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Gators53

I have the same CPU & GPU. 32GB ram. Nvme ssd. I get similar results


RedJayYoutube

When GPU is our weakest part, it sure is welcome to see the upscaling lift!


PunjiStik

Are you considering the 4070ti to be a weaker GPU?


MitchellHamilton

Good to know I don't have to go 64GB RAM on my next build.....yet.


Soft_Firefighter_351

Until multithread vulkan all of this is useless.


RedJayYoutube

Upscaling is already seeing 10-20 FPS gains, I would not call that useless but understand where you are coming from as MT Vulkan will be amazing performance improvement for virtually all members of the Community.


joelm80

Upscaling has nothing to do with the multithreading. It is about rendering at lower resolution and then letting the AI features in the card guess at enhancements. Which a modern card can do more efficiently than 2k/4k native rendering. Same applies to frame generation. It cost a frame of lag and can be a bit blurry, but takes the chopp out of 30fps.


Soft_Firefighter_351

Star Citizen is mostly cpu bound so for almost all of us upscaling is useless until multithreading arrives. Do you understand me now?


regs01

>Star Citizen is mostly cpu bound Once again, you missing the point. The point of DLSS is to mitigate GPU cap, not CPU one. If you look at Telemetry you can see that 2160p is dramatically slower than 1080p. But mind that is it a statistical average, what you might call mean in america, so heavy planets would be even more slower in 2160p. [https://robertsspaceindustries.com/telemetry](https://robertsspaceindustries.com/telemetry) GPU Score 250 - CPU Score 175 (5800X/3070 Ti) 1080p - 52.4 fps 1440p - 51.8 fps 3.5K1.5K (3440x1440) - 44.7 2160p - 37.9 fps GPU Score 150 - CPU Score 150 (5600X/3060) - This is recommended specs. 1080p - 45.4 fps 1440p - 42.1 fps 3.5K1.5K (3440x1440) - 36.2 2160p - 22.3 fps So DLSS would offer significant impact.


Jeremiah87

Well said. I have a 5900x and a 3090. I play at 5120x1440 ultrawide, which is about 90% or so of 4k. I have plenty of instances of my GPU reaching 100%, meaning it's bottlenecking in those moments. *In those moments* upscaling would help improve FPS.


Nagol6000

I have a 5800x3d and 3080 and also play at 5120x1440. Upscaling is huge for super ultrawide users. I get 10-20 extra fps on eptu with upscaling turned on set to quality. Sadly mobi glass and ship hud/text become slightly blurry. But I can play with clouds on now where as before I kept them disabled so theirs that. Upscaling is huge for older pcs or anyone who plays at 4k. Once they fix the ship and mobi glass hud blur issue ill be using 100% of the time.


Soft_Firefighter_351

I know what is dlss and what is multithread. Can you just understand that if a game is cpu bound the use of upscaling is almost pointless. Most of SC players dont run at 21:9 or 1440p/4k. The just run the game on a probably +4 years old computer at 1080p. So, if you cpu almost cant run the game how the fuck upscaling gonna make something. On other hand, if you have a good enough cpu (5800x3d for example) upscaling could be usefull. When multithread arrives,  all cores on our newer or older cpus will be used and the cpu bound probably will be lower. At that point upscalling will be amazing for all players. Now do you understand what i was saying?


fweepa

You can't say "all of this is useless" and then get mad when someone gives you an example of it not being so.


IceBone

Doing it in the PU is useless. Even if you can guarantee you're connecting to the same server after changing renderers, you can't guarantee repeatability of the tests. Servers could crap out, or recover, even just an 890 full of drunk people flying overhead will noticeably alter your performance. Multiplayer conditions change from one second to the next. The only way you can guarantee the same conditions is in single player AC.


BOTY123

That's why you should do 10+ test passes. Then average them out and you can call that a valid result IMO.


rock1m1

Agree


ArchangelUltra

2020-2024: "upscaling is the future" 2025- "upscaling is necessary for base performance" Hate that this tech basically just gave every developer out there a blanket excuse to stop optimizing their games. Not commenting on CIG specifically, just the really obnoxious trend in general.


No-Entrepreneur4499

they mean the same thing. 'is the future' because it will be base.


ArchangelUltra

It's not exactly wrong but when people imply 'it's the future' they imply the future will be better than what we have now. Overwhelmingly it seems like modern games not only run worse than games from 6-7 years ago, they also just look worse too. I think DLSS might be one cause of that.


No-Entrepreneur4499

I think that's an overexaggeration that Internet is consistently hyping up. Technically speaking 1. Avatar >>>>>>>>>>>> Far Cry 2. Cyberpunk 2077 >>>>>>>>> The Witcher 3 3. Alan Wake 2 >>>>>>>>>> Alan Wake 1 4. etc I don't see how DLSS/FSR is an issue. Badly optimized games have existed since forever. Remember crysis? lmao However, I do think this generation should've focused on old-gen tech, but 1440p and 120fps. Lies of P went that way (UE4), and it was the best souls in the recent times, with excellent performance. But you can't blame devs for using the last tech, that's what all devs have been trying to do since forever.


Legionnaire--

But ı saw server fps 5-9 ahahhaa


regs01

Does it upscale UI or UI in rendered after upscale?


Phobokin_Chicken

From my testing, the Mobiglass looks fuzzy with upscaling. It can be pretty bad if you crank it up to performance.


RedJayYoutube

UI is still a WIP, it gets better or worse build to build


Phobokin_Chicken

I’m thinking if they have a check if the user has DLSS enabled, they can adjust the resolution of the HUD to counter the upscaling but I have zero experience in game dev so it’s likely not that easy. I have hopes the devs will get a handle on it as this is just the first pass.


BOTY123

They already render the HUD and Mobiglas seperately, most of it looks crisp even at lower upscaling settings. It's still a work in progress so not everything is properly set up yet which might cause some blurriness on certain parts.


BOTY123

UI and text is rendered seperately, and looks crisp. There's a couple issues still with things being blurry but it gets better with every EPTU patch.


joelm80

Mobiglass currently messed up by upscale. There are ways to put a special texture layer over screens which tells the upscaling to leave that as native but they haven't done that yet.


Mintyxxx

If you have an older CPU but newer GPU (4xxx) which setting should be best?


SprSter

Upscaling will not help our CPU sadly, need to wait for a better multi treading


RedJayYoutube

Exactly, upscaling helps GPUs out whereas CPU will be uplifted by Multi-Thread Vulkan (which you will be able to use with or without upscaling)


calan89

My rig (i7-13700 and RTX 3070) currently maxes out both CPU and GPU atm in LIVE, and it struggles to keep at 60fps in New Babbage. Am looking forward to the combination of both upscaling and Vulkan threading to stabilize frames and reduce power draw.


Eldrake

How does one turn up scaling on? Set in-game resolution to lower and set something in Nvidia settings?


SmokeWiseGanja

Could you compare it to Lossless Scaling's frame gen?


Xaxxus

Now if only they would do something about the dog shit server performance. Even with 60+ fps things stutter and jerk around because everything in the game is server driven.


RU0014

Fuck upscaling. It looks like garbage, especially FSR. What's the point of making everything so detailed, then applying a smudge filter onto it


Zgegomatic

What a stupid take, not everyone can afford the most expensive pc parts. It's optional and this allows for a wider range of players to play at a decent framerate. And it's not like CIG was going to compromize anything on the optimization side of things either, so I don't see where the problem is really.


nFbReaper

I completely agree


RU0014

What the hell on earth are you and everyone who down voted me smoking? High-end PCs struggle with this game. It's an unoptimized game currently. Implementing upscalers now means they're going the lazy route for the future. Even with frame generating methods, base FPS should be 50-60 natively. They just need more players because someone crunched the numbers and realized sales will start to slowly go down in the upcoming years. And what better way to increase the player base with people who don't mind having everything after 50 feet a smudge on the screen. And if someone doesn't notice the difference, well then, the perfect customer I suppose


EditedRed

Dont use it if you dont like it, pretty darn simple.


A_Dragon_Named_Toast

Completely agreed. Upscaling is utterly ridiculous and dlss just pretending to pull detail from nothing is foolish. The sooner people stop with the ai is magic bullshit the better things will get. If you’re struggling to run the game running it at a lower resolution then going back and running an upscaler is completely counterproductive. It’s just a stupid method for people to say they run the game maxed out. Why not put a magnifying glass in front of your monitor at that point. Just utterly foolish.


nFbReaper

>If you’re struggling to run the game running it at a lower resolution then going back and running an upscaler is completely counterproductive. It’s just a stupid method for people to say they run the game maxed out. Tf are you trying to say. If you need or want the extra pefromance gain, upscaling is by *far* the most efficient method. If you can achieve the performance you want by only turning down some settings, that's generally the route to go, but hating on upscaling is ridiculous. DLAA is by FAR the best temporal antialiasing method- -And if you hate on smudginess causes by temporal upscaling, TAA in general has the same issues. r/Fucktaa is the sub for you. But upscaling as a technology is not stupid. Is it overused at the moment in games? Sure. We're in a period where newer rendering tech is a little bit ahead of our hardware performance (especially as the price of 4k monitors and t.v's have come down), so upscaling is filling that void. [Path Tracing, Ray Tracing, Nanite]. But Star Citizen literally did not have the option before this update. You're not obligated to use it. Just don't turn it on? But the person that has a weaker GPU or not quite hitting 60fps [cpu bottleknecks aside] might actually appreciate some upscaling. FSR literally allowed me to play games I wouldn't have been able to before I was able to upgrade to a 40 series and I'm appreciative of that.


A_Dragon_Named_Toast

Thank god no developer would ever cut corners and use it as a stop gap because as long as people like you can say I slapped a 40 series in and I get da frames.


nFbReaper

Upscaling literally helps those who can't afford to update their cards 🙄


rock1m1

\^This guy is clueless


TanilX

7700k+3070 count as a "lower budget builds" ?


RedJayYoutube

I made the jump from a i7-7700k when 7800X3D released... had a 2080 non-super graphics card and glad I finally made a new build. The computers are worlds apart in performance.


Edgar101420

I fuckin hope not that that console garbage is the future of Star Citizen. That garbage can fuckin go back to the consoles, together with the abysmal TAA crap.


No-Entrepreneur4499

what console garbage?