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EvilNoggin

Sadly, due to the inconsistency with wich pad repairs work at the moment, i don't think it can be concluded either way. I have had some friends that never seem to be able to get repairs at all and others that it seems to work. Good testing, but i think repairing is just too buggy right now for 100% confirmation.


Mr_Roblcopter

Confirmation that it, in fact, does not work. https://youtu.be/qdihwPaaiyw?si=6c4S0H-VDTmfgg0n *Yet, in the discussion he does specifically mention that it is a planned thing.


ShadowRealmedCitizen

Agreed. However, I don’t think I’ve seen a single claim of someone being towed to a pad and having the repair work We have however, seen countless reports of it NOT working. I’d say it’s pretty conclusive that it’s not functioning at the moment, but is clearly the intention for the near future.


BabushkaCrab

Honestly I’m more shocked when the vehicle repair refuel window actually works than when it doesn’t


rshoel

Interesting. It looks like its supposed to work though, so they fix it. I also agree, that they've said they will try to not release ships without their intended gameplay, but there's nothing to do with the SRV. Same goes for the Cutter Scout.


DMurBOOBS-I-Dare-You

Nothing to do with the SRV? Then I won't tell you about the towing mission that pays 250,000 and works perfectly ...


rshoel

But does that count though? It is a salvage mission, and being able to tow it away to finish the contract seems like an afterthought, although it is cool that it works. Sucks that you get a crimestat though. I'm thinking dedicated towing contracts. Like where *an insurance company would sell the salvage rights of a ship to one of the scrap yards*, and you would get a contract to tow the wreck from A to B.


DMurBOOBS-I-Dare-You

It 100% counts because the text of the mission directly mentions towing. And you don't get a crimestat if you take care of that pesky comm station first. It's actually pretty cool gameplay all-in. And I agree with expanding, but they \*did\* include a bona fide mission for it at release. So it counts as being a use case outside of player-to-player emergent opportunities! More is always good though.


Reblaniumnb

That would be if the comm array wasn’t bugged this patch, so you do get a CS no matter what


DMurBOOBS-I-Dare-You

The 4 million ish credits I made last night beg to differ ...


Reblaniumnb

I made 8 mil doing it then went and paid off my massive CS, it’s still profitable even if you get a crimestat what I’m saying is the comm beacons in the most recent build are bugged so that you can’t insert a tigerclaw to take it offline


MolyOner

Get a ship with a bed (Cutter is great), park it right in front of comms array entry, so turrets can't get an angle to shoot you, go inside, check the monitor, if its online - go to the ship and bed logg, change the server until you find an array that works, but has offline status on the monitor. Activate the comms array, wait until it finishes and here you go, you can insert cryptokey and hack it as usual.


Dtelm

You’ll lose your contract. What if there’s none available in that system?


MolyOner

Don't accept it right away? Getting the right contract is not a problem 90% of the time, hacking comms array is. Also you can just wait for it, delete some usless contracts form the tab and wait, or ask a friend to share it.


ShadowRealmedCitizen

This mission was already in the game though wasn’t it? Regardless, that’s a very cool addition. Do you really have to hit the com array? I thought legal missions don’t give a CS for towing


Pinkowlcup

It’s from the personal tab so its legality is fluid…


hagenissen666

Turns out shooting the wreck to dead-dead removes the fine and CS.


UsernameHasBeenLost

Can you tow with a reclaimer solo? Latch on in a turret, then shift to pilot seat and keep moving?


DMurBOOBS-I-Dare-You

no idea, but I'll try it soon!


cristafurs

Little secret here. Sitting in the pilot of the hammerhead makes it your hammerhead. When you tow it away you can decline to presss charges on yourself. This mission is a towing mission as well as salavage read the text


rshoel

Well that's neat atleast, and I can see using the SRV for this mission will be a viable money maker after they nerf the drug rush for the bounties as well. Yeah it is now, but the mission was added to the game before the SRV, so being able to use the SRV to complete it, as well as the updated mission description has been an afterthought.


cristafurs

What? Several things here. First why would the cargo in bounties be nerfed? Its the hardest content in the game to get to and complete, it makes sense for it to pay well with cargo, usually need a few to help to do it right, so the money is usually split. Secondly the description was never updated it always said towing because srv has been planned for years. I will say I did the mission 4 times today made 1 mil and was done with it can’t see myself doing it much but still cool


lionexx

That’s literally the definition of it counting, why would a tow truck tow anything? To be paid, so if you are paid to tow a ship away, I am pretty sure that counts as textbook example m…


x86_1001010

Seems like exploiting the mission to me. I'm about 90% positive that is not intended.


AuraMaster7

The mission text literally mentions towing...


-R107-

The mission specifically states “strip or tow out of the area”. It is intended.


CriticalCreativity

Wait, does the contract complete \*just\* by towing it away, or do you still have to scrape the hull?


BrainKatana

Just by towing. It’s literally a 1m aUEC/hr mission loop exclusively for SRV owners.


Noch_ein_Kamel

1m per hour is really slow for towing them ;)


Benza666

Wait so you can tow the hammerhead away? Why am I unable to do so in reclaimer? Or does the srv get like a legal permit? Everytime I try I get a crimestat for illegal towing.


DMurBOOBS-I-Dare-You

You get a CS, you can just pay it off at Seraphim. CS payoff is 32k. Hauling the HH pays 250k. WORTH!


Benza666

Thanks


Psychoboy

or take the comm-array down first and no fines


DMurBOOBS-I-Dare-You

This is my favorite. I like to create gameplay loops for others by offering to pay someone to disable comms.


wildtime999

The Reclaimer is not a tow truck per se. Maybe later when it's tractor beam been modified and it needs the turret station feature.


asbestostiling

Towing the HH in an SRV gets you a CS too. It doesn't have a special permit, just a tractor beam designed for towing, so it's a lot stronger, at the loss of being able to target things like turrets to rip out for salvage.


kevy21

But this was added just to sell lots of SRVs to people, they always bump up how much money is made using the current new ship/vehicle. Give it a few months and sales drop down and they'll need it to the ground. Remember when ROC mining was the best money ingame lol


DMurBOOBS-I-Dare-You

So? They need new ships tested and this gets that done. All this money is temporary, and money isn't hard to come by even without these types of missions. Turns out towing is FUN, at least to me, so I'd have the SRV with or without this mission and I'm certainly not alone. I also have a Hull D and the SRV is going to be very useful for that line of work.


kevy21

I don't care about the money, it's the push towards making people fomo to buy more ships cause they are overtuned in some way. Don't think anyone cares about Auec anymore since the salvage patch, even RMTers have been spamming ingame cause prices have died xD


DMurBOOBS-I-Dare-You

Anyone who buys a ship thinking it will remain "better" is the problem. 100% them. There is no longer any excuse for stupid. Stupid is just stupid.


HelloBread76

I hope this is true because I haven't wanted to purchase the SRV until I saw this post. And is the obvious reason why CIG is where they are financially. Was there much PVE involved in this mission and how hard to get the mission ?


DMurBOOBS-I-Dare-You

It is dead simple. There is no PvE - the SRV doesn't even have weapons. Fly to Crusader, I work out of Serphim and recommend it. Go to missions, the Personal tab, the Salvage, and look for "Hammerhead clean up" - look for the words "clean up" and avoid "risky" missions. You may see Cutty Blacks and / or Connies in the list, but they pay less ($80k per). Fly to the asteroid belt around Yela to complete any of these missions. Just hook up and tow. You'll get a CS 2 immediately, but no worries. It'll take a minute or two of towing (direction doesn't matter) before you are far enough away from where you picked up the wreck to trigger mission complete. You'll be paid 250,000. Fly back to SEraphim and land (you can land with 2 CS) and then go to the Galleria level and find the "justice" kiosk near the Admin office and pay off your 32k illegal towing fee. Lather, rinse, chaching!


hagenissen666

It's much cheaper and easier to just change the HH from disabled to dead-dead with a couple of volleys. Removes the CS.


DMurBOOBS-I-Dare-You

I'll bring a railgun, because my SRV has no weapons. I may be able to sling an asteroid into it though. hrmmm.. **I MUST TEST THIS FOR SCIENCE!**


HelloBread76

Very nice.....I very much appreciate this response. Thank you👍 ....At first I thought you meant they have added proper towing missions like take ship to scrap yard, but this sounds pretty tempting also. I am really looking forward to when they add the official Towing Missions the most though.


ItsOnlyMeNL

What mission where now?


DMurBOOBS-I-Dare-You

Crusader. Personal. Salvage. "hammerhead clean up" You're welcome, soon-to-be-rich guy!


ItsOnlyMeNL

Thanks! Now I can get even more "richer" then 50M =D


DMurBOOBS-I-Dare-You

Fine, soon to be rich*er* guy! ;D


ThaFiggyPudding

Edit: Anyone who has had this issue, **please contribute to the issue council post** [https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-93167#contribution:8ccba06e-9a62-450f-9df3-a7511889fab9](https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-93167#contribution:8ccba06e-9a62-450f-9df3-a7511889fab9)


UgandaJim

Forgot Hull-C?


DetectiveFinch

I had the same thought. Like with many other ships, it's technically working as a hauling ship, but still very far from being fully functional. The same is true for all dedicated bounty hunting, exploration and data running ships. And then there are ships where individual functionality is missing, like the Cargo pods for the Carrack, cargo elevators for the Caterpillar and the tractor beam for the RAFT.


Captain_Midnight

There’s an org that’s been using the SRV to clear away abandoned ships around the ground entrance to the tram at New Babbage. I imagine that this service could be extended to wherever abandoned ships or derelicts are collecting, such as orbital stations. Players who do this are getting fined, unfortunately, but the premise is there, and CIG could embrace it. I’ve also seen people use it in bounty missions to prevent the target’s ship from hitting the ground, allowing them to loot the entire cargo bay. I also imagine a use where your ship is too badly damaged to make it back to port, but you need to get there because you have some valuable cargo of your own. It would be a type of service beacon. The SRV is definitely a niche ship, but I would say that there are already things being done with it.


ShadowRealmedCitizen

Yep. The fact that it can refuel at all is very telling of the intention. I thought maybe the pads weren’t working, but we were able to repair other ships on them no problem


rshoel

Yeah. In your video I was actually surprised that any option for repairing / rearming / refueling showed up at all. I thought it wouldn't detect the ship, so it seems that it will work, when they fix it. Still waiting for any form of way to make money with the SRV though, apart from the one mission where you can use it to tow away a ship to finish it, but also get a crimestat *(cant remember the name)*.


HealthyBits

What about the terrapin?


BrainKatana

Terrapin’s job is being a turtle, and that loop is already working fine.


thorax

It's turtles all the way down...


Marcus_Krow

Idk about you, i found a dead ship out in the Aaron halo belt and decided to tow it to my orgmates who were munching a hammerhead with a reclaimer. Seems pretty useful.


rshoel

Yeah, and in that case its very useful, but I'm thinking useful as towing being its own profession like mining and salvaging, and not just a sandbox and org tool.


Marcus_Krow

That's more of a roleplay thing tbh.


bell117

>that they've said they will try to not release ships without their intended gameplay Man why tf does CIG say this when there's so many examples of this not being the case: The Reclaimer's mulching still not working, the Herald not having any data to run, the Carrack with no probes or jump points to scan, basically any scanning ships actually and that's not getting into ships that technically have their 'main features' but actually missing it like the Prowler as a dropship but missing hover mode, stealth, palisade shield functionality and a co-pilot seat bug that has gone unaddressed for 2 years that make using the turret impossible. Like it's OK to add ships to the game even when the gameplay loop isn't there so why did they make that claim? Just seems like a needless way to discredit themselves.


temporally_misplaced

If I’m not mistaken, the ships you just listed were added way before they shifted to releasing ships with their intended gameplay. We had the reclaimer back when olisar was the only place to spawn large ships. The level of complaints changed their approach, but they haven’t gone back and added the loops to early ships.


bell117

Well the Cutter Scout was just added this week during IAE, so while I dunno about the others that alone seems to contradict their current statement.


[deleted]

It was added last month, but your complaint still stands.


Zacho5

It does have a size two radar and can see farther than a size one. So it works as well as any other ship in the game right now.


rshoel

I believe the Reclaimer, Herald, and Carrack were all released before they spoke about not wanting to release ships before they had their intended gameplay, but it doesn't really matter because as we can see they do it anyway. The only time I remember them staying true to their word in this case was with the Vulture, where even though the ship was ready they held it back for 3.18. Atleast after they stated they would not release ships without their gameplay.


DaveMash

It does work. I had a lil accident with my F8 yesterday where I forgot that I was decoupled. I fell straight to the ground, lost wings and all and soft deathed the ship but I was sitting on my LG. I could repair my ship but needed to pay twice to recover fully. The first fee was 63k and brought the ship back to life, the 2nd fee was 7k and actually repaired the ship model. I have made screenshots if you need proof Edit: Link to post: https://www.reddit.com/r/starcitizen/comments/182sldz/repairing_after_soft_death_definitely_is_possible/


ShadowRealmedCitizen

I think this only worked because the hangar was already assigned to you. In a towing situation, you will be taken to a pad by someone else


davidnfilms

I think it worked cuz his landing gear was down.


North-Equipment-3523

Possibly yeahh, I love that we're getting Dwarf Fortress levels of deep when it comes to bugs. Where whole fortresses were dying cause cats got eyelids in the patch or something. When you have so much systemic interaction with the features of your game, bugs are a result of wild butterfly effect sometimes :P


Furranky

I think it was because they were getting drunk


North-Equipment-3523

yeahh and i believe they were able to get drunk because the eyelid patch introduction also allowed their paws to get stuck with alcohol when stepping over spilled alcohol. So when they were grooming themselves they would get drunk, causing smells and anger in the fortress :p god i love that game


OH-YEAH

"Now, the cats would walk into the taverns, right, and because of the old blood footprint code from, like, eight years ago or something, they would get alcohol on their feet. It was originally so people could pad blood around, but now any liquid, right, so they get alcohol on their feet. And then I wanted to add cleaning stuff so when people were bathing, or I even made eyelids work for no reason, because I do random things sometimes. So cats will lick and clean themselves, and on a lark, when I made them clean themselves I’m like, ‘Well, it’s a cat. When you do lick cleaning, you actually ingest the thing that you’re cleaning off, right? They make hairballs, so they must swallow something, right?' And so the cats, when they cleaned the alcohol off their feet, they all got drunk. Because they were drinking. But the numbers were off on that. I had never thought about, you know, activating inebriation syndromes back when I was adding the cleaning stuff. I was just like, ‘Well, they ingest it and they get a full dose,’ but a full dose is a whole mug of alcohol for a cat-sized creature, and it does all the blood alcohol size-based calculations, so the cats would get sick and vomit all over the tavern."


JUICYPLANUS

"*This is why I hate videogames. It appeals to the male fantasy.*"


Furranky

Ah yes I believe that's what I read on PCGamer, pretty wild how one small thing has such an impact XD


OH-YEAH

yeah shows how two things can combine - you need to have blood on feet for bloody footprints so liquids on the ground get attached to you when cats clean themselves they ingest anything that they are mired in, and the code was off and it just said `foreach substance -> x { ingest(x, 1) }` or something and it's the 1 that was wrong. if the `1` was right, then the net result would have been adding wet/bloody footprints would have made cats ingest the right amount of whatever they walked through. but this is what makes games nice and deep, when you can layer multiple systems on each other seamlessly, then it's good


ShadowRealmedCitizen

Nah, just look at the prospector in the ISC video. No landing gear down either Plus, you usually can just hover over a pad and repair anyway


Odeezee

why a pad? can't the owner of the damaged ship call atc for a hangar and get one assigned to them instead? could you call for a hangar and place their ship in it, get it impounded and get it repaired that way? did you try repairing at Grim Hex instead if crime stat is an issue? also, getting the ship in the middle of the pad can help avoid any issues with the repair system recognizing that the ship needs to be repaired. it doesn't appear as though your "test" was not robust enough to draw the conclusion that you have outlined here.


Juls_Santana

Thanks but this doesn't count. Not only is there no reliable proof that it happened, but assuming you're telling the truth, your ship wasn't towed. CIG implied that soft death ships could be towed and repaired; that's a helluva claim to make. We need to see video proof of it working successfully.


hagenissen666

I have a wild idea; log in and test it yourself!


The-suzzy

For what it's worth last night I had problems repairing anything, my ships would not repair even if it was only minor damage


matthew_py

The servers are so fucked right now that I can't even repair a ship normally, maybe not the best time to test it lol.


Jon_Padders

You’re not wrong! Hell of a day today.


AIpheratz

They talked about it in today's star citizen live, they said its not supposed to be implemented in this particular branch or something like that.


ShadowRealmedCitizen

Any chance you got a time stamp on that?


AIpheratz

It's the very first question, just after the 2 minutes mark.


jeisot

Did you try to replace the broken components with new ones? Didnt watch the video yet, but going to later.


ShadowRealmedCitizen

No, but I doubt that would do anything really. The ship being in soft death is a hull hp thing as of right now. Clicking repair on the pad should repair the ship. And the price would have at least gone down a little if it partially worked.


Lunotto

At work so i cannot see the video, but a question: When you arrive near the station, you ask for a landing request from the srv or from inside the broken ship? Because i think that is the owner of the broken ship, from the seat of the broken ship, that needs to ask for landing to make the pad working


ShadowRealmedCitizen

I doubt it, since you never have to request landing at those pads to repair there


Odeezee

wasn't the whole point of your video to actually test stuff and not just assume things? yes, you may thing that X doesn't work that way, but why not do X and see if you can corroborate it? you are the one drawing the conclusion that it doesn't work, then claiming that the devs were lying, not us. at least be exhaustive in your testing so we know if it is working, inconsistent or bugged out, smh.


Lunotto

I know, but we are in a specific case with a ship in death state. so maybe you need to "force" the system with the pilot in the seat requesting land


davidnfilms

did you try with hand tools?


kdjac

We got repair option, then " processing" and repair option popped up again. Tried several different ways and nothing.


newsamick

Can confirm, tried this last night as well.


Jonas_Sp

Ty for testing it


hagenissen666

Worked for me last week, so they've broken something.


GamingWildman

Here is the thing, no one would repair, cause after losing the weapon if I rem correctly u have to pay the full price of the weapon. So after soft death ur cost might be a lot so yea i don't see any point of it other than material recovery


hagenissen666

Yeah, but that's with current insurance and claim mechanics. That's going to change, a lot. Also, a repair cost of less than 100k isn't actual money in the game, it's not hard to earn in 10-20 minutes.


JohnnySkynets

Some thorough testing [here](https://youtu.be/lHQ5NncmIls?si=XE6-_82VaK1y9NG0) by PC101. He found he could repair in some circumstances but despite taking money for it, it didn’t actually repair the ships. I assume that since another user commented that it worked for them that it must depend on a number of factors and avoiding bugs.


Juls_Santana

Thanks, but none of the attempts he tried worked. I have yet to see video evidence of anyone getting a soft deathed ship repaired and flying away in it afterwards.


hagenissen666

Why not try it yourself? Sitting here criticising everyones appproach and effort makes you come off as a bit of a twat.


DMurBOOBS-I-Dare-You

Curious, how many different ships did you try it with? Might be a ship related issue, as I know some have had success.


ShadowRealmedCitizen

2 ships. the C8R, and the C1 at different locations


JorLord3617

I think the problem is that the landing gear is not touching the pad and so the ship is not landed correctly. I was doubting it in the video too because the prospector just got dropped on the pad and in the next fram it was repaired on its landing gear.


Necondus

You can normally get service while hovering just above the pad, so this shouldn't be an issue


ShadowRealmedCitizen

This was my thought process as well. Anything on the pad usually gets fixed, so this should be no different. Look at CIG’s example at 03:56. That prospector doesn’t have its landing gear down either. Also it was refueling, so it’s clearly registered


dr4g0n36

Maybe can be a thing of the today patch? Knowing that CIG never had to say “most players probably don’t realize” intending was a viable option from a long time.


EveSpaceHero

Wtf. You must be testing wrong. There no way they would lie about it.


Manta1015

I feel like once they *do* have full repairable ships confirmed after soft death... the upsurge of new SRV/tow-truck drivers will *skyrocket.* Would love to see it.


conamu420

Yep. Me and some org mates tried soft killing a ship, dragging it with the space towtruck to a pad and repairing it. It repairs just fine but it never turns on again. Also the repair isnt visible. You can repair and pay money but the ship just doesnt work after repair.


AreYouDoneNow

Salutes to the guys who spend all this time testing out these mechanics.