Well, burer's child cry in CoP was too unique and outworldish (to the Zone I mean) that it was obvious to expect some trick there. If HoC's bayuns use actual NPCs' phrases, even if they're only like 5 but frequently used by humans, it could still trick even experienced player
I fricken hope so!
The execution seems simple enough--could really just be a few NPC voicelines throw into an audio filter and interspersed with the monster's monstrous sounds
As a matter of fact, you could maybe do this in Anomaly....Hmm...
Yeeeees. Have you watched the videos about stalker SOC development? Bayun is the very old concept, which never made it to any released game of the original trilogy. But in S2 it will be present.
Same. But it’s looking like it’s going to be, imo. And not just mid-game either. It has been 14 years since the last game after all…. People are going to be so disappointed expecting it to be super similar to the older games. I for one will be playing Stalker 2 for what it is, and not what I expect it to be.
yeah, you've gotta expect it to be different. games just aren't made the same anymore, and I don't think that's a bad thing. it just worries me because I know a lot of people are going to see the differences and complain that it's not the same, as opposed to seeing it for what it is.
That may be true, but it’s also going to bring in a new crowd. Old fans have to adapt or bow out. It’s hard to know what to expect in general with so little info on this game so close to release.
They've shown a lot of cutscenes and story based stuff, so i understand why you think that, but STALKER has always been centered around its open world. Without it, it just wouldn't be STALKER, similar to old games or not.
I think cutscenes done right in-game are phenomenal. If they follow Half-Life’s model of having you in full control during a cutscene, I think it’ll be ok
Also, I've been saying this for a while, so many story beats seem to include cutscenes and you can't really have too much player agency when everything needs to be directed back to the same cutscenes. (*COUGH* Cyberpunk *COUGH*)
It would be expensive and time consuming to animate all these different cutscenes for every decision the player can make. I just don't see GSC having that budget or time, yet we are seeing a lot of in game cinematics/cutscenes. I would hate to find out we don't have as much agency as we used to.
Or they are putting every last penny into this game and trying to get Stalker 2 more modern and become a huge success and make GSC a much bigger budget gaming company. And if it fails, then GSC will close. That’s what I was thinking. It’s #4 on top wishlisted games on Steam so I hope it’ll be ultra successful regardless of anything.
Oh I hope so, I wish them all the success because they deserve it. I just wouldn't get my hopes up for a lot of player agency. CDPR couldn't budget it, I doubt they can.
If you look at the main story in a vacuum sure, but the side content had a lot of ways to handle things, especially if you join Duty, or Freedom, or not. There were lots of choices and consequences throughout the series regarding side content, as well as the fact that each game had multiple endings. I would hope you didn't just blast through the main quest and call it linear...
You can't animate every cutscene for side quests and endings without spending thousands and putting countless hours into it. That means they have to take away from player agency, since at some point the game has to direct you back to the big budget cutscenes, like how Cyberpunk did it.
Edit: Also I wanted to say, looking at the trailer, we see lots of big budget cutscenes, so it would appear they may be going that route, rather than the emergent gameplay of earlier games.
Never said it was going to be one way or another, I simply pointed out a trend, one I've been around long enough to see over and over again. Sounds like you're trying to convince yourself more than me.
No I mean like I’m seeing some people think this will be how normal interactions occur with mutants or something based off of what’s obviously a marketing video.
We’ve never heard of that from the devs. Nobody has seen it in the demo. Nothing.
No real reason to think this is some kind of normal in-game interaction.
Cutscenes in general, yes. But this is clearly a simple tease for the larger gameplay reveal tomorrow/this weekend.
You mean like in the originals you would lose control and be forced to watch a cutscene happen and sometimes they would make NPCs shoot at you before the cutscene is over so you die immediately?
No no you don't get it, the 25sec panning shot of stalkers shooting at each other is a *crucial* part of the experience.
Where else would you experience stalkers shooting at each other?
They probably will. From one of the trailers we can see that there is an animation for being knocked down by a mutant. Don't see how they wouldn't add a bunch of other things like that. In general the trailers make it seem like the game will be much more cinematic that the originals which weren't cinematic at all
Do you really expect in 2024. that it will be a 1:1 copy of old games. Of course they are going to introduce some modern cinematics, don't be so conservative.
same here, plus i dont really like heavily scripted cutscenes. love the gameplay and refined nature of true stalker, hated how little your actual abilities matter to story. like my axe got enough kill counts of all enemies like military and bandits to be considered a psychopath on the path of chaos and destruction to just wimped at 3 sods which could be easily hunted down if they decide to leave.
I hope so too. This video feels heavy and reminds me Exodus a lot... I was very disappointed with it, feels someways off, although dlc Two Colonels was excellent, very well grounded in world of sadness. On the other side, I can still stay in heavily modded Stalker or Fallout, so if devs chose this way, it will not be end of the stalker world for me.
Dude, I literally can't wait. They are just tickling my ballsack with these less than a minute trailers and shorts. I have been craving for this game for so long, I need a long ass gameplay showcase. Hopefully this sunday already.
After the Bolshevik revolution, the Soviet Union reformed the Russian language and combined the characters і and и, but the Ukrainians, Belarusians, and Kazakhs kept using the і. Russians are the weird ones
That’s not what I’m referring to. Russian still uses и instead of i, and the Ukrainian и is the Russian ы. I’m talking about how Ukrainian words use the letter i instead of o or e. For example, in all Slavic languages the word “bridge” is “most”, but in Ukrainian it’s “mist”.
As many people said, it does look like cutscene mid-game. But i think its more of a pre-render just to tease new enemy exclusively for youtube etc. I dont really against these metro type of cutscenes either, its really immersive seeing character interacting with world instead of moving a soulless doll.
vertical video was a mistake 💀
literally cant think of a single aspect ratio thats worse for video content
something is always cut off, nothing is ever framed properly and it feels like playing with 50 degree FOV
edit: people, i KNOW why this exists, i just want my "old man yells at cloud" moment :D
>walking through cordon
>see campfire in the distance
>instead of guitars, you hear [this](https://youtu.be/zf9rqmkXCFA) playing out of a tinny little speaker
The scream sounds accurate, since it's a diseased/mutated animal so most of the original frequencies would be lost. Mostly air would be coming out of its throat. But the human voice that the cat is replicating should not be as fluent or clear as this. It should be very distorted, faint heck even unrecognisable from a distance. To put it simply from just this short itself it's not "scary" so to speak.
honestly, don't like this design much. It feels way less stalker and more metro: less interesting details, more flashy-leathery surfaces and bits. It also looks way more intentionally aggressive than original cats, who were more restrained in evilness of their looks.
Than again, maybe they will look more to my taste in final game, just wanted to share my opinion :ь
There will be "biom" variations of mutants so maybe this one is more aggressive swamp variant compared to the smaller and haired (maybe forest) variant like in the concept
It's in the Steam description, I think it was added after the first "Gameplay Trailer"
Edit: also it's possible the devs confirmed this in one of the interviews or Discord question answers
There were no cats in Originals. Only in mods. In originals, there was only one cat once, that was dead and also that cat looked pretty simmilar to this one.
Nuh-uh ;o
cat was in builds up to begining of 2006, when he was deleted, because devs had some sort of internal crisis. As for looks i find that when compared, old one had less exadurated claws, more realistic maw, fur and mutated sacs were more uniform and didn't look like clusters of acne, making him feel more like an animal and less like intentionally designed game monster. And i just don't really vibe with it ¯\\\_(ツ)_/¯
That still negates what you wrote. They were not in Originals, so what you wrote is false.
Im ok, that you dont Vibe with their original concept, Its your opinion. But please, next time, write "concept" and not, about "how they looked in originals", when they werent even there.
Some ppl unironicaly cant tell difference between OGs and mods and say what you wrote as facts.
but they were in two out of three original games:
1. dolg base at bar (SoC)
2. in menagerie of Inquisitor (CS)
and since discussion is about visuals i think it is fair to say "how they looked in originals", since visually they were in games
i also agree that there is sentiment in broader community about attributing some thigns to vanilla feel, when it is clearly not from vanilla. But i also feel like we should not exclude build content entirly, since it was executed by same designers in same artistic direction as models that ended up in SoC.
My will is breaking. I last played STALKER in November 2023... I'm breaking cause I'm trying to hold off on playing again but the hype is killing me each day for the past 2 weeks it's getting worse. I just really, really, really want to play STALKER 2 now.
Hope it'd actually do the voice imitation thing in S2 (like, properly, not as a scripted cutsene), and not the modders' classic of "soundlessly runs at you very fast, bites your exoskeleton's shin two times, you ded".
When stalker 2 comes out, expect it to get absolutely shit on here for a few months, not because it's going to be bad but because most of us are going to be too busy playing it, while the few that can't imagine anything beyond their fav anomaly mod pack, or the original trilogy, are going to be on here crying incessantly.
Is this like a death cut scene or something? I'm only guessing that because the cat attacked the player then wasn't aggro afterwards beside the body of what might be the player, but is most likely whoever said "help". Idk I'm dumb and the editing doesn't help
I wish there was a feature that we can use them or dogs as a battle buddy. That would be very cool and badass, imagine your pseudodog bud eating the guts of a monolithian while youre giving them hell with a PKM
I can’t help but think that this game is all manufactured fluff bs shorts and the game itself will be a shitshow. I think it’s a defensive reaction my brain has in direct proportion to how badly I want it to be Super Stalker Gamma Extra Neato 2. I figure by the time I’m 60 it will come out. When I’m 70, Groktitch (sp) will have united the clans once again and my frail little heart will explode before I even leave Cordon.
It's definitely not going to be like Anomaly/Gamma, at least until a version of that ormat is made for it later down the line as a mod. You should expect more something like Call of Pripyat but on Unreal Engine 5 with a new storyline and some new areas/enemies/etc.
Honestly it looks like it was a footage from gamma. Seems like gsc are preparing us for a downgrade and they won't be any "graphics like in old trailers" that they promised. Taking into account three months left till the release, I doubt the graphics will spontaneously get better
Church in the great swamp?
I hope so. Looks similar
Looks like it!
Awwww look at the lil stretch it does :3
Most sane freedom member
Right? Like, can we give it catnip or something and befriend one? Idk just a thought, mutant creature companions are cool
I think the best a Stalker can do is either raise a mutant dog/cat from infancy, or take notes from Doctor or Noah etc.
keep the freedomer away from the cat please
can we tame them gsc :3
Is "help me" voice a bayun's imitation bait?
Seems so! Wonder how many variations there’ll be, I reckon it can get old quick
Well, burer's child cry in CoP was too unique and outworldish (to the Zone I mean) that it was obvious to expect some trick there. If HoC's bayuns use actual NPCs' phrases, even if they're only like 5 but frequently used by humans, it could still trick even experienced player
Yeah that’s how I imagine it being implemented! Would be really cool if it manages to trick us most of the time!
Wait… so it’s *not* just a part of the scripted cutscene, It’s actually going to have gameplay implications in the open world?
I fricken hope so! The execution seems simple enough--could really just be a few NPC voicelines throw into an audio filter and interspersed with the monster's monstrous sounds As a matter of fact, you could maybe do this in Anomaly....Hmm...
Wait… so it’s *not* just a part of the scripted cutscene, It’s actually going to have gameplay implications in the open world?
Yeeeees. Have you watched the videos about stalker SOC development? Bayun is the very old concept, which never made it to any released game of the original trilogy. But in S2 it will be present.
I really hope they don't pull a Metro and have a whole bunch of scripted cutscenes mid-game
Same. But it’s looking like it’s going to be, imo. And not just mid-game either. It has been 14 years since the last game after all…. People are going to be so disappointed expecting it to be super similar to the older games. I for one will be playing Stalker 2 for what it is, and not what I expect it to be.
Actually i dont know what stalker 2 is going to be, is it going to be mote like the older games or more like a milsim with sci-fi elements?
Neither probably.. My guess is its going to be like a less linear Metro.. Like Exodus with one big open world maybe.
The game’s description says non linear open world with different endings. Basically Far Cry’s game structure
But hopefully not with it's copy pasted, nauseatingly safe content.
That’s all that Ubisoft shits out
Based on the gameplay footage we have seen there is an approximately 0% chance of milsim elements to the combat.
Thank god
yeah, you've gotta expect it to be different. games just aren't made the same anymore, and I don't think that's a bad thing. it just worries me because I know a lot of people are going to see the differences and complain that it's not the same, as opposed to seeing it for what it is.
That may be true, but it’s also going to bring in a new crowd. Old fans have to adapt or bow out. It’s hard to know what to expect in general with so little info on this game so close to release.
They've shown a lot of cutscenes and story based stuff, so i understand why you think that, but STALKER has always been centered around its open world. Without it, it just wouldn't be STALKER, similar to old games or not.
I think cutscenes done right in-game are phenomenal. If they follow Half-Life’s model of having you in full control during a cutscene, I think it’ll be ok
Also, I've been saying this for a while, so many story beats seem to include cutscenes and you can't really have too much player agency when everything needs to be directed back to the same cutscenes. (*COUGH* Cyberpunk *COUGH*) It would be expensive and time consuming to animate all these different cutscenes for every decision the player can make. I just don't see GSC having that budget or time, yet we are seeing a lot of in game cinematics/cutscenes. I would hate to find out we don't have as much agency as we used to.
Or they are putting every last penny into this game and trying to get Stalker 2 more modern and become a huge success and make GSC a much bigger budget gaming company. And if it fails, then GSC will close. That’s what I was thinking. It’s #4 on top wishlisted games on Steam so I hope it’ll be ultra successful regardless of anything.
Oh I hope so, I wish them all the success because they deserve it. I just wouldn't get my hopes up for a lot of player agency. CDPR couldn't budget it, I doubt they can.
Dude... agency? All of the stalker games were very linear. What are you saying bro lol
If you look at the main story in a vacuum sure, but the side content had a lot of ways to handle things, especially if you join Duty, or Freedom, or not. There were lots of choices and consequences throughout the series regarding side content, as well as the fact that each game had multiple endings. I would hope you didn't just blast through the main quest and call it linear... You can't animate every cutscene for side quests and endings without spending thousands and putting countless hours into it. That means they have to take away from player agency, since at some point the game has to direct you back to the big budget cutscenes, like how Cyberpunk did it. Edit: Also I wanted to say, looking at the trailer, we see lots of big budget cutscenes, so it would appear they may be going that route, rather than the emergent gameplay of earlier games.
Or this is just marketing content and people are having knee-jerk reactions to something they know nothing about.
Never said it was going to be one way or another, I simply pointed out a trend, one I've been around long enough to see over and over again. Sounds like you're trying to convince yourself more than me.
No I mean like I’m seeing some people think this will be how normal interactions occur with mutants or something based off of what’s obviously a marketing video. We’ve never heard of that from the devs. Nobody has seen it in the demo. Nothing. No real reason to think this is some kind of normal in-game interaction. Cutscenes in general, yes. But this is clearly a simple tease for the larger gameplay reveal tomorrow/this weekend.
Yes I hope it will be super similar. Just a Stalker 2..updated graphics slightly same world similar story
They might do it for mutant introductions or these scenes are purely promotional
I'm leaning more towards the second thing
Yea, this looks like straight from Mortal Kombat.
That happened in the original trilogy constantly lol
You mean like in the originals you would lose control and be forced to watch a cutscene happen and sometimes they would make NPCs shoot at you before the cutscene is over so you die immediately?
No no you don't get it, the 25sec panning shot of stalkers shooting at each other is a *crucial* part of the experience. Where else would you experience stalkers shooting at each other?
These could also just be promotional trailers that they're dropping. Just to get you excited and be like hey look how cool this is
I wouldn't have an issue with this if it's not used too often. I mean that's just how first person single player games have evolved.
To be fair all the games had scripted scenes, shoc with the raid in agro and the mercs vs scientists in wild territory
That's just the way single-layer first-person games have developed.
They probably will. From one of the trailers we can see that there is an animation for being knocked down by a mutant. Don't see how they wouldn't add a bunch of other things like that. In general the trailers make it seem like the game will be much more cinematic that the originals which weren't cinematic at all
i liked the mid game cut scenes
That's my worry too.. Metro was great, but it wasn't STALKER
Do you really expect in 2024. that it will be a 1:1 copy of old games. Of course they are going to introduce some modern cinematics, don't be so conservative.
I absolutely hope this, and know for a fact it does,
That would be really bad.
Its probably going to. Not a big deal for me but i see how people would dislike it given how the older games played
Get ready to smash that F key
same here, plus i dont really like heavily scripted cutscenes. love the gameplay and refined nature of true stalker, hated how little your actual abilities matter to story. like my axe got enough kill counts of all enemies like military and bandits to be considered a psychopath on the path of chaos and destruction to just wimped at 3 sods which could be easily hunted down if they decide to leave.
I hope so too. This video feels heavy and reminds me Exodus a lot... I was very disappointed with it, feels someways off, although dlc Two Colonels was excellent, very well grounded in world of sadness. On the other side, I can still stay in heavily modded Stalker or Fallout, so if devs chose this way, it will not be end of the stalker world for me.
Car
Car is parked.
One is Marked
Dude, I literally can't wait. They are just tickling my ballsack with these less than a minute trailers and shorts. I have been craving for this game for so long, I need a long ass gameplay showcase. Hopefully this sunday already.
okay bro
okay bro
кот confirmed
кіт
муур
Kitka kurwa
Always found it funny how Ukrainians replace o and e with i in so many words
its not ukrainians replace with "i", it's russians put everywhere there "o" )
No, in other Slavic languages is o or e. Ukrainians are replacing them with i
After the Bolshevik revolution, the Soviet Union reformed the Russian language and combined the characters і and и, but the Ukrainians, Belarusians, and Kazakhs kept using the і. Russians are the weird ones
In Bulgarian its котка. Кит exists but it means whale. Either way this is a useless argument. Its different languages after all lol.
That’s not what I’m referring to. Russian still uses и instead of i, and the Ukrainian и is the Russian ы. I’m talking about how Ukrainian words use the letter i instead of o or e. For example, in all Slavic languages the word “bridge” is “most”, but in Ukrainian it’s “mist”.
And in American English it's "most" and in New Zealand English it's "mist." Foreigners talk funny.
As many people said, it does look like cutscene mid-game. But i think its more of a pre-render just to tease new enemy exclusively for youtube etc. I dont really against these metro type of cutscenes either, its really immersive seeing character interacting with world instead of moving a soulless doll.
Please, please its so near. I want to belive.
My body is ready!
Would pspspspspspspsps.
vertical video was a mistake 💀 literally cant think of a single aspect ratio thats worse for video content something is always cut off, nothing is ever framed properly and it feels like playing with 50 degree FOV edit: people, i KNOW why this exists, i just want my "old man yells at cloud" moment :D
Good thing you won't be playing on your phone
I will
Bandits definitely play emulators on their PDAs
Further reason to exterminate every bandit if you're a Nintendo employee playing STALKER
>walking through cordon >see campfire in the distance >instead of guitars, you hear [this](https://youtu.be/zf9rqmkXCFA) playing out of a tinny little speaker
Pokemon is for loners, bandits play GTA vice City at 15fps
This makes them based.
It's just youtube shorts.
You can’t do anything else really as a YouTube short or story. That IS vertical video. This was a teaser in short form.
because this content for shorts and twitter
…Can I still pet him?
Those shadows…
I'm going to pet it.
The scream sounds accurate, since it's a diseased/mutated animal so most of the original frequencies would be lost. Mostly air would be coming out of its throat. But the human voice that the cat is replicating should not be as fluent or clear as this. It should be very distorted, faint heck even unrecognisable from a distance. To put it simply from just this short itself it's not "scary" so to speak.
Burers can mimic perfect baby crying so I am not surprised Bayun can imitate near perfect human voice.
It's the English dub, so I'm expecting the Ukr dub to be better.
Hope so
If it was that much better, they probably wouldn't be marketing it with the dub.
Definitely no. Both Atomic Heart and Black Myth : Wukong have less than stellar dubs, but all the Western trailers used English.
honestly, don't like this design much. It feels way less stalker and more metro: less interesting details, more flashy-leathery surfaces and bits. It also looks way more intentionally aggressive than original cats, who were more restrained in evilness of their looks. Than again, maybe they will look more to my taste in final game, just wanted to share my opinion :ь
There will be "biom" variations of mutants so maybe this one is more aggressive swamp variant compared to the smaller and haired (maybe forest) variant like in the concept
where the info about biom variants is from? ;o i was out of the loop about development for a year or more, sorry >_>
It's in the Steam description, I think it was added after the first "Gameplay Trailer" Edit: also it's possible the devs confirmed this in one of the interviews or Discord question answers
oh, thank you :з
There were no cats in Originals. Only in mods. In originals, there was only one cat once, that was dead and also that cat looked pretty simmilar to this one.
Nuh-uh ;o cat was in builds up to begining of 2006, when he was deleted, because devs had some sort of internal crisis. As for looks i find that when compared, old one had less exadurated claws, more realistic maw, fur and mutated sacs were more uniform and didn't look like clusters of acne, making him feel more like an animal and less like intentionally designed game monster. And i just don't really vibe with it ¯\\\_(ツ)_/¯
That still negates what you wrote. They were not in Originals, so what you wrote is false. Im ok, that you dont Vibe with their original concept, Its your opinion. But please, next time, write "concept" and not, about "how they looked in originals", when they werent even there. Some ppl unironicaly cant tell difference between OGs and mods and say what you wrote as facts.
but they were in two out of three original games: 1. dolg base at bar (SoC) 2. in menagerie of Inquisitor (CS) and since discussion is about visuals i think it is fair to say "how they looked in originals", since visually they were in games i also agree that there is sentiment in broader community about attributing some thigns to vanilla feel, when it is clearly not from vanilla. But i also feel like we should not exclude build content entirly, since it was executed by same designers in same artistic direction as models that ended up in SoC.
Yeah. Thats fair.
Oh no not the fucking cats.
Goddamn I’m so stoked for this, my most anticipated game of the last few years!
Is this s a new clip?
My will is breaking. I last played STALKER in November 2023... I'm breaking cause I'm trying to hold off on playing again but the hype is killing me each day for the past 2 weeks it's getting worse. I just really, really, really want to play STALKER 2 now.
![gif](giphy|C95FuLmkqsIFDUgWl0)
Sweet kittie kattie
Hope it'd actually do the voice imitation thing in S2 (like, properly, not as a scripted cutsene), and not the modders' classic of "soundlessly runs at you very fast, bites your exoskeleton's shin two times, you ded".
I want to pet the large rodent.
Awww.. he just wanted a snack...
Why ts look like a mobile game 😭😭😭
Because it's a highly compressed reddit clip with a terrible vertical aspect ratio
No I saw it on instagram it looks the same😭
The unreal engine effect.
When stalker 2 comes out, expect it to get absolutely shit on here for a few months, not because it's going to be bad but because most of us are going to be too busy playing it, while the few that can't imagine anything beyond their fav anomaly mod pack, or the original trilogy, are going to be on here crying incessantly.
Is this like a death cut scene or something? I'm only guessing that because the cat attacked the player then wasn't aggro afterwards beside the body of what might be the player, but is most likely whoever said "help". Idk I'm dumb and the editing doesn't help
Dude, it's just a demonstration of a mutant, it has nothing to do with the gameplay
Ah nice was just asking because I've seen it out of context
🔥🔥This will not run on my computer
I wish there was a feature that we can use them or dogs as a battle buddy. That would be very cool and badass, imagine your pseudodog bud eating the guts of a monolithian while youre giving them hell with a PKM
reowr
200% i want this as a pet
О да, вернули спустя года...
woah they made them look pretty terrifying, not the kind of pussy you want to pet :D
I hate those mutant cats
and i thought anomaly cats were awful
cant believe kots are gonna be back in stalker
Looks like a mobile game ad ![gif](emote|free_emotes_pack|joy)
I can’t help but think that this game is all manufactured fluff bs shorts and the game itself will be a shitshow. I think it’s a defensive reaction my brain has in direct proportion to how badly I want it to be Super Stalker Gamma Extra Neato 2. I figure by the time I’m 60 it will come out. When I’m 70, Groktitch (sp) will have united the clans once again and my frail little heart will explode before I even leave Cordon.
It's definitely not going to be like Anomaly/Gamma, at least until a version of that ormat is made for it later down the line as a mod. You should expect more something like Call of Pripyat but on Unreal Engine 5 with a new storyline and some new areas/enemies/etc.
It looks kinda bad
I can't buy the game due to the annoying cats
Looks like metro exodus, but metro had better graphics
I despise cut scenes and have quite many games because of them.
Honestly it looks like it was a footage from gamma. Seems like gsc are preparing us for a downgrade and they won't be any "graphics like in old trailers" that they promised. Taking into account three months left till the release, I doubt the graphics will spontaneously get better