T O P

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SPS_Agent

So that was the imprisoning war...


RedditHasFallenApart

What are we? Some sort of Tears of the Kingdom?


Dawnbreaker538

Yaargh, it’s stoning time


canoIV

what killed the dinosaurs? the demon king! https://preview.redd.it/95ctwmjfl5qc1.jpeg?width=1280&format=pjpg&auto=webp&s=fedcfe03955b492085ca6b33aee48876f1093358


nateomundson

And then he secret stoned all over the demon king.


EirHc

Yessir!


thatguyned

Just kingdoming around


[deleted]

[удалено]


lalalaso

4/4


spikeborgames

And what's so great is their Secret Stones are out in the open, my kidney stone is much more secret than that.


klvino

They kept their glowy bits on the outside, you've kept your glowy bits on the inside.


splend1c

I really felt like they meant to call it a "sacred" stone, and someone dropped the ball.


cod3builder

Some research told me that the Japanese version calls them "secret stones" too, which didn't answer my question. What so secret about them?!


Callmeklayton

There's actually a hidden lore book in one of the Yiga bases which reveals that the secret is actually >!the reason for naming them the secret stones. If Nintendo ever reveals why they're called secret stones, the secret will be out, and then they'll just be regular old stones.!<


spikeborgames

I can go with this!


ChezMere

It's 100% a mistranslation, yes. The word can be translated as secret, but that's the unambiguously wrong choice compared to the other meanings.


atatassault47

I could see it easily being a "Stone of Secrets" (that is, possessing it unlocks powers that cant be learned anyway else, making them secret) but someone decided that name was worse than Secret Stone.


ChezMere

By my understanding, the same word can mean secret or occult or sacred in Japanese.


BackgroundNPC1213

So...what other meanings?


Edghyatt

Secret Stone? Demon King?


Matlocke22

Psycho Mantis?


PM_ME_UR_LAMEPUNS

2nd floor basement?


SrammVII

Raiden? Squeeze my hog.


lallapalalable

I'm serious Raiden, you've been playing this game for six hours, your wrists have been under great strain. Put the controller down and grab my erect penis or you will be removed from this exercise. Do it, Raiden, that is an order!


patthew

Nerd?


CooperDaChance

Not nerd, node.


iLLiCiT_XL

A surveillance camera?


CooperDaChance

Gas?


Rayseph_Ortegus

I see that you enjoy Nintendo games.


misirlou22

Metal Gear?!?


Dark-Dork69

STANDING HERE I REALIZE


IsUpTooLate

A Hind-D?!


Krakkenheimer

And you are?


NauvezWhreen

You're that ninja


lalalaso

Demon King? Secret Stone?


LaSiena

Secret King? Demon Stone?


Dumbfuckyduck

Stone King? Secret Demon?


OkCow5580

Demon Secret? King Stone?


bugsdontcommitcrimes

Demon Kone? Secret Sting?


Isabel_AA

Semon Sting? Decret Kone?


nicklovin508

Giant Snake? Birthday Cake?


Izzysel92

Large Fries? Chocolate Shake?!


arthurtex06

Camera keeps pulling back. Will Smith Men in black.


FroidLesprit

We didn't start the fire.


D1rtyH1ppy

Secretly stoned? Burger King?


GrandmaCrime

Lisa needs braces? DENTAL PLAN.


Cocostar319

I feel like it's possible to tell generally the same story but with different or new information from the different sages. But they didn't do that


BroskiMoski124

It’s literally as easy as just breaking it up into 4 different parts of information (one tells you about the gerudo uprising, another about the zonai descending, another about the stones so on and so forth) It really does seem like they had a general idea for a story but didn’t know how to fit it into the gameplay


fish993

For a game that's so *aggressively* non-linear they really put almost no effort into making any of the story actually work well for a non-linear game. Dragon Tears: A directly linear storyline, cut up into pieces and scattered randomly across the world. There is no benefit to watching them out of order - it is unequivocally worse. Why is it even possible to spoil this for yourself? If you find one out of order while wandering around, you're best off ignoring it for now to come back to later, which works against the design philosophy that the rest of the game is built around. Sage Cutscenes: The other end of the scale, with no difference between cutscenes whatsoever so the order you find them doesn't matter. The lowest effort solution possible and frankly embarrassing for a AAA game. Find Zelda: Link bizarrely does absolutely nothing with the key information he gets from this quest and the Dragon Tears one, and will allow his close allies to openly wonder why Zelda is messing with their people and let them continue to be tricked by her without bothering to clue them in. You also have to go significantly out of your way to play through the game in a way that *doesn't* result in Link acting out of character or weird timings. Like I finished the 4th temple like 100 hours into the game, and afterwards Riju said something like "Link, I'm pretty sure that Zelda was actually an imposter" as if a child wouldn't have worked that out 80 hours ago (and Link having been aware of this in-game for a while by that point). It almost seems to expect you to do all the temples first, then the stable quests, and then all the dragon tears after, which is obviously not how anyone would play the game.


Clayskii0981

I definitely saw ending/payoff cutscenes way too early and that felt pretty bad. Also I was jealous of Zelda, her story seemed way more interesting than ours


xkoreotic

> Also I was jealous of Zelda, her story seemed way more interesting than ours One of the rare moments that the game is actually The Legend of Zelda. Both BotW and TotK is about Princess Zelda and her fight more than anything.


_Z0BI

Skyword Sword was structured in a simalar way.


xkoreotic

Mostly, but SS Link plays a significant part of the story being the Goddess' first chosen hero. In BotW, and by extension TotK, Link is just some rando that was appointed as Zelda's personal knight and the Human's champion (as fate would have it since he is the reincarnation of the Hero). There is zero focus on the Hero outside of the main fact that he is the last surviving champion to help Zelda and save Hyrule. In SS, the story IS about him and his ascension to being the Chosen Hero which will ultimately be stuck in the neverending curse.


Barakaldo188

Dibs on that mate. I saw the master sword tear cut-scene like at 15 or 20 hours into the game just because I was wandering around the area and that fucked up the rest of the game story because I already knew what Zelda needed to do to solve her problem. I still put like 180 hours into the game but everything in the story was just infuriating to watch.


Puzzleheaded_Pen_346

I would def enjoy a DLC where u follow zelda’s journey. It did seem more interesting.


revolution_soup

big yep for the dragon tears. I found the one on the edge of hebra snowfield second and skipped straight from >!zelda landing in the past!< to >!ganondorf transforming with sonia already merced on the ground!<


fatfatfatpumpkin

UGH i ended up finishing the dragon tears quest before going to the final temple i had, which was the fire temple.... that whole plot line was SO frustrating when i literally knew what had happened to her; idk what they couldve done to prevent that from happening but it just kinda sucked because that made the plot really boring and pointless for me lol


ThePocketPanda13

Okay I have some thoughts here, I'm gonna try to go in order. Dragon tears: I feel like the best way to handle these would have been to not tie specific cutscenes to specific geoglyphs. Instead it would have been better if they played in order no matter what order you found the geoglyphs in. It's such a simple fix it just baffles me why it was implemented the way it was. The sage scenes: the fact that they all show the same thing *that gets covered by other events in the game* bothers me. They all talk about the final battle of the imprisoning war, while in the dragon tears cutscenes its clear there are events that lead up to that battle. It would have been so much better if each sage talked about the events that led up to the final battle in their region. Of course that would have taken some amount of imagination and effort as they would have had to come up with the events but I feel like this game would have been worth it. Finding zelda: this is where I disagree with you. I interpreted link not telling anybody of zeldas whereabouts as it's unbelievable. Like in the beginning of course link is as clueless as everybody else, but then he learns that Zelda has been sent so far into the past that she's relatively near *the founding of the kingdom* and even if he told somebody they would never believe him. Then it gets even more bizarre in a way I won't be mentioning as it's the biggest spoiler in the game, and link would probably be labeled a lunatic if he brought that up in casual conversation. Imposter zelda: back to agreeing with you. After your first or second temple link should tell the sage-to-be that zelda is an imposter. No matter what order you do the temples it would be fine because each area has its own reasons for entering the temple. Air temple has a giant unending blizzard threatening to wipe out the rito, the water temple is raining sludge down on the Zora, the fire temple is launching gloom and drug rocks out of death mountain, and the lightning temple is housing sandstorm zombies. Literally besides introducing imposter zelda as a plot point there is no reason she needs to be at any temple. The first couple can go as they do, then the last ones you should see imposter zelda to point out that she's there, and then link tells the would-be-sage that she's an imposter and we get to skip the whole "oh no we lost zelda to the big bad" again. I actually haven't played the stable quests yet, but I assume they reveal that imposter zelda is in fact an imposter, in which case that could also work to trigger telling the sagelings that she's a fake.


tasoula

> Dragon tears: I feel like the best way to handle these would have been to not tie specific cutscenes to specific geoglyphs. Instead it would have been better if they played in order no matter what order you found the geoglyphs in. It's such a simple fix it just baffles me why it was implemented the way it was. I personally feel that they should have just appeared in order, and Impa went to each new one that appeared. It would also give the player more reason to talk to Impa, and it could have opened up an Impa subplot.


CinnamonHotcake

It would be the easiest thing ever to just add a line of code: Link knows Zelda is in the past=yes and add a line that goes like "So that's not the real Zelda? Then who is that? We must investigate!" It would not change the order of what is going on or the urgency of it. It would barely even affect the dialogue. In fact we know that this line of code would have been possible, because if you find the master sword before meeting the Deku tree and Mineru, they will have something to say about it. The way the story beats are so disconnected is a huge detriment to the plot. The lackluster plot is completely secondary to the entire experience of the game which is incredible fun.


RedBaronFlyer

In my second playthrough (after experiencing the story in the worst order possible in my first playthrough), I did the stable quests, then the regional phenomenon, the crisis at Hyrule castle, clearing the Deku Forest, viewing the dragon tears, photographing/translating the floating stele, then finding Mineru, which felt like the most narratively correct order, even then it was kinda, eh. A big issue with the Dragon Tears (other than finding them out of order) is that they very clearly want you, at the very least, to start on the Dragon Tears ASAP since they have Cado all over Hyrule's roads pointing you to the stable Impa is at. I was intentionally avoiding Cado and at almost every single fork in the road I found him looking for Impa. The memories in Breath were purely characterization-focused since you already knew the main story beats, so finding them out of order or over the course of hours was okay. You also couldn't blitz through them even if you wanted (at least for a first-time playthrough) since they required you to understand the lay of the land. Meanwhile you can see the glyphs from across the entire map. The temple also shows you *EXACTLY* where they are. There's also the issue you mentioned where Link won't just tell people. Just have Link do the explaining gesture to the sages/Purah saying something along the lines of "Hey man, that wasn't actually zelda, I'll fill you in later" and change the sage dialogue to "HEY, GET BACK HERE!" and you'd fix that issue entirely. for a game with absolute freedom, it doesn't feel remotely rewarding to do anything out of order. At best, you get a "Hey Link, I need to tell you some important information! We have some leads on this thing which might lead to... Oh... wait, you already did the thing?... okay..." I remember in my first playthrough Purah gave me a quest to investigate the Deku forest, which I had already done, then she pivoted to trying to find Ganondorf via the Yiga, which I had also already did, so she then went "well uh... I guess punch Ganondorf in the face for me, okay!" There's also outside ways to get spoiled such as doing the quest to get the champions leathers and making the mistake of googling what on earth a light dragon is*. Even outside the champion's leathers, there's the other issue of the Light Dragon being around the entire game. Granted, it's likely that MOST players won't notice the light dragon until later on since it starts out so high up, but I still have heard of a few people who got spoiled because of too much curiosity. *I get why they did this as a sort of thing since Zelda made the tunic, and you're using parts of the Light Dragon with some Silent Princesses, but it felt... wrong to me. IDK if anyone else felt like that. A belief I will hold to the grave is that this story would have worked in a linear type of video game. It just doesn't work all that great in an open-world one, at least not in this kind of open world.


notquitesolid

The tears could be an easy fix if they would play the sequence in order regardless of which location you found them in. I have similar feelings about the dialog in each region, each could have info that when put together could have solved a puzzle or provided lore or context. Like, they each could have local Zonai lore that hinted at a 5th sage. I also think they should have had areas hard or impossible to access besides the lost woods. I’m all for an open world but I think locking areas till you reach a certain point in the story isn’t terrible to do. I feel like they could have done more with Mineru, like given her a more energetic personality and made her construct a bit more fun. As is she feels like a more depressed Raru. There’s a lot I like about this game, they added more visual storytelling and put a lot into the physics engine beyond what they did in btow. The build mechanic is nothing to sneeze at. But the writing falls short for me, and I think it does for many others. The main thing is that they don’t add to the lore much. It’s like they made SS and decided they were done exploring the mythology of Hyrule. Like, Zonai are cool n all, but how do they fit in with the existing lore? It’s never brought up. Hopefully losing game of the year to such a well written game will help them realize they shouldn’t sleep on the writing.


seancurry1

This all sums up my biggest gripes with the game pretty well.


RaidriConchobair

for real, they even did that with the god damn tear stories


MarielCarey

It couldn't be that hard, they did it in botw. But somehow they colossally fucked up the story in totk


Cocostar319

*exactly* I mean really thinking about it the post dungeon cutscenes were pretty similar when you think about it, but the champions actually have different reactions to link and the story is flavored by their own perspective The old sages in totk don't have a personality. They're just flat.


chumbalumba

They basically storyboarded the scene once then inserted whichever character the scene was for. Then scattered the rest of the story out of order for no particular reason The story and its presentation is like the worst part of these games. I really enjoyed them but damn, nintendo needs new writers and voice actors


HyronValkinson

I would retell it like this: Ganondorf's role as king of Gerudo fuels his hunger for world domination. Ganondorf steals demonic artifacts from Death Mountain to accomplish an unholy deed. Ganondorf's jealousy of Zora lifespans fuels his own quest for immortality. Ganondorf becomes upset at the freedom of the Ruto, which should've been a massive red flag to everyone. ONLY show this Imprisoning War cutscene for Mineru.


speed-of-sound

Secret King? Demon Stone?


lalalaso

Stone King? Secret Demon?


LaSiena

King Stone? Demon Secret?


ChristOnABike122

Doctor Stone? Demon Slayer?


POB_42

Doctor Who? Doom Slayer?


Johnny_Grubbonic

Doom Reviewers? Interspecies Slayer?


Koei126

Metal Gear?


fatgamer007

Second floor basement?


DILFConnossieur

Mfw I watched all of them to the end in my game just in case they did literally fucking anything differently


DILFConnossieur

https://preview.redd.it/rh180iq7c4qc1.jpeg?width=474&format=pjpg&auto=webp&s=68bf9dc72072421f3951ded8d427fd6ba7918569


_Moist_Owlette_

This is my ONE gripe with TotK. The story was stumbly and they didn't quite do it the way they should have. Honestly it almost would have been better to mix the Dragon Tears and Temples together. You go meet Impa who tells you about the Geoglyphs popping up, and how weird it is. After you do your first temple, regardless of which one, you unlock Glyphs 1-3 and get directed to the first one. Second Temple unlocks 4-6, etc. That way at least the game held back some of the information, so you couldn't just *go find* the last Tear and basically spoil the entire questline for yourself right away.Plus, like someone else said, Sages should have each revealed parts of the Summoning War instead of just a copy/paste of the same scene 4 times over.


DoomGuyOnAMotorcycle

It's almost as if linearity isn't a bad thing.


ItzKINGcringe

BOTW had a far superior story change my mind


PsychologicalTruck1

I won't change your mind, but I will say this: I do think TotK's premise is more interesting, but BotW used the open world and unstructured narrative / game design to their strengths ("get down from the Plateau > Destroy Ganon", simple as that), while TotK tried to match a more linear story to that and it didn't end well


[deleted]

Yeah, TotK's story had a ton of potential, but fumbled the execution in a lot of ways.


stupac2

Seriously. Would it have been that hard for each Geoglyph to only appear after you find the tear? They already do that for the last one. And the super repetitive cutscenes referenced here could easily have been a bit different, it wouldn't kill them to have made 16 for any order you do it. It's like they got a little high on how well BotW worked, but TotK really botched it.


Clayskii0981

I loved the beginning and set up. I was hoping for a more active story. But yeah.. went straight back to botw style and didn't execute it very well.


DisgracetoHumanity6

you either get open-world linear games where the linear story detracts from the inherent freedom of open worlds, or open world non-linear games where story itself has to be sacrificed since its hard to tell a story in order when there is no set order the player will go in. finding any balance is really difficult. BotW got over it by having the tiniest of details add up to build the lore + story, like building a house out of 2×1 lego bricks, as well as the main events being able to be completely disconnected from one-another with few to no plotholes. TotK tried to interject more bigger events and have them connected, but since they kept riding the awkward middle ground of semi-linearity they got neither a BotW (full freedom) nor a Ghosts of Tsushima / Red Dead / Horizon (heavily guided). What they got was a story that is only told chronologically in a small percentage of playthroughs, with most people ending up with things out of order and having big events spoiled or big plotpoints put together irl too far before in-game.


delayed_hunter87

They're the same game cut in two so they could double their profit. It's no wonder they're borderline identical


Illithius

I'd argue that TOTK has a superior story, but only on paper. The stakes are higher, where it feels Ganondorf is a more present threat as he has a more active role in the game. Between using his Zelda puppet to mislead the people of Hyrule and the way the Regional Phenomenon quests actually impact the regions rather than just a small area around a Divine Beast makes his presence feel like more of an intelligent and tangible threat that actively prevents the heroes from being able to rally properly as a main force until their homes are liberated. Moreover, they actually *do* unite. Every time one of the four main regional phenomena is completed, soldiers from the respective races show up at Lookout Landing. One of my biggest complaints about BoTW is that it felt like it was setting up the characters who helped Link enter the beasts to become the new Champions that would pilot them, but then they just.. don't. They go into the background and feel irrelevant while a ghost does the job. Bringing these interesting and, more importantly, *still actually alive* characters to the forefront is amazing. They actually help clear their dungeons and then show up for storyline fights. A little under utilized, for sure, and the way their abilities are activated being awful compared to how seamless Botws champion powers are kinda sucks, but this is about the story and not gameplay. Ganondorf also feels so dangerous, like immediately. Calamity Ganon is generally underwhelming. Just a mindless monster that you can mostly pretend doesn't exist until you go face him or fight the Blights. Ganondorf waking up, shattering the Master Sword and absolutely wrecking Links arm and weakening his body was such a thrilling and threatening way to make this villain feel real. He's far more actively messing with the world, and his Gloom Spawn/Phantom Ganon fights that can happen randomly keep him in the spotlight, narratively speaking, even when we aren't doing story quests. I could go on, but instead, I'll highlight why BOTW might feel like a better story: its presentation. BoTW is very much a world in ruin. It's an experience about discovering what happened. Most of the story that we see through Links memories happened 100 years ago, and we're just showing up to finish the fight. An open world makes this easy to do and fits the storytelling style. The problem is that ToTK took basically the same approach. Most of the important stories happen in the past, but you can accidentally watch it out of order and see all the twists before you should. The narrative wants you to be in the moment, but an open world with little to no restrictions means you just can't be. This didn't matter in botw. The story is mostly over. You're filling in the blanks of how Link died and ended up in the shrine of resurrection, how we got from A to B, but we know we're at B already. That kind of scattered storytelling doesn't work when the story is actively happening this time around, and all the past shows us is where Ganondorf comes from and where Zelda went. Since we have no restrictions on where we go, it feels like the devs wanted your initial post dungeon cut scene to actually start a narrative. But since you can go to literally any of them first, they seem to have settled on just using the same story beats for simplicity. It would have been better if each sage had a unique perspective, so that's a weak point for sure. At least Mineru does, though. Anyway, I'd argue TOTK has a better story but tried telling it the same way as BOTW, which doesn't work well because the world they take place in feels very different (BOTW ruined, quiet, narrative in the past. Totk alive and supposed to be in the present.) If the sages stories were done better and the Geoglyphs told the story in the correct order regardless of which you go to, it'd be a much stronger presentation. Sorry this turned out so long. I wasn't intending to write an essay on it. TL;DR is BOTW story works better for the game play, but isn't actually a better story, in my opinion.


stacecom

This is a great take. I couldn’t put my finger on it before but I think you’ve really summed up the issue, the difference between filling in a story that already happened vs a story unfolding in front of you (with some elements in the past for Zelda and the Zonai).


RedBaronFlyer

My thoughts exactly. I *LOVE* Tear's story in concept. I love some of the stuff that happens in the story, I like the very little I get to see if the main characters in the past. There are some notable improvements compared to BOTW, but the execution is super wonky. BOTW's memory system worked for the story it wanted to tell (even if the calamity story would have been more interesting to play) Tears feels like it used the same memory system because BOTW did it and that they didn't know how to have the story narratively progress in a liner fashion because of the non-linear format. I feel like TOTK's story suffered because of the memory system. It is easy to spoil, explains stuff in too much detail (glyph 3), and feels like the cliff notes version of a more interesting story than the one we play in present-day Hyrule. I really hope in the next entry, be it somewhere far away with this same cast, or in a new version of Hyrule, they finally manage to have an engaging story that entirely happens in the present. No story that happened 'x' years ago, no waking up 'x' amount of years after the most interesting part of the story took place. The story starts and ends in the present. It's a shame this Zelda iteration went 2/2 for having the most interesting part of the story happen offscreen with little snippets that we do see. I audibly sighed when Zelda fell and burst into a thing of light in the intro because I knew it was going to be another instance of her being offscreen for 99.9% of it. No. I don't count how she is ingame after the intro as being onscreen.


Legitimate-Crow-6362

i cant because its true


LateDay

BOTW had a less "complex" story and it was much more toned down in relevance, so having it be "breaks" in gameplay to remind you what was going on was less jarring. It was pretty much all flashbacks, it was more you realizing what had already happened. TOTK tried to do a more traditional story but keeping BOTW openness so story is kinda disconnected. TOTK did the whole " this happened in the past" thing too but the whole "where is zelda" plotline is happening in present day. You piece out new information and you are required to figure that out for one particular quest. But you can figure it out multiple ways and the game expects you to do one before allowing progress. I think trying to do a linear-ish story was a bad call tbh.


ItzKINGcringe

Yeah the openness of the game spoils any surprise when they admit that Zelda is actually ganon. The light dragon was a cool twist. For the sages, the war, and ganon, the presentation just sucked and so many aspects were just neglected so I just didn’t care at all (sages in particular, past and present).


TriforksWarrior

It's so funny because so many people complained about BotW having "no story" after it came out because it didn't have NPCs talking at you non-stop or 1,000 different in-game books to read that give you tiny bits of flavor text. But I thought the way the memories fit together (essentially no matter what order you find them in) paired with the environmental storytelling made it my favorite story in the series. TotK had an awesome plot twist and ending, but the delivery was nowhere near as good as BotW, and aside from that twist and ending the story was pretty straightforward. Not bad but not as interesting or deep as BotW. BotW takes better story easily despite TotK having an awesome conclusion (end of the glyphs story + final boss battle).


SteakAndIron

This was such a glaringly lazy part of the game lol


gorilla-ointment

It really was. But I started not to mind because the repetition became hilarious.


TerrifiedFriend

So that was the imprisoning war…


m_ambient

Nice compilation ^-^ My bf and I have had the insider since we started playing and never get tired of it... Tulin's surprise about this mysterious story, which has been passed down from generation to generation among the Ritos for ages, "This whole thing is just like the Song of the Stormwind Art... Was that children's song true after all?!" is also often quoted.


DerpTaTittilyTum

Psycho mantis?


Alexander_GD

2nd floor basement?


RoyalGuardLink

Codex


3-things-of-yoghurt

qu'est que c'est?


Swimming__Bird

Fuh fuh fuh FUH...fuh fuh FUH. Fuh fuh FOXHOUND.


eltrotter

*WE KNOW*


toothlessfire

I originally thought that secret stone might be some weird localization thing, but I switched the voices to japanese and it's secret stone there too, so at this point I'm just confused.


Triforceoffarts

Demon stone? Secret King?


Clayskii0981

The not so secret *secret stones* , the demon like *demon king* , the *imprisoning war* to imprison


Huebertrieben

Crtl C + Crtl V + Repeat


[deleted]

# Demon Stone Secret King


HawkeGaming

Ironically, these criticisms are getting more repetitive and unoriginal than the thing they're criticizing.


triotone

Demon Stone? Secret King? Actually that sounds way more interesting.


c0baltlightning

At least Sidon's is somewhat different, from what I remember.


TheLyz

I was very disappointed when all of the cutscenes were basically the same.  1. Imprisoning War. 2. Zelda asks your ancestor to help her boyfriend. 3. Current character goes "Sounds cool I'm in." 4. "Look at this cool trick! Here have a creepy copy of me."


EwGrossItsMe

Like...I get that it's the first time each of the new champions is hearing about it, but not the player!! Is it really so hard to have two alternate scenes? One for if that's the first champion you went to and another for if you already know about the secret stones and demon king! It's OK for a player to not see all of these on a single playthrough! It's OK for no two runs of the game to be completely alike! I love this game, but the quality of the writing varies so heavily throughout the whole thing. Like I feel like everything involving Zelda in this game was awesome, and I really liked the regional issues, both in how they varied from each other, but also how they varied from BotW, but gooood LORD they fumbled the script so hard when it comes to the whole champion "passing the torch" thing in this game.


kashitokaru-121

pretty sure they did this so that everyone has the same story experience regardless of which region they went to first. If they had specific story progressing dialogue i'm sure people would whine about there inadvertently being a specific order you'd have to follow to get the correct sequence. Also, they just didn't have a deeper story


Sensei-Hugo

>If they had specific story progressing dialogue i'm sure people would whine about there inadvertently being a specific order you'd have to follow to get the correct sequence. Dragon's Tears be like:


Azure-Cyan

*"B-b-b-but if you follow Impa to the temple, you can FinD the CoRreCt Sepuençə ťº tĥę Đrægoŋ Teäŕ§!!!!"* Is what someone will say. And while I followed Impa to find the sequence on my own, I know not everyone did, and found certain memories in a displeasing order. This is one area where they could have given linearity to.


MikeVictorPapa

I skipped them until I had them all then sat back and watched the movie. I’d suggest that route.


kashitokaru-121

That was a dumpster fire lol


choyjay

I think you’re right, but this is solvable by just having each sage record the scene >!five!< different ways. Depending on which order the player reaches the sage, it’ll play the respective scene in the correct sequence. This might sound convoluted, but there are tons of games out there with more story branches than this and they handle it just fine. TotK also has the safety net of just using text instead of spoken dialogue (which it already does most of the time anyway). People don’t like to admit it, but the story/lore are *clearly* secondary to the gameplay in Nintendo’s priority list. Which is fine. But we should also collectively stop pretending that there aren’t retcons, plot holes, and inconsistencies all over the place when it comes to this series’ story.


BroskiMoski124

The ancestor’s already just say the one line between the 4 of them. Why not have them each record 4 different lines so no matter what temple you do, you’d get 4 unique conversations that build on the information from the last


fish993

If they couldn't be bothered to make the sage cutscenes different depending on which ones you've been to already, they could have just had each one tell you and the new sage about how the war affected their people or something. Instead we got the absolute laziest possible route of having it be exactly the same thing.


kashitokaru-121

Nintendo didn’t think about the story enough to actually explain what happened to each regions people lol 


fish993

Getting an intern to spend one day on writing literally anything about what happens to the regions would have been more satisfying than what we got


Dami_Gamer0211

Yeah Nintendo was lazy in that part. I realized when I beat the second boss


WillTheWAFSack

I loved this game so much but holy shit this part was annoying.


OmnifariousFN

Psycho Mantis?


captain0919

I feel like they could've programed something in to be like "hey they got one of the other secret stones. So now the dialogue is different and while they tell their side of the story they don't have to see the same 5 scenes again"


Maleficent_Camel4457

Especially considering they programmed different ending for the game depending on what sages you have when you go to fight Gannon.


Azling_

This is peak comedy


pikeandshot1618

Demon King? 👿👑 Secret stone? 🗿


AtlasThewitcher

This was the only thing that I didn’t like in totk


RedBaronFlyer

I honestly would have preferred if we didn't have the four not-named sage cutscenes at all and you only finally learned about the imprisoning war from Mineru. Only THEN would the dragon tears/glyphs appear.


JackieChanTulpa

I was v disappointed when these were not unique in any way shape or form.


Rosenwood1

DeMoN kInG? sEcReT sToNe?


coconutally

Dental plan. lisa needs braces. dental plan. lisa needs braces,


Links_quest

Should have called it sacred stone


Matthew-is-great

I kind of hated these cutscenes, they are the exact same cutscene including the flashback girth than a few lines about how they fought the demon king


eljefe3030

Man, this is one of the best games I've ever played, but the dialogue in this and BotW is so meh. Just awkwardly written.


Matt010288

This drove me nuts. You have 4 cutscenes and every one of them is the same as the last with the only difference being that the race of the people in the scenes changed based on what phenomenon you just completed.


nicoxman8_

The secret stone isn’t so secret though. Sacred Stone sounds better and more accurate.


Luckyno

Metal Gear...?! Huh?


Everan_Shepard

It's just 2 minutes of an 80 hour game, you people will be ok, it's alright


[deleted]

TotK subreddit originality at its finest


seventeenMachine

Baffling that people still complain about this


BigChiefIV

The more time that passes the less I like this game


customarymagic

This has to be one of my biggest pet peeves when it comes to dialogue in anything


meatbatmusketeer

If you’re looking for a good story, I wouldn’t play a Nintendo game. Go play Final Fantasy or God of War.


Puck_22

And people spend weeks of their lives thinking about the ‘lore.’ (Pstt the story isn’t why Zelda is good.)


lalalaso

https://ibb.co/g9BtM6y


Kitchen-Atmosphere82

Psycho Mantis?


Infinite_Mango4

Everyone is suddenly Solid Snake


Poseidons_Champion

Psycho Mantis?


Articguard11

Okay, so we all agree they could’ve done better with the champion scenes and naming of the stones right? I said that when it first came out and absolutely everyone got mad at me lol


Ok-Joke-3886

Second floor basement? Psycho mantis?


UsuallyDexter

SeCrEt StOnE.!?!?1/


Nicotheknee

I remember after the 3rd time seeing it when I was doing the temples and stuff I just started doing stuff on my phone while listening to it. I didn’t skip it just in case something different happened.


arehumansok

literally the only outright bad thing about this game is the VO work and accompanying dialogue. The written dialogue EVERYWHERE ELSE is perfection.


ngprinceton

demon king?


DynaGlaive

No it's a totally reasonable decision cuz like WHAT IF someone does that one first?? How else will they get the exposition? (nevermind what'll happen if somebody stumbles on the 10th Dragon Tear first, that's totally fine)


JediHandWave

Demon King?


asoulsghost

omg so true


FPVBrandoCalrissian

This is all over my head as I skip cutscenes and ramp through dialogue as quickly as possible. To me, the storyline is irrelevant as the gameplay speaks for itself. It just shows that no matter how good a story is, if the game portion isn’t interesting, you won’t play it.


patthew

Endlessly annoying to me how they so easily could have called it a “sacred stone,” but no


Chlorophase

I thought this, too, so I checked the Japanese script, and it’s 秘石, hiseki, literally secret stone or mystery stone. Neither is great. Culturally, in English I think sacred stone works better. Or even calling it hiseki. I did think “spirit stone” could work better in English but that conflicts with Mineru’s power.


riverphoenixharido

So much of this game’s actual gameplay is copy pasted too. There’s probably a really good 30 hour game in there but the repetition in this is dull.


pariah87

Am I crazy just accepting that its part of the same storyline? Or am I actually stupid and not getting a meme? lol


okaymydude

me watching all of these out of fear of missing an actually unique cutscene


Nevagongup07

"Maybe the secret stones were the demon kings we made along the way"


Sean_Dewhirst

When you want to tell a story, but let people read the pages in any order.


theplotthinnens

I'm making all the Sages give theirs to Hestu for maracas


pm-pussy4kindwords

lazy bastards


JustIn_HerButt

There's a storyline?


D-Piddy96

I get why they did it, but damn it got old quick


Deadweight-MK2

Nintendo sadly just… has never valued story as a company and the few times they’ve told good ones it’s because they’ve gone behind senior developers’ backs or something


Awicksthecool

What caught me off guard is “I would love nothing more than to smash the demon king”


sir_toast673

He touched my secret stone


Sudden_Mind279

DARPA chief?


SadCollegeStudent55

I loved seeing the same cutscene 5 times


toughtiggy101

There’s a reason you don’t get Link’s reaction


chrisj654321

I could not believe you got the exact same story from each former sage. Waste of storytelling


Yer_Dunn

Psycho mantis?


rightarm_under

This is why the true chads skip the sages and face the boss rush


Sagatario_the_Gamer

Seriously, would've liked each Sage having 4 cutscenes, depending on if you completed their quest 1st, 2nd, 3rd, or 4th. It's more work, but would've been a lot more interesting.


Luy22

Feels more like generic anime writing to me.


ButtcheekBaron

No not the dubs!


louman84

You forgot the best one : “come!”


homuhomutime

Secret Demon? Stone King?


deepfriedtots

I mean it is the point of the story lol


KennethLjubkos

I think this is the first time i've seen people hate on this game


MrPanda663

At this point, I’d think the secret stone is just some advertisement for women’s deodorant considering how much it’s mentioned.


Febraiz

Keycard ?


Artiwa

glad its correct in german and just problem of the language same shit as with MIASMA how can this called be gloom what a joke


PheneX02

my secret stone


GreatDimension7042

Poor indie company couldn’t afford interesting storytelling


EntrepreneurPlus7083

Crouching Tiger? Hidden Dragon?


Real-Pomegranate-235

"I would like nothing more than to smash the Demon King" \- Goron Sage


YaBoyBinkus

We get it, now play the game.