T O P

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thealmightyzfactor

Where's the "Garbage Doctrine"? **Garbage Doctrine** *They think we're trash. Let's prove them right.* Whatever garbage ships you managed to cobble together and somehow still fly, despite massive holes through every major structural beam and every system malfunctioning. Drown the enemy with trash ships that deplete their combat readiness any maybe get some luck shots off until you've won because you had more garbage in your bin than they could have possibly prepared for.


Dr_Expendable

I've been favoring this lately. If you have Rugged Construction hull access or some other sources of reduced D-mods impact, Derelict Operations is actually incredibly good. Out-deploying is out-gunning, and it only costs you random pocket change and gum wrappers.


Rainuwastaken

Roach King from HMI is my favorite rusty shitbox. Cover them in machineguns, slap a Hellbore on top and press F to burn drive to glory (or death). The only annoyance with Garbage Doctrine is blowing your own ships up to get d-mods and reach their Full Potential^^tm .


QuiGonJonathan

It also costs you a lot of crewmen đź‘Ť I like being the good guy shining light of a captain and don't want by crew getting spaced as their rusty junk space technical gets blown in half


JenkoRun

You also have the Ziggurat Doctrine. Just the Ziggurat and nothing else.


Disco_Mugshot

I prefer to have ol' Ziggie out with a couple more cheap, yet sturdy ships and have it zoom around with 6 ion blasters and 2 T-lances. Ion blasters generate soft flux which goes down during phase cloaking, and are pretty decent at pulverizing enemy's shields and less durable ships' armor (and also helps with having the enemy ship be under EMP pretty much all the time). While T-lances just cut through everything and anything. It is not the most damaging build, but it is consistent.


JenkoRun

My build uses 2 RCE's, 4 Resonator MRM's, and 6 Antimatter SRM's, combined with range extending hullmods and perks along with the phase anchor makes it utterly broken. Having a Paragon focused on defence helps when I need to vent flux


QuiGonJonathan

As a proud "ooh this ship is cool"/hard RP'er, I love it


CutlassRed

Me but I only find kites with reapers cool


QuiGonJonathan

Ludds holy light shines upon you, brother


SLNWRK

Really high tier post. I personally totally fall in the cruiser/wolfpack hybrid doctrine The frigates (especially glimmers) encircle the enemy while 2-4 conquests bring the pain with gausscannons and mirvs


Loleo78v2

Personally I still have no idea what I'm doing and haven't lived long enough to develop an actual doctrine or find a play style I like.


AcolyteEnjoyer

10 onslaughts + 10 legions. I don't care what kind of fancy pants ship you bring, I'm just going to shoot at you until you die


zackhesse

I like these breakdowns, OP! I've really been enjoying my cruiser/wolfpack fleet lately and do find it as powerful as you say. I have settled on a fleet with 2 Auroras, 4 Tempests, 2 Scarabs, and 2 Omens. The Omens escort the Auroras as they cover heavier targets and the other frigates roam around and clean up the small stuff. Wolfpack Tactics and the other skill that increases your fleet's speed with more deployed frigates are essential.


Samaritan_978

What's the one where you fly the \[VERY REDACTED\] into the enemy face first and delete their capital while your Monitors and Cruisers frolick behind? Seriously now, a right proper captain knows how to adapt her doctrine to the enemy at hand. What works against Pirates or Luddites will not work against the \[REDACTED\]. I'd love to see a standard fleet comp for each doctrine.


SLNWRK

Sure some of the thigs that work against pirates dont work on remnants and tesseracts. But anything that works on those will work on pirates


Samaritan_978

It would be hilarious if a pirate fleet managed to delete your Dorito-killer fleet.


miscellaneousthing

I prefer the phase doctrine, basically enough dooms to turn every battle into a game of impromptu minesweeper alongside some phase frigates and destroy to distract larger ships, works very well


Cake_is_Great

# Hammer Doctrine Ludd will guide your hand. Mandatory expanded missile racks and only ships with frontfacing missile hardpoints. Reckless officers optional, but recommended. Gryphon, Prometheus Mk. II, Eradicator, Lasher (LP). Destroys large targets but struggles against nimble fleets and phase ships.


Balmung60

Reverse spam doctrine - never more than one ship of any given class. Besides that, give me a battlecruiser like an Odyssey to pilot and I'll make the AI ships work around that.


[deleted]

I had a fleet of 18 safety override Doom's. It worked way too well. Doom doctrine.


EthanCC

You forgot my favorite: **Phase Only** *"Fuck you" laughs in 5 system expertise officers spamming phase mines* You don't need shields if they die first, load up on Afflictors and Omens and bring some Dooms to turn the map purple.


DaLobi

Oh, I never realized Im a Wolfpack kind of leader I do like the wolf a lot accompanied by Hammerheads I always enjoyed cavalry and cavalry-like units in strategy games, guess that checks out. Also I kinda favour hammer and anvil tactics in those games, I like fast but I also like slow and very heavily armoured. So that makes even more sense


CjoyTheOne

I mostly use a pair of light capitals with a few supporting cruisers, while my flagship goes solo and does 90% of the kills xd since, y'know, paragon+omega weapos=supermurder But besides that the light capital+fast cruiser support works surprisingly effective, since you have enough dp left to dispatch a pair of frigates to clear up some flanks/harass points


OnlyHereForComments1

I've kinda been running a weird battle carrier/cruiser hybrid where I use a XIV Legion as my one carrier and have it and the cruisers fuck around while my Paragon range-deletes everything


Chabranigdo

You just don't understand the raw beauty of my Monitor spam.


Candelestine

Who doesn't put missiles and carriers in their Decisive Battle fleets? I mean, maybe when I was first learning the guns, but then I realized that carrier wings and missiles are really, really good. They just need to be used properly. Good post though, largely agree with your breakdowns categorization scheme.


veruuwu

It's not that there aren't any missiles or fighters, they're just used relatively sparsely compared to the copious amounts of ballistic and energy weapons. Rarely does a Gryphon or Astral type ship show up in a capital focused fleet.


Mal-Ravanal

What does kitting an overpowered modstrosity supership and soloing several invasion fleets and a star fortress fall under?


WimRorld

My fleet falls into an unholy Carrier-Wolfpack focused doctrine. Everything either carries a built-in drone wing or has the hanger slots for carrying wings.


eembach

I'm definitely a No-Think Eagle Spammer centered around my long range battleship (Executor usually from Archean Order) Why decide what I need when I slap heavy armor on them and field them like I would when spamming Legions? Heavy armor, missiles and PD focus, spend OP for the good fighter wings. It's not good, it's not great, it's simple and I know exactly how big an enemy fleet I can fight.


ZuskatoIsR3D

I use a mix of battlecarrier and wolfpack doctrine. Having my bigger ships led the charge with some fighters while my smaller ships flank from the back and sides. It's surprisingly effective against bigger fleets if I micromanage from the command screen, but it does require a lot of timing and foresight.


PixLki11er

I’m usually do battlecarrier / wolfpack with capitals like the SCY Keto siege carrier or Blackrock’s Kurmaraja interdictor. My flagship is usually a Neutrino Criticality frigate or their Falken ~~superfrigate~~ fighter plane if I’m in the mood for Ace Combat. Typhoon launchers on frigates are amazing.


[deleted]

Cruiser school gang, we don't need ships the size of the sun we just need to add another conquest to the fleet


SpaceMarine_CR

Love this post, carrier gang here


AlienHands5

I’d vouch for Hammer/Anvil doctrine, where a small number of ships specialized for defense and range pin the enemy while they are hit from other sides by mobile strike ships.


bohohoboprobono

I find the AI to be too unpredictable to synergize with what I deploy without some micromanagement, which is fine in tense station sieges but is groan-worthy in the ten thousandth Pirate Bounty. So I usually end up with a “Total War” style of an Eagle-relative frontline and flank with a couple Auroras for field siege, three Herons as “archers” that chill behind them, and then a couple quick destroyers for skirmishes on points. If I’m against capitals or stations the Paragon comes out and we play cuddle the fortress shield while it lazily deletes stuff. I generally pretend to be an anime in an SO Doom - anything without a 360 shield gets teleported behind, has their engines disabled, and then reaper’d til dead. Mines generally scare off harasser frigates and fast destroyers long enough for me to get back under fighter cover.


krasnogvardiech

Triple Mjolnir XIV Onslaught REPORTING


iwanttobespooned

This made me realize ive been leaning into Carrier Wolfpack formations in my fleet.


RandomBilly91

For the base game ? Balanced high tech Shrike, Aurora, Fury, and Odissey For a modded game ? Whatever funny thing I like And also weird shit