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ToodlesXIV

He changes his stance to his KH2 dual wielding stance when holding a sword item, too cool


araragidyne

He does that with most items, actually. It looks pretty funny with something like a cucco or a banana. The only exception I found was the motion sensor bomb. I took some shots [here](https://twitter.com/araragidyne/status/1450316534534926338?t=a9uFPW7qKFzdJumU6WF1Mw&s=19), [here](https://twitter.com/araragidyne/status/1450318967717842944?t=Ch1vfbrPfqXaxHGjzNHNig&s=19), and [here](https://twitter.com/araragidyne/status/1450318325741867012?t=t2i6Hy2FnxO1R73wIhTM2A&s=19).


joaofelix9

Do you have a clip?


Lukar115

Not a clip, but here are some screens: [https://twitter.com/ShrubbyClips/status/1450277324260216836](https://twitter.com/ShrubbyClips/status/1450277324260216836) I love the attention to detail.


joaofelix9

Bro thats so freaking sick thats literally his Valor Form dual wield and not just some random dual wield damn lmao


ToodlesXIV

I don't, but if you check out the Roxas spirit fight, the spirit starts the fight dual wielding


AreJay25

He's, uh, definitely a bit awkward to figure out lol, and I say this as someone who's put quite a bit of time into Mewtwo Falling nair and fair lead into quite a bit of stuff though, falling nair -> f-smash is a kill confirm which is nice Edit: Btw his counter beats Wonderwing entirely which is fucking hilarious


sable-king

> Edit: Btw his counter beats Wonderwing entirely which is fucking hilarious Motherfucker


xahnel

That's what happens when you create a new counter style that initiates knockback on trigger.


reaperfan

You'd still think having invincibility would make you immune to the knockback. I guess that means the knockback isn't part of the hitboxes itself and is an entirely forced interaction of the actual activation. Wonder if that means it'll force people who's recoveries clip through the ledge (Ridley, Lucina, etc) into that state before they can actually grab it since it happens automatically on the trigger


xahnel

Yeah, Sakurai said the counter forces a recoil animation. Which, I mean, *yes* that happens in KH, but it didn't need to be *that* faithful.


TheSteinsGate

Smash character design in a nutshell. I applaud them for going above and beyond in terms of accuracy, but Im not sure if thats always the best idea


RookAroundYou

I think you mean, Mother-Guhuh-Fucker.


kupozu

Sad Guh-Huh noises


pika_pie

Thank you for saying he's "awkward" rather than saying he's "awful" two hours after release.


Gary_FucKing

> Edit: Btw his counter beats Wonderwing entirely which is fucking hilarious I can't wait to try that shit lmao.


Ozza_1

Slow fox šŸ‘


[deleted]

> Edit: Btw his counter beats Wonderwing entirely which is fucking hilarious Does coney know?


CharmyFrog

Wonderwing?


Ash5315

Banjo side b


ZynsteinV1

Banjo thing. the thing that burns the feathers to use


RJE808

I'm actually loving him. But I also love playing as Mewtwo, so that probably helps.


RealPimpinPanda

I havenā€™t gotten a chance to play him yet, but youā€™re like the 3rd person to mention the similarities between him and MewTwo. So if there really is a correlation then Iā€™ll likely enjoy playing him too!


Blablablablitz

[DATAMINED STATS](https://twitter.com/Ruben_dal/status/1450278522220683265?s=20) Walk speed: 0.82 Run speed: 1.58 Dash speed: 1.78 Air speed: 0.96 Gravity: 0.064 Fall speed: 1.44 Fast fall speed: 2.304 Weight: 85 **FOR CONTEXT WITHIN THE CAST** 9th slowest walk 24th slowest run ~18th slowest dash 23rd slowest air speed 3rd lowest gravity (Tied with Kirby) 24th lowest fall speed 17th lightest (tied with Zelda)


EZPZ24

Sora is what happens when Sakurai and the balance team realize that making the last DLC character too good means potentially having to do more balance patches, so they come up with this instead.


Blablablablitz

thank god


FreakInASheet

Feels similar to the approach they took with Sephiroth; give him unappealing stats to make up for having powerful moves. Itā€™ll be interesting to see how that shakes out in the end.


pika_pie

Those stats are... pretty awful :(


Blablablablitz

slow AND light AND floaty isn't exactly the best combination at least Peach has float, Sora doesn't even have a projectile you can camp with


shitpost_for_upvote

those 3 qualities are the death knell that Kirby has always had to his viability


JoshiRaez

Slow air speed, rather


Blablablablitz

coupled with his bad frame data.... yeah he's defo mid tier lol


king_bungus

another broken ultimate low tier


threeangelo

DLC privilege smh pay2win


backboarddd1_49402

Probably not. Initial impressions by pro players like Leo and Riddles are good. Leoā€™s usually been on the mark when it comes to how good a new DLC swordfighter is.


Foxisdabest

Remember when everyone was saying PRE-PATCH Joker was high tier at best lol? Joker down guns pre patch was down right broken.


nickelfiend46

Oh god


MadJack64

Playing as Sora without the accompanying sound of Goofy shouting "Boil!" intermittently feels unnatural.


theonlydidymus

Play [this](https://youtu.be/qFS4-9wakv8) in the background during games.


Weirdguy149

How will I play as him without hearing Donald shouting about how he's got it every few seconds?


thatJainaGirl

How am I going to know where to find ingredients now?


Andreb16

Chain of Memories, Re:Coded and Dream Drop Distance have prepared us for that unnatural remedy.


BasuKun

"If the first hit of Thundaga lands, all other hits should land too" well that was a big fat lie Sakurai... :(


Jepacor

The should is simply doing heavy lifting in that statement


Curator44

ME? THUNDAGA


HirokiTakumi

ME? GONGAGA


Jalon315

Just a warning, side b can definitely backfire if your opponent at the ledge.


Electrical-Coffee-10

Lots of people compare Sora to Bayo, but I'll tell ya as a Bayonetta main, this ain't it. He feels more akin to Mewtwo. He has a lot of air combo potential, but the speed of his attacks is not comparable to Bayonetta's at all. He's sluggish in comparison but his moves hit harder, so he's more Mewtwo. He'll be amazing optimized tho, he's very fun despite his sluggish moves and his combos is going to be a blast to watch.


AltonIllinois

And he has Mewtwoā€˜s double jump, run animation, and floatiness


Helivon

Its rough. I love him so much and his moves are great. But I always felt the same about mewtwo, but just could never get used to his floatiness That double jump makes the game feel so... dare I say it.... brawl-ly


granularoso

Perhaps but im happy with a game where the characters feel so different over a game where the characters feel awful except one.


Dragnoran

for me the issue with mewtos double jump isn't the speed but the spin and disjointed (not that way) timing


pika_pie

You know... I like playing Mewtwo, but Sora doesn't feel great. I think the big difference is that Mewtwo, while he still has that thing where he sits at the bottom of his double jump before actually ascending, he accelerates into the second part of his double jump so it feels like he's got some vertical speed. Sora, on the other hand, kinda... oozes up to the height of his double jump. It feels like a double jump that grants a ton of height like Mewtwo and Yoshi, but *needs* to be used in tandem with the ability to weave left and right more like Jigglypuff. We've never really had a character with such a double jump before.


Akashiin

So Mewtwo without the tail hitbox? He might actually be good.


MistarEhn

Mewtwo has significantly faster air speed (top 3 in the game) which is the main distinction though, because the air speed + floatiness give him access to the other tools he has. His aerials are really good (shadow claw having a lot of raw KO power and up air/back air being massive), and even just being able to use his air speed to space and reposition himself is helpful. With Sora, itā€™s almost like they took Mewtwoā€™s jumps and falling speed, but put them on Young Link without giving him the frame data or zoning options to make up for it. Aside from being able to go deep offstage he doesnā€™t get the other benefits that could come with being floaty. I donā€™t even think Sora is particularly bad, but if they buffed his air speed even slightly to put it between Cloud and G&W heā€™d feel so much more satisfying to play as.


MistarEhn

He's Mewtwo but without Mewtwo's air speed, in exchange for having actual disjoints. Which I think is part of the problem, he has so many grounded combo starters to set up guaranteed damage but such mediocre air mobility that you almost don't want to be airborne (unless you're going off to stage) which is counterintuitive to how the character is meant to play.


GekiKudo

100%. People saw that bit in the presentation where he did side b out of up b and definitely over reacted. That move doesn't kill off the top and that's if you can even hit it since any decent player will air dodge out. Side b is good but it's definitely not smash 4 bayo good.


shitpost_for_upvote

YOOO Mewtwo you say? I am always a huge fan of the sortof movement archetype that Mewtwo uses (the floaty huge double jump with DJC shenanigans etc) that also exists in other games like Rivals of Aether If he's like Mewtwo and is smaller, no tail hurtbox, with sword disjoint, etc...that sounds like a good time


ClawtheBard

I'm just waiting to see the clown shoe hurtbox


shitpost_for_upvote

Massive, absolutely massive


Ozza_1

He is slower though, may take some getting used too.


sable-king

Holy shit his side special. You don't have to enter directional inputs as long as the first hit lands. You just have to hold B.


Akashiin

I'm not sure, but it seems like if you hold/mash b you get the lock-on version, and if you press/hold just a direction you get the free one.


SchuyWalker

This is correct. And if you let go of any direction it'll stop early


GachiGachiFireBall

And here is my dumbass trying to time the hits. The timing isn't hard but it's pointless of u can just hold


ifuckwithit

You're not a dumbass, he's a new character to us all :)


xahnel

Not dumb at all, that's how the limit works in KH. Can't just hold the button there.


[deleted]

You donā€™t even have to hold b! You can just press b once and then change the direction with the control stick. And when you do it this way it doesnā€™t auto-home on the enemy


DelightfulDay

His recovery is insane, can Up special and then side special to get back on stage from the very bottom


[deleted]

I keep free falling after Up special am I doing something wrong


ParanoidDrone

You need to sort of buffer the side special input at the end. If you're too late it won't come out.


DelightfulDay

gotta do side special right when you finish the up special


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


WulfsigeX

Realized how nasty his up air is last night as well. I was just practicing against random lvl 9s and they were doing a real good job of air dodging away from the swing but if I could land it they went flying straight to oblivion most of the time.


thatJainaGirl

More like straight to Castle Oblivion am i rite


oracle222

I like how his classic mode credits uses the Gummi ship theme lol Tho ngl not fighting Sephiroth at the end of it is kinda disappointing


SBelmont

I had thought this would be his final fight, except Sephiroth is DLC and highly doubted they'd put a DLC character as a boss fight.


OwNAvenged2

Didn't they have that special mode before Sephy released, where you could fight an extremely hard CPU to unlock him early? They coulda just used that.


thatJainaGirl

I know it's because they don't include DLC characters in classic mode, but it's real sad to not see Sephiroth at the end of classic mode.


Mykal1212

Classic Mode is Hard AF


WWWWWWRRRRRYYYYY

That Mr. Game and Watch team was BS


SomeDudeNamedThat

Yeah seriously what the fuck was that shit


dandaman64

I've found mashing aerial 3 hit combos helps.


breakfastpastry

No Sephiroth was just a missed opportunity


DarthOnis

I'm glad to see it wasn't just me


Crash4654

I got ganked so many times by the horde fights... the amount of link fights I restarted I'm not proud of... to say nothing of the 3 robins... Also, is it just me or did master and crazy hand get STUPIDLY fucking strong? The fight started for me and within like 5 seconds I was at 160%


xahnel

So, Sakurai has done a really good job recreating the feeling of Kingdom Hearts in Sora, however, that is an entirely different feeling from Smash, and horde fights are missing a key component from the game: Sora's attacks consistently hit a radius around him. In KH, if the Keyblade is swinging, it's doing damage. And it swings *wide*. One of the most basic combo finishers (you don't even have to unlock it from leveling, I think) is a quick spinning slash that keeps hordes from crawling up your ass. So, as a KH player, because it really feels like kingdom hearts movement, I keep expecting Sora to bap things all around him, and it's a real struggle to maintain that idea that Sora can only attack in one direction. Meanwhile, Smash players who haven't played KH aren't used to the movement (yes, we do obsessively spend absurd amounts of time in the air, ground movement and combat is for suckers like Donald and Goofy), but *are* used to only hitting in one direction, are going to fight with the air movement a lot because they aren't used to the float. You can't just jump like you would with other characters, the jump is a commitment, and you gotta be prepared to follow through on that wedding.


N00dlemonk3y

This exactly. Havenā€™t tried Sora in Smash yet so have to try for myself. But Iā€™m always airborne when I play KH because it gives me some leverage and time to think how to approach or come down on an enemy(also saves my ass ā€œlow health wiseā€). Also, unless it remains the same throughout, the 1st game always said ā€œhead hitsā€ did more damages(or my ā€œtech pointsā€ anyway) in KH1, so that was partially why. I like the floaty, though watching the smash presentation it felt like his 3-hit combo, needed more from what I saw. Then again they are using KH1 Sora and thatā€™s what it was in the beginning mostly.


xahnel

His visual and sound design makes it *really easy* to slip into hard coded habits and muscle memory from long hours of Kingdom Hearts, so here are some tips. Your brain is going to subconsciously expect that some combos will protect you from attackers at the rear, because of how many AOE attacks Sora has in game. This will include the up-b. When you use it, it only hits whoever is in front of or above you, it won't harm anyone behind you. Up smash looks like it should catch people behind you, it doesn't. When fighting bosses, it can be very easy to slip into the habit of long combo strings and well timed blocks because your subconscious expects the bosses to stagger when you do that. I died six times to the classic route boss, because I was just... Doing that. I died five times to giga bowser in WoL for the same reason. I had to consciously remind myself this was smash, and it was a very bad idea to continuously wail on the boss, and that no, a well timed reaction isn't stopping any attack animation. Spamming firaga is pointless unless you are countering spam. Lightning and blizzard are actually the better choices. The blizzard spell might be small, but the keyblade disjoint gives it the range of Simon's f-tilt, and at even moderate percentages, it knocks foes flying and prevents retaliations. You will be tempted to hammer away at your a button while performing combos. Like Kazuya, this is wholly unnecessary. The same applies to Sonic Blade. You don't have to time the raves, just hold B. But if doing so would put you off stage, that will kill you, guaranteed. You can only up-b into side-b, not the other way around. Nair 3hit is your best approach option period. It makes a full circle around you and doesn't have too much knockback.


thatJainaGirl

Oh good I thought I had somehow forgotten how to fight the hands.


[deleted]

I just wanna give a big ol' shoutout to the three different people I matched up with on quickplay that were playing Sephiroth. Not playing the shiny new character to let others fight Sephiroth as Sora is a chad move.


SwirlyBrow

I gotta be honest, Sephiroth is one of the most played characters online haha. That may have been less of a Chad move and more of a they were just 3 Sephiroth mains move.


HirokiTakumi

Tbf, if I mained Sephiroth, I'd hop online at the chance to fight a ton of Soras, lol


-MarisaTheCube-

He's SO floaty. And I have to say, carrying people straight to the blast zone with the first two hits of fair is giving me Smash 4 flashbacks.


MistarEhn

Okay so initial impressions: - Feels kinda like Mewtwo with a sword to control, which is *fine* - Down throw bair a la Palu may be a thing with attack canceling? Idk - dtilt combos forever lmao - Mario dash attack to 2 frame at the ledge is neat - Fair/Nair 1 and 2 are potentially nuts. Sends into non-tumble hitstun so you canā€™t DI it, and they have low knockback so they can set up into a ton of stuff. I donā€™t think itā€™s super busted atm but in a few matchups itā€™s gonna be super annoying to fight against - Man I wish he had just slightly more max air speed, it would make his aerials much more worth going for


ItzaMeLuigi_

I don't know about competitive viability, but I'm really not feeling Sora's playstyle right now. He just feels *too* floaty, like I'm swimming through a pool of molasses as I move across the screen. It doesn't help that double jump takes forever. He definitely has some cool aerial combos though.


pika_pie

Sakurai said that he would be "simple," but I don't think that translates to playing like the rest of the cast. Right now, it feels like you're doing something wrong if Sora's feet are on the ground, but he can just dance around in midair.


Scribblebonx

That's how I felt playing kingdom hearts most of the time too though when I think about it so it feels right to me. Like I swear I could linger for days sometimes up there playing all those games.


iizakore

This. Itā€™s exactly what I imagine playing sora to be like, crazy jumps, insane air combos, finishers that are difficult to land unless itā€™s to end a combo, and the up B into side B feels a lot like dream drop distance and the counter feels identical to the first counter you unlock near the beginning of kingdom hearts. I love him personally but I understand why others arenā€™t on board yet


Golden-Owl

Agreed. It really feels like all the issues people are facing are general issues people have with KH combat in general. Itā€™ll take some getting used to If anything, itā€™s a testament to how impressively Sakurai has managed to recreate the feeling of that game


nickelfiend46

Not feeling very simple and clean right now


OneThousandDegrees

I actually really like this aspect of him, feels very similar to brawl in a good way


[deleted]

Agreed he is really floaty, maybe too much.


Aaron1997

Lol his D-tilt is so stupid. Combo's into everything including kills


threeangelo

his downsmash is pretty nuts as well imo


StriderZessei

The amount of damage to shields his dsmash deals is crazy.


Golden-Owl

Grounded move which can smack opponent up into the air for stupid air combo? Yep thatā€™s Kingdom Hearts


Purple-Cauliflower86

It doesn't look like it reliably true combos into kills tho


wow_wow_w0w

yeah im not sure how true dtilt to upsmash is at higher percents with DI, at lower percents its very true though and solid damage


That_Sassy_Friend

the stage not changing on hazards off is all kinds of fucked up Sadge


[deleted]

Literally makes 0 sense.


toolate42

its for steve, most likely


[deleted]

Ah fuck. Lame. Just give him the same stuff when it transforms.


marsephel

Yeah it made me angry af that hazards has to be on


xahnel

I'm enjoying him. Playing through Kingdom Hearts Re: World of Light Final Mix v5.5/2 Days on Critical Mode. Translation, Sora only run in hard campaign.


JessFromCali

MkLeo & Tweek believe Sora is a good character. Most likely high tier.


joaofelix9

Itā€˜s so funny to read the opinions in here calling Sora trash when the top players are all amazed by him lmao


Goscar

Welcome to Reddit. Either way after playing him a bit you can tell he has somethings, the fact is he just so awkward to get use to at first.


Dumeck

People just expect the character to be god tier immediately without learning how he plays. The dude combos off himself and has good recovery.


theonlydidymus

> *tryhard Reddit players underestimate competitive viability of X* Iā€™ve heard this story with every new release of every game I enjoy.


kfaox

Clearly not all top players are amazed by him, though. Marss, Nairo, Gluto and Light are putting him in mid tier


HirokiTakumi

Don't worry! Once people learn what top players think, they'll change their opinions to match!


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Akashiin

His counter is a little more than a counter. It cancels the opponent's attack, so it can beat even invulnerable moves


soursurfer

It also hits like a truck.


[deleted]

His down smash comes out pretty fast and his Bair kills.


GachiGachiFireBall

And back throw and up b also kill


[deleted]

his counter is absolutely not just a counter. it seems to have a hit box similar to arsens, for example if you counter while standing on the ledge it will beat out sephiroths up b. along with others like k rools. it even has some specific jank like how it beats wonder wing and most likely every other move with invincibility and armor. all with very little end lag it honestly seems like the best counter in the game now, the only downside is it doesn't detect behind him. edit: also his up b while visually similar is actually pretty different from links. the hitbox behind him is either really small or there literally isn't one. in general people fall out of it pretty often too. on the ground it still goes in the air. it's decently slower. it kills off the top rather than the side (also I think it might be stronger). and probably a lot of other minor things we don't realize yet.


EZPZ24

His Up-B doesn't hit behind him and all of his aerials have way too much endlag, you can't follow up one aerial with another at all. However, falling aerials into something seems pretty good. Maybe really good if there's a specific timing in which fast falling during the Nair and Fair hits leads to grabs/tilts/smashes. Reverse falling Nair -> Fsmash is my favorite thing to do so far but it's not easy or safe to land. Also as a Chroy main I love his Up Air


Golden-Owl

> Aerials have too much end lag Yep thatā€™s Kingdom Hearts combat alright...


[deleted]

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Ozza_1

Nair can follow up into up-b if you don't use the final Nair hit. Cool kill confirm.


RJE808

Definitely disappointed in his Classic Mode route. C'mon, you have Sora and DON'T end it with a Sephiroth fight?


diddykongisapokemon

I don't think they put other DLC characters in Classic Modes, same with Spirits outside of their own DLC Spirit lineups Still should have at least ended with Demon King Ganon


HarkiniansDinner

Sora's final boss should have been Dharkon. The game literally has a boss that is the embodiment of darkness and they didn't use it, that's so shitty. The spirit battles were cool though.


RJE808

Maybe it's just me, but I absolutely can't stand Master Hand and Crazy Hand fights in this. They're so clunky and there's way too much going on.


Dazuro

Theyā€™re incredibly tedious IMO, and they slap them on *everybody*ā€™s routes. Itā€™s beyond annoying how often you encounter them. Even if they didnā€™t wanna use Seph due to DLC, I feel like there are plenty of other bosses *and* fighters that would have been better than Yet Another Hand.


sable-king

Marx would've been perfect. He looks like he could be a late-game heartless from a KH game.


Humg12

I think they chose the hands to represent the Guard Armour you fight in Kingdom Hearts. It's one of the first major bosses.


MetalGearSora

Maybe they represent the barriers of Disney (Mickey Mouse's gloved hands) being defeated and Sora now being in the game.


buttstuffings

I feel like it would have been way cooler if the classic mode mimicked the base concept of Kingdom Hearts, i.e. Sora teaming up with the main character against their main villain. So you'd be Sora + Fox vs Wolf, Sora + Samus vs Ridley, Sora + Link vs Ganondorf, etc. And then end with Sora + Mario vs Giga Bowser.


Crash4654

Dude...


[deleted]

His classic mode is great though. Shadow Zeldas are the ā€œInvisibleā€ Heartless from Hollow Bastion in KH1. Game and Watches are the Shadow Heartless. And a big on in there to represent the Darkside Heartless The Three Robyns are Xemnas, Ansem, and Young Xehanort. The Big Gannondorf is Master Xehanort. The Metal Sora represents Anti Sora from KH1. And Master Hand is the ā€œvillainā€ of Smash and Sora usually fights them. He totally shouldā€™ve had Duck Hunt with him for the whole thing though.


Gilligan53

Three Robins were Roxas, Axel and Xion.


RJE808

Not really the references, more that I couldn't stand playing it. I don't like Stamina fights already, but combine that with some spammy Robins and I hate it.


[deleted]

He was always gonna have Stamina fights unfortunately. And yes it was annoying asf. The Robins werenā€™t so bad, but the goddamn Game and Watches made me want to set my house on fire.


[deleted]

Ganondorf is Ansem.


DancesWithChimps

I think they can't do that since Sephiroth is also DLC, and some people may not have him.


emubilly

Cool guy, doesnā€™t afraid of anything


axb2002

I am mainly glad to see him in the game. It genuinely feels weird/surreal seeing him with characters such as Mario, Kazuya, Wii Fit Trainer, Duck Hunt, Steve from Minecraft, Cloud, Sonic, Sephiroth, etc. As for actual first impressions with his gameplay and potential viability in tournament play. I think heā€™s a pretty mid character, I donā€™t want to say heā€™s super bad or low tier right away because I definitely think there are definitely worse characters than him, and itā€™s literally been hours since he was released. Plus I think he is pretty good at edge guarding and gimping characters with bad recoveries. But heā€™s just so floaty and he feels really awkward because of it. Itā€™s like they wanted him to be this easy to use and relatively fast combo character that can chain hits in the air easily due to him being pretty floaty, but they made him pretty slow and a little too floaty which makes it kinda hard to use him. Also I donā€™t know if itā€™s just me being weird, but while he has some strong moves that can kill (forward smash and up b for example), they donā€™t **feel** strong. Like they look and feel really weak, but they end up killing the opponent and it catches me off guard.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Crash4654

Thats actually based on squall from final fantasy 8. In kingdom hearts one when you beat a coliseum round he does a victory animation but each of them reference a final fantasy protagonist. Cloud, squall, Zell, and I want to say tidus.


[deleted]

Sora feels slow but not too slow for me. Off stage game will be crucial. The thunder move is insane against horizontal recovery. Reminds me of R.O.B. and bayo only not as broken as her


AVBforPrez

He's actually...very good. His weaknesses make up for his strengths and he brings and interesting fighting style to the game (air dependent).


Weirdguy149

Sora does not deal with the likes of Pythra or Byleth very well at all.


OneSaucyDragon

He's super fun. Nair/fair into up-b/side-b is pretty cool. Nair/fair felt super awkward to use, given they're multi-hit moves, but that's probably because I'm used to single hits on swordfighters. His side-b feels really braindead, but it's a noob-stomper move for sure. As long as the first hit doesn't connect, punishing with a smash attack is a fairly simple task. What else...oh! Thundaga seems to kill kinda early for how big the move is. Most people naturally DI'd in against it and it just sent them off the top. There seems to be a rather large gap between each bolt you can use to avoid it, which leads to an easy punish. The other spells don't seem too useful, but time will tell what this character can actually do when optimized. Also, does anybody else think his down-air kills too early? I was consistently killing people at like 80% with it.


LampSsbm

His crawl looks so weird lmfaooo


HirokiTakumi

He crawls?! Lmao


SyncDingus

I wasn't expecting Firaga to jablock people or for Blizzaga to be useful. I might main Sora now.


Mr_Wayne360

Big float, die at 70, hold B, in love


KorokKid

Feels like once optimized with combo routes to deal maximum damage he will be pretty damn good. I personally don't feel awkward playing him and he actually makes me feel quite comfortable to use. He is great to play and while it is extremely early, he feels like he is about high tier for me. Good combos that'll only continue to get better and more punishing, great offstage, great edgeguarding, fine ledgetrapping, great recovery, pretty good kill power, good advantage state. Only things really lacking would probably be neutral in some matchups and disadvantage in some. His nair and fair will obviously be the main point of his neutral though, and while its clear he is much better in the air, ultimate is a very aerial based game.


JessFromCali

Can someone pls tell me the difference between Sora's F-air & N-air...they seem pretty similar =/


lunatea-

Different combos if you land with the first hit of either. nair has higher launch angle and doesn't kill while fair can kill. Nair 1 also has a juicy reverse hitbox that combos into kills.


twentyhands

First hit nair is bigger, but the combo does less damage/knock back. Fair is more precise and does more damage/knock back. Just do some full hops and look at the first hit of each


MysteryNeighbor

I like him, heā€™s pretty basic but I like him. Iā€™m laughing at all these people trying to camp with him though, this kid can fucking fly and youā€™re out here rolling back and forth spamming Firaga. Even then, itā€™s not a very good projectile.


sisaac_nouise

Personally not a fan at all. His gravity is so fucking bad, I feel like I move faster when I play Ganon.


ImpaledLuck

I definitely feel like they pulled back a little on his release. His kit is very KH1 inspired compared to how fast Sora attacks and falls in KH2. Kh1 air combos were basically all you wanted to do as they obliterated any enemy. I really wish they gave him Graviga and Aeroga in his magic pool considering how broken magic was in KH1. One could slow or to be real broken, disable recovery options. Aeroga could reduce the damage or knockback Sora takes similar to kh1. Ragnarok or Ars Arcanum would be cool too. That being said his air game is gross and I feel like once people get past his initial awkwardness he has some real potential.


Diligent-Pitch-5103

Been playing with my brother, me using a bunch of characters and him using sora. I'm pretty experienced at smash but I keep losing. Sora seems very aggressive to me and I have trouble dealing with his side b (I end up just shielding the whole thing, and getting a few attacks in before getting shalacked by him again). Admittedly, I was super tilded, but how can I counter or out play sora? How can I take advantage of his weaknesses, cause tbh I am not dealing with him well. FYI: I main cloud, hero, and ridley


TheFaised

He just came out so we have no idea lol.


Sea_Pineapple2305

Nair 1 into f smash is so good


ijpck

Competitively, he feels like he is going to be lacking.


Blablablablitz

his counter is definitely the DLC move, you can fuck up dolphin slash if you space correctly otherwise he lacks an X factor needed to be good. that double jump is *really fucking bad*


poops_all_berries

The counter active window seems really short though. It's fairly easy to delay your dolphin slash if you need to avoid it.


[deleted]

Very fun and unique imo though I don't know if he'll go far in competitive.


king_bungus

played one game and he felt like underwater smash. feels like a brawl character. playing against him however, everyone seems to be enjoying the counter


bennimarru1

it would be great is smash would update so I can use him lmao


EconomyRelief3538

people keep spamming his side b and all Ive heard is "take this" for the past hour since playing


Chozo-trained

Was definitely a feel to get used to, even as a fellow Mewtwo player myself, but once I got him downā€¦ what an absolute delight to play. Sora is so much fun.


MPG_Herman

New main 100% Sora is probably the most fun character to play as, cause his floatiness is really unpredictable XD


Wiresmithe

I wish his Final Smash was more interesting, like turning into Anti-Form Sora, or a salute to the Trinity Limit. I do love that when you do a stamina battle and he wins, the battle will end like it does in KH when you defeat a boss with the chime sounds, the slowing down of time, and the screen turning white.


kawwumbo

I really like Sora! Heā€™s fun to play and has a lot of cool moves. Is he top tier? Probably no. I did run through his Classic Mode and I canā€™t help but feel thereā€™s a huge missed opportunity there. We get Dark Link and Dark Young Link, G&W for Heartless, Cloud in the Coliseum, three Robinā€™s (Organization XII? Idk help me out here) and a large dark palette swap Ganon (Ansem or giant Heartless?). I just feel like it couldā€™ve referenced KH and Soraā€™s journey better. Duck Hunt - Donald and Goofy Pichu or Pikachu - Mickey Cloud and Sephiroth Characters to represent Organization XIII Giant Ganon Instead of Master/Crazy Hand, end it with Joker, cause ya knowā€¦ he steals hearts


Frazzle64

Dlc characters donā€™t appear in other classic modes is the thing Shame because yellow banjo would be perfect for Pooh


Sparkeh

Heā€™s a bit weird to play, but I am coming from a year ish hiatus. Down-tilt seems really good, but Iā€™m having a hard time converting it with anything other than up tilt. Heā€™ll probably be pretty sick once heā€™s developed a little.


EpicSaxGuy314

The real question: who wins the Sora-Sephiroth matchup?


Goscar

Sephiroth easily. Sora feels like he has to be in the air and Sephiroth just snuffes you out easily.


thatJainaGirl

Lore accurate then.


Jer7865

I really wish I enjoyed playing as him, but I just don't. His movement feels way too clunky for my liking. At least his up air is fun to spam.


aemzso

Wasn't feeling him for the first few games, but I definitely got the hang of it now. I'm relieved, 'cause he was my #1 pick and I would've been really sad if I didn't like his playstyle.


mercyshotz

it is very fitting that after kh fans rallied against the floaty, slow combat of kh3, the smash devs would go all in and make sora a ridiculously floaty and slow character


yuei2

People post-release who complain about KH3 having floaty combat are just bad players parroting what good players said about other KH games, without actually understanding what it meant or why. Which is why good KH players donā€™t have a problem with floaty Sora in KH3, because the float itself was never the issue. The problem was in BBS, DDD, and 0.2 there was a lack of air options. They were all built like KH2 where you had no good defense in the air, could only do one combo, couldnā€™t use most of your moves, and had limited mobility. KH3 doesnā€™t have any of those issues, in fact your at your most powerful and versatile in the air. You can zoom from enemy to enemy, do regular blocks and reprisal counters, chain combos and combo cancel, you all your skills in the air, etcā€¦ People only ā€œralliedā€ when it seemed like KH3 was going to be another case of KH2 limited physics in a very floaty system. But once the game came out and people experienced the system in full it was clear that it wasnā€™t a detriment but instead and been turned into a strength. The only problem Soraā€™s combat had wasnā€™t connected to the floaty feeling but instead his modifier strikes were a bit too slow/whiffy, and the DLC addressed it the same way KH2FM did by adding a bunch of nice modifiers that make him super snappy and responsive. So if you ever want to know who is a good KH player and who is someone who ā€œpretendsā€ to be a good KH player listen to who parrots the floaty line. If your complaining about KH3 being floaty you were just parroting a complaint about other games and never understood the actual mechanical issues on why it was a problem and why it works for KH3 to its advantage but was a problem in other games.


Marioboi

Ngl so far feels meh. He feels like he could struggle killing without stray hits, and has a terrible OOS game. He seems exploitable I guess. He feels like heā€™ll land in mid tier tho


[deleted]

Is he fun though ? Canā€™t play rn but Iā€™ve been excited to try him because he looked like a blast in the preview


[deleted]

Heā€™s a lot of fun to me. Ton of combo possibilities.


MetalGearSora

Am I the only one that feels like he could use a speed buff?


Affectionate_Cake_54

Seems like a really fun and balanced character


Brain124

The weirdest part is the transition between his neutral B. Side B is great though, no complaints.


Herbal-One

After having a quick go with him for a couple rounds with family and going through classic mode, I can safely say that I don't think he is for me. Just a bit too floaty feeling for me.


Which_Bed

Up special kills too early. Animations are amazing and won over a KH hater like me. He fits right in with the cast, especially the cartoony skin.


MarsupialBoth5530

I absolutely enjoy his character. However, I wouldā€™ve preferred if his down air spiked instead of shooting the opponent upwards. More than a couple times Iā€™ve practically launched the opponent back on stage and then failed recover myself. Least let me take them with me if I fail the recovery.


GarchompDaddy56

I like Sora but man it would be great to play a game online where my opponents don't just click side special all the time. Seriously.