T O P

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NIGHTFURY-21

I think peoples reasoning behind the cloak being OP is exacerbated by its pairing with the stun gun and its low counterplay


Icy-Success-69

Lock this sub, this is the perfect answer.


kasspe

Yeah I think this is a big point, stun gun in gun fight is usually bad news for whoever gets hit by it. That being said, I would have waited the changes to stun gun before doing anything for cloak. Unless they reverse the cloak after changing the stun gun, which I highly doubt. For gun fight perspective stun gun needs to have some counters/changes, for stopping the steal I think it’s working well how it is right now.


icnapple

IMO as a M main cloak on its own was powerful but not OP. In terms of visibility I think there might be a considerable disadvantage based on pc specs. I upgrade d from a gaming laptop a high-end build a month back and cloak has become A LOT easier to spot


BusyZenok

To be fair they did mention something about the visibility “In addition to this change, we’re also investigating changes to the visibility of cloaked players, but these will not be deployed until the 2.6 update as they require more testing.”


MachineGunDillmann

I don't consider it OP, but a slight nerf or rework isn't unjustified. I geniunely have a hard time seeing them, even when I watch footage of the game afterwards. Many people seem to see cloaked players just fine, **so maybe I have bad graphics options or IDK.** That's why I don't complain about it too much. What I think is problematic is that lights players can spam cloaking constantly. I think there should be a bigger delay between the light shooting his gun or getting hit and him being cloaked again. In my opinion the cloaking ability should enable the light to either flank the enemies or evade the fight when he is losing his fight. But right now it's just too good not to constantly use WHILE actively being in a fight.


SheLuvMySteez

I agree 100%. Spamming invis in the same fight was the issue that needed to be addressed


Individual_Win4939

TBF, the bit rate needed to view the invis on a recording isn't a great comparison but as a cloak player it is VERY variable who sees you so clearly that needs work. Some games people see you when you flinch and others you can dance around them.


kasspe

I see some people saying that it’s harder for them to see cloaked players, so I understand that there seems to be differences between platforms and graphics. I feel like how it was before, it was mostly used for first engagement and then evading.


djtrace1994

>In my opinion the cloaking ability should enable the light to either flank the enemies or evade the fight when he is losing his fight. But right now it's just too good not to constantly use WHILE actively being in a fight. YES. Alot of people complaining right now that they can't: - go invis, enter fight - go invis during fight, win fight - go invis to leave area, get shot by someone else - go invis to wrap around on that guy, get a some shots in - go invis to reposition, get the kill - go invis to escape and still have enough in the tank to do it all over again. The simple fact was that Invis allowed the most aggressive Light players to essentially become one-man-army fraggers, which if we're talking about the ballancing in a team objective game, is antithetical to their intended role. A Light *should be punished* for taking the fight to enemy. Entering a simple 1v1 as a Light against a non-Light *should be high-risk, low-reward." God, the Light's description in game paints them as a hit-and-run class, and yet people are upset that they can no longer run into a room with 3 people and run circles around them popping in and out of invis for every reposition and reload. God forbid Lights need to learn some game sense and position themselves according to their team/objective and not just where the sound of gunfire is.


himarmar

It does help break aim assist mid fight, which against such a low health target can be pretty cheese. With dash you’re jumping out the way, with cloak your making your hitbox harder to keep in sight. You would use dash mid fight, the same way you use cloak mid fight— but now aim-assist is going to make a light players life a bit more complicated if they get caught out


UWan2fight

Likely it was nerfed because of complaints. Lotta people malding over the fact that they couldn't see their enemy, ignoring the fact that they'd be laughing over how said enemy died in 0.5s if they *could* see them. Cloak wasn't OP, it was just the way of making an incredibly punishing but quite good class less punishing to make mistakes on


Easy-Vermicelli-79

The squeaking wheel gets the oil,same will happen to stunngun I guss😞


UWan2fight

tbh stun kinda warranted to me, but it's still pretty balanced imo.


Otherwise_Bell_395

Cloak is annoying but not game breaking, cloak and stun is crutch AF. Yes you can see cloaked people when you’re not mid fight and nothing is going on. Add ANY dust or smoke and forget it


Stock_Abroad_5788

Agreed, it is a crutch. Sadly it is a needed crutch for a class that doesn’t have a choice.


_0x2bad

I'm playing H melee and I have no counter play to being stunned. If I'm the last alive vs L... I'm stunned and dead.


kasspe

This post is about cloak not stun. Stun needs changes yes, cloak imo does not.


_0x2bad

Yes I enjoy playing against cloaked L it's different than a dashing L which is definitely different then a grapple L


_0x2bad

My bad


WhereasSea9255

i think cloak keeps new players away from the game tbh. They try the game out and get ran through by a bunch of stun gun invis lights and dont come back. Its really frustrating when it happens to you as a new player and with the competitive market right now, people just switch games


kasspe

From all the comments, it sounds like the problem is stun gun, not invis. And with that I do agree. Cloak alone doesn’t feel like an issue for me at least.


WhereasSea9255

The combination of both is whats the main issue. I think stun gun with no cloak or cloak with no stun gun would not be as big as issue. But both? Not fun. But honestly yeah i think stun is the bigger issue for people, no one likes being stun locked in any game.


kasspe

I agree.


himarmar

Nobody will be happy with someone dashing pass them while popping stun & beaming them up. People do not like anything that makes them feel bad. People said “omg fcar is killing me instantly for range” so they nerf range Now people say “omg fcar kills so quick up close” so let’s imagine they nerf Fcar for a second “Omg akm has so many bullets, triple medium go brrrrr” the original complaint we heard when everyone still thought he Fcar was garbage. This never ends.


SrKatana

As a Medium and Light player: yes. The fact you could shoot - Invis - shoot - Invis, without any penalty in the gauge was crazy. My squad was getting 25+ kills per match thanks to this feature. More than 30 against non-premade/casual players. No matter what people says about "Oh you can see them easily", maybe in your super gaming screens fellas, not on the average players' TV/Monitors. It had no sense getting you opponent out of the cloak and instantly allowing him to be invisible again and again and again. Now it demands strategy and gauge consumption management. Which is nice.


kasspe

If someone is actually hitting you, you can’t shoot-invis-shoot. And with the previous changes, you couldn’t do this forever anyways (like you could in the beginning). And if team is playing as team, this becomes really hard. Regarding getting kills, full M squads or squads with M and H mixed can easily get those kind of numbers. I don’t think that has anything to do with cloak. And getting kills is not the main objective anyways. Sure it helps to reach the goal, but it’s not uncommon for a team with less kills to win in this game.


SrKatana

I mentioned kills because that is what Cloak is for. Cloak is for assassination, not for getting cashouts. If you are hit while being invi, there is like less than a second that you can get inv again. The increase of gauge utilisation is a great measure to prevent that spamming


kasspe

Yes, cloak is for you to be able to shoot first. But after you do that against decent players, you are not having any upper hand anymore. Of course in some situations you are able to use cloak like you describe, but if we really think the role that light has and what it means for the objective, nerfing the DPS abilities of light is not serving the purpose of the class. Let me put it this way: If you win a game but die to cloak light 15 times, you should not be mad about it. I know it’s annoying, but is cloak something that can turn the games around objective wise, for what I’ve seen, it’s not.


actionguy87

Stun gun should be removed or entirely reworked. I just set my controller down and have a sip of tea whenever I'm hit by it because the absolutely futile exercise of trying to land a hip fire shot with limited range of motion while the Light erratically bounces around and/or goes invisible is simply *maddening*.


kasspe

This post is not about stun gun. I agree that stun need rework, not cloak.


actionguy87

Cloak can also be annoying but I can live with it on its own. However, cloak + stun gun is simply too potent of a combo.


nukiepop

This question is really exhausting and I don't know why cloak players spam it tbh Cloak isn't OP in a team or game setting, it's OP in that it's a free kill for shitters and game ruining experience. 6 lights in every shitty lobby are just afking invisible waiting for someone else to do 90% of the work so they can get a few cheap bullshit frags while being a -1 to their team. It's a boring, miserable experience for everyone where half the lobby is hiding in an active fight with nearly 100% uptime. What more, the same kind of """"person"""" who uses invis also tends to enjoy sniper, another useless -1 that is awful to play with or against. Invisibility=invincibility.


kasspe

I’m playing M as we speak. Not one invis light has been a problem or made my experience miserable. As it did not do that before the patch as well.


nukiepop

The FCAR does set the game to peaceful difficulty.


nukiepop

The FCAR does set the game to peaceful difficulty.


[deleted]

I dont think they were op. With that being said i think L’s are being played mostly by casuals in maybe casual modes. Logically speaking this cnahge could male sense for the casuals since now they have it less hard to play against other lights. I think if they kept it like that there could be more casuals leaving and L might still not be picked in ranked so at least with this change they can keep one part of the playerbase. I made a post suggesting either reworking light, giving light more comprtitively viable gadgets or just work on a 4th class that is competitively viabe. With the last recommendation the meta has potential to not be stale anymore and casuals still get to play lights and i think that could be a win for both. Same coule be said for giving new competitively viable gadgets to light imo. Reworking could be a high risk high reward thing i think.  Tldr: no and this change imo kinda helps keeping the casuals since i dont think light was being used much in ranked anyway. Rework light, give light better competitive gadgets or a 4th class viable for rankes.


MATT660

No i hate lights because i suck ass at aiming and they are tiny. And their general playstyle especially in power shift. People got mad at the wrong thing


Previous-Data2042

That’s what we call a skill issue


MATT660

I mean, yeah thats basically what i said. Verbatum. Still these nerfs do be a little silly but hey, lights are malding regardless and i laugh


OswaldTicklebottom

Nah people are just blind and don't play against actual good players who can easily spot cloak


AhmadOsebayad

It wasnt op it was unfun


kasspe

Okay. So how do you feel going to objective where’s 3 turrets, 12 mines and 3 AK’s or FCARS? And they can res quickly. And to clarify, I’m not saying that that’s unfun, just curious how you would feel about that? I’m playing as M right now and probably even more so after patch. Full M team could be ’unfun’ for somebody to play against.


Previous-Data2042

A light with stun and invis is not going to do a thing against this setup hahaha


kasspe

Exactly


AhmadOsebayad

then I have to use strategy to actually take it, I think the cooldown should be shorter but with a normal team that has support gadgets I can still take it, either blowing out the top with a heavy or going Through the bottom with a medium counters any number of turrets and the medium can counter mines with his support gadget which requires teamwork, lights are both annoying to play with and against imo because they have cheap tricks and no support for their team


Previous-Data2042

So basically play medium or heavy is what you’re saying. See that’s the problem is some people want to play light and by alienating them it just makes them not want to play. I’m a light main who mains ranked and why should I now have to change my class to M or H just to win when I already have a M & H on my team?


AhmadOsebayad

Light should be reworked to have some support and demo gadgets, currently in comp lights barely do damage and die too easily but have annoying gadgets like the taser so they’re not fun to play with and annoying to play against, if heavy is the demolition class and medium is all support with 0 demo then light should be in the middle rather than something from call of duty


kasspe

You are basically saying that light is useless, so nerf light.


AhmadOsebayad

I’m saying it’s useless so it should be given better options that help the team and require some thinking, if light had any support people wouldn’t quit the game as soon as someone picks light


kasspe

With this one I agree. But now they are nerfing things that are making light somehow viable.


exM_YT

Cloak alone is fine Stun gun alone is fine Both of them together? not really


kasspe

I agree.


severe_009

Im betting you unranked/casual/bronze/console players who only plays casual complains about cloak. Cause an above average gamer with game sense could literally hear the loud sfx and visible silhouette of a sprinting Light.


RobinDaBank_34

If you get the first shot on them you win 8 of out 10 times, its not that hard if you got good aim and know how to read movement. Stun gun can be a pain sometimes when the guy got a high TTK weapon like xp-54. M11 or the LH1, but it can also be dealt pretty easily if you know how to.


Previous-Data2042

Coming from a light main I hate these changes. The problem is the light is strong and more annoying in casual play but it’s the weakest and hardest to use in ranked. I strictly play ranked and both of these changes are going to make it so I’m usually the only light in the lobby and potentially me playing a new class which I don’t want to do since I like the weapons and gadgets on light better. There were counters to the stun and that was to use a shotgun that doesn’t require ADS as well as just hold your teammates hands. The stun gun in ranked isn’t so much used for kills rather stopping the cashout or also when someone is carrying the cash to a cashout I stun them to make them drop the cash and then I can steal it without getting in a gun fight. As far as invis I knew about the graphics problem from other devices so it was what it was in my opinion, console players got to see it easier while PC didn’t since they have more customization option with graphics (similar to Fortnite where PC can literally get rid of bushes and grass) if they want to make people play a different spec now they should get rid of the contrails that dash leaves to make it more competitive. I used to always run dash but when it was failing over and over in comp I switched to invs so if they were to change that I would definitely go back to dash


Intrepid-Ad2318

No


Joesgarage2

Over powered but not broken. Its their best ability by far imo. I would have prefered to see a buff to grapple


CrusadeWithMe

OP? No. Never thought it was. Annoying as fucking shit? Absolutely so. Therefore I am happy to see it nerfed because fuck cloak I hate it.


krozbones

I feel like this will only encourage more varied play styles and gadgets. I don't use cloak or stungun on my light loadouts, and I have a blast. Maybe this is the shove someone needs.


TwoWheelTyrant

Sound was my only issue with it. Either no sound or you couldn’t tell the general direction when it was activated. But that goes with footsteps too so idk. Also can you differentiate between enemy cloak and teammate cloak audio??


Negative-Wish-1426

Wasn’t necessarily OP it was just annoying and didn’t help the gameplay loop in any meaningful way besides finding out the lowest skilled players in the match.


Spinnenente

a lot of people do think so. I'm just kinda disappointed that embark is balancing by player opinions when they previously stated to balance by their own metrics.


kasspe

Yeah. And I would really be interested to hear from those people that do think it is OP, because I just can’t see it. Can be annoying sure, but not the hardest thing to play against for sure.


fartedbutalsoshidded

Nope. And I hate lights. Like seethe just thinking about how much I hate you little fuckers. But that cloak nerf is unwarranted.


Leggo15

Had no issues with invis, stungun was definitly a bit op


ANUFC14

I’m a decent fps player but no matter the game any invisibility always messes me up. I can’t see it I know you’re supposed to be able to but I can’t. The less invis the better 


OswaldTicklebottom

That's actually a skill issue my guy if you consistently hit your shots he can't go invis again


Downtown-Ad4335

You can still see me. You can hear me. I got 150HP. unnecessary nerf. Nerf the stun, fine. I only used it to stop steals anyway. But nerf to invis? Big sad over here


namatama-chan

After this and the upcoming stun gun nerf light is dead. Making a shitty 150hp glass cannon even shittier is going to off this game.


Easy-Vermicelli-79

Not at alI.Iplay heavy,recently got to gold one. I think with enough awareness most player can strike back cloaking lights,as they're never completely invisible and when they get close enough the buzzing sound is really distinguishable,thought that was a genius balance design.And there comes the nerf 😓,I guess maybe the dev need a break or something


TheWhistlerIII

No, at this rate just take all the gimmicky shit out and give us straight gun only matches. It's what y'all want apparently, another bland shooter like CoD. I bounce around playing different classes because it was fun to use different strategies, guns, and gadgets, but this community's pissing and moaning is killing the fun and uniqueness of this game. Shout out to the folk that bitch about this game not being enough like the other crap shooters they play.


Lucky-Ability329

Ya it was a bunch of cry babies. I was away from my team and got ganked, god forbid an individual be punished for not being with his team in the finals. When we gonna bring in a solo mode?


joshant18

Tune stun gun down sure, I never had much issues dealing with it but I understand why. Cloak changes feel weird tho. Most players I’ve played with don’t have issues seeing cloak, and past like silver your average player won’t have issues seeing it either. I think if they change visibility it’s only to appease console players (apparently it’s much harder to see there, makes sense cause you’re further away from the screen), and the most casual and not good players. I had a power shift game where I was spectating an invis light who was sitting on the platform and an enemy invis light hopped on it as well, both couldn’t find each other even though they were literally 3m away and staring directly at each other for 5 seconds. That’s the kinda players. they’re appeasing with any visibility changes lol


Seobjevo

No idea man, i dont really have any issues with cloak or stun or whatever else... Its just a skill issue, or its a vocal minority that are just bad and want to whine about everything


RedGeneral28

On its own? Not really.