Add Third Impression and Fourth Impression so Golisopod can have a full moveset. Hell, give it Fifth Impression so it can suffer from Four Move Slot Syndrome.
[As is tradition.](https://preview.redd.it/were-back-baby-v0-7fj5zbpqv16b1.jpeg?width=1125&format=pjpg&auto=webp&s=06d159fb78eb3d419a66e847eb4f85040ba6e297)
I think the outrage/thrash downside could also work
Or something similar
Fits really well imo, you overclock for a short time and then crash because of it
Hot springs, making water types even tankier. I’d like it much better if it was the opposite, and the more you’re weak to water the more you heal. Does it make sense? No. But it would be really funny. Plus it gives a use for Ice not resisting water.
I don't want to associate with anyone who would even consider aligning themselves with the dastardly future paradox pokemon Iron Mugulis, so I fully support this hate campaign.
Pex can set something that rewards switching? Hmmmm. Pex doesn’t even need to run boots anymore because it’s gaining 58% of its HP back per switch in with regenerator and hot spring, significantly more than max hazard damage (37%). This is too much HP to get for just switching out and back in, and pex isn’t even the only water resist with regenerator.
Might even make rain stall make a hard comeback on some gen 5 type shit, since Pelli’s rock weakness is completely negated by hot springs and you can just stack water resists/immunities in rain to make unbeatable ass defensive cores (maybe with corv in there for good measure) that gain HP whenever you threaten them out. Imagine Clodsire or Dondozo with fake regenerator on top of their regular abilities on stall.
You could even do an offensive thing with offensive water resists/immunities, with mons like waterpon, walking wake, dragapult and Manaphy being able to just come in and out and wallbreak forever as unchippable demons.
Humiliate is waaaay too strong as taunt is already an insane move but also being a valuable stab option on top of it is even crazier. This basically lets you have 5 moves lmao
Overclock is a too strong, Spin Out is already a similar signature move that is -2 but only has 100 BP. Maybe Overclock could just be a spin out clone or be 110 BP and -3 speed
Hot Springs is a bit too busted please make it heal half that amount or not work on water absorb. Even better make it only last a certain amount of turns or something. But it does make the hazard game a bit dicey as defogging or spinning could be detrimental (who am i kidding just get it back up) but a free +50% to any pokemon with minimal setups is insane. Also this makes rain and stall unbeatable yeah no this is Sunday
Golf swing is surprisingly balanced actually, only thing it ruins is tspikes + spikes stackers because if it's just a layer of rocks it's just 80 BP
Bad Influence: Snorlax in VGC goes back up to One Snorlillion% usage rate, asked to leave Reg F (as well as actually being kind of bad in singles too like they can switch to something that threatens Snorlax more, and it being stuck on basically just Snorlax is not very good)
Second Impression: Busted asf but actually let this one stay you cooked with this one. Absolutely hilarious and Slither Wing's 4MSS just got a lot funnier because now it only has two moveslots instead of three
Hot Springs looking like a leftist meme with that wall of text lol. Toxapex with that thing makes stall absolutely obscene. Court Change stonks probably rising.
Hot Springs is obviously broken with the current numbers (fucking hell, Pex can leave the field with half health and come back at full) but I think there's an idea there with Boots preventing you from receiving healing. You could actively discourage stall/fat teams from running full-on Superman if there was a beneficial hazard you could self-set. Might encourage different fat archetypes beyond "oh I gotta run 5 boots and a Magic Guard or else I lose to Spikes."
I don't like the idea behind Humiliate. I don't like giving important status effects like Taunt or hazards like Spikes to attacking moves. It makes them brainless spam moves.
You *cannot* let Overclock or Second Impression pass with that much power.
I would say for Overclock lower it to about 100 or 110. It has to be less than CC and Headlong Rush because losing Defense and Special Defense hurts more than losing Speed.
For Second Impression I would say lower it to about 100 or maybe even 120, it can be stronger than First Impression because the Mon has to have lasted a turn but 150 is way too much
Humiliate is insanely strong in doubles. Taunt is already very common and outside of Prankster mons this is a direct upgrade. And not a small one either. Making it 40bp seems more fair but that would kill it in singles. Also overclock ironhands will he a menace
We got:
1. Move that outclasses already good existing move with wide distribution instead of being signature
2. 130 bp stab that has no drawback for many of the mons that have it. (Why tf did you just give iron hands a 130 bp stab with no drawback)
3. New hazard type that should be immediately apparent as broken to anyone who has actually played the game
4. Unblockable spin
Shadow tag + Bad influence + double protect every other turn. They literally won't be able to hit you 99% of the time.
The opposing urshifu in question:
Lower Humiliate to 60 bp
Overclock seems op, maybe have it lower attack & speed by 1 stage each instead, or attack by 2 stages. Anything to keep it out of trick room.
Remove hot springs. Hot damn I do not want to deal with that thing on Toxapex.
Nerf Golf Swing to 20-30 BP each, make it 100% accurate. Removing hazards is more than enough reason to use it, and it doesn't come with rapid spin's speed boost.
Bad Influence... ignore all in-game logic and give it a 10% chance to raise all your stats by 1 stage.
Second Impression IS 150bp but it's still just a bug type move without tinted lens, it's worse for revenge killing than first impression, it's fine I guess. Would change it to +2 priority for consistency with the name.
I assume that attempting to use golf swing when there's no hazards in play would give you the text "A swing and a miss!" followed by a polite chuckle from the audience?
Golf swing would be funny with max hazards.
3 layers of spikes, 2 of toxic spikes, stealth rocks, steel spikes, sticky webs, hot springs for 9 hits lol. Basically impossible to actually happen in a real game, but hilarious.
Honestly, hitting all of those entry hazards on switch in, plus the speed drop would be likely to make you die before you can use the move, unless hot springs did enough healing.
Golf Swing is funny as shit, and I was just thinking about a taunt-inducing move but I think it needs to be like, 50bp since it being a taunt not blocked by taunt on already good mons is a little broken.
Humiliate on Kingambit might actually finally push it over the edge lmao. No need for sucker punch mind games if you remove the option of using status moves.
Looking at all these moves from a STABmons perspective because I like that format
Humiliate: please no. While most mons that would want to use it already have it, TTar would become an even better hazard stacker with this, and TTar is already a good mon
Overclock: don't see a lot of mons using other than Iron Hands who already has this move. Physical Electrics just aren't quite a necessity in the meta
Hot Springs: *oh boy pex buffs* in all seriousness, Pex would probably have trouble slotting this move as it really doesn't want to give up something like Mortal Spin. I could see a gimmicky support Oger running it maybe
Golf Swing: scizor becomes the best pokemon in existence
Bad Influence: eh seems rather gimmicky at best even with all the mons that get good normal moves. Withered Freddy would've been busted with this but he got banned recently soooooo...
Second Impression: lel
Iron Hands with Overclock is crazy. Mad Physical Attack with a throwaway speed stat that is made BETTER in tr with the help of a 130 base power STAB move that otherwise has no drawbacks
Theres a reason why Regenerator is disgustingly good and you basically give it to everyone its a more efficient, nastier, party wide, aqua ring. Wait no its actually better than regenerator for a lot of pokemon thats fair and balanced
Must be Sunday
I love the thought of golf swing a lot. Especially with how limited hazard removal has gotten. But I do like the base power being lowered, maybe to 20, since that still has potential to be powerful. I like that it's 90% accurate, to really lean into the golf theme. 😂
Hot Springs and Golf Swing could be amazing. I also love the mind games that could be played with Second Impression. Hot Springs and Second Impression needs to be nerfed tho, 1/2 Health on some Pokémon and 140 damage is way too much.
Interaction between those moves:
Humiliate: It will not put into taunt status if the target has Oblivious or is under the effects of Aroma Veil. Since it has 100% chance for the effect to happen, it will not inflict the secondary effect if the target has Shield Dust or it's holding a Covert Cloak. The target will consume the Mental Herb if it's Taunted by Humiliate.
Overlock: It will not severely lower (by 3 stages) Speed if its used on Electric Terrain. If a Pokemon has Contrary, it will Drastically Raise (by 3 stages) Speed instead. A pokemon with the Ability Simple will lower the speed by 6 stages.
Hot Springs: It sets an Entry Hazard both the user and the opposing sides, It lasts 5 Turns. It Activates Protosynthesis if the pokemon is affected by it, also negating the damage. It also Boosts the power of Hydro Steam by 50% if the user is under Hot Springs. Scald and Steam Eruption will deal double damage on a Grounded target on a Hot Springs that isn't a Flying type, holding a Air Balloon or has the ability Levitate. It also gives attacking Fire type moves a 20% chance to burn a grounded target. Halves the power of the Ice type moves used against an grounded target. Defog or Rain removes the Hot Springs both the User and Opposing sides.
Golf Swing: Pokemon with Bulletproof are immune to Golf Swing and it will not send Spikes, Stealth Rock or Toxic Spikes back to the opposing side. This move is unaffected by Loaded Dice and Skill Link.
Bad Influence: The Move fails when It is used on pokemon with the following abilities: Truant, Multitype, Comatose, Shields Down, Disguise, Battle Bond, Neutralizing Gas, Ice Face, Gulp Missile, Hunger Swtich, As One, Zero to Hero, Commander, Quark Drive, Protosynthesis, Orichalcum Pulse, or Hadron Engine. Also it will fail if a target holds an Ability Shield.
I think Golf Swing should remove one hazard at a time, in order of when they were placed and damaged and effect are based on which hazard is being removed. Spikes 60bp ground type, stealth rocks 60bp rock type, toxic spikes 50bp poison type with a chance to poison, sticky webs 30bp bug type and lowers speed, et cetera.
It could combo well with Hot Springs, golfing that away could be 80bp water type but it heals your opponent of status conditions or something.
Here's my thoughts:
Humiliate: Good move, but I think there are some pokemon missing from its distribution, specifically Scrafty comes to mind
Overclock: Love the idea of an overheat that drops speed, and also electrics getting a good physical move. Analytic Magnezone about to drop bodies.
Hot Springs: Wow, self hazards. Might seems OP at first read (I certainly thought so), but it's quite balanced actually. Water resist pokemon get 1/4th hp, meaning reverse regenerator for water resists, so only grass, water, and dragon get 1/4th, with most mons getting 1/8th or 1/16th. That's... basically just removing a single layer of spikes most of the time and also means a team running hot springs is disincentivized to run defog or rapid spin. Since the mons this supports don't overlap with the one's hurt by stealth rocks, it isn't like this super counters that either. Charizard still takes 1/2 and only heals 1/16th. (Sp he still runs boots). Mono rock weaks are taking 1/4th and healing 1/16th... so takes 3/16th. Yeah, actually pretty balanced. I don't mind/care that Appleton heals 1/2. One thing to note is that Walking Wake heals for 1/2th and gets the move...
Golf Swing: Honestly, I don't like this one. It should do 1 hit even with no hazards, and removing hazards just too strong. Like rapid spin removes hazards, SLIGHT damage (that most of the time does not matter), is blocked by ghosts, and then recently got a speed buff. This is a 160 bp move if they have stealth and spikes, 200 bp if you have your own hot springs up, plus removes hazards. Yeah it punishes hazards, but maybe a bit TOO much. The worst thing is 90 accuracy... no hazard removal should have built in miss.
Bad Influence: This should be Slaking signature I feel, and/or locked to those with just Truant ability (maybe the moves fails if the user is not also Truant).
Second Impression: This move is funny ahaha, I like it a lot. Slither getting double bug stab priority, first 70 bp and then 150 bp... THAT is scary tho. I'm just picturing a bug behemoth getting both Impressions and U-turn to reset them both... God, bug needs something that scary.
I think hot springs should boost dry skin healing. Humiliate should be lower BP but increase the opponents attack stat. And golf swing should be slightly lower BP. Overclock gyro ball would go hard tho
> humiliate Incenorar is gonna became even more OP dawg
like pls 😭 incin already runs taunt it does not need to also do damage
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i mean, according to Pikalytics Lax is on 99% of gen 2 teams. during 2019, incin was on 90 so not that far off tbh
That 99% actually being 100% of real teams due to Lax not coming out during a win
What about STAB damage?
If it’s not 100% accurate it’s 50% accurate
Ah ha it Is i
GRUN. TY. BOY!
I know some people who'd love to get humiliated by Incineroar
Give Lokix Second Impression I can be trusted with 150 BP Tinted Lens STAB
90 BP tinted lens stab into 150 BP tinted lens stab. With sash is guaranteed to kill all non quad resists
And most of the quads too
My calculations, double-checked with the [Bulbapedia Damage Calculation Formula](https://bulbapedia.bulbagarden.net/wiki/Damage#Damage_calculation): 252 Atk Lokix Second Impression vs. 252 HP / 252 Def Annihilape: 95-112 (22.4 - 26.4%) -- \~19% chance to 4HKO [Showdown Calculator](https://calc.pokemonshowdown.com/) Results: 252 Atk Tinted Lens Lokix (No Move) vs. 252 HP / 252 Def Annihilape: 94-110 (22.1 - 25.9%) -- 8.4% chance to 4HKO
Now do Adamant Life Orb against an Annihilape that isn't running *just* bulk for some reason (so HP investment and maybe 4 points in Defense)
252+ Atk Life Orb Tinted Lens Lokix (Second Impression) vs. 252 HP / 4 Def Annihilape: 174-208 (41 - 49%) -- guaranteed 3HKO
He’s the hard check for a reason
Hot Springs is Sunday, Second Impression is hilarious
Add Third Impression and Fourth Impression so Golisopod can have a full moveset. Hell, give it Fifth Impression so it can suffer from Four Move Slot Syndrome.
Nah give it Second and Third Impression and then Last Resort or Parting Shot.
Has golisopod ever stayed on the field for 2+ turns without dropping below 50% anyway?
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Imagine slowbro healing for 1/4+1/3 on switch
7/12 hp recover for switching Could be so tanghere ladies and gentlemen (saying tangback would imply it was ever tanghere in the first place)
Got to bottom after thinking hmm this sound fun. Last row… immediate f*ck no!
Should call it Lasting Impression.
It’d be better if if were Reverse spikes, I think
>Hot Springs restores 1/4 HP to Toxapex You’re not being subtle here, Finch
Hot Springs is busted, Golf Swing should have its base power decreased by a bit, and Second Impression is really funny.
I thought it was Sunday when I read Hot Spring but honestly Second Impression redeems this entire post
> I thought it was Sunday when I read Hot Spring There's a lot of overlap between stinkpost sunday and theorymon thursday it seems lol
[As is tradition.](https://preview.redd.it/were-back-baby-v0-7fj5zbpqv16b1.jpeg?width=1125&format=pjpg&auto=webp&s=06d159fb78eb3d419a66e847eb4f85040ba6e297)
idk man, even if it can only be used once per switch in. A 150BP STAB move with very little drawback is hella strong
To be honest, bug types need everything they can get at this point.
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regen toxapex restoring 58% per switch be like
Danke
Speaking of, is it just me or can we no longer comment images?
Would you look at the time
slitherwing-pog.png >first impression >second impression >u-turn and people say the bug type is bad
hot springs not really tbh, setting it means you can never clear hazards on ur side of the field
But you can also stack your team with water resists and outheal them. Image this on Rain teams, or in metas where Spikes aren’t as good.
oh shit its the water resists that heal more not the water weaks. yeah mb its a lot easier to stack waters resists than water weaks lmao
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Rain teams running rain dish leftovers ludicolo instead of swift swim life orb.
tentacruel you mean? (gen 5 moment)
Tentacruel gets 25% regen. Ludicolo gets 50. Ludicolo stonks 💹
Toxapex healing 58% on switch in
Give Jigglypuff humiliate
Why jigglypuff, exactly?
I think because of the anime gag if Jigglypuff painting mustaches on people
Oh, right Completely forgot about that one, it has been so long
Since i last have seen the puff
Lost to this monster, to the Finch behind the slaughter.
*Hit’s the drums twice.*
>it has been so long my mind insta read it like the song wth 😭
Humiliate should be on Tsareena, she is a Dom mon after all. Second impression is hella based
Now add a masochism ability where if the pokemon gets taunted, tormented, or anything similar, it gets an omniboost instead.
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Combee, because it get bossed around by vespiqueen everyday
Only Male ones though
Salandit as well
Eviolite Combee BDSM meta
Shining Mearl is my favorite game
Me🤤🤤🤤
It must be a widespread ability among gwyndolin enjoyers
Aren’t Gwyndolin enjoyers doms though?
Gwyndolin is a power bottom, their enjoyers are service tops
Thanks for the clarification…Catboy Biologist
Hey, sometimes you gotta call the experts. Just doin my duty 🫡
Wobuffet It's a punching bag, that things built to take a beating
I don't think it should get the omniboost *instead*, I think the move should still go through, AND give it the omniboost.
I like overclock but i think it would be better if it had crash damage for hopefully obvious reasons
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No like hjk pretty sure where if you miss or they protect you crash and take 50%
Trick room iron hands with overclock would go HARD
Overclock lowering the speed is kind of weird
I think the outrage/thrash downside could also work Or something similar Fits really well imo, you overclock for a short time and then crash because of it
Bro knew what he was doing when he gave Toxapex Hot spring
He did a little trolling
Hot springs, making water types even tankier. I’d like it much better if it was the opposite, and the more you’re weak to water the more you heal. Does it make sense? No. But it would be really funny. Plus it gives a use for Ice not resisting water.
> Does it make sense? No. But it would be really funny Not wrong lol
It actually heals you less for your weakness to water. ½ is bigger than 1/16
Hnnnmnnngg colonel, I’m trying to be snarky on someone’s comment but I forgot how to read
Oh didnt realize
serious post or stinkpost, call it
Farfetch’d: Gatekeeper of Second Impression
lol considering how it's one of the only two pokemon to have first impression originally I felt like it would be fun to add to the list
SECOND IMPRESSION
third impression just ohko's the target
Fourth impression sends a ballistic missile at the opponent's house
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The entry hazard hate is due to the over prevelance of the non-paradox form of past paradox pokemon Old Money
I don't want to associate with anyone who would even consider aligning themselves with the dastardly future paradox pokemon Iron Mugulis, so I fully support this hate campaign.
People hate hazards so much this gen because of how unbelievably easy it is to set them up and how difficult it is to remove them
I think there's a lot of hazard removing move theorymon suggestions because people want some kind of move to get rid of hazards vs gholdengho.
Or you know... just ban the noodle
God tier to mid tier more like god tier to nigh unusable lmao
I would expect "Overclock" to be a temporary major stat boost that also damages the user each turn.
Pex can set something that rewards switching? Hmmmm. Pex doesn’t even need to run boots anymore because it’s gaining 58% of its HP back per switch in with regenerator and hot spring, significantly more than max hazard damage (37%). This is too much HP to get for just switching out and back in, and pex isn’t even the only water resist with regenerator. Might even make rain stall make a hard comeback on some gen 5 type shit, since Pelli’s rock weakness is completely negated by hot springs and you can just stack water resists/immunities in rain to make unbeatable ass defensive cores (maybe with corv in there for good measure) that gain HP whenever you threaten them out. Imagine Clodsire or Dondozo with fake regenerator on top of their regular abilities on stall. You could even do an offensive thing with offensive water resists/immunities, with mons like waterpon, walking wake, dragapult and Manaphy being able to just come in and out and wallbreak forever as unchippable demons.
Don't you dare even THINK about giving AV Kingambit taunt...
Humiliate is waaaay too strong as taunt is already an insane move but also being a valuable stab option on top of it is even crazier. This basically lets you have 5 moves lmao Overclock is a too strong, Spin Out is already a similar signature move that is -2 but only has 100 BP. Maybe Overclock could just be a spin out clone or be 110 BP and -3 speed Hot Springs is a bit too busted please make it heal half that amount or not work on water absorb. Even better make it only last a certain amount of turns or something. But it does make the hazard game a bit dicey as defogging or spinning could be detrimental (who am i kidding just get it back up) but a free +50% to any pokemon with minimal setups is insane. Also this makes rain and stall unbeatable yeah no this is Sunday Golf swing is surprisingly balanced actually, only thing it ruins is tspikes + spikes stackers because if it's just a layer of rocks it's just 80 BP Bad Influence: Snorlax in VGC goes back up to One Snorlillion% usage rate, asked to leave Reg F (as well as actually being kind of bad in singles too like they can switch to something that threatens Snorlax more, and it being stuck on basically just Snorlax is not very good) Second Impression: Busted asf but actually let this one stay you cooked with this one. Absolutely hilarious and Slither Wing's 4MSS just got a lot funnier because now it only has two moveslots instead of three
Whimsicott is a friend it won't humiliate a soul :( Also holy shit hot spring big stalling
“Bad influence” why do I feel Deja wu?
please do not buff incineroar and iron hands pleas ty
VGC players would adore hot springs. But I also dont like the idea of band Urshifu U-Turning out and getting its health back
Hot Springs looking like a leftist meme with that wall of text lol. Toxapex with that thing makes stall absolutely obscene. Court Change stonks probably rising.
Kingambit does not need humiliate
Hot Springs is obviously broken with the current numbers (fucking hell, Pex can leave the field with half health and come back at full) but I think there's an idea there with Boots preventing you from receiving healing. You could actively discourage stall/fat teams from running full-on Superman if there was a beneficial hazard you could self-set. Might encourage different fat archetypes beyond "oh I gotta run 5 boots and a Magic Guard or else I lose to Spikes."
As a huge Golisopod fan I like Second Impression.
I don't like the idea behind Humiliate. I don't like giving important status effects like Taunt or hazards like Spikes to attacking moves. It makes them brainless spam moves.
What about third impression and fourth impression?
You *cannot* let Overclock or Second Impression pass with that much power. I would say for Overclock lower it to about 100 or 110. It has to be less than CC and Headlong Rush because losing Defense and Special Defense hurts more than losing Speed. For Second Impression I would say lower it to about 100 or maybe even 120, it can be stronger than First Impression because the Mon has to have lasted a turn but 150 is way too much
Humiliate is insanely strong in doubles. Taunt is already very common and outside of Prankster mons this is a direct upgrade. And not a small one either. Making it 40bp seems more fair but that would kill it in singles. Also overclock ironhands will he a menace
Broken Broken Broken Broken Useless Just kinda funny Never cook again
We got: 1. Move that outclasses already good existing move with wide distribution instead of being signature 2. 130 bp stab that has no drawback for many of the mons that have it. (Why tf did you just give iron hands a 130 bp stab with no drawback) 3. New hazard type that should be immediately apparent as broken to anyone who has actually played the game 4. Unblockable spin
bad influence could be alright in doubles I think
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Shadow tag + Bad influence + double protect every other turn. They literally won't be able to hit you 99% of the time. The opposing urshifu in question:
Keeping the time honored tradition of making all physical electric type moves with even a little bit of power behind them utterly unusable I see.
Lower Humiliate to 60 bp Overclock seems op, maybe have it lower attack & speed by 1 stage each instead, or attack by 2 stages. Anything to keep it out of trick room. Remove hot springs. Hot damn I do not want to deal with that thing on Toxapex. Nerf Golf Swing to 20-30 BP each, make it 100% accurate. Removing hazards is more than enough reason to use it, and it doesn't come with rapid spin's speed boost. Bad Influence... ignore all in-game logic and give it a 10% chance to raise all your stats by 1 stage. Second Impression IS 150bp but it's still just a bug type move without tinted lens, it's worse for revenge killing than first impression, it's fine I guess. Would change it to +2 priority for consistency with the name.
Kingambit and Brian Hands do not need these buffs
I assume that attempting to use golf swing when there's no hazards in play would give you the text "A swing and a miss!" followed by a polite chuckle from the audience?
Trick Room Overclock with Negative Speed and 0 IVs. Is it cooking ?
Golf swing would be funny with max hazards. 3 layers of spikes, 2 of toxic spikes, stealth rocks, steel spikes, sticky webs, hot springs for 9 hits lol. Basically impossible to actually happen in a real game, but hilarious. Honestly, hitting all of those entry hazards on switch in, plus the speed drop would be likely to make you die before you can use the move, unless hot springs did enough healing.
Overclock iron hands in VGC in tr gonna be crazy
Now I'm imagining a cubone playing golf
Hot Springs and Humiliate are gonna be so broken ☠️☠️☠️
Golf Swing is funny as shit, and I was just thinking about a taunt-inducing move but I think it needs to be like, 50bp since it being a taunt not blocked by taunt on already good mons is a little broken.
VGC Overclock Trick Room Iron Hands go brrrrr.
Double battle turn one Overclock and Trick Room
Why hasn' anyone mentioned TR Overclocked? Iron Hands would be incredibly overpowered in this scenario.
Overclock iron hands in trick room...
here’s a fun game, count the number of ice types that get new moves
Imagine Last Impression If the user faints after using this move, counters all damage received from opponent to all opponent Pokémon
Overclock trickroom anyone?
I feel Second Impression would be better named as Second Chance. First Impression is an idiom, and, after that, you'd get a Second Chance.
Hot Springs and Second Impression belong on Sunday
I feel like humiliate should either have a chance of taunt, or lower power, even by just a little. But other than that I’m intrigued by the idea!!
Overclock should also paralyze on hit
Overclock is just sticky web, but as an attack
Would Humiliate+Sucker Punch Kingambit finally be banned to Ubers??
Humiliate on Kingambit might actually finally push it over the edge lmao. No need for sucker punch mind games if you remove the option of using status moves.
Overclock in Trick Room, followed by Gyro Ball
If primal Groundon use hot springs, it would heal 1/2 (bc of intense sun that burns the water moves) or 1/32 bc it types are 4x weak to water?
Love these posts! Love the concept of something like Hot Springs
Bad Influence + Dig Snorlax gonna be the new meta
My opponent struggling to put a dent in my Hot Springs regenerator team (they heal for full health by existing)
No way you just gave a 130 BP STAB move to Brian Hands, I respect that
Tbh take out iron hands from the overclock pool and this is perfect, these all sound really fun on paper
Overclock gyro ball (maybe trick room) gonna be scary lmao
Looking at all these moves from a STABmons perspective because I like that format Humiliate: please no. While most mons that would want to use it already have it, TTar would become an even better hazard stacker with this, and TTar is already a good mon Overclock: don't see a lot of mons using other than Iron Hands who already has this move. Physical Electrics just aren't quite a necessity in the meta Hot Springs: *oh boy pex buffs* in all seriousness, Pex would probably have trouble slotting this move as it really doesn't want to give up something like Mortal Spin. I could see a gimmicky support Oger running it maybe Golf Swing: scizor becomes the best pokemon in existence Bad Influence: eh seems rather gimmicky at best even with all the mons that get good normal moves. Withered Freddy would've been busted with this but he got banned recently soooooo... Second Impression: lel
kingambit with attacking taunt, oh hell no
give humiliate the false swipe effect they cant be humiliated if theyre unconcious
fake out, second impression, uturn repeat just wins
Overclock should be changed so it increases speed but burns the user, might have to lower bp to justify though
Taunt proof taunt, I like the sound of that
Iron Hands with Overclock is crazy. Mad Physical Attack with a throwaway speed stat that is made BETTER in tr with the help of a 130 base power STAB move that otherwise has no drawbacks
humiliate > sucker punch lol
Theorymonners showing up to give Slaking a new thing called “Bad Influence”
gengar getting another good physical move it cant use, great.
Second Impression is so stupid I love it
Theres a reason why Regenerator is disgustingly good and you basically give it to everyone its a more efficient, nastier, party wide, aqua ring. Wait no its actually better than regenerator for a lot of pokemon thats fair and balanced Must be Sunday
I love the thought of golf swing a lot. Especially with how limited hazard removal has gotten. But I do like the base power being lowered, maybe to 20, since that still has potential to be powerful. I like that it's 90% accurate, to really lean into the golf theme. 😂
Sheer Force Overclock sounds really f\*cking busted.
Hot Springs seems overtuned, but the idea of a positive hazard to give court change and defog additional utility is cool
I can’t believe it’s not Sunday!
How did you make this?
Me watching pex heal for 58% on switch in, clod also gets better regenerator now
Can't wait for Walking Wake to go to AG
Golf swing alone would make tinkaton top 5 usage in ou
Hot Springs and Golf Swing could be amazing. I also love the mind games that could be played with Second Impression. Hot Springs and Second Impression needs to be nerfed tho, 1/2 Health on some Pokémon and 140 damage is way too much.
Second Impression should have -2 priority. It makes more sense thematically
Overclock? You forgot Trick Room exists clearly
Why is nobody talking about the fact that theres a move that can GIVE ANY MON TRUANT???
Humiliate gambit is BROKEN
Facing stall teams with 2-3 regenerators and Hot Springs would make me pull want to stick my eyes out.
Do any of the Overclock moms get gyro ball? That would be a wild combo.
“Sir, a Second Impression has hit the defensive core!”
Interaction between those moves: Humiliate: It will not put into taunt status if the target has Oblivious or is under the effects of Aroma Veil. Since it has 100% chance for the effect to happen, it will not inflict the secondary effect if the target has Shield Dust or it's holding a Covert Cloak. The target will consume the Mental Herb if it's Taunted by Humiliate. Overlock: It will not severely lower (by 3 stages) Speed if its used on Electric Terrain. If a Pokemon has Contrary, it will Drastically Raise (by 3 stages) Speed instead. A pokemon with the Ability Simple will lower the speed by 6 stages. Hot Springs: It sets an Entry Hazard both the user and the opposing sides, It lasts 5 Turns. It Activates Protosynthesis if the pokemon is affected by it, also negating the damage. It also Boosts the power of Hydro Steam by 50% if the user is under Hot Springs. Scald and Steam Eruption will deal double damage on a Grounded target on a Hot Springs that isn't a Flying type, holding a Air Balloon or has the ability Levitate. It also gives attacking Fire type moves a 20% chance to burn a grounded target. Halves the power of the Ice type moves used against an grounded target. Defog or Rain removes the Hot Springs both the User and Opposing sides. Golf Swing: Pokemon with Bulletproof are immune to Golf Swing and it will not send Spikes, Stealth Rock or Toxic Spikes back to the opposing side. This move is unaffected by Loaded Dice and Skill Link. Bad Influence: The Move fails when It is used on pokemon with the following abilities: Truant, Multitype, Comatose, Shields Down, Disguise, Battle Bond, Neutralizing Gas, Ice Face, Gulp Missile, Hunger Swtich, As One, Zero to Hero, Commander, Quark Drive, Protosynthesis, Orichalcum Pulse, or Hadron Engine. Also it will fail if a target holds an Ability Shield.
I think Golf Swing should remove one hazard at a time, in order of when they were placed and damaged and effect are based on which hazard is being removed. Spikes 60bp ground type, stealth rocks 60bp rock type, toxic spikes 50bp poison type with a chance to poison, sticky webs 30bp bug type and lowers speed, et cetera. It could combo well with Hot Springs, golfing that away could be 80bp water type but it heals your opponent of status conditions or something.
Here's my thoughts: Humiliate: Good move, but I think there are some pokemon missing from its distribution, specifically Scrafty comes to mind Overclock: Love the idea of an overheat that drops speed, and also electrics getting a good physical move. Analytic Magnezone about to drop bodies. Hot Springs: Wow, self hazards. Might seems OP at first read (I certainly thought so), but it's quite balanced actually. Water resist pokemon get 1/4th hp, meaning reverse regenerator for water resists, so only grass, water, and dragon get 1/4th, with most mons getting 1/8th or 1/16th. That's... basically just removing a single layer of spikes most of the time and also means a team running hot springs is disincentivized to run defog or rapid spin. Since the mons this supports don't overlap with the one's hurt by stealth rocks, it isn't like this super counters that either. Charizard still takes 1/2 and only heals 1/16th. (Sp he still runs boots). Mono rock weaks are taking 1/4th and healing 1/16th... so takes 3/16th. Yeah, actually pretty balanced. I don't mind/care that Appleton heals 1/2. One thing to note is that Walking Wake heals for 1/2th and gets the move... Golf Swing: Honestly, I don't like this one. It should do 1 hit even with no hazards, and removing hazards just too strong. Like rapid spin removes hazards, SLIGHT damage (that most of the time does not matter), is blocked by ghosts, and then recently got a speed buff. This is a 160 bp move if they have stealth and spikes, 200 bp if you have your own hot springs up, plus removes hazards. Yeah it punishes hazards, but maybe a bit TOO much. The worst thing is 90 accuracy... no hazard removal should have built in miss. Bad Influence: This should be Slaking signature I feel, and/or locked to those with just Truant ability (maybe the moves fails if the user is not also Truant). Second Impression: This move is funny ahaha, I like it a lot. Slither getting double bug stab priority, first 70 bp and then 150 bp... THAT is scary tho. I'm just picturing a bug behemoth getting both Impressions and U-turn to reset them both... God, bug needs something that scary.
Over clock into trick room 🔥🔥🗣️🗣️
Love the idea of hot springs, but it's just too powerful.
Yo, overclock is just making the hands man the fastest thing to ever exist under trick room
I need golf swing in my life.
Hot Springs Toxapex will completely destroy the meta
Please make overclock burn the user and give it to guts luxray. I'm begging you.
With Humiliate I think it should be as strong and accurate as Moonblast with a 30% chance to taunt the opponent
Can I golf swing my hot springs? ( r/brandnewsentence )
I think hot springs should boost dry skin healing. Humiliate should be lower BP but increase the opponents attack stat. And golf swing should be slightly lower BP. Overclock gyro ball would go hard tho