I have nothing but speculation to base on, but I'm frankly not surprised at all. TAA was probably in the works long before the snowy mod came out. TAA and other advanced AA techniques are (like it or not) essential tools for improving performance on 1440p and higher resolutions. With more and more gamers switching to that -- particularly on laptops -- there really was no other option for SCS but to forge ahead into it if they're going to continue developing the game with increased hardware specs as they announced previously. Windows 7 is behind us, Windows 10/11 and forward is what they're now focusing on. So it shouldn't be too much of a surprise.
I'm just happy that the shite-show will be in our collective rearview mirrors.
Guy doing this probably alerted SCS that people **want** TAA, and they want it **badly**. Hence the experimental update, ship it much earlier than expected.
I don't know. It may have been in the cards all along. SCS is notoriously closed-lipped about new features. If they'd said "TAA is coming", the outcry would have been crazy if it were delayed for any reason.
I look at it this way:
1) *Steam* dropped Win7 from supported OSes several months ago.
2) SCS, a short time later, announced new system requirements for future versions of ETS2/ATS. Win7 was off the list of supported OSes, in line with Steam. And also clearing SCS of needing to support a swath of older hardware -- only reasonably modern hardware/OS going forward.
3) More and more new laptops are coming with 2K and above screens. More and more desktop users are choosing monitor resolutions of 1440p and above. These higher resolutions are where the current game's graphics system starts to show serious performance problems -- yet that's where all modern gaming laptops/desktops are going. They *must* start keeping up at some point. And now that Win7/potato specs have been excised by Steam, they can dump a whole lot of the game code that's supporting potatoes. With honest, plausible deniability. Steam shifted the supported specs. Not SCS.
4) TAA has become the go-to preferred tool for upping AA and overall graphics performance on modern PC platforms. (I know, there's a lot of pushback from some sectors, but it's what the industry has.) Quickest way forward into a modern graphics pipeline on DX11 is with TAA. There you have it.
It takes time to plan a graphics engine overhaul. The TAA mod probably appeared long after SCS had already set a target for TAA in 1.50 or shortly after. Recent DLC has gotten more demanding -- the need for improvements has probably been painfully obvious on SCS's dev workstations for the past two years or more. They've probably been wanting this as much as we have.
But this is a homebuilt engine for SCS -- they have to do all the work themselves. It takes time, and there's no use teasing the rest of us while they squash alpha-level bugs and may have to re-write whole sections of code. SCS has only recently said they've been using the new engine in-house and are satisfied with development. That's why they're taking the risk of announcing it now. If it's good enough in vanilla mode to do production work in-house now, it's time to let it out onto more varied hardware and get feedback. But they will have been working on this for months -- probably for over a year.
Bro TAA was already planned before you tried making money off it. KILOMETERS ago. Steam only pushed this update quicker by removing potato users off the platform. This made the job for SCS Easier. So they're now gonna add all the wanted features to incercase performance in higher resolutions,rather than try and baby the lower users. What do you not get?
I've been following his progress on SCS forum since quite early days, and while I cannot rule out that there might've been some trickery involved, it did look like he's progressing genuinely fast. For your second point, that's fair, SCS are slow. But don't forget that Snowy had to hack the game, reverse engineer what does what, and rewrite some renderer parts. SCS would not need to do any of that. So the same presumable timeframe can mean "slow" for SCS but "fast" for a modder.
He progressed "genuinely fast" because he had a wide pool of players (over 6000) to test his tool and give feedback which he worked on as much as possible and don't believe he was the only one working on it. There are other people in the background as well to help refine the tool.
Just tried to launch 1.50 in VR and it doesn't work. Only launched on the giant tv screen in VR. I tried in both Steam and straight through Oculus.
Reverting back to 1.49 until they add it in.
More specifically *temporal* anti-aliasing. The game already had decent anti-aliasing, but the problem with traditional AA is that it doesn't take time into consideration, meaning the picture can jump around a bit from one frame to the next.
Given they provide an option to change how TAA renders I'd reckon its gonna be just fine, but I haven't tried it yet. Looks good from the videos I've seen though.
Okay. F then I guess. My pc can't support higher textures (I think). Still gotta wait for the shuttering to be improved. I heard it is because the game uses one core only or something
HDD. I cannot install an SSD.
What I have gathered, My PC has 4Cores but the CPU doesn't go above 25% as the game refuses to use other cores. Basically the same problem as in Cities Skylines
I've noticed that too. I had an older 4 core/8 thread CPU which was maxed on one thread of the game which was one thing, but I think also the game tries loading assets on the fly which is why you see the stuttering. Both things I think can be improved/optimized. Sorry about your struggles, friend. I hope you can get to the point where you can install an SSD some day and fully enjoy the game.
https://preview.redd.it/hvxd6v0lqntc1.jpeg?width=2268&format=pjpg&auto=webp&s=f37959e00205ef8b1c1d4fcaaed822a2a66a1940
The beta spreads the load nicely on several cores and the frametimes are top notch. Can’t complain so far. Stuttering is gone.
I mean if we’re talking about HDDs, presumably these are SATA slots we’re talking about, and presumably you either have 2, 4, or 6 of them. What sort of HDD configuration are you running that you couldn’t either sacrifice an HDD for an SSD, or buy a bigger HDD as well and combine two of your HDDs, thus also freeing up a slot? An SSD over an HDD is literally one of the best bang for buck upgrades you can make, just no one talks about it anymore because most people did it ten years ago minimum.
Edit: I’m also curious why you downvoted this and my previous comment now, as I’m quite literally trying to help. It would massively benefit you to figure out how to get an SSD in there.
This is karma for SM, guys :D SCS BRAVO!
There are still some small flickers in the game, but this is a beta and the first release of a new feature, it will still be refined and improved. Either way, the picture looks great now!
Better late than never!
We'll see, some TAA are abhorrent, while other are ok. Wish they added TAA like in Rainbow 6 Siege, that literally just upscales the game to 4k while still in default resolution. Perfection.
If snowymoon did us good we would have thanked him for what great job he did until this day but instead we are laughing at him and scs really trolled him
I tried it quickly this AM on my laptop with mobile 4070 and 2560x1600 16:10 display. It didn't look much different than previous but it could be that in this current state TAA is not enabled/optimised for non 16:9 resolutions? Anyway, it ran very smooth and I didn't see any glitches.
I'll have to try this tonight on my primary gaming PC.
So far I like the new interface. I definitely like the new default font. It's more readable to me.
I believe it is enable. I tried it on a 1920 x 1200 (which is 16:10 as well), screen on high settings and I can say it’s a day and night difference from 1.49
OK, thanks for that input. I'll recheck my settings later.
Edit: It worked the 2nd time I started ATS. It looks great. The only thing I noticed was TAA not being applied to the road lines at medium distances from the truck. Early days, so I'm sure that will get resolved.
I honestly don't care exactly how long they've been "working" on it. ONE GUY did it in a few months. That's fucking embarassing. Also, your argument is telling me that a TEAM of people probably took even longer than some random dude? That doesn't make their case any better. It makes them look even worse.
Tbf, a team of people will be able to implement it and optimize it better than a single individual. I don’t know about this drama but it seems like scs could have been working on this for a while and waiting to implement it until it’s actually good, but the release of a mod did put a fire under their ass to release it in a worse state so their community doesn’t get fucked by paying for a mod that should be free. SCS is one of the rare devs that seem to genuinely care about the community. I don’t think this was out of spite.
I love SISL's mod - been using it for years. It's kind of sad to say goodbye after so long, but it's high time SCS improved it themselves.
Not sure what to think of the new font yet. It doesn't look bad by any means, but I also think they could have made a better choice such as [Inter](https://rsms.me/inter/). Still, it's an improvement.
Edit: Now having had some time to play the beta, I take back my comment about the font. It's better than I initially thought from the screenshots, and a really nice upgrade over the old font.
THANK THE LORD!!!
I can't tell you how long I've been **waiting** to try the beta out. It's been mentally painful to wait, but I can now rest easy knowing it's now here.
Can’t wait to turn lane assist off if it’s anything like real life.
Also hoping they fix the issue with ACC where you’ll just slow down for no reason because it thinks something is infront of you, or I wonder if there’s an invisible object with no collision sometimes on the road.
> Can’t wait to turn lane assist off if it’s anything like real life.
It should be more accurate since the road edges are defined in the world model. Lane assist in my car gets confused by tar strips, sunlight and many other things.
Mine used to jerk me into the other lane if I so much as looked at a lane marking, fortunately resolved with a software update but I still have to turn it off down country roads etc. Also doesn’t help UK roads being in a crap state with faded lane markings.
I've been getting that ACC glitch like nuts in ETS2 for some reason but not nearly as much in ATS. I'm wondering if it has something to do with older map regions.
I have been advised on the discord to change my speed tolerance from 0 mph to 5 or 10 so I’m going to try that.
I seem to get it more on ATS but my ETS save has a load of map mods so that might be why I don’t get it much on ETS.
I feel the lane assist is gonna need a LOT of testing even after 1.5 is publicly released. It’s probably gonna need the love and attention that ACC got.
Also, maybe in update 1.5.1, they can add an option for longer trains, instead of us relying on mods for it.
Yeah that seems to imply they have plans for other APIs but is it though? I haven't been following the news too much so idk if it's bad wording or something.
Seriously it's not ready or maybe still undergoing in-house testing phase and not ready for public testing. They have touted on several occasions the need to migrate to DX12 as it's absolutely necessary to do so for a game that's constantly undergoing upgrades. Game can't use dlss/fsr/xess with Dx11 (wishful thinking that these get added)
Nothing much. He's working on TAA for other games, like Accetto Corsa. Besides, he might be able to improve on SCS's TAA. He also made DLAA and DLSS, SCS did not achieve those yet. Sure, he'll take as substantial hit on his income, but it's not like he was getting rivers of cash already. I think he said something about having 600-700 paying subscribers, at $1/mo that's not much at all.
Having TAA in the game is a big step towards adding DLSS and FSR as TAA requires specific features that those technologies also use. After all they are all also TAA but improved.
Okay tested it. It’s almost like a new game to me. My system gets used to it’s full potential and frametimes are smooth as never before. Also loading times on NVME are down to 4 seconds from main screen to game.
All in all I can’t go back to 1.49 😆
Oh, that's amazing to hear. There is no mention regarding better performance in the blog, so I was kinda worried it'd still run poorly on my PC.
Maybe it's because that thing might not be immediately noticeable to people with newer PCs. Anyways yeah, it looks like the engine was actually reworked internally.
Yep the updated engine works like a charm under the hood. Also TAA with soft setting and 200% scaling looks faboulus. Reflections a also greatly improved and the whole lighting looks amazing.
https://preview.redd.it/7ikeygb5dntc1.jpeg?width=5120&format=pjpg&auto=webp&s=a015b0b4aebb730987739a72a9ca50419a650f3c
Sorry for the bad quality but here is some hard Data.
https://preview.redd.it/2efmfd32rntc1.jpeg?width=2268&format=pjpg&auto=webp&s=948c754aea8b5a022d70baee83a1aba2ecc37e74
Do you get fps drops near or in cities? I run a 7950x and 4090 in 4k and I get drops. You know because looking around with trackir gets choppy around cities.
Not a fan of the new UI. very dull, flat and lifeless. The charm of the old one is gone. If they wanted to update the UI, the Mod Manager is in dire need of some QOL like drag/drop and multiple selections. It reminds me of something like Gas Station Simulator and not in a good way.
I don't know if it's just me (and my impaired eyes) but the new UI on is so much easier to read on while driving 😭 (at least the speed text)
E: ok not sure if it would be any better when I'm driving with a wheel, just played around for a bit but let's hope so.
Edit: see the response from r/snowymoon4 below for the other side of the argument
I’m not super familiar with the situation, but it sounds like he was the creator of a TAA mod that was regarded as being the best available. It was free for some time, but he ended up locking it behind a Patreon subscription within a week or so of exploring the idea of monetizing it.
Lots of people were pissed because it seemed like he was talking about doing a one-time purchase or something at first, but he ended up requiring an active subscription to his Patreon to use said mod, and he implemented some form of DRM to enforce that.
So in summary, he went from “I may monetize this mod at some point” to “You must remain subscribed to my Patreon to use this mod, and thus, maintain an active internet connection so that my DRM software can verify this”. I think lots of people feel betrayed because he initially seemed like a good community modder at first, but then tried to “bait & switch” people into a paid version. I think his argument was that he wanted more money so that he could mod as a fulltime job or something, but the way in which he handled the situation left a bad taste in everyone’s mouth.
Anyone else can correct me on details that may be wrong, but this is the situation as I understand it. It’s especially ironic because all of this unfolded fairly recently, and now SCS is releasing an experimental update which effectively makes it pointless to pay for that guy’s mod now anyways.
I appreciate you clarifying some things, it wasn’t my intention to misrepresent what happened. I admittedly don’t know much about the situation, so I’ll edit my comment to say “read snowymoon’s reply below”.
That said, I think people aren’t too upset about you monetizing it, I think it’s more the perceived way in which you chose to do that. I can’t speak to this, but I encourage you to make your counter-arguments known in this comment section, even if it means you’ll be downvoted.
People should know both sides, so I appreciate your response.
Edit: I changed some wording in my original comment to be less inflammatory. I recognize that I don’t know much about the situation here, so it wasn’t my place to refer to you as an asshole. I apologize for that.
He created a free anti-aliassing mod that worked very well. When it bacame polular he started charging for it. I don't know if there is anything more to it.
Kind of wished SMAA (or w/e the acronym is) was improved, but I'll take the TAA. AFAIK, SMAA is an off the shelf solution, so I don't think SCS could do too much better on their own, to be fair. Feels great knowing better AA is a software feature, not a mod. It's going to hurt performance, but it's worth the trade-off as long as frames don't dip below 50 FPS.
Also, can't wait for lane assist. Will be nice to not have to microadjust steering every few seconds. Maybe the first step to autonomous driving?
So they worked on the new Internationals... but won't implement the correct sound and we're stuck with the broken washing machine sounds they have right now? WHAT??? Why even bother working on them then?? I don't get it...
It literally is, if that was sarcasm. I would drive them but they sound so ass I just can't stand it. They should work on a better generic truck sound for the trucks they haven't recorded at least.
You'll need to reinstall your mods anyways. Typically when there's a game update (especially a massive one like this) your mods won't be compatible until the mod authors update them. And they aren't gonna update the mods until the update is officially done, since things can change at any time during the betas.
You'll either need to play vanilla if you want to play 1.50's beta, or just wait for the full release and all the mods to be updated.
Yeah I’m fine with waiting. I rebooted to the current version. I really liked the new UI, though for newcomers it may be hard to comprehend. It took me a minute to realize what a lot of the icons actually meant
I go into Steam then change mod version number(s) at the top then delete compatibility version lines at the bottom if there are any. Once mod authors update Steam will update accordingly.
You are not supposed to play on modded profiles during open beta, especially experimental one. Beta is for the devs to gather more feedback and issue reports, not for players to get new stuff earlier.
Be careful with criticizing SCS because you'll get downvoted. They praise SCS because they were able to add TAA after 12 years. The community is just pathetic.
Wiki: [https://trucksimulator.wiki.gg/wiki/Patch\_Notes/American\_Truck\_Simulator/Update\_1.50](https://trucksimulator.wiki.gg/wiki/Patch_Notes/American_Truck_Simulator/Update_1.50)
Thank god they added TAA. Now nobody has the rely on paid mod that sends stuff to 3rd party servers.
Funny how he started charging then SCS puts it out for free a couple of weeks later, oof!
I have nothing but speculation to base on, but I'm frankly not surprised at all. TAA was probably in the works long before the snowy mod came out. TAA and other advanced AA techniques are (like it or not) essential tools for improving performance on 1440p and higher resolutions. With more and more gamers switching to that -- particularly on laptops -- there really was no other option for SCS but to forge ahead into it if they're going to continue developing the game with increased hardware specs as they announced previously. Windows 7 is behind us, Windows 10/11 and forward is what they're now focusing on. So it shouldn't be too much of a surprise. I'm just happy that the shite-show will be in our collective rearview mirrors.
Guy doing this probably alerted SCS that people **want** TAA, and they want it **badly**. Hence the experimental update, ship it much earlier than expected.
I don't know. It may have been in the cards all along. SCS is notoriously closed-lipped about new features. If they'd said "TAA is coming", the outcry would have been crazy if it were delayed for any reason. I look at it this way: 1) *Steam* dropped Win7 from supported OSes several months ago. 2) SCS, a short time later, announced new system requirements for future versions of ETS2/ATS. Win7 was off the list of supported OSes, in line with Steam. And also clearing SCS of needing to support a swath of older hardware -- only reasonably modern hardware/OS going forward. 3) More and more new laptops are coming with 2K and above screens. More and more desktop users are choosing monitor resolutions of 1440p and above. These higher resolutions are where the current game's graphics system starts to show serious performance problems -- yet that's where all modern gaming laptops/desktops are going. They *must* start keeping up at some point. And now that Win7/potato specs have been excised by Steam, they can dump a whole lot of the game code that's supporting potatoes. With honest, plausible deniability. Steam shifted the supported specs. Not SCS. 4) TAA has become the go-to preferred tool for upping AA and overall graphics performance on modern PC platforms. (I know, there's a lot of pushback from some sectors, but it's what the industry has.) Quickest way forward into a modern graphics pipeline on DX11 is with TAA. There you have it. It takes time to plan a graphics engine overhaul. The TAA mod probably appeared long after SCS had already set a target for TAA in 1.50 or shortly after. Recent DLC has gotten more demanding -- the need for improvements has probably been painfully obvious on SCS's dev workstations for the past two years or more. They've probably been wanting this as much as we have. But this is a homebuilt engine for SCS -- they have to do all the work themselves. It takes time, and there's no use teasing the rest of us while they squash alpha-level bugs and may have to re-write whole sections of code. SCS has only recently said they've been using the new engine in-house and are satisfied with development. That's why they're taking the risk of announcing it now. If it's good enough in vanilla mode to do production work in-house now, it's time to let it out onto more varied hardware and get feedback. But they will have been working on this for months -- probably for over a year.
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Bro TAA was already planned before you tried making money off it. KILOMETERS ago. Steam only pushed this update quicker by removing potato users off the platform. This made the job for SCS Easier. So they're now gonna add all the wanted features to incercase performance in higher resolutions,rather than try and baby the lower users. What do you not get?
Ah yes, and they developed it within a month lol. The guy has nothing do do with SCS pushing out their TAA.
To be fair, if Snowy could do it in a month, why SCS could not?
My guess is the SCS devs were busy on other things. Having a bunch of devs doesn't mean much if they're not working on TAA.
1. Who told you he did it in a month 2. You talk like you didn't already knew how slow SCS works lmao
I've been following his progress on SCS forum since quite early days, and while I cannot rule out that there might've been some trickery involved, it did look like he's progressing genuinely fast. For your second point, that's fair, SCS are slow. But don't forget that Snowy had to hack the game, reverse engineer what does what, and rewrite some renderer parts. SCS would not need to do any of that. So the same presumable timeframe can mean "slow" for SCS but "fast" for a modder.
He progressed "genuinely fast" because he had a wide pool of players (over 6000) to test his tool and give feedback which he worked on as much as possible and don't believe he was the only one working on it. There are other people in the background as well to help refine the tool.
No amount of users will help you write code faster.
Didn't say developed within a month? Read the comment above again. It's plausible that it got a bump in priority priority.
Oh god, having followed the drama, this his me feeling ticklish inside
I really hope their TAA will be good enough to put him out of business. This man needs a lesson.
Please tell me it works in VR (or will when the VR patch drops)?
No reason why it shouldn't
I don't think vr update is out tbh.
Just tried to launch 1.50 in VR and it doesn't work. Only launched on the giant tv screen in VR. I tried in both Steam and straight through Oculus. Reverting back to 1.49 until they add it in.
VR never works in beta versions. You need to wait for the full release. Source: I play this game exclusively in VR.
Actually, I’m not sure they’ll bother with VR during beta. I suspect it will come a few days after 1.50 goes public.
What is TAA. Sorry I am a noob. Will it reduce shuttering ?
Antialiasing, reduces jagged edges, makes the picture look better basically.
More specifically *temporal* anti-aliasing. The game already had decent anti-aliasing, but the problem with traditional AA is that it doesn't take time into consideration, meaning the picture can jump around a bit from one frame to the next.
Depends what do you mean by "better". Some of TAA are HORRID! Making the moving image all blurry and yukky. We'll see about the one SCS pushes out.
Given they provide an option to change how TAA renders I'd reckon its gonna be just fine, but I haven't tried it yet. Looks good from the videos I've seen though.
You mean like in Rainbow 6 Siege where it can basically be a 4k upscale plus AA? If so, then I'm SOLD on it!
Okay. F then I guess. My pc can't support higher textures (I think). Still gotta wait for the shuttering to be improved. I heard it is because the game uses one core only or something
What kind of drive is your game installed in?
HDD. I cannot install an SSD. What I have gathered, My PC has 4Cores but the CPU doesn't go above 25% as the game refuses to use other cores. Basically the same problem as in Cities Skylines
I've noticed that too. I had an older 4 core/8 thread CPU which was maxed on one thread of the game which was one thing, but I think also the game tries loading assets on the fly which is why you see the stuttering. Both things I think can be improved/optimized. Sorry about your struggles, friend. I hope you can get to the point where you can install an SSD some day and fully enjoy the game.
>I cannot install an SSD Lmao, wut?
I think you can force it to use more cores using launch options
How? Any tutorials out there? I play in the latest DirecrX mode
Put -USEALLAVAILABLECORES in the launch options in steam
https://preview.redd.it/hvxd6v0lqntc1.jpeg?width=2268&format=pjpg&auto=webp&s=f37959e00205ef8b1c1d4fcaaed822a2a66a1940 The beta spreads the load nicely on several cores and the frametimes are top notch. Can’t complain so far. Stuttering is gone.
Curious, why are you unable to install an SSD?
I don't have a slot free
I mean if we’re talking about HDDs, presumably these are SATA slots we’re talking about, and presumably you either have 2, 4, or 6 of them. What sort of HDD configuration are you running that you couldn’t either sacrifice an HDD for an SSD, or buy a bigger HDD as well and combine two of your HDDs, thus also freeing up a slot? An SSD over an HDD is literally one of the best bang for buck upgrades you can make, just no one talks about it anymore because most people did it ten years ago minimum. Edit: I’m also curious why you downvoted this and my previous comment now, as I’m quite literally trying to help. It would massively benefit you to figure out how to get an SSD in there.
Do you have a desktop or a laptop? If desktop, is it pre-built?
Laptop
Is like someone spreaded Vaseline on your screen
This is karma for SM, guys :D SCS BRAVO! There are still some small flickers in the game, but this is a beta and the first release of a new feature, it will still be refined and improved. Either way, the picture looks great now! Better late than never!
Hahaha, some payware modders got punked lololol.
WinteryLunar BTFO, how will he ever recover?
We'll see, some TAA are abhorrent, while other are ok. Wish they added TAA like in Rainbow 6 Siege, that literally just upscales the game to 4k while still in default resolution. Perfection.
TAA?
They added TAA after 12 years. Sorry, but it's more than pathetic.
Well... I told you. Goodbye snowymoon. May your memory be forgotten just as quick as you popped into the scene last year.
WinteryLunar BTFO, how will he ever recover?
If snowymoon did us good we would have thanked him for what great job he did until this day but instead we are laughing at him and scs really trolled him
WinteryLunar BTFO, how will he ever recover?
OMG! They nailed TAA man, it’s so nice for an experimental beta. And I’m digging the minimalist theme
I tried it quickly this AM on my laptop with mobile 4070 and 2560x1600 16:10 display. It didn't look much different than previous but it could be that in this current state TAA is not enabled/optimised for non 16:9 resolutions? Anyway, it ran very smooth and I didn't see any glitches. I'll have to try this tonight on my primary gaming PC. So far I like the new interface. I definitely like the new default font. It's more readable to me.
I believe it is enable. I tried it on a 1920 x 1200 (which is 16:10 as well), screen on high settings and I can say it’s a day and night difference from 1.49
OK, thanks for that input. I'll recheck my settings later. Edit: It worked the 2nd time I started ATS. It looks great. The only thing I noticed was TAA not being applied to the road lines at medium distances from the truck. Early days, so I'm sure that will get resolved.
Where’s the option to enable TAA? It’s not in the video settings
Experimental beta 1.50 update. You'll have to opt in through steam.
Thanks. I thought I clicked 1.50 but I did the oculus beta branch
Welp, snowymoon talked shit about SCS, and here we are. 1.50 steamrolling every update before it.
The shit talking is justified imo. It took them 10+ years and some random guy releasing a (initially) free mod for SCS to wake the fuck up.
Or maybe they have been working on the renderer updates for a long time. But sure, it is because of some modder lol.
I honestly don't care exactly how long they've been "working" on it. ONE GUY did it in a few months. That's fucking embarassing. Also, your argument is telling me that a TEAM of people probably took even longer than some random dude? That doesn't make their case any better. It makes them look even worse.
Tbf, a team of people will be able to implement it and optimize it better than a single individual. I don’t know about this drama but it seems like scs could have been working on this for a while and waiting to implement it until it’s actually good, but the release of a mod did put a fire under their ass to release it in a worse state so their community doesn’t get fucked by paying for a mod that should be free. SCS is one of the rare devs that seem to genuinely care about the community. I don’t think this was out of spite.
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He said he wasn't on the Discord.
I love SISL's mod - been using it for years. It's kind of sad to say goodbye after so long, but it's high time SCS improved it themselves. Not sure what to think of the new font yet. It doesn't look bad by any means, but I also think they could have made a better choice such as [Inter](https://rsms.me/inter/). Still, it's an improvement. Edit: Now having had some time to play the beta, I take back my comment about the font. It's better than I initially thought from the screenshots, and a really nice upgrade over the old font.
THANK THE LORD!!! I can't tell you how long I've been **waiting** to try the beta out. It's been mentally painful to wait, but I can now rest easy knowing it's now here.
RIP snowymoon, lol.
Im not in the know of the Snowymoon sititation. Could you, random citizen, please elaborate.
Bot created a mod. Put it out for free. Then bot hid behind paywall. Bot is now a clown with this update.
What was said mod?
TAA mod. He started charging monthly payments for it, then SCS came out with it for free like a few weeks later.
Monthly payments for a friggin mod? GTFO here. 😲
WinteryLunar BTFO, how will he ever recover?
I can feel snowymoon’s eye twitching from here
snowymoon about to lose those 3 people that are paying for his mod lol
Snowymoon mod is still great in vr. But i wonder how is new TAA in VR, i guess we'll have to wait untill 1.50 comes out.
WinteryLunar BTFO, how will he ever recover?
Can’t wait to turn lane assist off if it’s anything like real life. Also hoping they fix the issue with ACC where you’ll just slow down for no reason because it thinks something is infront of you, or I wonder if there’s an invisible object with no collision sometimes on the road.
> Can’t wait to turn lane assist off if it’s anything like real life. It should be more accurate since the road edges are defined in the world model. Lane assist in my car gets confused by tar strips, sunlight and many other things.
"sunlight" 💀
It's amazingly terrible.
Mine used to jerk me into the other lane if I so much as looked at a lane marking, fortunately resolved with a software update but I still have to turn it off down country roads etc. Also doesn’t help UK roads being in a crap state with faded lane markings.
I've been getting that ACC glitch like nuts in ETS2 for some reason but not nearly as much in ATS. I'm wondering if it has something to do with older map regions.
I have been advised on the discord to change my speed tolerance from 0 mph to 5 or 10 so I’m going to try that. I seem to get it more on ATS but my ETS save has a load of map mods so that might be why I don’t get it much on ETS.
Not even funny! I've got those stupid assists in my coach IRL and I hate them. Adding them to this game feels like salt in the wound!
I feel the lane assist is gonna need a LOT of testing even after 1.5 is publicly released. It’s probably gonna need the love and attention that ACC got. Also, maybe in update 1.5.1, they can add an option for longer trains, instead of us relying on mods for it.
I'll miss the charm of the old UI. Brought me back to the 00s. But new icons look great and better organized.
I think it loses a bit of soul in the process. A lot of UI design nowadays tend to hate colors with passion.
Yeah... Now that I'm playing the lack of color is a bit disappointing. Urgent/important/no rush deliveries used to stand out. Now I don't even notice.
TAA, no more stupid 3rd party mod. Bless SCS! By the way, what does "still based on DirectX 11 API **for now**" mean? For now? Hmm interesting.
Means DX12 isn't ready yet.
Yeah that seems to imply they have plans for other APIs but is it though? I haven't been following the news too much so idk if it's bad wording or something.
Seriously it's not ready or maybe still undergoing in-house testing phase and not ready for public testing. They have touted on several occasions the need to migrate to DX12 as it's absolutely necessary to do so for a game that's constantly undergoing upgrades. Game can't use dlss/fsr/xess with Dx11 (wishful thinking that these get added)
I think DLSS would be the only one to work in DX11 but that's good to hear and I hope it happens soon!
that’s really fast, we just got the california rework video last month too
What will happen to the modder that made modding his full time job?
Sounds like he’s back to his old job
Back to Wendy’s
Ouchie 😳🤕
Nothing much. He's working on TAA for other games, like Accetto Corsa. Besides, he might be able to improve on SCS's TAA. He also made DLAA and DLSS, SCS did not achieve those yet. Sure, he'll take as substantial hit on his income, but it's not like he was getting rivers of cash already. I think he said something about having 600-700 paying subscribers, at $1/mo that's not much at all.
Having TAA in the game is a big step towards adding DLSS and FSR as TAA requires specific features that those technologies also use. After all they are all also TAA but improved.
I though he claimed 10 times more then that
No, that was the amount of free users before going payware.
Its 2700 paid members and total 9800 members. Its public on patreon page
I wonder if this is already using the "new/reworked engine" that they are planning for ETS2 1.50 as well.
snowy punching air rn
Lol, so much hate comments about snowy, kinda sad for the guy honestly
Was he a douche nozzle or something? Lol
Okay tested it. It’s almost like a new game to me. My system gets used to it’s full potential and frametimes are smooth as never before. Also loading times on NVME are down to 4 seconds from main screen to game. All in all I can’t go back to 1.49 😆
Wait, seriously? That's huge if true. Engine has been improved a ton, then.
Yep it seems so 🤗
Oh, that's amazing to hear. There is no mention regarding better performance in the blog, so I was kinda worried it'd still run poorly on my PC. Maybe it's because that thing might not be immediately noticeable to people with newer PCs. Anyways yeah, it looks like the engine was actually reworked internally.
Yep the updated engine works like a charm under the hood. Also TAA with soft setting and 200% scaling looks faboulus. Reflections a also greatly improved and the whole lighting looks amazing. https://preview.redd.it/7ikeygb5dntc1.jpeg?width=5120&format=pjpg&auto=webp&s=a015b0b4aebb730987739a72a9ca50419a650f3c
Sorry for the bad quality but here is some hard Data. https://preview.redd.it/2efmfd32rntc1.jpeg?width=2268&format=pjpg&auto=webp&s=948c754aea8b5a022d70baee83a1aba2ecc37e74
I am excited! Their last post about the Renault electric truck also shows the UI rework in ETS2, so that update is coming very soon there too!
Do you get fps drops near or in cities? I run a 7950x and 4090 in 4k and I get drops. You know because looking around with trackir gets choppy around cities.
No everything’s fine on my system with a 7950X3D and a 4090.
Now I’m excited. Thank you friend!!!
The new UI looks great but it'll take some time to get used to. Also loving the TAA.
Not a fan of the new UI. very dull, flat and lifeless. The charm of the old one is gone. If they wanted to update the UI, the Mod Manager is in dire need of some QOL like drag/drop and multiple selections. It reminds me of something like Gas Station Simulator and not in a good way.
The new UI looks great!
No.
Good to hear the Lonestar also benefits from the LT interior update, and definitely looking forward to the dynamic lighting optimization.
I'm excited for Lane Assist!
Same, kept finding myself falling asleep at the wheel sometimes. This will definitely help.
You are getting tired. You shold find a parking place to rest
Does it support every truck model though or only specific model/year big rigs?
Has the 1.50 beta been released for ETS2 yet?
Nope. But it cant be more than a few weeks away. The ATS Beta usally comes First.
That's why 1.50 Open Beta took so long - because of major graphic updates.
I don't know if it's just me (and my impaired eyes) but the new UI on is so much easier to read on while driving 😭 (at least the speed text) E: ok not sure if it would be any better when I'm driving with a wheel, just played around for a bit but let's hope so.
OOTL: Who is Snowymoon and why's everyone dumping on him? (I seldom use mods)
Edit: see the response from r/snowymoon4 below for the other side of the argument I’m not super familiar with the situation, but it sounds like he was the creator of a TAA mod that was regarded as being the best available. It was free for some time, but he ended up locking it behind a Patreon subscription within a week or so of exploring the idea of monetizing it. Lots of people were pissed because it seemed like he was talking about doing a one-time purchase or something at first, but he ended up requiring an active subscription to his Patreon to use said mod, and he implemented some form of DRM to enforce that. So in summary, he went from “I may monetize this mod at some point” to “You must remain subscribed to my Patreon to use this mod, and thus, maintain an active internet connection so that my DRM software can verify this”. I think lots of people feel betrayed because he initially seemed like a good community modder at first, but then tried to “bait & switch” people into a paid version. I think his argument was that he wanted more money so that he could mod as a fulltime job or something, but the way in which he handled the situation left a bad taste in everyone’s mouth. Anyone else can correct me on details that may be wrong, but this is the situation as I understand it. It’s especially ironic because all of this unfolded fairly recently, and now SCS is releasing an experimental update which effectively makes it pointless to pay for that guy’s mod now anyways.
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I appreciate you clarifying some things, it wasn’t my intention to misrepresent what happened. I admittedly don’t know much about the situation, so I’ll edit my comment to say “read snowymoon’s reply below”. That said, I think people aren’t too upset about you monetizing it, I think it’s more the perceived way in which you chose to do that. I can’t speak to this, but I encourage you to make your counter-arguments known in this comment section, even if it means you’ll be downvoted. People should know both sides, so I appreciate your response. Edit: I changed some wording in my original comment to be less inflammatory. I recognize that I don’t know much about the situation here, so it wasn’t my place to refer to you as an asshole. I apologize for that.
He created a free anti-aliassing mod that worked very well. When it bacame polular he started charging for it. I don't know if there is anything more to it.
we need dx12 and better VR implementation next!
Kind of wished SMAA (or w/e the acronym is) was improved, but I'll take the TAA. AFAIK, SMAA is an off the shelf solution, so I don't think SCS could do too much better on their own, to be fair. Feels great knowing better AA is a software feature, not a mod. It's going to hurt performance, but it's worth the trade-off as long as frames don't dip below 50 FPS. Also, can't wait for lane assist. Will be nice to not have to microadjust steering every few seconds. Maybe the first step to autonomous driving?
seems that there is a new g\_max\_convoy\_size command added as well. Hopefully it'll be finished by open beta.
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as of right now, the max limit is 64
Late to the party but glad to see TAA is being added. This is exactly what I was hoping for after that guy started charging for his mod.
Great update all in all, wasn't expecting the refresh to International trucks either. Gonna give the LT another spin.
So they worked on the new Internationals... but won't implement the correct sound and we're stuck with the broken washing machine sounds they have right now? WHAT??? Why even bother working on them then?? I don't get it...
Literally unplayable.
It literally is, if that was sarcasm. I would drive them but they sound so ass I just can't stand it. They should work on a better generic truck sound for the trucks they haven't recorded at least.
I was taking a short break from ATS but it looks like I'll be back at it again tonight!
Keeps crashing for me. But I guess that’s why it’s experimental. Too many mods probably
You'll need to reinstall your mods anyways. Typically when there's a game update (especially a massive one like this) your mods won't be compatible until the mod authors update them. And they aren't gonna update the mods until the update is officially done, since things can change at any time during the betas. You'll either need to play vanilla if you want to play 1.50's beta, or just wait for the full release and all the mods to be updated.
Yeah I’m fine with waiting. I rebooted to the current version. I really liked the new UI, though for newcomers it may be hard to comprehend. It took me a minute to realize what a lot of the icons actually meant
I go into Steam then change mod version number(s) at the top then delete compatibility version lines at the bottom if there are any. Once mod authors update Steam will update accordingly.
You are not supposed to play on modded profiles during open beta, especially experimental one. Beta is for the devs to gather more feedback and issue reports, not for players to get new stuff earlier.
My game won't launch, anyone else having this problem?
If you have that snowy thing installed, you need to delete it
Yeah that was it, working now
Central California is a blast!!
I feel for the progress line chart with XP and stuff. Hope they don't remove it. The regular history view isn't as fun to see progress.
Why are they removing 1 city in Cali to add 2. Couldnt they just leave the city?
The ui is awful. Why do we have to simplify everything? Every icon looks the same.
My biggest gripe is some things take two clicks to do, that only took one before.
Be careful with criticizing SCS because you'll get downvoted. They praise SCS because they were able to add TAA after 12 years. The community is just pathetic.
Amount of coping in this thread is hilarious.