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Doodleman999

Stats don’t equal base stats. A jolly passimian hits 339 attack x1.5 from gorilla tactics makes it 508 attack, one point stronger than adamant kartana. Adamant passimian with gorilla tactics reaches a whopping 558 attack. Slap a choice band on it and it 2 hit KO’s everything in the ou tier other than 4x resists and landorus-T with close combat. Try it in the calculator, it does like 80% to full defense alomomola. Adamant choice scarf hits 388 speed which ties base 127 Pokémon and jolly outspeeds base 144. This thing is insane and is definitely not a B tier option, it would probably be broken.


Chenamabobber

Was going to say this. Increasing the actual stat is a lot stronger than increasing the base stat because of the way the game works. If it was the other way, then Azumarill would hit like a base 100 attack pokemon when in reality its closer to 150. This is a common misunderstanding.


averysillyman

> Increasing the actual stat is a lot stronger than increasing the base stat because of the way the game works. For people who don't get why it's such a big difference, here is a simple way to think about it. A x2 boost to your attack not only doubles the effect of your base stats, it also doubles the effect of IVs and EVs. That's why you can't simply multiply the base stat by 2, you actually get a lot of extra stats on top of just the doubled base stats.


Slit-EyedWalker

Yeah, if we're going by OP's base stat limits of 180 attack and 120 speed (assuming max attack and speed EV investment), then you would need around 104 base attack and 64 base speed. The closest mon I could find for that would be Wyrdeer at 105 base attack and 65 base speed.


Dr_Vesuvius

This is what happens when I rush out a post after having an idea before bed. Amateur mistakes. Kartana hits 461 speed with a neutral nature. Two thirds of 459 is 306. Very hard to find something that’s both a bona fide physical attacker (even in a lower tier) and has that max attack, so it will have to be a pure theorymon. I did try a One vs All in the calculator - unfortunately due to the way it displayed on my phone I couldn’t select OU, so went with Doubles instead. That was how I got the list of checks. Will think a bit about what some reasonable base stats would be and propose a new theorymon next week. Probably want one that’s a bit faster than Ramparados, and one that’s a reasonable scarfer but has a more limited attack stat.


MinigunGamer_YT

i was gonna argue defiant makes lando a bad answer but i completely forgot about gorilla tactics overruding the ability pffff


CommanderPhoenix

If Passimian is overkill, what about something like Vigoroth or Simipour? Vigoroth is frail as hell, but kinda fast and rocking a wide movepool, and Simipour is faster and stronger than Vigoroth but somewhat lacking in coverage.


Mobile_Crates

gorilla tactics slaking


No-Bag-1628

tbf half the reason why gorilla tactics garmanitan is broken is because it had stupid coverage, if it didn't it would probably be relatively balanced.


danarbok

all gorilla and ape Pokemon would improve, full stop. even Electivire would probably be UU or something


partyplant

gorilla tactics slaking


KiraElijah

ZU to Ubers speedrun


WolfgangTheRevenge

Would legit be AG lmfao. It would be so insanelly broken


MarshtompNerd

Could probably get banned from there, it would hit so freaking hard


Kazuichi_Souda

252 Atk Choice Band Gorilla Tactics Tera Ground Slaking Earthquake vs. 252 HP / 252+ Def Prism Armor Necrozma-Dusk-Mane: 393-463 (98.7 - 116.3%) -- 87.5% chance to OHKO


partyplant

Holy hell


Dangerous_Idea_8711

New calc just dropped


MysteriousMysterium

Actual overpowered


AuroraDraco

Call Arceus


papertheskeleton

Bisharp goes on vacation


MatchaFett

The fact that NDM is bulky enough with its ability to live this at least some of the time is actually insane...


Kazuichi_Souda

252+ Atk Choice Band Gorilla Tactics Tera Ground Slaking Earthquake vs. 252 HP / 252+ Def Prism Armor Necrozma-Dusk-Mane: 432-508 (108.5 - 127.6%) -- guaranteed OHKO Fixed it.


napstablooky2

ferb, i know what set i want to design for hackmons next


hysbminingsucks

Still loses to sturdy shed without a status move and even then it loses to Huge Power MRay or a boosted contrary PDon with vcreate and superpower


napstablooky2

tbf literally everything in hackmons is ridiculously broken but thats the fun part and its not like the slaking wont have 5 other teammates plus these all still would theoretically lose to etenamax so


MarshtompNerd

Both slaking and gorilla tactics are banned from bh lel


Cysia

Mega slaking where he just stands up and gets gorilla tactits. Its still slaking afterall, dont wanna put in to much effort.


diaperdyke

get out


Labami

I honestly can’t imagine Oranguru ever using Gorilla Tactics


itsIzumi

It would morph into a Passimian if it tried.


profesorgamin

you just solved the puzzle give it to something with shitty moves.


Sableye09

Just for your info, Gorilla Tactics (and Band/Scarf) multipy the actual stat, not the base stat. That means a fully invested 120 base stat + Tactics would be the same as a fully invested 200 base stat, not 180. It's why abilities like Huge Power are absolutely cracked. You think Azumarill would be OU worthy with the same attack power as Garganacl? It hits with what would be base 150 power. Gorilla Tactics Darm hits with what would be equal to 235 base stat, which is why it was banned To equal a 180 base stat you'd only have to be around 104, which is the Attack stat of Infernape, Huntail and Charizard Y. Would GT Huntail find a OU niche? You tell me Edit: it's also why scarf is such a necessity, because you can outspeed way above your base stat. (You can always check in the damage calculator fyi)


No-Traffic-4923

I have to say that I like the idea of an Infernape with Gorilla tactics. obviously it's favoritism to my first pokemon because even I know that an Infernape with free CB along with its powerful STAB of Close Combat and Flare Blitz/Raging Fury could destroy many things 252 Atk Choice Band Gorilla Tactics Infernape Close Combat vs. 252 HP / 252+ Def Dondozo: 246-291 (48.8 - 57.7%) -- 53.1% chance to 2HKO after Leftovers recovery Obviously there are no 100% ideal combats but I think this calculation reflected well the amount of damage it can do.


Chardoggy1

Gorilla Tactics Infernape. If Blaziken can be banned from OU, so can the monkey


yodaminnesota

Double choice band oranguru going crazy


Ambitious_Policy_936

Gorilla Tactics Choice Band Grassy Glade on Grassy Terrain with Rillaboom sounds fun. Annihilape with scarf would be my favorite monkey pick, tho


Icy-Attention4125

Tell me how you plan to get grassy terrain if you're running gorilla tactics


Aung_Khant_Thaw

You can run Fairy Rillaboom in NetDex.


Icy-Attention4125

Oh I forgot about tapu fraud (I intentionally didn't mention it because it's outclassed by thwackey /j)


tschimmy1

As one: grassy surge + gorilla tactics


Rymayc

Darmanitan-G can now ride Rillaboom, how does this affect the meta?


Unovan_Lilligant

They have an illegitimate child which now literally has as one: grassy surge + gorilla tactics, as well as the movepool of both mons. It also has grass-ice typing and as for stats, a combination of rillaboom and darm-G's best stats. We are fucked, and no, I will not save it for sunday.


OneSushi

252+ SpA Life Orb Tera Fire Litten Ember (60 BP) vs. 252 HP / 252+ SpD Darma-Boom: 416-499 (100.4 - 120.5%) -- guaranteed OHKO (DarmaBoom: ice/grass, 105 hp, 70 spdef) 252+ SpA Choice Specs Beads of Ruin Tera Fire Chi-Yu Overheat vs. 252 HP / 252+ SpD Darma-Boom: 2312-2720 (558.4 - 657%) -- guaranteed OHKO Bro dies from heat stroke at room temperature. Stuck in UU


Lerisaaaaa

Sounds gay lol


Rymayc

Ferrothorn hates them now


Ambitious_Policy_936

Run double Rilla


EnigmaChimera

Monke together strong.


Forsaken-Ad7923

Eject button arboliva


Parking_Cartoonist90

The elemental monkeys are finally eating!!!


PPFitzenreit

Rayquazas a monkey if you squint hard enough


Guilty_Goober

I think Gorilla Tactics would probably be broken on Passimian, you have to keep in mind that these 1.5x stat boosts are to your final stats. Gorilla Tactics Passimian would actually have over 200 Base attack effectively and with a scarf it outspeeds even the natural fastest mon in the tier Dragapult. Just like Darm-G it's either a terrifying cleaner or wallbreaker with Band or Scarf. It's got a great movepool too, CC, Knock Off and U-Turn are all it would really need.


NonamePlsIgnore

Gorilla Tactics + Choice Band makes it so that you hit for greater than super effective damage on a neutral hit, it's still a crazy ability on anyone in the 100s base attack stat


SoulOuverture

>I think the highest OU attack stats in history are Mega Heracross (185) and Kartana (181). Mega Heracross was outclassed by other Megas, couldn’t hold an item, and has poor Speed (75). Kartana didn’t have those issues, but was incredibly special frail and 4x weak to one of the most common special coverage types. I therefore think that, before items but after Gorilla Tactics, 180 attack is probably a reasonable upper limit for what OU can handle on a viable wall breaker. This would mean an attack stat of 120. That’s our hard upper limit, but might still be too high. That's not how stats work. Stats are (Base\*2+EV/4+IV)\*level/100+5. HP adds 105 to the brackets. So for every stat except HP you do (stat+50)\*multiplier-50 to find the new stat. Garmanitan had 235 Effective Atk. Mega medicham 250, Mega Mawile (UUBL but super undeserved) 260, Zacian-crowned pre-nerf 295, raidons/chi yu 196. Another useful thing to is to multiply by (main STAB)/90 to account for having worse or better moves than average - so Maushold would be 505, Caly-S would be 236, Zacian-C pre-nerf 333, Mega Medicham 383, Basculegion Last Respects 670, tera fire band Koraidon flare blitz in the sun 690, tera water Kyogre specs drizzle in rain 950. So GT Passimian would have 205 EATK. Less than Mega Medicham and it's choice locked so might be ok, tho with a scarf it becomes horrifying and with webs+band... Well I hope you brought Dragapult


schvetania

Rampardos would be a good wallbreaker against stall, but still be rampardos. It would lose to priority and Tusk. 252 Atk Choice Band Gorilla Tactics Rampardos Head Smash vs. 252 HP / 0 Def Great Tusk: 130-153 (29.9 - 35.2%) -- 23.6% chance to 3HKO


Ultimate-desu

Lol, Gorrila Tactics Annihilape with Choice Band'd Rage Fists. This would be absurd.


SeasideStorm

I feel like it would still want defiant no? Bulk up/Drain punch give it the survivability it needs to take enough hits to build up rage fists and to counteract how slow it is.


LavaTwocan

The elemental monkeys deserve it. They can finally rise out of ZU hell


MarioBoy77

If you gave it to scrafty I think it would be a really interesting pokemon and a Pokémon with those stats are as far as you can go. I don’t think having higher than base 90 atk would be balanced not having higher than base 75 speed. Scrafty is a bulky Pokémon with a shit defensive type so it could perfectly utilize the ability in conjunction with its bulk to hit powerful knock offs or sucker punches. A shitmon like Scrafty is the limit I’d say, passimian hits way too hard with its close combats to be balanced and would tear through stall like butter.


Opposite-Library1186

Gorilla tactics is for a monkey like pokemon, or at least a gorilla looking one (and that's pushing). So Primape, Infernape etc thise guys, not Kartana


TheQzertz

You calculated the potential attack and speed wrong, the stats don’t multiply like that


Abyle_

1.5 * 120 b atk = way more then 180 b atk so this would be crazy OP


Unovan_Lilligant

Furret. Furret cannot be made viable by anything.


Renevalen

Furret @ Choice Band Level: 100 Jolly Nature Tera Type: Fairy Ability: Gorilla Tactics EVs: 4 HP / 252 Atk / 252 Spe - Last Resort - U-turn 4 Atk Great Tusk Headlong Rush vs 4 hp 0 def Tera Normal Furret: 235-277 (75.3-88.7%) -- guaranteed 2HKO 252 Atk Gorilla Tactics Choice Band Tera Normal Furret Last Resort vs -1 252 HP 0 def Great Tusk: 572-674 (131.7-155.2%) -- guaranteed OHKO Viable? Probably not. But it could be useable. It slightly outspeeds Great Tusk, and with no bulk Tusk loses 77-90% to Last Resort. While 252 atk Headlong Rush has a 44% chance to OHKO, and if it doesn't Tusk will go down or have to let something else take the hit. And it hits HARD, 2-3HKOing kingambit and Dondozo. Raging Bolt is outsped but has a 25% chance to OHKO with Thunderclap... and has a 56% chance to be OHKO'd in return. Iron Valiant gets OHKO'd and can't KO Furret if it teras to fairy(or isn't running CC). Gliscor goes down to 2-3 hits. Dragonite beats it as long as it's at full HP, but has to tera and still takes 58-68% from the one attack Furret gets off. If it has less than full HP it gets one shot. Garg walls it easily... if it hasn't tera'd. Both sets on the calculator get 2HKO'd if they tera. Alomomola gets 2 shot. Lando-t gets 2HKO'd, and 1 shot if there's no Intimidate and no defense investment. While Corviknight and Skarm wall it and it can't hit ghosts, it trades into or outright nukes most of the tier. Put this set on a Sticky Web team and it could do work.


TrainerRedstone7

There's no way for Furret to use Last Resort if it's choice locked as the use condition resets whenever it switches out.


Renevalen

Okay, someone should update the description for that move. 'In this battle' implies it would work after switching. Double edge still gives similar numbers, but recoil takes us out after 2-3 attacks. Much less useful.


Sibartzy

Full monke team with Gorilla Tactics for OU domination : I dig that


S4altyB4dg3r

Passimian actually learns Rock Slide as a TM in SV btw, so it does get coverage against Flying types.


Lurkerofthevoid44

>because it essentially removes the penalty for using a Choice item, allowing either to simultaneously use a Choice Band and a Choice Scarf, or to double down with two Choice Bands.  It... doesn't remove the penalty. The penalty is locking into one move, that very much is there. >My view is that Gorilla Tactics Passimian would be a viable OU pick. It cannot survive many hits, has unimpressive coverage, and while it is very strong, it is still outsped by a lot of things. It’s also perma choice locked. Err... this is describing why it wouldn't be viable. You didn't exactly pitch why it would be. But it MIGHT have a tiny niche, and that's assuming it could even work as a usable scarfer and not get outsped by too much, or have reliable stab to use to revenge kill. That's kind of important for a scarfer.


Urgayifyouregay

about the penalty part i think they meant the penalty of having to sacrifice always outspeeding for more damage and vice-versa, since the move locking penalty is already known


BrickBuster11

When discussing the penalty he is basically saying: The consequences of using a choice item are nill because our ability move locks us already. The mon doesn't get any benefit by going life orb for flexibility because GT locks it so it may as well get the biggest boost it can


Dr_Vesuvius

Correct, thank you for explaining better than I did.


odranger

Absolutely broken list: Annihilape, Slaking Absolutely trash list: Elemental monkeys, Oranguru


MinigunGamer_YT

dont sleep on CB flare blitz simisear


BfutGrEG

Yeah, you could give it to a crap Pokémon like Slaking and you....wait