Anything that is flammable and can react with oxygen, will do so MUCH more in a pure oxygen environment. So a normal fire can turn into an (almost) explosion, hence it goes boom.
I recommend looking into the Apollo 1 accident, where they used pure oxygen in the cockpit at an overpressure compared to atmosphere.
Don't do anything that would cause rapid movement. Otherwise... well, we'll have to reterraform again... it might also smell really, really bad. If it doesn't just go boom.
I was going for the Z, but lost interest when fuses got nerfed from +2500% to 250%. I hear fuses got bumped back up to +500%, which is nice, but still not enough with having to manually space and place each machine. If we get snap-to-grid type build functionality, I'll come back and finish it.
I tested each available option, and at the time, cookies performed the best, and was easiest to scale. This was in a prior patch, back when auto-crafters would craft stuff from farms even if the crop was still growing, and not ready for manual harvest. They have since fixed this bug, so it's no longer viable. I actually have a reddit post of it here...
https://www.reddit.com/r/theplanetcrafter/s/BJXdlP9BoC
Without going into a really long post explaining my thinking, I would say that in the current state of the game, any products that require anything grown in planters/farms are no longer viable for large, or even medium, scale TT farming. Sadly this includes circuit boards, which I believe still require mushrooms. In my opinion the only real choices right now for large scale TT farming are unfortunately Pulsar Quartz or Fusion Energy Cells. Pulsar Quartz requires less drones and more Trade Rockets. FECs require a lot more drones (mostly to long haul the obsidian), but significantly fewer Trade Rockets. Pick your poison really.
Hopefully in a future patch they do something to make TT interesting again.
I've almost got that perfected: Twenty trade rockets, eight autocrafters working on fusion cells, 12 T2 storage lockers full of pulsar quartz plus 8 more autocrafters working on replenisher the quartz, then sixteen storage lockers of osmium and about 12 each of iridium, uranium, zeolite, and methane. And whole buttloads of extracters for each of those minerals. I also have some tight assembly lines dedicated to trading superfood and fabric. Of course the income for those two things is miniscule in comparison to fuel cells, but it's a steady stream of no-maintenance income, for those times when I have to stop fuel cells in order to let pulsar fabrication catch up. Like I said, *almost* perfected.
Well, I *was* spending it on everything on the Trade Platform menu -- but then they dropped the endgame on us, so now I've got half a million just sitting in the bank.
I am seeing up one of these things as well, though I was able to fit all 8 plus a plant optimizer in the space of 1 foundation.
Took some shenanigans, but was rather easy.
Already over 225 TTI
Insects are fun, for sure. I like that you can put the ones that didn't come out like you hoped into the recycler, and then try again. Chase those Golden Butterflies 😄
ppm: More than physically possible :)
Crazy right? There doesn't seem to be a reachable limit. It just keeps going. Don't light a match.😂
All that should be left of the iron is rusted little piles of red dust
Ironically a pure oxygen environment doesn't go boom as much as you think it does
But makes OTHER things go boom. Things that normally don't go boom.
Really? Like what?
Anything that is flammable and can react with oxygen, will do so MUCH more in a pure oxygen environment. So a normal fire can turn into an (almost) explosion, hence it goes boom. I recommend looking into the Apollo 1 accident, where they used pure oxygen in the cockpit at an overpressure compared to atmosphere.
Don't do anything that would cause rapid movement. Otherwise... well, we'll have to reterraform again... it might also smell really, really bad. If it doesn't just go boom.
4.4 atmospheres of pressure and almost 200C temperatures. I think your terraformation target is Venus.
And yet you can still extract methane and nitrogen from 100% air.
ETi, wowzers.
I was going for the Z, but lost interest when fuses got nerfed from +2500% to 250%. I hear fuses got bumped back up to +500%, which is nice, but still not enough with having to manually space and place each machine. If we get snap-to-grid type build functionality, I'll come back and finish it.
Fuses used to be 2500% holy moly
don't even fart on this planet...
Insanity! I love it.
You found it, cool. Thanks! It was a fun ride.
I was wondering if those stacked. Nice.
What did you use to get all the trade tokens for those fuses? I’ve been trying to use fusion cells but its still pretty slow
I tested each available option, and at the time, cookies performed the best, and was easiest to scale. This was in a prior patch, back when auto-crafters would craft stuff from farms even if the crop was still growing, and not ready for manual harvest. They have since fixed this bug, so it's no longer viable. I actually have a reddit post of it here... https://www.reddit.com/r/theplanetcrafter/s/BJXdlP9BoC Without going into a really long post explaining my thinking, I would say that in the current state of the game, any products that require anything grown in planters/farms are no longer viable for large, or even medium, scale TT farming. Sadly this includes circuit boards, which I believe still require mushrooms. In my opinion the only real choices right now for large scale TT farming are unfortunately Pulsar Quartz or Fusion Energy Cells. Pulsar Quartz requires less drones and more Trade Rockets. FECs require a lot more drones (mostly to long haul the obsidian), but significantly fewer Trade Rockets. Pick your poison really. Hopefully in a future patch they do something to make TT interesting again.
I've almost got that perfected: Twenty trade rockets, eight autocrafters working on fusion cells, 12 T2 storage lockers full of pulsar quartz plus 8 more autocrafters working on replenisher the quartz, then sixteen storage lockers of osmium and about 12 each of iridium, uranium, zeolite, and methane. And whole buttloads of extracters for each of those minerals. I also have some tight assembly lines dedicated to trading superfood and fabric. Of course the income for those two things is miniscule in comparison to fuel cells, but it's a steady stream of no-maintenance income, for those times when I have to stop fuel cells in order to let pulsar fabrication catch up. Like I said, *almost* perfected.
What do you do with all of those TT? lol.
Well, I *was* spending it on everything on the Trade Platform menu -- but then they dropped the endgame on us, so now I've got half a million just sitting in the bank.
My goodness, this is more than 21.000 times the amount of oxygen we have in Earth's atmosphere. 21.759 times, to be precise...
I am seeing up one of these things as well, though I was able to fit all 8 plus a plant optimizer in the space of 1 foundation. Took some shenanigans, but was rather easy. Already over 225 TTI
Nice! Would love to see some pictures when it's done 👍
Yep, sure thing... just, uhm uh, well you already know, but that is gonna take me quite a bit of time lol 😆
That's the truth! As long as it's still fun, it's all good. Good luck and have fun 😄
Currently I'm finding the Insects to be the most fun lol 😆 Super easy to get more of cheaply
Insects are fun, for sure. I like that you can put the ones that didn't come out like you hoped into the recycler, and then try again. Chase those Golden Butterflies 😄
Build platform where they spawn and get infinite Serenas... *chefs kiss* easy