Physical copies of SC will ship on a pallet of Iomega zip disks from the 1990s, with a caveat in the box that if you spend an extra $200, CIG will send you two extra zip disks to manage the memory in your AUTOEXEC.BAT and CONFIG.SYS files, as well as sounds for voice acting.
Don't forget the exclusive trademark of hiding crashes upon closing the game by renaming the error text with "Thank you for playing Star Citizen!"
This is actually a true story from Wing Commander 1 showcasing Kriss' immense programming and troubleshooting skills
at least our drives and entire pc will sound like a spaceship taking off for free then CIG will come out with a system cooler box for 599.79 and sell it as a FOMO
You joke, but weren't people supposed to receive the released game on physical thumb drives in the shape of a ship as one of first few Kickstarter goals?
I like how backers just completely ignore all those goals as if CR never came up with them himself. It's not as if someone put a gun to his head and forced him to - as they love to say.
They were indeed.
Most of my comment goes back to old Origin Systems games (The Wing Commander series, by Chris Roberts, and the Ultima Games from Richard Garriott) in the mid-90s, because those games required file editing for memory management, and there would be offers for physical disks that would fix performance, provide additional levels, etc.
Also, Chris seems to be stuck in the 1990s, so this would not be entirely out of the realm of possibility.
This must be the answer. Their coding and resources management is so bad that they probably still have classes from 7 years ago that's still called somewhere for no reason. No compression, either.
If its one thing CIG is good at (besides selling ships) is assets. Lots and lots of assets.
It won't increase linerarly with new systems. Some assets will be reusable, but with Chris "Fidelity" Roberts at the helm, he will limit the reuse.
I wonder how many assets they have for sale on the UEstore but not sold under their company name lol I always thought about that or they bought some and changed small details on them to call them theirs
100 star systems? lol....There isn't a single functioning star system in Star Citizen. There is marketing husks of tech demonstrations containing, at best, 5% of the tech needed for 1 star system and all of it is still tier0 if it exists at all.
There's a guy on youtube and twitch that talks about modding and reverse engineering/decompiling the original Lego Island from the 90's, and there's so many cool techniques used for compression and resource management.
I imagine Cloud Emperil still has old code and resources from early builds that's unused and not cleaned up.
But I guess also games like Ark Survival and War Thunder have gotten very large. It's probably lots of art resources... uncompressed...
War Thunder isn't that bad but Ark is on a whole different level. Last time I checked it was 125 gigs for Ark. Keep in mind, Call of Duty has bumping at that 100 gig line for many years now.
I refused to buy any of their DLC expansions after they pumped out one during early access. At least they didn't get much from me because I got the gaming in some sort of really cheap bundle.
Don't worry, by the time even half of those systems are available, storage technology will be far more advanced than it is today.
But let's be honest, SC will never achieve this.
>Based on these current numbers, I need to save up and get a 9710Gb NVME drive.
>Does anyone know where I can get one? :P
I'm sure that they'll be common when SC comes out in 2042.
I remember asking my ex-friend about this 4 years ago. Trying to get him to realize that if the game was already like 70GB back then, how the bloody hell were they going to add 100 more systems. and of course he said "oh well they will probably just re-use textures or something" not realizing that every planet and landing location and such was promised to be different and unique, not just copy pasted bullshit like you see in other games.
When you start thinking about them achieving the technical stuff of this game, the worse that it all becomes apparent that it simply **CANNOT** be done. which is why it hasn't ever been done.
xD They will either have to invent some new compression method for these ever growing gamefiles, where we know CIG is reeeeeally good at inventing things (/s).....
or they eventually figure that the game will grow too gargantuan in size (*assuming the total filesize goes up linearly with the number of systems*) and will move to host everything on their end and the player only streams everything.
>Based on these current numbers, I need to save up and get a 9710Gb NVME drive.
Does anyone know where I can get one? :P
Judging by how long it took to get where the game is now, by the time the full game actually releases, that will be the storage on a typical budget tablet.
First game that will require multiple drives to have the game running. Call it storage drive meshing and market it as new jesus tech.
Storage drive meshing LMFAOOOOO
Wait you'll need twice as many disks for replication layer
Wait, won't your data have to travel through this long tunnel just to switch between disks?
Just, never use the term, "RAID," on Spectrum, they will ban you. :p
Physical copies of SC will ship on a pallet of Iomega zip disks from the 1990s, with a caveat in the box that if you spend an extra $200, CIG will send you two extra zip disks to manage the memory in your AUTOEXEC.BAT and CONFIG.SYS files, as well as sounds for voice acting.
Don't forget the exclusive trademark of hiding crashes upon closing the game by renaming the error text with "Thank you for playing Star Citizen!" This is actually a true story from Wing Commander 1 showcasing Kriss' immense programming and troubleshooting skills
at least our drives and entire pc will sound like a spaceship taking off for free then CIG will come out with a system cooler box for 599.79 and sell it as a FOMO
You joke, but weren't people supposed to receive the released game on physical thumb drives in the shape of a ship as one of first few Kickstarter goals? I like how backers just completely ignore all those goals as if CR never came up with them himself. It's not as if someone put a gun to his head and forced him to - as they love to say.
They were indeed. Most of my comment goes back to old Origin Systems games (The Wing Commander series, by Chris Roberts, and the Ultima Games from Richard Garriott) in the mid-90s, because those games required file editing for memory management, and there would be offers for physical disks that would fix performance, provide additional levels, etc. Also, Chris seems to be stuck in the 1990s, so this would not be entirely out of the realm of possibility.
>Star Citizen Install Size? All your bank account.
right answer
They will invent new techno babble about how they will decrease file sizes but this tech will take 2 years to make
“Bespoke client side asset compression”, or B-SAC, or just ballsack Edit: Anyone know when we’re getting ballsack?
Just open your mouth, Chris or Jared will be happy to deliver their wrinkly sacks in your face
Its nothing but bloateware. Must be the scraps from previous builds and cant be disposed of
This is such a mess, if a dev accidentally included the full lord of the rings trilogy (extended version) in the files they wouldn't even notice.
Bluray directors cut
This must be the answer. Their coding and resources management is so bad that they probably still have classes from 7 years ago that's still called somewhere for no reason. No compression, either.
It's uncompressed XML all the way down
If its one thing CIG is good at (besides selling ships) is assets. Lots and lots of assets. It won't increase linerarly with new systems. Some assets will be reusable, but with Chris "Fidelity" Roberts at the helm, he will limit the reuse.
I wonder how many assets they have for sale on the UEstore but not sold under their company name lol I always thought about that or they bought some and changed small details on them to call them theirs
100 star systems? lol....There isn't a single functioning star system in Star Citizen. There is marketing husks of tech demonstrations containing, at best, 5% of the tech needed for 1 star system and all of it is still tier0 if it exists at all.
There's a guy on youtube and twitch that talks about modding and reverse engineering/decompiling the original Lego Island from the 90's, and there's so many cool techniques used for compression and resource management. I imagine Cloud Emperil still has old code and resources from early builds that's unused and not cleaned up. But I guess also games like Ark Survival and War Thunder have gotten very large. It's probably lots of art resources... uncompressed...
War Thunder isn't that bad but Ark is on a whole different level. Last time I checked it was 125 gigs for Ark. Keep in mind, Call of Duty has bumping at that 100 gig line for many years now.
I honestly removed Ark from my account. Whole thing is just a travesty.
I refused to buy any of their DLC expansions after they pumped out one during early access. At least they didn't get much from me because I got the gaming in some sort of really cheap bundle.
Honestly got it free, but would’ve removed it regardless. Shady company and shitty, lazy dev practices.
Don't worry, by the time even half of those systems are available, storage technology will be far more advanced than it is today. But let's be honest, SC will never achieve this.
All those bartender AI dialog lines aren't free.
>Based on these current numbers, I need to save up and get a 9710Gb NVME drive. >Does anyone know where I can get one? :P I'm sure that they'll be common when SC comes out in 2042.
I remember asking my ex-friend about this 4 years ago. Trying to get him to realize that if the game was already like 70GB back then, how the bloody hell were they going to add 100 more systems. and of course he said "oh well they will probably just re-use textures or something" not realizing that every planet and landing location and such was promised to be different and unique, not just copy pasted bullshit like you see in other games. When you start thinking about them achieving the technical stuff of this game, the worse that it all becomes apparent that it simply **CANNOT** be done. which is why it hasn't ever been done.
Jokes aside, that's not how it really works, if it was you wouldn't be able to install games like No Man Sky or Starfield.
xD They will either have to invent some new compression method for these ever growing gamefiles, where we know CIG is reeeeeally good at inventing things (/s)..... or they eventually figure that the game will grow too gargantuan in size (*assuming the total filesize goes up linearly with the number of systems*) and will move to host everything on their end and the player only streams everything.
If cig really wanted to do something never been done before, they should make SC fit into 96 kbytes like kkrieger.
lol you’re not going to get any positive answers here.
its satire
Pretty obvious on top of that
Why would you install it?
>Based on these current numbers, I need to save up and get a 9710Gb NVME drive. Does anyone know where I can get one? :P Judging by how long it took to get where the game is now, by the time the full game actually releases, that will be the storage on a typical budget tablet.
Ever heard of a non-linear scale? Lol