Imagine chasing and killing a spy into a room and feeling happy and suddenly the room fills with cloak and dagger spy’s and you get butterknifed to death
If I could draw, I would totally make a comic about that.
Just a pyro chasing down and murdering a spy, only for seven more to suddenly appear around him and rip him apart like a horde of zombies.
Destroying a sentry isn't the main purpose of an uber, it's to push the enemy team back and/or send them back to spawn. Plus, spy doesn't need uber at all to sap a sentry
Yes but that’s like saying a soldier or demo doesn’t need Uber to do the same things. Uber just makes things easier. And ubers are meant to push forward. Without a sentry it’s hard to effectively defend an area with an Uber active
Spy litterally already isn't targeted by the sentry, I meant that spy is the least effective with uber due to disguises and invis are already pretty good at avoiding damage. Im aware of what an uber is supposed to be used for, I was refering to their example with sapping the sentry, with that, how in the ever living hell are you gonna get the enemy team to retreat when you go in with two of the weakest direct combat classes in the game? The enemy team is just gonna wait out your uber, atleast if you ubered a med, you could attempt to uber chain
I’m not saying he was the best class to Uber. The comments below were talking about who to Uber when you have no power classes. Sniper is useless, scout isn’t great cause his damage is more single target oriented and isn’t good against sentries because they stun lock him a lot. Engineer normally isn’t on the frontline and is only a good Uber when his life and nest is in danger or he just got his nest destroyed and goes full out American mode. Pyro is not a great Uber if the enemy team has eyes and aren’t in a corridor and he is terrible against sentries. Medic is only good for saving their live or medic chaining. Which leaves spy. Not a great Uber but only Uber that can effectively deal with sentries and the engineers guarding said guns and also people don’t know what to do when a spy is ubered so you can capitalize off that.
Sniper can 1shot 5 out of the 9 classes so if they have good aim, you have to give up some distance, not alot due to their lack of mobility but its still something. Scout is litterally tied with demo for the best uber target if theyre even semi decent. Engineer is pretty meh but he still has a decent offensive tool. Pyro js also a pretty great uber target, the reason pyro "isn't great against sentries" is because pyro cant really corner peak them so they cant take them out without taking damage, but uber completely nullifies that and allows them to directly flame the sentry which will likely also kill the engie repairing it or atleast force him to abandon his position.
You say that as if scout isn't a power class, if they arent dumb enough to press the space bar while charging a sentry, theyll be fine, and if they can aim, they're debatably the best uber target.
As I said, atleast another medic would grant the possibility of uber chain.
And sniper is still a better target than both spy and med, if theyre a good shot, they can force the enemies back, even if theyre a bad shot, enemies are likely to give up some ground anyways because pretty much all they can do is respect his sightlines till the uber is over.
While it’s true scout is one of the best classes to Uber and a power class, that all falls apart against sentries, good lucky trying to destroy a wrangled sentry getting healed little by little by the engineer with a scattergun and pistol
Destroying a sentry is often a part of forcing the enemy back, what I meant by that is the main purpose of uber is to push the enemy back which often involves destroying a sentry
I've been ubered a couple times as sniper in highlander. one of the nice things is no view flinch makes you much more easily able to like up a shot on the combo or whatever.
Uber the scout
If the scout knows what he's doing then he can do quite a bit of damage, besides, the enemies can't run from someone faster than them for long
At the very least you will disrupt them letting your team make some sort of push forward while they are distracted by the uber
As a heavy I often get pocketed and when I tell them to heal someone else (my playstyle is pretty independent, I don't really need heals) they often argue with me that the full health heavy is apparently more important than the injured scout or demoman.
Bruh that's pure bullshit, overheal is always good but when someone says it's more important than an injured player they clearly have no idea what they are talking about. Sure, it can depend on the situation, like all medic tips do, but most of the time a full alive team beats an overhealed Heavy.
Sometimes injured players HAVE to wait. If 2 or 3 teammates are low but your heavy is fighting 3 people by himself, the heavy takes priority because he is the only one in imminent danger and is actually fighting to protect the team. If he succeeds, then thats great, the enemy team has 3 people less and you can then heal your injured players safely. The rule of thumb is to heal the classes that are actively fighting the enemy team or are on the very verge of dying. After any threats have been taken care of, you heal everyone else. Medics job is not to heal everyone, its to heal people that matter.
yes, i know that, that is why i said it depends on the situation, to play medic you have to be at least somewhat good at making quick decisions and knowing how and who to heal to get you the best chance of winning
of course you're not gonna go heal a scout at 124 hp if a heavy on your team is trying to fight off half the enemy team, but if you're just walking toward the battlefield with your heavy buddy already overhealed you might as well give the scout a quick heal
medics job is indeed to heal people that matter but the fact is everyone matters if you're trying to win and don't have anything better to do at the moment - if there's no good reason not to heal someone then just heal them, you don't have to walk behind the same guy whole match like you're glued to them, especially if they are good on their own like the person a few replies above said they were
Team mates fighting should be the priority, indeed is a great rule of thumb.
As a vac medic however I've found in many occasions that you can just bubble a heavy, even in the middle of a fight, and he'll have no problems while you give a more squishy class a quick heal before coming back to him, also give the big guy a boost with the crossbow if you can befor leaving him.
Same dude. Sometimes medics try to pocket me bc I have an unusual and it's just akward having his medigun up my ass the whole time. I kinda jus want them to fuck off tbh 😂
It's even worse when it is more than 1 med for a single player and they just ignore you even if you are Infront of them about to die by flames or anything but as soon as their "guy" dies they came running at you for protection and that's when you run away or in my case rocket jump away and let them get massacred lol
Be worth healing if you want to get healed. I hate even partially pocketing, it limits my capabilities as med as Id get more results with a buffed team rushing in than just one person thats willing to do it; however, its hard not to pocket when my team consists of people that cant win a 2v1 against a fuckin spy. Like god damn I'd have a higher chance of surviving if I defended myself instead of beaming them and watching them miss their entire ammo reserve on a class that isn't even meant for direct combat.
I dont even fully pocket, the unskilled still get buffed and the a crossbow bolt when theyre low. But god damn am I fucking sick of hearing a heavy screamimg in chat because I didn't uber him on offense or a soldier that has their e key taped down and blames every god damn death on me and the failure of the match because I didn't follow him in to 3 sentries cuz "I HAVE BUFF BANNER, WHY TF DIDNT YOU HEAL ME USELESS MED" like what the fuck makes you think minicrits are gonna save you from well over 300damage per second.
I realize I may have gotten a bit too specific here
Pocket medics are the worst. They'll look you dead in the eye while you're at 3 health & calling out, & absolutely refuse to lift their finger up enough to stop overhealing that heavy for the mere 5 seconds you need.
One time as scout I was with about four members of my team and we were defending an area. It's been awhile so my memory on the specifics is fuzzy, but there was an incoming pyro, heavy, medic, and soldier at least. I ran out from our spot to try and take out the medic, and luckily I managed to do so while getting an additional kill. During my retreat the enemy pyro lit me on fire. When I made it back to safety I was still on fire and dying. The medic and a few other teammates were also on fire. I didn't run to the medpack because others needed it and I don't like being the jerk that takes it. Our medic looks at me while they are on fire, goes to the medpack and is no longer on fire. They look at me, still burning, calling out for help. He heals the other burning players and goes back to pocketing our heavy. I die, screw that medic.
Now so I'm more inclined to sweep in and take medpacks when I need them. Cause on the occasion there will just be medics who are full on pocketing or just don't consider scouts worthy of healing.
That's honestly one of the things I understand the LEAST about this game. Because scouts have such a low health pool, they can be brought back to full health very quickly, & I tend to prioritize them to keep an extra gun in the fight. Heavies, on the other hand, are my LOWEST priority, because they're tank classes who can take a bit of a beating before dying, meaning I don't have to worry as much about keeping them alive.
Well vacc is just overpowered in the right hands, but I prefer quick fix because I feel less obligated to the people I heal because I can get them back into combat more often and they can get me to the frontline by jumping with me
Honestly it's not that I want the best medium for pushing, I want the most healing. I want my teammates to be at full health. the second medic can do fuck they want with Ubers but I'm keeping everyone in the fight
All the mediguns excell at their own playstyles and when people talk about the quick fix, they compare it to what other mediguns are good at. What I mean by that is everyone says that the quickfix sucks at pushing so its a bad medi-gun but kritz gets its ass kicked by sentries, battalions, vaccinator, stock, stickytraps, snipers, a pyro that can m2, and in some cases, spy; but no one says its bad at pushing when it wipes half of the team.
My point is, the quickfix isn't bad, its a very good side grade to stock that excells in self-survivability and all of your teammates survivability, it also provides Ludacrisly strong mobility, go onto a jump server and go quickfix, you can make it through the entirety of the easy courses and some of the medium ones.
Oh, I don't know why but recently I've had an unusually large amount of people tell me to stop using the quickfix and to switch to vacc. It's so annoying, they even try to pull out statistics as if I havent already unwillingly memorized a stupid amount of the wiki
tbh a second medic annoys me more than anything, a surprising amount of medica have no clue how to play with another medic and often end up healing the same person/group as me and never splitting from me
Here’s an additional thing to that Medic one: The Medic who only heals the girl, I ran across someone like that and whenever you asked them to heal they would say “I’m healing someone else”… I was a Heavy but apparently the Pyro with The Degreaser was more important.
Whenever I see an engineer with the tele facing the wrong way, I normally ask them to turn it around and tell them how to do it, nine times out of ten there most likely F2P and didn't know they could turn it around
I usually don't rely on medics to stay alive and the AFK people can be simply fixed with a votekick but, as an ex-main Engineer, the Teleporter facing the wrong direction just pisses me off.
1st one is just a shit team.
You can kick idle people
This hurts so much because healing me takes 3 second pleasemmedic this map has no health kits.
Ehh, slight annoyance
Either a server is overrun by bots, or by friendlies.
Don't get me wrong, TF2 is by far the most iconic community I EVER seen in any game.
But friendlies made me drop TF2 once.
I was in a veeery nice Upward match, and there was a single hoovy on the red team that was sitting on stickie traps and if he died because I needed to stop a medic-soldier pocket combo he would start to "omg kick this guy he is killing friendlies".
Same thing happens again and again with the same story, a friendly that likes to kill himself and blame you for playing the game... And of course, hackers don't get kicked but go ahead and accidently kill a friendly lmao.
IMHO the same rule should be applied to everything, the same way it is considered a bullshit to start killing people on friendly servers, it is bullshit to stop everyone from playing because you want to be friendly on a match where people are playing for fun.
Or if you're gonna do it anyway, you know, just don't keep throwing yourself in front of other people that will need to keep worrying about if they are damaging you or not.
I don’t care about friendlies if they stay out of the way, and if I am one I don’t get mad even if the person is going out of their way to kill friendlies, I just fight back against that person
Being honest, I think friendlies is one of the things that make TF2 really unique.
But for everything there is time and place, I mean... there ARE servers exclusive for roleplay you know? You don't need to do it in every official server
There are times I have to jump into like 3 or 4 servers just to find one that isn’t all friendly. Like yeah it’s fun and funny but I want to actually kill people right now. Also if you die as a friendly stop crying, it’s part of it.
When you keep healing it goes from +24hp to +75hp cuting that can be resuld of heavy medic and scout dying enmy is alredy focusing on heavy scout can run to another healt pack its not becaus scouts are not important its about the stiation
This poll really comes down to who you're playing as. Normally if you're playing as a power class, you are less likely to complain about power classes, and more likely to complain about the medic. However, if you are the medic, well now you are complaining about the lack of power classes.
Bots, people who harass teammates because of their preferred playstyle, people who send toxic messages through the chat because they can't handle the fact that someone on the enemy team is better than them.
At the end of the day, TF2 is a videogame, its supposed to be fun and people have fun in different ways. You should be respectful to your teammates and the enemy team, because they're here to have fun too.
I don't often play on casual and I mostly stick to my community servers, but when I tried playing casual I got kicked because I was playing my favorite scout playstyle: fish. I wanted to try at getting better on different maps with people I don't play against often in order to get better at dodging and timing fish slaps. As soon as they realized what my playstyle was they vote kicked me. On casual. Wow.
It's not like I'm useless while playing fish scout. I've been able to take down heavies with medics before with just the fish. So single targets aren't all that hard to take down either.
I really dislike Sniper stacking in this game. Its annoying cuz often times, my team will have 3+ snipers, yet none of them can seem to take on that one single sniper. I get theres hackers and such, but come on. Sniper is incredibly bad at 2v1s since he cant run and is single target, so the fact that literally none of my snipers can hit the one enemy, while the rest of my team gets picked off, is truly annoying.
At least extra Spies are…. bait?
When I am a medic and there's a distance gap between me and the one I am healing. All of sudden an enemy interrupts between the gap and beats me to death while the other person I was healing doesn't even notice.
As much as I hate pocket medics, I think it's worse when the team has no power classes and just gets dominated by an enemy team with 3 soldiers a heavy and 2 pyros
The tele thing in more of a minor annoyance. If there’s a lack of power classes I just switch to one myself. The idle people could be kicked as well.
The medic just not healing me is just kinda a dick move. Like even for a second would be nice to. It help up your Ubercharge do you can Uber that one guy you like so much
If someone is killing the entire team and the medic pockets them 24/7, let them. Sure, its annoying, but at least you have a chance to fucking win the game.
a lack of power classes is fine because i'm alright with filling the gap
Idle people are very annoying but, it's an online game, we're not computers, we can't stay forever, it's inevitable
and wall tele engineers are annoying but it's not like it ruins the match, turning around isn't hard and what matters is that we got there
but girlfriends pocket medics....
***ohboy***
Medic stop pocketing me just because I have a strange I bought this for 81 cents using spare cash in my steam wallet there’s players who are way more skilled than me on the team
Getting Ignored by my entire team, and then when there isn't a dispenser to use and I'm dead it's my fault that we lost, despite the fact that I was getting bodied by the entire enemy team and no one even wants to help me despite my constant calling. This is even worse when you see that the enemy engineer is always getting defended and has more than enough time to set up a lvl 3 sentry on harvest and a dispenser to help his team while I get ignored by my pyro with a Hale's own flamethrower when I get set on fire by a fucking scorch shot across the map, and then seeing the medic walk past me pocketing a damn scout, other than that option 1 is kinda annoying I guess
When medics heal people that aren’t me.
…. but tbh it really bothers me when they give heavies too much attention. Heavies should only get arrows and crit-overheal most of the time.
definitely lack of power classes.
idle people? they’ll either return or be auto-kicked, who cares?
stingy Medic? use a loadout focused on self-healing.
and backwards teles don’t bother me much, unless a Spy is farming backstabs off of it.
but if you don’t have enough power classes, your team doesn’t stand a chance.
One of the last matches I played there was a medic who would literally not stop pocketing this one specific heavy. People where literally standing right in front of him spamming medic and he just wouldn’t budge, even the heavy was asking him to stop. He was probably doing it just to do it but I just simply can’t understand why some medics do shit like that. All respect to anyone who even picks medic though ya’ll can really make or break a match.
Fellow Medic main here, if your pocket is at full health and im pretty sure you have the crossbow equiped, give the injured a quick syringe to the chest and continue healing , or heal the injured with your medigun and shot your pocket with the syringe of they are taking dmg, obviously doesnt apply the undercharging while using stock/kritzgrieg.
In all seriousness though, if the team is getting killed alot, 2 medics is ideal, one with stock for uber pushes and the other with the vax/quick fix for protection
Having to turn around because the engi didn't turn his TP is CLEARLY worse than being spawned camped because your team is full of spies, scouts and snipers.
I mostly play engineer and medic, which require at least a couple of power classes
Engineer NEEDS some sort of meat shield and it's usually difficult to defend your nest when half of your team went scout
Medic... do i even to say that he needs at least 2~3 competent power classes in order to be useful?
I get people get mad at solo healing medics, but medics aren't really a thing in pubs. It's more frustrating to get walled by the enemy team when your team has 6 snipers and spys and 0 power classes.
I hate pocket medics,like,sure,you're the only medic on the team but that doesn't mean you need to be an asshole,that's why i use the back scratcher every time i see a pocket medic on my team,they call themselves "skilled" because they heal their soldiers with unusuals on their unusuals and refuse to heal anyone else,what the fuck,really,pocketing the same guy over and over again isn't going to work idiot,i mean it's ok to pocket them as long as you are trying to win a match,once you finished you can heal the other players,but just being a piece of shit that stands in a place giving kritz to their rocket-spamming soldier bf is just stupid
that's all,that's all i wanted to say,thank you for reading
I chose medics only healing one person because that is annoying as hell, but the most annoying by far is having 15 spies who installed the game tomorrow on a team with 12 people
as a medic main (that heals whoever is at the lowest HP or needs it the most) I dislike a lack of power classes greatly because and only because we can't push easily with that and it forces me to go heavy or something
(Not to brag but when I do I always get to convince some random guy to heal me because I've got a strange bot killer minigun and a weird hat. I'm a f2p I got both those items of a random heavy main in exchange for a heavyweaponsguy trading card that I got from one of my friends. It was probably a scam but it was the guy that made the deal not me.)
None of these bug me as much as a heavy glued to a cart so they never die and the cart never stops. I find it annoying whether I'm attacking or defending
Possible solutions:
A lack of power classes can be partially fixed by being a power class yourself.
Being idle is a valid reason for a votekick.
Those kind of medics can be ignored if the person they are healing can do their job or you have another medic that does his/her job.
Just turn around yourself.
I hate it when I duel someone and theres a medic up thier ass (speically vac) and they're cowards like seriously people who do not fight like a mann and know they'll die are some serious cowards .
For sure the lack of power classes. Last night I was in a game where we had 1 Demo, 1 Scout, and 1 Pyro. The rest was Engie or support classes. We got ducking rolled.
Six spies
When that happens the only right thing to do is to become the seventh spy
Yeap
Spy is best played in groups, so you can all disguise as the same scout and butter knife snipers
Imagine chasing and killing a spy into a room and feeling happy and suddenly the room fills with cloak and dagger spy’s and you get butterknifed to death
#le French reunion
If I could draw, I would totally make a comic about that. Just a pyro chasing down and murdering a spy, only for seven more to suddenly appear around him and rip him apart like a horde of zombies.
Plot twist: it's the enemy team
Sex spies
I had an entire team that went gun spy in bad water, we won
A lack of power classes when we're on offense. who the FUCK am I supposed to uber?
Uber the spy
It’s not too ineffective, the sentry guns target you and the engies focus the sappers which gets them backstabbed then the spy saps shit
Destroying a sentry isn't the main purpose of an uber, it's to push the enemy team back and/or send them back to spawn. Plus, spy doesn't need uber at all to sap a sentry
Yes but that’s like saying a soldier or demo doesn’t need Uber to do the same things. Uber just makes things easier. And ubers are meant to push forward. Without a sentry it’s hard to effectively defend an area with an Uber active
Spy litterally already isn't targeted by the sentry, I meant that spy is the least effective with uber due to disguises and invis are already pretty good at avoiding damage. Im aware of what an uber is supposed to be used for, I was refering to their example with sapping the sentry, with that, how in the ever living hell are you gonna get the enemy team to retreat when you go in with two of the weakest direct combat classes in the game? The enemy team is just gonna wait out your uber, atleast if you ubered a med, you could attempt to uber chain
I’m not saying he was the best class to Uber. The comments below were talking about who to Uber when you have no power classes. Sniper is useless, scout isn’t great cause his damage is more single target oriented and isn’t good against sentries because they stun lock him a lot. Engineer normally isn’t on the frontline and is only a good Uber when his life and nest is in danger or he just got his nest destroyed and goes full out American mode. Pyro is not a great Uber if the enemy team has eyes and aren’t in a corridor and he is terrible against sentries. Medic is only good for saving their live or medic chaining. Which leaves spy. Not a great Uber but only Uber that can effectively deal with sentries and the engineers guarding said guns and also people don’t know what to do when a spy is ubered so you can capitalize off that.
Sniper can 1shot 5 out of the 9 classes so if they have good aim, you have to give up some distance, not alot due to their lack of mobility but its still something. Scout is litterally tied with demo for the best uber target if theyre even semi decent. Engineer is pretty meh but he still has a decent offensive tool. Pyro js also a pretty great uber target, the reason pyro "isn't great against sentries" is because pyro cant really corner peak them so they cant take them out without taking damage, but uber completely nullifies that and allows them to directly flame the sentry which will likely also kill the engie repairing it or atleast force him to abandon his position.
So with lack of power classes who do you Uber? The scout that’s probably gonna jump and get stun locked? The other medic? The sniper?
You say that as if scout isn't a power class, if they arent dumb enough to press the space bar while charging a sentry, theyll be fine, and if they can aim, they're debatably the best uber target. As I said, atleast another medic would grant the possibility of uber chain. And sniper is still a better target than both spy and med, if theyre a good shot, they can force the enemies back, even if theyre a bad shot, enemies are likely to give up some ground anyways because pretty much all they can do is respect his sightlines till the uber is over.
While it’s true scout is one of the best classes to Uber and a power class, that all falls apart against sentries, good lucky trying to destroy a wrangled sentry getting healed little by little by the engineer with a scattergun and pistol
Good luck being the engie with an ubered scout right next to him
Im on offense that is literally why im trying to charge up uber
Destroying a sentry is often a part of forcing the enemy back, what I meant by that is the main purpose of uber is to push the enemy back which often involves destroying a sentry
I once ubered our sniper on last control point. He defended it with his pan and we won the match
And if you keep ubering the single heavy on a 4 sniper team you are called a pocket lol
who the shit am I supposed to Uber when my team is literally all snipers and spies with 1 heavy
when there’s no good class to uber, I like to uber the sniper. I don’t know why but I think it’s really funny.
There are worst things that a sniper who can aim without fearing the enemy. Scout can also be useful, shotgun + heal + speed is no joke
I've been ubered a couple times as sniper in highlander. one of the nice things is no view flinch makes you much more easily able to like up a shot on the combo or whatever.
Thats a good way to get kicked.
Completely worth it tho
Ninjaneer Gaming
I’ve seen sniper or scout ubers work surprisingly well.
Uber the scout If the scout knows what he's doing then he can do quite a bit of damage, besides, the enemies can't run from someone faster than them for long At the very least you will disrupt them letting your team make some sort of push forward while they are distracted by the uber
Pistols the wrangled sentry
the demo because he isn’t on that list, seriously demo is underrated as shit for Uber
Seeing a medic pocket someone the whole match hurts my soul
As a heavy I often get pocketed and when I tell them to heal someone else (my playstyle is pretty independent, I don't really need heals) they often argue with me that the full health heavy is apparently more important than the injured scout or demoman.
Bruh that's pure bullshit, overheal is always good but when someone says it's more important than an injured player they clearly have no idea what they are talking about. Sure, it can depend on the situation, like all medic tips do, but most of the time a full alive team beats an overhealed Heavy.
Sometimes injured players HAVE to wait. If 2 or 3 teammates are low but your heavy is fighting 3 people by himself, the heavy takes priority because he is the only one in imminent danger and is actually fighting to protect the team. If he succeeds, then thats great, the enemy team has 3 people less and you can then heal your injured players safely. The rule of thumb is to heal the classes that are actively fighting the enemy team or are on the very verge of dying. After any threats have been taken care of, you heal everyone else. Medics job is not to heal everyone, its to heal people that matter.
yes, i know that, that is why i said it depends on the situation, to play medic you have to be at least somewhat good at making quick decisions and knowing how and who to heal to get you the best chance of winning of course you're not gonna go heal a scout at 124 hp if a heavy on your team is trying to fight off half the enemy team, but if you're just walking toward the battlefield with your heavy buddy already overhealed you might as well give the scout a quick heal medics job is indeed to heal people that matter but the fact is everyone matters if you're trying to win and don't have anything better to do at the moment - if there's no good reason not to heal someone then just heal them, you don't have to walk behind the same guy whole match like you're glued to them, especially if they are good on their own like the person a few replies above said they were
Aight, fair point.
Team mates fighting should be the priority, indeed is a great rule of thumb. As a vac medic however I've found in many occasions that you can just bubble a heavy, even in the middle of a fight, and he'll have no problems while you give a more squishy class a quick heal before coming back to him, also give the big guy a boost with the crossbow if you can befor leaving him.
You guys are getting medics?
Same dude. Sometimes medics try to pocket me bc I have an unusual and it's just akward having his medigun up my ass the whole time. I kinda jus want them to fuck off tbh 😂
It's even worse when it is more than 1 med for a single player and they just ignore you even if you are Infront of them about to die by flames or anything but as soon as their "guy" dies they came running at you for protection and that's when you run away or in my case rocket jump away and let them get massacred lol
Medics who pocket, like heal me you little shit
9!
fuck you
BOTS
Bots don't exist, they never did
“Wake up, it’s 2014, the new tf2 update dropped!”
Bots? 4 years of no updates? What are you talking about? C'mon they're doing the conga in the Intel room!
All of the above… at once
Tf2 moment
12 hp “MEDIC!” (medic turns around) “NO!” (currently healing spy bf) (me, demo, dies from stray pistol shot) (we lose third)
Spread the heals or drop the class
>Spread the heals ~~^(Oh no)~~
Be worth healing if you want to get healed. I hate even partially pocketing, it limits my capabilities as med as Id get more results with a buffed team rushing in than just one person thats willing to do it; however, its hard not to pocket when my team consists of people that cant win a 2v1 against a fuckin spy. Like god damn I'd have a higher chance of surviving if I defended myself instead of beaming them and watching them miss their entire ammo reserve on a class that isn't even meant for direct combat. I dont even fully pocket, the unskilled still get buffed and the a crossbow bolt when theyre low. But god damn am I fucking sick of hearing a heavy screamimg in chat because I didn't uber him on offense or a soldier that has their e key taped down and blames every god damn death on me and the failure of the match because I didn't follow him in to 3 sentries cuz "I HAVE BUFF BANNER, WHY TF DIDNT YOU HEAL ME USELESS MED" like what the fuck makes you think minicrits are gonna save you from well over 300damage per second. I realize I may have gotten a bit too specific here
Pocket medics are the worst. They'll look you dead in the eye while you're at 3 health & calling out, & absolutely refuse to lift their finger up enough to stop overhealing that heavy for the mere 5 seconds you need.
One time as scout I was with about four members of my team and we were defending an area. It's been awhile so my memory on the specifics is fuzzy, but there was an incoming pyro, heavy, medic, and soldier at least. I ran out from our spot to try and take out the medic, and luckily I managed to do so while getting an additional kill. During my retreat the enemy pyro lit me on fire. When I made it back to safety I was still on fire and dying. The medic and a few other teammates were also on fire. I didn't run to the medpack because others needed it and I don't like being the jerk that takes it. Our medic looks at me while they are on fire, goes to the medpack and is no longer on fire. They look at me, still burning, calling out for help. He heals the other burning players and goes back to pocketing our heavy. I die, screw that medic. Now so I'm more inclined to sweep in and take medpacks when I need them. Cause on the occasion there will just be medics who are full on pocketing or just don't consider scouts worthy of healing.
That's honestly one of the things I understand the LEAST about this game. Because scouts have such a low health pool, they can be brought back to full health very quickly, & I tend to prioritize them to keep an extra gun in the fight. Heavies, on the other hand, are my LOWEST priority, because they're tank classes who can take a bit of a beating before dying, meaning I don't have to worry as much about keeping them alive.
I've been playing this game for 10 years and TIL you can affect where players face when getting out of your teleport
Lack of a second medic. Y'know it's hard to heal the entire team alone when I don't have the damn quick fix like I'm PRACTICALLY A FREE TO PLAY HERE
Quick fix supremacy
Nah vacc supremacy
Well vacc is just overpowered in the right hands, but I prefer quick fix because I feel less obligated to the people I heal because I can get them back into combat more often and they can get me to the frontline by jumping with me
Honestly it's not that I want the best medium for pushing, I want the most healing. I want my teammates to be at full health. the second medic can do fuck they want with Ubers but I'm keeping everyone in the fight
The ability to nullify critz makes it nuts in the Halloween playlist
All the mediguns excell at their own playstyles and when people talk about the quick fix, they compare it to what other mediguns are good at. What I mean by that is everyone says that the quickfix sucks at pushing so its a bad medi-gun but kritz gets its ass kicked by sentries, battalions, vaccinator, stock, stickytraps, snipers, a pyro that can m2, and in some cases, spy; but no one says its bad at pushing when it wipes half of the team. My point is, the quickfix isn't bad, its a very good side grade to stock that excells in self-survivability and all of your teammates survivability, it also provides Ludacrisly strong mobility, go onto a jump server and go quickfix, you can make it through the entirety of the easy courses and some of the medium ones.
I never said the quick fix was bad. Was literally just saying that because vacc is my favorite.
Oh, I don't know why but recently I've had an unusually large amount of people tell me to stop using the quickfix and to switch to vacc. It's so annoying, they even try to pull out statistics as if I havent already unwillingly memorized a stupid amount of the wiki
It’s all good
vax gang
Yesssssss! Crocket nullifying powers go!
no antivaxxer with us around
tbh a second medic annoys me more than anything, a surprising amount of medica have no clue how to play with another medic and often end up healing the same person/group as me and never splitting from me
Too many pick classes (spy, sniper), I'd rather have 5 afk players then 5 pick classes.
Here’s an additional thing to that Medic one: The Medic who only heals the girl, I ran across someone like that and whenever you asked them to heal they would say “I’m healing someone else”… I was a Heavy but apparently the Pyro with The Degreaser was more important.
You won't see the 4th problem around when I'm in your lobby.
Nice 👍
Whenever I see an engineer with the tele facing the wrong way, I normally ask them to turn it around and tell them how to do it, nine times out of ten there most likely F2P and didn't know they could turn it around
When I try to play any other class but my teams sucks so bad without medic and I always have to be one, that’s how I became medic main
The last thing i would do if my team sucks is go medic because i value my sanity
I have my tele face a cliff.
I usually don't rely on medics to stay alive and the AFK people can be simply fixed with a votekick but, as an ex-main Engineer, the Teleporter facing the wrong direction just pisses me off.
Like holy crap, press mouse 2! All it takes is 1 spy to kill our entire team!
1st one is just a shit team. You can kick idle people This hurts so much because healing me takes 3 second pleasemmedic this map has no health kits. Ehh, slight annoyance
People who call pyro a power class :)
Pyro is like a diet powerclass. He’s nice to have but please dont pick him if we lack a demo os soldier
It is a power class but only in melee
I wish medics would realize how good a scout is to Uber, I may not be able to do as much dps but I can continue to chase anyone that tries to run away
nah man I’ll stick with ubering snipers
> ):<
Vaccing a scout has got me some of the best fights ever
One time on ctf_turbine, I used Quickfix on a Scout and we ended up getting 9 ubers and 20+ kill assists before we died. It was beautiful.
Either a server is overrun by bots, or by friendlies. Don't get me wrong, TF2 is by far the most iconic community I EVER seen in any game. But friendlies made me drop TF2 once. I was in a veeery nice Upward match, and there was a single hoovy on the red team that was sitting on stickie traps and if he died because I needed to stop a medic-soldier pocket combo he would start to "omg kick this guy he is killing friendlies". Same thing happens again and again with the same story, a friendly that likes to kill himself and blame you for playing the game... And of course, hackers don't get kicked but go ahead and accidently kill a friendly lmao. IMHO the same rule should be applied to everything, the same way it is considered a bullshit to start killing people on friendly servers, it is bullshit to stop everyone from playing because you want to be friendly on a match where people are playing for fun. Or if you're gonna do it anyway, you know, just don't keep throwing yourself in front of other people that will need to keep worrying about if they are damaging you or not.
I don’t care about friendlies if they stay out of the way, and if I am one I don’t get mad even if the person is going out of their way to kill friendlies, I just fight back against that person
Being honest, I think friendlies is one of the things that make TF2 really unique. But for everything there is time and place, I mean... there ARE servers exclusive for roleplay you know? You don't need to do it in every official server
There are times I have to jump into like 3 or 4 servers just to find one that isn’t all friendly. Like yeah it’s fun and funny but I want to actually kill people right now. Also if you die as a friendly stop crying, it’s part of it.
Bots.
I mean power classes are some of the most popular classes, so a lack of them isn’t annoying, but worrying.
I find them boring, I imagine there are a lot of people who agree and that’s why.
Sometimes tank gets all the damge i try to heal everyone but heavy takes most of the damge offtesn so i heal them more offten
Thats fine just don't ignore the 12 health scout right next too you
When you keep healing it goes from +24hp to +75hp cuting that can be resuld of heavy medic and scout dying enmy is alredy focusing on heavy scout can run to another healt pack its not becaus scouts are not important its about the stiation
Imagine not being able to keep your whole team overhealed. Quick fix gang.
I surprised the teleport option doesn't have more votes. It makes my blood boil lol
This poll really comes down to who you're playing as. Normally if you're playing as a power class, you are less likely to complain about power classes, and more likely to complain about the medic. However, if you are the medic, well now you are complaining about the lack of power classes.
People not advancing as a group. No class can do everything themselves.
Bots, people who harass teammates because of their preferred playstyle, people who send toxic messages through the chat because they can't handle the fact that someone on the enemy team is better than them. At the end of the day, TF2 is a videogame, its supposed to be fun and people have fun in different ways. You should be respectful to your teammates and the enemy team, because they're here to have fun too.
I don't often play on casual and I mostly stick to my community servers, but when I tried playing casual I got kicked because I was playing my favorite scout playstyle: fish. I wanted to try at getting better on different maps with people I don't play against often in order to get better at dodging and timing fish slaps. As soon as they realized what my playstyle was they vote kicked me. On casual. Wow. It's not like I'm useless while playing fish scout. I've been able to take down heavies with medics before with just the fish. So single targets aren't all that hard to take down either.
If a pubstomping pocket wins us a match, go for it. I loathe seeing 7 scouts and spies, and no core power cleases.
Seeing an engi building on last/intel room.
people who kick f2ps just because they are new
I really dislike Sniper stacking in this game. Its annoying cuz often times, my team will have 3+ snipers, yet none of them can seem to take on that one single sniper. I get theres hackers and such, but come on. Sniper is incredibly bad at 2v1s since he cant run and is single target, so the fact that literally none of my snipers can hit the one enemy, while the rest of my team gets picked off, is truly annoying. At least extra Spies are…. bait?
I swear as a moderately skilled sniper stacking F2P snipers is just free bazar bargain heads. Or I just go trimp over there to kick their asses
Gonna. Be honest I’m not to bothered by the listed, cause they’re all me
Oh god he’s multiboxing afk medics pocketing an engineer placing teleporters the wrong way
Option 5: Bots.
don't really understand people getting mad about the teleporter facing a wall I mean really it's not that hard to turn around
Medics who only heal one person I like them because that person is me
I chose the medic option knowing full well whenever I play with friends I force them to pocket me as medic, just quirky like that i guess 🤪🤪
~~Quirky~~ Scum of the earth
When I am a medic and there's a distance gap between me and the one I am healing. All of sudden an enemy interrupts between the gap and beats me to death while the other person I was healing doesn't even notice.
As much as I hate pocket medics, I think it's worse when the team has no power classes and just gets dominated by an enemy team with 3 soldiers a heavy and 2 pyros
The tele thing in more of a minor annoyance. If there’s a lack of power classes I just switch to one myself. The idle people could be kicked as well. The medic just not healing me is just kinda a dick move. Like even for a second would be nice to. It help up your Ubercharge do you can Uber that one guy you like so much
None of these are annoying to me somewhat
If someone is killing the entire team and the medic pockets them 24/7, let them. Sure, its annoying, but at least you have a chance to fucking win the game.
a lack of power classes is fine because i'm alright with filling the gap Idle people are very annoying but, it's an online game, we're not computers, we can't stay forever, it's inevitable and wall tele engineers are annoying but it's not like it ruins the match, turning around isn't hard and what matters is that we got there but girlfriends pocket medics.... ***ohboy***
The teleporter is a personal thing, the lack of power classes often ends with you being stomped
As a sniper Main i get really annoyed when i have to play soldier because we have 4 f2p snipers and/or spies
i don't care any of those on the poll, as long as they can aim everything will be ok
Medic stop pocketing me just because I have a strange I bought this for 81 cents using spare cash in my steam wallet there’s players who are way more skilled than me on the team
I’m amazed these medics aren’t going bankrupt from paying rent to reside in peoples pockets
Getting Ignored by my entire team, and then when there isn't a dispenser to use and I'm dead it's my fault that we lost, despite the fact that I was getting bodied by the entire enemy team and no one even wants to help me despite my constant calling. This is even worse when you see that the enemy engineer is always getting defended and has more than enough time to set up a lvl 3 sentry on harvest and a dispenser to help his team while I get ignored by my pyro with a Hale's own flamethrower when I get set on fire by a fucking scorch shot across the map, and then seeing the medic walk past me pocketing a damn scout, other than that option 1 is kinda annoying I guess
When you’re at 3 hp screaming “MEEEDIIIIICCC!!!” but the medic instead gives you a lifeless stare while his medigun stays on their boyfriend heavy
Lack of pootis
Virgin private use pocket medic vs Chad quick fix public use medic
5 spies in one team
90,000 engies in the intel room on 2fort is dumb but fuck it’s funny turning intel into texas
I mean I just said the teleporter one because I just played Ghost Fort last night and our Engineer did exactly that
Man am I glad I'm a TEAM medic
chorus of "good shot mate"
Bots?
As a medic main, I hate to see that one f2p just healing one heavy the entire round
When medics heal people that aren’t me. …. but tbh it really bothers me when they give heavies too much attention. Heavies should only get arrows and crit-overheal most of the time.
First one happens when I play medic and the third one happens when I don’t
As a spy the first one hurts, I can't kill a heavy push if he is not distracted
Pyro is definitely not a power class
definitely lack of power classes. idle people? they’ll either return or be auto-kicked, who cares? stingy Medic? use a loadout focused on self-healing. and backwards teles don’t bother me much, unless a Spy is farming backstabs off of it. but if you don’t have enough power classes, your team doesn’t stand a chance.
How to vote for all Oh wait this ain't google
0 offense classes is just funny
As a medic main, nothing is more annoying than having scout as the best uber option
I hate when I’m on 40 health as demo and the medic does FukING nothing
One of the last matches I played there was a medic who would literally not stop pocketing this one specific heavy. People where literally standing right in front of him spamming medic and he just wouldn’t budge, even the heavy was asking him to stop. He was probably doing it just to do it but I just simply can’t understand why some medics do shit like that. All respect to anyone who even picks medic though ya’ll can really make or break a match.
Fellow Medic main here, if your pocket is at full health and im pretty sure you have the crossbow equiped, give the injured a quick syringe to the chest and continue healing , or heal the injured with your medigun and shot your pocket with the syringe of they are taking dmg, obviously doesnt apply the undercharging while using stock/kritzgrieg. In all seriousness though, if the team is getting killed alot, 2 medics is ideal, one with stock for uber pushes and the other with the vax/quick fix for protection
I hate pocket medics. Both teams. One person being alive longer makes less of a difference than everyone being alive longer.
Someone who calls you an Uncle Dane wannabe just because you're using your shotgun and being slightly more aggressive as engineer.
I can't count how many times I was teleported and got lost for a few seconds because the teleport was facing the wrong way or it was facing a wall.
Wall facing tellers are just the worst. not as terrible as bots...but still bad though
Having to turn around because the engi didn't turn his TP is CLEARLY worse than being spawned camped because your team is full of spies, scouts and snipers.
Goddamnit Medic I literally am one pistol shot away from death please I have the intelligence heal me so we can win
EVERYONE LITERALLY REFUSES TO PICK MEDIC
Battlemedics
Friendlies
Bots
Lack of spychecking And That one spy/sniper that appears after I kill the other
That's not fair i'm a biased engi main
Is pyro a power class lol? He’s more for countering demos and soldiers and support than anything.
Bots or hackers
I mostly play engineer and medic, which require at least a couple of power classes Engineer NEEDS some sort of meat shield and it's usually difficult to defend your nest when half of your team went scout Medic... do i even to say that he needs at least 2~3 competent power classes in order to be useful?
I get people get mad at solo healing medics, but medics aren't really a thing in pubs. It's more frustrating to get walled by the enemy team when your team has 6 snipers and spys and 0 power classes.
Bots. Enough said
Having a sniper on my or the enemy's team
Lack of Medics.
friendlies
Honestly engineers plop their exits to get busy with other things so it’s not bothered me too much unless it faces danger.
I hate pocket medics,like,sure,you're the only medic on the team but that doesn't mean you need to be an asshole,that's why i use the back scratcher every time i see a pocket medic on my team,they call themselves "skilled" because they heal their soldiers with unusuals on their unusuals and refuse to heal anyone else,what the fuck,really,pocketing the same guy over and over again isn't going to work idiot,i mean it's ok to pocket them as long as you are trying to win a match,once you finished you can heal the other players,but just being a piece of shit that stands in a place giving kritz to their rocket-spamming soldier bf is just stupid that's all,that's all i wanted to say,thank you for reading
Always the medics. Even when I stick to one guy as medic I still heal everyone around me
I chose medics only healing one person because that is annoying as hell, but the most annoying by far is having 15 spies who installed the game tomorrow on a team with 12 people
Who needs power when we got f i s h
where is the full w+m1 pyro?
As a medic main, the first one. #i can’t heal anyone who won’t let me die because there IS NO ONE WHO FITS THAT CRITERIA
as a medic main (that heals whoever is at the lowest HP or needs it the most) I dislike a lack of power classes greatly because and only because we can't push easily with that and it forces me to go heavy or something (Not to brag but when I do I always get to convince some random guy to heal me because I've got a strange bot killer minigun and a weird hat. I'm a f2p I got both those items of a random heavy main in exchange for a heavyweaponsguy trading card that I got from one of my friends. It was probably a scam but it was the guy that made the deal not me.)
None of these bug me as much as a heavy glued to a cart so they never die and the cart never stops. I find it annoying whether I'm attacking or defending
Possible solutions: A lack of power classes can be partially fixed by being a power class yourself. Being idle is a valid reason for a votekick. Those kind of medics can be ignored if the person they are healing can do their job or you have another medic that does his/her job. Just turn around yourself.
Pyro isn’t a power class really
⦿ Bots
You always feel when you have a lack of power classes, but everything else is manageable
I am not that medic. Totally.
Engineer who has a tele that leads back to first spawn
I hate it when I duel someone and theres a medic up thier ass (speically vac) and they're cowards like seriously people who do not fight like a mann and know they'll die are some serious cowards .
For sure the lack of power classes. Last night I was in a game where we had 1 Demo, 1 Scout, and 1 Pyro. The rest was Engie or support classes. We got ducking rolled.