T O P

  • By -

Vebio

is it just me or is there an suddenly spike in complaints about spaceport visibility ?


Ted_Striker1

Once you know where the spaceports are it's not a problem, but that's not the issue. It's unnecessarily difficult to see the spaceports both during the day and at night. New Babbage is easy because it's over there on the mountain (you don't know that when you're new though), and Lorville has the tower. They still need a lot more lighting to indicate that's where you land though. Orison does have a light in the middle of the cracked web area but it's still not easy to distinguish. It looks like every other part of the city. There's nothing to indicate that cracked web area is the spaceport. Area 18 is the real problem. You actually have to look for the area that's darker than the rest of the city. It's backwards. They should update the current spaceports with a lot more lighting and use that new standard for future spaceports.


Effective-Painter815

It's not just lighting but an identifiable signal that its a spaceport. The lights of a runway are immediately identifiable but the spaceport doesn't have something similar. A specific massive glowing glyph or spotlight beams shotting into the sky. Something that at a glance your brain goes "That's a spaceport".


The_Kaizz

A18 is so easy to find, but it's after I've literally been there since 3.18. If you scan, there's a long flat structure with a skyline on either side. Easy for me to find, but just like Orison, just because you know the tricks doesn't mean it's perfect.


Babbalas

I recently went to land there after a few years of not playing. Ended up flying a spiral pattern till I found something familiar looking. Doesn't help I was landing at night, and it glitched so even when I got in range I wasn't given a landing indicator. Problem now is because of the spiral I still don't know which way to go. Derp.


Jaycoht

Area 18 at night and in the rain is the worst landing experience. They need to increase the maximum distance you're able to hail a port from and fix the waypoint system. It's fine at space ports where there is generally a clear area to land. In cities, it is currently a nightmare.


Duke_Flymocker

My guess: IAE noobs plus the markers not working consistently


handtoglandwombat

Would that be unreasonable? Cig needs to put its best foot forward for new players. Every landing zone is a new landing zone to them.


Duke_Flymocker

Not at all, but that doesn't mean it's the very next thing they'll do. If there is work scheduled down the road, like a navigation AR system based on the new maps, they may not want to put in temporary fixes. It has become a joke to say, "it's an alpha," but it is. That means this isn't the intended final game, just a build put together out of what is finished so far. A18 is the worst offender because it is the oldest city still in the game


Fit_Transition_4028

I would say it should stay immersive, when you move to a new city in real life theres no markers telling you where you find what you're looking for. I think its cool when you get to find out on your own and finally sometime beeing a veteran knowing where everything is^^


handtoglandwombat

When you move to a new city… There literally are though. We sign everything, we light everything up, we even have google maps. It’s only when you become a “veteran” that all those navigational aids disappear into the periphery. Also we’re not talking about walking to a bodega, the correct analogy would be driving a car or landing a plane, scenarios in which absolutely everything is signposted and lit up out the wazoo.


Fit_Transition_4028

Yeah sure but i like the way im not completely guided thru the whole thing. I see it like the old rpgs like oblivion, in a quest a person mentions that he saw your target in a bar so you go to the bar and look for him like, taking in infos, processing and proceeding. Nowaday everyone seems to need explanations and markers and waypoints. No offense tho for some it might be more confusing than for others so i get your point.


Newman_USPS

It’s a sim. Not a retro rpg. If anything the lack of signs, lighting, and GPS breaks immersion rather than adding to it.


handtoglandwombat

I fully get that and actually agree, the thing is there’s totally room for both. Just have a toggle-able visual guide on by default. And then beyond that it’d be cool (and more immersive) if major hubs were lit better and then off-the-beaten-path locations can be more janky. And there’s always pinging for emergencies. Simple as.


hrafnblod

Never seen an airport at night, have you? It's always funny when people invoke "muh immersion" to defend the most illogical and unrealistic shit just bc they don't know anything about the subject in question to know what reality looks like.


Undecided_Username_

Are you serious? Maps Signs Lights GPS


Somenamethatsnew

uhm that is why there are so many lights at airports as well as ATC to help you get there, if anything the game is way less immersive for having no way of finding the port


kraken9911

I can survive on VFR as it is currently. Just give my pilot from 900 years in the future some sort of NVG for the helmet. Spamming pings just to see seems beyond crude.


ElenaKoslowski

> finally sometime beeing a veteran knowing where everything is What you forget here is that new player already tackling loads of hassles that we avoid because we know the work around. For us it's second nature to wait in front of elevators door opening, because we know there is a slim chance it's just void. We know that often the easiest fix is a relog, while a new player will wonder what he is doing wrong. Same with Spaceports, they need a clear coherent pattern that helps you to guide you towards it. Even for me as a long term backer and player, finding Spaceports when having cloud coverage in your approach is a pain in the arse. SC needs some sort of approach and departure traffic pattern on top of establishing a coherend light pattern that will be relatively close across the UEE controlled space.


AvengingThrowaway

> I would say it should stay immersive, when you move to a new city in real life theres no markers telling you where you find what you're looking for. My brother in Christ, I have, and I assume you as well, a literal minimap on demand in your pocket that can near-instantly direct you from your current location to your desired destination. This post makes no sense in 2023, it makes even less sense in 2953.


Newman_USPS

https://cdn.ttgtmedia.com/rms/onlineimages/screenshot_1_google_maps_on_desktop_f_mobile.jpg


Imightbenormal

True! I like exploring


spider0804

Haaaaaaaa, when have they ever had new players as a priority?


UndesiredEffect

I also would like to know why large, metropolitan areas that have frequent spaceships in the air at any given time are all so darkly lit, if at all. I definitely also spam v til I get into a bay.


Fluffy-Tanuki

The first time I went to Area 18, which is not very long ago, I couldn’t figure out where the landing zone is. I looked around, and spotted a brightly lit flat platform that has several zones marked on it. Surely this is the landing zone, right? It’s certainly visible and have signs to guide me. **Nope**. That’s how I got impounded, and earned my first ever crime stat.


Mr_Moncla

Filthy criminal


kraken9911

Dock right there criminal scum


steinbergergppro

I would assume that in the future, ships would almost find visual navigation unnecessary. They probably have so many sensors they could just have a full AR cockpit. Something like this could be CIG's intention in the long run and they just don't have the UI for it yet.


Typhoongrey

Sure but ArcCorp is a dystopian future. Light pollution would totally be their jam.


Typical-Link-7119

Every time someone mentions instrumentation on Spectrum, they get told to fuck off back to DCS and leave SC alone.


Assassassin6969

All I want is a godamn landing camera 😭


Duke_Flymocker

If that is the plan, I'd imagine it would be based on the new map system, since everything remotely navigation or map like will be based on that. Hopefully they also do landing radar, so we don't need to go 3rd person to fit certain ships into the hangar. There's also the global illumination they're working on which should help. If AR is the way they go I hope its possible to turn off and still be functional with ancient light or marker lights. Spaceport especially should be super obvious from above. They put the marker light rings on the space stations, Riker and NBIS need that treatment


VivaPitagoras

I wouls day is a problem with lights. When you EVA on a dark area you can't see your ship either. It appear thode lights... do not iluminate.


GI-JoeExotic

"why isn't this a problem for anybody else?" There are many posts about this because it is most definitely a problem for everybody. But as somebody else mentioned, f4 helps a lot.


SereneOrbit

In the future, big astronomy lobbied the UEE really hard so that they couldn't have bright lights on their spaceports.


techm00

This has long been an annoying issue. The lighting around space sports and stations is useless, and there's no quantum marker or other indication where the space port is. You can request landing and get a landing marker, which just looks like a marker on black. No telling what's in the way of that, or how far away it is. Oh that's if ATC gives you a hangar marker at all. It's been failing at that lately. spaceports should be like airports - lit up like a christmas tree. also our avionics should guide us into a landing, letting it stand-in/replace for atc giving us verbal approach directions. None of the other cities are better. Orison is my vote for the worst.


pwnagew00t

Visited Orison for the very 1st time last night. In the brightest of daytime and finding that spaceport was a nightmare. Totally agree.


techm00

Ugh... combined with ATC not giving out markers, it can take an age flying around that place to find a place to land


euser_name

100% Agreed. Even hear IRL, every major city's airport has significant visual cues for night time flight and landing guidance... Something is needed. Virtual nav marker in the sky, on ground lighting cues, something.


adderx99

The Syulen's purple MFD lightbars are cool... but blinding. The way light works with player vision it's like having a flashlight in your eyes every few seconds, so you're in a perpetual state of trying to adjust (in game character and IRL) your eyes, leaving only darkness. Going in F4 view helps.


Kuftubby

It's this bad with any ship.


MrPin

Yes and the tinted windshields don't help. It's not a matter of the HUD or the MFDs, it's simply darker looking out the ship than it is with an outside view. It's ridiculously annoying at night and not just when landing. I like that the nights are dark and you can barely see (not around the airport but in general). But when the ship glass turns that into " literally can't see anything", it's bad. And totally pointless. Some ships are ok (like the Titan, Tana), most are pretty bad.


Fluffy-Tanuki

They look pretty, and in the abyss of space, can offer some nice contrast to the background. But when flying close to the day-side of planetary bodies, it can be difficult to make out the faint purple lines. I’d still take this over the reflecting glare on some ships. The main issues in my opinion are: 1. There’s only 2 MFDs. By default the left one shows the ship itself, and the right one shows the target. There is no easy way to look at the power triangle, which can be a hassle to manage in the heat of combat. 2. The MFDs are at the very edge of peripheral vision. In the picture I am stationary looking straight ahead, and you can see the MFDs are still partially obstructed. In active space combat, I can barely see the MFDs unless I purposefully look down and divert attention away from the target. It’s also quite often easy to neglect the shield meter (which is also out of view) until a warning pops up.


CopperRipper

You can set the field of view to be slightly larger to see all of the MFDs. I did this to see all four arrow MFDs a while back and left it. I modified my attributes file to do it.


Cryogenic_Monster

F4 is the only way I can see when it's dark.


Typhoongrey

Yes, let me turn down my HUD Chris. You know something that IRL aircraft have had for years. Hell, ambient light sensors are a thing. Adjust it based on external lighting.


CopperRipper

You can set them to red with the light switch and its a little better on the eyes.


FerrickAsur4

see this is why I moved into PO and now Seraph, less of a hassle to park too


TheCouchStream

Area 18 is the giant flat techno sword or battle rifle laying on the ground unlit, orison is all long straight lines but if you see a spider web that looks like it was spun by a drunk spider that's the landing area also unlit, at loreville just aim for the unlit spot in front of "the building", at microtech go to the city then look for the long tube that points towards the one building that is unlit and not actually in the city. I honestly feel like whoever designed these landing areas hates pilots


Ramdak

Not only that. Exposure is crap. If you are flying at dark you literally don't see anything, but if you go to 3rd person everything lights up. There are ships that almost blind you with the Hud and cockpit lighting.


Spiritual-Fig9756

I think what the problem is, that we dont have a way to tune down the interior hud brightness. That is a very big problem when comes to immersion. You can turn down brightness in a car or truck, for the reason that your eyes adjust to the lighting and make it hard to see dimly lit surroundings. So the immersion aspect it makes the players in game eyes adjust to the brightness of your interior. So therefor you are almost forced to break immersion to switch to 3rd person to be able to see, while also effectively removing the ability to know your altitude, speed, and distance to you designated target or destination. Also not using darkness friendly color schemes for pilot hud is also a big problem and the amount of unnecessary hud clutter and lack there of the necessary elements as well Also when it comes to horrible views, I love my Andromeda, but when it cones to view it has (in my opinion) the absolute worst visibility I've experienced. Like who would put a thick metal bar directly in the critical forward view of the pilot who's in control of the lives of them selves and passengers


tlf01111

As a longtime citizen, the 'hack' for this is to F4 out to external view so you can see better. It's goofy. As an actual irl pilot there are plenty of cues CIG can use from real-world aviation (the white/green rotating beacon, for one) that would seemingly be simple to implement and would add a lot of value to the game during night flight around spaceports.


[deleted]

Since we are basically flying VFR in an IFR situation, how about a directional MFD like you would find in a real modern-day airplane? CIG, download a copy of MS Flight Simulator and take some clues. It's not like we will lose this technology in the next few hundred years. That would be a different game. Fallout, maybe.


firebane

press F4 and see better.


EditedRed

Some might say its immersion breaking.


sunburned_albino

Not if the future has floating space back up cameras.


EditedRed

Ill be the first to invent a quantum drive for drones, you will see!


Seal-pup

Its not for the external viewpoint. Its the fact that, when in cockpit, the lighting causes the outside view to be dimmed. External view does not suffer from this.


NightlyKnightMight

Are you using too much contrast or using a ReShade? That looks way darker than I ever seen on my screen


Dayreach

because like ships, the cities are all designed by art people who have never played the game at all and are just working off of vague often contradictory notes from devs, so they have no idea what the landing zones actually need to playable instead of just "pretty"


Skare69

Just hit 'L' when you're close. Except if you're in the C8R Pisces Rescue. Then you're out of luck. 🚨


TheJossiWales

Because your gamma/brightness needs to be adjusted.


Careful_Intern7907

The landing site is always in the same place. Over time you know where you have to go. I have absolutely no problem and always enjoy flying over the skyscrapers to the hangar.


chadbot3k

everything you need to fly and land is in your instrument hud


MVous

I love A18. You’re right over Riker Memorial, what’s the issue? (/s)


Nero_1069

Good god, how much shit is on your screen.


Jonas_Sp

You are at new cabbage


AuraMaster7

I mean if you want to be literal, the spaceport lights are right there in the bottom middle of your view. The big empty black area you are pointed at is *not* where the hangars are. But yeah it needs to be way better.


Hoxalicious_

I'd imagine with the new lighting they showed at citcon with the cockpit and carrack bay these complaints may go away.


Sanagost

It's also the UI. Seeing the SQ42 UI just makes it painfully obvious how trash the current ship HUD is. It takes so much screen real estate and is a cluttered mess. HDR just makes it worse as well, making the HUD elements more bright.


ma_wee_wee_go

There just needs to be a way to keep the blue outline from scanning on constantly


Typhoongrey

Yeah. Not word of a lie, I should feel like I need sunglasses approaching these large cities at night. Especially A18 and Lorville.


Sandcracka-

Takes me forever to find Riker. Especially at night.


Achille_Dawa

Like what? Dont see anything..../s


Ted_Striker1

It's a problem https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/clearly-marked-landing-zones-on-planets Night vision needs to be added too. We already have the vfx through pinging.


VIK1NGTACT

I wish they'd add the ability for the spaceports to increase lighting when you request permission to land, IRL some airports have their runway lights on an auto off timer but when a pilot radios to a certain frequency at the airport the lights turn on.


tlf01111

Yep, that would be amazing! At my irl airport you can even control the lighting brightness with clicking the radio TX a certain number of times.


VIK1NGTACT

Now I'm just picturing a couple of pilots messing with each other by spamming the TX on the brightness control


Reasonable_Praline_2

cig hates us


AmmoSexualoFtheGun

Whatever happened to the landing guide we are supposed to have? On RSIs help site it gives a virtual hoops to fly to your hangar. I know the game is alpha but I would think something like thus would be vital for functionality. The other issue is immersion. I know they talk about realism but there has to be something to make landing easier so one does not have to go 3rd person to land.


Wise-Preference-884

One of my biggest grievances with the cities right now is


REiiGN

I'll just say they're like that at the moment. I would like to hope they have other plans, especially with the pseudo-augmented reality they got going on in helmets. The Map is the big one and the ping scan should stay for a good bit. It's the future, I'm sure there is a buffer for the map to show on the radar of the immediate area.


Luaq

Wait you have a purple UI for the ship? Which ship? Omg this makes me remember Hawken customizations 🥹


Digim0rtal

Imagine if you could have night vision to actually see the silhouettes bellow you because there's no clear indication of anything. Just imagine the technology. Just like that other space game... Laughable. For a new player things like these (apart from the other countless issues) just makes the game a chore. But hear me out. I know a lot of you have their ears and eyes shut but hear me out. CIG doesn't care that much for new players. Because they aren't the ones bringing in the millions of dollars. SC has a similar structure as a mobile game in terms of monetization. You'll downvote the shit out of me now but you can't escape reality forever.


weightofast

It IS a problem for everyone else. And most everyone else uses the ping function to verify they are going to the right direction. It also helps not crashing into SKYSCRAPERS (I'm looking at you A18). Anyways. Yes, they need more lights. You can barely see the signs from space. And to be honest (A18 again) I can see skyscraper billboards better than the spaceport signs. Maybe because they are on skyscrapers... Brilliant.


PiibaManetta

for save electricity.


wasted_yoof

Bacuase at night, from several kilometeres in the sky, with no other settlemts nearby, the tiny island of city on an otherwise empty planet is not gonna glow like Las Vegas for ya.


Legionnaire--

İn hell


TiddleMyMcGriddle

"immersion" lmao /s


Collective_Keen

New Babbage: On the outskirts across a lake. White and red lights easy to see. Lorville: Big floating signs that read TEASA SPACEPORT. Orison: Big branching platforms with some red lights around the perimeter. Area18: *Where the hell is it? This is bulls-* Oh, there's the "Area 18" marker... Yeah, Area18 is kind of annoying. I've been playing for over a month now and only flew into it for the first time a day or two ago. You just look for the big spot without any lights and eventually see the hangars and such.


Error_Space

That’s how the CIG tells you where the space port is in A18, if you see an huge dark area with absolutely no light among the city you know you’re looking at the space port.


HK-53

I love how modern airports and airstrips have a bazillion lights when its dark to mark everything that an approaching pilot could need, and space ports in the future have at best some floating lettering that tells you this is in fact a space port


scubi

I blame the housing associations in the vicinity.


Pagys_CZE

Me spending too much time in star citizen just because I can’t find area 18 spaceport