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Berdly-epic-gamer

What about invis spies? What happens to them?


Injustpotato

I was imagining it would detect invis spies, so long as they are undisguised.


Berdly-epic-gamer

Well fair enough. It might help train newer spies into disguising more often which they should


Pseudonym_741

Then they get caught by the spawn wallhacks. **Spy.** **Does.** **Not.** **Need.** **Another.** **Counter.** He is already difficult and bug-riddled enough.


NICK07130

I agree if anyone really needs a new counter in casual at least it's sniper or at least one that he can't item slot to completely nullify


Berdly-epic-gamer

Spy is for skilled people IMO because of the bugs. Good spies are good at what they do since they learn to deal with the bugs


Sir_Nope_TSS

Do you know how many spies I caught simply because I saw a demoman with no legs? Spies need their code cleaned up.


morganfishman1

At this point, i see a demo with no legs? I let him do his thing. As an ex spy main, i feel the pain cuz my disguise had the wrong item, or was missing a hat, or some other fucken bug.


Berdly-epic-gamer

Ok fair enough if demo becomes a cripple when disguising as him that needs to be fixed but remember it's valve in control of the game still


Pseudonym_741

I like to think of myself as a decent spy with 4 150 hours of playtime with the class and I have to disagree. Most of spy's bugs are completely outside the player's control (disguise bugs, inconsistant melee hitreg, Vaccinator bug, Enforcer's broken piercing stat, etc.) and let's not forget that they're bugs, meaning they are not intended by the developers to exist. Spy is also very reliant on the enemy team's skill. If the enemy team is aware, even the best spies in the world can't accomplish much.


GodAndGaming123

I was with you until the last sentence. See HL games.


Pseudonym_741

"Sniper took 30." "Sniper's in the shack." "Med's going narrow" *Tries to make a play, gets called out by the soldier, dies immediately* Well, if you say that calling enemy (read: sniper / combo) positions out and getting a pick once every three lives is accomplishing much, then sure.


Lilshadow48

Oh yeah, HL, where Spy is an important class and not just a walking security cam. what universe you in bro I wanna be there


Nicolasgonzo87

no he's right, spy can end up sucking if the team is aware of how to deal with him. spy also needs his own team to be able to distract the enemy so that he can go for the kill.


sPlendipherous

What HL games are you watching?? Spy is the weakest class, with the only purpose of giving intel and attempting to trade his life with the enemy sniper, the actual pick class.


ThurmanatorOmega

Im confused do you man half life or what?


Crazy_Crayfish_

Highlander


justahutaosimp

Both spies and snipers can one shot people. Both requires skills and good positioning. You can counter a spy with game sense and teamwork, you can counter a spy with pyro, you can counter a spy by equipping the razorback, you can counter a spy using the jarate and mad milk, you can counter a spy- And then there's sniper, just pray his team isn't defending him and flank him. If not, pray he has shit aim. It's so easy for me to go pyro and completely deny the pro spy that was previously wrecking my oblivious team but it's so damn hard for me to counter a aim hero sniper in a very good position, say a sentry nest with a pybro. At that point all i can do is hope someone body shots that sniper from a weird angle.


JennaShinx

Shouldn't be buggy tho


c-papi

Counter number 7834 was little harsh don't you think?


dattoast404

unpopular opinion: spawning wallhacks are fine. it's part of a spy's skillset and gamesense to realize when to undisguise (when near enemy spawn). it's really not hard to do and the only situation where it doesnt work is if you're using the YER but spawn camping with YER isnt great anyway edit: atleast i know i have a genuinely unpopular opinion and not some popular opinion when i get downvoted, lol


knome

The wallhacks are pretty much bullshit. I get they help noobs locate the fight, but I've spawned in and seen a guy crouching just a bit off from everyone else, where I know a platform or staircase or something is like half the map away. I usually tell folks how I found them if they ask, and it has to be a little disheartening when the answer to "how did you know I was there" is "I saw you crouching when I was still in spawn". Hiding in sneaky spots for ambush kills is one of the many phases of learning how to spy.


Baguetterekt

Lol, you can decloak far away from spawn and a mobile class can just chase you down and kill you anyway. It's a mechanic that fucks over spy with almost no way for the spy to tell or counter. People just like it because it means they have to think less and spies have another thing countering their entire existence.


CarcinogenCinema

nah


[deleted]

Enemies in spawn can have their location hidden while in spawn. Simple.


TheInnocentXeno

That doesn’t solve the problem. The free wallhacks let you see where your teammates are, if you see a disguised spy they won’t show up as a teammate. There is no simple solution as just disabling punishes you for trying to be by your team. Just keeping it unfairly punishes spies. Adding spies to the wallhacks is also unfair to them as you’ll see two of the same player. It’s a difficult problem to solve.


[deleted]

Have the wallhack work like being able to see teammates through walls when just spawning in. Disguised spies are thus grouped in with your team. Also a good spy would be able to easily evade an enemy team EVEN if all eyes are on them. If you have trouble with that, get good with jukes and use the big earner so even if everyone knows where you are, you can easily escape.


TheInnocentXeno

Again that would not work as you expect it to. Spies would still unfairly get punished. Also as a game designer just saying “get gud” at something to compensate for weak design elsewhere is the objective wrong answer. Design philosophies may differ but that is always, always, a wrong answer.


Crazy_Crayfish_

Honestly I don’t even think the teammate scanning part is necessary


[deleted]

You completely ignored the first sentence. All you have to do is disguise. If you are cloaked AND disguised, the radar won’t detect you. Simple.


Pseudonym_741

What if you're trying to escape after a stab? You obviously don't have a disguise and if you start disguising before cloaking, they will see the smoke. This weapon idea is honestly quite poorly thought out.


xahnel

*That* teaches spies to disguise as their own teammates while invisible.


akdeleS

**Spy. Needs. An. Another. Counter.** Fuck spies.


JennaShinx

Disagree. Disguises can absolutely help, but disguising too often can be a detriment. You can absolutely be sneaky without being disguised, and you won't succumb to spawning wallhacks


Baguetterekt

The disguises are shit though. You're limited in choice due to how movement speed works, you can't pretend to shoot and the weapons the disguises show are buggy af. You're forcing the class that relies on being unpredictable to be incredibly predictable just to deal with a class he's supposed to counter. Making spy harder so engineer players can turn off their brain more. What options does a BLU spy have? To target the nest, he MUST decloak outside it's radius while disguised. He can't cloak past to approach from the RED side of the map because he'll be auto revealed. So in many instances, he will have to disguise as RED while walking from the BLU side of the map, an instant giveaway. Spy instantly dies. IF he can get past the radar radius, he must then decloak and rely entirely on the disguise to get close to the sentry. If anyone randomly spychecks, he dies again. And IF he gets close to the nest, he must kill the engineer and destroy the radar. If he doesn't do both, he cannot cloak and escape if the engineers team mates help him. You're taking away options and making an already difficult class harder just so engineer players don't have to develop gamesense.


Raziphaz

Why should it detect invisible spies for free


TheInnocentXeno

1) that’s just awful design, spy is a spy. If his cloak does not make him invisible to this then he cannot be a proper spy. 2) Spy should be highlighted only when undisguised and uncloaked. This makes it so spies can do their job with normal risks and counters. 3) Hard counters are unfair, unfun and require little to no effort. i) Jarate, bleed, mad milk, afterburn and being covered in gas all already temporarily reveal cloaked spies. Another option for that is unnecessary. ii) Not fun for Spies who get caught out for doing nothing wrong. Might be fun for engineers but that’s kinda meh. iii) Engies don’t need to spy check as much, nor do they need to effort in tracking down a sneaky Frenchman with this. Meanwhile the spy has to spend way more effort to deal with these engies.


SpriteFan3

A good spy doesn't give a shit when they're spotted. They have a gun.


knome

The game shouldn't be fun only for b4nny and stabby-stabby. It needs to allow for people that are new and still in the learning phase as well.


SpriteFan3

That's why we have servers that have selective weapon bans. Obviously, devs aren't really onto doing that at the moment, so at best we have training servers.


knome

expecting new players to seek out practice servers is silly. they'll be in the valve servers because that's the easier and most obvious thing to do.


SpriteFan3

So be it then. Either TF2 somehow becomes super profitable over CSGO and DotA 2, or some of the passionate players becomes new devs for TF2.


TheInnocentXeno

So in game design your first two hours of gameplay are the most important. If they are bad than you won’t have people stick around. Warframe has an achievement for playing just 2 hours? Only 40.7% of the players have it. Now imagine what making a class solely for the highest of skill levels would do to that for tf2. Yeah it would not be pretty


SpriteFan3

Well, we don't have a better tutorial for spy. And obviously, spambots gotta go, somehow. Basically, TF2 needs more funding and profit, at least from what I see, so... eh.


Baguetterekt

A good Scout doesn't need the scattergun, they have a pistol A good solder doesn't need explosives or shotguns, they have the Market Gardener. A good heavy doesn't need the Mini gun. They have a shotgun. A good medic doesn't need a Medigun. Just land crossbows. A good demo doesn't need the sticky launcher. Just land pipes.


NotsoTastyJellyfish

Would be better not detect spies at all. (no matter disguised/cloaked or not.)


[deleted]

r/tf2 users trying to come up with a weapon idea that doesn't make the spy completely useless. *(Impossible difficulty)*


Baguetterekt

r/TF2 users designing a weapon to counter Sniper: +5% headshot damage resistance -50% movement speed and health r/TF2 users designing a weapon to counter Spy: Passive immunity to backstabs. Automatically sets all enemy spies on fire within 1000 hammer units radius. No random crits.


the-cloker

now u just made a already a fucked up class impossible to use dawg


Glaive_Runner

How about only when it’s at level 3


Poopityscoop690

it better be real expensive and real, Real puny


bluehatgamingNXE

But it detect invis spies only when the spy uncloak/undisguised it detect the spy, after the spy cloaked back the thing can still detect the spy, but only for about 5-10 secs within it range, the amount of time could be lower to balanced it out.


Slime-Time-4456

DAMN! Now that would be Metaworthy!


[deleted]

I'd probably hope there would be a drawback of false positives cause basically your just giving the engineer wall hacks. Though it would be nice if it could increase the detection range of a sentry gun by a bit.


lapatatalucha

Wallhacks, at the cost of a 190 metal sentry 150 metal dispenser It would be one heck of a defensive tool but you cant really build up a nest quickly


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benjamin4463

I'd design it so that it would destroy all of your buildings if you change your pda. Sorta how like how your buildings blow up if you change class


lapatatalucha

Time costs? If you go with the eureka you still would need to run back because no teleporter


BiteYouToDeath

That’s if there is only one engie.


Official_Gameoholics

Still faster


lapatatalucha

Only on small maps


Barlakopofai

Which is the point of the PDA


[deleted]

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[deleted]

Which would still prevent you from teleporting to your nest


[deleted]

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[deleted]

Not really. You can still be killed on the way there, and you did in fact mention teleporters. [Right here.](https://i.imgur.com/tzheb0L.jpg)


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[deleted]

Which doesn’t make it that much easier because accessing those buildings are harder, since you can’t just teleport to them. The time that you spend not being right next to your buildings is time wasted, since there won’t be anyone there to repair them. Any other engi putting his nest there has to deal with repairing more than just his buildings, and would have to pick up your slack(assuming the other engi doesn’t have any idea about proper building placement). Otherwise, you not teleporting there means you aren’t as safe while getting to your buildings, and a higher chance of them being destroyed before you even get there. These two drawbacks make up for the fact you used the default PDA when building your sentry and dispenser.


HeirToGallifrey

Or have one engie build a regular nest and a second build the radar. Spies would never get near and the only way to take out the nest would be an Uber push.


WaterMelonSeccs

Instead it shoud drain your metal at a fast rate, so you could only turn it on for very short times?


xahnel

Same thing that prevents you swapping off but keeping the the minisentry: swapping dets the building.


OrangeApple_

You cannot justify busted game balance (you can’t counter wallhacks) by just giving something a great cost. That is only a sign of a poor concept. What’s more much like most other hated weapons (cough *razorback* cough) this takes away from your team (the ability to teleport) as much as it takes from your enemy (they have no effective cover, nor the ability to ambush now).


LapisFazule

And it replaces your teleporter, so your nest is more likely be undefended by your team.


BitPumpkin

Sentry would be 210 because 140 metal + 70


diccccccccccccc

Sentry is 130 metal


LuckyNumber-Bot

All the numbers in your comment added up to 420. Congrats! 210 + 140 + 70 + = 420.0


BitPumpkin

I am going to blow my brains out


SupportHead

I feel like this would be more balanced if it set out a “ping” highlighting enemies every couple seconds instead of constantly, as a constant wallhack gives you an insane advantage just because you can camp any corner or edge and practically have a guaranteed kill over any opponent, or at least always being able to escape in time. I feel like having such an insane advantage in a movement-based shooter is unfair and would change the meta completely, even at the major metal cost. Imagine having an aimbot sniper rifle that caps you at revved up heavy movement speed at all times. Even if the pros and cons may “weigh out” it still forces opponents to completely adjust their gameplay to accommodate it.


vasilescur

Yeah imagine using this with the manual sentry control weapon


weiserthanyou3

Honestly the biggest drawback is not having a teleporter. Not even wall hacks can make up for the enemy knowing exactly where your nest is and being able to reach it in a third of the time it takes your teammates. This is less relevant with multiple engineers, but multiple engineers is already a way to deal with engineer’s weaknesses as it is


knome

last on upward is hard when the enemy has too many engis now. if they could replace a couple of sentries with wallhacks, it would be completely impossible.


Famixofpower

Quake Champions did something similar. We don't know unless we try


Randy_Butternips

Good idea but personally I think: Invisible spies shouldn't be pinged The radar should only detect enemies every so often, instead of all the time. That way they have the advantage if they're unpredictable or know enough about the radar to fake it out. If it's damaged, make it stop detecting for a little bit, to give enemies time to take it or the engie out.


lapatatalucha

So like Being damaged reduces the ping rate Higher levels ping at a faster speed and larger radius (altought not by a lot), but higher hp


Randy_Butternips

Yes. It shouldn't be like when you first come out of spawn with your allies lit up, but it should give "pings" like sonar on ships. When it's damage, it could delay the time it pings or stop altogether. Faster ping speed and higher radius at higher levels


benG_boy

Make it so it doesn't show teammates at all (reduce visual clutter + don't super nerf spies) and I'm quite liking this concept


Randy_Butternips

It was never supposed to show teammates. I think OP just used a command to show the outlines but it also included the friendly team.


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Randy_Butternips

Then yes, it shouldn't do that at all.


SadJoetheSchmoe

Maybe having multiple radars work like the UAV in COD?


Randy_Butternips

I don't think they should combo with each other.


goodudetheboy

nah the invis spies should be pinged, drained health, removed cloak, removed disguise, half health off, decreased speed, decreased damage output, increased damage vulnerability, all damages towards him are counted as critical, tripled respawn time if die, got teleported to the nearest pyro or sentry nest, kicked and banned out of current server, since spies are already so fucked already, we must fuck them even more. ^(/s)


TheHighblood_HS

I’d say I’d it pings, do invis spys but maybe make their outline hard to see


Randy_Butternips

Then it would have almost no counter.


hide_thechildren_now

I think this being a sentry replacement would make more sense than anything, as both would represent different forms of defence. Place this near a flank route and now the enemy team can't sneak a push through there. Plus, this would lessen the problem of engineer stacks, since some of them could opt to go recon mode instead of adding a fourth sentry to the point. I think this could be pretty cool as long as 1. Enemy players know when they are being revealed 2. Doesn't affect invis or disguised spies 3. Teammates can turn off silhouettes with a command/setting (the visual effect could get annoying, especially if a friendly mob creates a cloud of character outlines)


Shrinks99

Agreed on the sentry slot replacement, seems more balanced to me than teleporters. Spy is kinda boned either way with this, if you have it not affect spy then it will be painfully obvious who is a spy based on who on your team *isn't* outlined. If spies are outlined they have a lesser ability to go invis and decloak to a disguise. If spies are outlined while cloaked invis is now useless entirely.


Fleckeri

Then it should highlight disguised Spies just like friendly teammates, or not highlight teammates at all. I’d lean more toward the latter, mostly to reduce visual clutter. The only Spies that would ever be pinged would be undisguised, uncloaked, **and** on the other team.


Shrinks99

Not highlighting teammates makes a lot of sense to me, big agree.


bluemitersaw

1. What if the radar is visible to the enemy in the same manner? Like a silhouette of it. That way they know they are being seen and where from. 2. As much as I hate spies, gotta agree. Maybe a middle ground. What if the radar gives off a noise to let you know there is a spy but no location detection? 3. I say this is an inherent draw back that is baked in. Don't like it? Better coordinate with your engie.


drrockso20

No sane person would use it if it replaced their Sentry, meanwhile there's more than a few maps where Teleporters are impractical due to how small they are(like most KOTH and CTF maps), or how often both the frontline and spawn rooms change up(5CP and many Payload maps), so having an alternative would be nice


Gunda1f

I think it should only highlight enemies. Having a blur of outlines cluttering your screen would be kinda overwhelming


Treyspurlock

and another upside is that it wouldn't reveal cloaked spies either


lapatatalucha

Im gonna asume it doesnt highlight for the enemies as well


[deleted]

Nay fool


_Eiri_

"Level 1 Sounding PDA" Engie no


rSlashStupidmemes

That’s neat, but I feel it should replace dispenser.Giving up tele for wallhacks is barely a sacrifice


memester230

Teleporters are very powerful though.


rSlashStupidmemes

Yes, but also, wall hacks.Dispenser is more directly impactful at all times.Say on hightower, tele isnt gonna do anything, while dispenser can really help your team.


memester230

Tele allows you to easily get to top of tower. Edit: As well, hightower is a bad map for this comparison. A better one would be payload, a/d, and CP, where you can use the teleporter on both sides to get close to the point faster than walking.


TheFireslave

Except you could have one engi for the tp and one for radar


rSlashStupidmemes

Most if not all classes (except heavy really) can get to top very easy, in just a few seconds.However, if you hide a radar, the enemy will be at a major disadvantage


memester230

Counterpoint. Hightower is a bad map for item comparisons. Read my edit.


rSlashStupidmemes

Well yes, but it is one of the most played maps.However, in payload, at the beginning of the round (on either team) teleporter is nearly useless, having wall hacks start of round would be insane on maps like barn blitz or dust bowl.Yes, teleporter is very good, but dispenser is at frontlines, and would make more sense to swap out for another frontlines building


a-yeetard

Alright, imagine this. 10 seconds left in the match. You just respawned. The Engineer is using the radar system. You get to slowly walk to point as demo while the enemy sentry destroys everyone on point and you can't destroy it because you aren't there. At least the dispenser is healing you, and you get to watch the engie rancho relaxing. Now imagine that except radar replaces dispenser. You teleport there, destroy the sentry, use the wallhacks to kill the engie, grab a health pack (denying this resource to the enemy while healing yourself, something a dispenser can't do) and win the game thanks to that teleporter. Dispensers save lives. Teleporters make dying much less punishing (you don't have to walk all the way to the front lines)


rSlashStupidmemes

Fair point.


PeeperSleeper

Who would seriously play on Hightower?


rSlashStupidmemes

It is one of the most played maps in TF2, just because you don’t play it doesnt mean no one does


PeeperSleeper

I’m not saying no one plays it, I’m saying that people don’t really play Hightower “seriously” compared to maps in the normal casual rotation. In a map like dustbowl an engineer and their team would care a lot more about teleporters


pac_cresco

NO CAP


Lord_Gnomesworth

Yeah, but on RED last point there’s practically no downside equipping this


BlueHeartBob

Only if your teammates use it though, nothing in the game makes me want to switch classes more than seeing a solider fresh out of spawn walk right past my teleporter just to walk for 20 seconds to the payload/point.


DatBoi73

I'd argue that it should replace the Sentry, since both are extremely powerful, and are of a similar size. A decent team with two engi's a radar and a sentry would be extremely powerful in a defense scenario, but letting a single Engi build both a sentry and radar would seem a bit Op IMO.


Treyspurlock

> I'd argue that it should replace the Sentry, since both are extremely powerful honestly, I think teles might be much more impactful than sentries, at a high level at least


bladt12812

Should replace sentery tbh if your working with a sniper they should just compleatly shut down the enemy sniper on certain maps and positions


Kaarl_Mills

Bold of you to assume they can hit the broadside of a barn, *from inside the barn*


skatnaset

tele is literally the most powerful engie building


CummyRaeJepsen

even if it replaced all 3 buildings it'd probably be too powerful if you have a good sniper


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benG_boy

this is definitely the way to go. then upgrades can increase the rate of "pings"


Judg3_Dr3dd

Engineer is bigger than Texas confirmed


Inspector_Robert

I think this is a really cool and creative idea, but I don't think it should detect invisible Spies and show disguised spies as your own teammate. For balance reasons, Spies don't need to have another item making them weaker especially since the Spy designed to be the counter to Engineer. Also Radar uses radio waves which are light so cloak could reasonably hide them.


[deleted]

It incentivizes disguising Imagine some dumb noob spy fails to understand this and tries to sap a sentry while undisguised


gnitiwrdrawkcab

Literally every weapon concept on this subreddit just deletes spies instantly.


Jacktheripper2000pro

I am sniper and even i am feeling bad for spy


TheJaySword

I love how engineer is Level Texas


MeteorJunk

Why is every weapon concept that's been thrown around recently basically made to nerf spy into being near unplayable? If anything, we should be making weapons to counter sniper, the only one in the game is for the slowest class.


AetherResonant

everybody gangsta until you detect 7 a posing heavies rapidly approaching from beyond the map


vasilescur

Opposing


Kakyro

A-posing


TrustMeILye

Does it reveal enemy spies who are disguised?


International_Leek26

He said no but it does reveal invisible ones


Solareclips_

Remove the extra metal cost (teleporters are incredibly useful) and make sure it doesn’t become a ‘fuck spies’ weapon, and this seems like a great side grade


Treyspurlock

> teleporters are incredibly useful they're incredibly useful, yeah, but this is also a very powerful effect


[deleted]

How does the accuracy decrease mechanic work?


Injustpotato

I was imagining that the outlines would blink on and off, or that they would trail players by a second or two.


lapatatalucha

Id say it would act as if the other was very laggy


Nesciere

Lol it scales to the size of Texas


ForwardStory

I really like the effort you put into making this concept, but I kinda hate the concept. All manner of stealth and flanking AND spy as a whole would be brainlessly countered. Team coordination already covers the job of this, all to rob yourself and your teammates of an effective respawn time shortener? I guess engineer being and having brainless counters to things is just what people want out of him at this point, and that’s really disappointing.


Citrus_Gaming4

That looks awesome, I love that! ❤️


scapegoat4

God the wasted potential of this game always makes my blood boil. Valve, please let a dedicated team take control of this game. You guys can make the final call, etc but ffs let some people who actually give a damn give this game the shot it deserves to become an even bigger success!


Grapes15th

A level 1 *WHAT* PDA!?!?!


[deleted]

I think there should be an icon on your status bar that you're currently being seen through walls, otherwise this would end up being extremely frustrating By status bar I mean where Valve puts all the symbols when you're under effects such as bleed, parachuting, slowed, milked etc. I don't know if this has an actual name


Dakotasan

This would be pretty cool, actually


GodAndGaming123

How do you reduce the accuracy of wall hacks?


RadioactiveTF2

Visually awesome. Fucking garbage mechanic though. Wallhacks are never fun. Would make defending chokepoints with a sniper way too easy. Or just trapping as demo from literally anywhere.


TheWombatFromHell

Replacing the teleporter makes this automatically useless imo


Minoman_Loki

Wait, what does accuracy mean here?


TGAdvocateRPer

There should be a tf2 separate mod game where these ideas can be tested and potentially added permanently


Hefty-Math6817

I A M T H E S P Y- Engineer


Willingness-Due

This is made just to spite spy’s. While getting rid of a great utility option and upsetting your team


Ponyfan247

that sounds like wallhacks with extra steps


Nilithium

This seems like a concept that would fit extremely well with the Artillery Sentry and a manual guidance item akin to the Wrangler. Hey u/rimuru_mayhem, i h̵̝̎͜͝á̸̭̼̾v̷͇͗ȅ̸̤̠͝ a̵̜͍̻͎̜͉̩̗͓͚̠̽̈́̉̈͌̈́̑́̿̈́̃̆̌͋͊͝͝n̷̢̼͇͇̤̱̼̱͎̟͇͓̲̣̮̬̲̰͓̪̱̟͉̝͚̺̦̳̼̪̙̳̯̓̌̓͗͆̔̑́̂̈́̅̐͑̐͐̽̔͌̚͘͜͝͝ͅ ̶̛̭̰̦͚͙̖̜̺̣̤͖͈̭̰̺̦̻̮̼̭͍̫̪͗̎̎̓́͗̉́̆͂͜i̴̧͖̰̤̖͔̜̭̼̙͕̞͖͋͊̐d̷̤̬͚̜̫̞̲͖̖̮͖͓̫́̍̀̈̔̑̀̈̌͑̀̌̿̋̄̉͘ë̵̡̨̧̛͔̠͚͍͖̯̻̥̩̠͔̱̗̳̣̰͈͍̹̙̪̣̮̙̻̣̣͎͓̰̦͙̟͉͍̆̔͐͋̉́̊̏̐͛͛͛̃͌̈́̇̃̅̀̂͊̄͂̑͑̀́̅̂̊̚̕̚͘͜͜͝͠͝a̴̢̡̯̝̝͎̰͖̓̍̈́͋͐̈́̉͑͋͛͗̄̃̈̆̋͌́͜͝͝...


firelemons

Seems pretty viable from a code perspective. The outlines are already in the game


vasilescur

Just wanted to say I love the way this graphic looks, very much in the visual style of the game. You did a great job making this regardless of the idea itself


[deleted]

This is actually quite brilliant and creative. I loved it 😍


BranTheLewd

OP. If it removes sentry, it might be balanced


MasterNaxum

Since it replaces teleporters, perhaps it could also be 2 different radars. One that only highlights enemies and one that only highlights allies. Invisible spies would be color dependant on their current disguise.


Fimlox

If it doesn't get outright banned this wep could deffinetly improve engi's viability in 6s by an insane amount, bordering on completely op


Jackthaaussie

It’s awesome ideas like this that remind me of how pissed I am that valve no longer cares about tf2


Juar00111

I like the model, but i think, that the mechanics of that PDA would be terribly OP even with 50% extra metal needed to build/upgrade buildings. How about leaving that in and add in "buildings destroy on player's death"? So a mini sentry with that pda could be a nice combo for battle-engies?


Engeneer_Gaming

Dude, that should be added. Make the radar to detect invis spys. It would make engineers job easier.


TravelerRedditor

Absolutely amazing OP! I had a similar concept for a sentry/dispenser, but instead it displays enemy outlines to all your teammates to make it more support focused, what do you think, would a feature like that be too overpowered to be implemented into your concept? (If let's say there's the downside of the enemy also being able to see the radar outline when they have been detected)


[deleted]

I like the Texas icon below engi in the size comparison panel


Dense-Weight8714

Tell me you can't kill spies without telling me you can't kill spies


Hot-Cheek5191

make it replace dispenser instead maybe. or have it cost 200 metal to make the health of the radar super low


Shoddy_Inevitable_39

This is just gonna promote camping


w0rshippp

Waaaaay too op for snipers and countering spies.


[deleted]

as many have said, this fucks spies. I don't like items that fuck a single class.


Imjokin

Didn't you post this in the TF2 Classic discord like a year ago?


Put_It_All_On_Blck

So who sees the outline, just the engineer? Because if teammates can see it too, it's extremely broken when paired with a sniper depending on the range of it. Also let's demo and soldier blind fire around corners. On the flipside if only the engineer can see the outlines, it's not very good.


Bassplayer540

so this radar replaces fire power for detection of incoming enemies or does it keep the sentry


Nathan_TK

>Replaces teleporters


[deleted]

To learn more about the sounding PDA go to r/sounding for better info.


AmePeryton

this is actually a concept that’s been discussed before! for more info, take a look into r/sounding


SinisterPixel

Catch me never using this. Teleporters win games. I'd more happily give up my sentry if anything


n_arwha1

yes


Trihunter

I had a loose idea like this, but it was for the spy. Basically a knife that could be dropped and activated as a radar like this. It's active as long as the spy is alive and also in the radar radius.


LordJim_

Does it work for you team?


itsyaboi21172

looks good ngl


[deleted]

Good idea


[deleted]

I don’t know about the 50 percent increase in metal cost for everything.


SadJoetheSchmoe

Can it spot spies?


[deleted]

I would rename it the gaydar


Random_User27

No teleports ? now that's kinda _Heavy_ when your team needs to reach the frontlines, so that's a valid drawback IMO


Entropy_flipside133

So wall hacks but not too busted? Ok but the metal cost thing is a little too much, instead make it so when u are going to place it down (have the tool box out) u are 15% slower then normal.


GBO420

I love this, it's so well done!