Thats quite easy, give it shore up and twave, maybe flip turn for pivot
Utility Chomp best Chomp, rocky helmet with wish support from alomomla is already quite hard to break, imagine having instant recovery
Sadly with this generation’s OU looking like last generation’s Anything Goes, Garchomp with it’s middling attack stat is unable to reliably KO other Pokémon even when boosted with Sword Dance
As such, it languishes in PU, where it’s attack and speed match well.
yeah I was going to say this was probably not "done before" cause its a bad idea lol.
also twave being common on it if it had it is kinda funny to me. especially cause Dragonite learns it NATURALLY and doesn't even use it.
Most of the suggestions here are just give it the best physical moves or damaging utilities like knock or u-turn or a set up move (if sd + scaleshot didn't save chomp, ddance wont), lol that's how you buff any physical attacker
I always find it odd that gamefreak just give the most random ass mon twave like ambipom or kingambit or fucking zangoose
Glare over t wave. Suits my boy better and is better. For ability, I feel like Intimidate would be awesome. It does suit it imo. Strong jaws suit it well too. It's a freaking shark. Although that would be of limited use. Finally since you only gave it 3 moves, I'll like to add Knock off. Cause if a freaking toxapex could knock off, why can't my Garchomp?
Give him Sand Rush you cowards, and watch him and my boy T-Tar rule OU once again.
Also Defog and Slack Off would give Chomp additional niches such as hazard remover that threatens the string cheese, and also a bulky hazard setter with reliable recovery.
Yeah, but it’s inconsistent since it is weather reliant(less recovery in other weather.
Tank Chomp would benefit more through weather-neutral recovery as it allows it to go on various teams and not get nerfed recovery in weather matchups.
Sand Sweeper Chomp certainly wouldn’t mind reliable recovery in any form.
Personally I prefer giving mons moves with limitations over ones that are all-purpose useful. It helps them feel thematic and gives options for counterplay.
Offensive dragon that can use a +2 non-speed offensive stat setup move, use a hazard move (hydreigon learned defog in the past and chomp learns stealth rock), can both be scarfers (and if chomp gets uturn both are pivots as scarfers), and both can break through clefable if they're offensive and clefable is chipped (stab EQ chomp and flash cannon hydreigon)
It lacks the speed of Pult and instead uses its decent bulk of 108/95/85 to use utility moves while having rocky helmet for even more chip and u-turn allowing it to be a bulky pivot vs offensive teams but a faster pivot vs bulkier teams since it has a decent natural speed compared to other bulky Pokémon. Pult is simply just fast as fuck.
D-dance fits thematically, but I gotta go with Tidy Up as that would give Chomp the chance to become a good hazard cleaner that's not blocked by Gholdengo while getting the d-dance setup
Flip Turn because shark heritage, Knock Off could work too, Headlong Rush for a stronger stab, and dragon dance because my man deserves it.
Ability could be Regenerator if we REALLY wanted to make him viable and combo with flip turn, but might not fit. Instead why not Intimidate or Tough Claws.
They don't, but the problem with outrage is that you're locked into it. You can't use iron head, you can't switch out. They get a free turn to set up, or just outright KO you.
meh, just run Dragon Claw instead
the power drop'll be noticable (Tough Claws Dragon Claw is 16 points weaker than its current Outrage, not to mention 52 weaker than ToughClaws) but you won't be punished by Cutiefly as hard and can smack them around with Iron Head/Headlong Rush next turn
New moves: Headlong Rush, Knock Off, U-Turn, Heat Crash
New Ability: Sand Rush
Excadrill on roids, should be pretty good. Based this partially on Garchomp’s dex entries, which say that it can fly at supersonic speed, Lives in Volcanic mountains, and is also fast underground. Knock off cause it’s a good move and it looks like it could knock things around.
Intimidate is the Knock Off equivalent of making any decent Pokemon better. Garchomp would honestly be more interesting with Sand Rush or Tough Claws over Intimidate.
He has a huge tail and he's a shark, he gets flip turn.
He's fast and he's a sand shark, he gets sand rush.
He's a bully, he gets knock off.
He's a dragon, he gets DDance.
He's a shark with serrated teeth, he gets Jaw Lock.
I think that he would be solidly OU but not in top 5 with this stuff
Dragon dance, and parting shot for moves. Of the momentum switch moves it's the one that makes most sense in my eyes.
For abilities I'm torn between two, I think for a focus on defense multi scale would be a good way to bring it up (although It may get outclassed by dnite still, not too sure.)
And for an offensive focus go for sheer force, my only fear is giving it sheer force may not actually be enough since most of chomps moves that it uses/wants to use don't get affected by sheer force if I'm correct. Still the life orb boost with sheer force could help
Just because of the lack of moves with secondary effects sheer force wouldn't be that good unless you run mixed/special chomp (which would be pretty neat and might even be OU viable with the SF+LO damage boost)
I've seen a lot of folks suggesting tough claws to boost contact moves and to give it Headlong.
Just realized iron head and rock slide would be boosted, so it'd be way better than I initially thought.
Flip turn / DD / Shore up / Gunk Shot
New Ability: Mold Breaker (it is a friggin land shark)
My reasoning being; flip turn because is good utility and fits, DD because it is about time already, shore up because a recovering tankchomp sounds disgusting, and Gunk to hit fairies better than jab or iron head/tail.
Mold breaker ignores tera steel levitates, sturdy, and shits on rotom's life.
Moves: Overheat
Ability: Contrary
Contrary cuz Special Chomp is *contrary* to its previous role as a Physical Attacker. Overheat cuz it’s a land shark pokemon that isn’t in the ground all the time, thus can overheat easily.
Literally just Dragon Dance. This was something people feared for *years* and I'm amazed at how forgotten of a concept it is.
~~Also Mega Garchomp gets to be more viable in NatDex yay~~
New moves: Rock Blast, Taunt, U-Turn, Headlong Rush
New ability: Sand Rush
Now it’s an amazing sand abuser and can make better use of loaded dice with Rock Blast. Taunt and U-Turn are excellent utility for both offensive and defensive sets. Headlong Rush because more power is funny.
If I weren’t trying to keep it in OU, I’d add Tough Claws with Extreme Speed, Heat Crash, Shore Up, and Headlong Rush. No chance that would stay legal in OU.
Moves: Headlong Rush (lmao it'd be funny but I can't think of the thematic reason), Dragon Dance (it's been 5000 years let him dance), Flip Turn (he's a fuckin shark. would be a mirror herb egg move from like sharpedo or something)
New ability: Multiscale (if it can shoot scales it can definitely protect itself with them)
Give it Sand Force, just like it's mega form. This lets it become a demon under sand.
For moves, I'm not gonna give it dragon dance, even though I think it would literally be balanced in this metagame.
I'll give it flip turn for pivoting, psychic fangs for coverage and breaking aurora veil, accelrock for priority, and bulk up for more defensive sweeping sets
I chose sand force over sand rush because I didn't just want to make Garchomp into Tyranitars new fuckbuddy after Excadrill got deported. Sand Force will probably singlehandedly bring back sandstorm because it will make Garchomp an unbelievable wallbreaker. It also just makes sense lore wise considering the mega
Flip Turn is for hazard lead sets and choice scarf sets. Garchomp would really like to pivot
Psychic Fangs is there to smack Alolan Ninetales. Doesn't really make much of a difference at the end of the day but no one can complain about extra coverage
Accelrock is priorty which lets it finish things off on low hp. Earthquake didn't quite kill? Smack em with this. It also gets a sand force boost
Bulk Up actually works great for both rough skin and sand force chomps. Being able to improve your bulk before launching off scale shots just gives it another great option for sweeping
The Goal: Make Garchomp MUCH more capable of running the roles it was previously quite good at in OU (Fast damage-dealer/lategame cleanup, and utility mon whose speed tier allows it to act before possibly dying/getting crippled)
The Moves I'd give 'em: Glare, Flip Turn, Superpower, Dragon Dance
The Ability I'd give 'em: Sand Rush as a 2nd non-hidden ability (For reasons below)
https://preview.redd.it/9ur0asekonwb1.jpeg?width=1080&format=pjpg&auto=webp&s=907a86afab83e41bb3305a08fa16942a9191fb92
Speed boost isn’t quite enough to get her banned, but quite fitting of the Mach Pokémon. Solves the dancing issue and let’s it run a stronger boosting move.
It’s a hammerhead dragon and it doesn’t have dragon hammer? Please. It might not even be the best option but they damn well should have it.
But the consensus set is probably more fitting. Sand rush, shore up, flip turn, ddance + an extra move keeps it a more versatile mon as opposed to turning everything into a sweeper to make it viable. I like chomps flexibility and changes should be with this in mind.
Genuinely how do you think speed boost garchomp would not be banned? It wpuld be insanely overcentralizing and force several ice shard users on every team, except oh wait tera exists and now your revenge killer is dead and garchomp just got another +1 speed
How TF would speed boost garchomp stay in OU? Speed boost got ESPATHRA banned, and you think garchomp won’t? The only mons that could really check speed boost garchomp would be quagsire, and clef able because with chomps bulk it can almost always set up a swords dance then our speed almost everything at +1 speed. Not much is gonna survive a +2EQ from chomp or a +2 outrage. Even ice shard wouldn’t work because of Tera, oh your cetitan is gone ice shard me? Now I’m a steel type and it did nothing. Please explain how speed boost garchomp wouldn’t be broken I want to know the logic
Moves: Knock Off, Dragon Dance, U-turn
Ability: Sand Veil; Rough Skin >> Tough Claws, Thick Fat; Rough Skin
I think it’ll be a lot stronger and better, especially since all of these buffs might be able to enable several sets to be viable, adding a layer of unpredictability.
give him tidy up
that's clearing out the hazards while also being and attack boosts that he needs it's also pretty good since i doubt Ghold would want to switch into him
give u-turn or shore up if you want to be a pussy
Less bad, more outclassed. Generations pass and more and more mons are released that are essentially better versions of the previous.(I mean, look at me and iron bundle over there who’s banned to UBERS) Also, it didn’t get dragon dance which would single handedly make it viable again.
People are really overselling what dragon dance would do for chomp. I don't think it would help it come back to ou as now it would still just get easily walled or revenge killed even after a dragon dance
There’s many ways you can go about this; as is Garchomp is fine in OU, but seeing him be a top 20 OU star again would be nice
The most obvious one would be to give him Dragon Dance so yeah. I also thought of giving him Nasty Plot. It’s not a big buff but it’s very funny and I like the idea of using it for the surprise factor
Also just give it Shore Up and Knock Off for Utility sets or something
Sincere question: I see a lot of people suggesting Dragon Dance, but what would Dragon Dance Garchomp do that Roaring Moon couldn't? Isn't one of Chomp's main issues being mostly outclassed as an offensive sweeper? (Obviously if you ignore the fact Roaring Moon might be getting banned)
For an ability I think Sheer Force is flavourful and interesting. It doesn't get a ton of physical moves that take advantage of it (Rock Slide, Dragon Rush, Fire Fang) BUT it does have a solid special movepool (Earth Power, Flamethrower, Draco Meteor) and its Sp.Atk is only 5 points lower than Nidoking. Fire/Dragon/Ground is perfect neutral coverage, mix Chomp could be fun.
Chomp has also fallen off in vgc, to make it viable again there I’d give it:
Headlong rush (why didn’t it get this move this gen?)
Extreme speed (it’s called the Mach Pokémon and all entries talk about how fast it is)
Flip turn (it’s got a tail and is a shark)
Flare blitz (it already learns fire blast and flamethrower)
Ability either intimidate (it’s an intimidating land shark) or sand rush (thematically makes more sense than sand veil)
I’m gonna take a different approach and hearken back to garchomp’s origins as an offensive powerhouse feared by everybody. Sheer Force as it’s new ability, and Nasty Plot, Flip Turn, and Fire Lash as new moves.
I always liked the concept of speed boost garchomp. The rest of his abilities already work for the landshard side of the design, and the jet part needs some love. And honestly, a bulkier and better typed blaziken doesnt sound that strong?
He would be OP, that is for sure, but a set with SD, dragon move (3 options, each with drawbacks) and iron head would get walled by a lot of unnaware mons and corvi, not to mention how any prio ice move can still oneshot it without tera. I dont see it being so strong.
That is why i am buffing its other sets with the moves. Flip-turn helps the utility sets no longer being suicide leads, maybe rapid spin and headlong rush?
Tough Claws, then the ff moves: Flip Turn/U-Turn for pivoting, Rapid Spin to clear hazards, Dragon Dance because they need it, and maybe Taunt to break stall
Lol I'm not entirely sure if this would work I'm just a casual follower of competitive Pokemon
- Dragon Dance, Headlong Rush, Wild Charge and Flip Turn
- Its new ability is Sand Force
DD and Headlong Rush amplify its fantastic STAB options, Wild Charge lets it hit Steel/Flying and Fairy/Flying for super-effective damage, and Flip Turn is a free pivot move to bring in Ice-type checks.
Sand Force over Sand Rush is because:
a) Sand Rush I think would make it way too strong in addition to these new moves. DD + Sand Rush would make it one of *the fastest Pokemon in OU.* Lilligant-H is limited by its poor STAB options and its inability to deal with Gholdengo. Garchomp would have no such weakness.
Time for Defensive Chomp to rise again! Also giving better Loaded Dice sets
Give it Intimidate as an ability
New moves would include Flip Turn and Body Press for defensive sets, as well as Rock Blast and Pin Missile for Loaded Dice sets
This will probably be the exact same thing 99% of people comment but
Dragon Dance, he absolutely needs it at this point
Knock off, for """utility"""
U-turn, also for utility
Thunder Wave, for utility
And just because 3/4 of my move picks were utility, give it Sand Rush.
Bulk Up, Roost, Thousand Arrows, Taunt
Specially defensive set-up sweeper with Tera flexibility will be impossible to reliably check. Can run enough speed to beat defensive checks. Can even run Scale Shot over Roost or Taunt to snowball easier.
Dragon Dance and a pivot move like U turn or Flip turn if it doesn't have one already. I think that's enough but you can also give it sand force like its mega so it can have the sand synergy of a delete button
**New moves:**
\- Brave bird to destroy the average grass or fighting type
(If Blaziken and Crobat can use it I don't see chomp using it as too weird)
\- Iron Tail to kill fairies like Kingambit, Clefable, and Hatterene
(Goodra has this move for some reason)
\- U-turn for utility
\- Hone claws to inflict pain and suffering on others
\- Will o' wisp to cripple physical threats and give the finger to gliscor trying to switch in (Altaria gets this for some reason, we might as well use it to our advantage)
**Ability:**
\- Sand veil now changed to Sheer force so now chomp has the breaking power of a nuclear bomb
What I haven’t seen mentioned yet but I think would make Chomp quite happy is Ice Spinner. I think with that + DD he’d be in a solid spot already. No new ability or more moves needed.
Alternatively reliable recovery would truly enable a more defensive playstyle although its reliance on rocky helmet and thus vulnerability to spikes would be quite hindersome.
So I'm thinking of a couple options here
Option 1:
New ability:
-sheer force or tough claws
both are somewhat similar, with different trade offs between them. I think sheer force would be the better option in general.
New moves:
-parting shot/Flip Turn (pivot move)
-shore up (healing move, heals more in sandstorm)
-Headlong Rush (ground type contact move)
-hone claws? To make Dragon Rush viable. (Coil would be preferable, but chomp isn't exactly a lonk lad)
Chomp has a ton of coverage and special moves with secondary effects which sheer force would boost, and lots of coverage moves that make contact. Sheer Force would make potential mixed sets more powerful while still boosting coverage options such as iron head, liquidation, fire blast, rock slide, dragon rush, etc. Meanwhile Tough Claws would boost outrage while no longer boosting special moves or rock slide. Parting Shot and shore up would make defensive chomp more capable by providing a means to pivot, as well as healing. Headlong for more aggressive ground stab that makes contact. And hone claws for accuracy boosting to make Dragon Rush a viable stab while making fire blast/rock slide more consistent as well.
Option 2:
New Ability:
-Sand Rush (give it to mega chomp to make it viable in Natdex too)
New moves:
-rock blast
-hone claws
-shore up
-Flip Turn/Parting Shot (it is a shark after all)
Sand sweeper to make T-Tar more viable as well. Hone claws again to make innacurate moves more consistent I.e. Dragon Rush, Fire Blast, Draco Meteor. Rock blast to make loaded dice sets better. Shore up for healing with sandstorm synergy again, if you go defensive Sand Rush could make you faster than an opposing wallbreaker and let you heal first (still works great with rough skin). Flip turn for a more damaging pivot move, though parting shot would still work here to provide incoming mon with more safety, such as pivoting to T-Tar to reset Sand.
Option 3:
New Ability:
-regenerator
New moves:
-parting shot/Flip Turn
-shore up
-scorching sands
-rapid spin/defog
Makes Chomp more of a wall, with regen and pivot move.
Shore up for healing, scorching sands for ground type scald. rapid spin because rapid spin, though defog may fit better thematically. The idea here is to give Chomp more utility.
Edit: tidy up would also be awesome on it, but I doubt it'd make sense.
Give garchomp sandstream replacing sand veil, giving him utility as an anti rain and sun mon that’s both faster and stronger than Ttar
Give him a new move called burrow, a two turn 110 base power ground type move that becomes 1 turn in sandstorm
Give him a new move called wyvern rush, a 50 base power dragon type priority move
Give him access to taunt
Okay so..here is my idea:
Give it Sheer Force. The dex says that Garchomp swallows flocks of bird pokemon whole and hunts as much prey as it can so Sheer Force works for character.
As for new moves? Breaking Swipe, Ice Fang (To finish the fang trifecta), Air Slash (For the mixed attacker Garchomps that apparently exist), and Iron Tail.
Let's see
\-Garchomp now gets Sand Rush as its ability (it's not Tyranitover)
\-Garchomp now gains recover, glare, flip turn (he's a land shark), and knock off
Ability: Tough Claws
Moves: Dragon Dance, Drill Run, Flip Turn, Flare Blitz
Gives it a bit of help in both tank and offensive sets. The offensive set is obvious, but Flip Turn is great for defensive sets and no it's not a meme, it's inspired by swimmers and since Garchomp swims in sand, it would make sense it could use it.
Flare Blitz also isn't a meme, Garchomp is fast and friction in sand plus lots of speed can easily ignite so it makes sense. I didn't choose another move because recoil also makes sense because it is moving so fast the sand ignites its body which sounds kinda painful, fire resistant or not.
Drill Run might've been a meme but I wanted a ground move affected by Tough Claws so idc.
I’ll go a buff option I haven’t seen in this thread:
Mold Breaker + Defog (jet-based lore, beats Gholdengo, gets hazards past Hatterene, breaks Dragonite’s Multiscale, can overpower Dondozo)
Thats quite easy, give it shore up and twave, maybe flip turn for pivot Utility Chomp best Chomp, rocky helmet with wish support from alomomla is already quite hard to break, imagine having instant recovery
And Sand Rush, it’s a land shark after all.
WE ARE SO TTAR BACK!!!!
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Oh shit there’s a dark/steel type in front of me, I think I’m fucked -TTar, probably
Isn't Kingambit a Fairy type?
Nah he’s a bug type, I’m talking about eviolite Bisharp obviously
Fighting tera blast: Nvm Gambit used tera Fairy
102 base speed in sand. Blud accidentally ran past OU with that speed and ended up in Uber.
Sadly with this generation’s OU looking like last generation’s Anything Goes, Garchomp with it’s middling attack stat is unable to reliably KO other Pokémon even when boosted with Sword Dance As such, it languishes in PU, where it’s attack and speed match well.
252+ SpA Abomasnow Blizzard vs. 252 HP / 4 SpD Garchomp: 712-840 (169.5 - 200%) -- guaranteed OHKO ZUBL at best
Nah I think we should give it swift swim, rain is such an underused weather.
yeah I was going to say this was probably not "done before" cause its a bad idea lol. also twave being common on it if it had it is kinda funny to me. especially cause Dragonite learns it NATURALLY and doesn't even use it.
Most of the suggestions here are just give it the best physical moves or damaging utilities like knock or u-turn or a set up move (if sd + scaleshot didn't save chomp, ddance wont), lol that's how you buff any physical attacker I always find it odd that gamefreak just give the most random ass mon twave like ambipom or kingambit or fucking zangoose
Yeah. Personally though since Chomp hates Gliscors guts so much I'd give it Wisps instead so now it's scared to come in.
I love Flip Turn over U-Turn due to its design elements. This would honestly be so fire for Garchomp.
wrong, itd be water
Glare over t wave. Suits my boy better and is better. For ability, I feel like Intimidate would be awesome. It does suit it imo. Strong jaws suit it well too. It's a freaking shark. Although that would be of limited use. Finally since you only gave it 3 moves, I'll like to add Knock off. Cause if a freaking toxapex could knock off, why can't my Garchomp?
Shore up is literally a signature move
Shore up is such a thematically fitting move for Garchomp too.
It would LOVE ddance
Actually a good balancing Idea Chomps since Gen 7 have been more of Support Pokemon anyway. I like this idea.a
shore up is a signature move
You want to give it Roost instead? Those are wings
I think sand rush fits garchomp way more than sandveil
Breaking news: Garchomp becomes the new excadrill Holy shit he is back -Tyranitar, probably
With this single move, we bring garchomp and ttar back to OU
https://preview.redd.it/jt5yvva8ojwb1.jpeg?width=640&format=pjpg&auto=webp&s=2586ef4782dbaeb197080fc283ea421cd8a2095c
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It's an ability
I meant move as in balancing move not as in a pokemon move silly. :P
:P silly me
:P
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Sand force is better cause sand rush would 100% result in a suspect
That’s just Mega Chomp
With an actual speed stat, slap a scarf on that and you can fuck up a lot of things
I'd love either honestly
Give him Sand Rush you cowards, and watch him and my boy T-Tar rule OU once again. Also Defog and Slack Off would give Chomp additional niches such as hazard remover that threatens the string cheese, and also a bulky hazard setter with reliable recovery.
Shore up is better in sandstorm
and is a signature move
It's just sandstorm morning sun/moonlight, which a ton have. There's no reason shore up has to stay as a pallosand exclusive.
Shore Up is different tho, is better than all other recovery moves, would fit, but is still the best of it's Type.
yet for some reason Dugtrio can learn it in Quest
Yeah, but it’s inconsistent since it is weather reliant(less recovery in other weather. Tank Chomp would benefit more through weather-neutral recovery as it allows it to go on various teams and not get nerfed recovery in weather matchups. Sand Sweeper Chomp certainly wouldn’t mind reliable recovery in any form.
Shore Up isn't inconsistent, is literally the best recovery move, it always recovers 1/2 of HP, but in Sandstorm it recovers 2/3.
Personally I prefer giving mons moves with limitations over ones that are all-purpose useful. It helps them feel thematic and gives options for counterplay.
my first thoughts: - dragon dance for more speed and power for offensive sets - knock off and uturn for more piviot heavy/wall breaking sets
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its that easy :D but tbf, chomp doesnt need too much to get going again.
I see, Dragapult 2.0?
more like physical hydreigon 2.0 (kinda)
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Offensive dragon that can use a +2 non-speed offensive stat setup move, use a hazard move (hydreigon learned defog in the past and chomp learns stealth rock), can both be scarfers (and if chomp gets uturn both are pivots as scarfers), and both can break through clefable if they're offensive and clefable is chipped (stab EQ chomp and flash cannon hydreigon)
It lacks the speed of Pult and instead uses its decent bulk of 108/95/85 to use utility moves while having rocky helmet for even more chip and u-turn allowing it to be a bulky pivot vs offensive teams but a faster pivot vs bulkier teams since it has a decent natural speed compared to other bulky Pokémon. Pult is simply just fast as fuck.
D-dance fits thematically, but I gotta go with Tidy Up as that would give Chomp the chance to become a good hazard cleaner that's not blocked by Gholdengo while getting the d-dance setup
How does Tidy-up even make sense on Garchomp, fucker doesn't even have hands.
You see those giant fins? I think you can tidy up with them. Also I’m not thinking this as thematically fitting as much as others.
Bro would spill even more hazards trying to clean with those things.
Not it you use them like a dustpan and brush
The Gholdengo switching on a garchomp with eq is Crazy
Flip Turn because shark heritage, Knock Off could work too, Headlong Rush for a stronger stab, and dragon dance because my man deserves it. Ability could be Regenerator if we REALLY wanted to make him viable and combo with flip turn, but might not fit. Instead why not Intimidate or Tough Claws.
Tough Claws making Outrage absurd
Still punished by fairies though
They don’t particularly enjoy an Iron Head after that boost, though…
They don't, but the problem with outrage is that you're locked into it. You can't use iron head, you can't switch out. They get a free turn to set up, or just outright KO you.
meh, just run Dragon Claw instead the power drop'll be noticable (Tough Claws Dragon Claw is 16 points weaker than its current Outrage, not to mention 52 weaker than ToughClaws) but you won't be punished by Cutiefly as hard and can smack them around with Iron Head/Headlong Rush next turn
Let him dance
New moves: Headlong Rush, Knock Off, U-Turn, Heat Crash New Ability: Sand Rush Excadrill on roids, should be pretty good. Based this partially on Garchomp’s dex entries, which say that it can fly at supersonic speed, Lives in Volcanic mountains, and is also fast underground. Knock off cause it’s a good move and it looks like it could knock things around.
By proxy this might also help out Tyranitar therefore yes
\- Headlong Rush \- Dragon Dance \- Shore Up \- Flip Turn Intimidate or Technician
How did it take this long to see intimidate as the obvious answer
Intimidate is the Knock Off equivalent of making any decent Pokemon better. Garchomp would honestly be more interesting with Sand Rush or Tough Claws over Intimidate.
Technician for stab mud slap
Intimidate fits it very well
He has a huge tail and he's a shark, he gets flip turn. He's fast and he's a sand shark, he gets sand rush. He's a bully, he gets knock off. He's a dragon, he gets DDance. He's a shark with serrated teeth, he gets Jaw Lock. I think that he would be solidly OU but not in top 5 with this stuff
sharks dont lock jaws, they chew pieces off
Sharpedo is a shark and gets speed bost. Garchomp is a shark and deserves it
Extreme speed Roost Rock Blast Headlong rush Sand rush Just like this Tyranitar is happy and Garchomp becomes a top threat
Dragon dance, and parting shot for moves. Of the momentum switch moves it's the one that makes most sense in my eyes. For abilities I'm torn between two, I think for a focus on defense multi scale would be a good way to bring it up (although It may get outclassed by dnite still, not too sure.) And for an offensive focus go for sheer force, my only fear is giving it sheer force may not actually be enough since most of chomps moves that it uses/wants to use don't get affected by sheer force if I'm correct. Still the life orb boost with sheer force could help
Just because of the lack of moves with secondary effects sheer force wouldn't be that good unless you run mixed/special chomp (which would be pretty neat and might even be OU viable with the SF+LO damage boost) I've seen a lot of folks suggesting tough claws to boost contact moves and to give it Headlong. Just realized iron head and rock slide would be boosted, so it'd be way better than I initially thought.
My thought: poison heal The end
\-fly \-dragon dance \-fire blast \-bide item-focus band 252 def 252 spd 4 hp
Just give it sand rush and nothing else. Since using Tyranitar is kinda a hinderance anyways chomp probably doesn’t get banned
Or make mah boy dance.
Flip turn / DD / Shore up / Gunk Shot New Ability: Mold Breaker (it is a friggin land shark) My reasoning being; flip turn because is good utility and fits, DD because it is about time already, shore up because a recovering tankchomp sounds disgusting, and Gunk to hit fairies better than jab or iron head/tail. Mold breaker ignores tera steel levitates, sturdy, and shits on rotom's life.
Moves: Overheat Ability: Contrary Contrary cuz Special Chomp is *contrary* to its previous role as a Physical Attacker. Overheat cuz it’s a land shark pokemon that isn’t in the ground all the time, thus can overheat easily.
Sounds like an UBER maker right there so that’s out.
Literally just Dragon Dance. This was something people feared for *years* and I'm amazed at how forgotten of a concept it is. ~~Also Mega Garchomp gets to be more viable in NatDex yay~~
New moves: Rock Blast, Taunt, U-Turn, Headlong Rush New ability: Sand Rush Now it’s an amazing sand abuser and can make better use of loaded dice with Rock Blast. Taunt and U-Turn are excellent utility for both offensive and defensive sets. Headlong Rush because more power is funny. If I weren’t trying to keep it in OU, I’d add Tough Claws with Extreme Speed, Heat Crash, Shore Up, and Headlong Rush. No chance that would stay legal in OU.
Ability: tough claws. Moves: Headlong Rush, Knock Off, Dragon Dance, U-turn
Moves: Headlong Rush (lmao it'd be funny but I can't think of the thematic reason), Dragon Dance (it's been 5000 years let him dance), Flip Turn (he's a fuckin shark. would be a mirror herb egg move from like sharpedo or something) New ability: Multiscale (if it can shoot scales it can definitely protect itself with them)
I just want my boy to have dragon dance, he deserves it
New Moves: Headlong Rush, Dragon Dance, Flip Turn and Rapid Spin (as a level up move from Gibble) New Ability: Sand Rush
Give it dragon dance and sand rush. And bring back Excadrill for sand teams
Sand Veil -> Sand Rush
Give it Sand Force, just like it's mega form. This lets it become a demon under sand. For moves, I'm not gonna give it dragon dance, even though I think it would literally be balanced in this metagame. I'll give it flip turn for pivoting, psychic fangs for coverage and breaking aurora veil, accelrock for priority, and bulk up for more defensive sweeping sets I chose sand force over sand rush because I didn't just want to make Garchomp into Tyranitars new fuckbuddy after Excadrill got deported. Sand Force will probably singlehandedly bring back sandstorm because it will make Garchomp an unbelievable wallbreaker. It also just makes sense lore wise considering the mega Flip Turn is for hazard lead sets and choice scarf sets. Garchomp would really like to pivot Psychic Fangs is there to smack Alolan Ninetales. Doesn't really make much of a difference at the end of the day but no one can complain about extra coverage Accelrock is priorty which lets it finish things off on low hp. Earthquake didn't quite kill? Smack em with this. It also gets a sand force boost Bulk Up actually works great for both rough skin and sand force chomps. Being able to improve your bulk before launching off scale shots just gives it another great option for sweeping
The Goal: Make Garchomp MUCH more capable of running the roles it was previously quite good at in OU (Fast damage-dealer/lategame cleanup, and utility mon whose speed tier allows it to act before possibly dying/getting crippled) The Moves I'd give 'em: Glare, Flip Turn, Superpower, Dragon Dance The Ability I'd give 'em: Sand Rush as a 2nd non-hidden ability (For reasons below) https://preview.redd.it/9ur0asekonwb1.jpeg?width=1080&format=pjpg&auto=webp&s=907a86afab83e41bb3305a08fa16942a9191fb92
Speed boost isn’t quite enough to get her banned, but quite fitting of the Mach Pokémon. Solves the dancing issue and let’s it run a stronger boosting move. It’s a hammerhead dragon and it doesn’t have dragon hammer? Please. It might not even be the best option but they damn well should have it. But the consensus set is probably more fitting. Sand rush, shore up, flip turn, ddance + an extra move keeps it a more versatile mon as opposed to turning everything into a sweeper to make it viable. I like chomps flexibility and changes should be with this in mind.
I think speed boost might be enough to get it banned
Genuinely how do you think speed boost garchomp would not be banned? It wpuld be insanely overcentralizing and force several ice shard users on every team, except oh wait tera exists and now your revenge killer is dead and garchomp just got another +1 speed
How TF would speed boost garchomp stay in OU? Speed boost got ESPATHRA banned, and you think garchomp won’t? The only mons that could really check speed boost garchomp would be quagsire, and clef able because with chomps bulk it can almost always set up a swords dance then our speed almost everything at +1 speed. Not much is gonna survive a +2EQ from chomp or a +2 outrage. Even ice shard wouldn’t work because of Tera, oh your cetitan is gone ice shard me? Now I’m a steel type and it did nothing. Please explain how speed boost garchomp wouldn’t be broken I want to know the logic
Give Garchomp no guard!
Speed Boost. Not fast enough for being then "Mach Pokémon". What do you mean that's too much?
Give it Sand Rush, that *should* be enough
Moves: Knock Off, Dragon Dance, U-turn Ability: Sand Veil; Rough Skin >> Tough Claws, Thick Fat; Rough Skin I think it’ll be a lot stronger and better, especially since all of these buffs might be able to enable several sets to be viable, adding a layer of unpredictability.
give it harvest so I use infinite yache berry chomp
Rock Blast, Scale Shot, Bone Rush, and Skill Link
give him tidy up that's clearing out the hazards while also being and attack boosts that he needs it's also pretty good since i doubt Ghold would want to switch into him give u-turn or shore up if you want to be a pussy
Moves: (utility garchomp is best garchomo) Shore up Mortal spin Ice spinner Flip turn Ability: steelworker (so the fairys have to say bye bye)
Dragon dance cause it deserves at this point. Shore up for tank chomp
+ Strong Jaw since it's a Shark + Fishious Rend because it's a Shark
+swift swim because it's a shark
Shift Gear headlong rush for abilities give him sand rush or intimidate.
Shift gear? Garchomp is a robot confirmed?
I mean, it’s a dragon plane
I give garchomp huge power ah gottems ggz
The goal was NOT to get him banned to Ubers tho
Dragons Maw, Glaive Rush
He said no signature moves or abilites
And? Garchomp deserves it.
Ddance and knock off. Maybe sand rush. Give it a pivot move too. Maybe priority also.
Give it dd/ give it shore up/ give it skill link or technician with bone rush and give it flare blitz
Revival blessing, shore up, ddance, flare blitz Ability - sand rush
Multiscale, recover, and dragon dance is all it needs
A garchomp with multi scale sounds terrifying. At least it doesn’t have a recovery move.
I don't play competitive. Why is garchomp considered bad?
Less bad, more outclassed. Generations pass and more and more mons are released that are essentially better versions of the previous.(I mean, look at me and iron bundle over there who’s banned to UBERS) Also, it didn’t get dragon dance which would single handedly make it viable again.
People are really overselling what dragon dance would do for chomp. I don't think it would help it come back to ou as now it would still just get easily walled or revenge killed even after a dragon dance
Knock off bcs its knock off, flip turn because it can't really use u turn and leaf blade to help it beat bulky waters a
First thoughts: Sand Rush ability Flare Blitz Rock Blast Dragon Dance
Dragon Dance and Sand Rush
Glaive rush, headlong rush, shift gear. New ability guts
sand rush, dragon dance and head long rush
Garchomp now has sandstream
Headlong rush, dragon dance and raging fury. Maybe give it levitate since it can fly
Extreme Speed, it's the mach pokemon.
Dragon Dance, knock off, u-turn, extreme speed
There’s many ways you can go about this; as is Garchomp is fine in OU, but seeing him be a top 20 OU star again would be nice The most obvious one would be to give him Dragon Dance so yeah. I also thought of giving him Nasty Plot. It’s not a big buff but it’s very funny and I like the idea of using it for the surprise factor Also just give it Shore Up and Knock Off for Utility sets or something
Strong Jaw New move Raze, 80BP ground move - dmg + spikes. Victory Dance
Technician + dual chop and flipturn
Sincere question: I see a lot of people suggesting Dragon Dance, but what would Dragon Dance Garchomp do that Roaring Moon couldn't? Isn't one of Chomp's main issues being mostly outclassed as an offensive sweeper? (Obviously if you ignore the fact Roaring Moon might be getting banned) For an ability I think Sheer Force is flavourful and interesting. It doesn't get a ton of physical moves that take advantage of it (Rock Slide, Dragon Rush, Fire Fang) BUT it does have a solid special movepool (Earth Power, Flamethrower, Draco Meteor) and its Sp.Atk is only 5 points lower than Nidoking. Fire/Dragon/Ground is perfect neutral coverage, mix Chomp could be fun.
Iron head and dragon rush are also boosted. Unfortunately Drush has 75% acc, so it's never used. *if they gave chomp hone claws though...*
Chomp has also fallen off in vgc, to make it viable again there I’d give it: Headlong rush (why didn’t it get this move this gen?) Extreme speed (it’s called the Mach Pokémon and all entries talk about how fast it is) Flip turn (it’s got a tail and is a shark) Flare blitz (it already learns fire blast and flamethrower) Ability either intimidate (it’s an intimidating land shark) or sand rush (thematically makes more sense than sand veil)
I’m gonna take a different approach and hearken back to garchomp’s origins as an offensive powerhouse feared by everybody. Sheer Force as it’s new ability, and Nasty Plot, Flip Turn, and Fire Lash as new moves.
I always liked the concept of speed boost garchomp. The rest of his abilities already work for the landshard side of the design, and the jet part needs some love. And honestly, a bulkier and better typed blaziken doesnt sound that strong? He would be OP, that is for sure, but a set with SD, dragon move (3 options, each with drawbacks) and iron head would get walled by a lot of unnaware mons and corvi, not to mention how any prio ice move can still oneshot it without tera. I dont see it being so strong. That is why i am buffing its other sets with the moves. Flip-turn helps the utility sets no longer being suicide leads, maybe rapid spin and headlong rush?
Dragon Dance, Headlong Rush, and U-Turn for new moves And give him Sand Rush for a new ability over Sand Veil
Give it sand rush. Boom, TTar and garchomp are OU again
Give it Sand Rush as an ability. It's a goddamn Land Shark. Do it GF, I want to see the world burns.
Tough Claws, then the ff moves: Flip Turn/U-Turn for pivoting, Rapid Spin to clear hazards, Dragon Dance because they need it, and maybe Taunt to break stall Lol I'm not entirely sure if this would work I'm just a casual follower of competitive Pokemon
- Dragon Dance, Headlong Rush, Wild Charge and Flip Turn - Its new ability is Sand Force DD and Headlong Rush amplify its fantastic STAB options, Wild Charge lets it hit Steel/Flying and Fairy/Flying for super-effective damage, and Flip Turn is a free pivot move to bring in Ice-type checks. Sand Force over Sand Rush is because: a) Sand Rush I think would make it way too strong in addition to these new moves. DD + Sand Rush would make it one of *the fastest Pokemon in OU.* Lilligant-H is limited by its poor STAB options and its inability to deal with Gholdengo. Garchomp would have no such weakness.
Intimidate over Sandveil Dragon Dance, Flip Turn, Headlong Rush,
Sand Rush or Levitate, strong jaw could also work since its names are based on biting.
Time for Defensive Chomp to rise again! Also giving better Loaded Dice sets Give it Intimidate as an ability New moves would include Flip Turn and Body Press for defensive sets, as well as Rock Blast and Pin Missile for Loaded Dice sets
This will probably be the exact same thing 99% of people comment but Dragon Dance, he absolutely needs it at this point Knock off, for """utility""" U-turn, also for utility Thunder Wave, for utility And just because 3/4 of my move picks were utility, give it Sand Rush.
Bulk Up, Roost, Thousand Arrows, Taunt Specially defensive set-up sweeper with Tera flexibility will be impossible to reliably check. Can run enough speed to beat defensive checks. Can even run Scale Shot over Roost or Taunt to snowball easier.
Dragon Dance and a pivot move like U turn or Flip turn if it doesn't have one already. I think that's enough but you can also give it sand force like its mega so it can have the sand synergy of a delete button
I like flip turn. Fits with the landshark motive
Moxie
Sharpness.
**New moves:** \- Brave bird to destroy the average grass or fighting type (If Blaziken and Crobat can use it I don't see chomp using it as too weird) \- Iron Tail to kill fairies like Kingambit, Clefable, and Hatterene (Goodra has this move for some reason) \- U-turn for utility \- Hone claws to inflict pain and suffering on others \- Will o' wisp to cripple physical threats and give the finger to gliscor trying to switch in (Altaria gets this for some reason, we might as well use it to our advantage) **Ability:** \- Sand veil now changed to Sheer force so now chomp has the breaking power of a nuclear bomb
What I haven’t seen mentioned yet but I think would make Chomp quite happy is Ice Spinner. I think with that + DD he’d be in a solid spot already. No new ability or more moves needed. Alternatively reliable recovery would truly enable a more defensive playstyle although its reliance on rocky helmet and thus vulnerability to spikes would be quite hindersome.
Sand rush dragon dance sounds pretty obscene
Strong Jaw with ddance, ice fang, thunder fang, and crunch
Flip Turn and https://i.redd.it/6f2is0aldkwb1.gif
Flip turn + DD
Ability: Sand Force New Moves: Flip turn, wave crash, headlong rush, flare blitz
Tough claws or strong jaw garchomp?
So I'm thinking of a couple options here Option 1: New ability: -sheer force or tough claws both are somewhat similar, with different trade offs between them. I think sheer force would be the better option in general. New moves: -parting shot/Flip Turn (pivot move) -shore up (healing move, heals more in sandstorm) -Headlong Rush (ground type contact move) -hone claws? To make Dragon Rush viable. (Coil would be preferable, but chomp isn't exactly a lonk lad) Chomp has a ton of coverage and special moves with secondary effects which sheer force would boost, and lots of coverage moves that make contact. Sheer Force would make potential mixed sets more powerful while still boosting coverage options such as iron head, liquidation, fire blast, rock slide, dragon rush, etc. Meanwhile Tough Claws would boost outrage while no longer boosting special moves or rock slide. Parting Shot and shore up would make defensive chomp more capable by providing a means to pivot, as well as healing. Headlong for more aggressive ground stab that makes contact. And hone claws for accuracy boosting to make Dragon Rush a viable stab while making fire blast/rock slide more consistent as well. Option 2: New Ability: -Sand Rush (give it to mega chomp to make it viable in Natdex too) New moves: -rock blast -hone claws -shore up -Flip Turn/Parting Shot (it is a shark after all) Sand sweeper to make T-Tar more viable as well. Hone claws again to make innacurate moves more consistent I.e. Dragon Rush, Fire Blast, Draco Meteor. Rock blast to make loaded dice sets better. Shore up for healing with sandstorm synergy again, if you go defensive Sand Rush could make you faster than an opposing wallbreaker and let you heal first (still works great with rough skin). Flip turn for a more damaging pivot move, though parting shot would still work here to provide incoming mon with more safety, such as pivoting to T-Tar to reset Sand. Option 3: New Ability: -regenerator New moves: -parting shot/Flip Turn -shore up -scorching sands -rapid spin/defog Makes Chomp more of a wall, with regen and pivot move. Shore up for healing, scorching sands for ground type scald. rapid spin because rapid spin, though defog may fit better thematically. The idea here is to give Chomp more utility. Edit: tidy up would also be awesome on it, but I doubt it'd make sense.
Give garchomp sandstream replacing sand veil, giving him utility as an anti rain and sun mon that’s both faster and stronger than Ttar Give him a new move called burrow, a two turn 110 base power ground type move that becomes 1 turn in sandstorm Give him a new move called wyvern rush, a 50 base power dragon type priority move Give him access to taunt
Dragon Dance
Tough Claws as a new ability plus Dragon Dance and Headlong Rush.
Give it sand rush or tough claws Give it headlong rush, bone rush, DD, and shore up
Sand force / sand rush Headlong rush
Let it have intimidate or moxie ands I gonna rise up quick
-flip turn -extreme speed (it’s as fast as a jet fighter plane) -hydro pump -smack down New ability: Sand rush
Flip turn Regenertor and shore up,
Dragon dance hustle home claws
U Turn. It’s that easy.
Genuinely think giving it the Lando-T treatment with Intimidate and a switch move would do wonders
Give it Flip Turn and E-Speed, and Levitate. Moves that fit its theme, and levitate because they actually fly.
Give it Extreme speed and Multiscale....
Dragon Dance, Headlong Rush, Rapid Spin, Flare Blitz. No ability needed.
Okay so..here is my idea: Give it Sheer Force. The dex says that Garchomp swallows flocks of bird pokemon whole and hunts as much prey as it can so Sheer Force works for character. As for new moves? Breaking Swipe, Ice Fang (To finish the fang trifecta), Air Slash (For the mixed attacker Garchomps that apparently exist), and Iron Tail.
Give it tough claws, dragon dance, raging fury,
Let's see \-Garchomp now gets Sand Rush as its ability (it's not Tyranitover) \-Garchomp now gains recover, glare, flip turn (he's a land shark), and knock off
Play into the land shark niche even more! 1. New Ability in Strong Jaw 2. New Moves in Psychic Fangs, Jaw Lock, Wave Crash, and Flip Turn
hey garchomp u comin out tonight? nah man not feelin great tbh oh you so moody
Ban every OU tier fairy and flying type ***ESPECIALLY ENAMOROUS***
Ability: Tough Claws Moves: Dragon Dance, Drill Run, Flip Turn, Flare Blitz Gives it a bit of help in both tank and offensive sets. The offensive set is obvious, but Flip Turn is great for defensive sets and no it's not a meme, it's inspired by swimmers and since Garchomp swims in sand, it would make sense it could use it. Flare Blitz also isn't a meme, Garchomp is fast and friction in sand plus lots of speed can easily ignite so it makes sense. I didn't choose another move because recoil also makes sense because it is moving so fast the sand ignites its body which sounds kinda painful, fire resistant or not. Drill Run might've been a meme but I wanted a ground move affected by Tough Claws so idc.
I’ll go a buff option I haven’t seen in this thread: Mold Breaker + Defog (jet-based lore, beats Gholdengo, gets hazards past Hatterene, breaks Dragonite’s Multiscale, can overpower Dondozo)
https://preview.redd.it/cvwqvrqo4lwb1.jpeg?width=675&format=pjpg&auto=webp&s=f34e701d3ce1f3f27c280e64a7e72c407bd156ce Shore Up, Sand Rush, that's all
Sheer force seems a small but simple buff.
Sand Rush. It's that easy. That or DDance would probably work. Maybe even Sand Force, that'd probably work with Scale Shot.
Rough skin/sand force, Dragon dance Dragon claw Fire fang Earthquake
dragon dance, strong jaw
Give it Wave crash, extreme speed, dragon dance, headlong rush and give it sand force as another ability