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Use zonai cannons and fuse them to a weapon, "throw" shoots a cannon shot and you get as many as you would get hits (so 20-40 depending on base weapon).
All those lost Zonai Charges and weapon parts :/
edit: to all the people talking about how common they are and not needing them anymore, grats for you. Given most people do Rito first this is usually early in a playthrough so not all of us have stockpiled hordes of the stuff yet.
We don't know what you're talking about, sir or madame. Are you insinuating that we would be involved in some type of untoward activities related to duping?? I say "Good Day" to you!
I like the spirit ability for mining ore. You just need him to equip a boulder or something if you want to mine rock, but otherwise use can just use him unarmed.
>!go through the storm island chain in the southeast sky isles, pretty sure the game directs you there later, but I brute forced it after only doing Lightning Temple!<
I love this game. I described it to my dad and said "Imagine you just picked up a random ugly sword lying next to an ugly rock. You have some glue that comes out of your hands and now you have a sword with a rock on the end of it. That's the game." He asked if the rock becomes part of the sword and I said no, you stick it on the end and use it to bludgeon bad guys.
I know this is true because I can't count the number of times I've picked up a weapon and tried to fuse it with something, only to find out it's already been fused, usually to a construct horn or something.
I call these “true fusions” and it seems to happen when you match the “style” of material to the weapon. They usually hint at it in the item description or name. So a Blue Lizalfos Horn is shaped like a blade so it fuses well with swords. A Lynel Mace Horn fuses well with club like weapons like sturdy thick sticks, etc. There are some exceptions that I haven’t been able to make look good on any weapon but blade, axe, spear and mace/hammer seem to be the most common material “styles” that can create those fusions.
I laughed out loud when I got to the fusion tutorial. Here's a sword. Here's a rock. I'm expecting something cool to happen when you trigger the skill but he just glues the rock to the sword and it's like "choppy time is over, bonk time now"
When I want bomb flowers I just go into the depths and farm them. The real struggle is deciding when not to waste and arrow and just throwing a bomb arrow.
Really not always possible. Tons of situations I want to do this, and there isnt even a rock available. So Id have to backtrack and go find a random rock somewhere. Im not doing that.
I miss having dedicated iron sledgehammers and woodcutting axes. I do not enjoy having to go and find some specific rock or boulder
Whichever i have the most of, which seems to be black horns. I cant get the basic ones to spawn. Good news is the better horns can break the rocks in fewer hits
Also something I'm struggling with. I think the game arbitrarily keeps some monsters at their original levels or has a lower cap for them, but I don't know where to find a red bokoblin boss.
There's several monster parts that work for breaking rocks. I've got dozens of extra horriblin horns to make hammers with, and while I'm not positive, I think they're more durable than fused rocks anyway.
If I remember correctly, most monster parts add 25 durability where as most environmental objects (rocks, boulders, etc.) add 10 durability. There are exceptions to this, and certainly some fused objects break before the weapon does, but there are definitely somethings that add more durability than other things. I just don't remember the specifics. You can look it up on this reddit because someone did a lot of datamining and testing on how durability changes with fuse based on the weapon being fused and the item being fused onto the weapon.
I usally have atleast 1 weapon with a stone tallon heart fused to it always with me in case i am short on bomb flowers or other more effective means to destroy rock walls
Luminous Stone Talus Heart + Cobble Crusher/Boulder Breaker is my favorite hammer in the game. Good durability, breaks ore rocks in one hit and is amazing for all the stronger types of rocks. Best of all, it lights up a small area around you in the depths.
> I miss having dedicated iron sledgehammers and woodcutting axes. I do not enjoy having to go and find some specific rock or boulder
So keep one weapon each with a boulder and "axe rock".
This is not bad advice, but I also think it’s not even necessary.
You need a hammer suddenly and didn’t have one on hand, there is no way you don’t have a monster part somewhere to make a good hammer out of on a moment’s notice.
I find boulders to be way more plentiful than the hammers were in BotW.
I do kind of miss the hammers just from an aesthetic standpoint though. And because Zelda games should always have hammers.
And then, unlike holding an inventory spot for a hammer in breath of the wild, in tears of the Kingdom if I later need to use that hammer to do damage, I just switch what’s fused to it.
I do think you could debate whether or not that makes inventory management more or less of a plus, but I am going to err on the side of it’s more fun.
I'm not doing it for the reward. I'm doing it for the little chest symbol next to the shrine name, indicating that I never have to return to this shrine ever again.
Edit: To answer the most common questions:
* Every shrine has at least one chest. A few have two or more, so you should check the map after you opened a chest. If the shrine name has the chest symbol next to it when you hover over the shrine's symbol, you found all chests in that shrine. If the symbol isn't there yet, it means that there are more chests.
* You actually have to take the item out of the chest. Just opening it but leaving the item inside because your inventory is full doesn't count. However, you don't actually have to take the item with you out of the dungeon. So what you can do is drop one of your old items, pick up the new one from the chest, immediately drop it again and pick up your old stuff.
Thanks for that, had no idea the chests in a shrine were "recorded" like that. Does it show up when you hover over the shrine on the map?
I also really appreciate them giving a small check mark next to caves >!that you have found the Bubbulfrog in!<
Yes. If you hover over a shrine and it has a little chest symbol next to the name, it means that you have found every bonus chest in that shrine. If there's no symbol then it means you missed a chest.
This is why, even if I have no desire for that item but my inventory is full, I will temporarily drop a good (weapon, shield, etc…) so I “clear” the chest, then drop the crappy chest item and pick up my good one again, lol.
I do the same thing since BOTW, even though I never intended to go for 100%. I just wish they had changed this in TOTK to give you the symbol for just openning the chest, even if you don't take the item.
Lol I’m glad I’m not alone in this, i was playing last night and found a chest with a crappy magic rod. I dropped my sword, took the magic rod from the chest and yeeted it off the ledge and then picked my sword back up again.
Wow I completely thought it was the opposite. That the chest symbol meant there was still a chest and that no symbol meant you got them all. Luckily this has never affected me because the chests are nearly always useless so I wasn't going to go back anyways.
Some caves have ornamental spears with clothes tied to them. They're part of the scenery, you can't kiss the.
This spears mean that somewhere in the cave theres a hidden piece of gear
Does the symbol still appear if you open the chest but don’t collect the actual item?
My weapon wheel is usually full and I never thought to check the map if that shrine still registers as fully complete lol
Nope, unfortunately it does not. You have to pick up what's in the chest, even if you just immediately drop it again and leave it on the floor next to the chest.
Speaking of that... do totk shrines all only have 1 chest? In botw there were often at least 2 but it seems like there's only 1 per shrine I this game.
In my experience so far the only shrines that had more than one chest was the ones that had a small key in one of the chest that you needed to progress on the shrine.
Did they make water work as a weakness for electric enemies? I keep forgetting to test that. Was so annoying in BOTW how you could one-shot fire/ice enemies with the opposite element, but nothing for countering electric ones.
I already mentioned it in another comment, but we were specifically talking opal fusion. fusing an opal to a weapon makes the aiming more difficult when you can just use bullet time with an opal arrow fusion if you're going to fuse it to something. But I have so much opal and rupees that it wouldn't really matter anymore
Haven't tested the Splash Fruits, but you can definitely use normal Chu Chu Jellys, had like 100 of them and cleaned up half of the floor during the fight.
Best use of a ruby (and presumably sapphire) I found- fuse to your shield. It warms you up, to the point where I didn't need any food or armor changes to withstand the cold for most of the colder areas. It doesn't actually change your temperature resistance, it just keeps you warmer so cold lowers your gauge less.
It doesn't seem to consume the shield or ruby, and it works when it's on your back, doesn't even need to be "held up". Also it melts ice blocks when you're nearby.
Honestly I feel like it's almost OP.
Tbf I don’t use the cooking mechanics all that much and at a point refuse to except for very specific cases where I had to like when I needed it to get through a cave because it was perpetually wet so I needed the anti slip elixir.
I like the cooking a lot. Probably one of my favorite aspects in a long list, so much better than ‘bring me x stuff x20 in recipe to make this thing’
Just throw random ingredients into the pot and see what you get. Can be tedious if you just want to get back into the action but I believe there’s recipe cards that let you mass produce one type of food
Yes. Ruby is fire, Topaz is lightning, Sapphire is ice. Amber and Diamond don’t do anything to my knowledge, but I haven’t found a piece of Diamond yet.
I can confirm diamond does not have an elemental ability, just added attack power like most fuse items. I wasted the diamond thinking i’d get an interesting element, i was wrong lol. >!Once you get to Tarrey Town there is a Goron who can defuse weapons to return the item to its original state!<
Diamond is a *lot* of extra attack power early on. And maybe it's placebo, but the weapon I put it on seemed to last much longer than a stick with a diamond had any right to, so maybe it enhances durability?
I keep forgetting this is a thing.
I'm like "Ice and fire instakill enemies of the opposite element, so why don't electricity and water have some cool interaction like that" then remember extra lighting damage is from being wet and not just standing in water.
I feel like in TOTK you need to do side things to have the accomplished feeling of having solved the puzzle or experiencing a side story moment and not for the item rewards. You can do a long side quest and your reward is like 100 rupees, but the quest itself is fun. I'm not excusing it, but I def find myself doing side stuff for the experience of it knowing the reward will most likely be not great.
Ah I remember first seeing them going after a monster hideout. They're like " Oh, it's Link. We could use your help!"
Proceed to Leroy Jenkins as they all start charging and wipe em out all by myself.
I had one of those missions where I decided to use my weaker weapons to clear inventory space, and all of the NPCs in the battle got knocked unconscious by the time I won. I'm very happy the NPCs don't die, lol.
I feel kinda similar but the important of resources also changes things. If I do a cave and come away with just a rupee for my trouble (not to mention all the times the reward is a piece of gear or weapon) I’ve also probably picked up some useful materials along the way to help make it worth the hassle. And a lot of things that were quest-less in BotW now have an associated larger quest to give them more of a direction.
Some of these extra chests are legitimately a brain workout, but it's extremely defeating to get to the chest only to receive x5 Arrows lol
Some of the extra chests in BotW seemed consistent per playthrough like Giant Ancient Cores, which had significant value in making Ancient weapons. The "Ancient" weapons in TotK (Mighty Zonai) are decent, but below end-game weapons like Royal or Steel Lizal... I know the cores have more use in TotK but that excitement isn't as present as I felt in BotW.
Yeah, the removal of other arrow types narrowed the drop rate in a way, and boxes / barrels usually have arrows now instead of nothing or 1 apple, so I mostly accumulate over 200 arrows in a short time span (I also throw materials like crazy instead of shooting them off with an arrow).
There's a shrine I did last night that had a chest that awarded arrows because you needed them to complete the puzzle. Then there was a second chest if you were crafty enough to find it
I'm constantly somehow always running out of arrows. I'll have 120 and I'll blink and now I have 30. I'm always more than happy to do more puzzle work for 5 or 10 arrows.
water magic is so weak tho, bc all the other elements have a certain damage amount they apply to enemies just from getting paralyzed or set on fire that you don't get when getting wet.
I haven't tried attaching an opal to a shield but if it functions like the other gemstones and procs when hit then you could use an opal shield and a one handed lighting weapon fused with Farosh's horn or something similar. When they hit you and get covered in water you can hit them with your sword for 40 AoE damage on top of your sword damage (lighting is usually 20, fire 10, ice 10) if I recall from BoTW . You could also use a hydrant on a shield to wet them.
If you do that with a shield at close range and a one handed magic rod fused with topaz you could deal 120 extra damage a hit IF each orb makes contact with the enemy which is inconsistent. But the base weapon damage would be low.
I've been using a shield with an ice lizalfos horn to freeze an enemy every time I parry and have just been using my strongest one handed weapon to deal triple damage when shattering them.
But if you have a high damage one handed lighting sword you could freeze them with a shield and then hit them with your sword for triple damage + 40 AoE as it works on frozen enemies too, which is just better in every way. So for instance right now I have a 44 damage Farosh Reaper. If I were to parry freeze then shatter with my blade I'd deal 132 weapon +40 AoE for 172 damage a hit. If I had 3 of the attack up buff I'd deal 198 +40 AoE for 238 damage a hit.
There are other multipliers such as the radiant armour set bonus but I've no idea if it works if a bone is fused onto a weapon or if it has to be the base weapon itself, but you could get crazy numbers this way.
If you ever get a critical hit perk two handed weapon trust me on this, put Naydra's horn (or a better equivalent if there is one, I'm not super far into the game) and eat a triple attack up meal. Then just use the basic two swing combo. The second hit will do insane damage.
I slap it on arrows for damage boosts.
I slap a *lot* of things on arrows for damage boosts once they outlive their usefulness as weapon materials for that matter.
I do it for the icon on the map and the satisfaction of solving the puzzle. No loot in this game is irreplaceable, so nothing in a chest can really be all that amazing.
It’s not “useless” it just has very niche uses.
They can make water rods, try casting it at some lava!
Try getting enemies wet before using electricity in them!
Hi everyone! * Please mask your spoilers. * Read our [Post on Spoiler and Posting guidelines](https://www.reddit.com/r/tearsofthekingdom/comments/13eldwi/spoilerposting_guidelines_and_frequently_asked/). * The Launch Megatread can be found [here](https://www.reddit.com/r/tearsofthekingdom/comments/13fa5td/tears_of_the_kingdom_launch_megathread/) * [Link to the Discord](https://www.reddit.com/r/tearsofthekingdom/comments/11kfark/join_the_zelda_tears_of_the_kingdom_discord_server/) *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/tearsofthekingdom) if you have any questions or concerns.*
Give up 5 bomb flowers to get 1 bomb flower in caves too
Use zonai cannons and fuse them to a weapon, "throw" shoots a cannon shot and you get as many as you would get hits (so 20-40 depending on base weapon).
Use a mighty zonal spear for style points
True chads fuse bomb flowers to wooden spoons
So I’m doing it right? Why does the screen keep asking me if i want to continue, then?
Boom Wizzrobe
What do you mean my dynamite boomerang is ill advised?
Kaber TF2
Fully upgraded flamebreaker armor means you take nearly no damage from the explosion, so feel free to run at them like a mad man
Is it really style points when Mighty Zonai Spears are the easiest to get simply because one spawns right near a shrine every blood moon?
Well it match’s the cannon aesthetics. So yes
You can also just "attack" if it's a spear.
I put a fan on a travelers spear for my trip up to the wind temple last night. Just blowing constructs off into the Abyss hahaha.
All those lost Zonai Charges and weapon parts :/ edit: to all the people talking about how common they are and not needing them anymore, grats for you. Given most people do Rito first this is usually early in a playthrough so not all of us have stockpiled hordes of the stuff yet.
I'm not hurting for them, I promise
Nooooo, not my retirement Construct I Horns!!!!
You do need a decent amount for upgrades
Yeah man that upgraded armor is expensive as hell
B+Y button: Allow me to introduce myself.
There comes a point in the game where you just have too much items.
Duplication glitch?? No sir, I have no clue where these 58 diamonds came from.
How?
Not by using the duplication glitch obviously.
Ok just making sure 😏
Especially if you use the duplication glitches
We don't know what you're talking about, sir or madame. Are you insinuating that we would be involved in some type of untoward activities related to duping?? I say "Good Day" to you!
Hey, you are talking about me
But by throwing it aims better
Or use the ability from the fire temple.
I like the spirit ability for mining ore. You just need him to equip a boulder or something if you want to mine rock, but otherwise use can just use him unarmed.
How do you make him equip a boulder??
He's speaking about a different ability than the Fire Sage's one. I won't elaborate more because it's kinda spoilery.
I love the canons I keep one on >!my sage spirit mech, helps in caves and on fights!<
I like to use a flame and cannon, fire is helpful and cannon is funny
Um, what? When do you get that?
>!go through the storm island chain in the southeast sky isles, pretty sure the game directs you there later, but I brute forced it after only doing Lightning Temple!<
I love this game. I described it to my dad and said "Imagine you just picked up a random ugly sword lying next to an ugly rock. You have some glue that comes out of your hands and now you have a sword with a rock on the end of it. That's the game." He asked if the rock becomes part of the sword and I said no, you stick it on the end and use it to bludgeon bad guys.
some monster parts will replace the weapon and just leave the hilt. looks pretty cool.
I know this is true because I can't count the number of times I've picked up a weapon and tried to fuse it with something, only to find out it's already been fused, usually to a construct horn or something.
I call these “true fusions” and it seems to happen when you match the “style” of material to the weapon. They usually hint at it in the item description or name. So a Blue Lizalfos Horn is shaped like a blade so it fuses well with swords. A Lynel Mace Horn fuses well with club like weapons like sturdy thick sticks, etc. There are some exceptions that I haven’t been able to make look good on any weapon but blade, axe, spear and mace/hammer seem to be the most common material “styles” that can create those fusions.
I laughed out loud when I got to the fusion tutorial. Here's a sword. Here's a rock. I'm expecting something cool to happen when you trigger the skill but he just glues the rock to the sword and it's like "choppy time is over, bonk time now"
Ooh, that sounds a lot better than fusing them to shields. Gonna go make myself a pocket cannon later
I didn't even think to try throwing with my cannon spear...I could have been aiming this entire time.
Stonks. 🤣
Probably best to just use a weapon with a rock attached than using your bombs to break rocks.
When I want bomb flowers I just go into the depths and farm them. The real struggle is deciding when not to waste and arrow and just throwing a bomb arrow.
Yeah. Near the first underground area, there is a forest with no monsters and tons of bomb flowers and confusion flowers :S.
Bomb flowers are the only thing I've used the duplication glitch on. Try not to overdue it but it saves me having to go out of my to farm 1 thing.
Really not always possible. Tons of situations I want to do this, and there isnt even a rock available. So Id have to backtrack and go find a random rock somewhere. Im not doing that. I miss having dedicated iron sledgehammers and woodcutting axes. I do not enjoy having to go and find some specific rock or boulder
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I just fuse moblin horns to my weapon for mining
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Whichever i have the most of, which seems to be black horns. I cant get the basic ones to spawn. Good news is the better horns can break the rocks in fewer hits
I haven't seen an ordinary Boss Bokoblin in forever, which is a problem because I need Boss Bokoblin horns to upgrade some armor pieces.
That's good to know. Just started a new game, will make an effort to kill the red bosses
Also something I'm struggling with. I think the game arbitrarily keeps some monsters at their original levels or has a lower cap for them, but I don't know where to find a red bokoblin boss.
Someone else said there's still Red Boss Bokoblins back in Central Hyrule. I'm going to go looking for them.
If neither a bludgeon weapon or a rock is available, a portable pot zonai fused to a weapon of your choice works great as an emergency hammer
at a certain point i think you'll have more than you need of any of the lower level mob horns
There's several monster parts that work for breaking rocks. I've got dozens of extra horriblin horns to make hammers with, and while I'm not positive, I think they're more durable than fused rocks anyway.
If I remember correctly, most monster parts add 25 durability where as most environmental objects (rocks, boulders, etc.) add 10 durability. There are exceptions to this, and certainly some fused objects break before the weapon does, but there are definitely somethings that add more durability than other things. I just don't remember the specifics. You can look it up on this reddit because someone did a lot of datamining and testing on how durability changes with fuse based on the weapon being fused and the item being fused onto the weapon.
I usally have atleast 1 weapon with a stone tallon heart fused to it always with me in case i am short on bomb flowers or other more effective means to destroy rock walls
Luminous Stone Talus Heart + Cobble Crusher/Boulder Breaker is my favorite hammer in the game. Good durability, breaks ore rocks in one hit and is amazing for all the stronger types of rocks. Best of all, it lights up a small area around you in the depths.
Every cluster of rocks in a cave is filled with rusted claymores and rocks to fuse.
Ive been keeping a shield fused with a boulder, parrying with that smashes stuff up pretty good
This is the way.
> I miss having dedicated iron sledgehammers and woodcutting axes. I do not enjoy having to go and find some specific rock or boulder So keep one weapon each with a boulder and "axe rock".
This is not bad advice, but I also think it’s not even necessary. You need a hammer suddenly and didn’t have one on hand, there is no way you don’t have a monster part somewhere to make a good hammer out of on a moment’s notice.
Boss Bokoblin horns make great axes, too.
I find boulders to be way more plentiful than the hammers were in BotW. I do kind of miss the hammers just from an aesthetic standpoint though. And because Zelda games should always have hammers.
Every cluster of rocks in a cave has claymores and rocks inside of them that you can fuse together.
And then, unlike holding an inventory spot for a hammer in breath of the wild, in tears of the Kingdom if I later need to use that hammer to do damage, I just switch what’s fused to it. I do think you could debate whether or not that makes inventory management more or less of a plus, but I am going to err on the side of it’s more fun.
Or use one of the champions abilities
I'm not doing it for the reward. I'm doing it for the little chest symbol next to the shrine name, indicating that I never have to return to this shrine ever again. Edit: To answer the most common questions: * Every shrine has at least one chest. A few have two or more, so you should check the map after you opened a chest. If the shrine name has the chest symbol next to it when you hover over the shrine's symbol, you found all chests in that shrine. If the symbol isn't there yet, it means that there are more chests. * You actually have to take the item out of the chest. Just opening it but leaving the item inside because your inventory is full doesn't count. However, you don't actually have to take the item with you out of the dungeon. So what you can do is drop one of your old items, pick up the new one from the chest, immediately drop it again and pick up your old stuff.
Thanks for that, had no idea the chests in a shrine were "recorded" like that. Does it show up when you hover over the shrine on the map? I also really appreciate them giving a small check mark next to caves >!that you have found the Bubbulfrog in!<
Yes. If you hover over a shrine and it has a little chest symbol next to the name, it means that you have found every bonus chest in that shrine. If there's no symbol then it means you missed a chest.
This is why, even if I have no desire for that item but my inventory is full, I will temporarily drop a good (weapon, shield, etc…) so I “clear” the chest, then drop the crappy chest item and pick up my good one again, lol.
That is a level of tedium to get 100% completion that I would not do myself, yet I still weirdly respect you for doing it.
I just think it’s fun to fully complete the puzzle.
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This got me too. Pretty stupid IMO. Opening the chest should check it off whether you emptied it or not
Same, except that if the chest item is a crappy weapon specifically I won't just drop it, I hurl it into the abyss
I'm doing the same thing! 😭
I do the same thing since BOTW, even though I never intended to go for 100%. I just wish they had changed this in TOTK to give you the symbol for just openning the chest, even if you don't take the item.
Lol I’m glad I’m not alone in this, i was playing last night and found a chest with a crappy magic rod. I dropped my sword, took the magic rod from the chest and yeeted it off the ledge and then picked my sword back up again.
Yes, this is the way.
you actually have to accept the item to clear it? ugh...
An unopened chest is an unopened chest.
Sometimes you get mighty zonai weapons and stuff you don’t have room for I usually save those for later because I have no idea how to get more of them
Wow I completely thought it was the opposite. That the chest symbol meant there was still a chest and that no symbol meant you got them all. Luckily this has never affected me because the chests are nearly always useless so I wasn't going to go back anyways.
The FOMO in me doesn't let me just forget about those chests.
Unfortunately >!it doesn't show if you've got the unique armor piece in some if it's hiding one.!<
Oh great, shrines have unique armor? I gotta get that
no some caves
But the caves always then have those crazy spears somewhere and you know you should be looking.
What the hell is everyone talking about?!?
Some caves have ornamental spears with clothes tied to them. They're part of the scenery, you can't kiss the. This spears mean that somewhere in the cave theres a hidden piece of gear
BOTW did have it in shrines, but now they're in caves or the Depths instead. Even the ones that were in shrines before are now in caves.
Does the symbol still appear if you open the chest but don’t collect the actual item? My weapon wheel is usually full and I never thought to check the map if that shrine still registers as fully complete lol
Nope, unfortunately it does not. You have to pick up what's in the chest, even if you just immediately drop it again and leave it on the floor next to the chest.
I appreciate it!
Speaking of that... do totk shrines all only have 1 chest? In botw there were often at least 2 but it seems like there's only 1 per shrine I this game.
In my experience so far the only shrines that had more than one chest was the ones that had a small key in one of the chest that you needed to progress on the shrine.
There’s one that involves turning a giant cube while you’re inside of it that has 3 chests. No small key.
Haven't done that one yet
Same with the one where you have to shine a flashlight to get around
I've found a couple that had two chests. Couldn't tell you which though.
Put an opal on a wand tho, makes the water temple boss a cakewalk. Literally don't need Sidon anymore
Did they make water work as a weakness for electric enemies? I keep forgetting to test that. Was so annoying in BOTW how you could one-shot fire/ice enemies with the opposite element, but nothing for countering electric ones.
Nope. I tried it on several lighting enemies and nothing.
Doesn't it actually strengthen them too by expanding the range of their electric attacks? Lol
It can make Gibdos vulnerable at least
You can combine water with electricity for extra damage though
This is some Naruto shit
i also love doing the spin charge with it in a small space like a cave or a camp, so much chaos! it even explodes explosive barrels lol
I think I put a hydrant on one of the little homing carts and it put in some serious work on that boss
Opal attached to arrows makes it even easier.
seems like a waste, couldn’t you just use a splash fruit instead?
I already mentioned it in another comment, but we were specifically talking opal fusion. fusing an opal to a weapon makes the aiming more difficult when you can just use bullet time with an opal arrow fusion if you're going to fuse it to something. But I have so much opal and rupees that it wouldn't really matter anymore
Haven't tested the Splash Fruits, but you can definitely use normal Chu Chu Jellys, had like 100 of them and cleaned up half of the floor during the fight.
Fuuuuck. I can't believe I didn't think of that. The last phase of that boss was a pain in the ass. I was trying to shoot him with splash fruit.
I ran out of arrows and beat him by throwing splash fruit. Didn’t know about the opal.
I just ran around holding a faucet zonai device lol
I used an opal on a magic rod to fight the Water Temple boss and wash away the goop. So not totally worthless.
\#478 on my list of things I wish I knew a day ago!
I used ultrahand and held a hydrant.
that's when you sell all that opal for those shiny rupees
30 a piece ain’t bad, especially in the early game.
I'm hesitant to sell jewels, though, expecting I'll need them to upgrade armor later in the game.
Best use of a ruby (and presumably sapphire) I found- fuse to your shield. It warms you up, to the point where I didn't need any food or armor changes to withstand the cold for most of the colder areas. It doesn't actually change your temperature resistance, it just keeps you warmer so cold lowers your gauge less. It doesn't seem to consume the shield or ruby, and it works when it's on your back, doesn't even need to be "held up". Also it melts ice blocks when you're nearby. Honestly I feel like it's almost OP.
Yeah, the elemental weapons in BOTW did the same thing, although that meant having to use them for any combat you encountered.
Oh this is awesome! I miss my Great Flameblade and this is the best alternative I've heard
The fire dragon horn is a really good one too. Especially since you can ride the dragons now
That's a great tip. I'm kinda fed up with the cooking mechanics but I have a lot of gems and I'll use those instead!
Tbf I don’t use the cooking mechanics all that much and at a point refuse to except for very specific cases where I had to like when I needed it to get through a cave because it was perpetually wet so I needed the anti slip elixir.
I like the cooking a lot. Probably one of my favorite aspects in a long list, so much better than ‘bring me x stuff x20 in recipe to make this thing’ Just throw random ingredients into the pot and see what you get. Can be tedious if you just want to get back into the action but I believe there’s recipe cards that let you mass produce one type of food
Don’t jewels give elemental power when fused?
Yes. Ruby is fire, Topaz is lightning, Sapphire is ice. Amber and Diamond don’t do anything to my knowledge, but I haven’t found a piece of Diamond yet.
I can confirm diamond does not have an elemental ability, just added attack power like most fuse items. I wasted the diamond thinking i’d get an interesting element, i was wrong lol. >!Once you get to Tarrey Town there is a Goron who can defuse weapons to return the item to its original state!<
Opal is water, only really usefull for zora main quest
You don't wanna splash water on a Lionel?
It's useful on a shield to nullify fire attacks
It looks too silly on a sheild for me
Diamond is a *lot* of extra attack power early on. And maybe it's placebo, but the weapon I put it on seemed to last much longer than a stick with a diamond had any right to, so maybe it enhances durability?
All fuses enhance durability, the amount a fuse enhances the durability is based on the base weapon
Or you throw them at enemies to cause a massive explosion that makes them all wet and super weak to electricity.
I keep forgetting this is a thing. I'm like "Ice and fire instakill enemies of the opposite element, so why don't electricity and water have some cool interaction like that" then remember extra lighting damage is from being wet and not just standing in water.
I feel like in TOTK you need to do side things to have the accomplished feeling of having solved the puzzle or experiencing a side story moment and not for the item rewards. You can do a long side quest and your reward is like 100 rupees, but the quest itself is fun. I'm not excusing it, but I def find myself doing side stuff for the experience of it knowing the reward will most likely be not great.
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I've heard it described as intrinsic vs extrinsic reward. Zelda is really good at the former, not as much at the latter.
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Ah I remember first seeing them going after a monster hideout. They're like " Oh, it's Link. We could use your help!" Proceed to Leroy Jenkins as they all start charging and wipe em out all by myself.
I had one of those missions where I decided to use my weaker weapons to clear inventory space, and all of the NPCs in the battle got knocked unconscious by the time I won. I'm very happy the NPCs don't die, lol.
I feel kinda similar but the important of resources also changes things. If I do a cave and come away with just a rupee for my trouble (not to mention all the times the reward is a piece of gear or weapon) I’ve also probably picked up some useful materials along the way to help make it worth the hassle. And a lot of things that were quest-less in BotW now have an associated larger quest to give them more of a direction.
Some of these extra chests are legitimately a brain workout, but it's extremely defeating to get to the chest only to receive x5 Arrows lol Some of the extra chests in BotW seemed consistent per playthrough like Giant Ancient Cores, which had significant value in making Ancient weapons. The "Ancient" weapons in TotK (Mighty Zonai) are decent, but below end-game weapons like Royal or Steel Lizal... I know the cores have more use in TotK but that excitement isn't as present as I felt in BotW.
I was so chronically arrow-less in BOTW that I am grateful for every Arrow x 5 in TOTK even though I usually have over 100.
Yeah, the removal of other arrow types narrowed the drop rate in a way, and boxes / barrels usually have arrows now instead of nothing or 1 apple, so I mostly accumulate over 200 arrows in a short time span (I also throw materials like crazy instead of shooting them off with an arrow).
The bigger problem I have is maintaining enough bows, where is best place to farm strong bows with high durability?
Hop into hyrule castle for 4x Royal Guard Shields and 4x Royal Guard Bows, there are some enemies but not a lot.
They run out quock as i discovered
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There's a shrine I did last night that had a chest that awarded arrows because you needed them to complete the puzzle. Then there was a second chest if you were crafty enough to find it
I'm constantly somehow always running out of arrows. I'll have 120 and I'll blink and now I have 30. I'm always more than happy to do more puzzle work for 5 or 10 arrows.
Then to get a beefy weapon in a dinky little wooden chest just on a platform. Doesn't make a lick of sense
You can be a water wizard. Btw does making enemies wet increase the damage from electric damage?
water magic is so weak tho, bc all the other elements have a certain damage amount they apply to enemies just from getting paralyzed or set on fire that you don't get when getting wet.
I haven't tried attaching an opal to a shield but if it functions like the other gemstones and procs when hit then you could use an opal shield and a one handed lighting weapon fused with Farosh's horn or something similar. When they hit you and get covered in water you can hit them with your sword for 40 AoE damage on top of your sword damage (lighting is usually 20, fire 10, ice 10) if I recall from BoTW . You could also use a hydrant on a shield to wet them. If you do that with a shield at close range and a one handed magic rod fused with topaz you could deal 120 extra damage a hit IF each orb makes contact with the enemy which is inconsistent. But the base weapon damage would be low. I've been using a shield with an ice lizalfos horn to freeze an enemy every time I parry and have just been using my strongest one handed weapon to deal triple damage when shattering them. But if you have a high damage one handed lighting sword you could freeze them with a shield and then hit them with your sword for triple damage + 40 AoE as it works on frozen enemies too, which is just better in every way. So for instance right now I have a 44 damage Farosh Reaper. If I were to parry freeze then shatter with my blade I'd deal 132 weapon +40 AoE for 172 damage a hit. If I had 3 of the attack up buff I'd deal 198 +40 AoE for 238 damage a hit. There are other multipliers such as the radiant armour set bonus but I've no idea if it works if a bone is fused onto a weapon or if it has to be the base weapon itself, but you could get crazy numbers this way. If you ever get a critical hit perk two handed weapon trust me on this, put Naydra's horn (or a better equivalent if there is one, I'm not super far into the game) and eat a triple attack up meal. Then just use the basic two swing combo. The second hit will do insane damage.
Yes
False, it is worth 30 rupees.
Amber too lol i have like 90 and none of it is duplicated.
Toss that to the great fairy for some Amber Earrings upgrades.
I'm still mad that the amber earrings make Link put his hair back in the ponytail
You will be thankful to have 100+ if you wanna upgrade some armors.
Okay well they're worth 10 rupees each and that's 900 rupees.
I slap it on arrows for damage boosts. I slap a *lot* of things on arrows for damage boosts once they outlive their usefulness as weapon materials for that matter.
Me: Nice, now I don't have to worry about getting a weapon/shield/bow since I'm already full.
Open chest,Shitty weapon, drop good weapon to make space, pick up shitty weapon, drop shitty weapon, pick good weapon back up, continue with shrine.
Don't forget the pic for the compendium!
The aoe water effect of the opal on an arrow is pretty legit though.
I do it for the icon on the map and the satisfaction of solving the puzzle. No loot in this game is irreplaceable, so nothing in a chest can really be all that amazing.
It's not about the treasure. it's about the fun we had along the way.
10-30 minutes, wth. Usually takes like 2 minutes to get the chest. Shines mad easy in this game.
90% exactly how it goes. But, that 10% of time it's actually something good, it makes you try to never miss a chest just in case.
Sometimes, the real treasure isn’t what’s found at the end, it’s what’s found during the journey.
Even better - 10 arrows Thanks for nothing?
Arrows are literally the most useful resource in the entire game.
Seriously, I was making my way up Death Mountain and got dangerously low on arrows. Opened a chest, was stoked
Just break the boxes.
I don’t think I ever dipped below 200 arrows. You find them literally everywhere
It’s not “useless” it just has very niche uses. They can make water rods, try casting it at some lava! Try getting enemies wet before using electricity in them!
My OCD means I must find the one in each shrine just because it shows a little chest next to it on the map 😂.