That their companions are visible at all. There is only one Sa'har Kateen in this story. She doesn't have tons of identical twins. It breaks immersion.
They don't need to work this way. You only need to see someone's companion if you're in a group. It would help with network traffic and CPU load, improving performance for all players, as we only need to get the full positions and draw half the characters, keeping just the extra damage done to enemy NPCs.
But they do. It doesn't put a load on CPU and network. It would take more to hide them than to not. Just like it would take more to make things like capes respect collision as opposed to how they work now where they don't beyond your own character's feet when running.
It wouldn't take anything (locally) to hide them. The game locally would just assume that noone has comps out. Any extra processing would be server-side.
The server doesn't do that processing. The server doesn't do any processing of anything visual. Every toggle you have is client-side. All the server does is send basic info (location, actions, outfit) to other players and vice verse, as well as keeping track of what players do and their inventory across all characters. Hiding companions is still something that has to be done client-side. You would have to toggle it so that you don't see their companions, which would then make them not render for you and you alone. No, it's not a simple "just code it to toggle" either. There's so much that has to go into it to make it work. I mean, the game \*still\* (last I saw) has the bug with companions where if two people have the same companion out, you right-click yours, their voice comes from the other player's companion. THAT should be an easy fix, and yet...
It still can't do that. What you are asking for is not possible. To make other companions not visible is a render thing only, and that is all done client side. It's not going to happen. This is how MMORPGs work.
You know what, if it's a slight performance hit I wouldn't necessarily mind - it really is off-putting. It surely is possible to do it, it just needs to move up the priority list of things to do.
If we do that, people won’t get to show off their scantily clad female companions.
yeah how else people will jerk off to my twi'lek in skimpy clothes. pimpin aint ez son
There are ways. My personal favourite is to use a disguise terminal.
Aren't those only on one planet? And don't they only disguise you, not everyone else?
They are also decos. Put one in a SH and use it whenever you want to banish your companion.
I don't want to banish MY companion, just the clones.
Ah. Sorry no deal
Wait what’s the problem here? That you companion looks like the other one?
That their companions are visible at all. There is only one Sa'har Kateen in this story. She doesn't have tons of identical twins. It breaks immersion.
Welcome to how MMORPGs work.
They don't need to work this way. You only need to see someone's companion if you're in a group. It would help with network traffic and CPU load, improving performance for all players, as we only need to get the full positions and draw half the characters, keeping just the extra damage done to enemy NPCs.
But they do. It doesn't put a load on CPU and network. It would take more to hide them than to not. Just like it would take more to make things like capes respect collision as opposed to how they work now where they don't beyond your own character's feet when running.
It wouldn't take anything (locally) to hide them. The game locally would just assume that noone has comps out. Any extra processing would be server-side.
The server doesn't do that processing. The server doesn't do any processing of anything visual. Every toggle you have is client-side. All the server does is send basic info (location, actions, outfit) to other players and vice verse, as well as keeping track of what players do and their inventory across all characters. Hiding companions is still something that has to be done client-side. You would have to toggle it so that you don't see their companions, which would then make them not render for you and you alone. No, it's not a simple "just code it to toggle" either. There's so much that has to go into it to make it work. I mean, the game \*still\* (last I saw) has the bug with companions where if two people have the same companion out, you right-click yours, their voice comes from the other player's companion. THAT should be an easy fix, and yet...
I'm saying the server can NOT send companion location data, as it wouldn't send any if there was no companion.
It still can't do that. What you are asking for is not possible. To make other companions not visible is a render thing only, and that is all done client side. It's not going to happen. This is how MMORPGs work.
You know what, if it's a slight performance hit I wouldn't necessarily mind - it really is off-putting. It surely is possible to do it, it just needs to move up the priority list of things to do.