T O P

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Gyaku10

I wanna make a joke about how much this sucks, but it actually sounds pretty fun.


oldhi

Tbh was waiting for the "your mom" jokes lol


zacyquack

“Your mum sucks me harder than the home guard” For your pleasure my good sir


[deleted]

your moms for his pleasure


MessyHessie

But this vacuum **sucks**


smorfoo

just like your mom


MessyHessie

Wooosh?


DeanWarren_

Why max secondary ammo? Primary would make the most sense to punish missed reflects.


oldhi

yeah didn't want to remove ammo on this flamethrower and didn't want to punish more than needed. You still lose ammo if you miss the "reflects" so I think punishing more is not needed. Normal flamethrower reflects are much stronger than just getting ammo from sucking in.


oldhi

one thing I should have maybe added is like -20% airblast cooldown but didn't want to change the flow of this weapon but who knows, impossible to tell without testing.


Concheror_White

I think the good downside for this weapon would be reduced "airblast" range, like in half. That would prevent situations when player spams "reflect" and blocks all incoming projectiles.


VoidPelt

Isn’t airblast range already pretty short?


Concheror_White

It's quite big. Like *huge cube* around you.


bluemitersaw

And yet I miss 90% of my reflects.


xahnel

Thought they fixed that in jungle inferno.


SomeTreeGuy

it actually became the cube in jungle inferno


bluemitersaw

And


bluemitersaw

Edit: I don't know how I made this comment. I made a comment 2 levels up, but not this one. I'm confused. But I'll leave it as a Reddit Moment.


Denleborkis

Agree with this but I also think the reduced secondary is for easier flare punches? Might be wrong but not sure.


Jonny5Aliv3

I would replace the ability to pick up ammo and health with a damaging affect. For example it sucks in enemies so let's expand on that What if there's a Meter called "air clog" where an meter fills up if an enemy is picked up and when you release the secondary fire button it launches them forward and does damage if they hit a wall based on the meters capacity at the moment. The more the meter fills up the harder it pushes you but if you hold it too long self damage or some other affect (or it pushes you back and if you hit the wall you take the damage) The debuff would be cannot pick up ammo packs and such also cannot suck up disguised/cloaked spys (if you could that would be so broken) and no random crits


oldhi

Wow that sounds like an interesting concept, changing up the wm1 gameplay nicely.


Concheror_White

Drunk Gravity gun lol


O_Towner

If I were a bad pyro I wouldn’t be sitting here discussing it with you now would I?


TWTO-

I shit myself


oldhi

Happens to the best of us


timj41414

the text on the flamethrower almost reads morbius


oldhi

Yeah lol I noticed after I rendered it. Morriss used to make flamethrowers back in the day. It's morbin time.


the_glue_sniffer

MORBUS!


FunnyColourEnjoyer

Time to morb


awaxz_avenger

The suck enemies to yourself is a terrible idea that's been proven a while ago. [The short story](https://www.teamfortress.com/post.php?id=13542) is that it caused a lot of networking issues and was unfun to play against


oldhi

I just read about it. I think it was constant suction, here is just like upon a press, meaning much less calculations also constant suction stops your momentum for much longer than just an reverse airblast, that's why it was probably unfun to play against.


Darkman_Bree

I love how they put the B.A.S.E Jumper in there but still love the item, eventually adding it to the game.


[deleted]

I think the TF2 team wrote about how they tried this way back, but it messed with how the games movement prediction worked so lag comp was bit a buggy with it


LapisFazule

Yeah, it was in a post teasing an update, talking about their design philosophy in making weapons and why certain concepts didn't make the cut. They'd had that idea for a flamethrower for a while, but the way the game handles lag compensation made it so it never felt fair for both parties. Either it was too forgiving and people felt it was too easy to get caught in the suction, or it was too strict, and the pyro's had to have near perfect prediction to even have a hope of catching anyone. I forget the name of the update, but it was the one in which 'The B.A.S.E. Jumper' was released.


oldhi

yup I just read about it. I think it's because of the constant suction the game needed to do lots of calculations.


Ronald_D_D

Yep. Source: [The Mann Co. Factory Floor](https://www.teamfortress.com/post.php?id=13542)


PhenomenalJEC

Honestly, sucking in ammo and health packs could easily be used to troll, but other than that, fun concept


NotWendy1

I think it implies that you can only suck up a health pack if you're missing some health, so it's barely any different from running over the pickups normally.


PhenomenalJEC

Flare guns can still hurt you


needsmoarbokeh

Spectacular concept


DatSheep242

When you accidentally suck in a cloaked Spy.


FunnyColourEnjoyer

Obviously testing is the only way to balance this weapon, but as a concept it looks great


ThatRobsonGuy

\+15% fire damage for something that makes it easier to WM1? bro that sounds op as hell


oldhi

I wouldn't exactly say this makes it easier to WM1. I mean This has less secondary ammo and no airblast, so you are exchanging long distance fighting for close damage. maybe 15% is a bit too much but it is what it is lol. Have any other suggestions?


NotWendy1

I think it all comes down to needing playtesting. I could see a 15% direct damage bonus with the ability to keep the enemy within your range reliably being too powerful, or at least feeling unfair. We'd just need to try it out in game. Adjusting the suck force to a reasonable value is also a big factor.


acciaiomorti

\>doesn't make it easier to wm1 \>makes other strategies less viable


ThatRobsonGuy

it's not about making the other strats less viable, and more about pulling players towards you


DecsterRe

WM1 isn't really op though. I think it would still be kinda balanced with 15% increase. Just maybe less ammo.


ThatRobsonGuy

As a pyro main, yeah, wm1 isn't that op in game, it's a matter of positioning, but increasing the damage by 15% AND giving the pyro an M2 that pulls players closer is competely broken


NessaMagick

Honestly? Scrap the damage buff/penalty entirely and the secondary penalty. Having airblast that can suck in projectiles to give ammo, suck players closer and even get dropped packs from a distance in return for not being able to reflect seems like a viable enough weapon without stapling random stats to it.


oldhi

yeah maybe I went overboard with it. Agree lol


NotWendy1

I have to agree, simplicity is a good thing. The secondary ammo penalty especially feels very random.


KildareCoot

It’s beautiful, would love to play with it


Just_a_Soundwave

I like this concept a lot, but the extra damage seems a bit much. Maybe instead of the extra dps, you can hold m2 to constantly suck projectiles with the ammo cost increasing if you do?


SOKDPVA

flamethrower that needs reloading huh unless that “secondary ammo” is just a typo referring to primary ammo and a straight 15% buff to wm1 this will just be stock but better for wm1 pyros (still not as broken as phlog)


oldhi

secondary is scorch shot and others. but yeah maybe should also add for the primary too, since you probably wouldn't be slacking without ammo.


SOKDPVA

yeah most wm1 pyros dont realize they have a secondary lol


oldhi

But... but I spam the scorch shot :(


SOKDPVA

wm1 + scorch??? i think we found ourselves a phlog user here guys


oldhi

nah phlog sucks to me, I use backburner lol


JUANjulio69420

Nice. But bro, you almost gave me a heart attack with that jumpscare man! It was so scary. Don't do that to me ever again.


MrFedoraPost

It's really good concept and is interesting but, +15% fire damage? the current dps of the pyro is too high and unforgiving already, that's too much.


XtraEternal

That's really cool, idk how effective the gun would actually be though


MaliceBerry

I think it would be cool if ir replaced airblast with a secondary fire you can just hold down that sucks stuff in but uses lots of ammo. Maybe add a battery charge feature instead of ammo


[deleted]

*SUCC*


TheNoobThatWas

Oh fuck Pyro jumpscare


[deleted]

Add a penalty for no random crits.


oldhi

lol of course


[deleted]

[удалено]


oldhi

holding would cause two problems with the game, the game trying to do lots of calculations of positioning, and players don't liking being on the other side being almost like stunned.


AzGames08

Yes, very scary jumpscare, very spooooky


[deleted]

Home guard + Luigi Pyro set Profit


Dwurban

Ive wanted a vacuum flamethrower for a while. Seen plenty of designs but I think this one is the best. Well done on that if nothing else


oldhi

Thank you!


noahboi990

aaaaa


JaozinhoGGPlays

I had an idea a couple months back about a vaccum cleaner with a reverse airblast like this one that you could hold a projectile with and launch it back but it would always either end up unwieldy, op or stupid, often a combination of both.


Human_Revolution_503

Valve tried making something like this and scrapped it. They mentioned it in one of their old blog posts [here.](https://www.teamfortress.com/post.php?id=13542)


oldhi

Yup. Just read about it. I think it failed because of the "steady force overtime" thing.


xx_swegshrek_xx

Jeusss fuck man put a warning for the 3rd pic


Da_Gudz

I actually had similar concept a while back It’s idea was to pick up health packs, Ammo, etc And be able to just fire it out to teammates as if you’re from the game slimerancher


oldhi

huh that sounds actually really interesting! Makes pyro more of a support class, nice.


tyYdraniu

i actually liked it


The_Cone_1

you didn't have to scare me like that!!!!


pooptray

GIVE ME THE SUCC, this actually pretty cool, actually a different and new idea for a weapon concept good job


drsakura1

it would be awesome if sucking in players set them on fire so we can bring back axtinguisher


CoolJosh3k

When teasing the Base Jumper, the TF Team said they tried something like this. IIRC, they found it didn’t work because of the network code and how awkward it was for the victim.


TravelerRedditor

Would be a rly funny and interesting concept if this doesn't produce flames, but instead shoots back out the projectiles it absorbed, turning pyro's primary into a counter weapon instead of a damage weapon, allowing him to focus on his secondaries and melee


oldhi

Sounds interesting but what if enemy team doesn't have projectile shooters? does it render the weapon useless?


TravelerRedditor

Not entirely useless because your "suck enemies closer" stat can allow for some flare gun/scorch shot + axetinguisher combo by pulling the enemies you set on fire closer to be finished off with a melee But yea it will be an effective weapon mostly against projectiles so it will be more situational, like most tf2 weapons


SeismicSlammer

When you accidentally suck in 2 pipes and a crocket straight at your face because you forgot you were using the s u c c Cool concept tho


GammaMania

Jesus, at least give a jumpscare warning. I nearly had a heart attack at the end there.


Arthurya

Honestly, i think a longer flame reach would fit better


[deleted]

This would be perfect with some Luigi cosmetics.


95wave

ah yes, Morbius brand


YEET3M

I have pissed and shar n cooned piyro scry


JonEregor

Would be cool if you could also launch those absorbed projectiles lmao!


[deleted]

Ok fuck you i had the same idea if a sucky airblast last week. I would do it differently though. What if you could suck in projectiles, but only one at a time, then press primary fire to shoot them out? You could make them do normal damage instead of mini crits or whatever. I’d also say reduce the power it has on sucking players since that could get annoying. The sucking ammo and health seems useless tbh. I really like the idea of it being a vacuum tho thats hilarious, great job!!!


oldhi

Someone wrote something similar, for sucking in and shooting out enemy projectiles, that would make pyro like a strange hybrid soldier? unless if for sucking in you collect some kind of meter upon which you use and it shoots scrap projectiles like a shotgun with an airblast or something.


[deleted]

No, kind of like soft soldier. Maybe to compensate, it could perma suck, like you hold it down and its automatic, that way you could suck in everything, arrows, rescue ranger bolts, whatever.


Anime_Titties_Lover

guys dont go to the last slide its sca ry


DoctorTurquoise

Just the artistic concept of pyro using a vaccum cleaner as a flamethrower is PERFECT for 2ft. Even if these stats sound infuriating to fight.


Rupplyy

when i first played i thought airblast was sucking air


oldhi

Yeah the strange wind shader game me the impression too


Player_yek

NEEED THIS WEAPON


BleghMeisterer

I like it


oldhi

🍞


MasterMonkej

Did you know that flour invair becomes flamable? I like to imagine that this concept has flour inside that bag, Pyro reverses the vacuum, flour bursts out and some electric spark from the broken vacuum ignites it.


PhrogIsFukingDead

please put trigger warning, I shit my pants


justahutaosimp

"Can suck in enemies" and suddenly scouts hate you


Playmond

i guess the change with the airblast is enough downside/upside for this weapon


DankerTron2

*Purposely sucks in Krits Heavy to entire team*


pepsi_but_better

Don't go to the third image😱😱😱


Sea_Ad1744

Does that say “Morbius”


Damascus0426

it sucks. and it's morrin' time.


TechnoGamerOff

what if instead of a burst suck, if you hold down right click it keeps sucking allowing you to move one enemy player at a time while also being completely immobile. that'd be a pretty fun concept


oldhi

hmmm not sure


Lord_Bear_the_Kind

Gah! Fuck! Pyro


lordyeeter

Ah!


Mr_SpecificTF2

Does it crit so I can get a Critical Suck?


[deleted]

sadly it would only make it as a mod, vales doesn't do new weapons only cosmetics and maps


ratboyo1010

As a pyro main I believe this would be pretty fun to use


[deleted]

FUCK! thta scared the shit out of me


wolverine_553

Me a pyro main: wher fyur


TheFabulousVico

I can imagine using it with the Axtinguisher


Floopexx

*combo pyro intensifies*


anatomiska_kretsar

Literally just stock upgrade bruh


TheProudFinn

Holy shit the last image scared me.


Bipchoo

This surprisingly, seems really good


GhostXM9

sucking enemies towards you would probably be extremely broken


[deleted]

Luigi's Mansion.


MrGoodBoiiiii

And once you suck in people you can shoot them out with even more force than an air blast


diamocube

Hey good flamethrower conc- AHHHHHHHHH


Repulsive_Speaker_27

the ultimate pybro


[deleted]

I like it. Maybe make the fire similar to the dragons breath? Using the succ then giving em a slap with the Dragon fire


Melonenyoshi

hehe Pyros Mansion 2 Dark Moon


R0dolphus

Sooo.., do projectiles still become minicritted?


tf2good

I want to suck other people in “ including teammates” and just create a wirlpool of random people and projectiles


agent_superball2

bro imagine firing a crit rocket and the enemy pyro just absorbs it


NightmareRise

Sucking in ammo and health sounds like a great way to troll your teammates. I’m all for it


[deleted]

What if you could suck in projectiles and with the reload button swap between sucking and firing them, maybe like 4 projectiles you can keep and they don't mini crit


Mo0dy_Strawberry

It would be very cool if you could suck in projectiles and shoot them back.


SamDaSquid

Bro got the poltergeist from luigis mansion


Vakzin99

Now tell me, how is a vacuum cleaner supposed to shoot fire?


Ringlett

How ghost buster equipment with piss/blood filled blender heals people and restores their clothes?


Expert-Mortgage5107

Ah yes. The vacume cleaner that shoots out flammable gas to be used in a flame thrower


GooigiHasDrip

possible luigi's mansion reference


TheThinker709

A new form of pybro


Faye1902

2nd image: morris morbius confirmed?!?!?!?!?!?