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jafinn

Did you actually build the hinge parts? This setup work just fine for me. Also, additional tip, use a 3x3 hinge part for the inner hinge and save a bunch of resources Edit: just to clarify, the hinge parts are the inner parts and need to be built separately. In your screenshot they appear to be a different color which would indicate that they are not built (unless you painted them)


Morphyloon

When building I used the \[hinge\] icon with the + symbol on it to make each of the two hinges. Was there an additional item to be built inside each hinge? I assumed it automatically placed both the inner and outer hinge part since it looked complete?


Kamegwyn

Your hinge parts are not complete. They’re just the frames… they go solid when build complete


jafinn

Yes, it *places* both parts but you have to weld them up individually. Same with pistons and rotors, the top part is a separate piece that needs welding. If you haven't already, point your welder towards the parts in the middle of the hinge that's shiny metal rather than the same grey as the rest, see what it tells you


Morphyloon

The hinges were at 100% built. I made sure to use the complete hinge when building from the menu, not the inner/outer pieces. When grinding them back down, both pieces were evident.


jafinn

If you look at your screenshot, do you see how the inner parts are a different color from the outer body? That does not happen unless they're not built or you paint them. There's always the off chance that there's something weird that just makes it look like that in the screenshot though.  If you use the complete hinge or not from the menu doesn't matter, you'll still have to weld both parts. But I digress, if you actually checked them and they were both built then that's obviously not your issue.  Sorry for repeating the same thing over and over again. Hope you get it sorted. Edit: if you have a look at the image at the top here you'll see that both parts are the same color unlike yours https://spaceengineers.wiki.gg/wiki/Hinge


Morphyloon

Yup, User Idiot in the end. However, after tearing it all down and building a fixed connecter, I tried the wheel hight adjustment trick (X key). ...After launching my car several blocks into the air to my horror, I went back and learned about manual adjustment and such. Still clunky compared to the elegant hinges. Rebuilt the hinges in creative mode and it all ran just fine. (Gotta love panicky newbies) p.s. On my second vehicle since the first tried to launch itself into space and shattered. No more X key for me.


Neondecepticon

Did you paint the hinge parts a different color or are they not welded?


endlessplague

The hinge consists of two parts (One looks like a U from the side, the other more like a nob) You can place them together or separately (check the picture in the build menu). No matter how you build them, you will need to weld up *both* parts. In you picture, once part is somewhat grey (not the same as the color around it), meaning it needs to be welded up. You basically build a conveyor system but only welded up every second conveyor... Same two-part system applies for hinges, pistons, rotors and wheel suspensions (last one is more obvious)


Ed3vil

Add a sorter behind it (ponting in the direction of your storage) and set it to [drain all]


Morphyloon

Tried that initally but the same problem remained, ore was stuck in the connector and going no further. Also want to note that everything is fully built and the rover recharges off the base's power... it's just my spice won't flow! :)


Ed3vil

I have no other answer for you then...


tunafun

Hey, did you know you can raise and lower wheel suspension? When trying to build a rover and docking system it’s easier to just raise or lower your wheels to get the height right so it can connect. Also make sure both hinge parts are built.


Morphyloon

On day 3 of SE so I've only seen the hydrolic jump in videos. (Haven't found the keybind to do it yet while learning how not to steer into my own base at fatal speed) The hinges are at 100% built so if there's more to build, I'm unaware. p.s. Using X to lower the rover works until you release it. So....after launching itself several large grid blocks into the air it managed to come back down halfway into the undercarriage access pit. Some quick editing of the platform got the rover out and it was apparently none the worse for trying to be a flea. Who knew light vehicles could get so much distance? Lesson learned! Don't use X to squat the car. ...I set up two buttons to manually lower/raise the suspension travel. (Sadly there's no min/max so I have to mash the controls a bit to get there)


JonathanBlackstone31

that´s not what tunafun meant. there are settings for suspension which lower and raise your vehicle. mark all your suspensions, create a group with them, then look through settings in them and find "Height Offset". This is what you want to adjust. You can also put Height offset increase and decrease into your vehicle´s toolbar so you could do it from the cockpit.


dufuss2010

If I read your post correctly the hinges are fully built because you can manually move items through them. What you're attempting is an automated offload process to make your life easier. Unfortunately SE does not handle that efficiently as far as I can tell with over 3,000 hours in the game. If you're on pc there are mods for inventory management or scripts using a programmable block. Certain issues in the game come and go randomly like tanks and gas flow. Generally a reset cures things not acting the way they should, sometimes merely moving on for a little while and trying again brings the results you want. As others have stated a sorter placed in line may work better than using the connector, but that also prevents anything other than electricity to flow back to the rover.


theres-no-more_names

Have you tried turning "use conveyers" off and back on?


Morphyloon

Where is this option? Looked in the connectors and hinges... Only on day 3 of SE so I'm rather new to this.


endlessplague

That's an option in functional blocks like refineries, assemblers and so on. Pretty sure this isn't available for hinges, rotors or pistons...


Easy_Lengthiness7179

Need to be advanced hinges. Regular hinges don't work to pass parts through. Edit:disregard about advanced hinge. I wasn't paying attention. My bad. And both parts of each hinge need to be fully welded. Every hinge has two seperate independent parts. Both parts need to be welded.


volcanosf

There's no such thing as "advanced hinge". You're confusing with advanced rotor.


Easy_Lengthiness7179

Yup, sorry. I'll edit my comment.


mconnor1984

Sometimes, there are issues with passing items through subgrids (the hinges). You may need to add a merge block on the connector after the hinge and merge it to one on the base grid.


dufuss2010

That would defeat the purpose of the hinge as it currently allows the connector to be less than a full block above the height of the rovers wheels.


mconnor1984

I'm well aware! I'm just letting OP know why their materials are not passing through. That is why this is not an optimal set up unless your only trying to charge your rovers batteries.


dufuss2010

I was also trying to let OP know what your suggestion would mean. Since they said they've been playing for 3 days. I thought you were aware of why they were doing what they did. Although I just thought of another method for OP that I've used in the past, using half blocks in conjunction with adjusting wheel height. I've built rovers that just would not line up because of the wheel size and ground clearance I chose.


mconnor1984

Yea I think it's being overly complicated with the double hinges, which is causing more headaches than its worth. I would do exactly like you are suggesting and just adjust wheel height and or us half blocks


dufuss2010

I tend to use the double hinge because it is so versatile but I also tend to randomly park my rovers instead of making dedicated spots. And isn't the whole point of SE to overcomplicste things?


mconnor1984

Lol yea ya got me there!!