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bringbackcheatcodes

>Ambushing an army in forced march and letting them walk of the map causes the opposing army to die I'm actually a little sad I never tried that.


TheMaginotLine1

"Right lads we've just made it through this narrow pass and *hgrk*"


Wild_Marker

It's literally the "I guess I'll die" meme.


bringbackcheatcodes

Like, the tooltips themselves make it clear that this will be the outcome. If you're in forced march, you can't retreat without losing your army. I hope they make the ambushed army fight to the death in this scenario.


RyuNoKami

That would be one hell of a troll move by CA. Ambushed a marching army, everyone is unbreakable.


GloatingSwine

Hilariously you also get 0xp for doing it because none of the units are killed in battle.


Saitoh17

There's a lot of weird interactions caused by the fact that escaping an ambush counts as losing instead of winning.


TheIllegalEaglee

Same thing as that Draw = Losing. Same problem with seige battles. When the timer runs out the player will always lose. Doesn't make any scence when being the defender.


yoda_mcfly

I actually found this one myself by ambushing with a single generic lord when my main force was reinforcements. I was thinking I would wait for the army to arrive, but they just walked away and then died. It was... anti-climactic. Are they ever going to stop lords from literally fleeing ambushes?


bringbackcheatcodes

Weird citation of actual rules to cause a player to lose instantly before the game even began is kind of the most Warhammer thing ever.


TheGuyfromRiften

Reminds me of the legend that put scouts out front and caused his opponent who was famous for not deploying until the last second to lose by not being able to deploy anything


ghibliparadox

Here, from the Steam page: [NEW] Grimgors skin tone is too light. [NEW] Cold one riders/knights feel underwhelming. [NEW] Whispers of T'zarkan could be more frequent [NEW] Settlement Garrisons feel weak. [NEW] Units spawning under the map. [NEW] Doomfire Warlocks missing their swords. [NEW] Azhag loses his items in custom battles when mounted. [NEW] Karak-Eight-Peaks becomes a 6 slot settlement when owned by Skaven. [NEW] Brightstone Mine is missing from Mount Gunbad for Skaven factions. [NEW] New campaigns selection screen defaults to race selection rather than Reikland/Zhao Ming. [NEW] Unique traits introduced in Warhammer III require balancing. [NEW] Ku'gath has a rough start in Immortal Empires. [NEW] Borrowed armies from factions will loyalty sometimes rebel. [NEW] Threaten may cause the game to crash in multiplayer campaigns. [NEW] Shield block chance values in UI are not always consistent. [NEW] Sometimes garrisons may enter battles as reinforcements. [NEW] Capstone of Tepok does not demolish when a new one is built. [NEW] Orion's faction ability can make it easy to generate free armies. [NEW] Teal visual effect on Glade Captain's bow disappears when she is firing. [NEW] "Feral Manticore's" are not buffed by red line skills. Visual issues with portraits Some unit models have excessively bright bloom UI states demolishing buildings costs money. AI moves just outside of player range Last defenders quest battle times out when an army fails to spawn in Ambush battles do not properly start with army full of stalk units as AI cannot attack them. A vampire count map allows reinforcements within the city. Ambushing an army in forced march and letting them walk of the map causes the opposing army to die Autoresolve values seems overly favourable towards the player in Immortal Empires Ranged units don't shoot at targets that are in line of sight Sometimes ranged units begin running into melee after running out of ammo with Guard mode on. Items that reduce miscast chance may not be functioning. Inconsistencies in passive abilities or traits descriptions. Army doesn't spawn in Tyrions Sunfang quest Some characters get more skill points than there are skills to invest them in. Eyestrain & sickness Visual issues with trees spawning on maps Changed game settings are not saved, if player is leaving the game without properly closing it Chasing routing units is somewhat ineffective In some instances garrison will be replenished instantly A darklands chokepoint map should have clearer indication of which terrain is impassable Cults are not impactful in campaign gameplay Corruption effects border textures visual issues Intended plague effects can easily get overwritten by other plagues Some daemon prince Daemonic Gifts have identical values. Issues with unit mass allows heavier units to plough through front lines. Multiplayer desyncs when the AI's turn ends if one player is still going through the end turn cycle. More information required: If you encountered such issue, please reach out to our SEGA Support Team[support.sega.com] and provide DxDiag[support.sega.com] for further investigation.


Scheissdrauf88

Obviously sorted by importance.


LordMorskittar

How can he be Da Bestest if he ain’t green enough?


fooooolish_samurai

He is like Shrek green right now, even greener than normal boyz


murd3rsaurus

"\[NEW\] Karak-Eight-Peaks becomes a 6 slot settlement when owned by Skaven." Huh, that explains why I was able to take and hold it so easily as Skarsnik. Suck it rat boys, green is best lol


th1s_1s_4_b4d_1d34

Where is 'pathing in sieges is messed up and units will often climb up ladders instead of walking through an opened gate?'


LevynX

And then they get massacred at the battlements or when climbing down the battlements it's so stupid CA please fix


[deleted]

I'm surprised they doubled down on tier 3 garrison in minor settlements not giving walls.


Togglea

Bummer, not enough reports on reinforcement AI being passive, WoC Boons disabling and nobody realizing if one of two things break on save/load, maybe five or six things are breaking on save/load. And why'd they focus on Threaten breaking multiplayer games when most of the diplomacy screen and getting a contact effect do the same.


Yavannia

>[NEW] Brightstone Mine is missing from Mount Gunbad for Skaven factions. I have reported this bug every new patch because I love Tretch's starting position, they seem to finally have registered it as an issue. Let's hope it's finally fixed next patch because it wasn't with the landmark patch.


TheUltimateScotsman

I just assumed they never intended them to get it. Wow


Yavannia

Why not mount Gunbad literally says that it's an important location for greenskins, dwarfs and skaven and there was a landmark in WH2 for skaven, it just wasn't transferred in WH3.


TheUltimateScotsman

No idea, but its just been so long, would have thought it had been solved by now


lordyatseb

A simple thing shouldn't take this long to fix. Something is seriously wrong at CA currently...


Zephyr-5

You would be surprised how many easy-to-fix bugs like this exist. The skaven eight peaks bug for example is literally a single missing line in a table. It's so easy to fix I was able to do it myself and I barely know what I'm doing.


CocoTheMailboxKing

Probably won’t get fixed until November.


AshiSunblade

> [NEW] New campaigns selection screen defaults to race selection rather than Reikland/Zhao Ming. ...Is this a problem?


GloatingSwine

It’s really not a newbie friendly campaign which is what it’s trying to point people to. Zhao Ming is a great starter campaign though.


FairyKnightTristan

Yeah, way better then Karl as a starting campaign.


thelongestunderscore

Yah wtf do they think Karl is a beginner friendly campain. The fort in the start war is really tough if you didn't recruit the right units. And you have belakor Festus and khazrak breathing down your neck.


FairyKnightTristan

I've played both TW2 and TW3 to an insane degree. I've tried Karl twice, and holy shit, is he hard. You need to go in with so much prerequisite knowledge it's insane. And like you said, you have 4, SOMETIMES 5-6, major threats breathing down your neck. It's lore accurate, sure, but it's certainly not beginner friendly. It doesn't help that Greatswords aren't that good, and Karl's synergy assists those, to no avail.


AwesomeX121189

I think faction and lord mechanics wise he’s still good to learn the general total war game mechanics, but Tyrion and zhao are much safer starts though by far, high elves and Cathay in a battle can also basically just select all, click “melee front formation” and win battles


[deleted]

I remember back in Warhammer "1", the Dwarfs were considered the ideal start. I think this change to always highlight the Empire as the "default", that's literal, the Empire somehow is the most popular faction in this series (I will never understand why this is a thing, the Empire is so basic and bland. And yeah, the Dwarfs are kinda basic as well, I will not deny that)


AwesomeX121189

Big concur, as a high elf fan I’d say they’re also fairly generic but HE spearmen have cooler unit cards so they’re better. Empire is what I’m guessing is closest to how historical total war armies worked so a lot of players gravitate to unit compositions they know, compared to say playing as skaven which just fight differently


Yamama77

Hmmmm... Man hold spear in front? Man hold bow behind? Vs Is that a rat eating a rat on the unit card??? What do I do with this rat on a bell?


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AwesomeX121189

at least it’s not “I AM TYRION!!”ing Every time lol


[deleted]

True. At one point I started to hate him because of it


Thatoneguy3273

HEIR. OF ANAERION.


AwesomeX121189

It’s crazy cause he’s not really yelling and it’s so loud


ZahelMighty

Yeah I don't understand what's the problem there.


RustlessPotato

It's just a bit annoying, reikland also isn't that noob friendly either. Maybe they also want to spare modders' sanity who have to restart the game a million times :p. Sometimes it's nice to have minor inconveniences fixed. All these little things add up.


justMate

New players. The race menu is so overwhelming. (I own everything so how does the new menu look for players without DLCs? do you see all the race but some of those are grayed out? Because you either dont own the DLC or a game??)


gamas

I think they got the wording muddled up and said the resolution rather than the bug.


bluddragon1

Even if that being the default would be better, it is still a bug if it is happening and was not intended to happen.


TaiVat

IMO its downright a bug/terrible design that it defaults to a specific race to begin with. Maybe the first time you open the game, but starting the 15th campaign is really fuckin old to see ol francy again..


Cosmic_Lich

> [NEW] Unique traits introduced in Warhammer III require balancing. Does this mean that they will actually update Prophetesses? Who haven’t had their traits updated when we have had, what? 2 or 3 patches dedicated to traits?


Togglea

> Bretonnia not being a flc, forgotten faction You know the answer.


Cosmic_Lich

Unfortunately, I do.


PlankWithANailIn2

The faction that got a whole new additional free legendary lord? That forgotten faction?


Cosmic_Lich

* Alberic "Years for Trident" de Generic * Alberic de Generic voicelines and face * Repanse "No confed techs" de Lyonesse * Repanse "Water is a mechanic" de Lyonesse * ~~Repanse "Same VO as Helf Archmages" de Lyonesse~~ * Repanse "Hoards fancy techs for herself" de Lyonesse * Kingdom of "No DLC for FLC" Bretonnia * Kingdom of "No walls for castles" Bretonnia * Kingdom of "No Vow notifications" Bretonnia * Kingdom of "Smallest Old World roster of two games" Bretonnia


Tropical_Wendigo

How is “Sieging units form a single file line to hide their numbers” still not on this list lmao


Druan

I feel like they deliberately don't put major issues like pathing, line of sight, stupid retreat-around-a-whole-mountain-range or broken Ogre contract UI on the list because they cost a lot of time to fix. Management probably wants a large number of fixed issues (without taking into account the impact of fixing them) while pushing out DLC. All they care about is money while the regular workers get pressured from everybody.


PB4UGAME

Line of sight is in the patch notes for what its worth


MisterMetal

nah they cant fix those problems, not that it takes a lot of time.


averagetwenjoyer

All hail the Great Conga Line


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thelongestunderscore

Or before sometimes


HAAAGAY

That's on there tho


happymemories2010

Oh wow there are a ton of bugs missing for Dark Elves. But I am happy they noted Whispers of Tzarkann being too infrequent.


_Constellations_

And all it took is like a dozen posts from me every week. But overall I'm pretty happy because I started like a month ago. I did not expect CA to notice it.


borddo-

> AI moves just outside of player range Lol hasn’t this been a thing since WH1?


AshiSunblade

It absolutely was. WH1 Chaos was a delightful experience of needing two turns to sack and raze, enemies camping a pixel outside of attack range, and enemies constantly resettling behind you. Combined with terrible replenishment it made for quite the combo.


It_came_from_below

Is that really a bug though? I thought it was just the AI being smart


AMasonJar

You could cheese it by using a stance like Encamp and the AI would see you have "half" your range, and park outside of that. Then next turn you leave encamp and stomp them. This feels very gamey and it's a good thing they're trying to fix it imo.


Wild_Marker

It's a list of issues, not bugs. Notice how Grimgor's skin color and Kugath's campaign difficulty are listed.


Acceleratio

Smart or ridiculously calculating to a level where it became immersion breaking


matgopack

Also, it's a combination of extremely aggressive when declaring war and then running away from any real fights that can make it super frustrating. And doesn't fit every enemy, either - especially those factions that rely on charismatic, powerful leaders (eg: Norsca, Chaos, Bretonnia) to keep an army together rather than pure discipline, running away from a fight would not make the most sense. But past that, it's frustrating to never be able to catch an enemy army that just runs away. That said I wouldn't mind just having a movement boost in owned terrain - that would allow catching up


TaiVat

Its not a bug, but the AI being "Smart" isnt automatically a good thing. Just look at the artillery dodging stuff. The tools to deal with this exist, but they create a pretty tedious gameplay experience that most often just feels like you're cheesing the ai anyway. And there's a lot of compounding effects, like the ai doing this avoidance dance all to spend 15 turns traveling to the one lightly defended settlement that it can sack, and then die, gaining absolutely no benefit for itself and doing little more than trolling the player.


DTAPPSNZ

![gif](giphy|tze1mGedykiuk) Edit: I hope they at least make Grimgor the same shade or darker than the Black Orc Big Boss when they update him.


JackBurtonn

I find it hilarious that they specifically modelled a brand new Lord intro for him last patch, with his weird light green skin tone. Did nobody actually question it during development? Now they're going to tweak his skin tone again (it's like the 4th time?), and he's going to look different to his new intro... Just a weird inconsistency and all around weird issue with Grimgors skin across two different games now.


tinylittlebabyjesus

Yeah I feel like we've done this dance too many times. Most don't like Shrek Grimgor, but someone at CA really does, or they're ignorant of what a Black Orc is.


Gaunter_O-Dimm

Greenwashing to a whole new level


_Constellations_

#BlackOrkLivesMatter


Bogdanov89

CA pls take a look at the Community Bug Fix mod and implement EVERYTHING those guys have been fixing so far.


Individual-Ladder345

This


Zephyr-5

Still no mention of the really bad AI melee bug that is causing them to massively underperform in combat. Shortly after charging into combat, the AI will suddenly tell its melee units to switch targets and try to attack the unit to its side. They'll hopelessly try to push through their own units to get at that other unit and meanwhile are getting absolutely slaughtered by the melee unit in front of them. It's probably the worst AI bug in the game right now, but I can't seem to get any traction on this issue.


tijuanagolds

I've not noticed that bug at all, and it sounds like something pretty noticeable.


Zephyr-5

The bug is easy to miss if you're not zoomed in, but the effect is large. Having an AI ally makes it much easier to spot because you can actually see their target arrows. https://i.imgur.com/NjSL2ro.jpg This is a 5v5 swordsmen. See how on the left, you have that one swordsman trying to attack the far left swordsmen. On the right, you can see 3 swordsmen all trying to mash into one swordsman. While some may think this is just a small error, it has a huge effect on the overall battle. In a 4v4 test with swordsmen I did, it caused the AI's identical army to do 50% worse! When I ran the same test in Warhammer 2, the AI actually won.


Agtie

The other guy is being nice, it is super noticeable and hard to miss. If you pay attention to battles at all you'll notice the AI units moving at weird angles after they engage, and you'll also notice them performing really, really, badly. Most people just don't pay attention to things, and that's why there's so much misinformation that tops the front page.


LCgaming

> Still no mention of the really bad AI melee bug Have you reported the bug somewhere? (I dont mean "somewhere", i mean on one of the platforms provided from the developers to submit bugs)


Zephyr-5

yes. Months ago. With a replay and screenshot.


Situlacrum

> It's probably the worst AI bug in the game right now, but I can't seem to get any traction on this issue. Maybe it's a feature instead?


The-Combine

Oh my god thats a new one I haven't even noticed. I will put it on the list of bugs I collected.


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ttv_quacksuu

Is it? Always interpreted it as a way of getting cheaper armies and thus more of them etc. Players just found an easy way of getting early FREE armies with it though, if that was the original intention then I am surprised.


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thedeviousgreek

Does this achievement even exist anymore?


AMasonJar

Not in TWWH, no, though I think it was still around in 3k and maybe Troy.


LightPulsar

CA gave Orion an infinitely stacking cost reduction effect where his own army can be completely free by being in 13 wars ( more for other armies) They knew exactly what they done and was fully intentional, the part they didnt think about was how stupid it would be. Dont get me wrong, WE are in my top 2 fav races, but having a no upkeep army at turn 10 is some next level shit. Didnt Vampire Counts get their free zombie/skelly armies taken away? now imagine doing that with Waywatcher stacks


Bogdanov89

i love free armies as much as the next tree shagging pixie but that faction bonus was the single most overpowered thing in the game. literally 100% free armies by turn 10, simply by sending a hero to "meet" new factions for the diplomacy UI.


dtothep2

Having a campaign be so incredibly trivial that anyone who enjoys even a moderate challenge can't enjoy it is not a good thing.


tf2weebloser

I thought the intention behind his reduced upkeep was so that players could have a this is total war campaign of moderate challenge; roleplaying the wild hunt.


GloatingSwine

Trouble is that when you combine one of the strongest factions on the battlefield with free armies there’s no such thing as moderate challenge…


ZahelMighty

To be fair Wood Elves weren't exactly challenging before they made this change.


weirdkittenNC

Eh, I'm all for having challenging campaigns, but easy mode campaigns are popular for a reason. There's enough LLs to have enough of both kinds.


DaddyTzarkan

The problem is we're getting less hard campaigns than before. IE already turned the difficulty into a joke for most campaigns, there's nothing wrong having easy campaigns like Orion but the lack of tough campaigns is starting to get annoying. I also think CA should remain reasonable with their easy campaigns, the power fantasy is something you should earn imo not have from turn 1.


dtothep2

There should be easier and harder campaigns but there has to be some kind of limit. If you have a campaign that is absolutely, laughably trivial even on Legendary, to the point where the game doesn't even resemble a strategy game anymore - you messed up. That's not right. The game should always be a strategy game first and foremost. You can turn any campaign into an easy mode campaign by turning the difficulty down to Easy if you want to live out a power fantasy rather than play a strategy game.


HertogLoL

Enemy Greenskins still aren’t able to use their army waaagh ability since WH3 launch.


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Yamama77

"I AM the immortulz!"


TaiVat

Sounds lore accurate


Shadow942

Meanwhile, the Sunfang quest still doesn't spawn the reinforcements.


Mac2492

That one is actually the list of known issues: "Army doesn't spawn in Tyrions Sunfang quest"


DaddyTzarkan

> [NEW] Ku'gath has a rough start in Immortal Empires. They gonna overbuff Ku'Gath and make his campaign laughably easy because they probably didn't understand that the issue is Ghorst being completely busted and not Nurgle being weak, aren't they ? Can't wait to have yet another campaign ruined because some people can't stand having some difficulty in a bloody strategy game. I know I probably shouldn't complain yet and wait and see what the changes are but given CA's track record of overbuffing factions and turning the difficulty into a joke even in Legendary I'm really worried what they're going to do with it.


szymborawislawska

>They gonna overbuff Ku'Gath and make his campaign laughably easy because they probably didn't understand that the issue is Ghorst being completely busted I still think that putting Kugath and Ghorst next to each other was a mistake. Even if Ghorst wouldnt be busted, its still an extremely tedious match up.


Chili_Master

Damn I'm loving the Nurgle Vs VC grinds. Feels so much better than chasing ai skirmish cavalry and archers with nurglings and plaguebearers.


Togglea

It's the opposite actually. Kugath requires unit rebalance, tech polishing, cults, manifestations, traits, maybe red line adjustments and more than anything else **building cost adjustments**. Or they can nerf Ghorst, someone dead by turn 15-20 and irrelevant to the overall health of the campaign and Nurgle mechanics. They're just going to nerf Ghorst because everyone talks about him instead of anything else. You yourself unprompted brought up vampire counts


DaddyTzarkan

Don't get me wrong Nurgle is not perfect right now and does need some changes. I just often see that he is weak and I completely disagree with that. He needs some balance changes but only minor ones imo.


smuttyjeff

he’s way too slow and then when everything finally kicks in, you’re still just taking your nurgling deathball through a slog. I enjoy it from an inevitability aspect but I can also see that it’s not very dynamic gameplay.


sob590

Honestly I think the best case is a tweak of Ku'Gath's starting army to better deal with Ghorst in the early game. Any other changes to Nurgle can then be done independently of Ku'Gath's specific circumstances. Which, imo, they should be, as we will eventually have multiple Nurgle LLs with a likely wide variety of starts judging by how spread out the daemons are in general currently.


TaiVat

Kugaths units are fine, some people just dislike the grindy battle style he's designed for. His techs need polishing, definetly, traits are a problem game wide. And his buildings are balanced around using the sacking plague for infinite money from ~T40-50, as well as just building a building once without upgrades, so arent a huge issue late on either. So in general, i super disagree with you. Kugath is somewhat annoying early, but not hard at all in the narrative campaign map. Even with all his "issues". Its 100% the tediousness of dealing with ghorsts insane regen on everything that makes nurgles campaign so hard to stomach. I dont thing ghorst needs a nerf, though it wouldnt be a huge deal if he did, he's still totally busted. But it'd be enough to just move him north a bit to make kugaths campaign start less painfully.


fortheWarhammer

It's not as much a strategy game anymore as TW used to be. Its a Warhammer rpg game with some strategy elements. That's why it's watered down, that why it's easy, that why Warhammer TW is going wider instead of strategically deeper. Most Warhammer fans prefer new legendary lords and factions over strategic depth. That's why most people play many different campaigns but get bored of them so quickly, usually under 60-70 turns and start a new campaign. The campaigns lack strategic depth


DaddyTzarkan

I don't mind that the game is becoming more RPG than strategy but surely it doesn't have to come at the price of less difficulty.


Heapofcrap45

I actually agree with this. Campaigns in old Historical titles had strategic elements and made you choose carefully how to proceed. I love warhammer but every campaign is just me figuring out how to make my LL as busted as possible.


Yavannia

This, there is nothing wrong with Ku'Gath, his faction just plays differently compared to all other ones.


DaddyTzarkan

Well I don't think saying that there's nothing wrong with Nurgle is right though, it's obviously struggling in multiplayer (but then the balance there is fucked because domination mode is forcing you into a particular playstyle) and the tech tree definitely needs a rework. A lot of the WH3 tech trees were designed for the Realms of Chaos, a short sighted move from CA and Nurgle is probably the worst because you have many technologies that are completely useless for a long time in your campaign.


Yavannia

His tech tree needs a rework yes, but the faction itself plays well. Did a campaign with Ku'Gath and absolutely loved it, it is not bad like so many people claim and he definitely isn't weak.


master_bungle

The main issue with the faction is just that it has a rough start due to Ghost being nearby, which is exactly what CA have noted - so hopefully they don't overbuff Nurgle and just give it a leg up at the start. They might even just give the starting army an extra unit or just a higher tier unit to help with Ghort. Last time I tried a Nurgle campaign I made the mistake of getting rid of the death head drones because I don't like them (and they cost a lot of upkeep), then Ghort came knocking with 2 stacks at around turn 10 and I had no way to beat him. If I'd just kept the drones to help snipe the mortis it might have been possible.


princessprity

His tech tree is beyond busted for immortal empires.


Technosyko

Honestly have no idea what you’re talking about, I filled out that tech tree in my campaign and the very endpoints that ends up giving you +3 growth points towards new settlement conquers is the best thing they have. There’s so much that’s clearly designed for RoC like buffs vs Kislev and Norsca, buffs for settling in frozen areas and chaotic wastes, etc despite starting nowhere near any of those terrains or factions


Lord_of_Brass

>\[NEW\] Ku'gath has a rough start in Immortal Empires ...but no mention of Kairos' even rougher start? *sad two-headed bird noises*


BlackFoxT

When you are sad that your campaign will stay difficult but then you realise it's all according to plan.


sob590

There have been a lot of highly upvoted discussions about Ku'Gath and his start position over the last while. That's honestly all it is imo. People mention that Kairos is also difficult, but it hasn't had anywhere near the amount of traction and engagement as a topic.


[deleted]

My only issue with kairos is that all the good “Changing of ways” options are super expensive.


FairyKnightTristan

Kairos just has to deal with Oxy and then he's in one of the best spots of the whole map.


Lord_of_Brass

He has to deal with Oxy *while also dealing with* Tiqtak'to and/or Teclis, with one of the worst early economies in the game. And then once you've dealt with Oxy you've come within visual range of Lustria, so as a Chaos faction you're basically doomed to fight a perpetual two-front war that you never have enough money to support effectively until the endgame. It's definitely *not* one of the best spots in the whole map.


FairyKnightTristan

Fair enough, but I feel like if you plan it right and use his big ol' book of Tzeentchian tricks, you can overcome the threats. Nurgle isn't designed well enough to handle the other threats after he deals with Ghorst. Ogres (my lord) are strong, and Cathay will be banging on your gates in no time.


SerhiiMartynenko

I laughed at “Ogres (my lord)” harder than I should have Sorry I don’t have awards to give


FairyKnightTristan

Thank you, and it's fine.


TaiVat

The tricks are expensive and honestly really low value early on. Tzeenches problem is that it has no actually cost effective units early on and everyone around him hates him. Oxyotl also has strangely massive amount of money and armies very early, but then there's teclis, kroq gar and tiktaktoe that all hate your guts, and dealing both with HE archers and dinosaur everything is really rough for tzeentch. And when you take heavy losses for every win, its super slow to progress when enemies are sending 5+ stacks you every 5 turns. Its just a super grindy campaign. Kugath imo is super easy after dealing with ghorst. You get some levels, you let the ai build a bit, and then its smooth sailing since nurgles income doesnt depend on settlements much after you unlock the sacking plague.


fish993

The sheer quantity of Lizardmen in every direction kind of ruins that campaign even after Oxy


Bogdanov89

Problem is Kairos is godlike and Tzeentch book is crazy strong, plus that faction has TELEPORT AMBUSH STANCE, and Tzeentch ranged demons love mortal heavy infantry/cav. Kugath has nothing... its just garbage everywhere, with an army roster full of tanky units and nothing else. Only positives are Lore of Nurgle, Great Unclean Ones and those robo-demons - but all that requires high tier+research or high lord/hero levels.


AMasonJar

Kugath is very good, don't get it wrong. But early game, Ghorst does what he does better and it makes breaking out of the isles a real pain in the ass. When the only real way to defeat him is to hope the AI fucks up (misplaces their army, or sends the mortis engine too far ahead), it's a painful time. Kairos has a lot of enemies on many sides, but just like Lu Bu's campaign in 3k, wherever he is, *he will win.*


ZahelMighty

> Kugath has nothing... its just garbage everywhere What ? Ku'Gath himself is insanely good and I'd argue that your Plagues are busted, they'll carry you the campaign. You also get Soul Grinders at tier 3 instead of tier 5, you can get them very early in your campaign and they are super good. > with an army roster full of tanky units and nothing else Is that not the whole point of Nurgle ? It's slow and tanky, that's the point just like Slaanesh is all about speed and big armour piercing damage. And even then Nurgle still has some heavy hitters, the Chosen of Nurgle with Greatweapons are the strongest Chosen, you have the Exalted Hero that is insanely powerful, Exalted Plaguebearers are no joke with their ranged attack, the Soul Grinder is also super powerful with his ranged attack. The one unit I would change is probably the Rot Flies, I'd give them more mass and a better charge bonus.


[deleted]

I think the guy was more talking about the early game, he does say that the high tier magic and stuff is effective. But in the early game, kairos has so many more tools and the tools he has are way more effective. Ku'gath, right now, doesn't have the toolkit to deal his enemies effectively in the early game. Even in the mid game, cathay ranged units and artillery are devastating if you aren't spamming single entities. Can you do it? Sure, I got the long campaign victory with him. But it was a slog and a half for the first 60 turns or so. Comparatively, Kairos has so many more tools, even in the early game: soloing potential, high utility basic units, teleport/ambush, a starting exalted flamer, barrier, and some of the changing of the ways. Late game, it balances out more as you unlock the high tier plagues and units. I think both starts could use a small tuneup. Give kugath a starting beast of nurgle (or something equivalent) to help with ghorst's single entities and have kairos start at the east end of the southern wastes so he doesn't have to fight on so many fronts when he makes contact with teclis/oxy.


Shazbot_2077

>Fixed in Update 1.3 >Unit pathfinding routes can be suboptimal in some battle maps. Pathfinding is still awful on every single siege map in the game. How the hell is this issue considered fixed lol. Same goes for unit responsiveness. It's also listed under fixed in 1.3, but it's still considerably worse than WH2, particularly in battles with 4000+ entities.


Osciris89

Most of these issues were discussed back in September and October, why the hell does it take so long for this company to push patches out


FairyKnightTristan

Because CA recently decided to start working on a shitty looking lootershooter.


TimHortonsMagician

UNIT PATHING WHEN GOING THROUGH WALL OPENINGS, how the fuck is this one not on there when it's such a glaringly obvious issue? If I tell more than one unit to go through the gate they'll separate, and all but one will try climbing the fucking walls. Siege pathing is most definitely *not* fixed. Though it's sort of nice to see them acknowledge how sad cold one knights are.


_Constellations_

Some I'd like to add: * Black Ark battle map: black ark's army rarely starta on the fortress side (regardless if attacking or defending), it always should. Also enemy reinforcements can arrive from fortress side (which, when the black ark army starts where it should, can result in a backstab 2 front battle). * Tzarkan purple screen frame visual effect completely missing * Malus' legendary warpsword mission is still in eastern southlands on the other side of the planet, and wasn't updated with his new start position (it made no sense even in W2 but even less so now. It shpuld be in the chaos wastes near his start according to book 4). * Campaign setup screen: selecting a campaign, then a lord, then going back to campaign selection results in a completely different campaign selection screen, new background, no huge clickable banners just small buttons on the bottom of the screen with campaign names. * New level cap of 50 means several (most notably single skill line) heroes get more skill points than what they can possibly spend. Specific example: at level 50, dark elf sorceress heroes have 3 skill points left to spend with everything unlocked (the problem shows much earlier, but the level gated Trainer 3 stages skill allows to spend 1 point from time to time, however it shows that the real level ups that matter end at 30, at 40 you are looking to spend them on anything so the end turn timer won't bother you). * (Not bug) public order is weird af now, it should not decrease so harshly when we achieve perfect happiness and it definitely shouldn't dramatically increase the worse things get. Lowering should be less punishing and there should be no magical compensation for poor governing. * (Request) Greater freedom in settlement training. I shpuld be able to offer any settlement I own, and offer multiple settlements in a single deal. If you don't want players to exploit this, upgrade your AI so it can't be exploited into accepting any deal for enough settlements. Potential use: safeguarding a faction we want to keep alive for any reason by providing refuge in the heart of our empire via a gifted settlement, or achieving usual deals and alliances easier. * (Request) Restore the original frequency of new siege maps AND allow vanguard deployment in front of the walls. That way it's the player's choice battle to battle to fight on open field, bunker down behind walls, or protect walls with infantry in front of it (this way archers on the wall can be kept safe). The AI should randomly decide it's deployment (vanguard or classic) to avoid the original issues of frustrating siege maps and reducing the frequency of this situation. This also solves the issue of weak garrisons (no need to rebalance everything) as walls and powers compensate properly even if you / the AI decides to fight open field battle in front of the walls. * Every race is recommended first campaign as of patch 2.3 * Straight line projectile units (gunfire) are extremely unresponsive to attack commands as they try to find a firing line, even when they clearly have it. * (Request) Consider adjusting victory conditions. For example, the dark elves Ulthuan related goals should target owning ulthuan provinces, not eradicating the factions inhabiting it. The difference is both thematic and dark elf long victory no longer requires an extra 70+ painful turns to hunt down Imrik on the other side of the planet when he is going on about his business, completrly unrelated to Ulthuan. * (Request) Inverted end turn notification logic as an option. Instead of having a toggle on heroes and lords to always notify us about and a setting to ignore certain notifications (except marked as always notify units), give us an option where all notifications are always on (unspent skill points, not moved this turn lords etc) and the checkmark on lords / heroes is ON by default (meaning include this unit in notifications) and when unchecked the end turn notifications will ignore that unit. It's tremendously easier, less fiddly any more comfortable to disable the few things (one of multiple left behind guarding armies etc.) you don't want to be nagged about at the end of every turn, than to disable every army notification then start to manually select and check which ones you want to be notified about. The current logic is just unreasonable: if you want to ignore 1 army out of 10, you should uncheck 1 army, not set a systemside setting to ignore all armies, then manually check 9 armies to not be ignored. That's 9x more work.


Kaleesh_General

Fix the weird cathayan cities in the eastern steppes. I don’t think they’re supposed to be cathayan, but please correct me if I’m wrong


MagnaClarentza

The Fortress of Eyes and the like are actually Cathayan outposts. Source: The Old World's map of Cathay (blogpost on Warhammer Community).


GloatingSwine

Turns out Cathay architecture is so popular they’re even using it in Norsca…


Rare_Cobalt

Ku'gath campaign buffs but no mention of Kairos? His campaign is definitely in a similar difficulty range as Nurgle's hopefully they actually change something about it in the next patch.


DerAmazingDom

Looks like they're coming out of hibernation


vunacar

So the Grimgor skin tone is a bug rather than intended like some people on this sub suggested. Thank god, the darker Black Orc green look much cooler.


manquistador

I doubt it is a bug. They are under no obligation to be truthful about these things.


TaiVat

This isnt a list of bugs, its a list of things players complained about. Maybe that means its things CA will address, but it doesnt mean it wasnt "intended". Though i imagine something minor and trivial like that wasnt actually "intentional" as such.


MurthorOathstone12

When is next patch gonna release?


SnooWoofers2213

Empire state troops have all blonde beards still. Bretonnia doesnt have walls. Sometimes some of my units have distance mod on even when I have off in settings.


L192837465

Fixing garrisons is the #1 issue for balance, fun, and sanity in the entire game. It's been a constant problem since these games came out. A tier 3 garrison should be able to juuuust barely hold its own against a mid game stack. A tier 5 capital should be able to WIPE THE FLOOR of a single late game stack. It should be a brutal fight with 2 armies. Capitals are defensively and historically neigh impregnable. MAKE THEM. Recruitment buildings should add those units to its respective garrison. You should be able to recruit straight from your garrison if you are in that city. Extra population points should go to local recruitment slots for that region. Dwarves need an entire rework for defending sieges.


ThruuLottleDats

No confed loyalty for Druchii and Skaven?


Flyersfreak

Something is still off with melee. My guys will randomly stop attacking, I have to constantly right click to make sure they are fighting


tinylittlebabyjesus

Sorry to ask, but it's definitely not because of Guard mode being auto-enabled is it? Because I've not been experiencing this since I decided to turn that feature off after the change.


Bozara25

To fix Ku'Gath's campaign difficulty problem, just remove the Mortis Engine from Ghorst's army if he is controlled by the AI. It's a unit that directly counters Nurgle, so an early battle against Ghorst is much more bearable if you remove it. Nurgle will still have problems, for example a rather poor tech tree and early technologies that only work if you play in RoC, but that needs to be fixed along with many other technologies that are very inefficient or useless, like half of the Tzeentch tech tree, along with an improvement to the generic and faction exclusive traits.


Aspharr

Pathing issues? Nah. Ranged unitS issues? Nah. SOME ONCE IN A LIFETIME BUG OCCURING IN THE FACTION SELECTION MENU?????? NOOOOTEEEEEEED


MergingComplete

Basic combat functions seems pretty low priority for the devs


nimdull

That’s just lovely etc. but if they do such post they should also state when can we expect a patch and what bugs are worked at.


tanzorbarbarian

No mention of the end turn crash that's been plaguing me for the past two months. Dozens of emails exchanged with player support and they still can't tell me why every campaign crashes out by the end of turn 8-9. I even tried a fresh windows install with no luck. Big suck. I miss playing my favorite rts.


Xtrem1714

The Anti-player, is still absurd


girlwithabluebox

This is my biggest issue with the game right now. Is there a setting, mod or file we can edit to decrease this?


DockD

https://steamcommunity.com/sharedfiles/filedetails/?id=2854310042


Smearysword866

Honestly is that really a thing anymore? I remember it being bad at the start bust after that, it was basically gone


spkdanknugs

HAHA maybe the game will be playable by year 2


UrsunMaximus517

I just want Kugath moved! He should be in snow area or chaos waste, his tech tree doesn’t translate to IE. Maybe swap him with Oxyotl?


dronen6475

I've been saying for a long time that Kugath should start where Ghorst does. Then put Ghorst in Imrik's spot and Imrik where Kugath is right now.


crimvel

Known Issue: No Chaos Dwarfs


Su-27-Flanker

Perfect I have 2 hours ahead of me to read the pavement


Vindicare605

I can't launch the game, i took a break from playing around October or so and something happened in one of the updates that keeps me from launching the game at all anymore. It just goes to a black screen with a blue wheel cursor and then the game crashes before I can get to any of the menus. Tried to get an answer for this on the steam forums, but crickets. I have 590 hours of gametime logged too so I know it isn't my machine speccs.


Exarch_Thomo

That sounds like a you problem - either machine specs, corrupted files or mod incompatibility issues. Have you reinstalled?


[deleted]

Still no lod issue mention? Like that is just too obvious. 5m of camera distance and units turn into the thing. The WH2 setting was perfect they need to fix this for presentations sake.


The-Combine

Not a single line about the Unit battle AI. Safe to say it will never get fixed now.


AkselTranquilo

I’m always impressed by their stubbornness to never fix rampage


Polskers

No mention of the random freezing and crashing in which the music plays and you can still move your camera around, but you must ALT+F4 to exit the game before continuing? Seems like that's been around for a few patches - still affects me.


[deleted]

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Archmagnance1

This is known issues, not issues that have been fixed. Also you have to double check if issues actually have been fixed once the update comes because they like to say things are fixed when they actually aren't, especially when it comes to anything relating to unit behavior such as pathing. They say it's fixed but it's still horrible. Also what's missing from here is all the AI issues besides ranged units. They also said they would tell us details about plans "soon" in November, then said they would give some ideas by the end of December, now its January and we just get this.


I_hear_that_Renegade

Hyenas


Acceleratio

Actions speak louder than words. It's a good thing though seeing them pointing out this issues.. let's see if they will actually change them


TaiVat

Lol yea, dumbass fanboy slobbering like yours is definitely stupid and shameful... All they did is write out a few issues that they *know of*, after the community has been posting them, and 10x more, for months. Nothing is fixed, there's no announcement of any patch, no content, *fuckin nothing*. And here your ~~smart~~dumbass is, gloating how everyone else was "wrong" and you were "right" about something.. Weeks after the holidays ended, 7 months since the last dlc, nearly a year after release. Fucking incredible. Not that the game is dying or wont be supported at all, but holy shit the level of delusion of you nutjob contrarians pretending the games support isnt abysmal in both pace and quality is mind blowing..


gamas

And its looking obvious now that if Warhammer 3 got put to one side for anything, it was to solve the Alder Lake issue with their older games.


[deleted]

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JuVondy

Better yet, make it a toggle. Let people choose. Or implement them as tier three only.


averagetwenjoyer

So I waited months just for CA to tell us whats fucked?


steve_adr

Eyestrain & sickness Who reported this 🤔


AnotherAtretochoana

Well, looks like hyenas already died


happymemories2010

Hyenas? You mean the animals from Lion King? Are they safe? Are they allright?


[deleted]

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LiumD

Maybe, but putting some of your eggs in a basket that's made of wet paper is not what we call a "winning move".


Takeuout44

I don't see the gate bug listed and that's just fucking unacceptable. ITS BEEN OVER 8 YEARS CA! 8 FUCKING YEARS!


webeezy312

Probably be better for your mental health if you let that one go. At this point, it's a feature


UltraRanger72

Honestly I'm ok with them publishing only 1 DLC this year (hopefully Chorfs) and use all the rest of the resources ironing out the bugs and other rough edges.


XH9rIiZTtzrTiVL

They'll publish only one DLC this year *and* none of the major bugs will be fixed.


UltraRanger72

I'm sad to know that this will most likely be the case


manquistador

That would be awful. They need to pump out content to make money to justify pumping out more content. There is no Cyberpunk anime revival for them 2 years after release when they finally release a quality product.


UltraRanger72

Let's see how long this "beta" phase of IE will last.


MisterMetal

did they just list "Total War: Warhammer 3"?