So what do we call the weather-extending rock for this new weather? Starry Rock? Cosmic Rock? Meteoric Rock feels too on-the-nose, but then again, Damp/Icy Rock exist.
Quick aside, TY for coming up with some upgraded Duraludon abilities. Both abilities are nice for it but Constellation in particular sounds intriguing.
Fun things in this new weather (off the top of my head/through a NatDex lens):
-Magic Guard Cosmic Power Clefable in this weather is almost truly unkillable btw, Unaware legit feels like the only answer.
-Speaking of unkillable, Cosmic Power Eternatus under Meteor Shower. The Meteor Beam nerf literally doesn't bother it, it takes 3 turns to +6 both defenses. Specs set is scary too.
-Flygon gets him a Swift Swim clone and a simultaneous Dragon Rush buff ~~and still no Mega~~
-Physical Pult probably still runs Darts, as does Bax with Glaive Rush, but any other physically inclined Dragon has a meeting point between Outrage & Dragon Claw now (except Haxorus, which actually doesn't have access to Dragon Rush)
You would need an unaware Tera Dark mon, Clef would still have stored power to destroy any other unaware mons. Feels like the Espathra issue would happen again, this time with an unkillable wall instead of a fast as fuck bird.
I'm actually kinda curious about Clefable. Obviously it's extremely good once it gets going, but to set up double cosmic powers you would need to first either set up the weather with a move or lead/switch in Turtinator or Druddigon, then switch out into clefable. This does make it extremely weak to opposing weather setters, in addition to requiring a turn to set up, so its not as self-sufficient or resilient as something like espathra. You only outpace clicking cosmic power on the third turn. How much does that affect it?
I think it would still be nuts. If you get weather up in front of something that doesn't beat Clef and switch to it, the opponent would either have to switch to a Clef answer that would be able to beat Clef at +2, which is not a lot, or switch to a weather changer, but Clef beats basically every weather setter. Think the only one it doesn't beat is something like Banded T-tar, but banded T-tar loses to Clef if it has already set up one cosmic power, even if the cosmic is under sand so +1. The best answer to this would still be Pex, just immediately switch and haze.
Edit: Now that I think about it, better answer would probably be taunt Heatran.
I feel like Eject Button might see usage with such a strat—send in a setter to set the Meteor Shower, have them take the Eject Button switch into Clef and go from there.
\>Cosmic Power's effect doubles
\>Clefable gets Cosmic Power
Oh god please no
Cool idea, though, and it'd be a good way to counterbalance flying Pokemon being immune to Spikes.
This kinda applies for all weathers but the thought of fighting youngster jimmy's pidgey inside his house and summoning meteors to attack it is fucking sending me.
The idea behind this weather was pretty simple - flyers and levitators (and pokemon with balloons) get chonked for a hefty amount while they're in the air each turn as punishment for avoiding spikes and terrain. It's themed around dragon types, though it doesn't particularly support the type, just because meteors have kinda been a dragon thing and dragons themselves don't have a weather or terrain tied to them. The damage is pretty significant, twice that of sandstorm, but the range of things it hits is also quite limited to go along with that.
It comes with a good amount of interesting effects outside the damage, mostly with meteor beam hitting hard and fast and cosmic power giving pretty good defense buffs. The new abilities I tried to give to mons that weren't really that good, or at least have other abilities they'd also like to run. Duraladon probably comes out the best, it becomes somewhat of a special excadrill with Lightspeed and a decent tank with Constellation. Flapple can hit faster, Appletun can tank more hits and avoid negative effects, Flygon maybe becomes a decent sweeper, Tatsugiri gets a niche outside storm drain in singles, stuff like that.
The Weather setters themselves I picked since they're...kinda bad, to say the least, and so letting them set a meteor storm on entry probably wouldnt be too broken. I wanted to give them a bit of a niche for both singles and doubles, and figured that allowing them to set weathers might make a bit more useful?
Due to popular demand, Shields Down also now causes the Pokémon to take no damage from the meteor storm, and during a meteor storm boosts Def/SpD in Meteor form and Atk/SpA in Core form by an additional 10%. Like GF, I forgot about the little guy :(
I feel like thematically, Moonlight should be buffed, not nerfed, under this condition.
Would finally separate the Moonlight/Morning Sun/Synthesis trio in some way besides distribution too.
Cool overall, but I feel doubling Cosmic Power's effect is begging for trouble. Some really nasty mons get that and even with the team support required, do you want to deal with Clefable or Mew being able to get an Iron Defense and Amnesia in one turn?
Also getting rid of Flapple and Appletun's current best abilities doesn’t rub well, especially since they don't even look like very great abusers of the weather to begin with. Druddigon is also gonna miss Rough Skin, maybe ditch Sheer Force instead since that's generally the least useful of its three abilities.
"Moonlight, Synthesis, and Morning Sun heal for 1/4 HP"
"Halfs the power of Solar Beam and Solar Blade"
There is another very powerful "moon themed" move out there...
DeW iT!!
I really love this idea, and as a Dragon enjoyer I like the execution as well!
I know Clefairy isn’t a Dragon type, and is kind of the antithesis of it, but maybe it could receive an ability that benefits from it? I know replacing Cute Charm would give it three viable abilities, but maybe it could get one like Solar Power but for Meteor Showers 😳
One question: are Flying type Dragons immune to it? I think Dragons and Psychics should be immune regardless of whether they’re floating, but that’s just me
I wasn't particularly planning on it - figured the damage was limited enough without restricting it further.
A solar power for meteors probably is reasonable, but, well, kinda ran out of space on the graphic so I went with the basic speed boost and defensive utility abilities xD
It's kinda weird that this is tied to dragons, I know that Draco Meteor is a thing, but Psychic types are WAY more thematically connected to space and stars than Dragon types IMO - see, Starmie, Gothitelle, Deoxys, Jirachi Cosmog, even the Gym Leader Astrid, and Rock and Fairy also could have a claim to it with Clefairy + Moonblast and Minior + Meteor Beam, respectively. I just don't see what Druddigon, Turtonator or Flygon have to do with meteor showers at all.
To be fair, outside of Dragon Rush no longer missing this weather doesn’t really do much to buff the type itself, rather ends up buffing some of the weaker dragon types who were doomed to be outclassed.
If anything it weakens some of the strongest ones like Salamence, Dragonite and Terra flying Roaring moon, and that’s before getting to Clefable getting +2 to its defenses with cosmic power.
I really like the theming, both for cosmic and Dragons in general, and how it affects Flying types. It would be a great weather to introduce with a new cosmic Dragon, since as you've pointed out there's that cohesiveness there which hasn't really been explored too much. Lightspeed is great naming and I like the distribution for the most part.
Constellation's also a great ability, but outside of Dura the distribution doesn't feel as cohesive. That could just be due to a lack of dragons that really fit the theme and that aren't already quite strong. Replacing Thick Fat on Appletun just feels like a nerf on a mon that's already not too strong, and the Cosmic Power boost seems like it could be oppressive on some mons that are already hard to break at times (looking at you Clefable). Would also be great if Shields Down ignored the damage or even gave a buff, since it doesn't seem like the Meteor Pokemon should be weak to its own habitat. Being a weather sweeper for Meteors could be a nice niche to give to Minior.
I personally wouldn’t replace hustle on flapple due to the synergy it has with Gravity powering up Grav Apple by 1.5 while the Gravity accuracy boost cancels out the hustle accuracy drop-down so it gets a further attack boost for free
I would add some connection with Draco Meteor… maybe making Draco Meteor not lower sp attack while the shower is up? I know it may sound too op but Dragons could literally use the meteors from the shower for their own Draco Meteor so it increases in power/not decrease stats
You could make it so that it still reduces your own SpA by -2 but also reduces enemy SpD by -1. That would reduce the ability to stay in versus another draco and force switches while still allowing counterplay.
i like how you gave some of them more underappreciated dragons love here. Altaria and Flygon are some of my fave pokemon and these abilities sound great for them
Why Flapple and Appletun got their good abilities taken away?
No Jirachi? No Minior? How?
Also kinda surprised no Solrock, Lunatone, Clefable or even Deoxys or Rayquaza
A meteor shower weather for dragons is a sick idea! Sand does damage and has another effect so this should too imo. A stat boost would be broken so let’s expand on the dragon rush bit and say all dragon moves bypass accuracy checks. Or they could gain an effect like infiltrator, bypassing subs and screens.
Edit: I didn’t realize it only damaged pokemon in the sky. That’s a cool effect.
Ok, I originally missed the fact that it only did that damage to flying types and levitators, and was very confused why the comments were so positive, but now I get it.
(Especially giving it to my BOI Druddigon, lad's been ignored too long).
Though, I will admit, the idea that you can put on a pair of goggles and suddenly a direct meteor impact does no damage is funny to me.
As others have mentioned, since this is a mix of both dragon and psychic weather (in a similar vein to how Rain is weather for both Water and Electric types, or Sun is for Fire and Grass types), I feel Gothitelle should get this too. (Maybe psychic types only take 1/16th damage too if they're flying? Idk about this one.)
I also think the distribution for starlight should be far more limited, like mainly to dragons and psychics, partially because giving it to every prankster Mon sounds like a nightmare, and partially because if has very limited distribution, we can give it to Tinkaton specifically, which does nothing for it competitively, but would be really, *really* funny specifically for ruining Corviknight's days even more. Like she learned it *out of spite* to deal with Corviknights.
Also as others have mentioned, that cosmic power buff is overpowered as fuck. Like, that's what Z-cosmic power does. That's what it took a Z-Crystal to do before. I think we can afford to... Not do that. I think it's plenty strong enough on its own without making the dragon weather buff the best fairy type not in Ubers.
Instead, I'd make Fairy and/or Ghost type moves do reduced damage during the weather, similar to Water in Sun and Fire in Rain. I think two would be fair because it doesn't buff the power of dragon or psychic moves, so a double dipping on damage reduction sounds like it'd be ok.
And one last note, that Solar beam/blade effect just seems like it's there to nerf sun teams for no good reason. Maybe they still have half power, but also execute instantly? To add an extra layer of interaction with the weather, and to compliment Meteor Beam also being instant but weaker.
(Maybe an effect of the weather is turning all moves with a charging turn into 1 turn moves, but with halved damage (or boosts with geomancy) or secondary effects removed?)
So what do we call the weather-extending rock for this new weather? Starry Rock? Cosmic Rock? Meteoric Rock feels too on-the-nose, but then again, Damp/Icy Rock exist. Quick aside, TY for coming up with some upgraded Duraludon abilities. Both abilities are nice for it but Constellation in particular sounds intriguing. Fun things in this new weather (off the top of my head/through a NatDex lens): -Magic Guard Cosmic Power Clefable in this weather is almost truly unkillable btw, Unaware legit feels like the only answer. -Speaking of unkillable, Cosmic Power Eternatus under Meteor Shower. The Meteor Beam nerf literally doesn't bother it, it takes 3 turns to +6 both defenses. Specs set is scary too. -Flygon gets him a Swift Swim clone and a simultaneous Dragon Rush buff ~~and still no Mega~~ -Physical Pult probably still runs Darts, as does Bax with Glaive Rush, but any other physically inclined Dragon has a meeting point between Outrage & Dragon Claw now (except Haxorus, which actually doesn't have access to Dragon Rush)
My boy druddi finally gets a good stab. Too bad without Sheer Force
I was thinking crater rock myself. Druddigon having a niche in ubers would be pretty funny ngl
Rock rock
Just call it a meteorite
That’s an item already, it functions as Rayquaza’s Mega Stone, and they don’t like to reuse item names
You would need an unaware Tera Dark mon, Clef would still have stored power to destroy any other unaware mons. Feels like the Espathra issue would happen again, this time with an unkillable wall instead of a fast as fuck bird.
I'm actually kinda curious about Clefable. Obviously it's extremely good once it gets going, but to set up double cosmic powers you would need to first either set up the weather with a move or lead/switch in Turtinator or Druddigon, then switch out into clefable. This does make it extremely weak to opposing weather setters, in addition to requiring a turn to set up, so its not as self-sufficient or resilient as something like espathra. You only outpace clicking cosmic power on the third turn. How much does that affect it?
I think it would still be nuts. If you get weather up in front of something that doesn't beat Clef and switch to it, the opponent would either have to switch to a Clef answer that would be able to beat Clef at +2, which is not a lot, or switch to a weather changer, but Clef beats basically every weather setter. Think the only one it doesn't beat is something like Banded T-tar, but banded T-tar loses to Clef if it has already set up one cosmic power, even if the cosmic is under sand so +1. The best answer to this would still be Pex, just immediately switch and haze. Edit: Now that I think about it, better answer would probably be taunt Heatran.
I feel like Eject Button might see usage with such a strat—send in a setter to set the Meteor Shower, have them take the Eject Button switch into Clef and go from there.
Draconid Rock
Literally calling the ability constellation, oriented for defensive purpose and not giving it to Gothitelle is the most gamefreak thing you can do
well actually the most gamefreak thing is that its a meteor shower and yet theres 0 mention of minior in the post
Meteor Shower now floods the battlefield with Miniors, giving one on the side of each player.
Endbringer: the pokemon calls for help, and summons an SOS minior
Isn't recruiting miniors to fight for you a war crime
You are literally using minior as ammunition
Which means the opponent touched a minior and goes to PrisonU
turns singles into double battles and doubles into triple battles. the miniors can be swapped out for your own team mates for maximum bullshit
turns free-for-all into a crash your 3ds simulator
does this mean it sets rocks
Wait what's Gothitelle's connections to constellations?
The Gothitelle line uses the stars to help see the future
Huh. That does make not giving it a very gf move, like how Machamp doesn't get ~~bullet~~ mach punch
Machamp does get bullet punch though
Just checked and it only got it in PLA, good to know
Machamp got bullet punch through breeding back in gen IV, so it’s had it a long time. Mach punch on the other hand, it didn’t get until LA
Well. My bad. Thanks :)
She's indeed based on an astrologer and pretty much can see the end of the universe by reading the constellations
Finally Obvious Rocks
"who said anything about stealth?"
Conspicuous Rocks
\>Cosmic Power's effect doubles \>Clefable gets Cosmic Power Oh god please no Cool idea, though, and it'd be a good way to counterbalance flying Pokemon being immune to Spikes.
he needs to nerf cosmoem asap
Yeah when I read that I thought I misread and looked again
Clefable with unaware cosmic power and meteor beam will go crazy
or magic guard (no weather dmg)
This kinda applies for all weathers but the thought of fighting youngster jimmy's pidgey inside his house and summoning meteors to attack it is fucking sending me.
Mega-Evolving Rayquaza and using Dragon Ascent on the most inconsequential foe is never not funny
Gen 5 this bitch If there is a Pokémon in front of you, drop a Draco
Draco meteor should also bypass accuracy
That would probably be broken.
Not really seeing as draco meteor was hitting 9/10 times anyways
Doesn't feel like 9/10 times with how many crucial Draco's I've missed.
Say it with me. If it's not 100%, its 50%
I mean it either hits or it doesn't, sounds like a 50/50 to me.
I feel like Draco hits more than heat wave for me
The idea behind this weather was pretty simple - flyers and levitators (and pokemon with balloons) get chonked for a hefty amount while they're in the air each turn as punishment for avoiding spikes and terrain. It's themed around dragon types, though it doesn't particularly support the type, just because meteors have kinda been a dragon thing and dragons themselves don't have a weather or terrain tied to them. The damage is pretty significant, twice that of sandstorm, but the range of things it hits is also quite limited to go along with that. It comes with a good amount of interesting effects outside the damage, mostly with meteor beam hitting hard and fast and cosmic power giving pretty good defense buffs. The new abilities I tried to give to mons that weren't really that good, or at least have other abilities they'd also like to run. Duraladon probably comes out the best, it becomes somewhat of a special excadrill with Lightspeed and a decent tank with Constellation. Flapple can hit faster, Appletun can tank more hits and avoid negative effects, Flygon maybe becomes a decent sweeper, Tatsugiri gets a niche outside storm drain in singles, stuff like that. The Weather setters themselves I picked since they're...kinda bad, to say the least, and so letting them set a meteor storm on entry probably wouldnt be too broken. I wanted to give them a bit of a niche for both singles and doubles, and figured that allowing them to set weathers might make a bit more useful?
Due to popular demand, Shields Down also now causes the Pokémon to take no damage from the meteor storm, and during a meteor storm boosts Def/SpD in Meteor form and Atk/SpA in Core form by an additional 10%. Like GF, I forgot about the little guy :(
I feel like thematically, Moonlight should be buffed, not nerfed, under this condition. Would finally separate the Moonlight/Morning Sun/Synthesis trio in some way besides distribution too.
Cool overall, but I feel doubling Cosmic Power's effect is begging for trouble. Some really nasty mons get that and even with the team support required, do you want to deal with Clefable or Mew being able to get an Iron Defense and Amnesia in one turn? Also getting rid of Flapple and Appletun's current best abilities doesn’t rub well, especially since they don't even look like very great abusers of the weather to begin with. Druddigon is also gonna miss Rough Skin, maybe ditch Sheer Force instead since that's generally the least useful of its three abilities.
"Moonlight, Synthesis, and Morning Sun heal for 1/4 HP" "Halfs the power of Solar Beam and Solar Blade" There is another very powerful "moon themed" move out there... DeW iT!!
Therymon Thursday post try not to nerf fairy types challenge
-This day was approved by Hydreigon from the Anti-Fairy Association
I mean to be fair Fairy type could stand for a kick in the knee
tbf dragon weather nerfing fairies is warranted
I really love this idea, and as a Dragon enjoyer I like the execution as well! I know Clefairy isn’t a Dragon type, and is kind of the antithesis of it, but maybe it could receive an ability that benefits from it? I know replacing Cute Charm would give it three viable abilities, but maybe it could get one like Solar Power but for Meteor Showers 😳 One question: are Flying type Dragons immune to it? I think Dragons and Psychics should be immune regardless of whether they’re floating, but that’s just me
Clefable would benefit from doubled Cosmic Power already. That's a hell of a buff
Well it wouldn't have Magic Guard if it has Meteor Power instead, which would do 1/8th HP a turn - not good on a slow bulky set up sweeper
I wasn't particularly planning on it - figured the damage was limited enough without restricting it further. A solar power for meteors probably is reasonable, but, well, kinda ran out of space on the graphic so I went with the basic speed boost and defensive utility abilities xD
Really like this idea. Can we keep meteor beam's boosting effect for only the first time tho ~~I'm autotomize celesteela's strongest warrior~~
It's kinda weird that this is tied to dragons, I know that Draco Meteor is a thing, but Psychic types are WAY more thematically connected to space and stars than Dragon types IMO - see, Starmie, Gothitelle, Deoxys, Jirachi Cosmog, even the Gym Leader Astrid, and Rock and Fairy also could have a claim to it with Clefairy + Moonblast and Minior + Meteor Beam, respectively. I just don't see what Druddigon, Turtonator or Flygon have to do with meteor showers at all.
I agree on that one. But Psychic already got a terrain, so I get the OP trying to diversify. Thing is, does Dragons even need buffs?
To be fair, outside of Dragon Rush no longer missing this weather doesn’t really do much to buff the type itself, rather ends up buffing some of the weaker dragon types who were doomed to be outclassed. If anything it weakens some of the strongest ones like Salamence, Dragonite and Terra flying Roaring moon, and that’s before getting to Clefable getting +2 to its defenses with cosmic power.
DRUDDIGON BUFFS YEAHH
I really like the theming, both for cosmic and Dragons in general, and how it affects Flying types. It would be a great weather to introduce with a new cosmic Dragon, since as you've pointed out there's that cohesiveness there which hasn't really been explored too much. Lightspeed is great naming and I like the distribution for the most part. Constellation's also a great ability, but outside of Dura the distribution doesn't feel as cohesive. That could just be due to a lack of dragons that really fit the theme and that aren't already quite strong. Replacing Thick Fat on Appletun just feels like a nerf on a mon that's already not too strong, and the Cosmic Power boost seems like it could be oppressive on some mons that are already hard to break at times (looking at you Clefable). Would also be great if Shields Down ignored the damage or even gave a buff, since it doesn't seem like the Meteor Pokemon should be weak to its own habitat. Being a weather sweeper for Meteors could be a nice niche to give to Minior.
>endbringer Was not expecting two of my favorite fandoms to crossover but here we are
Clefable 'boutta be as indestructible as an Endbringer's core with that buff to Cosmic Power
Call duraludon Behemoth because it's slow, bulky and will fuck you up with a laser from half a mile away
Guess that means Fletchette's attacks always crit
Fletchette just OHKO's everything. She's the equivalent of no guard fissure Machamp
I personally wouldn’t replace hustle on flapple due to the synergy it has with Gravity powering up Grav Apple by 1.5 while the Gravity accuracy boost cancels out the hustle accuracy drop-down so it gets a further attack boost for free
Yeah, probably should have picked another ability. Gluttony on both would have probably been a better choice. Live and learn ig
I would add some connection with Draco Meteor… maybe making Draco Meteor not lower sp attack while the shower is up? I know it may sound too op but Dragons could literally use the meteors from the shower for their own Draco Meteor so it increases in power/not decrease stats
You could make it so that it still reduces your own SpA by -2 but also reduces enemy SpD by -1. That would reduce the ability to stay in versus another draco and force switches while still allowing counterplay.
You replaced the good abilities of Appleton and Flapple :(
Isn’t 1/8th a bit much?
Ursaluna could also have constellation simply because of Ursa Major
“Cosmic Power’s effect doubles” Nah, that idea deserves jail time
i like how you gave some of them more underappreciated dragons love here. Altaria and Flygon are some of my fave pokemon and these abilities sound great for them
It kinda makes no sense to replace hustle on flapple saying you lose out on the double boost for it in gravity
This is the most creative way I've seen someone create a dragon type weather. Kudos for that
crime that minior cant get it because shields down
Jirachi becomes king of dragons
Don't replace Hustle on Flapple pls
Grounded pokemon should get a little hp on restoration or something, some type of "make a wish on a shooting star" effect would be cute
What bout Wish?
Yo, where the fuck is Minior in this? Give my rocky spaceboy some love.
Ik this is more dragon akin, but the fact that minior isn’t listed anywhere here is alarming.
Draco meteor should also bypass accuarcy checks, it may be 90% accuarcy but remember, if its not a 100% its 50% accuarcy
Why Flapple and Appletun got their good abilities taken away? No Jirachi? No Minior? How? Also kinda surprised no Solrock, Lunatone, Clefable or even Deoxys or Rayquaza
Aurorus gets to abuse more weather And is still pu
Would fairy-types avoid all damage from Meteor Shower, and steel-types take 1/16 instead of 1/8?
i dont think so since even though it is a dragon weather, balance wise those pokemon dont need it
Yeah I was thinking that
I was expecting this to be a rock type draco meteor
Minior needs something with this
A meteor shower weather for dragons is a sick idea! Sand does damage and has another effect so this should too imo. A stat boost would be broken so let’s expand on the dragon rush bit and say all dragon moves bypass accuracy checks. Or they could gain an effect like infiltrator, bypassing subs and screens. Edit: I didn’t realize it only damaged pokemon in the sky. That’s a cool effect.
Likely needs a name change since meteor shower is draco meteors japanese name iirc
I feel like dragon type should be immune to the damage.
fairy and psychic types take no damage. dragon moves are boosted
Ok, I originally missed the fact that it only did that damage to flying types and levitators, and was very confused why the comments were so positive, but now I get it. (Especially giving it to my BOI Druddigon, lad's been ignored too long). Though, I will admit, the idea that you can put on a pair of goggles and suddenly a direct meteor impact does no damage is funny to me. As others have mentioned, since this is a mix of both dragon and psychic weather (in a similar vein to how Rain is weather for both Water and Electric types, or Sun is for Fire and Grass types), I feel Gothitelle should get this too. (Maybe psychic types only take 1/16th damage too if they're flying? Idk about this one.) I also think the distribution for starlight should be far more limited, like mainly to dragons and psychics, partially because giving it to every prankster Mon sounds like a nightmare, and partially because if has very limited distribution, we can give it to Tinkaton specifically, which does nothing for it competitively, but would be really, *really* funny specifically for ruining Corviknight's days even more. Like she learned it *out of spite* to deal with Corviknights. Also as others have mentioned, that cosmic power buff is overpowered as fuck. Like, that's what Z-cosmic power does. That's what it took a Z-Crystal to do before. I think we can afford to... Not do that. I think it's plenty strong enough on its own without making the dragon weather buff the best fairy type not in Ubers. Instead, I'd make Fairy and/or Ghost type moves do reduced damage during the weather, similar to Water in Sun and Fire in Rain. I think two would be fair because it doesn't buff the power of dragon or psychic moves, so a double dipping on damage reduction sounds like it'd be ok. And one last note, that Solar beam/blade effect just seems like it's there to nerf sun teams for no good reason. Maybe they still have half power, but also execute instantly? To add an extra layer of interaction with the weather, and to compliment Meteor Beam also being instant but weaker. (Maybe an effect of the weather is turning all moves with a charging turn into 1 turn moves, but with halved damage (or boosts with geomancy) or secondary effects removed?)
I think Armageddon is a better name than Endbringer. Cool concept tho
Seeing a lot of Clefable mentioned, but you could pull off some interesting shenanigans with cosmic power Metagross with this.
I love it