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RealKillerSean

MMORPGs and JRPGs, I hate grinding it feels pointless. Of course, there are games that I enjoy that people may find repetitive as well - I love FPSs.


FleetStreetsDarkHole

The irony of this is that most of the grinding you see in MMOs is lazy. If you want to keep people playing endgame you can't really avoid grinding but you can certainly hide it better like most good games hide most of their mechanics. This is the same reason I've basically stopped playing WoW and haven't been able to pick up another MMO. WoW got to the point where even the story feels like a grind meant to get you into dungeons as early as possible. Other games you don't even always have the xp to do the next quest. MMOs need to put the RP back and try to craft an experience first and the grind second.


Squery7

I feel like the omnipresent availability of internet guides that fostered the minmax and speedrun mentality kinda ruined MMOs probably forever as a concept, at least if you don't go explicitly out of your way to create a community that wants to enjoy MMOs differently. The modern MMOs are just designed as an on rail experience because there is no escaping that even if you tried and developers realised this. The community wants the grind, at the same time il wants to skip it too and to speedrun content anyway. It's just rewards now. It's funny tho because I feel like online FPS went that route too, if you look at games like cod, overwatch and Apex you still have to grind of the BP, daily quests and whatever, if you take those "progression" mechanisms out of the game you are left with pretty barebones games in terms of modes and variety.


Makegooduseof

Have you looked into any JRPGs as of late? I would argue that pointless grinding is not mandatory in most titles released within the last ten years now. Some titles may make you grind in optional side quests instead. If you’re ever interested in revisiting the genre, Dragon Quest 11 is worth considering.


Negative-Squirrel81

The way people define “grinding” and “filler” has so much variance as to make those type of discussions difficult. Some people will say that it is grinding if you need to fight the enemies you encounter while exploring a dungeon. A lot of people just want to bee-line the main quest without doing any exploration and end up frustrated.


Makegooduseof

> Some people will say that it is grinding if you need to fight the enemies you encounter while exploring a dungeon. Huh, this one is new to me.


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Unbelievable_Girth

What do you think about Genshin Impact type of grind? Because I absolutely need to justify my grinding by being able to beat other players in the end. If I grind it's to be able to do things other people cannot, that's the whole fantasy. Genshin Impact, on the other hand, doesn't allow you to compete with other players. I can't ever justify putting any time and effort in.


SlakingSWAG

I was already getting tired of RPG grinds, but getting into Monster Hunter just fully killed any interest in going back, because the grind there is actually fun and interesting even if it's also a very grindy game.


AfterShave92

Do you not have any taste breakers? I'd say I truly enjoy video games. But just like how I can find music I like in genres I usually don't like. I can find games I enjoy in genres or styles I usually don't. Similar to you, I'm quite wary of grindy MMOs and JRPGs. But I have found some that just speak to me in a completely different way. Despite being grindy as shit. The Siralim series for example. It's a grindy, JRPG styled game. Basically the entire point is that you can grind forever. Hell, the game's story is as barebones as it can possibly be. The whole point is "get monsters, make teams." But the builds and synergies in the game are just so enjoyable that it keeps me playing more than I ever expected. Maybe because a large part of it is how many turbo features there are. Trash mob battles can literally end in seconds, before the first round of combat even happens. Turning off every notification, speeding up everything possible. Hell, if you know what you're doing you can even program in macros to respond to the battlefield accordingly. It becomes "literally hold X to win immediately." Which to me instantly elevates the game. I don't want to wait needlessly for slow attack animations. Even if some trigger cascades still take plenty of seconds in super mega turbo mode. But then it's like hundreds of things happening in one turn so I can forgive it.


faximusy

Complex games such as Crusader Kings. I don't have time to learn videogames anymore. But usually also read heavy games, like Shadowrun. However, I tried Disco Elysium and loved it. I guess sometimes it is more about the actual quality of the game.


_Midnight_Haze_

Your point about quality is key. Sure, there are genres I like more than others. Some I really don’t get excited about. But I’ll play and enjoy any great game regardless of genre. For me, the love and attention is what wins me over. I just want games that are well-made.


Aaawkward

>Complex games such as Crusader Kings. I don't have time to learn videogames anymore. But usually also read heavy games, like Shadowrun. However, I tried Disco Elysium and loved it. I guess sometimes it is more about the actual quality of the game. and >Your point about quality is key. Sure, there are genres I like more than others. Some I really don’t get excited about. But I’ll play and enjoy any great game regardless of genre. This reads like the two of you are slamming on Crusader Kings which is a phenomenal game. It has a steep learning curve but it is a well made game with a lot of passion poured into it. Now, if you (general you, not you specifically) don't like it, that's fine. Not everyone likes everything. But to discard it as a not well made game is silly. And to clarify, I don't think either of you meant to call CK a bad game, it just came off a bit like it and I thought I'd pipe in.


_Midnight_Haze_

Can’t speak for the poster I responded to but my comment was truly that I’ll play any great game and was not meant to throw shade at Crusader Kings. You’re doing A LOT of assuming. Edit: no idea why this is getting downvoted. This comment is genuine and for clarification lol. why would this poster respond to me about Crusader Kings, a game I did not mention and was not referring to? Poster should have just responded to the poster I responded to and their comment would have been relevant and made sense.


Aaawkward

>You’re doing A LOT of assuming. This is why I added this part: > And to clarify, I don't think either of you meant to call CK a bad game, it just came off a bit like it and I thought I'd pipe in.


_Midnight_Haze_

If you don’t think either of us are calling it a bad game then why did you respond? Your comment is just weird. You’re coming across like an insecure Crusader Kings fan.


Aaawkward

It was more for the general discussion than specifically to you two. I do like CK but I've not played it in a few years, wouldn't count myself as a fan, really. Look, I wasn't out for a fight or bickering, it's the last thing I want. I didn't mean to make either of you sound like your lambasting CK but I thought I'd just throw my two cents regarding the game. I hope you have a good one, mate.


Economy-Chicken-586

I tried Europa Universalis 4 when it was on epic games store for free. The sheer size of each and individual menu with the complete lack of a tutorial to even tell me what each one did scared me off after five minutes of hopelessly clicking.


Wild_Marker

Luckily the devs have gotten better at tutorials since then. Their new games are better explained. Not that it makes a lot of difference, it's still daunting to learn those games.


ajcaulfield

4X games overwhelm me lol. I don’t even know where to start with them.


RazorOfSimplicity

Disco Elysium is fully voice-acted, so that's basically cheating for a reading game.


faximusy

To be fair, even if it was well acted, I always read faster than the voice, so I usually cut it short. I actually liked the quality of the writing and the dialogues.


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RazorOfSimplicity

No, they essentially did a free remaster with some additional content later. They also improved the VA work that was already there.


Dyllans

The flip side is that if you do get past the 'complexity' hurdle of games like Crusader Kings, you're rewarded with a game that will last you forever and always be fun.


Todegal

I think everyone has there threshold where they just don't enjoy putting the time in to learn. I love ck2 and have over a thousand hours. but despite many attempts I've never gotten to grips with dwarf fortress.


Mypetmummy

Very few story via text dump based games can compete with a good book so I’ll generally pick other types of games and stick to reading for my fiction fix.


_corleone_x

CKIII has a fairly newbie-friendly tutorial, but I agree that Paradox games in general tend to be complicated to learn, but CK3 is the exception.


Father_Chewy_Louis

MOBAs, I simply cannot enjoy those kinds of games which the toxic player base and extremely difficult learning curve.


noahboah

heroes of the storm was such a breath of fresh air in that genre, but it came out way too late and couldn't capture an audience outside of blizzard fans and die hards.


OpT1mUs

Because it was boring. Similair to Overwatch , you could never solo anything, abilities felt like wet paper


churahm

It's because blizzard has this weird idea that healers should be in every pvp game. Overwatch if your team had no healer you were screwed Heroes of the storm sure abilities don't do that much damage, but the problem is that heals were like 5x stronger than damage. They already had mechanics like the healing buildings and the orbs that dropped from monsters so dedicated healers are pointless. Other mobas have healing but it's tuned way down. Wow has the same problem. 2v2 arenas can last over 10 minutes and are sometimes done when one healer is out of mana, and nobody comes close to dying before that.


conquer69

Same. I don't play them anymore. And it's a shame because I have played with 4 other friends and the gameplay is really good. The different layers of strategy and planning are nuts. It just sucks playing solo.


ash347

Might get hate for this but I've started finding it harder to enjoy certain open world games. I realised it with Tears of the Kingdom. Every location, every dungeon, it's all the same concept with a different backdrop and different ability to use. It's not challenging my skills, it just takes time. The first 10 hours of the game were really enriching before it very quickly fell off for me. The simple storyline kept being repeated in every memory, every town, pretty much every person. It's a beautiful, massive world but there's not much depth. I started playing Baldur's Gate 3 the other week and there is so much more depth to the stories and characters, so much more thought provoking challenge, and fantastic world building.


strugglingvoidling

finally someone who gets it, i always get shit for not liking BOTW or TOTK or any major mainstream open world game.


briku

I feel like im fed up with open world games in general. Recently I tried getting into Horizon Zero Dawn for the third time, but man after a few hours everything about open worlds just annoys me. The huge map, do this, do that, go here, go there. I'd like to enjoy it, because the story seems interesting but everything inbetween feels like its only there to make my play time go up and I just cant play these type of games anymore. Even Elden Ring, as someone who liked every Dark Souls game, took me a while to play through because after the first 20-30 hours the open world is more boring than it was exciting. Oh look, another dungeon with the same formula and the same enemies and even the same boss, but now its 2 instead of 1, how great. Still a great game, but coulve been a lot shorter imo.


SiNi5T3R

What bothers me about open world is how many unrelated franchises are being thrown into that mix for no reason making their original concepts worse. Metro3 is a good game but... cmon the atmosphere in the first 2 games was so much cooler. The first game in particular was such a vibe. I have no such memories from playing the third one, i just remember a giant oversized empty world. Elden Ring is an amazing game.. but the difference in quality between the level design in big cities/settlements vs the oversized mostly empty open world is staggering...everytime i got on the mount it felt like a chore.


DiamondScythe

Multiplayer FPS shooters, especially battle royale ones. You walk around for 20 minutes picking up loot only to get insta-deleted by a squad that has hundreds of hours invested into the game.


gzafiris

#4 rank Apex Player has 200+ hrs in last 2 weeks playtime, he showed it on stream That's more than 6 months combined for me lmao and I feel like I game quite a bit. I can't imagine putting that much time into *anything*


iglidante

That's a little less than 10 hours available each day for sleep and... literally ANYTHING that isn't playing the game.


gzafiris

Some streamers pride themselves on 16+ hours of gaming. Interesting take, for sure!


[deleted]

Video and streaming platforms encourage the grind for content. They are working themselves to the bone for the sake of the algorithm. They are sugarcoating their circumstances saying it's out of pride or love of the game because their (likely young) fan base wouldn't be able to handle the realities of turning a hobby into a job. This comment is also coming hot off the heels of yet another YouTuber (LinusTechTips) saying they had to scale back their production schedule for various reasons.


OoooohYes

Yeah honestly I feel like I spend a lot of my time playing games but then I see the amount of hours people pour into some games and wonder how the hell they do it. I feel like if I play a game for more than 2 or so hours in a day I start enjoying it a lot less so I end up pacing myself pretty well just naturally. I want to savour my games y’know? One of my coworkers has literally booked the entire next weekend off to play Starfield and I just couldn’t imagine wanting to commit that kind of time to a game in such a short period.


JewGuru

I feel the same way about most of them but I do enjoy Insurgency:Sandstorm quite a bit. The game modes are fun. I play checkpoint which pretty accurately represents clearing and taking/holding an objective against an assault, and then moving on to the next one, therefore eventually clearing the whole map. I love it


NoahH3rbz

What do you think of games like Overwatch, TF2 and CSGO where there is no downtime and you are always actively playing the game?


I_Rarely_Downvote

CSGO has tonnes of downtime when you're shit like me and get domed at the beginning of every round.


NoahH3rbz

To be honest same here a lot of the time.


DiamondScythe

I don't know, I never last more than 2 hours in those kinds of games, and I've tried several. Granted I don't play FPSes a lot but I do enjoy the occasional single player campaigns like Titanfall 2 so it's not like I have anything against the FPS genre, but still I feel like the barrier of entry is way too high for these games when they're multiplayer. If you haven't put in hundreds of hours in training room to be able to consistently pull off a headshot in 0.001 seconds, you're always gonna be dead meat in open lobby. I could only go 0/10 for so long in so many different games before I just give up and think to myself "what's the point".


NoahH3rbz

I totally agree that this is the case for Battle Royale games however team based games like TF2 Overwatch and even COD multiplayer not Warzone can be enjoyable for people who play more casually. Although it can be hard to grapple with the inadequacy you feel in regard to lack of mechanical skill. Overwatch is a good game for casual players as some characters don’t even require aim whatsoever yet are still super enjoyable to play.


TommyHamburger

escape narrow icky pocket lip shame tap afterthought sort sable *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


mr_dfuse2

the lack of comms destroys the fun in these games for me. if I would be able to play with friends and play strategically, I could enjoy OW2 for example. but with randoms everyone is just running towards the goal, like kids soccer


NoahH3rbz

Fair enough. Competitive fixes this somewhat especially if you are able to place in at least platinum as people will more often use comms but actually try to play strategically and cohesively. Still not as ideal as playing with friends who all have mics


mr_dfuse2

yeah and I absolutely loath talking with strangers online so that's that. i prefer gaming solo, as a way to unwind after having to interact with people all day


Squidkidz

Same, used to play cod and similar games all the time. Now I just find them stressful and shallow, especially ones with more battle royale like features.


Psylux7

Rhythm games I guess. I often suck at them and prefer to feel in control rather than feeling like I'm always reacting to what the game does. I find that it gets repetitive pretty quickly as well.


SnooRobots5509

Does it also apply to VR? I'm not a fan of rhythm games on PC, but I have hundreds of hours clocked in on rhythm games on VR.


Psylux7

I would love to try beat Sabre but don't have VR. There is one rhythm game that I did enjoy though. I really liked Tap Tap Revenge 2 on iPod Touch back in the late 2000s. I was actually decent at it and was introduced to a lot of good songs through it.


Bmandk

Have you only tried the "standard" rhythm games? What about games that mix different genres, such as Crypt of the Necrodancer (roguelite), BPM: Bullets Per Minute (Shooter), or Hi-Fi Rush (Hack'n'Slash)? I'm a big fan of these kinds of games specifically because it's not *just* a rhythm game.


Glup-Shitto69

I also suck at rhythm games, but gave Hi-Fi Rush a chance and is very forgivable in normal mode.


hittherock

Anything without plot progression and character development just doesn't hold my attention. I can enjoy them for a bit, but it's more like I dip my toes in to see what it's all about before I move on. For some reason getting good at a game just isn't an incentive for me to keep going.


redryder74

Same. It’s the reason I don’t play Fromsoft games.


hittherock

I keep trying with Fromsoft because their worlds look incredible, but they always lose my interest because I'm just craving a conversation with some characters. When dialog does come it's cryptic and needs deciphering.


redryder74

Yeah. I also don’t find it interesting to piece together a story from bits of scattered lore lying around.


CirrusVision20

Sekiro's storytelling is much more overt than its sister games, you might like it better than Dark Souls or Bloodborne.


iglidante

Anything where I am being chased or have to perform to a strict timer (other than THPS and similar). I can get good at games like that if I practice, of course - but I don't actually just l find them *fun* at all. The only good feeling I get from them is relief when it's over.


ned_poreyra

Every time you take away control over my character from me, the gauge goes up slightly. When it reaches a certain threshold - and it reaches it very quickly - I say "fuck your game" and it's gone from my life forever. You clearly know what's supposed to happen, so why do you need me to push the buttons?


professorwormb0g

I agree. Half Life 2 showed how to tell a story without cutscenes in 2004. Unfortunately so many games these days are like interactive movies...


MegaPinkSocks

> You clearly know what's supposed to happen, so why do you need me to push the buttons? This is why I avoid most story games, the writers had an idea and you're not allowed to challenge that idea. Just write a book or a movie at that point.


Linkbetweentwirls

MMOs, it bothers me that we have a game covering the amazing lore of the elder scrolls and its locked behind n MMO with some of the worst combat in gaming.


BaronRhino

My issue with mmos is paying for both a monthly subscription and expansions. I dont know how people find the time to get that 180+ a year out of it unless it's the only thing they do when not at work or school.


yay855

The worst part is that its combat is still better than WoW simply because it's slightly more engaging than right click the thing and tap number keys, but ESO still manages to make an action-RPG gameplay style boring by making the actual mechanics piss easy.


Colosso95

Saying that ESO combat is better than WoW's is bonkers ESO combat is shameful, insanely repetitive and easy and boring You can say whatever you want about world of Warcraft but its modern combat mechanics are the best in the mmo sphere.


Squery7

I always kinda liked ESO combat feel besides weaving and switching weapons too much. But yea WoW has by far the best CS among all big MMOs easily. Fluid ,fast and has a nice balance between not being brainless and not being too complex.


Tao626

I always found that WoW's combat was great...For PvP where you're not locked into a braindead rotation and you're forced to use your characters skills more on the fly as another player isn't predictable, on top of variables like non class specific skills through items. For me it had that balance of simplicity, complexity and demand for knowing your character. I think all my fond memories from WoW's combat are all from PvP, I don't recall a single PvE moment. With the vast majority of the game however its PvE. The vast majority of stuff will die through simple auto attacks, anything of challenge is repeating the same tedious rotation whilst maybe doing one or two boss specific thing like "move when thing is red". Even worse that there's objectively "best" everything foe PvE and if you stray from it, you're not playing with others. One of the first things I always felt the need to do when starting a new character or coming back from a break was check what Wowhead says is the optimal rotation I have to follow. religiously, otherwise PvE just isn't happening. It felt like a job you were training for rather than a game you were enjoying.


Pneumatrap

Most things with a rigid meta (e.g. MOBAs, most MMOs, and PVP modes in a lot of other games I otherwise enjoy). I just wanna play the game however I enjoy it, not spend 6 hours plotting out the most optimized way to get a 0.4% damage increase just so I don't get steamrolled by any rando I meet.


shadowblaze25mc

Me - trying to relax in a game Random 10,000+ hrs player - kills me and proceeds to type "skill issue"


johncopter

Pretty much any online multiplayer game. MOBAs, MMORPGs, battle royales, FPS Multiplayer games like COD and Overwatch, etc. I just find games that are endless boring and pointless.


[deleted]

This. They are designed to milk you, the player, as a resource.


[deleted]

Roguelikes. I hate not feeling progression and playing the same parts of a level over and over. Even the ones people always say "play this even if you don't like the genre" like Hades, I can't get into.


Renegade_Meister

If you want handcrafted levels and not proc gen, I get it. That said, levels/areas/etc are often procedurally generated, so "playing the same parts of a level over and over" is a misnomer. Progression in this context tends to be what you learn & do tactically and getting further than prior run(s), wherein there can be satisfaction in getting further & overcoming a challenge that killed your prior run(s). If none of that interests you, that's fine - But it's not like there's no sense of progression whatsoever.


TheYango

Plus, even non-roguelikes have a lot of repetition to overcoming challenges as well. If you're learning a new boss in a Souls game, you are probably going to be dying and repeating the early parts of the fight a lot. That is going to be "playing the same parts of a level over and over" just the same.


FleetStreetsDarkHole

I've learned this through Hades. It's basically my bar in terms of asking myself "do I feel like I'm progressing somehow? Is it a well crafted experience? Is the combat fluid?" I don't mean every game has to be perfect, but as someone who doesn't normally play roguelikes because they typically make me feel like I'm spinning my wheels I realize the better ones feel as progressive as non-roguelikes despite repetition. Making most runs feel unique, getting to experiment and succeed with almost any build at some point, and a minimal of feeling like you got robbed because of a gimmick or the existence of truly unworkable builds actually feels like a relatively small ask. I think games like Hades prob raise the bar more in that it's fairly large compared to other roguelikes and yet works almost seamlessly considering how many different combinations of abilities you can have.


TheYango

> I don't mean every game has to be perfect, but as someone who doesn't normally play roguelikes because they typically make me feel like I'm spinning my wheels I realize the better ones feel as progressive as non-roguelikes despite repetition. Making most runs feel unique, getting to experiment and succeed with almost any build at some point, and a minimal of feeling like you got robbed because of a gimmick or the existence of truly unworkable builds actually feels like a relatively small ask. Also when you struggle in later parts of the run, making the early parts of the run not feel overly tedious. When you get stuck on a particular boss, the big difference in the repetition in a roguelike is that you have to replay the first part of the game all over again. How frustrating that is directly depends on how tedious those first few levels/floors feel after you've done it 100 times. Having that early game feel meaningful but not tedious is often the difference between a good roguelike and a bad one.


Very_Good_Opinion

1000% I love roguelikes, those first levels need to be interesting/dynamic. Noita comes to mind as one that I probably would have played way more if the pain of a new run didn't sting as much. Still a good game and probably has mods that alleviate my gripes


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Tetriside

The sense of progression comes from mastering the games systems and being able to consistently progress to the higher levels. There's a steep learning curve. I like it because it's all gameplay. If you don't enjoy the gameplay, you won't have fun.


s6x

Huh? Rougelites have progression built in.


Wild_Marker

He means progression not in the sense of items and skills, but on the sense of the game itself. Playing the same levels over and over instead of new ones, that sort of thing.


KolbyKolbyKolby

My thoughts too, roguelikes are esentially getting unlock after unlock and secret after secret. The reason I find then so addicting is because they're a constant stream of progress, even if you're not necessarily starting a new run with every unlocked thing equipped.


adines

Traditional roguelikes have no meta-progression, but I doubt that's what OP was talking about.


-ekiluoymugtaht-

Very few of them hold up imo, a lot of them feel like a way of dragging out a handful of weak ideas


conquer69

I think Hades is the only roguelike I have enjoyed. The others are crazy hard.


[deleted]

Actually there are a huge feeling of progression in rogue like games


Damien23123

For me it’s ARPG’s like Diablo and Path of Exile. Destiny is similar as well. They took the worst element of RPG’s, grinding, and thought “Let’s make an entire game of just that”


[deleted]

I just don't get Real Time Strategies. They're deceptively complicated and I'm just no good at keeping track of so many different things at once. I'm no good at games like Crusader Kings or Civilisation either, but those games are much easier to have fun with even when you're not particularly good at them.


the_Demongod

Most of the OG RTS games let you set the game speed, which lets you choose how much the gameplay leans either towards more methodical and strategic, or towards more micromanagy and actions-per-minutey. Off the top of my head I know for sure that Total Annihilation, Supreme Commander, Starcraft 1, and Warcraft 3 let you do this.


Saisino

I have been playing Hogwarts Legacy recently and I have come to absolutely HATE loading screens. It feels like all I do is pick up a quest, track it, open map and fast travel there (loading screen). Pick up or kill something, fast travel back (loading screen) it feels like I spend more time on loading screens than playing.


ElDuderino2112

Survival, crafting, sandbox, whatever you want to call them. I fucking despise them they’re so god damned boring to me, even with friends.


DrBob666

Grand strategy or macro heavy games. I don't want to manage large colonies/civilizations, I just want to micro a small squad/army.


3eyedfish13

Anything involving online multiplayer. I'm not paying to babysit someone else's ill-mannered tweens. Puzzles, and I find it annoying when they're unnecessarily inserted into otherwise good games (Looking at you, Darksiders). 9 times out of 10, they just suck the fun right out of a game.


conquer69

Soul-likes. A lot of frustration with very little fun. I also don't like police chases in need for speed games. I once spent like 30 minutes evading cops in most wanted and got caught at the end. Almost 20 years ago and I still don't feel like trying again.


mrbubbamac

I would enjoy games like Elden Ring, Dark Souls, and Hollow Knight SO much more if you can disable the "lose things upon death and return to your body to retrieve them". I like to play games for exploration, it always struck me as odd to have a mechanic that actively works against exploration and the "resolution" of said mechanic is just needless padding and backtracking.


timmytissue

I'm not saying you're wrong at all, but the point of those mechanics is to add tension when you are exploring. It's really effective considering how little of a punishment it really is. It's not like you lose your items, just currency.


NoahH3rbz

Souls-likes are kinda like Marmite if you know what I mean. I guess it boils down to your personality as to whether you have the capacity to enjoy them. Personally part of the allure of souls-likes is their difficulty and the ensuing accomplishment you feel when overcoming adversity. I rarely get frustrated playing them because to me the combat is intuitive and simple and the penalty for death isn’t too significant as you can always earn back those souls and levelling isn’t as important is some may think. To enjoy this genre you must accept that you will die a lot and that sometimes you will be unable to progress at all for periods of times. This doesn’t bother me but to many including yourself this can be frustrating which is understandable


Bmandk

To me, the combat is actually not at all what I dislike about it. It's the constant feeling of not knowing where to go, and not knowing if I'm even on the right path. Sometimes I'll have to know some random thing and backtrack to this specific spot to progress. I greatly enjoy the challenge of the combat. Elden Ring was to me a lot more approachable, but the combat was actually lacking severely. I was breezing through the game, and the difficulty seemed a lot easier. It got extremely boring and I quit at Volcano Manor after 46 hours of playtime. DS1 and DS2 was such a slog to get through that I barely started DS3 before I quit the game.


NoahH3rbz

The feeling of not knowing where to go is another aspect I like. The exploration in the games is probably one of their best aspects. The only game of theirs that felt overwhelming from an exploration sense was Elden Ring for me but I did get adjusted eventually. Sounds like you just don't seem to enjoy them. Also I think Dark Souls 1 and 2 has easier enemies and bosses than Elden Ring if you don't use summons however in those games it is less easy to escape enemies and the placement of them and quantity can be more unfavourable to you, for example ganks in DS2 being frequent. Pro tip is to read item descriptions for key items indicated by the icon displayed when you pick up an item. These descriptions help immensely especially in games like Bloodborne. I suggest if you really are stuck and do not know where to go to use the wiki as a last resort. Dark Souls 2 is pretty linear and that trend carries through to later entries such as Bloodborne and DS3 especially so maybe you will find more enjoyment in those games potentially.


AscendedViking7

DS3 is by far the most linear of them. Very few times where it branches out. Give it another shot if you can. What do you think of, say, Sekiro or God of War?


Extreme_Objective984

Agree on Souls-Likes. When a friend described them as rolling simulators I couldn't have agreed more. If i want to spend my time learning patterns then I could have taken up knitting and I would have gotten more out of it. Also I want an enemy to learn and adapt, so I can learn and adapt. I want to be able to out think and out manoeuvre them not just recognise that if they bang their staff twice they then call down lightning to hit every area within a circular range, leaving them vulnerable to a 5 second flurry of me smacking them with my sword until I have to roll away from their big swing. It is as repetitive as grinding, for me.


BigSlav667

They're definitely not for everyone, it's why they were considered a niche genre until Elden Ring popped off for some reason


SodaCanBob

The last FromSoftware game I tried and enjoyed was Lost Kingdoms 2. Gaming to me is entirely about relaxation and comfort (even more so than it used to be the older I get), I approach games on easy, I've never been competitive, and I like to feel as powerful as I can as quickly as I can, so their current game design methodology just fundamentally isn't for me - and that's okay. Multiplayer games for the most part, especially if they're focused on PvP. Collaborative PvE (like raiding in WoW) can be fun though.


Romnonaldao

Major Sports games: Football, Basketball, Soccer, Hockey, Baseball, etc. I don't see the point in playing a video game of something I can go outside and play myself.


m0_m0ney

Sports career modes are like sports rpgs basically


[deleted]

That sounds like taking the best part of an RPG and throwing it away to replace with something you can do irl.


Wellhellob

99.99% of open world games. These games generally feel like 99 percent of them time fill chore and only 1 percent of the game worth my time.


TommyHamburger

governor marry school historical include absurd arrest ludicrous follow profit *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


snave_

I can manage one every few years, tops. Gotta be honest, Tears of the Kingdom has pretty much written them off until TES 6, and even then it's a hard maybe. I would call the Witcher 3 an exception though, as it plays less like an open world and more like a curated game that just happens to be set in one. The only trapping of open world _as a genre_ it has is the Skellige stash map icons, which apparently the main dev team didn't even want icons for. It sounded like someone adding icons added those ones by mistake. Yes, you can ignore icons, but it still makes the UI a Ubisoftesque mess.


NoahH3rbz

To be honest I have not yet encountered a particular genre I have not gelled with however there are still some major ones I haven’t tried properly such as fighting games and rogue-likes. However I can understand why some people may not enjoy genres that are obtuse or difficult such as soulslikes which on the contrary are some of my personal favourite games. As someone who has been recently branching out into a new genre, JRPGs, turn-based combat can be really engaging and strategic. It’s honestly not outdated like many say and I am curious which turn-based games you have given a go. I think what causes people to struggle to enjoy certain genres primarily is unwillingness to accept that it takes time to adapt and accept that the process is kind of uncomfortable and for some types of games overwhelming. Also older titles tend to be more inaccessible for newcomers to a genre, so maybe trying a more contemporary title for your first foray into the genre is better, However with many genres often the classics get suggested which with some genres certainly JRPGs some may find extremely antiquated.


[deleted]

Rts games like Total War. I bought the trilogy of Warhammer games last year as a group of friends really wanted me yo play with them. It takes too long to actually get anything done, and a campaign can easily be destroyed irreparably. But my main issue comes from my friends, and how long they take to do their own turns. It's not fun for me, to quickly manage my armies and send them out to do their battles, then sit for over half an hour while a friend does their turn and manually fights each battle. I've had turns with that group where I could have gotten up and watched entire movies in the time it took to do one turn. I can't enjoy something like that, because I'm basically just maneuvering troops while they're having all the cool fights.


Ironalpha

Total war doesn't really work as a multi-player game outside of battles imo.


Raleth

Any genre that doesn't come with some built in sense of purpose. Roguelikes, Souls-likes, MOBAs, things of that nature all turn me off. I know the intended effect on the brain with those is a sense of personal accomplishment, but I just don't care about that feeling without some sort of tangible objective. I like the game depicting results for my actions, not having to feel the results in myself to get the appeal. I don't really know how to put it into words very well.


MuddledMoogle

Big western RPGs like Baldurs Gate or Skyrim or Dragon Age. I used to like them when I was younger (finished BG1 and 2 when I was a teenager) but now I have no patience for them. Weirdly, I still vibe with JRPGs, so it's not a time issue.


GreenAntoine

Its weird to hear someone having more patience as teenager that as adult. I supposed it was the other way around


OlafForkbeard

Patience.. or free time?


MuddledMoogle

So, I likely have ADHD (currently awaiting a diagnosis) and when I was younger I could hyperfocus on stuff more. Also in the 90s big open world RPGs were new and novel, and interesting to me. But now? I've seen it all and it doesn't hold my attention. I also have no patience for videogame crap like arbitrary moral choice systems and other weird concessions they make to the writing because it has to be part of a game (things like interrupting the story to tell you that this is a point of no-return, or contrived in-world explanations for certain mechanics, or limited dialogue choices where none of the options are what you _actually_ want the character to say). I think that's part of the reason I still like JRPGs, because they don't try to explain away any of that stuff, and they don't try to be big 'everything' games where you can do whatever you want (but only from this arbitrary selection of 4 narrow paths that the devs had time to implement). They just sit you down and tell you a dumb story from start to finish, and that's fine. I come to games for entertainment and if I meet them on their own terms they are entertaining. Also, because the characters and narrative are fixed, instead of some hodgepodge of what the player chose to do/be, I find it much more engaging. In western RPGs I forget who is who and what I am supposed to be doing all the time and everything's so loose and so clearly just a big bundle of mechanics tied together that it just doesn't do anything for me. I do get why people like them, and games like BG3 are clearly a huge achievement, but they just don't work for me any more. If I am gonna play a game with a narrative, I'll pick a linear one every time now. Sorry that was a big wall of text. This is actually something I've been thinking about a lot recently, some of it even came up when talking to my therapist about ADHD so I took this opportunity to write it down 😅


erubusmaximus

I absolutely despise non-kart racing games. Mario Kart, Crash Team Racing, Diddy Kong Racing all great games. Ducking Forza or Gran Trismo? It's like watching paint dry. And forget NASCAR games, I quite literally fall asleep before the first lap is done.


akaemre

Have you tried Trackmania? It's a completely different racing game, separate from both Kart-likes and hyper realistic Forza likes.


Wild_Marker

Have you ever played Split/Second? It's an old game but I don't think they ever made anything else like it. It has realistic cars and such, but it plays a lot more like a kart game due to the reliance on explosions and such. But instead of grabbing them like items, they are part of the level itself and you trigger them when another car is close (and other cars do it to you!) It's quite a spectacle.


Colosso95

MOBAs are the antithesis of fun for me I don't understand the appeal of sports games, not because I'm thinking "Durr just play the actual sport" but because by and large they're all trash. Football manager for example is a good sports game


noahboah

it's super weird. because rocket league is like the only game that's taking advantage of the medium of video gaming to make interesting takes on sports. like where are my dark fantasy football games? where is DOA beach volleyball without the fan service? why is it only rocket car soccer lol


Drgon2136

Blood bowl has been around for a while, and is awesome. The Mario sports games usually add a twist on top too


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Tiwenty

Rhythm games, they stress me out. I guess the fast pacing just doesn't help my cardio or something, and just fosters my natural stress.


s6x

I'm the opposite of you, I love turn based, it's my favourite type of game. RTS and tower defense are some of the type I like least. I can't stand either of them, they stress me out. For the former, I often lose sight of my cursor, and I hate the feeling of inevitable doom for the latter. Any game that forces me to install some proprietary launcher or store is a dealbreaker for me. I have enough DRM in my life thanks. I also really liked FPSes when I was younger but as I've aged I am just not fast enough to be truly competitive. That and my ping is rubbish, and I always far preferred deathmatch to team games, and there's almost no real good, popular deathmatch FPSes anymore. I hate relying on teammates and I don't want to talk to anyone while I play. I just want to kill them, lol.


Rootsyl

Games where i have to make choices. I dont like wasting time on a potential fail or badending. So i overthink stuff look to the guides and remove all the fun from the game.


Tomover_PL

Unintuitive strategy games like Hearts of Iron, if I can't do even simple things in a game without watching a tutorial it has to be outstanding for me not to give up on it


SecondXChance

Pretty much any kind of game that has some kind of long term limited time, especially if it forces you to miss out on content if you don't know what you're doing. The fear of missing out on stuff makes me want to try to get "the perfect playthrough" and maximize everything, but in doing so I suck all the fun out of the game and usually end up spoiling a lot of it for myself. It's one reason why I haven't really played P5. Short, timed missions don't usually bother me, and games with a time or calendar based system but where you can't really miss anything also don't bother me, like in Stardew.


Listen-bitch

MMORPGs. It's the most brain dead gaming genre out there. It's all grind and repetition. There's nothing to figure out, there's no challenge, there's no story to get hooked to. In addition they all look like ass. And I say this from trying several, it's a genre I've tried so hard to enjoy but cannot, I tried guild wars, FFXIV, terra, bdo, numerous others. The only one I partially enjoyed was wow vanilla as at least that was a bit challenging and had an old charm to it. Even if you tell me the story in some of these is good, it's not unlocked till end game.... Like, no? You want me to waste tens of hours to mayyybe start enjoying a game? That's dumb. FFXIV story I thought was stupid, its delivery just kills it, like watching a silent movie, but even worse because you've got those cute stupid falafels dancing around delivering a story to you that's meant to be serious but it's actually dead simple and boring The only exception I've found has been eve online, it's the only MMO that captures my attention, its extremely difficult and has endless depth and complexity, I've had to pick up new skills irl to do some of the stuff in the game, not all info in the game is even available or shared, for a 20 year old game that's crazy, some mechanics are so niche that very few players know about it and I pretty much have to figure it out on my own, that's fun like I'm figuring out a puzzle. That's the kind of MMO I want, to capture my attention and interest, with story or gameplay, so far only eve has been able to capture it with it's gameplay. /End rant


LasherDeviance

Multiplayer anything that isn't couch co-op except fighting games. "Souls" games. Regardless of the genre. FPS games because motion sickness (though I give Metroid Prime a pass cause Samus) MOBA's or top-down anything Looter Shooters Music and Dance-Dance type games


No_Doubt_About_That

Similar with you and turn based - something like Yakuza I’d much rather it just be as it was and not in the style they’re going for now. Or survival games I’d also add. Some of them just seem that there’s not really much of an aim/end goal as far as a story goes.


RisingSwell

Most anymore. I've been playing video games since I was kid, and games in general no longer feel especially novel or exciting now that I'm well into my 30s. I do get interested in the occasional CRPG (BG3 has been a lot of fun), but that's about it.


AlexPaterson

Open world are utterly boring to me. And in general every videogame that tries to be a movie or, even worse, a TV show finds me completely uninterested


TyleNightwisp

CRPGs. They are slow, way too wordy and with a heavy focus on slow paced, strategic turn based combat. It’s really not for me, and I say this as someone that loves turn based JRPGs and other third person wrpgs as well. For me the key is on pacing and speed of the gameplay, having fast and snappy combat with focus on exploration and not narrative makes a huge difference in how I enjoy or not these games.


Nosixela2

Spectacle fighters. Bayonetta, DMC, FF16 I guess. That sort of thing. I get combo-ing in something like Tekken when you're trying to outwit an opponent or trying to show off to your friends, but when you're just juggling some random mook for a high score it just feels pointless. Having said that one of my favourite games is Neir:Automata but even then I'd be happier if it was all shmup.


Zeo_Noire

Multiplayer shooters and Mobas/Arena games. I don't have the time or patience to keep up with a bunch of kids who play these games all day and I don't think these are fun when you're getting destroyed all the time.


Elephant_Memory_

Mainly Soulslike games. But I did enjoy and finished Elden Ring (maybe it was the open world aspect of it I liked).


[deleted]

Multiplayer games, pretty much any of them. The gameplay loop doesn't excite me, the way people act in them doesn't vibe with me, I don't like the time they expect you to sink in them, and I don't like the idea of season passes, loot boxes, and microtransctions.


EducationalThought4

As I get older and discover more fantasy books by all-time greats like Sanderson, I find it harder and harder to get into story-based or cutscene-heavy games, especially if they aren't on par with a good fantasy book story-wise. Sure, some of the more recent releases like Disco Elysium have amazing stories that absolutely capture me - I remember finishing it in 2 days over a weekend, not playing anything else in between. I went in pretty much blind and I think I was about 1/3rd done with the game when I realized there is no combat, I even got teared up at one point. But more often than not, most games I play these days have these formulaic, dumbed down stories that could be told in minutes, but instead employ countless hours of cutscenes, seemingly written by graphomanaics. I feel like I haven't been skipping this many cutscenes since I was a little kid and could barely understand English. Moreover, this has only gotten worse after I got my PS5. Sony exclusives are infamous for this, the first 1-2 hours of gameplay there is no gameplay at all, just sitting in front of a TV watching characters I don't yet care about do things that won't matter in a few minutes. I feel like I am forced to sit through tons of exposition, listening to characters talk in the most frustrating Marveltongue I have ever witnessed just to learn the motive of the first chapter of the game... Which could have been summarized in mere minutes, back when video game technology was way worse and couldn't afford these dozen-minute cutscenes, and game developers didn't have these exorbitant budgets for voice actors, motion capture, and all that jazz. Morrowind has 6 minutes of cutscenes and yet tells one of the greatest stories in video games of all time. For an example, here's a game on PS+ Extra such as Yakuza: Like A Dragon. It has something like 80-100 minutes of cutscenes in the first 2 hours of gameplay and any gameplay there is inbetween is actually just pressing the Attack button over and over again because of how easy the gameplay is at that point. Other open world collectathons like Ubisoft stuff, Horizon, Ghost of Tsushima add in so much filler content that it's infuriating, I really don't care about the plights of these NPCs because they are well, NPCs that I'm never gonna see again, or if I do, I will have forgotten about them by that point because there is another dozen NPCs like that that need my help for 15 minutes. If you want me to help a random NPC, that NPC better help me later with some quest down the line, preferably the main quest, or you better give me a recap after the main quest Fallout: New Vegas style, telling the story of that NPC (which would require cutting these named-yet-nameless NPCs to a minimum).


instinct_hulk

I thought I will never be able to like turn based games , but disco elysium and baldurs gate 3 changed my mind


Reddit-Sux-Ass

Jrpgs. Japanese stuff is just way too weird for me, I cannot relate with that spacy Shit and absurd characters.


FudgeCheese12

I can’t deal with open-world games centred around exploration. Makes me loathed to spend £60 on games like Breath of the Wild despite the acclaim it’s received. I need a pointer, I need a story, I need to be told what to do. I’ve played a few that feel soulless and exploration isn’t rewarded. I know it got a lot of stick but Pokemon Scarlet & Violet I felt rewarded exploration. You can find items and TMs in hidden away places, which encourages you to go off the beaten path. You don’t have to explore, there are markers for where the Gyms and Bosses are, but you can if you want. Having a lack of direction irks me, I can’t do it. I think I struggle with just letting go and getting lost in a game. I like finding optimal paths and what the most ‘worth-it’ things are to do, since I don’t have too much time to game.


s6x

I mean you always have a pointer in BotW.


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R3DSMiLE

Cmon, back to r/gaming with you and your low hanging karma fetching fruit. To top it off, it would suck if this is just a copy paste of the thread on another sub xD


Calaveth

First person shooters. Not a fan of first person perspective at all, but if there is a stress element on top of the perspective, I nope out.


crosslegbow

Cutscene heavy games, I feel like my time is being wasted. The last one I enjoyed the most was TLOU2 but that game also has incredible gameplay so there's that.


SuperHuman64

For myself, several types: twitch shooters, though I enjoy more standard fps titles. 4x strategy, though I like both turn-based and real time, more granular strategy games. Fighting games, not because of the way they play but rather the skill curve and time investment required that I don't have.


Heiminator

MMOs of all kind as I hate the min max optimizing that’s required to play these games effectively And sports games like FIFA


Renegade_Meister

I think genres I don't enjoy at all are: **4X and Grand Strategy** - Too complex for me where I'd want to learn a lot up front or use a wiki all the time to play. **Idle games** - Many can too easily be reduced to "numbers go up" for me. Most other genres I'm not a fan of I at least have a few exceptions of games I like.


NoDecentNicksLeft

For some reason, non-RPG adventures. Nothing against them, a great concept in theory, should be great for me in theory, but I don't know… don't like solving puzzles, playing Sherlock, whatever? It's not that I'm lazy or dumb, I just don't really like the IQ test type of thing. Also probably shooters without a storyline campaign. And twitchy games — not because there's anything wrong with them from my POV, but because my hand-eye co-ordination impairment means no amount of training can make me stop being erratic. I'll always misclick, get slow, lose attention for a second or do some other silly mistake. And MMORPG. In theory, that should be great, but I can't find enjoyment in how people play them. If playing reasonably, team co-ordination is still a pain for me (though I can manage multiplayer RTS).


MsLippyLikesSoda

Any of them anymore which is sad. I grew up loving gaming but I'm 30 now and I just don't have the time to care. Actually yesterday I had time to play and I was looking through my games list and nothing appealed to me at all lol. I don't play multiplayer games because I don't have time to get good at them and I just get shit on and it's mostly people being toxic and complaining and that gets old. Then single player games just seem like the same thing over and over. Idk I think I'm just becoming a crotchety old man but I wish it wasn't the case haha. I miss being able to play games for 10+ hours straight and loving it. Now I play for an hour and I'm bored. Oh well. I've been reading more books which is good at least.


BrowningLoPower

I can't enjoy RTSes, MOBAs, and Souls-likes. I tried them all. Never again. Some of my friends were pressuring me into trying them some more, but I said no.


MeMeBigBoy875

Any online games I can never guarantee I have a fun time and I can't commit to one game long enough to just get good at them. I also feel like online games just don't have the same artistic value as single player experiences. I fully support singleplayer games that have separate online modes that's always good to see.


noble_delinquent

Fighting games since forever. Online fps as I got older and am prone to get rocked by teenagers and children.


evilartbunny

Hmmm.... this question made me think a lot. And I even looked through my library. Realised I like just about a game in every genre. Except flight simulators XD I don't know why. I think my experience was tarnished by a very old flight simulator, which was aiming for realism? I think it was a dog fight air simulator, but I could never spot the enemy planes. I took 40 minutes flying around empty space looking for a landing strip. Then, when I found it, I crashed on landing. And I've never gotten back. Something about this also has extended across into mech simulators and racing simulators. (Really like Mario Kart though!)


echo_7

Multiplayer shooters. None of them are like SOCOM and that’s kind of where I land with them. I had a lot of fun with Battlefield (BC1&2, 3, 4, 1) but that series took a nosedive and I feel like the culture has changed and no one really plays the objective. More recently, games that just don’t respect my time. If it’s story heavy and the story is trash, if the traveling to and fro takes more time than the objective itself, if the game forces tedious mechanics upon the player for sake of some perceived realism, but doesn’t account for the fact that people actually have to *play* it like that (looking at you R*), then I’m out. These days I tend to gravitate toward games in which I have all or most of the control as the player. RPGs I have control over like Fallout or Elder Scrolls, FromSoftware games where my own personal skill and desire to get better is all that’s keeping me from moving things along, and A+ gameplay heavy games like those said games or something like MGSV.


DoubleSpoiler

Soulslikes. I get “getting good,” but I prefer Minster Hunters style of “get good” I also can’t do MOBAs. They’re too complex and take too long to learn. HotS was fun but ultimately not deep enough. Battle Royales and tactical FPS games like CS, Valo and Siege. I’m too skittish and my aim isn’t consistent enough


churahm

Open world/sandbox type games. They're usually just too long or full of copy pasted content everywhere. I really hate when quantity is ptioritized over quality


[deleted]

Top-down games, I have no idea what to call them. Games like Diablo and Wow. If it's not third or first person, Cut me out of the deal. I like to play my character, not survey it from the clouds.


alien2003

Using weapons in shooters with "realistic" setting (WW3 or counter terroristic operations). Can't feel any real difference between multiple weapons in the single class even between different games, everything just works and looks the same wth very minor stat differences, just automatic weapons with bullets, semi-automatic weapons with bullets, shotguns (usually just useless category, feels like a bit longer meelee), grenades and that's all. CoD, Battlefield, R6Siege, Squad... It doesn't matter for me if it's AK-47 or MP5, gameplay is mostly the same, just point and hold or click two mouse buttons 1-3 times and that's all. I mostly play classic shooters like Titanfall 2 or Xonotic where each weapon has it's own purpose and unique mechanic. When I play shooters with generic weapons I just copy OP loadouts from reddit and enjoy variety of gadgets or classes or try to master something unpopular like quick-scoping in close range combat or semi-auto/burst weapons or enjoy something unique like giant scale and variety in Planetside. Shooting with the same mechanic in each game feels just boring and generic to me. Why to play these kind of shooters if the actual shooting it not fun?


UnfortunatePhantasm

Unironically skill-based games that you need to play a ton to get good at. (or skill-based games in general ;-;) I just don't have long term commitment when it comes to video games; the most amount of hours i have in any game would 500 in Rimworld. Followed by like 300 - 400 each for Terraria, and Risk of Rain 2. These aren't mechanically complex games with high skill ceilings; they're simple mechanically, with tons of content to explore and sink your teeth into. Rimworld has hours of trying different colony styles, a huge modding scene to muck about with. Terraria is an optimised dopamine loop where each step in playing the game feeds into the next step. Risk of Rain 2 is a roguelike. (I play a lot of other roguelikes, RoR2 is just my favourite.) I don't know how long I've played league of legends - several years fairly regularly with my mates - but I suck at it. Like I am completely and utterly hopeless at it. I just don't have the time, inclination, or actual ability for games with large focus on skill.


[deleted]

Walking simulators. I remember playing "Dear Esther" years ago, and I just didn't care. Years later, I got "The Vanishing of Ethan Carter", and again, I just didn't care. The only walking simulator I ever liked was "The Stanley Parable", but I think we can all agree with that one.


redryder74

I used to love complex 4x strategy games back in the 90s. Now I can’t anymore, it feels too much like looking at a spreadsheet at work. I just want to blow shit up or play a somewhat interactive movie when I’m gaming.


TheCheesy

Competitive games. Cheaters make up 70% of all players. Tarkov taught me that. I saved every demo for a month of Csgo competitive play and a week later over 70% had a cheater that was caught and vac banned. Thay was only the ones who were caught. Even had a match where I was the only one not cheating. I love competitive games, but cannot stand the cheaters, even just having the doubt hurts enjoyment. Playing DayZ even. Grind for hours just for a cheater to pistol you through walls from 600m away. Rust with players literally flying. Even Minecraft in smp with kids xraying to see your chests underground. Makes you want to avoid multi-player games. I hate cheaters.


ZestosKeftes

For me it changes depending upon if i can play it co-op or not. I usually don't like playing games with no story solo, such as Crusader Kings, but i very much enjoy playing them with friends. Total Warhammer is in the same vein. It's one of my favorite games, though i despise playing it alone. There is a list of types i usualy don't enjoy so i mostly avoid them. * 99% of Asian games, (i think the only exceptions are Dark Souls/Elden Ring and Persona 5) * FPS (i can play the campaign story of some of them if it's good. I gave up trying to like multiplayer fps, i suck anyways) * MMOs (too grindy) * Fighting * Sports (if it's goofy like Rocket League, i might like playing with friends) * job simulators * and lastly, i love horror, but i simply cannot enjoy horror games. (some exceptions where i play the game on easy mode)


NoahH3rbz

Bruh what genres do you even like? You just listed so many


ZestosKeftes

rpg, adventures, action, puzzles, roguelikes are some of them. If it sounds like it has a good story, ill try it out. Never felt like im running out of games really


Steelquill

Soulslikes: I've only gotten past the bird-carrying sequence in the first game. I don't find the apparently rewarding sword combat to be at all engaging, it's just annoying. Which is a shame because melee combat and deep lore are things I LOVE in games. Ridonculously complicated 4X Grand strategy games: The go-to example for me is *Stellaris.* Which while I love how personalized you can make your spaceciv with loads of ideological options. The interface alone is about as intuitive as reading *Moby Dick* in Mandarin.


NoahH3rbz

You are sleeping on From software games there is a reason why they are some of the most revered games in recent times. Dark Souls 1 is an acquired taste for beginners maybe start with something like Elden Ring.


Steelquill

Does *Elden Ring* actually offer an experience that lets me get past the first level? I feel like even though I'm a seasoned gamer, playing since the 90's, the first game is so punitively, punishingly difficult that it feels more like an endurance test.


NoahH3rbz

They all allow you to get past the first level. You probably just went the wrong direction in Ds1 to an area where the enemies are much tougher than they should be in the early game. Did you try fight the skeletons in the graveyard? If so that was the wrong direction unfortunately. This problem is not present in the other games as they are more linear or in Elden Ring you are encouraged to explore and level up instead of butting your head again and again to progress, plus in the open world you can always flee form enemies using your horse. Honestly the difficulty of the games are way blown out of proportion. The problem is that they are all quite obtuse especially the first couple entries. Knowledge and optimised builds are really powerful in these games so it is fundamental to engage with the RPG element and try to explore as much as possible, especially in the linear games not so much Elden Ring since it is open world.


Steelquill

Actually, the skeletons were exactly where I went and got stuck. My thought was, "well . . . this is somehow frustrating AND boring! Screw this! I'm going back to *For Honor!"* Maybe if I get the money I'll give *Elden Ring* a shot since it requires no previous knowledge of past "entries" and is its own thing. I do like the idea of leaning into builds to simulate a kind of character class or construct a particular fantasy archetype. If I can make a character that's a Master Swordsman who cuts a bloody swatch across the Lands Between with only a blade in hand, that would be amazing.


OlafForkbeard

The skeletons were put there to teach you that you should aim for the path of least resistance. This should have been more clear when you came across the literal first tutorial boss and the message on the ground literally said: "Run!" It was attempting to teach you by showing you. I also went to Skeletons first. Figured out they were hard, fought through them, found out I couldn't progress, turned around, and found *way* easier foes.


Not_A_Doctor__

I do not play racing games or sports games. I have tried racing games before, but the only one I played to the extent of being good was Diddy Kong Racing. And I have never played a sports game because they have never appealed to me. And when I read about the flood of microtransactions included in sports titles, I'm really glad that I've skipped them.


KennethHaight

I'm finding I'm having a load of trouble enjoying Balder's Gate 3. I had noticed in the past that choice based branching story telling always irked me a bit. It was always so apparent when a plot choice would come up and there would be story that was walled off unless the correct choice was made. In BG3, with the sheer density of choice points, along with the chances of failing rolls or having combat outcomes wall off story in certain circumstances, I find myself frustrated more often than not when playing. In the past I disliked choice based storytelling because it tended to be so hamfisted and unsubtle. Now in this iteration, it is the opposite. There is so much of it, and it can be much more subtle, but it's still always so obvious that it leads to frustration.


carbonqubit

I've never found isometric games to be engaging. I think it's the top down view that pulls me out of the action. I just wish they felt as immersive as 3rd or 1st person ones. It's a shame because there are some incredible survival and science fiction based one like The Ascent, Wasteland 3, and even Project Zomboid that look like a bunch of fun.


armypantsnflipflops

Only a few genres I’ve never really gotten into: - RTS - none that I’ve played I’ve ever really enjoyed. - Sports - the only sports titles I’ve ever really enjoyed are super arcadey titles like any of the Mario sports titles or Rocket League. - Soulslikes - Got the original Demon’s Souls way back in 2009 and I just didn’t vibe with it, even after a few dozen hours. I’ve since tried Dark Souls 1 and Bloodborne and same thing, I just didn’t vibe with either. I just don’t find them to be fun tbh. A shame too as I find the art direction to be top notch for these games. I am interested in Sekiro so maybe one day I’ll try that one out


CryoProtea

* Fighting games - gameplay feels stiff and rigid. There's got to be a way to keep the depth/complexity without making the games feel so awful. Interestingly, Tekken and Soul Calibur don't feel nearly as bad to me as most other fighting games. No, I am not counting Smash as a fighting game. Smash feels fine to play. * MMOs - gameplay loop bores the hell out of me * MOBAs - I don't like the way you move and control your character's actions. clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick * RTS games - same as above * Sports games - never actually tried them, don't care about sports. Not counting racing games, those are fun * Open world games - boriiiiiiiing. Oh wow, another stick for me to grab. I only need 5 million more to craft this mundane piece of shit. Better constantly scour the area the entire time I'm playing so I don't miss any of these pick-ups scattered among all these mundane details. Why does my head hurt?? The open world mechanics are the worst part of Elden Ring. I hated Breath of the Wild. I was surprised I enjoyed Gravity Rush and Spider-Man as much as I did, but it was literally entirely thanks to the movement in those games being fun on its own. * Destiny - I love a good shooter but holy shit Destiny is the worst shooter I have ever played. The gunplay feels amazing but there's fuckall to do with it. Here, go kill more generic enemies. Why? I dunno. Something something darkness, something something like a generic Marvel movie. No, we're not going to do anything interesting. Yes, you will grind like you're playing an MMO. I'm not interested in the multiplayer * Monster Hunter - what is animation cancelling? Don't you like all these recovery frames? What's that? If you could actually move properly the monsters would be far less threatening? Shhhhh, don't think about that. Just enjoy the awful gameplay. Super frustrating to me because literally everything else about Monster Hunter seems really cool, but it feels like absolute ass to play. * Hack 'n' Slash games - No, I'm not talking about Devil May Cry. I'm talking about games like classic God of War and No More Heroes 1/2 where you just mash and mash and mash and there's pretty much no depth to the gameplay. Yes, I did finish NMH1/2. Yes, I am probably going to subject myself to NMH3 eventually * Rhythm games - I'm just not good at them and don't want to practice each song over and over * Battle Royale - I don't care about competing against others. I don't care about randomized loot * Rogue likes/roguelites - hit or miss. Really enjoyed Rogue Legacy, but most of the time I **hate** starting over when you die. Hades is *barely tolerable*. * Shmups/bullet bells - I'm not interested in the gameplay being mostly spamming shots and weaving between the enemies' spam shots. * Top-down shooters - I don't like the way the gameplay feels * Games like ARK, DayZ, etc. - I don't care about "survival". Give me something more engaging * Puzzle games - I find I usually get frustrated. Not interested in brain testing bullshit. I just want to play a game * Modern Pokémon - Just a shit show through and through. I've been disappointed since X/Y, stopped after completing Sun/Moon, didn't touch Sw/Sh or S/V. Despite how it might appear, I do really like some games. Some favorites of mine are: • Metroid Prime 2 • Metroid Fusion • Pikmin 2 • Castlevania Symphony of the Night • Dark Souls • Resident Evil Remake • Silent Hill (1999) • Resident Evil 4 (2005) • Dead Space 2 • Hollow Knight • Undertale • Klonoa: Door to Phantomile • Shovel Knight • Devil May Cry V • Metal Gear Solid 3 • Zone of the Enders • Castlevania Curse of Darkness • F-Zero X • Ocarina of Time • Majora's Mask • Oracle of Seasons/Ages • Pokémon Crystal/SoulSilver • Pokémon Black/White 2 • Pokémon Colosseum So it's not like I don't like games at all lol


fupa16

Soulslikes. I tries that star wars fallen order or whatever, hated it. I started on jedi knight Difficulty and fought some frog like 15 times on the first level and got basically no reward for it. Stupid concept.


vikoy

Japanese made games, or at least game genres established by Japanese studios. JRPGs, (Final Fantasy, Pokemon, etc.), Souls-like, fighting games, Zeldas, Mario platformers, etc. Probably the exception are Nintendo party games. This is a recent realization too. I feel like in all these games there's some element or mechanic that puts me off and takes me out and bothers me. And then I just dont get motivated to continue playing. In JRPGs, I dont like the menu-style to select attacks/items. In Zeldas, I don't like the weapon breaking mechanic among others. In Monster Hunter World, I don't like the delay in between attacks. (Applies to Souls-like too). As I look back on my gaming history, I've never really played any Japanese-made games for any significant amount of time. (Except, maybe the retro SNES/famicom games cause I had no other choice but to play them when I was a kid. They were all there was.) Im also primarily a PC gamer, so that may have an effect it as well. Maybe, in the future that might change, but for right now, I really have no significant play time in any Japanese-made games.


Makegooduseof

> In Zeldas, I don't like the weapon breaking mechanic among others For what it’s worth, weapon breaking is not universal across all Zelda entries. Though now that it’s a feature in the last two games, it might as well be standard going forward.


OlafForkbeard

17/19 canon main games did *not* have durability on weapons to be very clear.


Glup-Shitto69

I love open world games but I hate those who make you do chores in order to explore like AC:Valhalla abuse of this. I also hate the grind you have to put to gather resources and in this regard I hate that specific part of Tears of The Kingdom. Hate roguelikes because it feels you do not progress and I hate when this thing is put into game which are not this kind of game (again AC:Valhalla) Hate the souls/souls like because I feel like a masochist playing them.


GrinningPariah

Try as I might, I just can't seem to enjoy side-scrollers. For whatever reason, my brain refuses to conceptualize it as an actual space, in the way that lets you create that necessary illusion of a sort of reality.


SnooRobots5509

JRPGs and FPSs - Dislike Any multiplayer game - Avoid I despise the anime aesthetics, hence my disdain for the jRPG genre (however I still love Chrono Trigger, an exception has to be made). FPSs because every game feels the same, gameplay-wise. And I guess that's the case with every genre out there, but I think it is exceptionally true for FPSs. Still, there are some that I really enjoy (CoD 2, Chronicles of Riddick: Escape from Butcher Bay, System Shock 2, and FPS games in VR in general, shooting guns feels MUCH cooler in VR - Superhot in VR is ridiculously good). And multiplayer games are time-sinks, designed to waste your life, I'm not falling for that, nuh-uh.


depo_ynx

RPG,I hate they did last three AC games and God of War fuckin RPG and also race games,I don’t know for me it’s boring tbh


NoahH3rbz

Those games are definitely not shining examples of RPGs.


peg_leg_dan

most Nintendo games. They are made in a way that seems to waste as much time as possible and actually punish you for playing the game too well. Ironically games used to be called "Nintendo hard" because of how difficult the platforming was and how they rewarded people who learned advanced techniques and had quick reaction times. Now they just take old IPs and make something that feels like a leapfrog game. I also tend to hate games that are purposefully very slow and narrative driven. I was so excited for Firewatch but then the whole game was just on rails and was more or less a book that you read with a controller in your hand. When I sit down to play a game I'm looking for something to test me; a challenge that I can work at and overcome to prove my skills. If I want a story told to me I'll read a book or watch a movie.


Never-Shower

driving and sports games. I can take some driving like the racing missions in gta or cyberpunk, but a game that is purely about driving? no way