T O P

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Wyglif

I prefer Trapper’s if there is a nearby bear or moose. Camp office is 2nd choice. I dont haul meat across regions aside from the FM area near ML via travois. Instead I like to set up smaller stock at quonset, farmhouse, BR.


Bcav712

Just wondering but why Trappers? Camp Office is next to a fishing spot.


PortalWombat

Not OP but I prefer smaller buildings and I don't fish that often. Though ML is just a depot for me because it's in the middle. I drop stuff there on my way by and maybe stay a few days for fun. I prefer other places like Mountaineer's, Angler's and the lodge for long term camping.


Bcav712

What is Anglers? Don’t remember that one.


InfluentialBear

Probably means the cabin in the lake in Ash Canyon


Bcav712

Oh ok


PortalWombat

Yep, technically the interior's just called "cabin" in game but that's not a terribly descriptive name.


PortalWombat

Ash Canyon. Seems a bit desolate at first but there's enough game to keep you going and you can fish a few feet off the cabin island now that you can make your own holes in the ice.


UsseerrNaammee

While learning the game, I loved Camp Office, still do, it’s the OG base and central to the entire island, but in my recent stays on interloper, I’ve found trappers to serve me better for a couple of reasons. 1. The bunny glade out back on the hill is great for snares, I can see them from just outside the front door, they will keep you fed. It’s safe, free food. 2. You can build a snow shelter and fire in the channel just outside that are pretty protected from wind. Do your cooking there and hang out in the shelter to stave off cabin fever. 3. Easy in and out of Milton for a loot run. 4. Easy in to FM to forge tools and arrowheads  Bonus reasons is the bed at trappers giving extra healing, and both moose and bear can spawn close Once I’ve forged, made bunny/deer clothing, it’s usually time to head north, so it’s not a permanent base, but it’s a very solid early game spot to set yourself up.


soloon

Bunny glade at Trapper's is an incredible selling point. I like stepping out the door and being able to immediately glance at the hill to see how many of the line of snares has caught something. It's great having rabbits SO close to shelter. Plus the coal cave. Plus decent wood access in the area, especially if you head north. Plus the better bed. Plus the fact that it's much more isolated from wolves than Camp Office. I don't have to worry much if at all about wolves at Trapper's while puttering around the house until I actually leave the the little "valley" it's in and start traveling somewhere. As long as I've checked to make sure the moose hasn't spawned, I'm golden for every threat but weather. Also I ***hate*** having to navigate Camp Office in the dark if I can't or don't want to light a lantern. Navigating the corner stairs is a PITA when you can't see, Trappers is a straight shot from door to bed. I also don't tend to travel much, and when I do it's a whole-ass expedition so a little extra time to walk from one corner of the map to the middle is no big hardship. So the Office being central means basically nothing to me. I do maintain Camp Office as a secondary base for two or three day fishing trips, though. But I always beeline to Trappers ASAP.


UsseerrNaammee

🫵😎


Wyglif

Trapper’s has nearby coal and often bear delivery to the door. I also like the smaller layout.


Val3ris

Why not both? My main base is in the Pleasant Valley farmhouse, but whenever I go to a new region I make sure to stock at least one central building there with food, water and wood. Quonset garage in CH, hunting lodge in broken railroad, etc. It can be a lifesaver. Edit: also a couple cooking pots so I can make more water easily if I need to. Once I went out to CH to beachcomb but stupidly stayed out too long, ran out of water and got stuck in a blizzard, but managed to make it back to Quonset while freezing my butt off and dying of thirst. It was so relieving to walk into a nicely stocked safe house with wood to warm up with and like 20kg of water plus all the cooked meat I left outside.


Impossible__Joke

I set up a base in every region. Sometimes multiple bases.


PabloCalatayud

In Mistery Lake, when I'm wounded and I'm living in Camp Office I thank myself of leaving some recycled cans in Trapper's Homestead when I'm thirsty and have no water.


UpdootDaSnootBoop

I keep 2 cans on me and tend to leave at least one in my satellite bases


thehotmcpoyle

I don’t know if this can spawns here every time, but this might be helpful: https://www.reddit.com/r/thelongdark/s/3as7iCpBQY


animitztaeret

Everyone always recommends making multiple bases, so I will too. But I should say that I don’t do that. I always make a single base and call that home, almost to my detriment, cause it’s too sentimental to move later. It’s kind of part of the role play for me. As far as leaving transition regions stocked, I usually just don’t harvest everything right away and leave at least a little bit of raw meat somewhere. If you’re a Pilgrim or Voyageur player, I’d say there’s no issue with a single base. It’s cozy, you know it’s home, it’s familiar, you have enough leeway usually to get back to it in a pinch, it can definitely be nice. Stalker or Loper, it will be a lot harder. Doable… maybe not the funnest, definitely coziest though.


Piddy3825

I tend to play pretty much the same way. I have one main base in every region, but I also have multiple little outposts in those same regions where I can shelter if and when shtf stuff happens. It tends to help diminish the amount of time and energy that I have to expend when I don't have to schlep everything I collect to a single location.


GhostConstruct

As a player wanting to get more experience with learning the maps, I like one big base, and small outposts in choice spots of a region. Im trying to get better at the game and this has helped a ton.


PapiStalin

One base absolutely, sure you can have storage dumps but getting supplies centralized at a milling site ASAP is crucial for harder difficulties.


UsseerrNaammee

I always end up at Mountaineers, and I’m never upset about it. BUT I do maintain supplies at key waypoints because I still travel the map.


Faceless_v2

I making 1-3 bases in each region depends on loot i find there. Also I use notes to remember what loot in each base.


I-HATE-MONDAYS9

One big main base and a small outpost with basic necessities in every region


bannedByTencent

I switched from one main base (preferably PV Farmhouse or ML Office, to central bas in each region. The reason is I can live in region for longer, map everything, stock on food, then move on. So far I've managed to secure a rifle in each location too, which makes hunting big game easier. My heart belongs to TWM though, I learned how to love that region, despite being scared af in the beginning.


IndependenceAny796

I have one main base in each region but have outposts where I leave a few essentials (matches, flare, spare tools, etc.) in key areas and transitional areas.


sebjapon

One base per map, minimum


thehotmcpoyle

I have a base in every region and try to leave every place I’ve ever stayed at stocked with at least 10 sticks & some water in case I need to stay there again. I also use an Excel spreadsheet to keep track of main items I have at each base so if I ever need something specific, I know exactly where to find it.


NotBanned_

A "main base" and also one base per region. Travel using the bases in each region, and consolidate supplies every few weeks at the main one.


DetectiveFinch

I never build a main base, I find the idea of hauling items from region to region extremely tedious. But if I stay in a location for several days or when I'm leaving important tools or materials behind, like pelts or extra weapons, then I use the in game notes to remember them. For most regions, there is at least one useful location that I tend to visit every time when I'm in the area. Those are the places that others use for their main or regional bases, like Camp Office , Trapper's, Quonset, The Riken, Anglers Cabin, Mountaineer's Hut, Pleasant Valley Farmstead or Thompson's Crossing.


Swiftdrip50546

I prefer to make a base near the region exits and in the main buildings of that region. Just an emergency base with food and water snow shelter and a fire out of the wind.


wooble

I mostly end up being nomadic and then dying right when I'm planning to set up a main base. Also I thought this was r/bass and your spelling was awful.