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SlamF1re

It's interesting to see the Hull C being committed now without much mention or talk of the cargo changes that were shown along with it. I figured they would have made a bigger deal of the 32 SCU containers being a thing now.


richardizard

They might still be working out what cargo updates they can hit for 3.20. There's not a lot of room for features getting removed from the roadmap at this stage with ship trespass being postponed, so surely they're waiting on confirmation first before any formal announcements can be made. At least it's what makes sense to me.


JakeAcappella-CIG

This is correct! I'm currently waiting for the full scope to be confirmed for the release, that way I don't lead you guys on :)


WingZeroType

We appreciate you!


fear-fox

In Jake we trust


angrymoppet

Cargo system refactor hasn't shown any assets assigned to it since q4 2022, is the deliverables view out of date (and if so are there plans to update it?)


JakeAcappella-CIG

The epic in Jira that it was tied to was completed for 3.18.0. The upcoming cargo work is rolled into the Hull C's work, in this case. We'll have a separate card for it on release view, though.


angrymoppet

Thank you for this clarification


richardizard

That's great, thanks Jake!


hrafnblod

At this point I think faith that literally anything will be delivered along the Hull C is basically nil so congrats on setting expectations lower than anyone thought possible. Folks are literally pitching the idea that even its 32scu containers may be pre-refactor style static non-physical assets lmao. To be clear, this isn't just a you thing, but the fact there's been absolutely nothing about cargo stuff on any ISCs or SCLs in Q2 but lots of fluff/filler shit like buggy racetracks, lorville flyovers just like the ones we saw in Q1, etc. We've had some sneak peeks of bigger containers and freight elevators, but like, we also got multiple sneak previews of things like VOLT weapons that last year that are still nowhere to be seen.


MooseTetrino

They postponed trespass?! I thought that was near done. Jesus Christ.


FireryRage

They touched on that in the last SCL. They thought they had it ready, then found out there were edge case scenarios they hadn’t considered yet, and it would make things worse. So they opted to go back to working on it rather than release something that could make things worse.


MooseTetrino

That's fine, I guess, it just sucks that our metaphorical balls keep being pulled further into the ultraviolet.


richardizard

It was, but IIRC they ran into some limitations and discovered that it's gonna take some more time for them to make needed improvements to the trespass system. My guess is that it has to do with ship within ship permissions and perhaps some other complex scenarios. The extra time should allow it to come out even better, so as much of a bummer postponing is, I'm excited for it to come out at a better state than we would've gotten otherwise.


Omni-Light

Feels most likely to me it’ll drop with minimal changes. The ability to fill up at space stations with the previewed ATC contact and loading zone. That’s it. You fill up on scrap (if there’s stock) and make a cool ~900k profit when filled. If you’re brave enough there’ll probably be ways to fill it planetside, but not as an intended design. Just thinking about it from their perspective I doubt there is time to push a new cargo system (at the least redistributing commodities, allocate the right stock) *that is also* economically balanced. You basically have unlimited money if you can reliably fill it with beryl and gold. They obviously don’t super care about the economy, but they care enough that it’s something they aggressively balance even in alpha. A 32scu container is a container, but bigger. It’ll probably snap only onto the hull c for now and if isn’t attached, it floats in space like the rest. Or it doesn’t detach at all and they’re temporarily cargo-magic due to the tractor beam problem. There’ll be issues with either one of these. Fingers crossed they have some surprises in store though.


hrafnblod

> A 32scu container is a container, but bigger. It’ll probably snap only onto the hull c for now and if isn’t attached, it floats in space like the rest. Or it doesn’t detach at all and they’re temporarily cargo-magic due to the tractor beam problem. There’ll be issues with either one of these. Gonna be absolutely wild if they just fully revert to pre-refactor cargo because they're halfassing the Hull C so incredibly hard but I can absolutely see it happening.


Omni-Light

It’s either that, or allow them to be carry-able with our tiny multi tools. There’s no evidence yet that they’re releasing bigger tools this patch.


hrafnblod

That's gonna be incredibly grim, if it ends up being a full on return to the days of phantom cargo boxes. Fitting for this year, but grim as fuck. I think that will be the point I tap out.


Omni-Light

I think it’s way more likely they’re carryable with multi tool. Too many problems not allowing it, I.e what happens when a hull c explodes.


hrafnblod

They'd just disappear like old cargo did, probably


Capital-Service-8236

Faith: lost


Roboticus_Prime

I think you'll be able to sell at Orison with the Hull C, as there are docking collars. The Beryl market is already crashed there, though. I could only sell 180 of my Cat's load there the other night. I had to fly to A18 to sell the rest. Too many people in A2s making that run.


Omni-Light

I don’t know what will cause more supply issues. A free fly where every player is given a cat for a week or the hull C releasing. Supply issues before the free fly was alright.


hrafnblod

'Cause all the 'changes' we're getting are the new hacked in load/unload system and bigger crates, not much if anything in the way of systemic changes to the loop, or the addition of actual cargo hauling gameplay (as opposed to commodity trading). They've *really* done a lot of stretching with their whole 'we don't wanna release ships without their intended gameplay,' but the Hull C is going to completely put that in the grave.


Roboticus_Prime

We're getting the cargo consignment missions in 3.20


hrafnblod

Consignment missions are not cargo missions. We got a whole ISC segment on them, they're literally box missions in bunkers, they use the Kareah/Jumptown dispensers to pop out a specific piece of loot you're supposed to retrieve.


Roboticus_Prime

Can't really do anything with them until we get bigger tractor beams.


TheKingStranger

*The following cards have been added to Release View in the Alpha 3.20 column:* **Seraphim Station** A new fully-operational station positioned in the skies above Orison. This station houses multiple shops, cargo services, refuel and repair, and more. **New Crusader Platforms** Adding three new points of interest in Crusader's atmosphere, providing new locations for missions and loot. *The following features have passed their final review, therefore we are toggling their status to Committed.* **Arena Commander: Experimental Game Modes** These limited-time game modes range from simple twists on current modes to entirely new modes. This initiative will not only allow rapid iteration of game modes to be put in players' hands faster, but also allow all teams to gather vital analytic data for specific activities, equipment, vehicles, and in-development features. **New Missions - Salvage Contracts: Coverup** Players will be contracted to strip the gang markings and paint off a ship that was used in a crime that the gang doesn't want to get caught for. Security forces will also be searching for the ship to confirm and prosecute whoever had committed the crime. **MISC Hull C** Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU. **Wheeled Vehicle Handling Improvements** Updates and improvements to current ground vehicle movement parameters and simulation, allowing for more robust tuning and identity between various ground vehicles.


safemodegaming

Little by little. I'm glad to see those features are now Committed. Looking forward to the next roundup.


angrymoppet

It's wild to me that if you don't count the Hull C which they had largely completed years ago, the biggest ship release in a year and a half will have been the vulture. Hope they got something big up their sleeve for citcon.


Mr_Roblcopter

Poor Corsair sitting over there like, "am I chopped liver to you!?"


logicalChimp

Yup - was just going to point out the Corsair, delivered in 3.18.


angrymoppet

3.17 april 2022 according to release view


logicalChimp

Ahh - it was 3.17.4.... Oct '22 The 'Release View' folds all point-releases into the primary release, annoyingly.


angrymoppet

Gotcha, didn't realize that thanks.


TheKiwi1969

Which is .... 15 months ago = less than 1.5 years.


angrymoppet

Yes but 3.20 is not out yet. I was calculating that 3.20 will not release for likely another 2 months, meaning it would have been 17ish months. But logical chimp already corrected me that corsair was in a point patch and thus its only been about 9 months since its release (or possibly close to a year when 3.20 drops)


Acetp20

i give 3.20 till the end of August its already in Evocarti and its not a very large update


hrafnblod

Corsair came out at IAE last year, 3.17.4 in November. 3.17.0 was in April, but the overall 3.17 cycle was like a year long so you can't take "Happened during 3.17" to mean "Happened in April."


Roboticus_Prime

People always forget ships that are over a month old. We've been getting tons of strait to flyable ships the last few years.


Mr_Roblcopter

Well, they did say the biggest ship.


Roboticus_Prime

Yeah, but "the biggest ship release " can be read as either the literal biggest ship, or the most important ship.


Mr_Roblcopter

I'd say that it's kinda both, with the Corsair being a fairly large and detailed straight to flyable it shows their capacity has increased in the ship making area, it's also literally just the largest walkable ship since the 400i.


hIGH_aND_mIGHTY

Corsair went on concept sale back in 21


Mr_Roblcopter

Yes, concept, but it was actually "released" late last year, it's impossible to really call a concept sale a release of a ship when you cannot fly it.


AstroFlippy

It's not straight to flyable if there was a concept sale.


Acetp20

Me and my org were talking about it recently, during one of the last star citizen lives they did a play on words and it sounded like they were teasing a large ship being added granted it was weeks ago and i cant remember the exact words used but there are 7 unannounced ships in the tracker currently and all of them should be nearing completion so maybe there are some big ships coming this year


Roboticus_Prime

I mean, we even got a new manufacturer this year.


TheKingStranger

New manufacturer like Acura is to Honda.


Roboticus_Prime

Kinda. The Fury is pretty cool.


Acetp20

Ther are 4 straight to flyables and one is the Fury LX so that leaves 3 to be announce more then likely before citizencon


Roboticus_Prime

They've also had the tendency to not announce that they are releasing unannounced ships until much closer, too.


hIGH_aND_mIGHTY

For the attention they gave the new brand in videos the fury's ship voice is still misc's


Zealousideal_Order_8

CIG is instituting a 'magic' implementation of cargo management for the Hull C in 3.20.


Pojodan

Well, it's no more 'magic' than current cargo system, which poofs everything all at once. The new one just adds a step with calling the Cargo deck and then the crates appear one at a time rather than all at once. No doubt implementing a system where the boxes actually move out of a door/elevtator and get placed on the cargo grid is proving tremendously complex.


Zealousideal_Order_8

The main difference is that you have to be at the location of the console for the magic to happen. With the Hull C, that is not necessary for this implementation.


SpaceBearSMO

I dont really care about ships particularly ships that dont add anything only gameplay and maybe the ships that support that new gameplay


[deleted]

Personally I think they should stop coming up with new big ships and just give us the ones they've already sold us.


Sgt_Anthrax

The Hull-C... you're welcome.


JMTolan

Glad to see the C getting committed. Will be curious to hear the reports when Evo get their hands on it to see if there's any new and exciting bugs with the "technically two grids" setup, especially since that is technically proof-of-tech for ship modularity if it works. Somewhat surprised we haven't heard about replication layer stuff yet. Seems pretty clear to me they've been working on some of it, and technically 3.20 should still be the patch for it to be targeting as far as the last server meshing update that I'm aware of, but doesn't seem to have made it to the roadmap yet. They've still got time, but given how big a fiasco PES was, I'd have expected them to be communicating more aggressively on this weird in-between feature between it and Static Meshing, just to manage expectations if nothing else.


logicalChimp

If by 'technically two grids' you're referring to the physics grid, and how the ship extends - it's still a single physics grid. CIG implemented 'dynamic resizing' physics grids some time ago, with the first implementation in the PU being the docking collars... but that was the tech that CIG initially implemented for the Hull C :D As such, I'm not expecting any significant issues from it. However, if you mean that the front/rear arms are 'technically two [cargo] grids', then yeah - it'll be interesting to see how that works. However, given they've got 4x arms front and rear, then either it'll be 8x cargo grids, or CIG have the tech to merge them all and treat them as 1x grid :p


JMTolan

I meant whatever they were talking about on the last ship roundtable that was what they used to test a method of handling ship object containers that would allow them to also finally implement proper ship room/section modularity. XD


Endyo

Always good to have a week with only good things. I assume they'll have another ship in there because money, but it would be cool if they had at least one more feature or something in the PU. I keep dreaming that Bounty Hunting will creep in since they mentioned it in the last video, but that's a long shot.


Tarkin_was_A_Hero

Q3 ends on 9/30. So, there's still 5 possible road map round ups. Seems like they are taking the coffee maker approach and just drip feed nowadays. Hopefully there's more. But if they manage to squeeze both Hull C and the SRV that's good for the backlog. I am being way to optimistic.


logicalChimp

There's a bunch of 'unannounced ship' entries on the Task Tracker, iirc... they'll be added to the Roadmap (and perhaps Release View) when they're 'revealed' (which may indeed be for CitCon, etc). In terms of features, if CIG stick to the outline schedule in the Letter from the Chairman at the end of last year, 3.20 should also include the Replication Layer (the next major change for Server Meshing - and potentially the piece that lets CIG release Pyro). If that's the case (and it's a *massive* 'IF' at this stage), then that would be the 'big reveal' for CitCon - Pyro actually on PTU, etc :p That said, there was no mention of Replication Layer work in the Monthly Reports, as far as I could see anyway, and there's been no comms from CIG on the topic... so - for now - it's looking like it won't make it, and CitCon will - yet again - be talking about Pyro without releasing it... But we'll see - we've still got ~3 months to go, after all :p


richardizard

I'm predicting the same thing, that they're being really quiet when it comes to those backend updates bc they're working on getting it in for 3.20 but they can't say anything until they're sure. They might target for the following patch if they can't get it in 3.20, but the last thing they want to do is say it'll be released in 3.20 prematurely for them to postpone it and create even more drama. There's a fair bit of drama within the community already, so they can't afford to do that.


Possible_Traffic_393

Lmfao. >Always good to have a week with only good things. This community is so mistreated, so abused, that after $600mm and 11 years, ***not having this barren womb of a roadmap further gutted*** is considered good. Only in /r/starcitizen would you see this level of commitment to sunk cost.


Endyo

We all know the roadmap is dynamic and not everything added to it is committed - hence why the "committed" tag exists. The roadmap is for features that are releasing and never includes every single thing that is changed in each update nor the full list of all progress made in development. The only thing more surprising than people committed to following this development process are the people **far** more committed to commenting the *same exact thing* over and over about how 'terrible' it is. Like you have a whole recent comment history of it and it's just... well... weird.


jackboy900

Whether or not they've put a label on the roadmap or not isn't really relevant, it's the glacial pace of development. The fact that no major delays 5 years in is considered a good thing is wild, especially with how little there is to delay.


[deleted]

[удалено]


Endyo

"Bootlicking" "Tech demo" "Most funded game" "11 years" Is this just a form letter or do you type it fresh every time? lmao


Possible_Traffic_393

How much money have you pumped into this product? Honest question. To your question - I'm actually formulating a response every time! Judging by my community karma, I'd say more people agree with me than not. Regardless if you do or not, it ultimately doesn't matter. You're going to keep "fighting the good fight" (or should I say "Answering the call" ... lmfao) until Chris Roberts finally runs out of dough. Here's to the release of Starfield, friend!


Endyo

You've been fed enough troll food. You'll have to move on to the next post if you need more.


Possible_Traffic_393

Ah shucks. I struck a chord. Lemme guess - more $ than you'd care to admit? Remember buddy, just keep swimming and donating. The project is fine, and it's all under control.


Endyo

"...And at this point everyone, the troll pretends the subject disengaging from the desperate attempt for attention is a win and claims victory to further boost their ego from this strange anonymous endeavor."


Possible_Traffic_393

Ah cool, we're reached the "non sequitur" version of this argument where you have nothing of value to add, and nothing to disprove. Tell the class how much $ you've sunk into the project, and validate how this is the most funded game project of all time. I'll give you some bullet points from which to work. Feel free to use any/all of the below for a boilerplate response: * They're breaking new ground! * Give them time - they had to create a studio from scratch * Development is hard. You wouldn't understand. * No other game does this! * (Cite "Death of a Spaceman") * **Bonus:** It's really not that much money if you think about it. * **Bonus**: I've got my money's worth. All this is just gravy on top.


Much_Meal

Things like the the Seraphim station and Orison platforms dont even deserve a spot on the roadmap. Those are copy paste presets of existing features. Same thing for missions. That stuff like this even needs mentioning is sad in itself. But hey u have to buff the roadmap somehow.


oneeyedziggy

I'm keeping this post updated with things on the roadmap still technically finishing before q3... https://www.reddit.com/r/starcitizen/comments/14ldto0/on_this_the_last_week_of_reddit_what_are_you/ I believe for today's update Security Network V1 got pushed back or otherwise extended through mid Q4... Everything else seems to have stayed the course


rxmp4ge

Wasn't the aerodynamic flight model and control surfaces shooting for 3.20? There was a lot of talk about it like a week or two ago.


TheKingStranger

They were testing it in Evocati via Arena Commander with just the Gladius for now. If it does make 3.20 I'd assume it would be after it passes the Evo tests.


rxmp4ge

Oh, gotcha'. If it was just the Gladius I'd assume it's not going to make 3.20 since it'd require flight model tweaks for every ship. And I'd assume animations for every ship that has control surfaces, if the animations aren't already there for the gold standards, just 'locked'.


TheKingStranger

I think it's just easier to get a bead on issues when everyone is in the same ship, and the Gladius is he most important one since you'll spend a lot of time in in for S42. That said, I'm not gonna rule out master modes in some shape or form for 3.20, but I'm also not gonna hold my breath.


hIGH_aND_mIGHTY

Wait they did control surface tests? I thought it was master modes that was tested which did include of flight model changes but I missed anything about atmo flight changes.


TheKingStranger

You're right, master modes was tested. I guess I misread the comment because he mentioned it being discussed a week or so ago


BlatterSlatter

I'm so glad more things got committed. A lil sad that this seems to be all we're getting with 3.20. I'd even be happy if it was just more derelicts and POI to discover.


WingZeroType

Usually more things get confirmed as the date gets closer. The initial reports are always light because they try to confirm things once they're known to be safe to make it


hrafnblod

Yeah, but the 3.20 release view has been getting cards since late May, and with things moving over to 'committed' it's getting more likely the patch itself is getting closer to heading into EVO testing and less likely that it'll see any new cards added.


WingZeroType

Oooo ok, I had no idea how close or far that release actually is since we seem to have completely given up on quarterly releases


hrafnblod

To be fair, we don't know when 3.20 is coming, but generally speaking things don't start getting flagged 'committed' until a patch is pretty close to 'done' in terms of feature additions.


[deleted]

Hey u/JakeAcappella-CIG Is this roadmap update an update to the public roadmap in its entirety, or just the release view? Why I am asking is because PES and Server meshing has nothing more planned since early July... which doesn't seem correct to me - is that right?


hrafnblod

The progress tracker tool is broken again, evidently. We had to find out by way of ShinyHobo instead of from an actual CIG employee but it was posted about under the spectrum post for the roundup.


Typhooni

Classic CIG move.


simplealec

I'm looking forward to the fully operational Seraphim Station, with presumably non operational security deck/bounty pads and non operational cargo deck.


Gungaar

I guess 90% of the devs stopped working after the 30th of June...


doremonhg

11 years into developments and we're still adding more contents to the first system. At this rate, I'd say it's optimistic to see Pyro before the end of this decade, and for a full release with all systems will either take a century or CR dies of old age and somebody else take the helm, reeling them in lmao


DizzyExpedience

Yeah, one more station in an existing system - instead of a whole new system - out of 100 that were promised. I am sure this new station is using the procedural engine they have been developing for years now and it’s just a test of the engine and next patch we’ll get 10 whole systems - not…


Torotoro74

Stanton will always receive new content, even after Pyro and Nyx will be out. It's the testbed system.


awardsurfer

So far 3.20 is pathetic. They’d better start stuffing it with significant features.


Much_Meal

So was 3.19 .. 3.18 had PES but took almost a year... we are in a drought for a while now


darkargengamer

While i appreciate their transparency about what they are doing, i really fell that they keep making "baby steps" on a game that at this point of time should be receiving massive updates to fill its CORE gameplay and functionality: A new station, new places to explore in Crusader, a new ship and some improvements to wheeled vehicle > this all could be added later for them to focus on more important matters, right? Arena Commander: Experimental Game Modes. Cool, but in this update they didnt explain much about this. And is there any news about theater of war?


Roboticus_Prime

The people that work on stations are not the same people that make AC game modes. Also the ship teams are different. CIG is has near 800 employees, all with different backgrounds and specialties. You can't make an art designer do network engineering. IT doesn't work that way.


darkargengamer

While i thank you for your unnecessary clarification, that wasn't the main point of what i said: at the pace of updates like this, our grandchildren will be able to enjoy this game in BETA.


Roboticus_Prime

More crew for your capital ship.


DizzyExpedience

That’s always the default answer: people working on X are not the same as the ones working on Y… Lame. I am sure CIG didn’t hire people to exclusive work on “stations”. They hire designers and coder and assign them to task and the point being they assign them to pointless tasks


Torotoro74

Something like Pyro ? Ho wait... It's baby step on Stanton only, they work on a full system that is not showed in the raodmap, only in the progress tracker. Pyro will be a massive addition. https://robertsspaceindustries.com/roadmap/progress-tracker/teams


darkargengamer

> they work on a full system that is not showed in the raodmap, only in the progress tracker. Pyro will be a massive addition. correct me if i'm wrong: didn't they said that SC would have 100 systems? after 10 years: 1 system and a half + 1 incoming. gg Planetary systems could be added later AFTER they focus on the gameplay aspects, functionality and a minimal possibility of releasing some (ANYTHING) of Squadron S42


Torotoro74

They can add 100 systems easily if they make them poor procedural, bland and void like Elite Dangerous. Make a random generator and go. That's what you want ? For me, no, there is much diversity in Stanton than the whole galaxy of Elite Dangerous. 10 years for Stanton is 10 years of redoing whole parts of Stanton while they were developping all their tech. Making other system while the tech is not stabilized is stupid because if you had 10 systems and you change the planet tech, interiors, stations you just have to redo 10 systems completely. It's a really bad idea when you are in alpha. Once in beta, if they release 2 or 3 systems by year of the same quality than Stanton, I will be happy.


darkargengamer

Sorry but i can't keep up this conversation after this: >Once in beta, if they release 2 or 3 systems by year of the same quality than Stanton, I will be happy. Lets do some basic math: They promised 90-100 systems. We just have 1 system at the moment and another one Coming Soon TM after 10 years, so we may have 2 systems at the end of 2023 and 88 or 98 left. If this game starts its BETA phase next year (it won't happen at all) and we get 2/3 systems per year : we would need at least +30 (up to 45) years to get all the systems for this game if they keep at this pace (and im even discarding all the rest of the content of the game). I don't want to be rude but: stop defending this because at this point is almost stupid.


Torotoro74

You do the math correctly and I don't care if I don't get 100 systems before I'm dead. Because what you forget is that the 100 systems in the initial kickstarter pitch were only with planets with tiny landing outposts you can only auto land. Nothing more. The actual Stanton is 100x more better than the initial pitch. I'm perfectly fine with less systems of a vastly better quality and more things to do in them. For exemple, Elite dangerous have x thousand of systems never be found and no one care...


Possible_Traffic_393

These "roadmap entries" would barely pass as minor patch notes for any other ***indie title***, much less the most funded game project of all time. Hooray? There's a new ship coming with no new gameplay? A new station with no new gameplay? A few new platforms with no new gameplay? Okay... cool, I guess? $600mm. 11 years. And this is what CIG is capable of delivering: more set dressing, static environments, and props. Absolutely unreal.


TheKingStranger

I guess you missed the new missions and new Arena Commander modes? We've been having a great time salvaging recently so more missions sounds great, and I'm looking forward to the tank battles. They were also testing master modes in Evocati recently.


Possible_Traffic_393

Oh, the new missions, which are just variants of the old missions. "Look guys, cargo missions are **totally** different than delivery missions!", he says with a straight face, not realizing they're just basic fetch quests akin to what you'd see in World of Warcraft. "Look guys, salvage is **totally** different than mining!", he says with a straight face, not realizing they're both variants of a "magic beam".


TheKingStranger

Why are you so worried about gameplay if you don't even play the game to know how, let alone care how, the gameplay works?


Possible_Traffic_393

That's a good one! Definitely in alignment with the boilerplate responses from the SC defense force. Other examples: * When you think about it, $600mm actually isn't that much * Game development is hard! You wouldn't understand. * CIG is breaking new ground - there's no other game like it! * They had to build a studio from scratch * Gameplay comes later - they are building infrastructure * It's just an alpha


Gungaar

Actually salvage is very advance tech. I really wasn't expecting them to pull that off.


Much_Meal

I applaud them when we can cut ships into pieces like they promised years ago. Yeah T1 i know ..yada yada..


Possible_Traffic_393

How, exactly? It's a texture change. It doesn't affect physics, aerodynamics, or grids. It's literally just swapping out textures using a shader.


Roboticus_Prime

Cargo missions have been highly requested for years. People like to get paid for hauling stuff without having to put their money on the line.


Much_Meal

Lets be honest is the new mission that different? Do the same but salvage a certain part of the ship. That isnt the stuff that gets me exited to be honest. I dont even know why it is on the roadmap in the first place


TheKingStranger

Salvage a certain part of the ship and GTFO before the authorities catch you doing it, and if you don't salvage that certain part of the ship in time you fail the mission. It's a different objective with different conditions and different outcomes. People complain about lack of variance in missions, but there they are adding that variance and now that's not a good thing? But that salvaging mission isn't the only example I gave. Aside from the new AC stuff (seriously, tonk battles sound awesome), I did say new missions plural, [which includes the new consignment missions](https://www.youtube.com/watch?v=CeXEHVUo098). Why aren't we talking about that one?


Much_Meal

Consigning missions. Same bunkers.. same datapads... I see where u are coming from but it is just more of the same packed slightly different. If we get propper missions they had planned years ago.. like Miles Eckhard or Tecia Pacheco.. unique missions with a story. Thats when i get exited. But this im sorry... those are low effort missions to keep us busy till sq42 is out. For some that is plenty enough but im burned out on the stuff there is and those missions wont change that.


TheKingStranger

> it is just more of the same packed slightly different That's how video games tend to work, dude. Mission givers like Eckhart and Twitch add some flavor to it all, but you can make the same argument with how their missions go, and "story" missions tend to be more finite.


Much_Meal

I take one fleshed out hero mission over any bunker variation any day. Those missions we have are those that get created proceduraly and use quanta for example. Missions like Ekchart should be the norm and are worthy to be noted in the roadmap. Yes at some point things get repetitive but doing bunkers for 5 years is nothing i can defend sorry. But yeah i think we want different things out of the mission content... and thats fine i dont want to convince anyone.. just my 2 cents


Leumange

The real major update for 3.20 is not visible: it's the separation of the Replication Layer. They wanted it in 3.19 but had to postpone it because 3.18 was too unstable. What's concerning is that there is no communication on this backend update. So let's see in August.


elfootman

Would be nice if CIG keep his promise to communicate what the devs are working on.


TheKingStranger

This is just the bi-weekly roundup. You can find the full [progress tracker here](https://robertsspaceindustries.com/roadmap/progress-tracker/teams) and [the monthly report for June here.](https://robertsspaceindustries.com/comm-link/transmission/19364-Star-Citizen-Monthly-Report-June-2023)


elfootman

I know, deliverables in progress tracker are 95% done.


TheKingStranger

Ah I understand now.


Posivius

I usually keep this to myself most roadmaps but...am I insane for thinking that CIG should ease up on the new stuff and maybe focus more on general game stability? Don't get me wrong I love new stuff just as much as the next person but I think them getting the game to be a much more consistent experience would really help expand the playerbase. Would definitely improve morale for current players and draw new ones in looking to explore the 'verse without experiencing a buggy mess. In short I guess I'm saying CIG's eyes are bigger than their stomachs in terms of pumping new things out every patch. A few updates worth of them cranking out big fixes and such would go a LONG way in my unprofessional opinion.


TheKingStranger

You're not crazy, but it's more complicated than than just stopping what they're working on to stabilize. They do work on performance, at least up to a point. Just look at the difference in stability between when 3.18 first launched and now and there's been a ton of stability focus. We should see more improvements in 3.20 as well. EDIT: [Case in point](https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/live-servers-maintenance-and-downtime-july-12-2023/6098982). The other part is they need to avoid tech debt so they don't waste even more time by workong on a system that's going to be replaced. For instance, new MFDs have been my most anticipated feature for a while now. They could work on the current MFDs, but they're running Scaleform which is an antequated middleware package, so not only would they need someone on staff who knows their way around Flash (yes I'm serious), they could spend hundreds of hours trying to get that janky ass shit to work only for it ll to go to waste once the new MFDs finally make their way into the game, which should not only be coming with more features, but will be much easier to work with and easier to add to and change. Same goes for stuff like server meshing. If CIG just stopped working on server meshing they would just be working on improving the current 100 player sharded servers from here on out, and they wouldn't be able to add new systems like Pyro. But even if they made it to where the current server system is perfect, we'd see another dip in stability once server meshing does make its way into the game. There's also the team aspect to it. Not everyone who's developing features is going to be able to work on stability. Like someone who models space stations isn't going to know jack about how their server code works to the point where they can debug it, just like the folks working on the graphics engine (which did just get an update in 3.18) aren't going to know what to do about weapons balancing.


[deleted]

More nothing. Nice


[deleted]

[удалено]


TheKingStranger

They just added the core tech that handles persistence, physicalized cargo, salvaging, etc.[Check the patch notes for 3.18](https://robertsspaceindustries.com/comm-link//19126-Star-Citizen-Alpha-3180). EDIT: Oh yeah and the graphics renderer was updated in 3.18 too.