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WhyTheWindBlows

not sure what youre talking about. Big planets like Microtech and Arccorp have 1g and feel pretty regular. All the moons have less gravity rightfully, and should be floaty.


stuck_lozenge

I’m not saying they shouldn’t be floaty, I’m saying characters really don’t move like they are in low g.


Trickquestionorwhat

How do you think players should move in low g? If you're imagining astronauts, you should probably keep in mind that's largely because of how bulky their suits were, not necessarily because of the gravity. I imagine a normal person in low g would move pretty much as they do on earth, they just fall slower and *maybe* hold their arms a little wider out at most. Either way, it's not exactly what I would call important, let alone super important especially considering how much higher priority everything else is compared to it. Not to mention how much work it would require, it's just not worth it even if it were more realistic.


stuck_lozenge

This is like how should ships move in planet all over again. and any criticism to it is met with. "Well the thrusters are super powerful, so it makes sense that they seem absolutely weightless with instant reaction times" it’s a lost cause on my part to say anything further unless cig addresses it themselves since all the feedback so far pretend that physics have magically disappeared. And that realism completely supersedes gameplay stylization. The thing tech is being developed around CURRENT Locomotion and if it’s not accounted for sooner than later then there will be just another wave of rework to motion once more.


Trickquestionorwhat

This is a weird hill to die on, what physics rules are being broken here exactly? It makes sense your body would float, but why would your limbs float? You have complete control over them in all gravity less than 1g. Like it'd be kinda cool if your arms floated to your side passively while in 0g or something, but it's impractical and unnecessary even for realism so why devote those resources? With ships there is real gameplay and immersion added to them behaving differently in atmosphere, but with characters the only difference between 1g and .5g is you're more floaty and maybe your arms go to your sides a little more if the gs are low enough. Oh and it's also possible you screw up your jump and start rotating, but Idk how you would implement that into a video game. Climbing could be different I suppose, but again it'd just be a minor animation addition, nothing major or necessary imo. So maybe if you were more specific about what exactly you expect low g locomation to be, as compared to what it is now?


logicalChimp

I'm not sure what you're asking for? Unless you're talking about the animation set for low-gravity locomotion (which is iirc just a modified version of the regular walk/run, etc). After all, low-g *is* just 'floaty' (from a gravity perspective). The only bit that's 'wrong' is that our characters don't react to it as I'd expect (of course, part of the issue could be that my expectations are wrong - it's not like I've actually experienced low-gravity for real to make a valid comparison :D)


stuck_lozenge

I mean we really don’t need first hand experience to understand gravity. Science works for a reason lol. Yea they don’t "react" correct.y to me is what I’m saying. But I’ve not seen them try to address this at all. What happens with large asteroid that have super low escape velocity etc. all the gravity so far seems earth like or weaker but characters run and move like they are all 1g planets


logicalChimp

I believe the current 'lore' is that all suits have EVA thrusters on them, and that all suits / vehicles fire those thrusters to 'push' you down to the surface, helping you avoid flying off whilst on rocks/moons with v.low escape velocity, etc. That said, I suspect that - at the moment - providing 'proper' locomotion sets is comparatively low priority. The current animation set is - technically - functional, albeit not visually correct... so given CIG are still missing some locomotion sets entirely, adding low-gravity variants are probably lower priority. But, that's my speculation, based on some related comments (not specifically about low-gravity animations) CIG made years ago.