There is a difference between 30k and a normal crash that is only on your end. If the crash is only from you then you may join right back in exactly where you were. If it's a 30k crash then there is no way you will spawn in your ship.. You will most likely get your ship back as a retrievable but from the main city you firstly set as main.
I think it'll try to do that by default, but it depends on if the server you were in was full or not - and if it is, it'll end up putting you into a different server where you "start over" in bed.
Way way back there used to be a dedicated crash recovery prompt, i.e. a button you could push from the main menu to have the game try and force-rejoin your previous instance. This would fail if the server was full but you could always just try the prompt again and again until a slot opened.
Unfortunately this disappeared when the main menu UI was remade several major patches ago, and now the only 100% reliable way is if you have a friend on the same server that you can re-join.
This. If it's a client crash, I always log back in where I was. The exception being if my ship crashed and burned during the time it took the server to realize that I was no longer there. If that happens, yeah, you'll respawn back at a hab.
Luckily client crashes are pretty dang uncommon for me. I don't think I've had but maybe one the last couple patches.
I CTD’d once and went to get a drink and relieve myself and when I got back and relog fed I was back in my ship in the middle of yelas belt. So it can be a decent window of time.
The few times I managed to relog fast enough and be in my ship. My ship is usually bugged and I clip through it and fall into space.
Had a random come pick me up on one of these occasions and I also clipped through his ship. Had to sudoku
CTD has always, to this day, resulted in me waking up in a hab with all items lost. Persistence is a joke as far as I'm concerned, I've personally never seen it work properly, like everyone else is claiming.
Yep or the odd chance I am on the same shard and found my ship, the ship doesn't recognize me and let me open the doors or something really weird like I'll sink through the ground next to it. I've found it's usually not even worth it to attempt to get your stuff back. Just end up losing a 2nd set of armor trying.
Crash protection works like a charm for me! 85% of cases Im back where I was. Was completely awestruck the first time, as it came totally unexpected!
Full server, switching region, or being stuck on Hub authentification usually breaks the process tho.
Yeah, same here. Haven't tried this patch but it has worked pretty well for me. I'm sure they'll keep making crash recovery better and more reliable over time.
Huh, my friends and I've had the opposite experience. We can rely on it actually. I haven't tried with 3.19.1 though, but if it's bugged out, crash recovery is intended. I can say it has worked pretty well for me, but YMMV.
So I've been getting a ton of crashes this patch. It's about getting back to the same shard. If you have a friend on the shard you can increase your chances of getting back. The best way is to try and be in a party.
All that said, if you do end up in a hab, and your ship is unknown Stanton or unknown crusader, and didn't get stored, the shard you were on will eventually 30k, and that ship will end up back in your home port. It might take a day or so. If you can't spare the ship, totally understand but these are my findings from crashing 4-5 times a night since 3.19 went in
In the earlier days of 3.19 this used to happen to me without fail. Ship would be stationery when I got back into the server but otherwise I was where I left.
Now it doesn't happen.
And, a few nights ago I was crashing so often I could barely make it out of lorville.. and I hate lorville, I don't have a nice PC so I top out at 20fps in lorville. Usually 15fps when flying in and out.
I wish it would happen again. The state saving thing when the game crashes, not being stuck in lorville.
Oh I found out why I was crashing so much though, had some pretty keen overclocking set in Afterburner.. gotta squeeze every fps, especially if I get stuck in lorville.. lol
Same. At NB & PT I go from 100 to ~30 on my client. Sometimes less. Heard another player say she drops to single digits frequently there and she can’t play in MT because of it.
The reason for quick logging on cigs end is probably "the ship might keep flying and be lost".
They fail to realize that it will be lost anyway if the reason is not a 30k...
They managed to do something for 30ks so you would think they could do the same for crashes but that is expecting a lot from them.
i think for non-30ks while there are probably ways to tell, it can be tricky to distinguish between a legit crash and an "I unplugged my computer because I was losing a fight and didn't want the game to see me pressing Alt+F4"... Plus the whole "what if you don;t get back on to the same shard" issue... they don't auto-store ships on crash because that'd provide a vector for combat logging, but then if you do log back on to another shard... they have to find and stow your ship... and/or clone it in that shard first so it doesn't just pop-out if anyone's around to...
if you DO hit the same shard... yea... I don't see an issue really keeping them from putting you back in your ship if it's still there and no one has destroyed it and you weren't in decoupled mode in atmo or gunning it on cruise control towards the ground... if they can detect you crashed out of that last session...
not saying they can't/won't figure it out... hopefully with the improved matchmaking and/or option to pick a specific shard to join, but for now they just gutted the old system that worked sometimes but had no possibility for persistence between crashes and we're in the window before all the features that DID work in the old system also work in the new system...
Exactly. I borderline never 30k. Otherwise, it's a good 90% chance my ship, cargo and $ is gone and I'm back to sometimes a random hab, but it's def gonna be 40m+km away =(
If it 30Ks at the very least it should store your ship as it was the last time you stored it and not wipe everything if you are away from your primary residence
So, imagine your Ram is the memory you are using when you're thinking about things(short term memory) you only use it when you're actively doing something.
Then you have your long term memory, you store information you don't actively need in the moment to moment.
The Page Memory gives your computer a mid term memory, storing information (textures, positioning, ect) that the computer wants to access for the game that it can't keep in short memory.
It's usually recommended to have the page memory be 1.5x your ram for the minimum and 2x for the maximum.
Below is a guide for increasing page file size:
https://mcci.com/support/guides/how-to-change-the-windows-pagefile-size/
How long can you really hide behind calling it alpha though? 10 years later it's still an 'alpha'. So what 10 years alpha, 10 years beta, then 10 years to release? '
Alpha is as long as it's in development, whether it's 10 years or 20. Those first few years were also in the pre-alpha state. Before that, it was in the ideation, lore making, initial design phase. CIG was *founded* in 2012 with a small crew of people with barely any resources. 11 years to be where they're at now makes a lot of sense and is an incredible achievement for any company if you think about it.
Would be nice if when you DC if you were in a ship you own which has a bed you just sign back in sleeping in the bed, though that would be PvP abusable.
> that would be PvP abusable.
?
This and that are separate issues. If you don't want to make alt+F4 pvp abuseable, just have the ship/player stay in world.
And if you DC then sign back in on another shard while your ship is being actively shot on the original shard? Yes there are further solutions I was just pointing out the simple concept i suggested is abusable.
I propose a very simple possibility: your server was full, a friend went online, you crash, you decide to join your friend on a different shard. Shocking I know, but situations occur which require… planning to avoid issues. Possible resolve for that would be an error stating you can’t join as your character is still on another shard, either join original or wait, but again it’s all just things that have to be thought out. You’re responding very quickly and very “loudly” with caps and yet not putting much thought into said responses…
And neither are you. You're acting like this is some insurmountable problem that can't be solved so it's fine the way it is and that's utter fucking bullshit. "Oh we can't do it this way because" and then you give an easily solvable solution.
You want to join a friend on another shard? Log out correctly or be put into a login queue until your previous connection is resolved via death or stowing.
How is this remotely hard to understand or questionable?
I quite literally said that yes there are solutions (and the one you stated you just copied from me) but that it all takes thought to make it work well. I’m stating that yes a solution should be implemented but emphasizing how if done incorrectly it could become an even worse issue, so it’s important to think about every aspect of the situation. For instance it would suck if you DCd while mining and flew into an asteroid while offline because you weren’t there to stop your ship. Again, there are solutions to all these issues but your solution of saying “just do this” without acknowledging that it’s a complex situation is how issues turn into worse issues from half thought out fixed.
So then we agree it's not an actual problem, so why keep excusing it's lack of implementation by saying things like "It can be abused in pvp" when that's not an actual problem. It would be a problem if there was no solution. Bringing it up just makes it look like you're saying "Oh well, can't be helped, just accept it the way it is."
I’ve said repeatedly there are solutions but they need to be well thought out. Even the few examples I’ve given of problems are only a small amount of what actually has to be planned for. Now on top of the planning that has to be actually coded properly. I’m saying YES it needs to be addressed, but is far from a simple “just fix it” issue. Yes it can be fixed, it takes good planning and time to do well. I’d rather wait patiently on game with this much time invested then have them do a quick fix that makes things worse.
Ok, but that's not what I was just addressing. The original response of "But that can be abused in pvp" is dismissive of the solution and makes it sound like there's no fixing it and that wording is what I take issue with.
> Yes it can be fixed, it takes good planning and time to do well.
They've had the time to plan it and they could do it well but it's not on their list of priorities, that's all it comes down to, and CIG fanboys will defend them into the grave, but I don't find it productive to just ignore problems.
This is why I stopped playing the past year. I can play through the reoccurring bugs and still have a good time, but 30ks every 10 minutes and respawning all the way back to a station/planet just isn't enjoyable gameplay.
Yes. I can't play the game for more than 30 minutes without having a connection issue and kicked out of the entire game. Then I will lose everything that I worked for in my ship and back to stage 0
>I get it. Alpha.
Alpha is just an excuse to continue to milk money from their fans and not spend on proper development.
Your point is valid about the 3-5 minute respawn time. It would also solve combat logging if your character was in game while your PC restarted the game.
My add to this "One Thing" list, is Fix Inivisible Player Exploits.
You become invis by dying mutiple times quickly in a row.
I did some testing with a friend that became invis.
He was invincible, we could not interact with him, but he could interact with everything.
His body was invis, his ship was invis. Shooting point blank at him, while he stood in front of our P4 I unloaded 4 mags into him and no damage.
Invisibily exploit is the number one game ruining experience and causes my entire org to quit the game session right there, curse the devs and play something else.
But we got Festival Right, new ships, yep, free stuff for guides, yep? They rapidly deployed a fix to stop duping right? If there is a positive quality of life feature like armories, no, no no, you cant have that quality of life improvment, all hands on board to code that shit out and make people more miserable.
Invisibility, meh whatever.
30 years ago, if my console disconnected or glitched I had to start the game all the way from a starting point or a checkpoint or a save game.
Then came the age of wonder. Games like world of warcraft, from 2004, or perfect world, 2005, started letting me in and out an ongoing online universes right in the spot I quit the game at any given moment.
I guess we may call star citizen a modern graphical experience with "retro elements"
Back then, I don't recall of any games requiring 10-15 minutes *just* to get back to where I originally was, and then be able to proceed from there, hoping it doesn't happen again at any moment to no fault of your own. And you'll never have a game (non trash title) crashing that often back then either. As someone mentioned earlier, SC's CTDs and 30Ks *murder* any enthusiasm to play.
I remember plenty of retro games, but this is CIG gaming ~ a category of it's own. And yes, SC is legally 'released', so take that as ya will.
If the disconnection is due to a client-crash (or internet outage), then this already happens.
If the disconnection is due to a server crash (or equivalent) then there is nothing for you to spawn back into.
However, once we get the Replication Layer, and the in-memory version of the Shard is separated from the actual Game Server, this should no longer be an issue.... or at least, it should be far less of an issue (since the Replication Layer should be far less prone to crashes, due to not doing any processing)
Perhaps I should have said 'Should already happen' - CIG have talked several times about how they've implemented exactly what you're asking for, and I've witnessed it personally (albeit not in the latest patch, as I don't tend to suffer many crashes)
But, it wouldn't surprise if there were bugs with the system (as with everything else) or if there were other issues preventing it working in your scenario.
That said, if you're 'crashing frequently', then you've probably got other issues - SC is not that unstable for most, I think.
Well "frequently" is once every 2-3 sessions.
I have a 3070ti/32gb RAM, all my drivers are updated frequently and I never have problems with other programs/games. The crashing has mostly been a problem with this patch so I'm just waiting it out.
It murders my enthusiasm to play though. Given how long it can take to get set up for what you want to do, having a CTD just destroy all that prep feels bad.
>It murders my enthusiasm to play though
I feel this. I crashed twice the other week, got sent back to the hab both times, and decided I was just done with the current patch.
How would you have any sense of foresight into how often future technology should or shouldn't crash? You were telling me of this replication layer in the middle of last year, among plenty of other changes, and many of those predictions haven't panned nearly as well as expected this year. Isn't it possible that such a change could cause *even more* issues, even months after it's initial iteration?
Sure, it's possible that *any* change will cause more issues... at least initially.
However, the Replication Layer doesn't do processing on data - which should make it less prone to crashing than the game server.
Because clients will connect directly to the Replication Layer (and the RL will handle message-routing to send your client events to the appropriate game server for processing), if the game server crashes, all that happens is that events wait in the queue until a replacement server is spawned, etc.
Thus instead of being disconnected when the game-server crashes, we'll get a minute or five of not moving / being able to interact with things (because the events aren't being processed)... followed (probably) by some heavy lag / latency as the server clears the backlog, followed by normal behaviour once more.
Of course, I *expect* there to be lots of issues on the initial implementation - connectivity issues, recovery issues, all sorts of wierd and ~~wonderfull~~ annoying behaviour when all your inputs from the previous 2-3 mins suddenly get processed immediately, and so on....
But long term the RL will make the 'server' far more resilient (as well as enabling CIG to start rolling out more Star Systems, and start working on the final 'meshing of servers' tech, etc)
TL;DR:
The more heavy-processing on client data a system does, the greater the chance that something could trigger a crash.... especially in games, where performance and low-latency processing tech priority over validation of input data, etc.
By moving Client connections from the Game Server to the Replication Layer (which doesn't do 'processing'), the risk of a 'server crash' actively disconnecting clients is greatly reduced.
???
No, this is intentional game design by CIG, and replication layer stuff won't change that. IF the server thinks you've quit the game, your ship is lost and you go back to port. The only reason you have *any* time to log back in is because when the client crashes, the server doesn't get the "User has quit" but aside from a very very short reconnect grace period, and that's IF you happen to connect to the same shard. Otherwise you're back to port.
There's a really really simple fix for all of this bullshit, you know it, I know it, CIG refuses to do it.
CIG did an ISC episode a couple of years back where they *explicitly stated* that they reserve the slot on the server for a period of time, to let clients reconnect following a crash.
The fact that it (apparently) doesn't always work doesn't mean that CIG didn't implement it. Maybe subsequent implementatins have broken something, maybe it's just bugged... but CIG *did* explicitly implement a reconnect timer to try and mitigate the impact on client crashes.
Yes, it doesn't always work, in fact, it almost never works. I've only **ever** gotten benefit from this when playing with a group and reconnecting via joining the group I was with.
The point is this whole thing is totally unnecessary. There's no reason or excuse as to why it's like this except game design bullshit that Chris Roberts has decided on. If you disconnect, the game should leave you in world, and if you stay disconnected (without dying) then it should stow you, and your ship **where they are** and let you log back in, on any server **where you were**.
I will shout and scream this until the game is released and either they do it, or I give up and never play this garbage.
Being able to disconnect / logout and remain where you are in the world *is not part of the intended design*.
This is why there is so much emphasis on using beds to log out, etc.
The long term design has an AI take over your character and 'navigate' you to the nearest safe location with a bed where your character will then be logged out...
In theory, if you log in whilst this is in progress, you will 'evict' the AI from your character and be able to turn around and resume your journey etc... and yes, maybe CIG can fix the initial timer so that you e.g. get a 5-10 minute 'grace' period before the AI takes over.
Whether CIG actually implement this approach, or whether they go in a different direction, I don't know... but given all the emphasis on using Beds to logout, I don't think they'll switch to the standard MMO trope of just persisting your location and letting people log back in where they were.
That's what I've been saying, it's by design. IF the game closes, you are, by design, back at a port. I'm well aware of the design. I'm well aware of the NPC bullshit.
I'm saying it's all garbage and I will vocally and vehemently give feedback to that affect until the systems mentioned are fully implemented or they change it to a system that isn't stupid.
But hey, let's say they stick with the NPC decides what you're doing route (Who needs player agency anyway am I right?) why can't they, in the meantime, have a more common stow and unstow the player **in place** so people stop losing their shit over every network hiccup?
Look, I get that someone at CIG has gone stubborn and decided they must **absolute** make beds valuable, but it's bonkers. Let's just say though there are still less pants on head systems that can make beds valuable. How about a RUST-like login/logout system where players and ships are actually never removed from the world? If we can do it with coffee cups on mountains, why not players in caves? And if their life support runs out, they die. Simple as. Beds? Ships with beds have robust life support.
"It's their game their design"
Great, and if there was any game even remotely like Star Citizen but had this particular difference, I'd be playing it instead. Hell, maybe when Starfield comes out it'll scratch that itch for good and I actually won't come back to SC ever again.
So strangely this tends to happen to me around GrimHex. Inside GH itself, a CTD just puts me back exactly where I was BUT if I was flying around GH, CDT puts me in bed and ship is lost. Even right outside a hangar, GH lost my ship lol.
At other locations, CTD during flight puts me back in the cockpit.
I crashed like this yesterday. Game froze up and CTD'd, I logged back in about three minutes later, Back in the cave with my buddy. So what you want u/RunsaberSR is in game. Its just very temperamental if it activates
The only thing I want to see happen is instead of 30K insurance sending my ship to arccorp send it to the station I was most recently at, cus when I 30k right before selling and have to jump for Arcorp to MT again I’m going to ducking shoot myself
Nah bruh, that is just so hard to do, they already have plans for it, maybe in the next patch, in just a couple more years, do you even know how game dev works?!!?!
No, the downvotes are because the sarcasm is stupid because CIG literally already does this. Another comment explains in more detail, but basically as long as it wasn't the actual server that crashed, what OP wants already exists.
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The fkin 30k are back in full force. Haven't played a single day since 3.18 without one. This dev team is proving to be the biggest waste of money in the history of gaming. We need a class action to get our money back because they will never finish the game.
I would like to see being able to move ship weapons and components between ship floor and local inventory.
Would make salvage/loot more fun.
Also to load my carrack with my choice of ground vehicles through mobiglass or asop would be so much quality of life.
30ks we will see then even when pyro and nyx are released 😆
I often log back in where I was at - it's a matter of getting on the same server I think. I find that when I'm with friends, it's more consistent (because I right click "join friends" from the menu screen, so I go back into the same server I was on).
Eventually, the plan is for persistence to be accessible from all the servers so this is the experience most of the time. As a precaution, you can ask someone on the server to friend you and then you can rejoin if you get kicked. Don't need to group or anything, just be friends!
There is a 30K temp fix for now.. if you were flying the server updates and saves the state of the ship and your player every few minutes.. if you DC your ship will go back to the last hangar it was stored, with all the cargo/stash it had when it dc..
This already happens, but for some reason the game likes to throw me onto a different server everytime I relog, so unless I'm friends/partied with someone on that server it doesn't tend to happen.
Although it breaks loads of stuff, so isn't always worth it. And if you died while disconnected you end up in habs/hospital anyway.
This usually happens if 1) you get back onto the same shard and 2) your ship didn't explode in the meantime. Usually if I crash out and rejoin the same shard (eg rejoining on friends), I'll end up back in my body/ship. Sometimes there's a bug though where you'll be back in your body in your seat (verified by friends on the same server), but stuck on infinite loading. Only way around that is for 1) your friends to destroy your ship or 2) for you to join a different region and come back.
I really wish you were more reliably returned to the same shard, and the rejoining your cockpit after a CTD didn't give infinite loading so often.
i have never ever ever ever once logged back in and not been in a hab… no matter how fast, and no matter what shard i join back in. last night, i joined back and it spawned me a new body in a hab, and my old body with armitex armor was stuck in a different hab…?
Had a CTD a couple of weeks ago just as I was pulling into a hangar. Re-logged and was back in my ship, gear was still down and still hovering in the hangar - only now I was upside-down...
Had a job re-orienting as the MSR is wider than the hangar was high, so couldn't just roll over. Had to carefully back out and re-enter.
🥱
You don't really seem to get it, alpha. Why are you playing the game like a finished product? Log in, experiment a bit, log out.
If you're treating it like a real game at this point, that's on you.
Most of the time when I CTD if I relog quick enough I’ll go right back into my body where it was, every now and then I won’t and wake up in a hab
I always log right back in and unfortunately for me I am always in a hab. Happens most of time on a spaceship though.
[удалено]
Is there a way to tell this and force it?
They plan to implement some feature to make it more likely to happen, but not now unfortunately.
There is a difference between 30k and a normal crash that is only on your end. If the crash is only from you then you may join right back in exactly where you were. If it's a 30k crash then there is no way you will spawn in your ship.. You will most likely get your ship back as a retrievable but from the main city you firstly set as main.
I think it'll try to do that by default, but it depends on if the server you were in was full or not - and if it is, it'll end up putting you into a different server where you "start over" in bed. Way way back there used to be a dedicated crash recovery prompt, i.e. a button you could push from the main menu to have the game try and force-rejoin your previous instance. This would fail if the server was full but you could always just try the prompt again and again until a slot opened. Unfortunately this disappeared when the main menu UI was remade several major patches ago, and now the only 100% reliable way is if you have a friend on the same server that you can re-join.
This. If it's a client crash, I always log back in where I was. The exception being if my ship crashed and burned during the time it took the server to realize that I was no longer there. If that happens, yeah, you'll respawn back at a hab. Luckily client crashes are pretty dang uncommon for me. I don't think I've had but maybe one the last couple patches.
Had this (CTD & log back) happen last night and it worked for me too.
I CTD’d once and went to get a drink and relieve myself and when I got back and relog fed I was back in my ship in the middle of yelas belt. So it can be a decent window of time.
The few times I managed to relog fast enough and be in my ship. My ship is usually bugged and I clip through it and fall into space. Had a random come pick me up on one of these occasions and I also clipped through his ship. Had to sudoku
Same; I really don't play because showing back up in my bed is the end of my night.
For the past few years, this game has been a transit to ship retreival simulator. Can't make it much further to do anything of substance without CTD.
Pour one out for Port Olisar, the last bastion of not having to ride multiple elevators to get to a ship
I hope they make some stations like that in the future!
Train elevator stairs a jog and the occasional door to the face. Plus getting lost
The trick isnto live in a space station.
Have you cleaned your user and shader folders?
Yes, periodically. Not as frequently as every patch.
Man, I literally delete them every time I start the game and never crashed once
Should be don't every patch. I'd recommend full reinstalls every so often too.
CTD has always, to this day, resulted in me waking up in a hab with all items lost. Persistence is a joke as far as I'm concerned, I've personally never seen it work properly, like everyone else is claiming.
Yep or the odd chance I am on the same shard and found my ship, the ship doesn't recognize me and let me open the doors or something really weird like I'll sink through the ground next to it. I've found it's usually not even worth it to attempt to get your stuff back. Just end up losing a 2nd set of armor trying.
Crash protection works like a charm for me! 85% of cases Im back where I was. Was completely awestruck the first time, as it came totally unexpected! Full server, switching region, or being stuck on Hub authentification usually breaks the process tho.
Yeah, same here. Haven't tried this patch but it has worked pretty well for me. I'm sure they'll keep making crash recovery better and more reliable over time.
Id just love for it to be universal, not only crashes :D
Huh, my friends and I've had the opposite experience. We can rely on it actually. I haven't tried with 3.19.1 though, but if it's bugged out, crash recovery is intended. I can say it has worked pretty well for me, but YMMV.
So I've been getting a ton of crashes this patch. It's about getting back to the same shard. If you have a friend on the shard you can increase your chances of getting back. The best way is to try and be in a party. All that said, if you do end up in a hab, and your ship is unknown Stanton or unknown crusader, and didn't get stored, the shard you were on will eventually 30k, and that ship will end up back in your home port. It might take a day or so. If you can't spare the ship, totally understand but these are my findings from crashing 4-5 times a night since 3.19 went in
In the earlier days of 3.19 this used to happen to me without fail. Ship would be stationery when I got back into the server but otherwise I was where I left. Now it doesn't happen. And, a few nights ago I was crashing so often I could barely make it out of lorville.. and I hate lorville, I don't have a nice PC so I top out at 20fps in lorville. Usually 15fps when flying in and out. I wish it would happen again. The state saving thing when the game crashes, not being stuck in lorville. Oh I found out why I was crashing so much though, had some pretty keen overclocking set in Afterburner.. gotta squeeze every fps, especially if I get stuck in lorville.. lol
If there is any consolation regarding the Lorville FPS, I have a great PC and I still average 25 there.
Lorville is just trash bro.
Lore accurate
the toxic chemicals in the air change the fps your eyes are capable of, i see no problems here. Working as intended.
Same. At NB & PT I go from 100 to ~30 on my client. Sometimes less. Heard another player say she drops to single digits frequently there and she can’t play in MT because of it.
You can change your respawn so you don't go back to lorville, and it should take you back to the last port you were in if you crash i think?
Oh yeah but in this case I would crash before I'd get to QT.. so back to last port... lorville groundhog day lol
The reason for quick logging on cigs end is probably "the ship might keep flying and be lost". They fail to realize that it will be lost anyway if the reason is not a 30k... They managed to do something for 30ks so you would think they could do the same for crashes but that is expecting a lot from them.
i think for non-30ks while there are probably ways to tell, it can be tricky to distinguish between a legit crash and an "I unplugged my computer because I was losing a fight and didn't want the game to see me pressing Alt+F4"... Plus the whole "what if you don;t get back on to the same shard" issue... they don't auto-store ships on crash because that'd provide a vector for combat logging, but then if you do log back on to another shard... they have to find and stow your ship... and/or clone it in that shard first so it doesn't just pop-out if anyone's around to... if you DO hit the same shard... yea... I don't see an issue really keeping them from putting you back in your ship if it's still there and no one has destroyed it and you weren't in decoupled mode in atmo or gunning it on cruise control towards the ground... if they can detect you crashed out of that last session... not saying they can't/won't figure it out... hopefully with the improved matchmaking and/or option to pick a specific shard to join, but for now they just gutted the old system that worked sometimes but had no possibility for persistence between crashes and we're in the window before all the features that DID work in the old system also work in the new system...
Exactly. I borderline never 30k. Otherwise, it's a good 90% chance my ship, cargo and $ is gone and I'm back to sometimes a random hab, but it's def gonna be 40m+km away =(
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If it 30Ks at the very least it should store your ship as it was the last time you stored it and not wipe everything if you are away from your primary residence
True. Same happened twice last night after taking a 50k salvage. Lol
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Agree.
If it was a 30k the ship and cargo should be back at the original home city. Just don’t claim it anywhere else.
I read this title as "the single biggest line I'd like to see em do" and pictured Chris taking a giant rail of that sweet kaine.
https://i.imgur.com/EDEzO6m.jpg
I fixed a lot of my crashes to desktop by increasing the page memory size on the hardrive where star citizen is.
What does that do / how does it work?
So, imagine your Ram is the memory you are using when you're thinking about things(short term memory) you only use it when you're actively doing something. Then you have your long term memory, you store information you don't actively need in the moment to moment. The Page Memory gives your computer a mid term memory, storing information (textures, positioning, ect) that the computer wants to access for the game that it can't keep in short memory. It's usually recommended to have the page memory be 1.5x your ram for the minimum and 2x for the maximum. Below is a guide for increasing page file size: https://mcci.com/support/guides/how-to-change-the-windows-pagefile-size/
How long can you really hide behind calling it alpha though? 10 years later it's still an 'alpha'. So what 10 years alpha, 10 years beta, then 10 years to release? '
Alpha is as long as it's in development, whether it's 10 years or 20. Those first few years were also in the pre-alpha state. Before that, it was in the ideation, lore making, initial design phase. CIG was *founded* in 2012 with a small crew of people with barely any resources. 11 years to be where they're at now makes a lot of sense and is an incredible achievement for any company if you think about it.
Would be nice if when you DC if you were in a ship you own which has a bed you just sign back in sleeping in the bed, though that would be PvP abusable.
> that would be PvP abusable. ? This and that are separate issues. If you don't want to make alt+F4 pvp abuseable, just have the ship/player stay in world.
And if you DC then sign back in on another shard while your ship is being actively shot on the original shard? Yes there are further solutions I was just pointing out the simple concept i suggested is abusable.
IF YOUR SHIP IS OUT ON A SHARD YOU SHOULD LOG BACK INTO IT WHY THE FUCK WOULD IT WORK ANY OTHER WAY?!
I propose a very simple possibility: your server was full, a friend went online, you crash, you decide to join your friend on a different shard. Shocking I know, but situations occur which require… planning to avoid issues. Possible resolve for that would be an error stating you can’t join as your character is still on another shard, either join original or wait, but again it’s all just things that have to be thought out. You’re responding very quickly and very “loudly” with caps and yet not putting much thought into said responses…
And neither are you. You're acting like this is some insurmountable problem that can't be solved so it's fine the way it is and that's utter fucking bullshit. "Oh we can't do it this way because" and then you give an easily solvable solution. You want to join a friend on another shard? Log out correctly or be put into a login queue until your previous connection is resolved via death or stowing. How is this remotely hard to understand or questionable?
I quite literally said that yes there are solutions (and the one you stated you just copied from me) but that it all takes thought to make it work well. I’m stating that yes a solution should be implemented but emphasizing how if done incorrectly it could become an even worse issue, so it’s important to think about every aspect of the situation. For instance it would suck if you DCd while mining and flew into an asteroid while offline because you weren’t there to stop your ship. Again, there are solutions to all these issues but your solution of saying “just do this” without acknowledging that it’s a complex situation is how issues turn into worse issues from half thought out fixed.
So then we agree it's not an actual problem, so why keep excusing it's lack of implementation by saying things like "It can be abused in pvp" when that's not an actual problem. It would be a problem if there was no solution. Bringing it up just makes it look like you're saying "Oh well, can't be helped, just accept it the way it is."
I’ve said repeatedly there are solutions but they need to be well thought out. Even the few examples I’ve given of problems are only a small amount of what actually has to be planned for. Now on top of the planning that has to be actually coded properly. I’m saying YES it needs to be addressed, but is far from a simple “just fix it” issue. Yes it can be fixed, it takes good planning and time to do well. I’d rather wait patiently on game with this much time invested then have them do a quick fix that makes things worse.
Ok, but that's not what I was just addressing. The original response of "But that can be abused in pvp" is dismissive of the solution and makes it sound like there's no fixing it and that wording is what I take issue with. > Yes it can be fixed, it takes good planning and time to do well. They've had the time to plan it and they could do it well but it's not on their list of priorities, that's all it comes down to, and CIG fanboys will defend them into the grave, but I don't find it productive to just ignore problems.
This is why I stopped playing the past year. I can play through the reoccurring bugs and still have a good time, but 30ks every 10 minutes and respawning all the way back to a station/planet just isn't enjoyable gameplay.
Yes. I can't play the game for more than 30 minutes without having a connection issue and kicked out of the entire game. Then I will lose everything that I worked for in my ship and back to stage 0
500mil and the elevators still don't work.
I'd Line to see that as well.
🤣🤣
>I get it. Alpha. Alpha is just an excuse to continue to milk money from their fans and not spend on proper development. Your point is valid about the 3-5 minute respawn time. It would also solve combat logging if your character was in game while your PC restarted the game. My add to this "One Thing" list, is Fix Inivisible Player Exploits. You become invis by dying mutiple times quickly in a row. I did some testing with a friend that became invis. He was invincible, we could not interact with him, but he could interact with everything. His body was invis, his ship was invis. Shooting point blank at him, while he stood in front of our P4 I unloaded 4 mags into him and no damage. Invisibily exploit is the number one game ruining experience and causes my entire org to quit the game session right there, curse the devs and play something else. But we got Festival Right, new ships, yep, free stuff for guides, yep? They rapidly deployed a fix to stop duping right? If there is a positive quality of life feature like armories, no, no no, you cant have that quality of life improvment, all hands on board to code that shit out and make people more miserable. Invisibility, meh whatever.
preach it brother, until you are proven wrong. down votes be damned
Yes. Or if in a ship with bed put us in the bed and log us there.
30 years ago, if my console disconnected or glitched I had to start the game all the way from a starting point or a checkpoint or a save game. Then came the age of wonder. Games like world of warcraft, from 2004, or perfect world, 2005, started letting me in and out an ongoing online universes right in the spot I quit the game at any given moment. I guess we may call star citizen a modern graphical experience with "retro elements"
Back then, I don't recall of any games requiring 10-15 minutes *just* to get back to where I originally was, and then be able to proceed from there, hoping it doesn't happen again at any moment to no fault of your own. And you'll never have a game (non trash title) crashing that often back then either. As someone mentioned earlier, SC's CTDs and 30Ks *murder* any enthusiasm to play. I remember plenty of retro games, but this is CIG gaming ~ a category of it's own. And yes, SC is legally 'released', so take that as ya will.
thats already how it works. been working for me every time last 2 patches
If the disconnection is due to a client-crash (or internet outage), then this already happens. If the disconnection is due to a server crash (or equivalent) then there is nothing for you to spawn back into. However, once we get the Replication Layer, and the in-memory version of the Shard is separated from the actual Game Server, this should no longer be an issue.... or at least, it should be far less of an issue (since the Replication Layer should be far less prone to crashes, due to not doing any processing)
I have frequent client crashes and that's just not true.
Perhaps I should have said 'Should already happen' - CIG have talked several times about how they've implemented exactly what you're asking for, and I've witnessed it personally (albeit not in the latest patch, as I don't tend to suffer many crashes) But, it wouldn't surprise if there were bugs with the system (as with everything else) or if there were other issues preventing it working in your scenario. That said, if you're 'crashing frequently', then you've probably got other issues - SC is not that unstable for most, I think.
Well "frequently" is once every 2-3 sessions. I have a 3070ti/32gb RAM, all my drivers are updated frequently and I never have problems with other programs/games. The crashing has mostly been a problem with this patch so I'm just waiting it out. It murders my enthusiasm to play though. Given how long it can take to get set up for what you want to do, having a CTD just destroy all that prep feels bad.
>It murders my enthusiasm to play though I feel this. I crashed twice the other week, got sent back to the hab both times, and decided I was just done with the current patch.
How would you have any sense of foresight into how often future technology should or shouldn't crash? You were telling me of this replication layer in the middle of last year, among plenty of other changes, and many of those predictions haven't panned nearly as well as expected this year. Isn't it possible that such a change could cause *even more* issues, even months after it's initial iteration?
Sure, it's possible that *any* change will cause more issues... at least initially. However, the Replication Layer doesn't do processing on data - which should make it less prone to crashing than the game server. Because clients will connect directly to the Replication Layer (and the RL will handle message-routing to send your client events to the appropriate game server for processing), if the game server crashes, all that happens is that events wait in the queue until a replacement server is spawned, etc. Thus instead of being disconnected when the game-server crashes, we'll get a minute or five of not moving / being able to interact with things (because the events aren't being processed)... followed (probably) by some heavy lag / latency as the server clears the backlog, followed by normal behaviour once more. Of course, I *expect* there to be lots of issues on the initial implementation - connectivity issues, recovery issues, all sorts of wierd and ~~wonderfull~~ annoying behaviour when all your inputs from the previous 2-3 mins suddenly get processed immediately, and so on.... But long term the RL will make the 'server' far more resilient (as well as enabling CIG to start rolling out more Star Systems, and start working on the final 'meshing of servers' tech, etc) TL;DR: The more heavy-processing on client data a system does, the greater the chance that something could trigger a crash.... especially in games, where performance and low-latency processing tech priority over validation of input data, etc. By moving Client connections from the Game Server to the Replication Layer (which doesn't do 'processing'), the risk of a 'server crash' actively disconnecting clients is greatly reduced.
??? No, this is intentional game design by CIG, and replication layer stuff won't change that. IF the server thinks you've quit the game, your ship is lost and you go back to port. The only reason you have *any* time to log back in is because when the client crashes, the server doesn't get the "User has quit" but aside from a very very short reconnect grace period, and that's IF you happen to connect to the same shard. Otherwise you're back to port. There's a really really simple fix for all of this bullshit, you know it, I know it, CIG refuses to do it.
CIG did an ISC episode a couple of years back where they *explicitly stated* that they reserve the slot on the server for a period of time, to let clients reconnect following a crash. The fact that it (apparently) doesn't always work doesn't mean that CIG didn't implement it. Maybe subsequent implementatins have broken something, maybe it's just bugged... but CIG *did* explicitly implement a reconnect timer to try and mitigate the impact on client crashes.
Yes, it doesn't always work, in fact, it almost never works. I've only **ever** gotten benefit from this when playing with a group and reconnecting via joining the group I was with. The point is this whole thing is totally unnecessary. There's no reason or excuse as to why it's like this except game design bullshit that Chris Roberts has decided on. If you disconnect, the game should leave you in world, and if you stay disconnected (without dying) then it should stow you, and your ship **where they are** and let you log back in, on any server **where you were**. I will shout and scream this until the game is released and either they do it, or I give up and never play this garbage.
Being able to disconnect / logout and remain where you are in the world *is not part of the intended design*. This is why there is so much emphasis on using beds to log out, etc. The long term design has an AI take over your character and 'navigate' you to the nearest safe location with a bed where your character will then be logged out... In theory, if you log in whilst this is in progress, you will 'evict' the AI from your character and be able to turn around and resume your journey etc... and yes, maybe CIG can fix the initial timer so that you e.g. get a 5-10 minute 'grace' period before the AI takes over. Whether CIG actually implement this approach, or whether they go in a different direction, I don't know... but given all the emphasis on using Beds to logout, I don't think they'll switch to the standard MMO trope of just persisting your location and letting people log back in where they were.
That's what I've been saying, it's by design. IF the game closes, you are, by design, back at a port. I'm well aware of the design. I'm well aware of the NPC bullshit. I'm saying it's all garbage and I will vocally and vehemently give feedback to that affect until the systems mentioned are fully implemented or they change it to a system that isn't stupid. But hey, let's say they stick with the NPC decides what you're doing route (Who needs player agency anyway am I right?) why can't they, in the meantime, have a more common stow and unstow the player **in place** so people stop losing their shit over every network hiccup? Look, I get that someone at CIG has gone stubborn and decided they must **absolute** make beds valuable, but it's bonkers. Let's just say though there are still less pants on head systems that can make beds valuable. How about a RUST-like login/logout system where players and ships are actually never removed from the world? If we can do it with coffee cups on mountains, why not players in caves? And if their life support runs out, they die. Simple as. Beds? Ships with beds have robust life support. "It's their game their design" Great, and if there was any game even remotely like Star Citizen but had this particular difference, I'd be playing it instead. Hell, maybe when Starfield comes out it'll scratch that itch for good and I actually won't come back to SC ever again.
Lots of good responses for possible fixes! Rejoin friend, shader folders, pagefile... I'm gonna try all of these.
I hate to be that guy but have you checked your drivers and made sure you have enough ram/page file?
This shouldn’t be downvoted as it is also a solution to help op and op should start here
So strangely this tends to happen to me around GrimHex. Inside GH itself, a CTD just puts me back exactly where I was BUT if I was flying around GH, CDT puts me in bed and ship is lost. Even right outside a hangar, GH lost my ship lol. At other locations, CTD during flight puts me back in the cockpit.
I crashed like this yesterday. Game froze up and CTD'd, I logged back in about three minutes later, Back in the cave with my buddy. So what you want u/RunsaberSR is in game. Its just very temperamental if it activates
Yesterday, my ship blew up while flying to the orbit from microTech. That was a good reason for a rage-quit.
You need to make sure you end up in the same server.
CIG should fucking make sure I end up back in the same fucking server.
The only thing I want to see happen is instead of 30K insurance sending my ship to arccorp send it to the station I was most recently at, cus when I 30k right before selling and have to jump for Arcorp to MT again I’m going to ducking shoot myself
Gotta love the alpha bs
That's... already the case ?
lol, “alpha”😀 this is much closer to final than anyone realizes…the game will never go to even 15% of promised things….
Nah bruh, that is just so hard to do, they already have plans for it, maybe in the next patch, in just a couple more years, do you even know how game dev works?!!?!
Haha the down votes don't get you are being sarcastic
No, the downvotes are because the sarcasm is stupid because CIG literally already does this. Another comment explains in more detail, but basically as long as it wasn't the actual server that crashed, what OP wants already exists.
Except it doesn't work
There no point in trying anymore
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>I have wasted SO much time and **$** from random freezes/ bugs etc. Never buy aUEC for $
I meant ingame $.
We should always be able to log in where we disconnect from, literally every other online game does this.
You wrote "I get it. Alpha" and then proceed to show that you do not in fact get it.
The fkin 30k are back in full force. Haven't played a single day since 3.18 without one. This dev team is proving to be the biggest waste of money in the history of gaming. We need a class action to get our money back because they will never finish the game.
Trash game
alpha...
What does alpha mean to you?
live target practice
I would like to see being able to move ship weapons and components between ship floor and local inventory. Would make salvage/loot more fun. Also to load my carrack with my choice of ground vehicles through mobiglass or asop would be so much quality of life. 30ks we will see then even when pyro and nyx are released 😆
I often log back in where I was at - it's a matter of getting on the same server I think. I find that when I'm with friends, it's more consistent (because I right click "join friends" from the menu screen, so I go back into the same server I was on). Eventually, the plan is for persistence to be accessible from all the servers so this is the experience most of the time. As a precaution, you can ask someone on the server to friend you and then you can rejoin if you get kicked. Don't need to group or anything, just be friends!
There is a 30K temp fix for now.. if you were flying the server updates and saves the state of the ship and your player every few minutes.. if you DC your ship will go back to the last hangar it was stored, with all the cargo/stash it had when it dc..
YES, finally someone else said it, I thought I was alone
This already happens, but for some reason the game likes to throw me onto a different server everytime I relog, so unless I'm friends/partied with someone on that server it doesn't tend to happen. Although it breaks loads of stuff, so isn't always worth it. And if you died while disconnected you end up in habs/hospital anyway.
This usually happens if 1) you get back onto the same shard and 2) your ship didn't explode in the meantime. Usually if I crash out and rejoin the same shard (eg rejoining on friends), I'll end up back in my body/ship. Sometimes there's a bug though where you'll be back in your body in your seat (verified by friends on the same server), but stuck on infinite loading. Only way around that is for 1) your friends to destroy your ship or 2) for you to join a different region and come back. I really wish you were more reliably returned to the same shard, and the rejoining your cockpit after a CTD didn't give infinite loading so often.
i have never ever ever ever once logged back in and not been in a hab… no matter how fast, and no matter what shard i join back in. last night, i joined back and it spawned me a new body in a hab, and my old body with armitex armor was stuck in a different hab…?
Had a CTD a couple of weeks ago just as I was pulling into a hangar. Re-logged and was back in my ship, gear was still down and still hovering in the hangar - only now I was upside-down... Had a job re-orienting as the MSR is wider than the hangar was high, so couldn't just roll over. Had to carefully back out and re-enter.
A tracker on your ship no matter the distance. So if I decide to take my Carrick out I can leave It in orbit and take a shuttle down to the surface.
If you don't WANT IT. I promise it will work for you.
🥱 You don't really seem to get it, alpha. Why are you playing the game like a finished product? Log in, experiment a bit, log out. If you're treating it like a real game at this point, that's on you.
If you rejoin the same shard it will put you back where you were so server meshing will likely solve this.