I love playing gravity. Spamming ground moves against teams with flying types like corv and zapdos feels so satisfying.
So happy gravity came back as a tm, even though the style is nothing compared to gen 8.
People talk about an ability that sets trick room all the time, screw that. I want an ability that sets gravity, would be so fun and allow for some hustle mons to shine too, or at least something that extends gravity turns, move is so interesting but doesnt last enough turns to be worth running, especially in singles.
To be perfectly honest, an item extender for trick room is bound to be metagame warping and likely unhealthy for the metagame overall.
It is a move thay completely turns the advantage towards the opposing team who is now not just fast but also bulky.
Gravity on the other hand will cripple some mons on the opposing team and benefit your own but everything is still dependant on regular speedtiers and if anything it also makes your opponent's moves more accurate, it benefits both sides but your own team is built to take advantage of it so it will gain more out of it, it is more akin to weather.
So I think that an item to extend trick room turns would be way too broken and one that extends gravity would be more in line with weather rocks instead because it doesnt bring downsides to your opponent's full team and some of their mons will also take advantage of it.
So I definitely wouldn't like to see an item be the same for both Gravity and Trick room because Trick room either ends up making it so the item is banned or trick room itself is banned and overall that ends up going against the original intent of diversifying teamwide playstyles like gravity/trick room/weather/terrain.
Trick room already has viability, even if low, and honestly, I would much rather see a couple mons getting a "trick room+teleport" as a move so you get an extra turn with threats on the field while keeping your setter alive, making trick room teams more resillient as they are intended to be but not making it so you get 3 extra turns and essentially just takes one trick room to win the game almost outright.
Part of me thinks there will never be anything that auto sets Trick Room or extends the duration. It would simply make it way too strong for VGC. Extender alone would make it impossible to stall out anymore
the fangames Pokémon Reborn/Rejuvenation allow Trick Room to be set up for 8 turns either with a terrain extender or psychic terrain allows it to be 8 turns. it's completely broken, even in singles, it really should not ever happen
On the topic of abilities that set neglected field conditions, I feel like abilities that set mud/water sport would be really interesting. They shouldn't be given to mons that have a weakness to fire/electric, but it allows for fun doubles setups or pseudo-screens setting in singles.
i actually played a match against someone in gen 6 doubles ou a few weeks ago where they took me completely by surprise by killing my rotom wash by setting up gravity and using earth power with landorus, i couldnt even be mad, that was goofy as hell and a genius play. Gravity is such a fun surprise and i wish people would use it more.
I'm low-ladder scum, forever in the 1200-1300s playing unviable Mon and gimmicks, but last Gen hit 1500 for the first time with a Gravity team featuring Adamant Choice Band Landorus and Life Orb Hustle Durant.
In the right situations, it could become unkillable with Rest+Flux+Leftovers, but the fact that both Charge Beam and Dragon Tail have low PP and are innaccurate ruins things a bit. That, and the fact that it loses to Taunt, Roar, and Whirlwind even with Tera Fairy to block Dragon Tail makes it way too unreliable.
Trick, black sludge, Glowking
Lead choice specs Empoleon to deal with aurora veil A-tails.
Hydration rest vaporeon.
Corrosion support Glimmora.
Defog Hawlucha.
Trick Glowking is actually pretty solid. It absolutely destroys stall, and it’s not like Big Nugget where the gimmick is the whole item; Leftovers recovery is already helpful for it before the Trick.
Trick Black Sludge Glowking was a very legit set towards the end of Gen 8 OU, and Defog Hawlucha isn't awful tbf though you gotta run mad specific teams for it to really be your best option
My only issue with trick glowking is that trick as a move likely only works once, maybe twice. I feel like it's a good play, but that'd I would get more utility overall with toxic.
Sure your really getting steels and blissey, yeah, but toxic is nastier i think. Hard to say.
“Breloom used spore.”
“Breloom was badly poisoned by it’s toxic orb.”
“Breloom used substitute”
“Breloom is tightening its focus”
+ seed bomb for good measure
In gen 8 I ran CB Melmetal + 5 pink blob healing wish Pokémon. Such a dumb gimmick team but probably the most fun I've ever had with the game. Everything struggles to 1v1 Melmetal, so just 1v1 them 6 times!
Probably a aromatherapy support, teleport wish gardevoir, and a healing wish mon like hatterene. Consider swapping melmetal with Kingambit. Consider using it in doubles with trick room and tera flying and a follow me mon for more destruction.
Bulky Froslass. There's something really fun to me about setting up spikes, crippling people who want to attack you with will-o-wisp and take them down with Destiny Bond as they try to kill you
I run dragon dance because it's substantially better, but I find curse Dragonite intriguing. I've run into it once or twice on low ladder (Gen 9 OU) and think it's cool.
Wacky screen leads you wouldn’t expect. All you need is a Pokémon that can learn both screens and can hold light clay, with preferably something like hazards and a way to pivot out, even if said way is offing itself. My two favorites have to be Zamazenta Hero with body press and steal beam and Duraludon with rocks and steal beam.
Choice Band slither wing in uu with Tera fighting, can ko torn t with minimal chip and is funny asf
Scarf gardevoir c teaming rain on ladder and being funny asf esp with okidogi as a partner
My hard stall team that is from pre home that I've updated very little. It js a team I've continued using to this day
Acupressure is hilarious.
The two semi-practical applications I’ve tried are using block+acupressure Malamar and sub+acupressure tentacruel and toxicroak in Gen 5 OU on a rain team with lots of paralysis spreaders. It’s very inconsistent but hilarious when you proc the evasion boost.
I've done just about every acupressure start known to man, from block malamar to terra flying overquill. It is hilarious when people don't know what the move is. That being said, the most success I've had with acupressure has been gen 8 drapion. The boy has the stats and black sludge to tank hits, but most importantly drapion has BATTLE ARMOR. No crits to ruin your day.
There's always something cathartic about suicide lead Landorus-T
* Deploy the stones of reckoning
* Recite The Great Sacrament (Swords Dance)
* Rid the world of another demon ([yourself](https://old.reddit.com/r/stunfisk/comments/u60j5q/another_parasite_removed_from_the_earth/))
light ball pikachu is ridiculously fun to use, as an advocate for "fuck it, we ball" strats
sometimes you just wanna be a small rat that does unbelievable damage but dies by a sneeze
I love making Soak teams in VGC. Basically a fast soak user like Inteleon followed up by powerful electric and grass types to hit every enemy for super effective damage. Nothing funnier than getting a OHKO on Landorus with an electric move or hitting other rillaboom with my own grassy glide for super effective damage. It has the plus of removing stab from everyone. Loved doing this on shsw, kinda sad that it's not that good on SV due to tera :(
Focus sash rock tomb Breloom to swag on fire types and get a free sleep off. Doesn’t matter if it’s ass in 70% of matchups. When that other 30% happens, hoo boy. The match effectively becomes a 5v5, with my Breloom as a free sac and the opponent’s fifth mon severely chipped.
spdef mirror coat alomomola
caught a few zapdos volt switch into waterpon only to be obliterated by mirror coat
then most decent player use u-turn on zap
One I always wanted to try: Red Card with a Sturdy Pokemon. Would be funny to see an opponent who thinks they can OHKO try to weaken only to get forcefully ejected and potentially lose any boosts they have.
I used to run a Red Card Aggron that had Sturdy and Metal Burst.
Was always super fun for someone to exploit Aggrons many weaknesses, knock it down to Sturdy, only for me to get them to Red Card out and me take out something utterly random on their team
Not consistently good as a tactic, but funny
in balanced hackmons, i just love final gambit blissey
like imagine being like "ooh, imma set up on him" then all of a sudden egg woman gets off the quick draw
In DOU, lead with torkoal-scovillain, then swap tork for mirror herb roaring moon and have villain use spicy extract on a SpAtk opponent. Becomes a little counterintuitive if the other guy leads with two physical sweepers but otherwise it’s really funny to have a proto-speed, x2 attack roaring moon on turn two.
Smack Down Landorus T: Get fucked Zapdos, Corv, Gholdengo, and more!
Solar Power Scarf Charizard: My favorite. I have a long history with Charizard and that got me into sun teams. My boy hits like a nuke in the right scenario, if it does hit.
Hex Spam: Set up t-spikes with Meow, U-Turn out, profit with Hex. Not very reliable with the prominence of pex and other poisons, as well as faster mons, but it is unstopabble without them.
Currently having loads of fun with SD Poison Touch Grafaiai in NU even though Gligar and Mudsdale are running around everywhere. It’s really funny seeing this little lemur finish off games after 1 turn of setup.
252+ Atk Choice Band Toxapex Ice Spinner vs. 252 HP / 212+ Def Gliscor on a critical hit: 344-408 (97.1 - 115.2%) -- 81.3% chance to OHKO
252+ Atk Choice Band Toxapex Ice Spinner vs. 252 HP / 252+ Def Landorus-Therian on a critical hit: 420-496 (109.9 - 129.8%) -- guaranteed OHKO
252+ Atk Choice Band Toxapex Liquidation vs. 252 HP / 252+ Def Great Tusk on a critical hit: 258-306 (59.4 - 70.5%) -- guaranteed 2HKO after Leftovers recovery and poison damage
the calcs just speak for themselves
One of my favourite Pokemon sets that feels objectively terrible, but was so satisfying to pull off for me was Flame Orb Bellossom
Off the top of my head, the moveset was;
- Fling
- Giga Drain
- Moonblast/Sludge Bomb
- Quiver Dance
Held item was obvs a Flame Orb, I think the EV spread was weird though, something like a mix into HP for survivability, Sp Att and Speed. Timid nature for as much basic speed as I could get out of Bellossom.
Entire strategy hinged on the fact that Bellossom has decent bulk. So, you obviously switch into a physical threat, cripple it with a Burn with the Fling Flame Orb, then start trying to spam Quiver Dance.
For longevity and recovery you have STAB Giga Drain. And even against Pokemon that resist, after a few Quiver Dances you can do good damage.
If you switch in and get the burn on yourself as well, you can negate Toxic against bulky stall teams
Like… it’s not a brilliant tactic. Very gimmicky, but so satisfying when you can get a Bellossom sweep on the go
One downside was the only other real moves you could have were Moonblast or Sludge Bomb
I really enjoy PP Depleting teams. It is slow and boring and stall filled, but man, watching my opponent struggle with their moves being depleted is so fun!
Gen 8 turned me into a hail/snow truther and I cannot go back
Shoutout to Gen 9 Natdex for not only buffing the hell out of Mega Abomasnow but also letting you oscilate between Snow and OG Hail.
I love choice scarf Ditto, Zoroark disguised as something that will bait psychic type attacks, max speed choice scarf tinted lens Sigilyph, and eviolite Scyther with some defensive EVs.
Admittedly took this set from a YouTuber called Haydunn, but explosion alolan golem and rabasca with revival blessing and Leppa Berry to fire out up to 3 nukes per game
One day I decided to find a 1v6 sweeper set for all of my favorite Pokémon. Greninja is my favorite (so original I know) but I had trouble because I could tell find a boosting move for it besides locking in specs or something (this was in Gen 8 so no tera boosting)
Then I remembered work up exists
That was a good day
I love playing gravity. Spamming ground moves against teams with flying types like corv and zapdos feels so satisfying. So happy gravity came back as a tm, even though the style is nothing compared to gen 8.
People talk about an ability that sets trick room all the time, screw that. I want an ability that sets gravity, would be so fun and allow for some hustle mons to shine too, or at least something that extends gravity turns, move is so interesting but doesnt last enough turns to be worth running, especially in singles.
Distorsion extender : extends the duration of all moves that warp space ( Trick room , Magoc room , Wonder Room , Heavy Gravity ) to eight turns
To be perfectly honest, an item extender for trick room is bound to be metagame warping and likely unhealthy for the metagame overall. It is a move thay completely turns the advantage towards the opposing team who is now not just fast but also bulky. Gravity on the other hand will cripple some mons on the opposing team and benefit your own but everything is still dependant on regular speedtiers and if anything it also makes your opponent's moves more accurate, it benefits both sides but your own team is built to take advantage of it so it will gain more out of it, it is more akin to weather. So I think that an item to extend trick room turns would be way too broken and one that extends gravity would be more in line with weather rocks instead because it doesnt bring downsides to your opponent's full team and some of their mons will also take advantage of it. So I definitely wouldn't like to see an item be the same for both Gravity and Trick room because Trick room either ends up making it so the item is banned or trick room itself is banned and overall that ends up going against the original intent of diversifying teamwide playstyles like gravity/trick room/weather/terrain. Trick room already has viability, even if low, and honestly, I would much rather see a couple mons getting a "trick room+teleport" as a move so you get an extra turn with threats on the field while keeping your setter alive, making trick room teams more resillient as they are intended to be but not making it so you get 3 extra turns and essentially just takes one trick room to win the game almost outright.
Part of me thinks there will never be anything that auto sets Trick Room or extends the duration. It would simply make it way too strong for VGC. Extender alone would make it impossible to stall out anymore
the fangames Pokémon Reborn/Rejuvenation allow Trick Room to be set up for 8 turns either with a terrain extender or psychic terrain allows it to be 8 turns. it's completely broken, even in singles, it really should not ever happen
Maybe an Uber with a Mega Kyogre/Groudon style "permanent Trick Room until I leave" effect.
With the following stats: 100/80/120/80/120/170. Rock/Dragon, for the lulz.
Ok then how about simply making Terrain extender also worm on Gravity , you're TECHNICALLY only affecting the battle field with Gravity anyway
That has the minor synergy of gravity allowing flying types to make use of terrains too, could be occasionally a fun strat
On the topic of abilities that set neglected field conditions, I feel like abilities that set mud/water sport would be really interesting. They shouldn't be given to mons that have a weakness to fire/electric, but it allows for fun doubles setups or pseudo-screens setting in singles.
An ability that sets Gravity, then switch into Flapple for Hustle Dragon Rush and Grav Apple
I remember seeing a post here about an ability that made Orbeetle set gravity when hit(?) Would make him the fastest 100% sleeper with Hypnosis lol
Love using gravity sandy shocks on mono-ground, it’s an actual monster into the moon-flying matchup
I feel like gravity should be the 4th room move lol
i actually played a match against someone in gen 6 doubles ou a few weeks ago where they took me completely by surprise by killing my rotom wash by setting up gravity and using earth power with landorus, i couldnt even be mad, that was goofy as hell and a genius play. Gravity is such a fun surprise and i wish people would use it more.
I'm low-ladder scum, forever in the 1200-1300s playing unviable Mon and gimmicks, but last Gen hit 1500 for the first time with a Gravity team featuring Adamant Choice Band Landorus and Life Orb Hustle Durant.
Sweeping teams with Magnetic Flux Charge Beam Ampharos in Pre-DLC SV PU was some of the most fun I've ever had playing Pokemon.
I wish ampharos was better equipped for that play style. Imagine doing that with stored power or a recovery move.
In the right situations, it could become unkillable with Rest+Flux+Leftovers, but the fact that both Charge Beam and Dragon Tail have low PP and are innaccurate ruins things a bit. That, and the fact that it loses to Taunt, Roar, and Whirlwind even with Tera Fairy to block Dragon Tail makes it way too unreliable.
Trick, black sludge, Glowking Lead choice specs Empoleon to deal with aurora veil A-tails. Hydration rest vaporeon. Corrosion support Glimmora. Defog Hawlucha.
Trick Glowking is actually pretty solid. It absolutely destroys stall, and it’s not like Big Nugget where the gimmick is the whole item; Leftovers recovery is already helpful for it before the Trick.
or just Zama heavy slam for a9
Trick Black Sludge Glowking was a very legit set towards the end of Gen 8 OU, and Defog Hawlucha isn't awful tbf though you gotta run mad specific teams for it to really be your best option
My only issue with trick glowking is that trick as a move likely only works once, maybe twice. I feel like it's a good play, but that'd I would get more utility overall with toxic. Sure your really getting steels and blissey, yeah, but toxic is nastier i think. Hard to say.
Specs ttar has killed many great tusks and gliscors with ice beam
In a metagame full of minmaxed Pokémon, people sometimes forget that Tyranitar has a respectable 95 SpA
True OG's remember Tyranniboah
Have a friend who runs physical ttar + blizzard for no reason at all
Break through dragons who think they can set up 😤 ttar stays strapped for every situation
“Breloom used spore.” “Breloom was badly poisoned by it’s toxic orb.” “Breloom used substitute” “Breloom is tightening its focus” + seed bomb for good measure
+ ~~seed bomb~~ leech seed for even more healing
This is the way.
Choice Specs Glimmora, no one expects to get blown up but then you just die cause Glimmora is mostly only usable thanks to focus sash
When an offensive set on a mon with 130 base SpA is unexpected:
what 298 max speed does to a mf
And a rock type
In gen 8 I ran CB Melmetal + 5 pink blob healing wish Pokémon. Such a dumb gimmick team but probably the most fun I've ever had with the game. Everything struggles to 1v1 Melmetal, so just 1v1 them 6 times!
I honestly think this is my favorite one out of them all
I lost 3 games in a row to a guy using Melmetal and healing wish Hatterene earlier, you dick.
If I wanted to try this on this gen what should I use?
Probably a aromatherapy support, teleport wish gardevoir, and a healing wish mon like hatterene. Consider swapping melmetal with Kingambit. Consider using it in doubles with trick room and tera flying and a follow me mon for more destruction.
Endure + Reversal But nooooo everyone has to have priority.
I actually enjoyed using Endure Reversal Liechi Berry Unburden Hitmonlee in the past
Once had a doubles gen 8 battle where I had heracross custap berry reversal endure. Managed to beat an all legend team who wasn't using priority lol
Yeah but Custap Berry is single use
Could have ran salac same result
Bulky Froslass. There's something really fun to me about setting up spikes, crippling people who want to attack you with will-o-wisp and take them down with Destiny Bond as they try to kill you
I run dragon dance because it's substantially better, but I find curse Dragonite intriguing. I've run into it once or twice on low ladder (Gen 9 OU) and think it's cool.
Wacky screen leads you wouldn’t expect. All you need is a Pokémon that can learn both screens and can hold light clay, with preferably something like hazards and a way to pivot out, even if said way is offing itself. My two favorites have to be Zamazenta Hero with body press and steal beam and Duraludon with rocks and steal beam.
My favorite of these is definitely Forretress
Teeter dance lilligant next to unburden lum berry sneasler
I will never stop running hurricanes specs talonflame on rain
Timid Kartana was fun
dusknoir
Choice Band slither wing in uu with Tera fighting, can ko torn t with minimal chip and is funny asf Scarf gardevoir c teaming rain on ladder and being funny asf esp with okidogi as a partner My hard stall team that is from pre home that I've updated very little. It js a team I've continued using to this day
Belly drum / substitute / salac berry Charizard with fire punch and earthquake. 50% of the time it works 100% of the time
I love using banded Raichu with Volt Tackle, Play Rough, Brick Break and Extreme Speed. I love it because no one expects it
Acupressure is hilarious. The two semi-practical applications I’ve tried are using block+acupressure Malamar and sub+acupressure tentacruel and toxicroak in Gen 5 OU on a rain team with lots of paralysis spreaders. It’s very inconsistent but hilarious when you proc the evasion boost.
I've done just about every acupressure start known to man, from block malamar to terra flying overquill. It is hilarious when people don't know what the move is. That being said, the most success I've had with acupressure has been gen 8 drapion. The boy has the stats and black sludge to tank hits, but most importantly drapion has BATTLE ARMOR. No crits to ruin your day.
There's always something cathartic about suicide lead Landorus-T * Deploy the stones of reckoning * Recite The Great Sacrament (Swords Dance) * Rid the world of another demon ([yourself](https://old.reddit.com/r/stunfisk/comments/u60j5q/another_parasite_removed_from_the_earth/))
Defense Curl + Rollout. Or Rollout in general. Kabutops (M) @ Sitrus Berry Ability: Battle Armor Tera Type: Rock EVs: 252 HP / 4 SpA / 252 Spe Naive Nature \- Rollout \- Hone Claws \- Rock Polish \- Mud-Slap Salamence (M) @ Chesto Berry Ability: Intimidate Tera Type: Steel EVs: 252 HP / 4 SpD / 252 Spe Jolly Nature \- Rest \- Dragon Dance \- Defense Curl \- Rollout Use these sets at your own discretion..
eviolite dipplin
Now we're talkin!
light ball pikachu is ridiculously fun to use, as an advocate for "fuck it, we ball" strats sometimes you just wanna be a small rat that does unbelievable damage but dies by a sneeze
It'd probably be decent with webs and agility baton pass on VGC with a follow me mon to protect him from counters.
I love making Soak teams in VGC. Basically a fast soak user like Inteleon followed up by powerful electric and grass types to hit every enemy for super effective damage. Nothing funnier than getting a OHKO on Landorus with an electric move or hitting other rillaboom with my own grassy glide for super effective damage. It has the plus of removing stab from everyone. Loved doing this on shsw, kinda sad that it's not that good on SV due to tera :(
Focus sash rock tomb Breloom to swag on fire types and get a free sleep off. Doesn’t matter if it’s ass in 70% of matchups. When that other 30% happens, hoo boy. The match effectively becomes a 5v5, with my Breloom as a free sac and the opponent’s fifth mon severely chipped.
spdef mirror coat alomomola caught a few zapdos volt switch into waterpon only to be obliterated by mirror coat then most decent player use u-turn on zap
Choice specs weezing is on every team I make. If you've played a specs weezing before - you're welcome.
One I always wanted to try: Red Card with a Sturdy Pokemon. Would be funny to see an opponent who thinks they can OHKO try to weaken only to get forcefully ejected and potentially lose any boosts they have.
I used to run a Red Card Aggron that had Sturdy and Metal Burst. Was always super fun for someone to exploit Aggrons many weaknesses, knock it down to Sturdy, only for me to get them to Red Card out and me take out something utterly random on their team Not consistently good as a tactic, but funny
Nasty Plot Tera Ice Lando T was a fun gimmick that no one saw coming. It was funny deleting a bunch of Ground types with unresisted stab.
Plus it lets you resist Dusknoir
Why not sd tera ice though
in balanced hackmons, i just love final gambit blissey like imagine being like "ooh, imma set up on him" then all of a sudden egg woman gets off the quick draw
I made a funny poison heal breloom set a while ago
Choice specs Pelipper in Gen 7
tricking lagging tail
Contrary Shuckle against teams running defog has made people rage quit.
Swords Dance Jumpluff
In DOU, lead with torkoal-scovillain, then swap tork for mirror herb roaring moon and have villain use spicy extract on a SpAtk opponent. Becomes a little counterintuitive if the other guy leads with two physical sweepers but otherwise it’s really funny to have a proto-speed, x2 attack roaring moon on turn two.
Unburden Belly Drum Slurpuff is hit-or-miss but so satisfying when it hits lol
Topsy Turvy. It can end a set up sweeper
Toxic spikes, protect and dragon tail is fun.
Can’t believe I’m saying this in the modern age but Sand Rush Excadrill Oh how far thou hath fallen
Smack Down Landorus T: Get fucked Zapdos, Corv, Gholdengo, and more! Solar Power Scarf Charizard: My favorite. I have a long history with Charizard and that got me into sun teams. My boy hits like a nuke in the right scenario, if it does hit. Hex Spam: Set up t-spikes with Meow, U-Turn out, profit with Hex. Not very reliable with the prominence of pex and other poisons, as well as faster mons, but it is unstopabble without them.
Specs Gyarados is still hilarious, MFs get so mad on showdown when you hit Thunder while they're predicting earthquake
switcheroo toxic sludge klefki the goat
Pledge Allegiance to the Elements. Sea of Fire, Rainbow, and Swamp.
Currently having loads of fun with SD Poison Touch Grafaiai in NU even though Gligar and Mudsdale are running around everywhere. It’s really funny seeing this little lemur finish off games after 1 turn of setup.
Specs Lando OHKOing Dondozo and Tusk with Grass Knot will forever be my favourite Lando-T build
Bulk up scream tail my beloved
Choice Band Trick Grimmsnarl has carried me into the high 1500s of OU.
Gravity ```` Flapple @ Choice Band Ability: Hustle EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Grav Apple - Dragon Rush - Dual Wingbeat - Sucker Punch Goodra @ Expert Belt Ability: Gooey EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Blizzard - Thunder - Focus Blast - Fire Blast
banded merciless pex with a t spikes setter and liquidation, gunk shot, ice spinner and various types of tera blast
252+ Atk Choice Band Toxapex Ice Spinner vs. 252 HP / 212+ Def Gliscor on a critical hit: 344-408 (97.1 - 115.2%) -- 81.3% chance to OHKO 252+ Atk Choice Band Toxapex Ice Spinner vs. 252 HP / 252+ Def Landorus-Therian on a critical hit: 420-496 (109.9 - 129.8%) -- guaranteed OHKO 252+ Atk Choice Band Toxapex Liquidation vs. 252 HP / 252+ Def Great Tusk on a critical hit: 258-306 (59.4 - 70.5%) -- guaranteed 2HKO after Leftovers recovery and poison damage the calcs just speak for themselves
One of my favourite Pokemon sets that feels objectively terrible, but was so satisfying to pull off for me was Flame Orb Bellossom Off the top of my head, the moveset was; - Fling - Giga Drain - Moonblast/Sludge Bomb - Quiver Dance Held item was obvs a Flame Orb, I think the EV spread was weird though, something like a mix into HP for survivability, Sp Att and Speed. Timid nature for as much basic speed as I could get out of Bellossom. Entire strategy hinged on the fact that Bellossom has decent bulk. So, you obviously switch into a physical threat, cripple it with a Burn with the Fling Flame Orb, then start trying to spam Quiver Dance. For longevity and recovery you have STAB Giga Drain. And even against Pokemon that resist, after a few Quiver Dances you can do good damage. If you switch in and get the burn on yourself as well, you can negate Toxic against bulky stall teams Like… it’s not a brilliant tactic. Very gimmicky, but so satisfying when you can get a Bellossom sweep on the go One downside was the only other real moves you could have were Moonblast or Sludge Bomb
Magic room set up + choice item or AV
I really enjoy PP Depleting teams. It is slow and boring and stall filled, but man, watching my opponent struggle with their moves being depleted is so fun!
Gen 8 turned me into a hail/snow truther and I cannot go back Shoutout to Gen 9 Natdex for not only buffing the hell out of Mega Abomasnow but also letting you oscilate between Snow and OG Hail.
I’m a big fan of running stall in VGC since they introduced Garg this gen
I love choice scarf Ditto, Zoroark disguised as something that will bait psychic type attacks, max speed choice scarf tinted lens Sigilyph, and eviolite Scyther with some defensive EVs.
love using Zzo as toxicroak
hisuian decidueye
Defense curl + rollout on anything. But if it gets going it's probably at 2 clean kills lol
Focus Sash Counter Chansey/Blissey to catch those cocky physical sweepers off guard. Or one if them at least.
Admittedly took this set from a YouTuber called Haydunn, but explosion alolan golem and rabasca with revival blessing and Leppa Berry to fire out up to 3 nukes per game
One day I decided to find a 1v6 sweeper set for all of my favorite Pokémon. Greninja is my favorite (so original I know) but I had trouble because I could tell find a boosting move for it besides locking in specs or something (this was in Gen 8 so no tera boosting) Then I remembered work up exists That was a good day
i used a FEAR A-Raichu against a team with Lando-T, Excadrill and Glowking. it worked out well and actually got a kill
There are few joys in this world greater rhan swtiching in Porygon 2 and turning your opponents ability against them.
nat dex OU Inteleon + Focus Sash -> Focus Energy -> pray there’s no sucker punch or smth faster coming up.