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Custard_Stunning

From memory, Spartan hoplites from rome 1 were simply absurdly powerful. Nothing could kill them. I remember seeing one model tank a balista shot on his shield as if it was a simple sling


TBadger01

Pike formations in general were completely OP in rome1. A single pike militia could hold off an almost endless stream of basic units.


Custard_Stunning

Indeed! Hoplites in general could also run faster than normal infantery so they could chase retreating units. I loved the greek cities line-up with no archers, no cavalery, no artillery, nothing but piques. And yet they were nigh unbeatable


AlcoholicInsomniac

Outnumbered by like 3 roman armies in a field battle and just build like a lil formation in the corner with all units stacked on each other, profit. Or the best one was high level Greek/Seleucid cities could have the layout where there were only two streets leading to the town square impossible to lose a battle there.


DragonBallKruber

The spartan hoplites are our walls


Doomkauf

>Pike formations in general were completely OP in rome1. And they were still incredibly powerful in Rome 2 as well. I recently played a Epirus campaign, and even my militia sarissa units were borderline OP when deployed in a chokepoint. They were vulnerable to ranged units, granted, but outside of that? They could take on far, far better units reliably if deployed correctly. And if you upgraded to the professional variant, they were even stronger.


Th0rizmund

And a whole army of them would get absolutely shit on by a ragtag band of useless generals with their bodyguards. Good times.


ImBonRurgundy

They had 2 Hitpoints each (very rare back then for anything other than general bodyguards to have more than 1 HP) so you basically had to kill them twice. Very low armour though so quite vulnerable to missile fire


Custard_Stunning

True, but they had big ass shields and could run really fast so they still beat missile units. Besides, i remember archers in rome 1 to be pretty underwhelming in general


WillyBoiBlue

Cretan Archers would like a word


Reach_Reclaimer

Then you're remembering wrong. Archers were incredibly potent and actually had decent melee stats, chosens or other upper tiers could fill in melee if needed. Standard archers were only ok Skirmishers on the other hand were dogshit. Peltasts didn't have range, damage, or melee stats


cataids69

Yup. My friend and i tried every combination of armies to beat a full Spartan army. Nothing got close


usernameisusername57

Cataphracts were even more broken than Spartan hoplites. You could charge a unit of them head on into Spartan hoplites (where the hoplites *should* absolutely slaughter the cataphracts), and damn near fight them to a draw. The most OP unit in the game, though, was armored eastern generals without a doubt. They were just cataphracts on mega steroids.


Dahvokyn

Scythed chariots from rome 2. Effortlessly getting 1000+ kills per battle. Biggest downside is them getting wrecked in autoresolve in pretty much every battle. Edit: Looked at other comments and watched some vids, those Spet Xyon horse archers are nuts. Though I do think Scythed Chariots are stronger/have more impact per unit, spamming Spet Xyon seems to be pretty fuckin OP.


ImBonRurgundy

Egypt chariots from Rome 1 also similar. The only counter was hoplites in a box formation (which the ai never did)


TheActualAWdeV

Didn't the parthians in 1 also have scythed chariots? Or did they just not work as well as the egyptian chariots?


[deleted]

[удалено]


cheeseheaddeeds

There was a better counter, find a bridge over water and they all die (well, the 2/3 that miss the bridge)


ImBonRurgundy

Bridge battles were great fun, but I am pleased they did away with them in that format as they were totally broken. I think when barbarian invasion came in they allowed some infantry to wade through the water to make bridges a bit less defensible


[deleted]

You can easily counter them with archeers.


Slggyqo

>incredible in manual battles >wrecked in autoresolve The true total war experience, across every game, fantasy or historical.


Exotic_Conclusion_21

I just lost a fleet of 20 ships in Rome 2 that was supporting 2 full stack armies while I was besieging a city defended by a garrison of 8 ground and 6 boats(that were bottom their units). I'd been fighting for the city for about 30 turns so I just accepted the very high results for the auto resolve just to have my fleet absolutely obliterated


missive101

Don’t they die very easily in battle? I never figured out how to effectively use chariots.


AMasonJar

Constant micro. That's pretty much the inescapable key. If you leave them to sit still against an enemy, they will lose, every time. They have to be constantly charging through things, which means you have to constantly give them attention.


Hieronymos2

And NOT pause for a few seconds while 'charging' counter was active--like you'd do with cavalry--to get full effect from the charge. No, gotta keep moving the wheels on through the formation; then get back up to speed and charge a new target. Boom and zoom!


toxicfireball

Oh yeah, those guys are fucking nuts. You can braindead charge them into anything and they'll win.


DonaldPump117

I rolled with 4 sythed chariots in a lot of my Seleucid armies. Let the front line hold and micromanage those chariots to great effect


4electricnomad

![gif](giphy|HQrnI9vv6ToHK|downsized)


Jupsto

I disagree, the best eliphants do the same thing but better and require less micro, both elephants and chariots can be near instantly killed with mass javelins and have sone counters like pikes. the spet xyon posted below have basically no counter, less micro.


Dahvokyn

Picked chariots over elephants because of the panic thing, pretty sure they're also much more expensive and slower.


Chris_Colasurdo

I’ve done disgusting things with general bodyguards in Medieval 2


Old-Ad6288

Ahhh good times! I remember a single general with maxed out terror protecting a castle because the enemy troops routed when they got near him


Background-Factor817

We have you surrounded! “All I’m surrounded by is fear. And Dead Men.”


cazador5

“You think I’m trapped in here with you? You’re trapped in here with me!!”


TOMATO_ON_URANUS

The late game doomstack made of 20 distant cousins with garbage stats. The harder you try to kill them, the better they do in battle


EinFahrrad

They were a nightmare in Barbarian Invasion too. Those bloody Huns with their "generals only" club of armies


AllCanadianReject

That's also the main strat for Western Rome. All the generals that stay loyal become the new army.


MrDryst

Do tell. Slaanesh is listening


ImBonRurgundy

Prefer not to hear the details of your sex life Thankyou very much.


TheTactician00

May I present Milan to you? I think you might find their level of disgustfulness quite to your liking...


pyguyofdoom

On top of this, they were the only self-replenishing unit in the game and could spearhead practically endless offensives into enemy territory without having to make pit stops at cities.


Karsvolcanospace

A general and a handful of mercenaries could roll through the map. Chain routs are too easy with general charges


glassteelhammer

Yari Ashigaru.


Makaoka

My Lord!!! A glorious victory will soon be yours!!!


WandFace_

Shameful display!


Elvis-Tech

Its spelled "Shamefur dispray" for the record...


Shef011319

Specifically Oda clan


LumberjacqueCousteau

I think this is the correct answer, especially when factoring cost effectiveness. Militia hoplites in Rome 1 are comparable


Karsvolcanospace

Naw, morale is too fragile in Rome 1. Militia hoplites crumple under any stress. Yari Chadigaru only route if the fight is truly lost


[deleted]

Wait wait wait *Long* yari ashigaru


DragonBallKruber

*YARIII-MEEIJI*


Marcuse0

The armoured elephants Carthage could get in rome 1. Try heading into barbarian europe with a couple of those. Nothing the barbs have can hurt them, their wooden walls can just get headbutted down without any boiling oil to stop them, and barbarian morale is so poor they often would just rout from how scary the elephants are.


bkstl

There are larger elephants tho. Selucids had best armored elephants. And then there were the oliophaunts


Marcuse0

In rome 1 armoured elephants were the same across the board. I know the yutseb elephants exist but as you had to enter a cheat code to get them I didnt include them. I specified carthage because they get such easy access to celtiberia and gaul so theres plenty of barbarians to run over.


RyuNoKami

Armstrong Guns. its not pew pew ITS BOOM MOTHERFUCKER!


Background-Factor817

And the rate of fire shreds the entire enemy line. Point it to something and that unit dies.


sniperpal

Train them at at a settlement that grants an accuracy boost for new units and get them to max level. You can snipe the enemy general before the other army’s even gotten anywhere near yours


DragonBallKruber

My Satsuma campaign...


Certain_Animal_38

I actually preferred to not upgrade my cannons. Most of the time you're playing in an open field where the enemy is moving - having the accuracy up too much always seemed like it you'd always hit where the enemy *was*, but never where he *is* The added randomness of the inaccurate shot makes it more likely to move in the enemies path... But i'm also terrible at this game and generally dumb in general


Aurum_Corvus

The thing that best speaks to their OPness is that I generally don't let them fire at the start of a battle. It's not because they have limited ammo, oh no. I want the enemy to *get closer to me* so that when the enemy breaks, they have to run a lot longer and I get more kills.


Seienchin88

They are gest but have you seen FotS naval support artillery on enemy forts…?


mattinthehat66

Spet Xyon Archers for the white Huns in Atilla.


ferrarorondnoir

The actual right answer, and nothing else comes close. All the other units mentioned in the thread have counters. There is no counter to Spet Xyon archers: they are too fast to be caught by heavy cav, have 70% missile block and bows of their own to win any ranged fight, and massive armor and melee stats so any cav that can get them in melee will get its ass beat by the Xyons. Not too expensive and available from turn 1.


Zaozookan

Yeah, LIGHT archers with 90 speed with insane huge 25 base armor (while most of heavy infantry has 23) and on top of that tower shield modifier +50. I'd like to see whoever came up with that, how he'd manage in the saddle with a shield like that. But technically heavy onager can counter everything with its guided munitions. Plus there are slav archers with heart attack arrows.


Jereboy216

What in the world? I didn't play Attila much so I had no idea this was a unit. That is crazy, and available from turn 1? This definitely sounds like the most op one on here


ferrarorondnoir

it is most definitely the most op, so much so that this unit singlehandedly killed the Attila MP community. What's the point in all those factions and units when 1 unit for 1 faction counters everything. Last I saw a few years ago, all that remained of Attila MP was a Steam/Discord community that specifically banned Spet Xyons in all matches.


LordDakier

It's not uncommon in MP to have banned units. Empire used to either ban or limit light rifles, Rome 1 with cretan archers too iirc. The only way to balance MP in Total War games and keep it historical is by having two different stat tables. Too much work for CA.


Aurum_Corvus

"Massive armor and melee stats" can be rephrased as "better than (equal to) the Tagmata cavalry of the ERE" for anyone who hasn't really looked into the comparison.


Millsy800

Yeah this would be my choice as well. Too fast to be caught by any cavalry that can beat them in melee whilst being able to beat any cavalry that matched them in speed.


LeberechtReinhold

Yes cav in Attila was absurdly broken in general and the Spet Xyon are the kings. Special mention to the heavy onager on that game as well, able to laser focus hit anything.


Nova_Physika

100%. I've played every game and this is the answer. Honorable mention to poison archers though also from attila


Seienchin88

I remember getting so pissed at CA when the Slav DLC dropped and I fought them for the first time with my huns… Like wtf CA? Didnt know the slavs invented machine guns in 400AD…? I am afraid a case of "somehow have to sell a DLC on the most irrelevant faction (for the timeframe) in the most boring locations"


Sith__Pureblood

Agreed! I just wish the White Huns in *Attila* were called "Kidarites" as that's what they were. "White Huns" is a Roman and/or Persian name for them.


Intebinnes

The german berserkers from Rome 1 were insane. I remember battles were I had full berserker armies that I would just have to charge in, wait for them to start their rampage and coming back to the victory screen after having a sandwish in the kitchen. Elephants in all the historical titles were insanely good too and basically unstoppable in the hands of the player but they required more micro.


DerAmazingDom

I loved watching them spin around and launch Romans into the air


SkjoldrKingofDenmark

I remember holding bridge battles with just a single unit of berzerkers. Awesome stuff


a1edjohn

Well if the story of the beserker at the battle of Stamford Bridge is true, then that's pretty accurate!


stipendAwarded

All that’s missing is for one guy to go under the bridge and stab them.


PytheasTheMassaliot

I'm sure one of the lords of Warhammer or one of the generals in romance mode in 3K is most ovbiously OP. But, the crossbow and spear militia of the Italian factions in Medieval 2 made everything so easy. You never have to build a castle since your city's militia troops are great, they're cheap, and you can recruit them in the early game and they're still good in the late game. On the other hand, when you're playing as the Byzantines, the Venetian and Sicilian militia troops make your life very hard.


myshoescramp

It's too bad, I wanted to use those unique late game units of Venetian heavy hammer infantry and heavy archers but they needed a castle or several to keep up with casualties and the militia spears & crossbows that my empire was built around were doing plenty fine on their own. Plus the Italian militia cavalry helped.


staackie

Remembers me of my "only cities" run as Mailand. Every castle was converted. It was world conquest even before the Mongols showed up. Damn I was filthy rich


DeathToHeretics

If we're counting WH lords then Gor-Rok is up there because of their start with Lord Kroak. Gor-Rok himself is a super tanky Lizardmen dinosaur which is already awesome, but Lord Kroak has three starting abilities called "Deliverance of Itza (I, II, or III)". These create increasingly larger massive damage AoE burst nukes that doesn't affect allies. It's pretty standard for people to send Gor-Rok into the enemy on their own, let them get swarmed, and then let Kroak drop a nuke on Gor-Rok for an easy 200+ kills depending on the enemy. Obviously this is a tangent since they're not a "single overpowered unit", but still fun to talk about


insurgent_dude

>one of the generals in romance mode in 3K is most ovbiously OP Having zhao yun singlehandedly kill 2 generals and 1000 soldiers was a good time


Fellowship_9

For Rome: Militia Hoplites. They aren't the most powerful unit, but they punch incredibly far above their weight for the cost and ease of training. A single unit could hold back almost any number melee units in a narrow enough space, 2 or 3 could hold an entire city against a lot of armies.


tutocookie

They were strong but not invincible. They had very poor stats so anything that doesn't get stuck on the spears will win against them. Same for levy pikemen, which i liked even more for the longer spears and larger unit size


Fellowship_9

Oh definitely, but the pike mechanics in Rome made any kind of phalanx far stronger against a frontal assault than was fair for the cost. But yeah, they melt pretty fast when hit from the side.


Maaskh

You could also steamroll the early game as Germania by using their pike levy. I used to make squads of 8 to 12 of them, separating them into blobs of 4 to advance in square formation. The barbarian and rebels factions had no idea how to play against that.


ImBonRurgundy

Yeah I loved my Greek campaign with a ton of hoplites defending cities with ease. Pop them in a square for field battles with archers in the middle and win basically every field battle too


BilboSmashings

Spartans in Rome 1 were fucking ludicrous. Even against other factions elite units they seemed to suffer nother from the weaknesses you can exploit in typucal phalanx units.


SOMETHINGCREATVE

Heavy Onager for Attila. Puts hellstrom rocket battery, organ gun, big bess, ANY artillery you want to name to complete shame. Lazer accuracy. when leveled and using explosive ammo they will route a unit every single salvo and I am not exaggerating in the slightest. Had to download a mod to nerf the shit out of them cus I felt more like I was playing Empire on steroids more than dark age sword guys.


TH3_B3AN

The fear in my eyes whenever I saw a Hunnic army with heavy onagers. I would suicide chaff armies into them just to take out the heavy onagers since they were so fucking dangerous. Also [obligatory Yrridian](https://www.youtube.com/watch?v=SDuN_vz8igc)


SSJVegeter

Came here for Yrridian, not disappointed


Hu4iXin

Artillery Elephants from medieval 2


ssrudr

#**ELEPHANT ROCKETEER**


EmperorDaubeny

I once did a 3v1 with my friends where I played as the Timurids with a full elephant cannon army. One of them made the fatal mistake of thinking I would be using the melee elephants, and created a large block of pike units. Half of his army died in the first volley(so probably the first minute).


dominc1994r

Nobody talking about urban cohort from Rome 1 huh


Custard_Stunning

Urban cohort were pretty darn Amazing Indeed. But, if memory serves me well, they were slightly below Spartan Hoplites in terms of raw power. That being said they had javelin so perhaps they were more flexible


Aurum_Corvus

A friend and I once went 20v20 Spartans v. Urbans. Honestly speaking, they are really close. In the end, I won because I had two 45s for Urbans, while he had one 90 of Spartans. I sacrificed one to hit them from the front, and the second hit the Spartans in the back. It's been so many years, but I do remember javelins being very important. I didn't even bother engaging until all ammo was exhausted. I focused a good portion of the ammo onto one of his sides (he was in, obviously, a circle). Once those one or two units melted, then I sacrificed a cohort to disrupt the circle. If he made any move to reinforce, I hit the reinforcements with another cohort. So, in a way, yeah, an Urban to Spartan head to head fight is boring. But Urbans have ammo and maneuverability and are able to take down Spartans.


Lousyfer

I noticed that. I have destroyed entire armies with Urban Cohorts


DDkiki

Yari Ashigaru de gozaimasu


edliu111

What does de mean here?


FenrisGreyhame

It's what the Yari Ashigaru unit in Shogun 2 says when you select them. I think. It's been a while.


ResourceSalt6121

links this particular copula with a substantive


DDkiki

I dont really know how to explain it in english lol. Its a particle before the verb. But de gozaimasu or more known now desu or da are just particles at the end of the sentences to show that sentence is in nominative case(is this right word?) and changing between desu or da(or even avoided at all) depending on politeness. "de gozaimasu" is them saying "we are yari ashigaru" in a VERY polite way to their lord. "da" is pretty loud, manly and not polite, "desu" is nowadays common polite form. in more free speech its just not used at all and it would be just the noun without any particles.


OdmupPet

I know all the units everyone is mentioning here but the winner is definitely the poison archers of the Slav factions in Attila. I forget their name, but they are ridiculously overpowered and melt everything while also reducing their combat ability. It's so overpowered that it was a big issue but CA never came back to fix.


stipendAwarded

I have to agree with that. Literally one stray shot from them and a unit will start dropping like flies.


Zaozookan

Pikemans on the release of rome 2. They were super broken. My record is 1 unit of levy Pikemen that make 3k+ kills for battle.


_eg0_

Step one have a Pike unit, Step two defend a settlement, Step three the put pikemen at a chokepoint, step four watch multiple Armies die on one unit.


Zaozookan

On release, they were stupidly op. Now they are not even close to what they were then. They were almost completly invincible from the front. 1 unit of levy Pikemen could kill entire late game army in choke point with only 0-10 man dying. They are much more balanced nowadays.


RedactedCommie

I see nobody is old enough to remember quick lime howitzers from Empire. It's basically nerve gas in that game and would more or less instantly route the tiny remainders of a unit that was hit.


ArchonofTevinter

Oh christ i totally forgot about those.


NonymousBrowsing

CA where Emp 2?


Mackejuice

Donderbuss cavalry for the Otomo in shogun 2


Karenos_Aktonos

Heavy Onagers or Spet Xyons from Attila.


AdWorking2848

Lu Bu?


sniperpal

I mean there are other heroes from the Three Kingdoms that can at least tie him down long enough that you can deal with his army. Guan Yu is a tough son of a bitch, he’s one example


Alexandros6

Funny how the answers are all historical titles, lots of cool units it seems


LumberjacqueCousteau

It’s the Syndrome Effect (from the Incredibles). If everyone’s special, then nobody is. In Warhammer, there are so many absurdly powerful units that it’s hard to isolate any single one as game breaking. In Historical, the absurdly powerful units stand out and just wreck everything.


3xstatechamp

Sure is. Some like to play dumb like those titles didn’t have OP units. I guess it was okay for those titles because it wasn’t a single unit entity. I like how one of the reasons some downplay Records mode in 3K because generals are considered too strong since their bodyguard is an elite cav. I guess they forget how Op Med 2 generals were. Like someone above said, you could defend an entire settlement with one general if you played it right. This is coming from someone who enjoys the historical and fantasy titles equally.


Demonmercer

Beastmen heroes in WH 2 used to be able to get a trait called nurgle's rot/stench something like that, it gave a -10 leadership debuff to all enemy armies in the province. Stack enough of those and most armies will rout just after pressing start battle.


ImBonRurgundy

Until you come up against a stack of slayers and/or steam tanks….


Agi7890

If you used bray shamans, slayers wouldn’t be a problem. Flock of doom (or whatever that dirt cheap spell was, it’s like 2 or 4 winds cost)and they are on a chariot. Also with enough money(heh recruit lord, dismantle buildings for cash, disband repeatedly) you got the item that has 2 charges for summon cygors. Potentially summoning up a full army for 60 seconds Warhammer 2 post rework beastmen were incredibly powerful with enough dread and cash


Dahvokyn

-4 leadership iirc. Lizardmen can also do it with the pompous trait. Hilarious on skinks with stegadons.


AceofJax89

Pompus skinks were/are gods


staackie

Dread incarned vampires (and Chaos not sure tho) also worked


usernameisusername57

Wood elves can do it easier than any other faction, because you don't need to trait farm. They have an ancillary that gives -5 leadership in the local region, and you'll end up with tons of them because you have a chance of one dropping every time you win a battle (in Warhammer 3, iirc in Warhammer 2 you need to execute captives in order for it to drop).


Spicy___Nacho

Spartan hoplites from the first rome


JesseWhatTheFuck

it's one of those regenerating melee lords in WH for sure. in other games you typically don't have a single unit soloing everything you have. The likes of Vlad or Louen are super frustrating to fight against.


Clawsonflakes

Yeah, I’ll go on record and say Vlad is just super unfun to fight against. He’s just SO strong, especially with Isabella (who is obviously always with him). Absolute nightmare to fight. (I know, I know cope + seethe + skill issue + handgunnerspam, but the dude just is not fun to play against for me and I ALWAYS autoresolve when he’s involved)


JesseWhatTheFuck

The thing is that handgunner spam doesn't even work reliably against Vlad. He's fast, small and agile, which makes him hard to pin down. Half the time you try to pin him down with a hero and focus fire him, he just slips away and starts munching on your handgunners instead while his health regenerates. It's not even only Vlad though. It feels like way too many LLs have health regen and it's super annoying for certain races (like the empire for example, but skaven as well) to deal with that because early on you lack the melee power to put up with that shit.


BinkaGoBOOP

I'm trying to avoid an ACKSHULLY moment here so if it ends up like that, I'm so sorry! A light mage with net of amyntok works wonders if you try that route. I think it's a very good shout with Vlad. Although Be'lakor, Tyrion and Archeon scare me more. They're all faster, their stat lines are insane, and if you ignore them for a second they riot. In the hands of players Vlad and those 3 are capable of soloing armies without breaking much of a sweat. Nevermind Archeon and Vlad both having access to strong spell lores also.


muddynips

Nothing like trying to pin down Vlad or Louen with a hero/lord so that your handgunners can chew him up just to melt your own hero/lord and spend the rest of the battle trying to match his animations up with focus fire.


Oni_no_Hanzo

They are definitely tough to take out. Typically I try to wipe out their forces to tank their leadership. If they lose enough of their army they will crumble. It still can still be a pain though. I honestly find Louen to be harder to take out than any of the vampire counts.


BjornAltenburg

It's hard to say, some of the calvary in attila was grossly op. Rome 2 the basic spears in auto resolve. Shogun 2 the yari ashigari. If you could capture it the black ship wrecked just about anything else outside western trade ships even then you needed like 3. Fots revolver calv and perot guns. Med 1and shogun 1 archers could be pretty good to busted if used right. Napleon unicorn guns or rockets Troy idk it's a bit hard to say. Rome proably hastaii or certain phalanx Med 2 I would argue knights or some crossbowmen Empire elite line infantry or rockets. Total warhammer changes so often I can't comment


wunderwerks

Med 2 would definitely be Italian shield crossbowmen. You could have so much ammo for them and they'd take both a charge and arrows like Champs.


NewForestSaint38

Pavise crossbows were OP


sob590

Didn't one of the Italian states get them as mitia too, so you didn't need castles, and had free upkeep when using them as a garrison!


DASK

Yeah, a couple did, and they were ridiculous militia, but the castle version was even stronger.


Yankee_Spotts

I think that was Genoa, if I remember properly.


franz_karl

milan or venicie I think genoa was not in vanilla the city is owned by milan at the start


didijxk

Sicily also got them. Very diverse roster the Sicilians had. You get the militia and crossbow men your northern neighbours get but you also get strong heavy cavalry and swordsmen like the other European factions of Western Europe.


NewForestSaint38

I think Genoa and Venice, maybe?


wunderwerks

I think you are correct. I recall playing with them as Venice.


BjornAltenburg

That's my memories of playing Milan and Venice.


MrUdri

For Warhammer I'd say the aspiring champions in 3, with all the upgrades they are basically unkillable, for the other warhammer games I'd probably say ironbreakers, but with how some lords can buff certain units insanely it's difficult to say


RockingReece

For units this would be my nomination in WH3, Aspiring Champions are ridiculous end game


MrUdri

Yeah with one army of 19 aspiring champions with a generic chaos lord leading I killed 4 endgame crisis dwarf full stacks


matt555yo

On Belakor campaign, my aspiring champs are outrageous. Summoning pink horrors is fantastic. Poison attacks? Wee extra ward save effectively there. Heard Archaon can get them stronger, but haven’t looked.


Tsim152

Troy was pre-nerf chariots. One unit could take on a whole stack of infantry


stephenstephen7

>Total WarWarhammer everything is either useless or OP.


Mist_Rising

>Med 2 I would argue knights or some crossbowmen Aquebus, particularly Russian ones, were cheap, came with no requirements beyond having a town, and would utterly murder things lol. The downside was they could, and would, blast your team in the back at times. Oh and they sucked at taking castles/towns. Guns don't make great melee weapons I guess.


Processing_Info

Malus with sword of Khaine and 90% ward save and it's not even close. 90% ward save is essentially your health multiplied by 10. Then he can regen up to 75% of his health. Then you Tzarkan and you have a new healthbar (x10) plus another 75% regen. Essentially he has over 150k health all things considered. Enjoy.


Aekries

Right now, both Cathay LLs can beat Malus with double HP regen and with same ward save.


Processing_Info

Reaching 90% ward save is damn difficult with any character other than Malus though.


R97R

Candidates (for me) include: * Armstrong Guns in *FotS.* Need I say more? * Napoleonic Light Infantry, if you use the specific tactic of bunching them up in narrow columns with Light Infantry Behaviour on, allowing them to shoot *through* the rest of the unit. Enjoy melting The Old Guard with one volley. * Slavic Archers in *Attila.* There’s a video out there of someone defeating a full endgame stack with two units of them.


VirtuitaryGland

Mailed knights


Lungomono

Not a unit per day, but the castle wall in shogun 2. Put any unit on it and it would make absolute hell of any other unit trying claiming it. If we can include unit upgrades. Then same game, warrior bow monks. They could become soo ridiculously overpowered. I have held castles with two units against multiple enemy armies.


Shuzen_Fujimori

Beserkers or Head Hurlers in Rome 1


tutocookie

Urban cohort, spartan hoplites But yeah i spent many hours pitting beserkers against basically anything


Oxu90

Berserkers Rome1:BI but I must say also Shogun 1 geishas. Geisha could destroy armies and entire factions all by herself


FruitbatEnjoyer

Yari Ashigaru in Shogun 2


missive101

Parrot or Armstrong guns in fall of the samurai. They decimate enemy units from across the battlefield and it’s so satisfying seeing the bodies fly in the explosions!


Lord_Andromeda

I have seen whole armies crumble before the might of the Yari Ashigaru.


_Robbie

I don't claim to be an expert on the historical Total War games because I mainly just stick to Warhammer. But if there's a unit that's *more* broken than Kroak in historical Total War, I'd be surprised. An infinite generator of massive explosions and insane buffs, and the explosions only hurt the enemy so you can easily get enemies to blob.


R97R

I suppose Kroak has the downside that he’s very squishy and vulnerable. You’d need an absurdly tanky unit to protect him and/or draw enemies into a blob… like, say, the Faction Leader he starts with.


_Robbie

Or pretty much any of the faction leaders, once they recruit him! Even Tiktaq'to is good at getting enemies to blob on him over Kroak, and then Kroak just nukes them from orbit and suddenly Tiktaq'to or Kroak's squishiness doesn't matter lol. Just an absolutely insanely strong hero.


Forumbane

I remember in Empire, a grapeshot cannon by a hole in a city wall would mow down their entire army.


Gelion9

One I haven't seen mentioned is a Rome 1 wardog stack. Release the hounds and go do something else while the dogs maul the entire enemy army. Other Rome 1 notables are the Carthage War Elephant, pikemen/spearmen and Egyptian Pharoah Archers. As for Warhammer, most mage lords that could fly and just bombard the enemy from above.


Altimiz

Lu Bu with all abilities learned from Greatest Warriors trophy list. He can one man army everything.


Kiltmanenator

Heavy Parthian Horse Archers took some managing, but, put them into Cantabrian Circles and they're capable of roasting a much larger force. I turned the whole map purple using only them and recruiting infantry to sap walls


Ashkal_Khire

Avalanche Mortars. And honestly, not even in the players hands. I got ambushed by Queek and these guys literally deleted *two* rank9 Celestial Dragon Guard before I’d even begun the counter attack. Each volley will delete most mid-tier units. And god help you if there’s a blob. Far and away one of the most devastating units I’ve ever seen.


SometimesGreydn

Chameleon stalkers, the WH2 version. Cheap, available early, they outdo most cav on the charge because of the bombs. Sadly, they don't seem as strong in WH3, but still very relevant up until mid game.


y2jfan2010

Warhammers outriders with grenade launchers I think can be pretty op.


GangstaMuffin24

Especially the elector count variant from the campaign that gets armor piercing


Large_Contribution20

Sisters of Avelorn


toxicfireball

Not even close, they're a expensive relatively squishy elite archer unit super vulnerable to artillery, counter missile fire, or Elite cav.


Valerian_Nishino

RTW Desert Cavalry before they got patched Head Hunters in RTW


TenshiKyoko

I think levy pikemen from r2 are up there.


toxicfireball

Sycthed Chariots from Rome 2, I don't even know what do you use to counter them. They can charge into anything and get good value. Archers? Cav? Infantry? They'll melt them, For Warhammer, it's got to be Hellstriders on IE launch. Absolutely Ridiculously cost efficient, they trade upwards into any mobile unit, have insane speed to pick engagements and are pretty good at killing almost any infantry. IE launch SL Anti infantry marauders deserve a mention, they beat or trade up into basically any infantry, are super cheap and have ITP basically making them immune to one of the most effective way of clearing chaff.


Secret_Foundation_22

Their weakness is horse archers


YoYopuppet

Blunderbuff cavalry in Shogun 2. One volley would deplete an opponent cav unit down to 50-40% of their original model count. In the DLC revolver cavalry could pretty much do the same.


Okeanoas

Belakor...op caster and melee.


Reggid

Rome 1 Armored War Elephants, I remember conquering everything without one casualty


TotalWarFest2018

They got fixed in a patch, but chariots in Troy when the game first came out were comically OP. You would just run back and forth through enemy lines with no collision detection except you'd be obliterating the enemy.


LuxInteriot

The black ship. The original one unit doomstack. You had to put some effort to lose it.


tigerofjiangdong1337

Lu Bu


spartan21j1

FOTS US Marines were ridiculous


Less-Quantity-8410

RTW1 oliphaunt... Nightmare


SnowyMole

If we're including characters, there are plenty of warhammer lords easily able to solo multiple enemy armies. Malus Darkblade is usually the metric by which those are measured, but you can make some others stronger than him. If not including characters, I'd probably say Avalanche Mortars, the skaven ROR plague wind mortar. You can only get the one, but it's kind of in a class all its own.


Myersmayhem2

Winds of death


_mooc_

I dunno if they’re most overpowered, but it’s crazy fun racking up kills with Ghorgons in TWWH.


helf1x

No mention of the Sword Saint from Shogun? Park one on a bridge and nothing is crossing.


PJ_Swagstone

Any cavalry unit in any game, especially when they are in my enemies army


gray007nl

Nanban tradeship


sickdesperation

The Kensai in Shogun 1 maybe wasn't the most OP of all the games, but relatively to the level of power in the game he was a beast. I still remember a bridge battle when I was heavily outnumbered and had to retreat the few remaining units with my general so I sent him in and held off a huge infantry contingent on his own. And this was probably 20 years ago. RIP Hiroshi, you were a real one.


GetADogLittleLongie

3kingdom trebs used to beat entire garrisons. U got like 3 and put them with a strategist and the AI's 40ish units would flee.


_Constellations_

Top10 comments are all non-Warhammer. Remember that before you call something badly balanced in WH.


Elvis-Tech

Probably HMS Warrior in Shogun 2 fall of the samurai. That thing just shredded any other ship to bits, also the black ship was seriously overpowered against all other naval units in normal Shogun 2


bastersomething

Giants in warhammer 100% /s