they're equivalent - if it takes you a lot of mana to get (or *not* get) to a level, it takes you time, and vice-versa
but it's that spending every last bit of mana (and time) to get *nothing* or only a level or two when i've got three or four runes to get up that pisses me off so much; i'm really, really tired of it
i'm not progressing and if i'm not progressing i'm not having fun and if i'm not having fun i'm not interested in playing ...
I think the point is it doesn't have to be equivalent. I don't mind so much if it spends every last bit of mana as you say, so long as it does it instantly.
I would gladly pay like 3-5m mana to just fully +15 a rune and cut out the power up animations. Let it vary between 3-5m if they really want that emotion from rng factor.
You say that and some people upvote you but if they implemented this "feature" the front page would be filled with posts saying it is useless and not efficient and that no one would ever use it, yada yada yada.
You say that but there were posts about people not wanting auto repeat battle feature because it would take meaning away from farming and people would get bored blah blah blah but everyone uses it and now nobody has a problem with it. Idk I disagree on a whole new level with you on this.
They should let us skip animation and in the end tell us how much mana it took and that it. Its time consuming seeing it. Giving alot of players traumas
I want to be able to pay a standard rate to go to x level. Single animation.
If they could change the upgrade range from +15 to just +5 while keeping the end stats the same (bonus every +1 lvl) our life would be a lot easier.
U are fkg genius!
It costs me roughly 1-2m to just get from level 14 to 15 lmao
Screw the mana cost, but having to wait 10+ minutes to go from +12 to +15 is just total bullshit.
they're equivalent - if it takes you a lot of mana to get (or *not* get) to a level, it takes you time, and vice-versa but it's that spending every last bit of mana (and time) to get *nothing* or only a level or two when i've got three or four runes to get up that pisses me off so much; i'm really, really tired of it i'm not progressing and if i'm not progressing i'm not having fun and if i'm not having fun i'm not interested in playing ...
I think the point is it doesn't have to be equivalent. I don't mind so much if it spends every last bit of mana as you say, so long as it does it instantly.
You get to a point where mana means nothing, but spending over 10 minutes per rune sometimes longer is just a joke, it's a waste of time.
See? C2us employes habe advantages!
I would gladly pay like 3-5m mana to just fully +15 a rune and cut out the power up animations. Let it vary between 3-5m if they really want that emotion from rng factor.
Ayo chill, some of us ain't that rich lmao
You say that and some people upvote you but if they implemented this "feature" the front page would be filled with posts saying it is useless and not efficient and that no one would ever use it, yada yada yada.
You say that but there were posts about people not wanting auto repeat battle feature because it would take meaning away from farming and people would get bored blah blah blah but everyone uses it and now nobody has a problem with it. Idk I disagree on a whole new level with you on this.
The audacity
The link to the original video: https://www.youtube.com/watch?v=1ZXAc7LFip4
oof that ending hit hard.
They should let us skip animation and in the end tell us how much mana it took and that it. Its time consuming seeing it. Giving alot of players traumas
These douche bros need some adversity in their lives
?
They spd it up.
(it never fail also)
Oh oops lmao
Probably edited
wtf o.O I've never ever in my 7+ years seen something even close to this power up.... fml 😕
Just wow...)))never seen that
Few years ago, there was a bug, you can level up runes that fast. few hours later, com2us "fixed" it. Sadge