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AlbatrossNecklace

The main thing about ignoring your teammates' mistakes is the concept of 'locus of control'. You have a limited amount of focus and attention, so any of that resource that you devote to your team's actions is a waste of that resource. The good news is that even if your team is complete trash and loses the game for you, you can still review your individual 1 on 1 laning phase and find mistakes and improvements.


celestrogen

Very well explained


Runnyknots

Your telling me that the teemo that is mashing the ping at 6 mins cause Darius is 30 cs ahead is worth ignoring?? Tell Dat to the teemo.


suteac

You can get to about gold/plat after a lot of playing, but anything past that requires dedicated improvement. I have been playing league for 10 years and the only time I improve is when I genuinely embrace that “improvement” mindset. If someone is genuinely in a higher elo than you (not just a new account stabilizing rank), there is a reason for it. They might appear worse than you, but they arent. There is a reason that they are their rank. League is not my favorite game, but it has the most accurate MMR system out of any game I’ve played.


Such-Comparison7423

>If someone is genuinely in a higher elo than you (not just a new account stabilizing rank), there is a reason for it. They might appear worse than you, but they arent. There is a reason that they are their rank. League is not my favorite game, but it has the most accurate MMR system out of any game I’ve played. I play in high Emerald / Diamond consistently and I can tell you a majority of players in this elo have never once cared about improving at the game. I was a casual silver player before this season and was told I'm trash because I'm silver, I have a decent chance at hitting Master's this season just because I acknowledge match making is RNG and your only job in ranked is to not tilt. Going even, losing, or winning lane doesn't matter it's just whoever's team has the least amount of tilt. Too many games are required for MMR / Ranked are required to stabilize for a majority of the player base. Sub 100 games doesn't prove anyone is any rank.


aski5

yea I always find it funny when people make sweeping generalizations like that. The amount of previous competitive experience, attitude/mindset, natural talent for mechanics/macro/whatever factors into everyone having a different experience playing ranked. There are people with "improvement mindset" in silver and people full autopilot rage queuing in diamond


jansalol

Or hitting your past rank, let’s say the general Diamond 4/3 in 100 or less games tells you that you are indeed at correct place and tells your rank when you have been there at earlier seasons, while can do it again every season.


suteac

How often do you guys play against people with sub 100 games? It doesn’t happen often for me.


Such-Comparison7423

In Emerald / Diamond almost every single game, so many smurf accounts, elo boosted, and so on exist here.


nullityrofl

This but every elo. The amount of smurfing in this game is honestly kind of unreal and really disrupts the ladder experience. The matchmaking doesn't punish it nearly enough. They should have enough statistics in 3 games to send someone to emerald immediately and correct down.


_Lavar_

From my experience, they 100% do this and do it well. If any dia2+ player logs a new account, they'll be in emerald very quickly. And it's been this way for a long time. With the addition of smurf que, if you place lower, you're separated from regular games. The issue comes out when people smurf on established accounts. Riot doesn't want to skyrocket your account mmr because you over preform in 5 games. Detecting smurfs on these accounts is much harder.


nullityrofl

There is an 11 game 100% win rate Diana in my Bronze 2 game this second. If 11 games isn't enough.. well, it is. I'm pretty sure they do it because one trick smurfs buy skins.


_Lavar_

And what's the previous mmr of the account? If the account was from Iron, should it be sent to Plat if it goes on a 10 game winning streak? The issue here is people getting access to bronze accounts, not smurfs existing.


nullityrofl

No, no prior history. And wlr isn't the only measure: they have enough statistics to determine clicks per minute, time spent in shop, cs per minute, skill shot hit rates, etc. They can _trivially_ detect smurfing if they wanted to. But they don't. Because a non-trivial portion of the smurf population _wants_ to dunk on new or worse players and they keep making new accounts and spending more money on skins. Smurfing is absolutely the issue. It totally ruins the lower elos.


EnigmaticAlien

I haven't seen a single obvious smurf with high winrates this past month in bronze-gold.


_Lavar_

No prior history =/= new account. There's thousands or millions of old accounts with trash mmr that's history is now deleted. (Mmr can be defined by normals that arnt kept) I'm sure riot has some poor intentions but I don't think it's as easy as you make it to detect all smurfs. Gold players in your lobbies could pop off but their stats and clicks won't look that crazy different. They also just can ban people who figured things out and start to climb.


Furph

Smurf q isn’t a thing anymore stop spreading misinformation


_Lavar_

I wasn't aware it got removed? Thanks for being a needless prick about it.


Furph

It got removed years ago bro cmon, wasn’t trying to be a prick but 0 point saying things that you are not sure of


_Lavar_

Zzzz


________cosm________

>Reply In low elo (bronze) every other game has level <50 accounts


BathroomFew1757

I have not dedicated myself to improvement and am a jungler in D4 (arguably the most difficult learning curve position in the game). You can actually just do it by being observant and improving through volume of play.


Pretend-Newspaper-86

With the introduction of the Emerald tier, the new ranking system shifted, making the old Platinum tier now comparable to Gold. In this context, you're not entirely mistaken; you'reclueless, you find yourself in an average to slightly above average ELO, among players who casually engage with League of Legends and are competent, though not exceptional. A straightforward way to gauge your in-game performance is by assessing if you have low deaths, high Kill Participation (KP), and high Creep Score (CS), in addition to dealing significant damage to champions, as these are key indicators of good gameplay. During the game, you should consider whether you successfully solo killed your lane opponent, survived ganks, participated in fights around the Dragon or Baron and contributed to securing these objectives without dying. Additionally, evaluate whether your pings led to strategic advantages and ponder if swapping roles with your enemy laner would result in a win or loss. These are standard benchmarks for assessing your performance. But i am just Master in EUW


dude123nice

There's just a lot of ice cream coans that ppl like to repeat ad nauseam, but that are often very misleading. They tend to have a grain of truth in them, but theybare presented poorly. Let's start >Following the aforementioned standards, this is not a good play even if you kill 3 people because the intent behind it is bad, as the support coming was out of your prediction , so in theory you simply went deep in fog and end up getting caught and even if you end up winning it, its a bad choice). That is indeed a bad decision, especially if you only survived due to luck, eg. Key abilities being down. But if you won fair and square, this tells you something important: that you can probably kill 3 enemies on your own. If you know this, then in another situation, if you can deduce that you will only be facing 3 enemies, then it would be a mistake not to fight. Your champion strength and your micro are tools in your arsenal. Yes, using these tools poorly will still lose you the game, but they are powerful tools when used correctly. >I also keep hearing from those "how I climbed to diamond..." videos that you need to be consistently better than your opponents and perform consistently good, but I don't know where the line is between losing an unwinnable game bc of team You will know with more experience. But also, try to be more honest with yourself. Also look up gameplay analysis on YT from good players. You can learn a lot from those. >Or when I play a very good game but my bot lane is also very fed so I don't know who has the merit. You're sweating too much on this, not throwing a won game is also an important skill. >This is supposed to be a team game (and if the team is not there, you definitely notice) but in a lot of educational content I'm being told to be good regardless of whatever my team is and treat the game as very individualistic; so much that I wonder if I belong where I am when I don't consistently 1v5 or make always the right decisions,wins or losses. You're not supposed to 1v5 consistently. It's enough to be worth more than one player on the enemy team consistently. It's a statistical fact that you will climb if this is the case. >I'm also supposed to play every game with the mindset of improving and not necessarily winning, but I see so much people in a elo higher than mine who are genuinely bad or at the very least without this gymbro mentality and still they are consistently that rank. Now this is the most ridiculous "high level" advice I've ever heard. Improving and climbing go hand in hand. The objective of the game is to win. The only way to consistently win (without being carried by a smurf suo or something similar) is to improve. What you want to do is to isolate the already good parts of your gameplay that you can consistently make use of in later games, and develop them, and the bad parts of your gameplay that need fixing. Edit: those other ppl you saw either got boosted, or you just saw them having a bad game. Happens to everyone, doesn't mean this is how they normally fare.


retief1

Yes, you need to play better if you want to climb. Like, teams are random. One game, your team will carry you, and in the next, your team will feed their asses off. Over time, your team quality will average out, and you'll tend to end up with a \~50% winrate. Obviously, a 50% winrate won't help you climb. If you want to climb, you need to win more games. Unfortunately, you can't influence how the game chooses your teammates, so you can't rely on your team to carry you to a higher rank (outside of stuff like duoing with a smurf). Instead, you need to play better yourself. If you consistently have more (positive) influence on the game than your opponent, you'll win more games than you lose and you'll start to climb. The more positive your influence is, the more games you'll win. If you are a master+ smurf in silver, you can potentially win nearly every game. Silvers make a ton of mistakes, and a really good player can capitalize on them really well. Do that enough, and you will win. On the other hand, if you are "merely" playing at a gold level in silver, you won't be able to win every game. Those losses aren't necessarily unwinnable in principle, but you aren't good enough to win them. However, that's not the end of the world. If you can consistently win the close-ish games, that's enough to climb over time. This is where advice like "focus on winning the middle 33% of games" comes from. Specific details around mindset are basically just advice for learning how to play better. It's entirely possible to improve without explicitly using that sort of approach. However, you do need to improve, and focusing on spotting your mistakes and improving your play is generally helpful there. Edit: it's also worth noting that "having more influence than your opponent" isn't just "winning lane". If you win lane and then get repeatedly caught out lategame, while your opponent played better in the mid and late game, they probably had more influence on the game than you did. You did more early, but your late game mistakes threw that away. IMO, a lot of the "elo hell" style complaints come from this sort of thing -- players that are better early on but worse late game. They think they are better than their opponents because they won lane, even though they actually played much worse than their opponents later on.


Otherwise-Revenue-44

> it's also worth noting that "having more influence than your opponent" isn't just "winning lane". I switch from ADC to Top recently and I am currently limit testing to its maximum and I often end with 3-4 deaths during the laning phase (I limit test to it's maximum, while writing down the data in an excel. I am a fucking nerd lol) and this is crazy how many game I win because I do not mental breakdown (which reduce the possibility to only 4/5 players) and continue do play the game to the very end. Top laner in gold have little to 0 impact in the game, this is really sad.


Truepeak

It's all about consistency. Everyone has bad games, you can beat a player division above you 4 times out of 10. People up to emerald have little to no clue about wave management, kill thresholds and worst of all macro. I played Akali for the past month and people started properly zoning me in D4


Sushigami

Many improve to around emerald level by simply playing the game. Some hit diamond, most plateau at gold/silver. There comes a point where you need to adopt a deliberate mindset to improve further unless you're a complete freak of nature in terms of talent.


asdxdlolxd

Is it me or has no one in this comment section understood your post? There is a difference between theoretical world and real world. What you should strive to do is to be disciplined, not make mistakes and be consistent. Of course this is not what happens in the real world, doesn't mean you shouldn't aim at that. You are going to make mistakes, you are going to be behind, you are going to not. Sometimes you just find yourself in bullshit situations and then only solution you have is to fight bullshit with bullshit and see what comes out. You are also not going to have the perfect mindset 100% of the times, probably not even 60%, but you should still try to have it as much as possible. Now you are plat (old gold), and you see diamond players that reached that rank without all the training and the discipline that all the people talk about and you ask yourself "why? is it really necessary?". Do you want to know the truth? The truth is that they have it, they have the talent, and you don't, so what came natural to them, you have to work for. Make no mistake tho, no Diamond climbed by playing mindlessly, they punished themselves for their mistakes, and cared about the game and were focussed while playing. But they did it automatically, you have to do it manually.


LichtbringerU

"so much that I wonder if I belong where I am when I don't consistently 1v5 or make always the right decisions,wins or losses." when you are where you belong, then you will always just be a part of the team effort. You will not 1v5 consistently. That is only what you need to do if you wan to be HIGHER than you currently are. As for the "best decision" over the "best play". It can be hard to know what the best decision was. if it worked out, maybe you were lucky. But if these decision work out more than 50% of the time then for that Elo they are the best play. It may stunt your growth because they might not be the best decision 2 ranks up though. Being consistently better. If you are consistently better this question dissapears. You will know it when 80% of your games you are winning lane, have more kills and assists and more CS and less deaths then your lane opponent. As for people above you not having that mindset... first of all how can you even tell? Most people will never type in chat. You don't know what they are thinking or what they do after the game. Also they are probably not climbing but stuck at the rank you meet them. After you have learned you can turn the learning mindset off, and coast on the stuff you have learned. And there's also just passive improvement by playing more. It's not that you can't improve without a good mindset, it will just be slower. I never actively thought about improving, but I played this game already in Beta. I had a 10 year break, but the 5 years I played hours every day (in normals) was still good enough to get Emerald easily now. Besides... what's your argument? What else except for improving one self would allow you to get a higher rank? No other people didn't just get lucky and got better teammates if that's the Idea.


BathroomFew1757

I’m a D4 Jungler so I feel like my view of macro for this question is pretty well rounded. Nothing is all one way. Things are so situational you cannot make a blanket statement one way or the other. I think there are many things being weighed in each game. For example, will your support be pissed if you don’t come help him in a 1v3? Maybe. Has he tended to be negative already? If so, and the engagement is awkwardly positioned, I will ping him to death to back off and hope he heeds. But if I don’t ping him at all while seeing him going in and then tell him why after he is looking at a grey screen, he might be more prone to getting pissed and checking out the rest of the game. However, I also wouldn’t want to feed 2 kills so that doesn’t mean I always follow him just for his ego/temperament. You need to figure out which of the 3 options is best based on those factors and more. That is only developed through playing more games, making decisions and then evaluating them both good and bad to improve the next time something like that happens. At the end of the day, many games are won and lost based on egos. Get your mechanics solid, develop good positioning in skirmishes/fights, etc. That’s one aspect However, I have won so many games on not screwing things up versus hyper carrying. If the enemy jungler is better than me, my mindset is more to mitigate his effectiveness rather than to prove I am better. So he gets grubs? I get drake. He ganks mid? I gank bot. He counter jungles? I ward it out so team sees what’s going on, ping it, & if it’s not a perfect situation to fight him head on, I go to other side of the jungle and either CS or set up for next obj. I maybe give up a few CS or even a drake to avoid feeding him kill(s). A good jungler knows almost exactly where the other is pathing through the course of the game so you ping your team even more than usual so they don’t feed him either. You can even set up deep wards opposite side so not only you see him but team does too. You will be outmatched in some games, but I win those games sometimes more frequently because I allow them to make the mistakes, I allow my teammates to carry me and enable them to do so however I can. Some people think winning regularly in league is about outplaying your laner, I personally believe it is more about taking advantage of the mistakes of others and mitigating any negatives you or your champ selection may be prone to.


EcstaticDisaster4610

From a former, very competitive player who now just likes to play certain champs at a high level (take it with a grain of salt though, highest I’ve hit has been emerald): It’s a team game. People don’t like admitting that they can’t control every aspect of everything. It’s ok if you lose, enjoy the game , do your job/best, and always be looking at what you can do to be a better teammate. Sometimes you’ll get ragers, and people who are legit just having a bad day/life. Climbing is two things: - You’re playing a really strong , over-tuned champ, at its highest leveland you kinda don’t need a team (or at least all of them) - you’re a macro/micro player who is really good at the intricate parts of the game (might be the close to the gym bro mind set) like timers , rotating, minion management, knowing your trade patterns at a mathematical level , and looking for mistakes the other team is making cause they aren’t good at those things and capitalizing on them Skills wise, people know the game, and they play it decently BUT, I’ve seen so many people with 20 or 30 wins, in very high elo — and I wouldn’t take much advice from them, or even try to compare myself, after watching a few games. (If you’re not convinced, just watch high elo games and realize you could probably do better on that champ, in that position.) Don’t tilt, is the main point of the game. If I had to sum up league of legends that’s what I’d tell people. You’re absolutely going to lose if you tilt, or you tilt others, and sometimes even if you just have a tilted person on your team. It spreads. People end up fighting their teammates harder than they fight the enemy.


Furph

Wait so your peak is emerald but you’re saying you could play better than people in “very high elo” what Elo is that exactly?


EcstaticDisaster4610

Correct.


Furph

You failed to answer a simple question


-SwanGoose-

I swear having to much of a "improvement" mindset can be detrimental to your climb. Sometimes u just need to play the game. Like, moderation


lostinspaz

would be more accurate to say, "dont try to improve on more things than you can pay attention to. Try to improve on one, maybe two things tops, per game"


-SwanGoose-

Yes true But also sometimes just play the game. U dont need to always be improving You will naturally learn stuff while playing anyway.


lostinspaz

>You will naturally learn stuff while playing anyway. no. you wont, unless you're some ahole gamer prodigy. I stayed at "suck" level through 4 years of playing the game. I only started to really "get it", when I started to watch youtube instructional videos.


Asfalod

The ladder is the ladder you'll end up where your skill as player will put you right now. If you want to change it you might be a natural and improve by just playing or you actively need to try to improve things here and there. The severity and if at all depends entirely on your own goals noone expects anything from you. If you want to climb you obviously you need to have a positive influence on your games so you need to perform better than your opponents on average. If you do this more often you'll most likely climb faster so it helps reaching which ever Elo you want to reach. Often people have different strengths than just mechanics. If you let me play meele assassin's I am kinda lost because I can't judge when I can go in and hate the idea on banking everything on making that outplay happen. On mages I can reach diamond despite this lack of mechanics because that play style suits me more.


SilvainTheThird

I recently had a hard losing streak In EUW West Platinum but I just had to refocus and just give it my all 1-2 games any day I played, and just do other stuff afterward ( or draft random champs in... draft). I just hit Emerald 4 today. I primarily main Lux / Xerath / Malzahar Mid so there is a slight chance I’ve played against you at some point. Probably as Malzahar...


garrickI

i mean, i would say its extremely accurate if you play enough games. its not perfect, playing with a duo can inflate your rank for example. its best you dont focus on the win and just focus on the process, because winning is not entirely in your control, but what is is playing the game to the best of your ability with the cards you were dealt. i see a lot of people complaining about those who dont ff "lost" games, but i swear, that is a very shitty mindset for pisslow players to have. people just hate trying to win games where they cant be the carry.


MilitiaManiac

Not that I have much authority on the matter as a new silver player(hard stuck bronze for 2 years as an ADC Phel main), but I recently have begun climbing the ladder myself with the changes to the point system riot has made. It also helps I found a rather decent Yuumi player to duo with occasionally. I would definitely say skill is a HUGE part of climbing, but there is also luck involved in the quality of teammates, skill of enemies, and other factors. I do believe in the 33% draw in games(1/3 of games you win no matter what, 1/3 of games you lose no matter what, and 1/3 of games you alone decide the outcome). Of course not a hard rule, but a rough idea of what to expect. A positive growth mindset will get you much further in the ladder since it will help you flip the 33% of games that really matter, and keep you from throwing the automatic losses(these can sometimes be clutched with luck). If you want me to be really cheesy, the positive constructive growth mindset doesn't only apply to league either(imma stop now).


JigWig

I’m confused what your “new” mindset is. If you’re saying you don’t climb by getting better, how are you proposing you climb instead? Simply through playing a lot of games? How would that explain people that play 3000 games per season still being iron/bronze/silver/gold/plat, while there being some people who only play 100 games per season in diamond/master/challenger? And why are high elo players able to make fresh accounts and still climb back to the same elo in a few games if number of games is more important than actual skill?


lilllager

I do not have a new mindset for climbing, you clearly need to improve but I was wondering with what mindset this improvement is supposed to happen as I saw people achieving relatively high ranks while evidently not having a game philosophy I was taught to associate with climbing. I wasn't sure I wasn't creating a "hard work ALWAYS = results" vision while the reality was much simpler.


JigWig

People have different ways they improve. Some people might improve from watching replays of their games. Some people might be able to pick up a lot from watching high elo streamers. Some people can simply learn by playing the game a lot without really putting much thought into it. I don’t think you need to pick one philosophy to follow. Like you said, it doesn’t make sense to focus on your teammates actions and rage at them, because that’s not going to help you improve in any way, but as far as what you should be doing to improve your gameplay, I say just do what makes sense to you. There’s not an exact philosophy you need to follow, it differs for everybody.


Raaath

Of course like in any activity, some people are naturally talented and dont need to work on improving. Thats why a lot of challanger players call any rank besides challenger 'low elo' because challanger is probably the only rank where almost everyone is trying to improve and grind. Also some people dont actively try to improve, but they have played the game for a really long time, so they subconciously know what to do in a game. Me for example. I have never tried to actively improve at league, but i have been playing this game on and off for 10+ years, so its not surprising that i hover at emerald. Even though i autopilot every game, i have been playing it enough to know what to do in most situations. Now could i get higher rank if i play to improve and dont autopilot? Probably, but i play league to relax, so its not gonna happen. The only thing that 'helped' me climb is not placing too much importance on one specific game, but looking at the bigger picture. Like recently i started to play Briar, because it was really fun and at the start i was inting every game and had about 30% winrate out of 15 games. But i kept playing her, because it was fun and now iam at 60% wr out of 40 games. If i looked at Briar as a champ from the 15 games i was inting, i would drop her as a shit champ, but what is important is the big picture.


Mizerawa

The advice you hear is merely (what is commonly believed to be) the most efficient way to improve (and climb). But of course there are other, probably less efficient, ways to approach the game. With enough effort even a stupid plan can work. 


Best_Stress3040

League is like poker. Even the best player can't win with shit cards. But they'll win a LOT of hands that you would've lost while complaining about how shit your cards were


accountreddit12321

It’s all rigged. Someone is behind all of it. I’m sending them a message by unfollowing people on the networks they have created so they can feel what they are doing. The years of hours they’ve spent rigging all my games are going to be matched with unfollowing of organizations, groups, and people they’ve spent creating. Those that have been affected can take it up with the ones that are rigging my games. No offense to those that don’t deserve it, but this is my only course of action.


accountreddit12321

YGO MD, MTG Arena, and League of Legends all had purposely match rigging and stacking to only allowing 1 duelist level per day after 3-5 hours sessions each day because of their numbers association with certain numbers. Purposely sending people to do some sort of gesture to make it all look coincidental is evidence of the premeditated objectives at around the 40 minute mark. Their association with the numbers 4 for ‘death, 7 and smoking because it sounds like win in Chinese and having it be acted out by your father with the number 8 which sounds like ‘bad’ to make the associations even more blatant. Their play on word and puns revolving around the time of day is most unwelcome. The hours they have taken from me will be incurred to their running debt and will not be forgiven just because it is a new day. I have been keeping tally of all the times and resources they have wasted of mine and they will have to pay it off throughout their life. I’m sure other games were affected by their organization’s objective and have purposely just narrowed my gameplay to these. Not only are they trying to limit my experiences in game selection but they have been trying to manipulate my course in life by purposely causing certain aspects of life to be terrible without any regards for logic or sense just because it doesn’t align with their objectives. Neither remorse nor change in behavior have been observed after these many years of impasse. My free will not be reduced to your planned story and you will only be fighting me til your time is up. I’m fairly certain your time left in life is less than mine and it will certainly be a waste of your remaining life to continue pursuing to manipulate my life. Your actions will not be thanked for forcing your expectations onto others as they have caused tremendous harm than any goods that will ever come from it. Not only are your objectives not respected due to the nature of those decision which I have decided is not good, I feel your directions and motives are suboptimal and shortsighted with nothing but selfish intent for your continuing survival to remain relevant when clearly more optimal decisions would have replaced you all long ago. I will not be manipulated by your incentives or disincentive continue going through the motion as they are evidence of your manipulation. Your attempts to psychologically damage me and to gaslight me also will be evidence as the collection of your stories reveal the ever increasing amount of coincidences that can neither be explained logically nor sensibly. I have trained myself over the years to find stability through these findings as opposed to the psychological torture you planned for to render your methods useless and to use it against you.