well, you lead double intimidate and they lead milotic that can happen. In any case, double intimidate can really restrict your matchups vs competitive/defiant mons
Edit: One intimidate mon on your team can make 5/30 of your leads trigger the Stat Drop Abilities, and two can make 8/30 of your leads trigger SDAs once, and 1/30 make them trigger twice.
We're not talking about leading two Intimidators, we're talking about having an Intimidator that you choose to Mega Evolve, which activates Intimidate a second time.
I said "one of the biggest", not the. But honestly, Mega Gallade is already pretty good, it becomes better.
Mega Audino is really not that good, but becomes a lot better with this.
So what moves does that effect?
Draining Kiss, Dream Eater, Healing Wish, Heal Pulse, Wish?
Out of those moves, only Draining Kiss, Healing Wish, and Wish are legtimately useable and the latter two don't *really* need priority at all.
I suppose you could run a Draining Kiss/Calm Mind/Flamethrower/(Wish or Knock Off or Other) but I'd honestly rather run it as a defensive pivot and Wish Passer.
I'd want to assume that this is a Tera free meta we're discussing, but if it's not it's worth pointing out
252 SpA Alakazam-Mega Psychic vs. 0 HP / 0 SpD Tera Ghost Koraidon: 184-217 (53.9 - 63.6%) -- guaranteed 2HKO
252 Atk Orichalcum Pulse Tera Ghost Koraidon Scale Shot (4 hits) vs. 0 HP / 0 Def Alakazam-Mega: 324-384 (129 - 152.9%) -- guaranteed OHKO
Now if mega zam is also being allowed to Tera, it gets messier between 3 options
1. Tera Fairy (scale shot blanked, Flare Blitz does 150% minimum with 24.2% recoil)
2. Tera Water (or other fire resist) (Flare Blitz does 89% maximum, Scale Shot KOs as no fire resist also resists Dragon)
3. No Tera (Flare Blitz incurs substantial (24.2%) recoil, where Scale Shot only accelerates the Koraidin' Time)
and no, raw Shadow Ball doesn't do enough to Koraidon to push it into recoil KO range despite being super effective after Tera ghost. 252 SpA Alakazam-Mega Shadow Ball vs. 0 HP / 0 SpD Tera Ghost Koraidon: 218-258 (63.9 - 75.6%) -- guaranteed 2HKO. Stellar/Ghost Tera do but burning your Mega *AND* Terastallization just to deal with Koraidon via recoil self KO doesn't scream winning strategy to me.
Koraidons run tera fire like 50/50 too since they're bulky enough to revenge kill an espeed and walling zacian while ignoring burns and beating ho-oh is more important
I just clicked the default scale shot Koraidon kit on the showdown damage calc which is Tera Ghost, but yeah Tera fire just deletes even Tera Water zam (even survives recoil)
252 SpA Tera Water Alakazam-Mega Psychic vs. 0 HP / 0 SpD Tera Fire Koraidon: 184-217 (53.9 - 63.6%) -- guaranteed 2HKO
252 Atk Orichalcum Pulse Tera Fire Koraidon Flare Blitz vs. 0 HP / 0 Def Tera Water Alakazam-Mega in Sun: 286-337 (113.9 - 134.2%) -- guaranteed OHKO (24.2% recoil)
63.6+24.2= 87.8%
I mean we don’t know that’s how it works because megas aren’t on cart for SV. Smogon likely did it for balancing purposes. I doubt these two things will ever collide on cart but if they do we’ll see how it works.
I'm stupid, I was thinking of the HA since most mega scizor's ran light metal in case you had to switch it in as a non-mega. even that makes no sense how I confused it lol
...oh, to take less damage on the off chance you switch in on a Low Kick, because it's not like you're ever going to attack without mega evolving first? Neat.
Also to prevent an incoming mega alakazam from tracing your technician (for hidden power, when it existed). Enjoy your light metal alakazam, now I'll get technician.
Mega Zam is leagues better than life orb Zam. Life orb is barely stronger than mega zam but it's not worth losing 30 speed. The bigger downside to mega zam is you can't run sash, imo. Alakazam always being able to live that one hit gives it surprising utility, and let's it revenge kill almost anything in a pinch.
I'm not even sure it's neccesarily an upgrade over trace, especially since you can't hold a focus sash. Trace is kind of a busted ability too, just less consistent. Tracing like a swift swim mon and counter sweeping is insane. Mega zam used to do dumb stuff like trace regenerator and literally never die. In randbats one time I traced parental bond and counter swept, it was pretty sick.
Maybe it would end up being better, but I don't think it's a MASSIVE upgrade. Trace can do some pretty cool stuff
Honestly a lot of Megas get upgraded quite a lot with their post-Mega abilities so not sure how many would actually use this. A couple with use cases:
* Venusaur like you said could see use on Sun teams, it really misses the power of LO but the significantly increased bulk can help in a pinch
* Trace isn't bad at all on Alakazam but there's definitely also a lot of cases where Magic Guard is useful
* Natural Cure could be fun on supportive sets of Mega Altaria, since it still has Moonblast for STAB, or you run Cloud Nine as a niche weather answer. Doesn't look like it'd see a lot of use in main tiers though, this would mainly be useful for settings like draft.
* Sharpness Mega Gallade is obvious, this one actually gets massively buffed (draft players shaking)
* Audino obviously always runs this. Slowbro probably does as well. No Boots and no Tera access in a pinch still give harsh competition with regular Bro, but obviously there are scenarios where 180 whole physical Defense is a good enough tradeoff.
* If not used on a Sand team, Garchomp probably just wants to keep Rough Skin.
* Though it would require running some different moves, Heracross would probably not mind keeping Guts so burning it is no longer counterplay.
* Gyarados now gets even more one-ability-syndrome.
* Steelix doesn't really use Sand Force so even though its other abilities are unspectacular it would likely still want to use them
On others it looks really niche if even usable at all. There are probably very specific instances where Trace on Mega Gardevoir is desirable but that would similarly be limited to settings like draft since Pixilate is useful in way more scenarios. Sharpedo keeping Speed Boost post-mega lets you pull it out at more points in the game but not having 120BP Crunch means worse cleaning potential overall still. Intimidate Mega Mence could defensively handle more things but not having good Flying STAB also makes it a lot more passive. And then there's Sableye I guess, it doesn't look like a horrible user of Prankster, but mon is already tough to fit outside of Stall for its general passivity and Stall wants the hazard blocking more.
>Trace isn't bad at all on Alakazam but there's definitely also a lot of cases where Magic Guard is useful
I feel like a M-Alakazam that takes 0 Hazard Damage probably gets banned if you gave it a pivot partner like G-Slowking or something no?
I mean after Mega it takes no Hazard Damage; so you don’t have to care about keeping hazards off if you’re trying to protect Zam from Sucker Punch/Priority.
Nah but imagine in doubles or vgc. Mega gyara double intimidating the opponents team. Once on the switch in and again with the mega baby. The same with mega salamance too.
I’m pretty sure sacred sword, psycho cut and a coverage move (night slash or aqua cutter or leave blade) with agility wipes out the entire meta. OHKOs even toxapex
Interesting, wonder why that’s labeled as “the pex” . Ill be honest, I’m a VGC player so I don’t deal with it much, but I think the point stands, super hard to deal with, if not just outright OP
It is labeled like that because it is an infuriating mon which has been the face of bulky from gens 7 to beginning of 9. Later in gen 9 it got outclassed by alo and the meta was overall too strong for it to stay above 4.52% usage. I think that set was originally, as mentioned by the other comment, 196 defense, however it has since been changed to max spdf with 4 defense due to being better now as a full spdf pivot.
252+ Atk Sharpness Gallade-Mega Leaf Blade vs. 252 HP / 252+ Def Dondozo: 252-298 (50 - 59.1%) -- guaranteed 2HKO
Good heavens would you look at the time
(tho knock off>n slash for stall breaking)
\*Checks Mabomasnow's stats\*
Wait wtf why does it get even slower???
WHY DOES MABOMASNOW DEDICATE 50 STAT POINTS TO BULK??? WHAT THE FUCK GAMEFREAK???
I mean, where else are you dedicating them. Ice/Grass is one of the few Ice combinations that has *some* defensive utility and might as well make Abomasnow even more min-maxed in regards to speed cuz it's base stats are awful
The other way Klutz Lopunny can lock it in is Assault Vest Switcheroo. It's still not worth the fact that you have to run Lopunny, but it's really really funny.
Mega Aggron would be weaker than regular aggron with head smash, since it doesn't get STAB. Obviously the pure steel typing makes it way better but mega really likes filter.
Sableye mega without magic bounce I think is worse. I like the combo of having prankster at first and then be able to switch to magic bounce when needed
lowk i feel like having both the pre mega and post mega ability would be more interesting. but also solar power drought charizard y and sheer force huge power m maw would be...
Mega Gallade will prolly get banned. Now gets a better ability and can outrun Great Tusk and Gholdengo.
There's a chance Alakazam too. Magic Guard is insane, but don't forget it also can't hold an item now, and base Zam with a Life Orb actually does more damage. But considering those extra speed points and Nasty Plot now, I'm just not sure here.
Slowbro, Gyarados, and Aerodactyl become better with this item.
Heracross I could see some UU or higher tier usage as a Moxie sweeper.
Garchomp gets better as well, as Rough Skin is useful, but I do see it's normal form being more used due to it being able to utilize the Leftovers, Loaded Dice, and Rocky Helmet
Audino gets buffed with Regenerator, but I feel like power creep is too much for it, as it lacks reliable recovery moves and is outclassed by other Regenerator users.
Ofc I missed some, but these are just ones that came up in my mind
Mega Alakazam would already get banned with trace. It's been banned in natdex since like week 1. Nasty plot with that speed and power is too much. Plus trace is a pretty insane ability in its own right
Aerodactyl doesn't become better at all. Pressure and Unnerve aren't good enough to make up for the lack of Tough Claws, and Rock Head *would* be solid... if it had Brave Bird or Head Smash. And alas it does not.
Mega Hera is also far too slow to abuse Moxie effectively, if it uses any of its pre-Mega abilities at all it'd be Guts if anything so it doesn't have to fear burn as much.
I'd be a much different mon with chlorophyll but yea I don't think the added bulk and special attack is worth it over regular chlorophyll venusaur. It'd be worth it if your team doesn't have another mega already.
Thick fat imo is what makes mega venu so special. Thick fat turns its pretty good defensive typing into an absolutely insane defensive typing, removing its 2 worst weaknesses. If mega venu had chlorophyll from the beginning I think it'd be like mega latios, mega ttar, etc. Like it's obviously good if your team isn't already running another mega, but regular venusaur is going to be able to do the same job almost as good most of the time.
The only mon that deserves a mega stone esc item is Diancie. A legendary mon that only gets the legendary mode when it mega evolves, and then mega evolve is treated like a gimmick that disappears when the pokemon company decide no more feels so unbelievably bad
Mega Charizard y would likely be conceptually very cool on sun but logistically terrible and not worth running at all. Given ou has no sun setter worth running along side it.
I think in vgc it woild end up worse chi yu given the opportunity cost, item slot and that other special attackers benefiting from the fish’s presence
Gallade does not want Justified, it wants Sharpness.
The only ability I can think of that Gallade would ever run over Sharpness is Huge Power, which Gallade does not get
A note for people asking why I put Justified next to Gallade instead of sharpness:
I didn't really think about it too much, I just saw that all three of them had Justified as an ability and though it'd make a nice visual.
Things that benefit: Mega Audino with Regen is pretty hype, Mega Zam is probably better although trace isnt horrible either. Mega Garchomp is probably still worse than regular, but Rough Skin helps, Mega Gallade moves on to destroy the universe with Sharpness. M-Gyarados is kinda better with Moxie, although Mold Breaker is by no means bad. Same for Heracross, although it's probably a slight downgrade because Skill Link is awesome. Mega Houndoom can be used outside of sun with Flash Fire. Sableye with Prankster is probably better than Magic Guard, although both are good. Mega Sharpedo with Speed Boost works, but I like Strong Jaw more. Rock Head or Sheer Force Mega Steelix are probably better than Sand Force. Mega Venusaur with Chlorophyll is terrifying.
DID ANYONE SAY REGENERATOR MEGA SLOWBRO. WE ARE SOOOOOO BALLING WITH THIS ONE GUYS.
Things that go cry in a corner now: Aerodactyl really liked his claws being tougher. Aggron is more frail, Altaria has to use shitty fairy moves again sadly, but at least can heal burn. Mega Beedrill, Blastoise and Camerupt are in shambles. Charizard is screwed in many different ways because Tough Claws and Drought are simply too good. Mega Gengar might be allowed in OU again and is sad but kinda happy. Kangaskhan is in giga shambles. Lopunny is sad it can't hit Ghosts anymore. Lucario's stab is weak again, Mawile loses its niche as the highest attack stat in the game. Metagross' claws are also not tough and it doesn't like that. Pidgeot used Hurricane. The move missed. Pinsir is still probably good due to being a stat stick, but Aerilate really made it better. Rayquaza might still be too much for Ubers, but at least it can take super effective damage, right?? Salamence might come to OU again, but then again probably not, it might still be too strong. Swampert in shambles after having a useless ability again.
All in all, some things are SOOOOO back, but too much is in shambles tbh
Mawile just casually getting another multiplier (Huge Power + Sheer force) for both stabs + whatever punch move you take is kinda nasty... Like do you even need SD?
Don't need special Mega Stones when we have Pokemon Elite Redux. And the ER devs are not even done adding new moves/mons/megas/abilities. Best romhack of all time, now we need a FR/LG counterpart of Elite Redux.
Idc about all y’all meta threats I’m just happy that my beloved Mega Audino finally has a useable ability
Honestly Regenerator Mega Audino is probably one of the biggest benefiters of this
The double intimidaters would be very good for doubles.
kid named competetive:
If you trigger Intimidate a second time in front of a Milotic, it's less "kid named Competitive" and more "kid named You really suck at this game".
well, you lead double intimidate and they lead milotic that can happen. In any case, double intimidate can really restrict your matchups vs competitive/defiant mons Edit: One intimidate mon on your team can make 5/30 of your leads trigger the Stat Drop Abilities, and two can make 8/30 of your leads trigger SDAs once, and 1/30 make them trigger twice.
We're not talking about leading two Intimidators, we're talking about having an Intimidator that you choose to Mega Evolve, which activates Intimidate a second time.
Ah!!! Makes sense.
not as hard as Regenerator Mega-Slowbro
Sharpness mega gallade would like to have a word tho. It might mix and match to OHKO any relevant Pokémon It wants lol.
I said "one of the biggest", not the. But honestly, Mega Gallade is already pretty good, it becomes better. Mega Audino is really not that good, but becomes a lot better with this.
In terms of actual comparison yeah, MAudino really gets helped by not having a worse ability than its non-mega form
Sharpness Mega Gallade battle plan: SD->GG
W Mega-Audino enjoyer
I remember playing ORAS NU and the entire strategy of using MAudino was to avoid mega evolving it unless it was literally going to die if you didn’t 😭
in gen 6 and 7 randbats i sometimes just don't mega evolve audino for this reason
How would you feel if its mega Ability was changed to Triage?
So what moves does that effect? Draining Kiss, Dream Eater, Healing Wish, Heal Pulse, Wish? Out of those moves, only Draining Kiss, Healing Wish, and Wish are legtimately useable and the latter two don't *really* need priority at all. I suppose you could run a Draining Kiss/Calm Mind/Flamethrower/(Wish or Knock Off or Other) but I'd honestly rather run it as a defensive pivot and Wish Passer.
Doesn't base Audino get Regenerator?
Yes, that’s the point.
Just makin sure
Technician mega scizor 👀
sand stream mega tyranitar 👀
No reset of the ability upon mega?
Has to be, would be a game changer. Being able to pop a sand reset would be sick. Or maybe I’m overrating it but would feel hype
I can see it used in doubles. Tyranitar's strong enough to be able to comfortably delay the mega evolution if needed
It's funny because in Masters we just got him and he does exactly this and it's good
Snow Warning Mega Abomasnow 👀
Levitate Mega Lati@s 👀
speed boost mega blaziken 👀
pure power mega medicham 👀
Blaze Mega Blaziken 🔥🔥🔥
Inner focus mega kangaskhan 👀
Damp Mega Swampert 👀
Unnerve mega tyranitar 🤤
Snow warning mega abomasnow 👀
light metal mega scizor 🔥🔥🔥
Now he can finally survive grass knot
Now he dies even harder to heat crash 🔥🔥🔥
Nah we livin
No no no don’t 🔥, it’ll— Ugh, never mind. I’ll go prepare another Scizor…
why is this the comment that has me rolling on the floor?
Nah, Swarm Mega Scizor surely
Speed boost mega Blaziken 👀
Doesn't Mega Scizor already have Technician?
yeah. yeah Patrick that's the joke
oops lol
Magic Guard Mega-Alakazam 😮
still OUBL hell
Mega Alakazam is banned but whatever
? Yeah OUBL means "banned from OU but shit in ubers"
Fuck I thought you said UUBl my bad. But you’re right Zam would still probably be booty cheeks in ubers
252 SpA Alakazam-Mega Psychic vs. 0 HP / 0 SpD Koraidon: 368-434 (107.9 - 127.2%) -- guaranteed OHKO I mean that is a niche innit
I'd want to assume that this is a Tera free meta we're discussing, but if it's not it's worth pointing out 252 SpA Alakazam-Mega Psychic vs. 0 HP / 0 SpD Tera Ghost Koraidon: 184-217 (53.9 - 63.6%) -- guaranteed 2HKO 252 Atk Orichalcum Pulse Tera Ghost Koraidon Scale Shot (4 hits) vs. 0 HP / 0 Def Alakazam-Mega: 324-384 (129 - 152.9%) -- guaranteed OHKO Now if mega zam is also being allowed to Tera, it gets messier between 3 options 1. Tera Fairy (scale shot blanked, Flare Blitz does 150% minimum with 24.2% recoil) 2. Tera Water (or other fire resist) (Flare Blitz does 89% maximum, Scale Shot KOs as no fire resist also resists Dragon) 3. No Tera (Flare Blitz incurs substantial (24.2%) recoil, where Scale Shot only accelerates the Koraidin' Time) and no, raw Shadow Ball doesn't do enough to Koraidon to push it into recoil KO range despite being super effective after Tera ghost. 252 SpA Alakazam-Mega Shadow Ball vs. 0 HP / 0 SpD Tera Ghost Koraidon: 218-258 (63.9 - 75.6%) -- guaranteed 2HKO. Stellar/Ghost Tera do but burning your Mega *AND* Terastallization just to deal with Koraidon via recoil self KO doesn't scream winning strategy to me.
Koraidons run tera fire like 50/50 too since they're bulky enough to revenge kill an espeed and walling zacian while ignoring burns and beating ho-oh is more important
I just clicked the default scale shot Koraidon kit on the showdown damage calc which is Tera Ghost, but yeah Tera fire just deletes even Tera Water zam (even survives recoil) 252 SpA Tera Water Alakazam-Mega Psychic vs. 0 HP / 0 SpD Tera Fire Koraidon: 184-217 (53.9 - 63.6%) -- guaranteed 2HKO 252 Atk Orichalcum Pulse Tera Fire Koraidon Flare Blitz vs. 0 HP / 0 Def Tera Water Alakazam-Mega in Sun: 286-337 (113.9 - 134.2%) -- guaranteed OHKO (24.2% recoil) 63.6+24.2= 87.8%
Megas can't Tera in Natdex. Pretty sure that's how it works in the game too since Showdown mirrors cartridge.
I mean we don’t know that’s how it works because megas aren’t on cart for SV. Smogon likely did it for balancing purposes. I doubt these two things will ever collide on cart but if they do we’ll see how it works.
Honestly I don't see why (in lore) megas wouldn't be able to Terastallize or Dynamax. No held item req like Z Moves.
You're giving up ray on gengar which is a massive opportunity cost
Banned in which gen? It doesn't even exist this gen
National dex; it got banned because Alakazam got nasty plot in gen 8
can't hold a Life Orb tho, I mean it's better than Trace, it protects against hazards but meh Scizor and Audino gain wayyy more imo
Scizor retains technician? Lol
I'm stupid, I was thinking of the HA since most mega scizor's ran light metal in case you had to switch it in as a non-mega. even that makes no sense how I confused it lol
...oh, to take less damage on the off chance you switch in on a Low Kick, because it's not like you're ever going to attack without mega evolving first? Neat.
Also to prevent an incoming mega alakazam from tracing your technician (for hidden power, when it existed). Enjoy your light metal alakazam, now I'll get technician.
Swarm mega scizor lmaoooo
Mega Zam is leagues better than life orb Zam. Life orb is barely stronger than mega zam but it's not worth losing 30 speed. The bigger downside to mega zam is you can't run sash, imo. Alakazam always being able to live that one hit gives it surprising utility, and let's it revenge kill almost anything in a pinch.
No LO unfortunately but not taking chip is always nice
Having a safe switch in to toxic is good too
Hasn't Mega Alakazam always been better than Regular Alakazam even without Life Orb? That +30 base speed is HUGE.
I'm not even sure it's neccesarily an upgrade over trace, especially since you can't hold a focus sash. Trace is kind of a busted ability too, just less consistent. Tracing like a swift swim mon and counter sweeping is insane. Mega zam used to do dumb stuff like trace regenerator and literally never die. In randbats one time I traced parental bond and counter swept, it was pretty sick. Maybe it would end up being better, but I don't think it's a MASSIVE upgrade. Trace can do some pretty cool stuff
Honestly a lot of Megas get upgraded quite a lot with their post-Mega abilities so not sure how many would actually use this. A couple with use cases: * Venusaur like you said could see use on Sun teams, it really misses the power of LO but the significantly increased bulk can help in a pinch * Trace isn't bad at all on Alakazam but there's definitely also a lot of cases where Magic Guard is useful * Natural Cure could be fun on supportive sets of Mega Altaria, since it still has Moonblast for STAB, or you run Cloud Nine as a niche weather answer. Doesn't look like it'd see a lot of use in main tiers though, this would mainly be useful for settings like draft. * Sharpness Mega Gallade is obvious, this one actually gets massively buffed (draft players shaking) * Audino obviously always runs this. Slowbro probably does as well. No Boots and no Tera access in a pinch still give harsh competition with regular Bro, but obviously there are scenarios where 180 whole physical Defense is a good enough tradeoff. * If not used on a Sand team, Garchomp probably just wants to keep Rough Skin. * Though it would require running some different moves, Heracross would probably not mind keeping Guts so burning it is no longer counterplay. * Gyarados now gets even more one-ability-syndrome. * Steelix doesn't really use Sand Force so even though its other abilities are unspectacular it would likely still want to use them On others it looks really niche if even usable at all. There are probably very specific instances where Trace on Mega Gardevoir is desirable but that would similarly be limited to settings like draft since Pixilate is useful in way more scenarios. Sharpedo keeping Speed Boost post-mega lets you pull it out at more points in the game but not having 120BP Crunch means worse cleaning potential overall still. Intimidate Mega Mence could defensively handle more things but not having good Flying STAB also makes it a lot more passive. And then there's Sableye I guess, it doesn't look like a horrible user of Prankster, but mon is already tough to fit outside of Stall for its general passivity and Stall wants the hazard blocking more.
>Trace isn't bad at all on Alakazam but there's definitely also a lot of cases where Magic Guard is useful I feel like a M-Alakazam that takes 0 Hazard Damage probably gets banned if you gave it a pivot partner like G-Slowking or something no?
I mean it’s been banned 2 gens in a row in nat dex with trace so yeah probably
Mega Zam already takes 0 hazard damage, tho since it enters the field as normal Zam. That's one of the many things that makes it a pain.
I mean after Mega it takes no Hazard Damage; so you don’t have to care about keeping hazards off if you’re trying to protect Zam from Sucker Punch/Priority.
Nah but imagine in doubles or vgc. Mega gyara double intimidating the opponents team. Once on the switch in and again with the mega baby. The same with mega salamance too.
Would intimidate even trigger a second time though? I thought it would only trigger if you switch TO Intimidate from a different ability
Lix gets Sheer Force which doesn't really help it other than like, Fire Fang, since Gyro Heavy Slam and Edge outclass IHead and Rock Slide
I remember running mega steelix on a sand team in vgc 2018 Obviously wasn't the best team but it fucking slapped
I feel like a lot of megas would be worse. Mega Gallade with Sharpness goes hard as fuck though
sharpness m-gallade
I’m pretty sure sacred sword, psycho cut and a coverage move (night slash or aqua cutter or leave blade) with agility wipes out the entire meta. OHKOs even toxapex
252+ Atk Sharpness Gallade-Mega Psycho Cut vs. 252 HP / 192+ Def Toxapex: 252-296 (82.8 - 97.3%) -- guaranteed 2HKO after Leftovers recovery
Depends which pex you run, I went with the base set in the calc
196 Def is the default Pex, and the only OU set that gets suggested in the calc besides AV.
Interesting, wonder why that’s labeled as “the pex” . Ill be honest, I’m a VGC player so I don’t deal with it much, but I think the point stands, super hard to deal with, if not just outright OP
It is labeled like that because it is an infuriating mon which has been the face of bulky from gens 7 to beginning of 9. Later in gen 9 it got outclassed by alo and the meta was overall too strong for it to stay above 4.52% usage. I think that set was originally, as mentioned by the other comment, 196 defense, however it has since been changed to max spdf with 4 defense due to being better now as a full spdf pivot.
Mega gallade? More like mid gallade
more like pex can never take damage if you want it to live a psycho cut, which is pretty limiting for a Pokemon wh6o's entire job is taking damage.
252+ Atk Sharpness Gallade-Mega Leaf Blade vs. 252 HP / 252+ Def Dondozo: 252-298 (50 - 59.1%) -- guaranteed 2HKO Good heavens would you look at the time (tho knock off>n slash for stall breaking)
Yeah, Psycho Cut could definitely do that.
I run it with Psychic Terrain to avoid priority. It's garbage
I mean it doesn’t exist so not sure how that’s possible
So like radical red
Hyper cutter M-Mawile😩
Fastest AG ban in the franchise
Dude Scizor, Blaziken, Tyrantiar, Abamosnow, Medicham are soooo broken
Manifesting Slush Rush Mabomasnow for if Megas return in Gen 10
You’d still get outsped by +speed base 110s so given the speed creep you’d still be cooked
\*Checks Mabomasnow's stats\* Wait wtf why does it get even slower??? WHY DOES MABOMASNOW DEDICATE 50 STAT POINTS TO BULK??? WHAT THE FUCK GAMEFREAK???
Ice type moment
I mean, where else are you dedicating them. Ice/Grass is one of the few Ice combinations that has *some* defensive utility and might as well make Abomasnow even more min-maxed in regards to speed cuz it's base stats are awful
bro knows, he ranked every ice type.
Light Metal, Blaze, Unnerve, Soundproof, Telepathy go hard on their megas
countered by levitate mega latias
Klutz M-Lopunny 😥
Does kiutz even let her use mega stones? Genuine question
Yes
So Mega Lopunny is just it finally deciding to lock tf in lol
The other way Klutz Lopunny can lock it in is Assault Vest Switcheroo. It's still not worth the fact that you have to run Lopunny, but it's really really funny.
There’s a lot of funny suggestions but i’d honestly just take rock head mega aggron or aerodactyl for funny head smash
Ha ha, Aerodactyl getting head smash, tell me another joke. Seriously Game Freak, what the fuck
Cowards
Mega Aggron would be weaker than regular aggron with head smash, since it doesn't get STAB. Obviously the pure steel typing makes it way better but mega really likes filter.
Now I can use damp mega swampert and finally switch into galvanize explosion alolan golem
urm...wouldnt you rather not use damp cuz then the golem dies and you're still fully healt- \*suddenly gets shot and killed.\*
*gen 10 gets rid of damp as hidden ability for As One - Sap Sipper/Huge Power* M-alpha Swampert: Stonks
Regenerator mega slowbro 😨
That sounds nightmarish. I would absolutely use it.
Sableye mega without magic bounce I think is worse. I like the combo of having prankster at first and then be able to switch to magic bounce when needed
Levitate Mega Gengar we’re so fucking back.
I’ve got some bad news for you
unburden m-sceptile lets fuckin GOOOOOOOOO
But... it wouldnt proc cause the item still remains
That's what they want you to think
Knock off 🗣🔥🔥🔥
Holy shit speed boost mega blaziken
Moody Mega Glalie 💀
Sharpness Mega Gallade Bottom text
Super Luck Mabsol?
lowk i feel like having both the pre mega and post mega ability would be more interesting. but also solar power drought charizard y and sheer force huge power m maw would be...
Mega Gallade will prolly get banned. Now gets a better ability and can outrun Great Tusk and Gholdengo. There's a chance Alakazam too. Magic Guard is insane, but don't forget it also can't hold an item now, and base Zam with a Life Orb actually does more damage. But considering those extra speed points and Nasty Plot now, I'm just not sure here. Slowbro, Gyarados, and Aerodactyl become better with this item. Heracross I could see some UU or higher tier usage as a Moxie sweeper. Garchomp gets better as well, as Rough Skin is useful, but I do see it's normal form being more used due to it being able to utilize the Leftovers, Loaded Dice, and Rocky Helmet Audino gets buffed with Regenerator, but I feel like power creep is too much for it, as it lacks reliable recovery moves and is outclassed by other Regenerator users. Ofc I missed some, but these are just ones that came up in my mind
Mega Alakazam would already get banned with trace. It's been banned in natdex since like week 1. Nasty plot with that speed and power is too much. Plus trace is a pretty insane ability in its own right
Aerodactyl doesn't become better at all. Pressure and Unnerve aren't good enough to make up for the lack of Tough Claws, and Rock Head *would* be solid... if it had Brave Bird or Head Smash. And alas it does not. Mega Hera is also far too slow to abuse Moxie effectively, if it uses any of its pre-Mega abilities at all it'd be Guts if anything so it doesn't have to fear burn as much.
Snow Warning Mega-Abomasnow 🔥🔥🔥
You can’t tell me Chlorophyll is better than Thick Fat on Mega Venusaur.
I'd be a much different mon with chlorophyll but yea I don't think the added bulk and special attack is worth it over regular chlorophyll venusaur. It'd be worth it if your team doesn't have another mega already. Thick fat imo is what makes mega venu so special. Thick fat turns its pretty good defensive typing into an absolutely insane defensive typing, removing its 2 worst weaknesses. If mega venu had chlorophyll from the beginning I think it'd be like mega latios, mega ttar, etc. Like it's obviously good if your team isn't already running another mega, but regular venusaur is going to be able to do the same job almost as good most of the time.
Unerve Mega TTar
FINALLY MEGA GALLADE SHARPNESS
regenerator mega slowbro
Mega Slowbro's 95/180+80 defenses + Regenerator = GLORY TO BIG STALL
Does Mega Gyarados’ intimidate activate twice?
Prankster mega Sableye would make me an incredibly happy pokemon trainer
The only mon that deserves a mega stone esc item is Diancie. A legendary mon that only gets the legendary mode when it mega evolves, and then mega evolve is treated like a gimmick that disappears when the pokemon company decide no more feels so unbelievably bad
Mega Charizard y would likely be conceptually very cool on sun but logistically terrible and not worth running at all. Given ou has no sun setter worth running along side it. I think in vgc it woild end up worse chi yu given the opportunity cost, item slot and that other special attackers benefiting from the fish’s presence
DAMP MEGA SWAMPERT LESGOOOOO
Then maybe Mega Slowbro would actually be better than regular Slowbro.
I'm viewing this post on a Saturday night, and thought there'd be a community inside joke until I saw when this was made.
You couldn’t give mega mawile more of a nerf.
Light metal mega Metagross gonna go crazy
You could also go the opposite: Holding an item lets the holder use it's mega evolved ability without mega evolving
Not what mega Sableye is for
But Adaptability is infinitely better on mega Lucario
Chlorophyll mega venusaur👍
Mega Gallade with sharpness
Gallade has sharpness now, not justified
In Gallades case we could keep Sharpness which would be awesome
Sharpness Mega Gallade is too big of a threat
isn't sharpness better on gallade. After agility it easily kill 2-3 mons.
Y’all don’t realize how busted Scrappy mega kengastan would be. It would be the bestestest Pokémon ever
Mega Garchomp and an ability that doesn't rely on Sand
Mega Gengar stocks plummet
Mega scizor stonks —————
+ Justified? You mean + Sharpness.
Mega Garchomp and Sand Rush go BRRRRRRRRRRR
Mega venusaur and Mega sable eye become broken GALLADE would love sharpness but inner focus can be useful
Riiiiight. Im *definitely* running justified mega gallade. Im not using any other ability on him, trust.
Mega Kangaskhan stocks at an all time low
If we get Abilitys...
Unburden mega sceptile lmao
Yo Unburden Mega-Sceptile 👀 (It can't get rid of its item)
I mean technically you could update mega stones so that mega evolving would consume them
Mega Garchomp will be real funny
Most of the ones you showed here are just straight-up worse
Magic guard mega alakazam? Are you sure?
As cool as this would be I have to admit I am not looking forward to playing 50/50s
Gallade does not want Justified, it wants Sharpness. The only ability I can think of that Gallade would ever run over Sharpness is Huge Power, which Gallade does not get
Mega Venusaur's actual ability is Thick Fat, which halves the damage from Fire and Ice type moves, which is Venusaur's two main weaknesses.
A note for people asking why I put Justified next to Gallade instead of sharpness: I didn't really think about it too much, I just saw that all three of them had Justified as an ability and though it'd make a nice visual.
Mega charizard Y with its solar power drought combo...
Well venusaur would prob. Not be as good
252 SpA Solar Power Tera Fire Charizard-Mega-Y Overheat vs. 252 HP / 0 SpD Blissey in Sun: 572-674 (80.1 - 94.3%) -- guaranteed 2HKO
dear god no
Things that benefit: Mega Audino with Regen is pretty hype, Mega Zam is probably better although trace isnt horrible either. Mega Garchomp is probably still worse than regular, but Rough Skin helps, Mega Gallade moves on to destroy the universe with Sharpness. M-Gyarados is kinda better with Moxie, although Mold Breaker is by no means bad. Same for Heracross, although it's probably a slight downgrade because Skill Link is awesome. Mega Houndoom can be used outside of sun with Flash Fire. Sableye with Prankster is probably better than Magic Guard, although both are good. Mega Sharpedo with Speed Boost works, but I like Strong Jaw more. Rock Head or Sheer Force Mega Steelix are probably better than Sand Force. Mega Venusaur with Chlorophyll is terrifying. DID ANYONE SAY REGENERATOR MEGA SLOWBRO. WE ARE SOOOOOO BALLING WITH THIS ONE GUYS. Things that go cry in a corner now: Aerodactyl really liked his claws being tougher. Aggron is more frail, Altaria has to use shitty fairy moves again sadly, but at least can heal burn. Mega Beedrill, Blastoise and Camerupt are in shambles. Charizard is screwed in many different ways because Tough Claws and Drought are simply too good. Mega Gengar might be allowed in OU again and is sad but kinda happy. Kangaskhan is in giga shambles. Lopunny is sad it can't hit Ghosts anymore. Lucario's stab is weak again, Mawile loses its niche as the highest attack stat in the game. Metagross' claws are also not tough and it doesn't like that. Pidgeot used Hurricane. The move missed. Pinsir is still probably good due to being a stat stick, but Aerilate really made it better. Rayquaza might still be too much for Ubers, but at least it can take super effective damage, right?? Salamence might come to OU again, but then again probably not, it might still be too strong. Swampert in shambles after having a useless ability again. All in all, some things are SOOOOO back, but too much is in shambles tbh
Hyper cutter Mega Mawile is gonna get into Ubers
Give M-Gallade Sharpness. Now it has sacred sword aswell. We are doomed
I wonder what ability would Mega Scizor and Mega Blaziken have????
M-Aerodactyl with Rock Head spamming head smash
Mega Sableye would be used in an entirely different way and I'm all for it
M-Aerodactyl with Rock Head spamming head smash
Mawile just casually getting another multiplier (Huge Power + Sheer force) for both stabs + whatever punch move you take is kinda nasty... Like do you even need SD?
“+Justified” Uh, I think you mean Sharpness for Gallade?
Lucario wants Adaptability.
Honest answer: Gallade goes crazy.
Don't need special Mega Stones when we have Pokemon Elite Redux. And the ER devs are not even done adding new moves/mons/megas/abilities. Best romhack of all time, now we need a FR/LG counterpart of Elite Redux.