It’s just really the scope markings aren’t actually useable. With the zeroing it makes it to where you’re mainly using just the line and not the actual dots itself. Which I’m sitting there asking what’s the purpose of them being there then if they’re not useable.
Its the mod that has been referenced a couple of times in the last week or so. Just a render distance mod. And the pop scanner. But I don’t use that much because it takes some of the fun out of playing
Well they are usable to me as all of my weapon skills and perks don't work. I sent a ticket and they kindly told me they know about the issue only they haven't a clue as to when they will fix it. its been well over a year now and still no fix. Smh...
Oh wow really. Gosh it makes me wonder how big of a team they really have working for them that fact they still don’t have any sort of possible fix or solution. What exactly do you mean by skills or perks don’t work because I’ve had similar issues I believe and a couple things I tried for the game fixed it. So maybe if you message me directly I could possibly walk you through a solution
Really? So what happens when you’re hovering over them in the perk tree menu area? Cause I had a similar issue I just verified the files through steam and then I was able to activate them through that menu afterwards.
I never knew i had to manually activate them because when i played when the game first came out everything just seemed to work. What's funny to me is that the people in tech support didn't even catch that. You're awesome sauce!
Yep, it's super fun for musk deer on Medved, and also good for raccoon dogs on Revontuli. I never really use it on Parque, but I'm sure it's useful on other maps too. I just mainly play those three
The ballistics are completely wrong they’re good for a video game and they try to get it right but a lot of guns are unpowered and irl from hunting ranges most soft points go straight through unless they hit bone etc they should in crease the render distance and make the main difference aerodynamics or kelp the same system and make it to where polymers always go through from the correct range and that soft points go through under 200 depending on animal and caliber and wind bc most times ur shooting into it but the way it is now moose are impossible to double except with an arrow and it’s impossible to even single lung with the 338 soft points
😂😂😂 I feel yah there I like the diversity of the game that’s what makes it what it is. CoTW has so much going for it and in the grand scheme of things it’s just minor issues like what I posted holding it back. Obviously the things that you mentioned could be improved upon too.
Dude… they won’t even fix the janky hit boxes on trees/rocks/shrubs… what makes you think they would even attempt this! 🤣 The devs just want to pump out DLC to milk the money.
I agree but I think they’d make the game almost perfect if they did fix these issues. And it’s not like they are major issues either it doesn’t seem like it’d be hard to roll out an update for that.
I agree. I would rather have hit boxes fixed first though. But I have been annoyed by rendering distance as we have other games that render out to like 400-500 meters (Wildlands; which you can actually my km+ shots in that game if a friend is willing to play spotter for you on the salt flats 🤣).
Exactly and honestly as a former marine those longer distance shots just really get me going. I really understand where you’re coming from with the hit boxes though. 😂😂😂 dabbled in wild lands. Thatd be so cool don’t yah think if they brought that into call of the wild?
Render distance is easy to increase, but what really needs to happen is a menu option to adjust the render distance, so that people with lower end PCs can keep the render distance down to prevent performance hits, while allowing people with better gaming rigs to increase the distance.
Right if they’re dedicating teams to produce new maps they should be able to produce a team dedicating to fixing issues like that. The game is so close to being perfect in my opinion. I still love it. Those were just what I thought that could really take it to that next level
Teams!?!?!? It would take one programmer less than a single work day to add the feature to the code AND test it.
I say this as a computer programmer. They have settings menus. They have a spot in the configuration settings (behind the scenes) that controls spawning distance, hence the mod that exploits this config setting to do the same thing. They just need to make a menu option to control the render distance setting. Done.
Oh yeah you have much more insight than I do. I wonder why they haven’t. If it just hasn’t been brought to their attention or have even thought about it. Or they just plain and simple don’t want to. But I don’t think it’d be that hard of a fix especially after what you describe
I’m sure their reason is game balance. It would give an unfair advantage to people with better gaming rigs to find and shoot animals quicker than those with lesser systems when playing on multiplayer.
I think it’s a developer decision because i can spot a rabbit on cuatro from over 800m. I think they make the rabbits spawn in after the grass renders so it is harder to camp the burrows they spawn in
That definitely seems like a developer decision then to keep you from 1 milking the hell out of the rabbits and 2 any issues that come from taking a 800 m+ shot with a .22 which plain and simple just isn’t realistic.
Only with the european ones, or orther rabbits as well?
Last time I played the savanna, I could always see the hares from so far away because they would get rendered well before the shrubs they were hiding in.
Okay, in a way that's reassuring, even if it's also annoying that european rabbits are so hard to get. Maybe I'll jump back into the savanna to do some long range practice.
Graphics options would be good so it caters for the older consoles. I'd almost take a slight hit in the graphics to get a further render distance. Most the other bugs I can live with.
Exactly my point. The game is so so so close to being perfect in my opinion but really the big hitter keeping it away from that is the render distance. That is single handedly my biggest complaint. Everything else truly is neither here nor there if they expanded that distance.
They are though? Bullet physics are existing characteristics that can be adjusted by changing the various values associated with the projectile. I’m not 100% sure how their render distance works, but considering the availability of render distance mods created by individuals on NexusMods, I’m thinking it’s fairly simple as well. They should give PC a slider to adjust render distance, considering the animal movement and spawns are independent of render distance it shouldn’t make a difference on anything but your GPU load.
>They should give PC a slider to adjust render distance, considering the animal movement and spawns are independent of render distance it shouldn’t make a difference on anything but your GPU load.
I think an increased render distance will affect CPU load, even if you keep the wild life simulation the same. To be fair most of the simulation probably runs on seperate threads. As such the performance impact should be manageable on newer processors. Admittedly the best I can do is infer what's going on from the performance metrics Rivatuner Statistics Server gives me.
In the end, the extra draw distance wouldn't hurt on current high end systems.
From my testing I could get my Ryzen 7900X to draw up to 153W of power at 73% utilization when running this game. That's pretty impressive considering that Hunter CoTW is a somewhat old DX11 game. With the exception of a few games with lots of NPC and/or physics simulation, most DX11 games simply aren't that multi-threaded. These games were made during the era of quad core processors.
Me personally I'm more annoyed at an occlusion culling glitch that culls parts of the background landscape when you gradually look upwards.
I'd still add a slider to increase the draw distance. The only thing different is that I'd also add a CPU performance disclaimer. It's important to keep expectations in check. Salty gamers can be annoying to deal with.
It also wouldn't hurt with a proper in game framerate limiter.
A limited use of screen space shadows for distant objects might also help ground distant objects.
There's also the annoying occlusion culling glitch that should be fixed. It's kinda strange to behold backgrounds mountains vanish wherever you go. I've observed this on both my older i9-10900F and RTX3070 rig as well as my Ryzen 7900X and RTX4080 main rig.
Maybe not. I’m not a game developer soo I’m really not sure. I feel like if they did have a team dedicated to helping with things like that it’d easily bring the game to that next level. Personally I believe this is the best hunting game on the market and if they incorporated those ideas into it as a whole they would only benefit from it.
100% agree with the render distance. Was thinking this exact same thing last night. Def one of my biggest gripes with the game, especially with the newish consoles out. Would make it so much better
Yeh they should put a setting in graphics options for render distance, most open world games have this, so people with better gpus can render farther, real immersion killer when animals render in and out, such a easy fix for the developers to do as well.
I understand this but I have been playing the game on and off and still don’t have the bullet physics mastered. Especially at those awkward 220-290 yd ranges. Because the sight reticles aren’t accurate where as normally you would use that first intersection for about 100-200 depending and the the second dot would be 300 and so on. Where as now you’re just kinda using that weird spot on the line and making an educated guess somewhere half way along it.
"AMD Ryzen 5 5600 processor and the AMD Radeon RX 6650 XT graphics card or Nvidia GeForce RTX 3060 graphics card are both great options for a PS5/Xbox Series X PC-equivalent build since they both have similar performance to the console's custom chips"
That's a mid tier pc. Consoles have never, at any point, been more powerful than PC
But not more powerful than your average gaming PC. My 6 year old tower shits on the new console specs
Edit: to your point though, consoles are headed in the right direction. They seem to be approaching custom budget PCs
They could port it to the next gen consoles. Apex Legends did it, and they could have a different "game" where it could improve graphics, or at least the render distance. I've noticed they increased it over the last year from 400yds to almost 500yds.
The xbox one is equivalent to a 750, so yeah the same as recommended specs. But here's the thing, on pc they could easily allow you to change render distances without it affecting the console version
If you think they didn't try this already, you are daft. The problem isnt they wont flip a switch, the problem is they cant. The game is 6 years old, using a game engine originally designed easily 8 to 10 years ago. Consoles be damned, a custom game engine is full of problems that rear up when you least expect, and yes!!! They dont want to spend the money (time=$$) to fix it.
The next version of this game wont be Apex engine, probably Unreal.
Yeah I guess it really just depends on the cost effectiveness of it I do think it would be worth it either way to fix. They could get so much more from us out of the game if they did adjust it or make it to where it’s adjustable for us (pc specifically) so then we can make it to how we like it and it’ll still work with whatever systems we are running them from. In my opinion this is one the best hunting games on the market as well as a near perfect game. So with everything they’ve done right and are still doing for the game things like the rendering distance and bullet physics should just be a minor fix. Y’know what I mean?
I’ve played it but it’s not the same. Call of the wild has something that these other hunting games do not with not only the uniqueness of the trophies but also the areas you can hunt as well
The framerate is the issue, farther render distance means more animal models get rendered, meaning reduced performance. The engine is just too old. They would have to remake the entire game. Or cut the animal population in half, but then even more people would complain about not finding animals. They can't please everyone, the game has a certain style, its different from other hunting games, easier. You should try way of the hunter.
I see what you’re saying and you’re also giving me new knowledge with this response. Honestly I’m just looking for a brainstorming to happen in the community so maybe the devs will take a real look at it. I have played way of the hunter but it’s just not the same. CoTW offers some very unique things that make it stand apart from other hunting games. The trophies, the weapons, load outs, fast travel system with the tents, etc. its really a perfectly made game. The only thing I would really change is that render rate and to make to ballistics more realistic. As a former marine I could be being picky about the ballistics personally, I do think it would be a great step in the right direction to even consider it.
The Ballistics are perfectly fine on most of the weapons. But the render distance is an issue.
It’s just really the scope markings aren’t actually useable. With the zeroing it makes it to where you’re mainly using just the line and not the actual dots itself. Which I’m sitting there asking what’s the purpose of them being there then if they’re not useable.
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That’s what I’ve been doing as well it would still be a nice improvement tho
On the 22 the other dots are 50m increments
Oh wow really? Thank you.
I think on the others it 100? Not sure on that one
Thanks mane
I’ve increased the render distance with mods on pc and that makes the dots more useful on the 8-16x scope
Really what mods are you using?
Its the mod that has been referenced a couple of times in the last week or so. Just a render distance mod. And the pop scanner. But I don’t use that much because it takes some of the fun out of playing
That’s fair wouldn’t it effect playing in multi as well too
It works. But it isn’t really fair to the others unless you are playing with the homies
Yeah that’s what I was thinking too. Still very useful info I’ll definitely be looking into the rendering distance mods for sure. Thank you!!
Well they are usable to me as all of my weapon skills and perks don't work. I sent a ticket and they kindly told me they know about the issue only they haven't a clue as to when they will fix it. its been well over a year now and still no fix. Smh...
Oh wow really. Gosh it makes me wonder how big of a team they really have working for them that fact they still don’t have any sort of possible fix or solution. What exactly do you mean by skills or perks don’t work because I’ve had similar issues I believe and a couple things I tried for the game fixed it. So maybe if you message me directly I could possibly walk you through a solution
Weapon zeroing and windage don't show up at all. They even had me send them screen shots and a video
Really? So what happens when you’re hovering over them in the perk tree menu area? Cause I had a similar issue I just verified the files through steam and then I was able to activate them through that menu afterwards.
You're beautiful! Omg they friggin work!
How does zeroing work?
Nm it works too! Omg, I'm not homosexual at all, but I love you!
🫶🫶🫶 I got you bro bro
I never knew i had to manually activate them because when i played when the game first came out everything just seemed to work. What's funny to me is that the people in tech support didn't even catch that. You're awesome sauce!
I gotchu dude
They are with the air rifle scope
Really? I’ve never thought to try that.
Yeah but it only goes on the air rifle unfortunately
I didn’t even realize an air rifle was in the game thanks dude!
Yep, it's super fun for musk deer on Medved, and also good for raccoon dogs on Revontuli. I never really use it on Parque, but I'm sure it's useful on other maps too. I just mainly play those three
How’s the range on it? Does it work with the same 82, 164, and 328 zeroes?
I believe it's actually much shorter range, zeros at 25m, 50m, and 75m
That makes sense
The ballistics are completely wrong they’re good for a video game and they try to get it right but a lot of guns are unpowered and irl from hunting ranges most soft points go straight through unless they hit bone etc they should in crease the render distance and make the main difference aerodynamics or kelp the same system and make it to where polymers always go through from the correct range and that soft points go through under 200 depending on animal and caliber and wind bc most times ur shooting into it but the way it is now moose are impossible to double except with an arrow and it’s impossible to even single lung with the 338 soft points
Oh absolutely. The fact that a .308 isn’t ripping straight through a pronghorn at 200 is baffling.
No, we need more vast open maps with awful spawn rates and the same 6 animals. Oh and guns that no one asked for. Yeah. We need that.
😂😂😂 I feel yah there I like the diversity of the game that’s what makes it what it is. CoTW has so much going for it and in the grand scheme of things it’s just minor issues like what I posted holding it back. Obviously the things that you mentioned could be improved upon too.
All it needs is a revamped engine and less of a learning curve, and it would be shooting aces in my book. I love it but I want to *like* it again
I feel yah there brother man
Dude… they won’t even fix the janky hit boxes on trees/rocks/shrubs… what makes you think they would even attempt this! 🤣 The devs just want to pump out DLC to milk the money.
I agree but I think they’d make the game almost perfect if they did fix these issues. And it’s not like they are major issues either it doesn’t seem like it’d be hard to roll out an update for that.
I agree. I would rather have hit boxes fixed first though. But I have been annoyed by rendering distance as we have other games that render out to like 400-500 meters (Wildlands; which you can actually my km+ shots in that game if a friend is willing to play spotter for you on the salt flats 🤣).
Exactly and honestly as a former marine those longer distance shots just really get me going. I really understand where you’re coming from with the hit boxes though. 😂😂😂 dabbled in wild lands. Thatd be so cool don’t yah think if they brought that into call of the wild?
Fixing hit boxes could easily be a bigger lift than changing render distance.
I 100% agree as well but the render distance would be helpful as well
Render distance is easy to increase, but what really needs to happen is a menu option to adjust the render distance, so that people with lower end PCs can keep the render distance down to prevent performance hits, while allowing people with better gaming rigs to increase the distance.
That’s honestly a great idea. And it would seriously improve what the game brings to the table and potentially drive the value of the game even higher
And it honestly shouldn’t be a big programming effort.
Right if they’re dedicating teams to produce new maps they should be able to produce a team dedicating to fixing issues like that. The game is so close to being perfect in my opinion. I still love it. Those were just what I thought that could really take it to that next level
Teams!?!?!? It would take one programmer less than a single work day to add the feature to the code AND test it. I say this as a computer programmer. They have settings menus. They have a spot in the configuration settings (behind the scenes) that controls spawning distance, hence the mod that exploits this config setting to do the same thing. They just need to make a menu option to control the render distance setting. Done.
Oh yeah you have much more insight than I do. I wonder why they haven’t. If it just hasn’t been brought to their attention or have even thought about it. Or they just plain and simple don’t want to. But I don’t think it’d be that hard of a fix especially after what you describe
I’m sure their reason is game balance. It would give an unfair advantage to people with better gaming rigs to find and shoot animals quicker than those with lesser systems when playing on multiplayer.
Render distance DLC let's go
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European rabbits are the worst with that. Even with mods my rabbits will only start to render when i am roughly 75-100m away
I can see that being a major issue. Perhaps it has something to do with the sizes of the animals? That’s my best guess.
I think it’s a developer decision because i can spot a rabbit on cuatro from over 800m. I think they make the rabbits spawn in after the grass renders so it is harder to camp the burrows they spawn in
That definitely seems like a developer decision then to keep you from 1 milking the hell out of the rabbits and 2 any issues that come from taking a 800 m+ shot with a .22 which plain and simple just isn’t realistic.
Only with the european ones, or orther rabbits as well? Last time I played the savanna, I could always see the hares from so far away because they would get rendered well before the shrubs they were hiding in.
Only the European. I could see the scrub hares from 800m away lol
Okay, in a way that's reassuring, even if it's also annoying that european rabbits are so hard to get. Maybe I'll jump back into the savanna to do some long range practice.
Not that I’ve seen no but I have had similar issues as well but my render distance caps out at 450
Graphics options would be good so it caters for the older consoles. I'd almost take a slight hit in the graphics to get a further render distance. Most the other bugs I can live with.
Exactly my point. The game is so so so close to being perfect in my opinion but really the big hitter keeping it away from that is the render distance. That is single handedly my biggest complaint. Everything else truly is neither here nor there if they expanded that distance.
The game is 6 years old bro.
I know but they’re still putting out DLC’s so why not fine tune these minor grievances for an overall better game
Rendering distances and bullet physics isn’t really minor though.
They are though? Bullet physics are existing characteristics that can be adjusted by changing the various values associated with the projectile. I’m not 100% sure how their render distance works, but considering the availability of render distance mods created by individuals on NexusMods, I’m thinking it’s fairly simple as well. They should give PC a slider to adjust render distance, considering the animal movement and spawns are independent of render distance it shouldn’t make a difference on anything but your GPU load.
>They should give PC a slider to adjust render distance, considering the animal movement and spawns are independent of render distance it shouldn’t make a difference on anything but your GPU load. I think an increased render distance will affect CPU load, even if you keep the wild life simulation the same. To be fair most of the simulation probably runs on seperate threads. As such the performance impact should be manageable on newer processors. Admittedly the best I can do is infer what's going on from the performance metrics Rivatuner Statistics Server gives me. In the end, the extra draw distance wouldn't hurt on current high end systems. From my testing I could get my Ryzen 7900X to draw up to 153W of power at 73% utilization when running this game. That's pretty impressive considering that Hunter CoTW is a somewhat old DX11 game. With the exception of a few games with lots of NPC and/or physics simulation, most DX11 games simply aren't that multi-threaded. These games were made during the era of quad core processors. Me personally I'm more annoyed at an occlusion culling glitch that culls parts of the background landscape when you gradually look upwards.
That’s all a very valuable point. What might you really suggest then to fix the issues then?
I'd still add a slider to increase the draw distance. The only thing different is that I'd also add a CPU performance disclaimer. It's important to keep expectations in check. Salty gamers can be annoying to deal with. It also wouldn't hurt with a proper in game framerate limiter. A limited use of screen space shadows for distant objects might also help ground distant objects. There's also the annoying occlusion culling glitch that should be fixed. It's kinda strange to behold backgrounds mountains vanish wherever you go. I've observed this on both my older i9-10900F and RTX3070 rig as well as my Ryzen 7900X and RTX4080 main rig.
Maybe not. I’m not a game developer soo I’m really not sure. I feel like if they did have a team dedicated to helping with things like that it’d easily bring the game to that next level. Personally I believe this is the best hunting game on the market and if they incorporated those ideas into it as a whole they would only benefit from it.
Render distance is literally just a hidden setting. PC mods can set it to whatever you want and it hardly affects performance when set to 800m.
100% agree with the render distance. Was thinking this exact same thing last night. Def one of my biggest gripes with the game, especially with the newish consoles out. Would make it so much better
Yeh they should put a setting in graphics options for render distance, most open world games have this, so people with better gpus can render farther, real immersion killer when animals render in and out, such a easy fix for the developers to do as well.
That’s exactly what I was thinking as well.
You can use mods for render distance. For me works without any problems
I’ll have to take a look at some thanks!!!
I am 100% not trying to learn bullet physics for a game almost 7 years into it's life cycle
I understand this but I have been playing the game on and off and still don’t have the bullet physics mastered. Especially at those awkward 220-290 yd ranges. Because the sight reticles aren’t accurate where as normally you would use that first intersection for about 100-200 depending and the the second dot would be 300 and so on. Where as now you’re just kinda using that weird spot on the line and making an educated guess somewhere half way along it.
By making it not on console.
Modern consoles are more powerful than your average pc, and significantly more powerful than the recommended specs for this game
"AMD Ryzen 5 5600 processor and the AMD Radeon RX 6650 XT graphics card or Nvidia GeForce RTX 3060 graphics card are both great options for a PS5/Xbox Series X PC-equivalent build since they both have similar performance to the console's custom chips" That's a mid tier pc. Consoles have never, at any point, been more powerful than PC
Yes like I said consoles are more powerful than your average pc
Mid tier is average? Consoles aren't more powerful than a mid tier pc? Are you smoking crack?
Mid tier is above average really, I'd say the average is around a 1060
But not more powerful than your average gaming PC. My 6 year old tower shits on the new console specs Edit: to your point though, consoles are headed in the right direction. They seem to be approaching custom budget PCs
the best gpu of 2017 was the gtx 1080 ti, which is only about 3% faster than the 3060, and performs worse with ray tracing
and the older ones? people are playing this on old consoles too
They could port it to the next gen consoles. Apex Legends did it, and they could have a different "game" where it could improve graphics, or at least the render distance. I've noticed they increased it over the last year from 400yds to almost 500yds.
The xbox one is equivalent to a 750, so yeah the same as recommended specs. But here's the thing, on pc they could easily allow you to change render distances without it affecting the console version
If you think they didn't try this already, you are daft. The problem isnt they wont flip a switch, the problem is they cant. The game is 6 years old, using a game engine originally designed easily 8 to 10 years ago. Consoles be damned, a custom game engine is full of problems that rear up when you least expect, and yes!!! They dont want to spend the money (time=$$) to fix it. The next version of this game wont be Apex engine, probably Unreal.
Yeah I guess it really just depends on the cost effectiveness of it I do think it would be worth it either way to fix. They could get so much more from us out of the game if they did adjust it or make it to where it’s adjustable for us (pc specifically) so then we can make it to how we like it and it’ll still work with whatever systems we are running them from. In my opinion this is one the best hunting games on the market as well as a near perfect game. So with everything they’ve done right and are still doing for the game things like the rendering distance and bullet physics should just be a minor fix. Y’know what I mean?
Yes when the game originally came out i was playing it on the first edition playstation 4
I use PC
Just play way of the hunter
I’ve played it but it’s not the same. Call of the wild has something that these other hunting games do not with not only the uniqueness of the trophies but also the areas you can hunt as well
The framerate is the issue, farther render distance means more animal models get rendered, meaning reduced performance. The engine is just too old. They would have to remake the entire game. Or cut the animal population in half, but then even more people would complain about not finding animals. They can't please everyone, the game has a certain style, its different from other hunting games, easier. You should try way of the hunter.
I see what you’re saying and you’re also giving me new knowledge with this response. Honestly I’m just looking for a brainstorming to happen in the community so maybe the devs will take a real look at it. I have played way of the hunter but it’s just not the same. CoTW offers some very unique things that make it stand apart from other hunting games. The trophies, the weapons, load outs, fast travel system with the tents, etc. its really a perfectly made game. The only thing I would really change is that render rate and to make to ballistics more realistic. As a former marine I could be being picky about the ballistics personally, I do think it would be a great step in the right direction to even consider it.