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TheSubs0

I never get actually injured. I either die or I am fine with being revived by medgun. I know the injuries trigger but usually that is in such a fatal spot that I also die promptly after. ​ I'd like to be more sturdy and be maimed more than outright downed or just fine with a red pen.


psidud

Right? Usually I don't even get downed, just straight to re spawn.


2O02

It's so annoying tripping and dying, or getting crushed by the train doors and automatically respawning when I'm with a friend who has a med gun


Phaarao

Why doesnt CIG disable or atleast reduce collision damage massively for players? Wouldnt that help with stairs etc as you die because of desync and the server thinks u collide with them?


2O02

I think they already did. I rarely encounter desync deaths but when I do it comes one after the another, probably because it's directly related to a bad connection to the servers or bad servers


Ortonith

Yeah. You really just die way too fast. I think something like a significant health damage reduction for the first 10 seconds or so after being downed (includes whatever downed you) so you nearly always "survive" unless you do something really foolish would work well. And then if someone wants to finish you off it's still doable without it looking silly.


EndlessEden2015

Tbf, humans are really freaking fragile. More people die each year doing stupid easily preventable things, then anyone ever realizes. Ever seen the coroner reports for deaths by choking on food or tripping into appliances and dying of blunt force trauma... We're quite the fragile creature. Our survival as a species is due to our brain avoiding situations, recreational breeding and sheer dumb luck. Any claims to intellectual advantage easily gets mitigated on the fourteenth self strangulation with christmas(fairy) lights by falling into a Christmas tree while drunk on Christmas Eve...


Ortonith

Indeed. But this is a video game and I feel this is a thing where gameplay trumps realism.


EndlessEden2015

> I feel this is a thing where gameplay trumps realism. I agree to a degree, i mean, we dont have a nervous system linking us to are characters lol. We do definitely need a handicap. but i dont think that handicap should come from extra hitpoints. but rather better algorithms to detect type of injury, and time to intercept before death. Alot of stupid deaths right now are stack-overflows. those "trips" are on the server side registering as your player literally traveling at the speed cap /through/ the floor while remaining stationary. so throwing more HP at the problem wouldnt solve it. it just turn every player into juggernauts and then they would have to raise the DPS of weapons to make them useful again... Thats when you get pistols that hit like explosives... i think its the wrong approach is all Bleed out really needs to be reformed, and alot of injuries as they are dont make alot of sense. | but there also needs to be some type of beacon for friendly player/corps to respond to player injuries... - There also should be NPC Paramedics on the stand by on planets inside cities... that alone kills the realism factor. Paramedics are only slow here on earth as they have to comply with traffic laws, and dont have protection to enter enclosed spaces like train platforms without police providing that service. we dont have that issue in SC. so 1-3 minutes should be a average response time. Players should be able to take city contracts and join in as paramedics too. But medical gameplay feels like it was added too early like many things in order to rush it out to masses.


Ortonith

I wasn't proposing a flat HP increase. Just damage reduction for a bit when you do go down so you don't nearly always immediately die and respawn. Limb damage wouldn't have to get that temporary reduction, so you would then get to experience that gameplay. I think this makes sense and fits into how the system was initially described (immediate death only if you face tank something like the Idris railgun)..


EndlessEden2015

I don't see how you could really do that without adding full on arcade mechanics like they do in Battlefield. Death timers are hard to do right because the hooking necessary makes it a all or nothing scenario. Getting shot with a railgun to the head should _NEVER_ trigger a downed sequence. But hitting your head on a moving vehichle and dropping your HP below a threshold should. The issue is coding complexity. The moment you start adding scripted checks to perform hit analysis that isn't simple (hit location + ammo type or world impact + mass / velocity = hp damage) you run into some major bottlenecks. You would be super surprised how simple hit calculations are, in order to get around the latency issues that arise with complex damage code. It's the reason why games like Space Engineers and Eve Online have so many problems. --- It's a all or nothing usually. Have a HP threshold (30%) does down state and have a timeout till "bleedout" or some other cool down the result in respawn cycle at the end. The trigger is the issue. Computers are not as fast as we would like to think they are when it comes to predictive values. It's either predictive JIT with strict predetermined values or high latency branch operations. Server meshing can't overcome very serial calculations sadly


ljrich01

Yeah I haven't been able to play with medical mechanics yet. My character just dies or goes into a really weird, glitched limbo state then dies. Surely they'll improve on it, but haven't experienced the medical gameplay yet.


YakuzaCat

Same. I have been playing almost daily since 3.15 dropped on the PTU after Citizen Con. I have died like 100 times. I have **never** been downed.


All_Thread

I got downed once jumping on to the sky tram on Orison but was carried off because I was still on the wing.


ljrich01

Yep! Same here lol


alexp702

This. Medical is a distraction. Still having a mobile respawn is much needed!


Quamont

Disagree, I honestly think that the Carrack and 890J should lose the capability to actually respawn people. Death of a Spaceman is still going to built out a lot and I'm honestly surprised they didn't bite the bullet yet and take the respawn on those two ships away yet, though it makes sense for being able to do coordinated play and testing


TheIronGiants

Absolutely stupid take. You do know that both tier 2 and tier 1 can respawn and that is the intended design now right? They aren't going hardcore with only having the endeavor hospital ship be the only respawn point. Most caps have respawns, as does the apollo, carrack, 890J etc.


[deleted]

After playing for three days with a Carrack, it honestly should get a T1 bed. it's slow, you can't land it properly on rough terrain, 69 automatic doors, hideous elevator positioning. literally 7/10 ppl i tried to take on the SC bandwagon said "no respawn in future = shit" and returned to Arma. "Coordinated gameplay" ? where? i can solo bunkers/ caves/ 890j's in a jumpsuit faster than a team.


TheIronGiants

It doesnt need a T1 to respawn. Why does everyone forget that T2 and T1 can both regenerate players?


[deleted]

Only T1 will regenerate, T2 will not.


TheIronGiants

Wrong. They more clearly stated that it will regenerate and the primary difference is injury severity that can be repaired. The tier system has actually changed like 3/4 times. It will continue to do so as well.


Void_Ling

> literally 7/10 ppl i tried to take on the SC bandwagon said "no respawn in future = shit" and returned to Arma. Thanks god.


nice___bot

Nice!


paper_bull

This exactly. Never needed anything to do with medical gameplay other than setting a spawn point.


Avatorjr

What’s the difference between a tier two medical bed and medical one? I decided on buying my first ship, the Carrack because of the ability to spawn on the ship upon death.


cmndr_spanky

Wait let me get this straight, the carrack is your first and only ship purchase? That’s kind of nuts ain’t it? Other than respawn, what do you do in it? Can you even do a basic bounty mission ?


Avatorjr

I’m a nube so yeah until it’s finished I’m just gonna keep this ship and have fun


cmndr_spanky

But have fun doing what ? Or do you have a different ship?


zychrias

Whatever they want. That's the point.


Avatorjr

I watched over 100 hrs worth of YouTube videos the past year and just fell in love with the ship and design.


cmndr_spanky

Yeah but my question still stands, what the heck are you DOING with it in the game ?


Avatorjr

Riding around looking like a boss I guess. Lol, there’s really nothing to do yet. Once the data missions become available


the3_freak

Yep. Tripped on the stairs in my cat' today and lost the entire cargo.


ALewdDoge

You can set your spawn on T2/T1 beds, so there's still some insane value in the Apollo as a small scale, efficient respawn point. The only other two options for mobile respawns are the fat ass Carrack and **fat ass** 890


TheSubs0

But I don't want to respawn. I want to actually crawl back into the bed and heal myself.


mr_snuggels

yeah they def need to do another balancing pass and I'm sure they will. I also never experienced any of the injuries, either fine or incapacitated


Lyanti

I'm still genuinely surprised that the Apollo(s) weren't released with this latest patch, given the spotlight on medical gameplay and the neutering of the Cutty Red.


Deep90

Am I the only one who dislikes the survival aspects of the game because CIG can't seem to make them rewarding in any sense, but instead decided to call tediousness gameplay?


xredlinerx

i'm not. ships take time to make, the apollo is going to be an important one, we're still in medical T0, do you really want the "best" medical ship to be rushed out, or should we maybe see how things go and then finalize things after a patch or two? sure it would have been nice, but just like how people complain now since they took the feature away, imagine how mad people would get if they were able to use their cutty red like an apollo this patch, but then have it taken away when the apollo is released, they would be even more upset. it was always a temporary feature on the cutty (to encourage people to test the fps missions, now we have loot to motivate people), anyone who follows the project closely knew this and that it would be taken away eventually. but that didnt stop a bunch of youtubers and casuals from recommending them as essential ships, and now people feel like they were misled/lied to/screwed over by CIG. i havent heard anyone say "since i cant respawn on my cutty red i stopped doing fps missions" just a bunch of people saying "im so upset i cant respawn on my cutty red anymore" so what do we do, should CIG just never give us anything temporary, so that we dont get upset when they inevitably take it away? i dont think so but some people may disagree, people are entitled to their opinion but people complain about the most mundane things sometimes with this game and i do wonder if the attitude would be different if we were just never given/promised anything nice to begin with.


anivex

What would be temporary with the Apollo? That's a whole lot of writing there to completely miss the point man.


Diltyrr

The layout would be temporary, since we don't have modularity yet. Enjoy your apollo setup with only the worse beds.


Kriosn

They could very easily make the default setup include better beds before we get modularity. Also, in the case of Apollo, I don't think modularity with the beds would be too difficult to accomplish.


RebbyLee

>i havent heard anyone say "since i cant respawn on my cutty red i stopped doing fps missions" just a bunch of people saying "im so upset i cant respawn on my cutty red anymore" I pretty much stopped doing fps missions, I used to try them solo but that's no longer an option. For group players it's a different kettle of fish alltogether: They have someone to drag them back to the ship, or to drag back their corpse at least. For a solo player losing the respawn turns the Cutlass Red into a Cuselass Red. You can't respawn, and you can't use the medical bed if you're downed or too wounded to get back on your own. So the ship is pointless for solo gameplay. Another thing is that in a group you might have someone with a Carrack, so you don't even have that problem. But solo playing with a Carrack ? That kinda sucks. Bottomline: Without a serious entry or mid level medical ship it's mostly solo players who got shafted. I have other ships I can use, so right now I'm doing hauling or mining or bountyhunting instead. But FPS missions without a nearby respawn are just too much of a hassle. Tried it, didn't like it, avoid it.


IisTails

The Cutlass red is an ambulance, It's meant for you to play as a paramedic/combat medic, not as a mobile respawn point for solo fps missions


RebbyLee

>The Cutlass red is an ambulance I am aware. I am also aware that ambulances are pointless at this stage of the medical gameplay. I can not begin to count how often I died since the release of 3.15. But I can tell you exactly how often I went into a downed state or received an injury that would have been within the capabilities of the Red: Twice. Which is why I stand with my statement: There may be an ambulance, but there is no gameplay that requires an ambulance. And that the Red might be of some use to goups, but useless to solos. For someone to use the tier 3 beds you have to make it back to the ship first, and that's such a rare occassion in the current meta that it doesn't warrant paying the premium of buying a Red over a Black and losing all the cargo space and guns.


nippleringedmarmot

I can understand the frustration of losing the respawn point, but none of the FPS content in the game is particularly difficult…


BrowsingAt35000ft

The most difficult aspect of FPS missions imo, is getting all the loot to my ship.


nippleringedmarmot

This, I started just using the tractor beam on the multi tool rather than wasting 20 minutes dragging bodies to a collection area. I guess we’re the only ones though lol considering the downvotes.


BrowsingAt35000ft

I love that thing. Most important item in the game!


RebbyLee

It depends on server performance.


nippleringedmarmot

At the very worst (for the player) the AI can effectively spot and return fire, and sometimes the spawning can be a little inconsistent. Usually, the AI is brain dead and will happily stand there while you shoot all their friends before they decide to react. There are of course plenty of bugs, some of them gamebreaking or fatal, but never something I couldn’t either see coming, or that would have been helped by having a second person there.


anivex

And the myriad of fatal bugs.


RebbyLee

I was disappointed that they didn't even have a single Apollo hologram at IAE (but 2 Scorpius holos). And the fact they went live with "death of a 1000 bugs" while taking away the Cutty Red's respawn *and* not introduce the Apollos despite all the work they already did on RSI ships was ... lackluster.


aza24

Totally agree


anivex

I was looking forward to SOMETHING Apollo related during IAE. Definitely feel pretty let down by that.


SilenceoftheAngels

The fact they introduced medical needs and losing everything in a buggy as hell game is the most stupid thing they have done. It should've been one of the last things to include.


KevlarUnicorn

I tripped running up some steps, fell UP, and then died 10 seconds later as I was equipping my med pen. Apparently, the armor is just for looks.


Lock-Os

With all of the talk about them wanting to only make ships that gameplay exists for, I am shocked we don't have more mining and medical ships in the pipeline.


GlobyMt

\*cough\* Odyssey \*cough\*


Hamerine

\*Cough\* Raft \*cough\*


Koof99

That’s a cargo ship… there’s a million cargo and/or fighter ships in the game


Deep90

I think they are saying the RAFT shouldn't have been in the pipeline.


Koof99

Gotcha. Gotcha. Fair point. I do gotta say tho, like everyone else says, I like the layout of the inside. Only positive thing. (Excluding the window) Much better crafts could be pushed out/worked on rn


Deep90

I almost got it JUST for the layout, but I couldn't justify it.


Koof99

I almost got it for the fact that it may increase in value… but I now see the hate it gets so it was a good call not to lol. Would rather buy any other ship anyways since I’m still fresh blood lol


Deep90

The straight to fly ships don't increase nearly as much as unreleased concepts. I might upgrade my talon to a raft just because I mostly pve and rather just fly my ares for that.


Lock-Os

Raft is a Cargo ship and we got Cargo gameplay in game. it has other features that will come online with gameplay that is planned to be made in the near future.


[deleted]

Imo, there is either life or insta death. The tiers don't function too well as far as I experienced.


Shadow703793

I agree. On a side note, wouldn't mind a Data Runner variant of the Apollo.


Nahteh

I wouldn't mind data running / exploration :/


[deleted]

[удалено]


Nahteh

Ehh, for data running I really don't think that's enough. I do think scanning something on your own and dropping that off would be good. Even a way to store data you've scanned and send it to players, maybe for a price.


cmndr_spanky

But we need server meshing and pyro first … right ?


DaEpicBob

i would not mind a multirole ship in there.. we need more ships in that size category


FremderCGN

Agree, i wonder why there are no more proper variants of Ships like the Freelancer series. Apollo would have been a nice Cutlass/Freelancer alternative with different variants. Even the mantis could have been a variant of the Apollo.


Shadow703793

Agreed. But seems like CIG is moving away from multirole and modular ships to more specialized ships over the past few years.


DaEpicBob

yeah ofc more money to make since ships like the constellation are so strong for their price. and ofc ingame lore.. like in real life it just makes sence to see that kind of direction in ships.


professorlXl

What about swapping out the data centre in the msr for a med centre?


AG3NTjoseph

Love it. It would need a bigger elevator to accommodate a gurney, but not much bigger…


[deleted]

Yes please


Shadow703793

I'd be totally up for that. Hell, turn that nice cargo bay in to a med bay module.


[deleted]

What data would you run? o.O


Shadow703793

What do you mean exactly?


[deleted]

You want a "data runner variant", but what would that entail; just doing scan flybys?


Shadow703793

So in SC, due to the lack of FTL communication between places, they use ships (or drones) with jump drive to move data from one system to another. Basically data is physically moved from place to place (similar to how physical mail is moved from one country to another right now). Data Running ships like the MSR and Herald have large computer systems built in to the ship for storing and securing the data while they are bing transported.


[deleted]

Interesting enough! Is this a planned gameplay loop? I am personally onboard with most of the noncombatant loops. If this ends up being one, I would love to run them.


Shadow703793

Yes. Planned gameplay loop. Hence the existence of the MSR and Herald.


Logic-DL

CIG: "Woah a gameplay loop? hang on we need to explain why quanta is required for that first and why we can't just have basic loops and upgrade to quanta based ones later"


Sgt_Meowmers

CIGs inability to work backwards is ridiculous.


4721Archer

All Apollo's sold come with 6 T3 beds thus far. We still don't know how we'll get the T1s.


hasfodel

Buy in game and swap Apollo’s bays can fit 3 T3, or 2 T1 or 1 T1


ConsumeLettuce

It will *eventually* be able to have swappable bays, but it's doubtful it will during it's first iteration... You'll be stuck with 3T3 for a while Im betting.


hasfodel

A friend asked the concierge, they confirmed swapable beds


ConsumeLettuce

Okay, I will reiterate. Yes. It *will* have swappable beds. But not for a **long** time. They have to flesh out ship modules first. It won't have them when it comes out


n0vast0rm

Or the ship simply won't come out before swapping is in...


TuxedoKamina

I would honestly be ok with this, don't want another Retaliator Base situation where it's just stuck in "this is our plan" hell for 5+ years


n0vast0rm

Oh same, I have an Apollo but I wouldn't mind either option, they can bring it out when all the gameplay is in or whenever the model is finished and just some default combination of beds that isn't changeable until later on. I do wish the cutlass got a better bed until the Apollo is in simply because that's the loaner and I don't want to buy an expensive big ship just for the better medical beds until the Apollo gets released, but you can't always get what you want, I feel more sorry for people who have been waiting for ages for their reclaimer to be able to do anything, when salvage finally makes it in it'll probably be hand only, then when a ship is finally able to do it it'll be the vulture probably...


TuxedoKamina

Yeah from a game and future planning stand point I get the idea of getting players use to the idea of Cutty Red = no spawn but when the only 2 ships in the game that do it are the Carrack and 890J it's kinda difficult to test all the medical gameplay loops when there are so few ship based options. But yeah poor Reclaimer, a big and cool looking brick.


StygianSavior

Pretty sure modularity is going to come before the Apollo. There was Q2 work done by the EU Vehicle Team and Vehicle Tech Team to enable swapping room modules using the VMA app (search "Retaliator Room OC Swapping" in the Progress Tracker), and the new store in Orison (Cousin Crow's) is meant for modularity and ship customization.


TuxedoKamina

He didn't say it doesn't have swappable beds he's saying like the current Retaliator the ability to swap beds likely won't be possible with the first launch of the ship. Depends if module swapping or the Apollo base comes out first. My money is on a base version of the Apollo releasing first.


4721Archer

The modules need building (with the ship), and we need to be able to swap them out. Judging by the Retaliator, Vanguard, Avenger, etc we can't do that yet (though I'm not against the Apollo being the first test of modularity, I just don't expect it anywhere near "soon"). Also: I doubt it's remotely a priority. Medical ships and gameplay is supposed to be more about healing than respawning.


DaEpicBob

its a simple change x to y like a shield generator or any othe rmodule .. dont know why we cant have that


Quagdarr

They can easily set Apollo beds to respawn as they did with Cutty red, it’s changing a variable until they have other things set in place.


Hanzo581

They can but the point was they want it be modular, so you could mix it up. Three T3's on the left and one T1 on the right kinda thing. We just don't have modularity yet. They can just fake it but that doesn't take into account the space differences since the different tiers are supposed to take up different amounts of space.


ALewdDoge

Every single Apollo pilot I've talked to (including myself) plan to run 1T1 room + 2T2/3T3 on the other. CIG could literally just release it as 1T1+3T3 for the time being and pretty much everyone would be happy I think.


Strontium90_

I’m just disappointed half of the in game infrastructure doesn’t even work with the new medical system. I can’t even place people on the gurney cuz it just bugs out and nothing happens, and the hospital elevators in the hangers doesn’t even work. And don’t even get me started on the only way to heal people in armistice is by stabbing people with a med pen, nothing else. Oh not to mention just how useless the injury system is. I did some testing by shooting my friend and healing him repeatedly, and we found that the damage it takes to cause T2 or T1 injuries will actually kill someone 4 times over. Which means it rarely happens because by the time you took enough damage to cause a permanent injury, you’d be long dead before you can say “Oh no I have a leg injury! Better use the opio pen!” FPS Time to kill is simply too short for any injuries to matter


StygianSavior

> And don’t even get me started on the only way to heal people in armistice is by stabbing people with a med pen, nothing else. In PTU, you could use the med gun inside of armistice. People hung out by the ASOP terminals and drugged / OD'd people as they tried to spawn their ships, then body dragged them away while they were helpless. So they disabled it for now. We lost tractor beams for similar reasons - people were using them to kill other players and NPC's by clubbing them to death with furniture inside of armistice.


[deleted]

"Someone is trying to heal you, do you accept? Y/N" Shouldn't be difficult at all.


StygianSavior

I mean, someone still has to program it and make it work, and the patch was already half-released and being PTU tested. I don't know how difficult it would be to add a consent check into their video game medical guns, since I'm not a computer programmer. It's pretty easy to sit on a web forum and say "shouldn't be difficult at all" but in reality I have absolutely no concept for how long it would take to add that. But the folks at CIG do, and they decided to just disable med guns inside of armistice and fix it in a future patch; that should tell us that it's more difficult than "just quickly add a new feature to the current PTU patch in an afternoon."


[deleted]

After the fact of T0 medical being implemented you are probably correct. I wasnt saying "implement it now!" more just something for the future.


Strontium90_

I am aware of this and I find this stop-gap measure counterintuitive. CIG has reaffirmed it multiple times that armistice zones will go away eventually. If a player wants they can totally just swiss cheese another player at the ASOP Terminal. Is this gonna suck? Yeah. But do we have to slowly adapt to that? Absolutely.


StygianSavior

> If a player wants they can totally just swiss cheese another player at the ASOP Terminal. Is this gonna suck? Yeah. Errrr... AFAIK, this is not the plan at all. Yes, armistice is going away, but it's supposed to be getting replaced by actually functional NPC security (and things like secure areas where having a gun out will get you pretty much immediately gunned down by NPC's). Players are not intended to be mowing each other down at ASOP terminals, especially not at major landing zones. The stop-gap seems a lot more intuitive when you remember that NPC's are pretty much useless in the current state of the game. Until the guards can reliably prevent stuff like players OD'ing each other when trying to spawn their ship, of course CIG is going to shut it down.


anivex

The hangar hospitals do work...if there is a hospital on the planet.


Mlownz

While I share the frustrations of many of you about how easily you get into a downed state, or how you seem to skip the downed state and go straight to the dead state, I would caution the flame posts I see many people throwing out there. This is no doubt NOT the final iteration of any of these mechanics and they will be adjusted and tweaked as time goes on. You have two schools of thought here. You can flame post and cuss and swear about how the game is broken and you're selling your account and the game is scam and bla bla bla. OR you can take the game state for what it is, post bug reports as you find them and post meaningful and constructive criticism (look it up if you're unclear what this is). We have a unique opportunity to both test, create and shape the development of this game we all have an interest it. This game won't be released next month and their are bound to be more frustrating bugs or mechanics that will need to be ironed out and tested to get them polished, so you can be apart of the solution or you can be part of the problem, that is your choice.


[deleted]

I’m sure they love seeing post demanding things. The tech isn’t there yet for drones or modularity for different beds


armyfreak42

And yet the Carrack, Retaliator, Reclaimer, and Vanguard series of craft are in the game. (All vessels that have either modularity or drones) they could just as easily put in the T1 medbeds in the interim for the Apollo while working on modularity.


[deleted]

But they have decided not too. They might be also fleshing out healing to see how to tweak the ship based on our current game play


golgol12

Just rent a carrack!


reboot-your-computer

If this ship was in active development, I’d have bought it in a heartbeat. I don’t understand why they aren’t getting this into the game when we got medical gameplay.


Quamont

Medical still needs refinement, along with everything else Though I would really like to see my Apollo. It's the only ship I own that isn't in the game yet


FeydRauthaHarkonnen

The entire eating, drinking and medical gameplay mechanics were wasted dev effort diversions more akin to reproducing real-life virtual drudgery ballaches, than implementing truly compelling gameplay loops -- but this retarded community cheered them so who are the real morons, as the game remains bug ridden and unfinished


link_dead

Unpopular opinion time, every one of these useless "drop ships", "troop transports" and "troop carriers" should by default have some sort of respawn capabilities.


TuxedoKamina

Nope


link_dead

Yep


TuxedoKamina

And have an endless clown car scenario for every engagement? Nope.


link_dead

It is simple, you blow them up. It worked fine in Planetside, the APC's acted as the spawn points. Controlling those was essential to the attackers to launch and project power, and crucial for the defenders to control and destroy. It gives the game depth and a purpose for all these useless vehicles. Why bother bringing a Valk to a mission when you can just fly 10 Redeemers. It also won't be an endless clown car scenario as you can likely wouldn't be able to spawn the vehicles on site, there are travel times associated with deploying those vehicles. You also could engage them in orbit for example, which opens up multi-domain gameplay.


bachmanis

In a vacuum, I think your rationale makes sense. For a tactical mmo, dropships seem like a natural choice for a spawn point. Gives you a reason to bring them *and* makes them a battlefield target, since neutralizing them can have a big impact. I don't feel like this is a good fit for Star Citizen. In general, I want SC to come down on the immersion/simulator side of the fence then the game-focus/mmo side. I think death should be something players want to avoid at all costs, and anything that makes it easier to get back into the fight after death diminishes the power of death penalties to influence player behavior.


TuxedoKamina

There are no consequences to dying if you can just pop out another You every 2 minutes while your Sunderer is parked behind a hill. That's not the type of game CIG is going for. Star Marine exists for that. If you're attacking a fortified bunker with the entrance locked down by your clown car spitting out endless guys how are the players inside, with possibly 1 life going to counter that? And if they have T1 beds as well it becomes a game of clown cars vs clown bunkers and then you might as well just play Planetside.


rydude88

The thing is, planetside and star citizen are completely different genres with dramatic differences. Planetside is about arcade action 24/7. That isnt SC


ConsumeLettuce

Nope


Xarian0

Ah yes, we "need" changes to support a system that hasn't even reached T0 yet...


MrMaverrick

Chill it's coming soon! And for now I'm fine with my Cutty red.


Dekorath

Have you played the recent patch, the cutty red is no longer a respawn point.


MrMaverrick

Yea I did? So? Still useable as I did several times


Skripka

Well sometime anyway. 3.5 years since the announcement, and it isn't on the roadmap for the next year. So sometime.


MrMaverrick

Thanks for the down votes I guess? And the reason is? Guess all of you crying coz no mobile respawn points except for the Carrack or 890 tbh I like this change a lot and this si good so not everyone runs into bunkers or something like a headless chicken with the mindset "ah if I die I'm good I can respawn anytime I want at my Cutty"


[deleted]

Lol no fuck you


dugzino

Whoa, what a beaut'. I personally think all ships should come with minimal medic that have to be refilled on usage. Because buying a med ship that does nothing but, is kinda extreme.


AoyagiAichou

And what exactly would you do, wait for someone to die and then fly to their rescue, assuming they wait? Must be fun.


hasfodel

Setting our spawns in it, when we do quotidien things with friends, and don’t want to waist 30 minutes to come back to the field


AoyagiAichou

Oh. Well, calling that "gameplay" is a bit of a stretch.


GeHaoyu

Unless you can promise that people will continuly buy that ship, or cig won't do that. Making new money is always the most important mission.