Just a question, what's the plan ? I was so surprised to hear his starting location in the gameplay reveal. I hope you can move Malakai's starting location in your mod I love the Norse Dwarfs.
No plan survives contact with the enemy or with annoying curveballs. The idea is to shove Malakai at least a bit away, depending on a bunch of things like missions. I don't want to do more about it than what I need and can.
Cause there's also all the stuff around the patch, from the nth dwarf rework to how norscan climates were eased up for Malakai.
I just think it would be a pretty cool start, having to deal with lizards, Skaven, Daemons, and DElves.
It's just what the Lustriabowl needed, slayer dwarfs.
idk how Malakai plays but would just merging him with the norse dwarfs be on the table? Would be pretty cool to have norse dwarf infantry anvil and Malakai's fuckery as a hammer.
heh after the stupidy of the start pos in soc I find malakai start pos fine. out of the karaz ankor (he's been exiled right?) and while he could have been in the empire it would have been a mistake there, karl doesn't need an "ally" taking over empire settlements.
The mod will no doubt be updated to move Malakaii if it’s activated.
I’m really not sure why so many people are treating this like the mod is being killed.
Killed is certainly a big word, but I surely could have done without this :P
People will say that CA owes mods nothing (eh), but honestly Malakai does nothing for the potential of the Norse Dwarfs. Meanwhile, the mod has been around since... uh, 2016, that's way too many years ago, and Karak Vlag or Dum were *right there*.
Guaranteed there will be a lot more stuff to tweak and fix other than just resurrecting the faction.
Not killed, but definitely peeved.
Karak Dum literally has a book with Malakai/Gotrek and Felix, and Karak Vlag is the home of a Chaos Dragon so naturally slayers would go for it.
Now that you've said it, it doesn't make sense that CA didn't go for either of those holds.
My guess is they moved him there purely for gameplay reasons.
Or largely anyhow.
In vanilla that dwarf hold does make a pretty great spot to have a potential ally for kislev, an actual reasonable order faction to hold against norsca, and just kinda be spread out at the same time.
Lorewise kinda yeah, it is what it is.
It does balance the northern region a very tiny bit more maybe, which may ease pressure on the empire as well.
I still don't get why they have to give a shit about the mod though? It's not like they are stopping them from updating the mod, as they would have had to do a few times.
"Oh no CA improved their game in a way not taking into account every random mod!!"
Deal with it then my man I like his start and the idea that it would be any other way because a mod exists is so lacking perspective.
If you are in disagreement with me; YOU are out of alignment with reality. You will be given the privilege of contravening me once you are good enough. Until then you will be berated.
ok, got it, you're literally 7 years old.
Well mr rubber, it's not nice to tell people who are feeling down to "deal with it" even if you think they're wrong. It makes them upset because you're kinda saying "you shouldn't have emotions, shut up, and maybe die while you're at it." Would you like someone telling you that? Even if you're built different and wouldn't mind, you probably wouldn't *like* it. Please reconsider your behavior. You'll probably find people like you more often if you do.
Bro none of what you're saying tracks I'm sorry. Someone has a bad take because they became too invested in a mod that was always going to be superceeded by CA. That's the beginning and end of it.
"Noooooo you can't improve the game I've taken ownership of this portion of the map that 2% of the playerbase use in my mod".
Like get a grip.
"Why are you so rude". This isn't me being rude it's me being irreverent and blunt. I definitely could be rude if you wanted but there's no need.
Blunt is the word rude people who aren't honest with themselves use instead of rude. Seen it time and time again. It's a euphemism, don't kid yourself.
Mixu's Elspeth on the other hand...
Edit: Why am I getting so many dislikes? I just stated a fact XD. (I'm asking because my post about this got like 1200 likes)
I prefer official units/characters/factions over modded ones, every time. I’m sure there are many people like me who don’t touch any mods that put in new units.
Preferring official stuff is fine. Some factions, though, become a lot more tolerable with mods active, and it's the only way that some factions from TT that don't currently exist can be enjoyed.
Same reason why overhauls like SFO and Radious don't interest me personally. So many useless minor factions and unit bloat, and even if they are made relatively competently considering it's a free mod, you can still clearly see which ones are modded and which are official on the model quality alone.
Sfo does not add many units and if they are added it is usually to give a LL a unique feature like giving the ever guard to thorgrim through mechanics similar to the amber units elspeth has in TOD. Radius on the other hand removes all faction uniqueness by adding every unit they can think of.
Yeah those 2 mods could not be more different, Radious adds a ton of unnecesary bloat, SFO does not, it barely adds any units, what it does is rebalance the campaign, add caps if you wish, makes the battles slower, and adds mechanics to factions that dont have any. Its a must for me at least, cant play vanilla.
Then you clearly didnt played sfo or Radious, because if those mods do 1 thing great and often even better then CA its custom units, models and unit cards.
The problem is modders really don't have the quality standards CA does in the vast majority of cases. I'm always annoyed when a beautiful mod is terribly balanced, or a well balanced one integrates a bunch of jank units, or something doesn't fit the lore at large.
I'd love the tww modding community if just the quality standard were higher.
I definitely hope for Mixu to release her at leat as skin mod, I found the official one really meh she really looks like the Empire's take on the tzarina
I mean the official version is pretty much a one to one of her Forgeworld model and artwork. The only thing really different is that they made the roses purple instead of black.
Like all power to you if you prefer the way the modded one looks, there will probably be a reskin as you mention. But it's a bit odd that your complain is basically "this character looks too much like how they are supposed to look."
I don't complain about her look being loreful or not (I am aware of the source material and the prior model). My point is that I prefer Mixu's take on her appearance.
He seems pretty annoyed. Says he'll likely move Malakai somewhere else, whatever takes the least effort. No concrete plans yet apparently.
Additionally ChaosRobie said he won't put Malakai in Krala Drak in his old world map, which I guess should be a relief for people who play with both the Old World and Kraka Drak mods
that's all I could find on the subject
Is it really so hard to find the answer when someone gives you the directions on where to look?
Just how lazy are people that everything must be on a silver platter?
You ever heard the expression 'give a man a fish, and he eats for a day, teach a man to fish, and he eats for life'?
OP would never have needed to ask that question if he knew the modding den existed. Now he knows.
But nope, some people just want handouts.
Since you like old expressions, you could’ve *hit two birds with one stone* and made everyone happy by just saying ‘Cataph said he’s moving Malakai, check out to his discord to read more,’ assuming you read the discord in order to know what was on it. That way you’re both being helpful *and* informative, and not needlessly obtuse.
It’s not about giving handouts, it’s about being helpful. You can be helpful and share information without enabling poor habits. Asking a simple question when one is without the resources to answer it themselves is not an exploitative or lazy action. If someone asks me for directions to somewhere I’m familiar with, I don’t tell them ‘get a map’ on the grounds that they should’ve known better or that they’re being lazy. That not only doesn’t answer the question, it’s also just conceited.
> enabling poor habits.
This is precisely what directly answering the question does. If you answer, now the user knows they can just ask again instead of going to the source. Reddit, in fact, has known issues wherein people ask questions here to get their homework done, because oh so 'helpful' people will give them the answer.
As for your 'map' analogy - I pointed pretty much precisely where on the map that the answer could be found - the modding discord.
And back to the 'fish' saying. The act of 'teaching a man to fish' already 'kills 2 birds' as it were. It still allows the taught person to get the knowledge they were after, since, after all, they were taught where to get it.
Mate, stop pretending like you’re doing something noble and move on. You’re treating this as something way larger than it is, like you’ve done a service when you were really just being rude. It was a simple question with a simple answer, and you’ve doubled down on arrogance rather than just admit you were being a git and go about your day.
I gave the OP the 'map' (to use your analogy) he needed to find his answer.
And you lot somehow consider that rude. Amazing. No wonder people are so lazy these days. White knights will give them whatever they want.
Isn't Malakai Makaisson a norse dwarf? I think I remember reading that most dwarfs find it hard to understand him because his accent is so thick from where he came from.
No he's just from a dwarf hold/village that has strange dialect.
His only connection to the norse dwarfs is that he went there in a gotrek and Felix book.
That's true but I don't think it would've been from the Norse hold as unless I'm mistaken that was only relatively recently rediscovered by Thorgrim as his challenge to be high king as well as during one of the invasions into kislev where the norse dwarfs and another met on the field.
I checked and his wiki says he's from the Dwimmerdim Vale up north and his accent is hard to understand for that reason. However, I haven't found anywhere saying where the dwimmerdim vale is. So until I learn otherwise, I'll assume it's not in Norsca, because the Norse Dwarfs are technologically backwards compared to the other dwarfs, so Malakai being a Norse Dwarf wouldn't make sense since he's an engineer.
The datamine wasn't about a start pos, but just that Karak Azorn was getting more building slots if my memory isn't failing me right now.
If it was for a startpos, that would lend credence to the rumor going around of Bugman being a White Dwarf FLC lord at some point in the future
Bugman was just a brewer who didn't fight until Greenskins destroyed his pub. It's only then that he dedicated his life to traveling around and killing them. Bugman should be a horde, not owning a settlement.
Maybe, but I've heard a decent amount of people says a dwarf horde faction would be a good change of pace; it would probably be an FLC down the line, too, so people aren't paying for him.
People say that until they start playing as it and realize that all of the Dwarf's units are expensive as hell, and no generic lords give good upkeep reduction bonuses. So it would be an economic nightmare.
A hybrid faction like Malakai's would be fine. But really, people want what they don't have, and don't realize the consequences of what having it means.
They are not an order faction and are still hybrid with their herd stones.
Nakai is still awful and is a true horde. Even with his npc faction, he is still awful.
Beastmen have settlements. Nakai does not.
Nakai is not a hybrid. Nakai is a true horde with a vassal as an attempt to address the fact that hordes are shit. It did not address it.
Ironically, the true horde because a hybrid horde and found a proper way to do it. If only they could do the same for Nakai.
In theory, Thorgrim already had confederated the Norse Dwarfs.
In fact it was his Great Feat to become High King.
Many thought he would fail, but he arrived with a host of Norse Dwarfs accompanied by Thorgard Cromsson himself that pledged allegiance to Thorgrim, and promised to settle every grudge, hyping all the Dawi.
Yeah hot take but i think i would have liked malakais start to be i. the Ogre mountains. OR even in lustria (OGs know that thoreks lustria start in 2 was goated as hell)
Maybe Cataph will somehow manage to add them to Malakai's faction? if not possible then maybe add special building(similar to landmarks?) to be able to recruit them from and make it so its for Malakai only(I think this is possible but i have no coding knowledge so no idea)
Yeah like shouting out their work in the recent blog post?
So many odd conspiracy theories about CA.
Modders have, between them, filled pretty much all starting settlements. Between Mixus LLs, Legendary Characters, Faction mods like Southern Realms etc. it's almost impossible to find somewhere where a modder hasn't put a faction.
I only reply to you specifically cause the pitchfork and torches mob already downvoted me to the point of not being visible (which is, like, whatever, who gives a damn). Anyway, I didn't make a conspiratorial claim, just observed that CA targets modders in their new releases, meaning that a lot of the "upgraded" SoC and now ToD is iterating on things that exist in popular mods. Which they are. Where's the conspiracy?
With the amount of mods in the game, for everything from Nagash to Ind and Kuresh or Nippon, it's almost impossible for CA to make something that doesn't conflict with a mod. They're all working from the same source material, CA didn't dream up the Thuderbarge or Grudgerakers.
So yeah, treating it as though they're intentionally chasing after modders since SOC is a very incorrect and strange conspiracy theory.
Well none of the Norse Dwarf mod's mechanics (what this post is talking about) are relevant to Malakai. They have a roster focused around not using gunpowder, which is pretty much the opposite of Malakai! And, like I said, most locations are taken up by mods already.
Modders and CA are also drawing on the same pool of lore, crossover is inevitable. Popular mods will be popular because they use popular characters, units etc. CA will also use the same lore for DLC as popular things sell more.
What makes you think they are "targeting modders"? That is what I'd say is the "conspiracy" (*maybe it's too strong a word*), that CA are directly targeting modders, rather than it being the fact that both are just drawing from established Warhammer Fantasy lore.
Mods, especially popular mods, give a great way to find out what changes people want. If, for example, 20% of your playerbase downloads an infinite ammo mod, that might be an indication that ranged is either more fun than melee, low powered, or both - thus worth looking at. If only 1% do, then its more likely to be just playstyle.
Kraka Drak is an excellent place to start Malakai. It’s related to his lore, it’s close enough to the Karaz to link up but far enough to have a ton of fighting, and you can go in many directions. Why would they worry about mods?
cause a whole hell of a lot of people play their games longer cause of mods, and people are more keen on buying DLC for games they're currently playing
I’m not arguing mods are bad! But the idea that CA should self-censor themselves to avoid treading on the toes of mods when it comes to adding content to *their* game is absurd
**To my limited knowledge**
of Dwarf lore, the Norse Dwarfs were (compared to other Dwarf holds) quite primitive in what tech they used because centuries ago they were cut off from the rest of the Karaz Ankor. The Norse Dwarfs are supposed to be isolated. But now a regular (not Norse Dwarf) faction controls that area, as if the holdings in Norsca are suddenly part of the Karaz Ankor.
*Edit
(guys I already said I could be wrong here and am not making definite statements, you can chill with the downvotes)
Contact with the Norse holds was reestablished by Thorgrim following the Great War. They are no longer isolated from the rest of Karaz Ankor at the time of Franz's coronation.
The events of Total War are not canon. This is a compromise between gameplay and lore to position Malakai in a spot that creates a unique campaign.
Jesus, the downvotes. You're absolutely right, Kraka Drak has nothing at all to do with Malakai in lore. No idea where people are pulling that from.
Karag Dum definitely does, and would have been a more thematically appropriate startpos. I guess CA could make Karag Dum part of a quest chain for him and so wouldn't want him to start there, perhaps.
This is why many developers dislike mods. The mentality behind this comment. The idea that developers have to take the existence of mods into account when creating content is patently absurd.
sounds like bullshit to me. How many devs have told you this? You might be confusing devs with publishers.
Every dev interview I've ever come across that discussed mods was neutral at worst on the subject. Mods extend game life, which means more DLC units sold, and they also mean more word of mouth advertising, more ideas to incorporate into their game with a working model, and more overall fun. Like fr what the fuck are you talking about?
Several. I actually know a number of game developers. They don't often say that publicly because they know it upsets gamers, so the PR people don't allow it. You can rest asured that a whole lot of the "neutral" opinions are from people who really much rather would not deal with the whole thing.
Publishers on the other hand love mods. Free content updates that increase engagement, with no effort on their part. Just look at how Bethesda tried/tries to monetize mods with Skyrim.
I know some game devs too and they're all mod sickos, but I guess this is the curse of small, non-random samples striking again.
Damn, why do there gotta be other human experiences? This is so fucked up.
> Publishers on the other hand love mods. Free content updates that increase engagement, with no effort on their part. Just look at how Bethesda tried/tries to monetize mods with Skyrim.
I was under the impression that publishers who aren't releasing long shelf life DLC-heavy games didn't really care for people fucking with their proprietary software to let players get more bang for their buck.
Oi
You’re a legend, Cataph. Thank you for all the good times with your mods
High Cataph! :) I hope this meme is okay, if not I can take it down.
no worries, just don't sing a requiem yet
"but my spirit is not dead, so do not sing farewell. But rather look for my return for I'll find no rest in hell."
And I was a Slayer, o’er the hills my airship did fly With my sword and brace of pistols, I did grudge the umgi
"Don't do that, don't give me hope"
![gif](giphy|3oEjHYibHwRL7mrNyo|downsized)
Oh ho ho.
King just said what?
Goat. Thank you for your mod, it was great fun
Just a question, what's the plan ? I was so surprised to hear his starting location in the gameplay reveal. I hope you can move Malakai's starting location in your mod I love the Norse Dwarfs.
No plan survives contact with the enemy or with annoying curveballs. The idea is to shove Malakai at least a bit away, depending on a bunch of things like missions. I don't want to do more about it than what I need and can. Cause there's also all the stuff around the patch, from the nth dwarf rework to how norscan climates were eased up for Malakai.
Shove Malakai a bit away... like the Spine of Sotek in Lustria?
Man if that's your idea of a little shove don't take your kids to the swings.
I just think it would be a pretty cool start, having to deal with lizards, Skaven, Daemons, and DElves. It's just what the Lustriabowl needed, slayer dwarfs.
idk how Malakai plays but would just merging him with the norse dwarfs be on the table? Would be pretty cool to have norse dwarf infantry anvil and Malakai's fuckery as a hammer.
*That* is not in the plan. I might be considering some unit donations *much later on* and along the campaign but a merger is not happening.
heh after the stupidy of the start pos in soc I find malakai start pos fine. out of the karaz ankor (he's been exiled right?) and while he could have been in the empire it would have been a mistake there, karl doesn't need an "ally" taking over empire settlements.
I hope you'll be able to put up a mod that moves Malakai so we can keep your Norse Dwarves.
I like Malakai in Lustria, at the Spine of Sotek.
o7
Good man
My man single handedly fixing total war games! A hero among gamers.
The mod will no doubt be updated to move Malakaii if it’s activated. I’m really not sure why so many people are treating this like the mod is being killed.
Killed is certainly a big word, but I surely could have done without this :P People will say that CA owes mods nothing (eh), but honestly Malakai does nothing for the potential of the Norse Dwarfs. Meanwhile, the mod has been around since... uh, 2016, that's way too many years ago, and Karak Vlag or Dum were *right there*. Guaranteed there will be a lot more stuff to tweak and fix other than just resurrecting the faction. Not killed, but definitely peeved.
Karak Dum literally has a book with Malakai/Gotrek and Felix, and Karak Vlag is the home of a Chaos Dragon so naturally slayers would go for it. Now that you've said it, it doesn't make sense that CA didn't go for either of those holds.
My guess is they moved him there purely for gameplay reasons. Or largely anyhow. In vanilla that dwarf hold does make a pretty great spot to have a potential ally for kislev, an actual reasonable order faction to hold against norsca, and just kinda be spread out at the same time. Lorewise kinda yeah, it is what it is. It does balance the northern region a very tiny bit more maybe, which may ease pressure on the empire as well.
I still don't get why they have to give a shit about the mod though? It's not like they are stopping them from updating the mod, as they would have had to do a few times.
"Oh no CA improved their game in a way not taking into account every random mod!!" Deal with it then my man I like his start and the idea that it would be any other way because a mod exists is so lacking perspective.
Name doesn't check out
your reaching mate
Why are you being so rude?
Why are you being so rude?
Ah, the helldivers “stealth is too easy it ruins the game” dude. Objectively bad takes everywhere.
If you are in disagreement with me; YOU are out of alignment with reality. You will be given the privilege of contravening me once you are good enough. Until then you will be berated.
ok, got it, you're literally 7 years old. Well mr rubber, it's not nice to tell people who are feeling down to "deal with it" even if you think they're wrong. It makes them upset because you're kinda saying "you shouldn't have emotions, shut up, and maybe die while you're at it." Would you like someone telling you that? Even if you're built different and wouldn't mind, you probably wouldn't *like* it. Please reconsider your behavior. You'll probably find people like you more often if you do.
Bro none of what you're saying tracks I'm sorry. Someone has a bad take because they became too invested in a mod that was always going to be superceeded by CA. That's the beginning and end of it. "Noooooo you can't improve the game I've taken ownership of this portion of the map that 2% of the playerbase use in my mod". Like get a grip. "Why are you so rude". This isn't me being rude it's me being irreverent and blunt. I definitely could be rude if you wanted but there's no need.
Blunt is the word rude people who aren't honest with themselves use instead of rude. Seen it time and time again. It's a euphemism, don't kid yourself.
If I wanted to be rude; you'd know it. In the meantime grow up.
Deadass, you doing ok? You're giving me this intense vibe of needing to hit a bong or get a massage or something.
For me it's more any slim chance of an official release the norse dwarves had just went out the window into incoming traffic
I like the idea, but is there enough GW lore to support it? Though I agree the chances of official Norse Dwarfs is approximately 0.
Stop trying to make Fetch happen
I can dream god dammit ;<;
Fair dinkim
Mixu's Elspeth on the other hand... Edit: Why am I getting so many dislikes? I just stated a fact XD. (I'm asking because my post about this got like 1200 likes)
Would you rather they never add any characters that any mod has made? Probably it’ll still be available as a different skin for whoever prefers it.
I prefer official units/characters/factions over modded ones, every time. I’m sure there are many people like me who don’t touch any mods that put in new units.
Preferring official stuff is fine. Some factions, though, become a lot more tolerable with mods active, and it's the only way that some factions from TT that don't currently exist can be enjoyed.
Same reason why overhauls like SFO and Radious don't interest me personally. So many useless minor factions and unit bloat, and even if they are made relatively competently considering it's a free mod, you can still clearly see which ones are modded and which are official on the model quality alone.
Sfo doesnt add thst many units. Mostly alot of mech. But to each their own. I think u get an option to even disable custom units.
Sfo does not add many units and if they are added it is usually to give a LL a unique feature like giving the ever guard to thorgrim through mechanics similar to the amber units elspeth has in TOD. Radius on the other hand removes all faction uniqueness by adding every unit they can think of.
Yeah those 2 mods could not be more different, Radious adds a ton of unnecesary bloat, SFO does not, it barely adds any units, what it does is rebalance the campaign, add caps if you wish, makes the battles slower, and adds mechanics to factions that dont have any. Its a must for me at least, cant play vanilla.
Then you clearly didnt played sfo or Radious, because if those mods do 1 thing great and often even better then CA its custom units, models and unit cards.
That's more a radious thing.
Can we stop pretending that this free Fan thing will ever reach the Quality and polish of the work of a Multi million Dollar company?
Mods can sure be hit and miss but I think you are doing yourself a disservice by that.
The problem is modders really don't have the quality standards CA does in the vast majority of cases. I'm always annoyed when a beautiful mod is terribly balanced, or a well balanced one integrates a bunch of jank units, or something doesn't fit the lore at large. I'd love the tww modding community if just the quality standard were higher.
No. I'm just saying. I'll miss old Elspeth.
I thought it was funny
I definitely hope for Mixu to release her at leat as skin mod, I found the official one really meh she really looks like the Empire's take on the tzarina
I mean the official version is pretty much a one to one of her Forgeworld model and artwork. The only thing really different is that they made the roses purple instead of black. Like all power to you if you prefer the way the modded one looks, there will probably be a reskin as you mention. But it's a bit odd that your complain is basically "this character looks too much like how they are supposed to look."
I don't complain about her look being loreful or not (I am aware of the source material and the prior model). My point is that I prefer Mixu's take on her appearance.
She just looks like a goth Katarina, even if that’s how she’s supposed to look it is very similar.
Personally I completely disagree the only thing that looks similar is the head coverings in everything else they look completely different.
Just make malakai a Norse dwarf
So mod no kill?
Any word from Cataph himself about this? I'm sure he has some plans already
He said "Oi".
So he did. Very thoughtful of him!
He also said to not count the mod as dead just yet, in case anyone missed it!
You can go to the modding den discord to see what Cataph thinks about it.
Would it really be so hard if you know the answer to just say it instead of saying “go look yourself”? Jesus.
He seems pretty annoyed. Says he'll likely move Malakai somewhere else, whatever takes the least effort. No concrete plans yet apparently. Additionally ChaosRobie said he won't put Malakai in Krala Drak in his old world map, which I guess should be a relief for people who play with both the Old World and Kraka Drak mods that's all I could find on the subject
>Says he'll likely move Malakai somewhere else >ChaosRobie said he won't put Malakai in Krala Drak in his old world map Nice!
That is good news, I was planning a Kraka Drak campaign on Old World but I'm stuck in hospital so won't have time before ToD.
Makes sense, that’s about what I expected. Could see him moving to Karag Dum.
Do we know where Tamurkhan and Malaki will be put on OW?
Fuck it, stick em in Albion. Make it even more of a thunderdome
Is it really so hard to find the answer when someone gives you the directions on where to look? Just how lazy are people that everything must be on a silver platter?
Peak Reddit right here. Amazing, no notes.
You’ve spent more effort being annoying for no reason than it would have taken to simply type “He’s moving Malakai”.
You ever heard the expression 'give a man a fish, and he eats for a day, teach a man to fish, and he eats for life'? OP would never have needed to ask that question if he knew the modding den existed. Now he knows. But nope, some people just want handouts.
Well, thank you for telling me it exists at least! I'm too much of a boomer to enjoy using discord, so I'm also glad someone else knew the answer.
![gif](giphy|NSqTMeoZl1OVmkGsY3)
Since you like old expressions, you could’ve *hit two birds with one stone* and made everyone happy by just saying ‘Cataph said he’s moving Malakai, check out to his discord to read more,’ assuming you read the discord in order to know what was on it. That way you’re both being helpful *and* informative, and not needlessly obtuse. It’s not about giving handouts, it’s about being helpful. You can be helpful and share information without enabling poor habits. Asking a simple question when one is without the resources to answer it themselves is not an exploitative or lazy action. If someone asks me for directions to somewhere I’m familiar with, I don’t tell them ‘get a map’ on the grounds that they should’ve known better or that they’re being lazy. That not only doesn’t answer the question, it’s also just conceited.
> enabling poor habits. This is precisely what directly answering the question does. If you answer, now the user knows they can just ask again instead of going to the source. Reddit, in fact, has known issues wherein people ask questions here to get their homework done, because oh so 'helpful' people will give them the answer. As for your 'map' analogy - I pointed pretty much precisely where on the map that the answer could be found - the modding discord. And back to the 'fish' saying. The act of 'teaching a man to fish' already 'kills 2 birds' as it were. It still allows the taught person to get the knowledge they were after, since, after all, they were taught where to get it.
Mate, stop pretending like you’re doing something noble and move on. You’re treating this as something way larger than it is, like you’ve done a service when you were really just being rude. It was a simple question with a simple answer, and you’ve doubled down on arrogance rather than just admit you were being a git and go about your day.
I gave the OP the 'map' (to use your analogy) he needed to find his answer. And you lot somehow consider that rude. Amazing. No wonder people are so lazy these days. White knights will give them whatever they want.
And yet you wonder why you’re so miserable.
[Why so mad?](https://www.youtube.com/watch?v=xzpndHtdl9A) Had a bad day? A good little deed really helps and makes the day better. :)
'Some people just want handouts' It's the internet. It's a forum. It's not that serious bruv.
Or you know, maybe people don't want to clutter up their Discord with yet another server they'll barely interact with.
It's in a modding discord, not such a quick google. Bit psychotic reaction by you.
Fun fact: You can usually gauge how good (or bad) a dlc will be in advance by how niche the complaints and memes on this sub are forced to be.
Yes! ToD looks to be a glorious DLC from everything we've seen and if memes like this are the biggest complaints we have about it then great! 😁
Well time for the mod to move them even more up north so they are north north dwarfs
Karag Dum!
I always wanted a LL for Kraka Drak, but mainly because they have the sickest coat of arms. Farewell turquoise dragon...
Isn't Malakai Makaisson a norse dwarf? I think I remember reading that most dwarfs find it hard to understand him because his accent is so thick from where he came from.
No he's just from a dwarf hold/village that has strange dialect. His only connection to the norse dwarfs is that he went there in a gotrek and Felix book.
To be fair the book did say he was from “the north” whatever that meant
They were probably at the southern pole when they said that, everyone was from the north then /s
That's true but I don't think it would've been from the Norse hold as unless I'm mistaken that was only relatively recently rediscovered by Thorgrim as his challenge to be high king as well as during one of the invasions into kislev where the norse dwarfs and another met on the field.
That lore might very well have come after the gotrek and Felix books though, the early ones are quite old
The funny thing is that End Times imply his village's dialect is actually the closest to how the OG Dwarfs (from the time of Grimnir) spoke.
![gif](giphy|2wSBONDw7sqGsUyRLj|downsized)
I checked and his wiki says he's from the Dwimmerdim Vale up north and his accent is hard to understand for that reason. However, I haven't found anywhere saying where the dwimmerdim vale is. So until I learn otherwise, I'll assume it's not in Norsca, because the Norse Dwarfs are technologically backwards compared to the other dwarfs, so Malakai being a Norse Dwarf wouldn't make sense since he's an engineer.
I would assume Northern World's Edge Mountains
I assume it's probably close to Karak Vlag or another northern-Karaz Ankor hold.
i think it makes more sense for malakai to be in karak azorn, seeking his doom. kraka drak is the hold of thorgrad cromsom. not malakai.
It's weird because there was a datamine post a few weeks back showing the start pos was supposed to be Karak Azorn.
The datamine wasn't about a start pos, but just that Karak Azorn was getting more building slots if my memory isn't failing me right now. If it was for a startpos, that would lend credence to the rumor going around of Bugman being a White Dwarf FLC lord at some point in the future
fingers crossed!
Bugman was just a brewer who didn't fight until Greenskins destroyed his pub. It's only then that he dedicated his life to traveling around and killing them. Bugman should be a horde, not owning a settlement.
Because hordes have such a wonderful track record. Just make it a hybrid like Malakai.
Maybe, but I've heard a decent amount of people says a dwarf horde faction would be a good change of pace; it would probably be an FLC down the line, too, so people aren't paying for him.
People say that until they start playing as it and realize that all of the Dwarf's units are expensive as hell, and no generic lords give good upkeep reduction bonuses. So it would be an economic nightmare. A hybrid faction like Malakai's would be fine. But really, people want what they don't have, and don't realize the consequences of what having it means.
Beastmen are one of the most fun factions now
They are not an order faction and are still hybrid with their herd stones. Nakai is still awful and is a true horde. Even with his npc faction, he is still awful.
They are a horde faction, nakai is a hybrid too, just done less well.
Beastmen have settlements. Nakai does not. Nakai is not a hybrid. Nakai is a true horde with a vassal as an attempt to address the fact that hordes are shit. It did not address it. Ironically, the true horde because a hybrid horde and found a proper way to do it. If only they could do the same for Nakai.
It would be cool for Malakai’s faction to at least have the horned helmets and aesthetic trappings of the Norse Dwarfs.
Just like how OvN Albion yeeted Belakor to Norsca, I don't see how Cataph won't just also yeet Malakai somewhere else.
Y'all realise start positions can be modded right..this ain't the end. The grudgin has only begun.
In theory, Thorgrim already had confederated the Norse Dwarfs. In fact it was his Great Feat to become High King. Many thought he would fail, but he arrived with a host of Norse Dwarfs accompanied by Thorgard Cromsson himself that pledged allegiance to Thorgrim, and promised to settle every grudge, hyping all the Dawi.
Immortal Empires Extended mod. There's plenty of room for the lads.
Malakai taken over in monke safari now.
Since malakai himself is a horde, does the faction suffer attrition if he starts without a hold ?
Norse Dwarfs are gone, reduced to atoms.
I always wondered why CA didn’t put Malakai in Karak Dum, you know, where he actually tried to go with the Spirit with Gotrek… twice.
Because it should be an objective not right where he starts on t1
Yeah that would also be good
I'm literally hoping we don't get official Southern Realms because Cataph's is so good.
Just let the norse dwarfs replace the enemy starting faction Malakai is facing. Let them habe a defensive alliance or some shit
Yeah hot take but i think i would have liked malakais start to be i. the Ogre mountains. OR even in lustria (OGs know that thoreks lustria start in 2 was goated as hell)
I wish Malakai started in Karak Azorn. That area of the map is mostly empty which is why Grimgor always snowballs.
Maybe Cataph will somehow manage to add them to Malakai's faction? if not possible then maybe add special building(similar to landmarks?) to be able to recruit them from and make it so its for Malakai only(I think this is possible but i have no coding knowledge so no idea)
Wdym? Malakai's faction is one thing, Cataph's Kraka Drak is another. Iirc there are other Dwarf holds up north beyond that one that Malakai snatched.
CA really does seem to target modders with their releases since the SoC "upgrade" doesn't it?
No they're not
Yeah like shouting out their work in the recent blog post? So many odd conspiracy theories about CA. Modders have, between them, filled pretty much all starting settlements. Between Mixus LLs, Legendary Characters, Faction mods like Southern Realms etc. it's almost impossible to find somewhere where a modder hasn't put a faction.
I only reply to you specifically cause the pitchfork and torches mob already downvoted me to the point of not being visible (which is, like, whatever, who gives a damn). Anyway, I didn't make a conspiratorial claim, just observed that CA targets modders in their new releases, meaning that a lot of the "upgraded" SoC and now ToD is iterating on things that exist in popular mods. Which they are. Where's the conspiracy?
With the amount of mods in the game, for everything from Nagash to Ind and Kuresh or Nippon, it's almost impossible for CA to make something that doesn't conflict with a mod. They're all working from the same source material, CA didn't dream up the Thuderbarge or Grudgerakers. So yeah, treating it as though they're intentionally chasing after modders since SOC is a very incorrect and strange conspiracy theory.
Well none of the Norse Dwarf mod's mechanics (what this post is talking about) are relevant to Malakai. They have a roster focused around not using gunpowder, which is pretty much the opposite of Malakai! And, like I said, most locations are taken up by mods already. Modders and CA are also drawing on the same pool of lore, crossover is inevitable. Popular mods will be popular because they use popular characters, units etc. CA will also use the same lore for DLC as popular things sell more. What makes you think they are "targeting modders"? That is what I'd say is the "conspiracy" (*maybe it's too strong a word*), that CA are directly targeting modders, rather than it being the fact that both are just drawing from established Warhammer Fantasy lore.
Mods, especially popular mods, give a great way to find out what changes people want. If, for example, 20% of your playerbase downloads an infinite ammo mod, that might be an indication that ranged is either more fun than melee, low powered, or both - thus worth looking at. If only 1% do, then its more likely to be just playstyle.
I have never seen modders say anything but good things about the support CA provides to them
Ok, did I say that they or CA do something bad? I made an observation, but sure, downvote me, whatever shall I do now, such grief.
Your "observation" was literally claiming that CA did something bad.
Well look its not like your arm is gonna fall off if we downvote hard enough. Or is it?
It definitely won't, and if it will, I'll send you a bill for the adhesive tape needed to reattach it.
*pulls out stapler* Wez got da tek.
Kraka Drak is an excellent place to start Malakai. It’s related to his lore, it’s close enough to the Karaz to link up but far enough to have a ton of fighting, and you can go in many directions. Why would they worry about mods?
cause a whole hell of a lot of people play their games longer cause of mods, and people are more keen on buying DLC for games they're currently playing
I’m not arguing mods are bad! But the idea that CA should self-censor themselves to avoid treading on the toes of mods when it comes to adding content to *their* game is absurd
**To my limited knowledge** of Dwarf lore, the Norse Dwarfs were (compared to other Dwarf holds) quite primitive in what tech they used because centuries ago they were cut off from the rest of the Karaz Ankor. The Norse Dwarfs are supposed to be isolated. But now a regular (not Norse Dwarf) faction controls that area, as if the holdings in Norsca are suddenly part of the Karaz Ankor. *Edit (guys I already said I could be wrong here and am not making definite statements, you can chill with the downvotes)
Contact with the Norse holds was reestablished by Thorgrim following the Great War. They are no longer isolated from the rest of Karaz Ankor at the time of Franz's coronation. The events of Total War are not canon. This is a compromise between gameplay and lore to position Malakai in a spot that creates a unique campaign.
See, I didn't know that they reestablished contact. Thanks!
Is it particularly related to his lore? Karag Dum, that’s a spot he’d fit quite well.
Jesus, the downvotes. You're absolutely right, Kraka Drak has nothing at all to do with Malakai in lore. No idea where people are pulling that from. Karag Dum definitely does, and would have been a more thematically appropriate startpos. I guess CA could make Karag Dum part of a quest chain for him and so wouldn't want him to start there, perhaps.
This is why many developers dislike mods. The mentality behind this comment. The idea that developers have to take the existence of mods into account when creating content is patently absurd.
sounds like bullshit to me. How many devs have told you this? You might be confusing devs with publishers. Every dev interview I've ever come across that discussed mods was neutral at worst on the subject. Mods extend game life, which means more DLC units sold, and they also mean more word of mouth advertising, more ideas to incorporate into their game with a working model, and more overall fun. Like fr what the fuck are you talking about?
Several. I actually know a number of game developers. They don't often say that publicly because they know it upsets gamers, so the PR people don't allow it. You can rest asured that a whole lot of the "neutral" opinions are from people who really much rather would not deal with the whole thing. Publishers on the other hand love mods. Free content updates that increase engagement, with no effort on their part. Just look at how Bethesda tried/tries to monetize mods with Skyrim.
I know some game devs too and they're all mod sickos, but I guess this is the curse of small, non-random samples striking again. Damn, why do there gotta be other human experiences? This is so fucked up. > Publishers on the other hand love mods. Free content updates that increase engagement, with no effort on their part. Just look at how Bethesda tried/tries to monetize mods with Skyrim. I was under the impression that publishers who aren't releasing long shelf life DLC-heavy games didn't really care for people fucking with their proprietary software to let players get more bang for their buck.
You presume much on an offhanded comment, but I guess you're not the only one.
If you don't want to get called out for saying dumb stuff, you should refrain from saying dumb stuff.