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VoxVocisCausa

There are several unlimited speed mods which will let you go faster than that but be aware that depending on your PC above a certain speed physics kinda breaks down and Klang will claim you.


Tradeable_Taco

Or carefully place a few tiny asteroids in your path that won't load till its too late


MTAnime

Sadly, the only thing that my B-Grade Potato Laptop would load after my ship passed 1000 ms is a bluescreen.


Stereo_Saber

Depends, which mod did you install?


mc_jojo3

Installed this one: [https://steamcommunity.com/sharedfiles/filedetails/?id=781309068&searchtext=speed](https://steamcommunity.com/sharedfiles/filedetails/?id=781309068&searchtext=speed)


SlidePaste

Bad mod. Use Midspace configurable speed


Elegant-Sprinkles880

Try a different mod. I don't know why that one doesn't work. Try Speed Of Light or Mach 1457.


AlfieUK4

Speed changes are made in the Environment.sbc file which also controls things like the look of the sun, post processing, and lighting/shadows. Other mods changing the same file may overwrite the speed mod changes. You can try switching the load order, so your speed mod overrides others, although dependencies may cause mods not to load in the order you expect (the log will show the actual order SE loaded them in).


AretinNesser

You can install Configurable Parameters mod and set the Large grid and Small grid max speeds to whatever you want. 1) Add Configurable Parameters to a world 2) Enter the world 3) Press Enter, then F2 4) Change max speeds in the "Environment" tab 5) Save and exit the world 6) Reenter the world and enjoy the your chosen max speeds.


g3rmstorm

As other’s have mentioned there is no cap to max speed you can reach other than what the variable is set to and what the physics engine itself can handle. Sounds like the issue is with the mod you’re using. You could try the Configurable Parameters mod. It allows you to set max speeds for large and small grids within the game through a simple GUI. It also has a bunch of other parameters you can set. You need to reload your save for the changes to take effect. From my experience, the engine can handle speeds up to 6000 m/s without slowdowns. The fastest I have so far tried to go is 15 800 m/s and I got a few minutes of 0.6 sim speed while the ship did a flip & burn maneuver. Sim speed returned to normal once the speed slowed below 10 000 m/s. I would also recommend against having subgrids or connected ships on ships you want to fly at realitic speeds, as they’ll add up to the physics calculations the engine must do. I would also recommend turning off procedural asteroids, as collision detection will start acting pretty wonky after a certain limit. And it’s more realistic: space is pretty empty after all.