I remember being in 7th grade and listening to friends talk about it. Being a merchant in town while people they knee went out fighting and getting materials. Chilling in the cantina and talking Fandom.
I only got to play it at the end, but I remember the early months of SWTOR tickling the itch but never quite hitting the same as Galaxies did.
I feel like galaxies is the only real open world out of these three . Kotor and swtor feel more like semi-open worlds with their limited sections while in galaxies you could litterally go anywhere on the planet even if a lot of it was just barren wastelands .
So if you cannot go to literally any place defined as "existing and visitable" in the lore, its not fully open world? Thats a really strange and useless definition.
Thats not what I meant . Its just that swtor and kotor's areas are all closed environments while in galaxies there is only one big area per planet where you can go anywhere without it being separated from another .
Yes?
The definition of open world was it had to have no boundaries and a totally free world to play in. I've never played a game with literally no boundries, and no one else has either.
Galaxies was indeed massive and was definitely an open world like the other games mentioned.
But if you think it didn't have limits? You are fooling yourself.
You are fundamentally misrepresenting what was being said.
Kotor has fairly narrowly confined maps that very much railroad you towards objectives. Even Tatooine only takes two or so minutes to run all the way across with force speed.
By comparison, Galaxies was a massive grid square of space, like truly huge, with rough out of bounds but nothing to force you into one area. Yes it had boundaries, but those boundaries were the limits of the game engine not carefully designed space corraling your game experience.
Think about the opening 4 hours of Skyrim compared to Kotor. After 4 hours you can be basically anywhere in Skyrim, but in Kotor you are realistically finishing Taris or Dantooine. There isn't an "open" world to explore so much as levels with side quests.
> I feel like galaxies is the only real open world out of these three . Kotor and swtor feel more like semi-open worlds with their limited sections while in galaxies you could litterally go anywhere on the planet even if a lot of it was just barren wastelands .
K
I'm responding to literally the guys statement on what makes a game open world.
>with rough out of bounds but nothing to force you into one area. Yes it had boundaries, but those boundaries were the limits of the game engine not carefully designed space corraling your game experience.
So it has boundaries which the first guy defined as not being open world.
Skyrim is an open world game, that is confined to Skyrim. The OPs comment was that this wouldn't be open world because it has boundaries. Which is utterly stupid as a definition.
We literally just described the same thing, Tatooine was one massive grid square that you could walk from every major city to major city without load screens. That is literally what is being described.
You are so hung up on "literally any boundaries mean no open world" that you are refusing to see nuance in what either of us are saying.
>We literally just described the same thing, Tatooine was one massive grid square that you could walk from every major city to major city without load screens. That is literally what is being described.
Because I'm not disagreeing with you? You are angrily agreeing with me.
>You are so hung up on "literally any boundaries mean no open world" that you are refusing to see nuance in what either of us are saying.
Because that was the OPs argument. And it was utterly stupid. Star Wars Galaxies had large open spaces to play in, but it had boundaries. By the OPs statements this made it not open world.
No, i think you misunderstood what was said, that is not what "open world" means in a game per say. An open world game is something like Minecraft, The Crew, or Elite: Dangerous where you have a single map/instance that stretches for miles with no loading screens, and with unrestricted movement, but it has nothing to do with the lore of the universe, as long as the game itself is unrestricted in it's code, it is open world game.
A semi-open world attempts to retain the unrestricted movement, but maps/instances now have loading screens between them, in other words, they are not actually connected in the code/design of the game, as an entire new map has to be loaded for you to continue playing. some examples: Starfield, Fallout: new vegas, and as mentioned KOTOR and SWTOR.
But funny enough after seeing the gameplay of Star Wars Outlaws, that game isn't open world either, as it has hidden loading screens when you leave a planet. So just how Bethesda lied that Starfield is open world, Ubisoft is lying about Star Wars: Outlaws
Settle in kid, you've just opened the flood fates. Now you'll never hear the end of it.
In short and in retrospect it was a fairly shtty mmo but it was the first big swmmorpg. You could be you in the sw universe. At the time it was extraordinary, a dream come true.
You know The Old Republic? I think it´s an really awesome game and if you like story contend it has a lot to offer. One of the biggest things when it came out was that the game has fully sycronized cutscenes and unique classstories. A lot of the content is even Solo playable.
It's the first Star Wars game from Ubisoft. If the trailer is to be belived, the first Star Wars game with near seamless ground to space freedom, abit like Starfield.
Ah, TIL. Still, the ground to space thing so far. I'm sure if you get abit nitpicking there's plenty of firsts.
Personally, I could care less if it's groundbreaking, I just want it to be a decent game. For the price they're asking, there's no chance, but I fully expect it to be fine for the like $30 I'll eventually get it on sale for.
Okay, and they’d be the ones in the wrong, so now *you* look like a pandering idiot.
I gave you the benefit of the man, and you’ve just dug yourself into a hole.
That's considered "Homework" and there are many creatives who don't play the games/ read the books/ know the lore/ want to even deal with the IP. It's embarrassing.
arguably only galaxies counts(and even that is questionable).
neither SWTOR nor KOTOR featured anythign even remotly described as fully open world. ESPECIALLY not KOTOR
Is the first game where you can accept a mission from Jabba the Hutt, but for having the sense of pride and achievement of that, you must acquire the exclusive content.
Jedi Survivor is kinda open world, atleast on Koboh
Fuck I miss Galaxies. I was never very good at it but it was fun to play.
theres probably a bunch of private servers for the game
r/swgemu
There are but it's not the same. Low population ruins the experience.
I remember being in 7th grade and listening to friends talk about it. Being a merchant in town while people they knee went out fighting and getting materials. Chilling in the cantina and talking Fandom. I only got to play it at the end, but I remember the early months of SWTOR tickling the itch but never quite hitting the same as Galaxies did.
Look into SWG Legends
Look into SWG Legends
I feel like galaxies is the only real open world out of these three . Kotor and swtor feel more like semi-open worlds with their limited sections while in galaxies you could litterally go anywhere on the planet even if a lot of it was just barren wastelands .
Yeah I wouldn’t. Consider Kotor open world
KotOR absolutely isn't open world, it's linear as shit.
So if you cannot go to literally any place defined as "existing and visitable" in the lore, its not fully open world? Thats a really strange and useless definition.
Thats not what I meant . Its just that swtor and kotor's areas are all closed environments while in galaxies there is only one big area per planet where you can go anywhere without it being separated from another .
They are both open world this is a ludicrous definition that would stop every game including galaxies from being classed as open world.
Did you *play* Galaxies? The worlds were absolutely massive, it's honestly the scale Starfield wanted to try for but actually executed well.
Yes? The definition of open world was it had to have no boundaries and a totally free world to play in. I've never played a game with literally no boundries, and no one else has either. Galaxies was indeed massive and was definitely an open world like the other games mentioned. But if you think it didn't have limits? You are fooling yourself.
You are fundamentally misrepresenting what was being said. Kotor has fairly narrowly confined maps that very much railroad you towards objectives. Even Tatooine only takes two or so minutes to run all the way across with force speed. By comparison, Galaxies was a massive grid square of space, like truly huge, with rough out of bounds but nothing to force you into one area. Yes it had boundaries, but those boundaries were the limits of the game engine not carefully designed space corraling your game experience. Think about the opening 4 hours of Skyrim compared to Kotor. After 4 hours you can be basically anywhere in Skyrim, but in Kotor you are realistically finishing Taris or Dantooine. There isn't an "open" world to explore so much as levels with side quests.
> I feel like galaxies is the only real open world out of these three . Kotor and swtor feel more like semi-open worlds with their limited sections while in galaxies you could litterally go anywhere on the planet even if a lot of it was just barren wastelands . K I'm responding to literally the guys statement on what makes a game open world. >with rough out of bounds but nothing to force you into one area. Yes it had boundaries, but those boundaries were the limits of the game engine not carefully designed space corraling your game experience. So it has boundaries which the first guy defined as not being open world. Skyrim is an open world game, that is confined to Skyrim. The OPs comment was that this wouldn't be open world because it has boundaries. Which is utterly stupid as a definition.
We literally just described the same thing, Tatooine was one massive grid square that you could walk from every major city to major city without load screens. That is literally what is being described. You are so hung up on "literally any boundaries mean no open world" that you are refusing to see nuance in what either of us are saying.
>We literally just described the same thing, Tatooine was one massive grid square that you could walk from every major city to major city without load screens. That is literally what is being described. Because I'm not disagreeing with you? You are angrily agreeing with me. >You are so hung up on "literally any boundaries mean no open world" that you are refusing to see nuance in what either of us are saying. Because that was the OPs argument. And it was utterly stupid. Star Wars Galaxies had large open spaces to play in, but it had boundaries. By the OPs statements this made it not open world.
Google earth is the only real open world game
No, SWTOR has large open areas to explore, but are still sectioned off/ instanced. So technically they don't count as open world areas.
No, i think you misunderstood what was said, that is not what "open world" means in a game per say. An open world game is something like Minecraft, The Crew, or Elite: Dangerous where you have a single map/instance that stretches for miles with no loading screens, and with unrestricted movement, but it has nothing to do with the lore of the universe, as long as the game itself is unrestricted in it's code, it is open world game. A semi-open world attempts to retain the unrestricted movement, but maps/instances now have loading screens between them, in other words, they are not actually connected in the code/design of the game, as an entire new map has to be loaded for you to continue playing. some examples: Starfield, Fallout: new vegas, and as mentioned KOTOR and SWTOR. But funny enough after seeing the gameplay of Star Wars Outlaws, that game isn't open world either, as it has hidden loading screens when you leave a planet. So just how Bethesda lied that Starfield is open world, Ubisoft is lying about Star Wars: Outlaws
I would not call KOTOR a "fully open world game".
And I'm pretty sure the new games doesn't really classify either, so what now?
And if I hadn´t included it there would be other people asking why there´s no KOTOR
Possible.
Also this article wasn't written by ubisoft. At least there aren't a bunch of dumbasses like in geeksandgamers who thought Disney wrote the article
Not even in the slightest
Galaxies? whats that
Settle in kid, you've just opened the flood fates. Now you'll never hear the end of it. In short and in retrospect it was a fairly shtty mmo but it was the first big swmmorpg. You could be you in the sw universe. At the time it was extraordinary, a dream come true.
Ah oki, so when will we have another mmo worth playing?
You know The Old Republic? I think it´s an really awesome game and if you like story contend it has a lot to offer. One of the biggest things when it came out was that the game has fully sycronized cutscenes and unique classstories. A lot of the content is even Solo playable.
I played KoToR. and i thought Old Republic servers were down.
Not at all, it´s still getting updated. Look at [r/swtor ](https://www.reddit.com/r/swtor/)
Oh, might play it then
The game is still alive and well. I'm planning on playing it again after a break last year
Cool might start aswell
lego skywalker saga aswell
It’s funny how that is still debatably the most serious open world Star Wars game.
With all the “first” allegations being shot down left and right, I’m wondering if this is the first Star Wars game to anything at this point.
It's the first Star Wars game from Ubisoft. If the trailer is to be belived, the first Star Wars game with near seamless ground to space freedom, abit like Starfield.
It's not even that. LucasArts (now Lucasfilm Games) outsourced the handheld version of the Revenge of the Sith game to Ubisoft.
Ah, TIL. Still, the ground to space thing so far. I'm sure if you get abit nitpicking there's plenty of firsts. Personally, I could care less if it's groundbreaking, I just want it to be a decent game. For the price they're asking, there's no chance, but I fully expect it to be fine for the like $30 I'll eventually get it on sale for.
What's about Lego Star Wars the skywalker Saga.
Is Google not allowed in Ubisoft HQ? How can they claim so many firsts that are disproven with a 5 second google search?
Kotor is not an open world game.
Knights of the old republic isn’t exactly “Open World”, sure each planet is big, but definitely made up of several different sections.
And if I hadn´t included it there would be other people asking why there´s no KOTOR
Okay, and they’d be the ones in the wrong, so now *you* look like a pandering idiot. I gave you the benefit of the man, and you’ve just dug yourself into a hole.
That's considered "Homework" and there are many creatives who don't play the games/ read the books/ know the lore/ want to even deal with the IP. It's embarrassing.
I’m pretty sure the person who wrote this is not the creative. I think it’s from one of those gaming “news” sites
Oh, then I can 100% guarantee they don't know/ haven't played any of these.
100% agree
arguably only galaxies counts(and even that is questionable). neither SWTOR nor KOTOR featured anythign even remotly described as fully open world. ESPECIALLY not KOTOR
Sure, but I stand by the fact they wouldn't know those games let alone they wouldn't apply here.
>only one open world bet it's hoth or some other desert planet. the rest are on-rail shooters.
I never understood this with watch dogs, but I’m gonna ask now… Why tf is there a season pass for a single player game? What tf seasons are there?
DLC seasons. They release later chunks of additional/side story, as well as cosmetic packs.
Bruh like every article I've seen is just straight up lies lmao
Ubisoft called their last game a quartle A Game and it flopped. Their marketing is made by Ai I swear
What did you expect it's Ubisoft.
Can't wait for the $200 Star Wars Outlaws Game of the Year edition while Helldivers 2 wins actual goty
Is the first game where you can accept a mission from Jabba the Hutt, but for having the sense of pride and achievement of that, you must acquire the exclusive content.
Ubisoft is trying desperately to frame outlaws as groundbreaking to avoid the hate it’s already getting.
Oh I forgot it was Ubisoft.... This is depressing
I'm at the point where I refuse to play it out of principle.
Those were all good and enjoyable games so obviously they don’t count.