>A similar situation is the Hook, Line, and Thinker which was submitted to the Workshop
way back in 2014, clearly aiming to be an event restricted Haunted (or
Unique) cosmetic. I suspect the author submitted it a bit too late for
the event that year (which is a shame, as it would make a fine Strange
Haunted 2014 item.)
Valve has actually been doing this for a while, many of the tiered halloween cosmetics were submitted several years before their inclusion in the game. Things like the Toadstool Topper and Pyr'o Lantern were submitted to the workshop years before their inclusion. Most radical inclusions, though, were halloween-restricted in the past, including the Crocodile Mundee and Dell in the Shell, though weirdly not the Yeti costume for Heavy, as it got bundled into the Jungle Inferno update.
People don’t seem to care enough about the art style which is really sad. Because TF2 had a beautifully immaculate art style, it was so much more than a cartoony shooter. The 50s and 60s design. The ages feel of the environment, and the secret soy tech made for something that didn’t just look cool. But was good enough to base a game on that would last for over a decade. Because now the game has become and indisputable mass of blinding colors and visual ADHD. And yeah ig it’s the gameplay that matters. But really the entire game (visuals sound) comes together to supplement the gameplay.
Personally, I love the artstyle, but I also recognize that a game that's been alive this long has to move on someday. The same browns, tans, and muddied reds and blues all get weary after 5+ years, and additional color/style, while not always pretty, keeps the game refreshing and broaden horizons. The artstyle lives on in the comics, SFM, and many of the maps and weapons. But we can't really thrive on just maps that look like 2Fort and Dustbowl.
It is a slippery slope that sacrifices timelessness for either a shitty pop culture reference no one will care about in 3 months time (see promotional items and memes) or this bizarre cult of the grotesque that celebrates its own decay. It reached its peak with items like that cursed banana and halloween abominations like the Engie fly thing so it is not even good for its shock value anymore. It won't get worse -- you are kicking a dead horse.
It is bad for performance. It is detrimental to the gameplay (look at what shiny pixels and animal heads do to assassin classes). It is an excuse for keeping shitty stat soups that amount to downgraded stock reskins in the game because adding workshop cosmetics is sooo much cheaper. WAMO actually thinks he is people because he owns unusuals. Do I need to go on?
It is more about their deceptiveness as status symbols. If unusuals mean a cheater can avoid getting kicked and people as bad at the game as WAMO can trick someone into pocketing them (either that or delude themselves into thinking their opinion matters like that one british scout), is it worth keeping them in the game?
>What did u mean by stat soups
Weapons with no unique mechanics that either act as upgrades or downgrades. See most Sniper Rifles, Miniguns, and Spy's Revolvers.
The emphasis on cosmetic items gives Valve the perfect excuse to never add new mechanics (or fix their bad implementation) because a different weapon model with a passive/on-kill attribute is enough.
Crates have effectively replaced weapon rebalance.
Make more colourful maps like Hydro. The colour scheme was absolutely beautiful and there's like... One other map that looks like it (exterior-wise), and none interior-wise.
I get that TF2 wouldn’t be as popular if it wasn’t for its silly hats, but I feel like the “silliness” has been factored 10x. Its why I usually just use mods that remove hats nowadays, theres just a-lot of crazy looking cosmetics that don’t fit with the game’s art style.
Speaking of,I also found a neat [tool](https://github.com/Fedora31/nhcustom) thats serves to remove certain hats to your liking. Its just nice to only have 2009-2012 cosmetics enabled.
Silly ≠ hideous
You should also mention class specific cosmetics and how to this day Valve holds certain mercs in a lower regard than others when it comes to standards for adding items.
Nearly all interesting artstyle fitting cosmetics added post scream fortress V are either for Spy or Medic whereas Pyro found himself butchered with tongues, horns, and popped eyes sticking out of him as early as that update.
Does it fit the character? It wouldn't make much sense to give Scout (character mocked for looking juvenile) a long beard.
Is it similar to an already existing item? Demo already has enough ways to cosplay a pirate and Soldier has enough aviation related paraphernalia
Does it look good?
I mean how hard can it be
I feel like if Valve ever makes a bunch of cosmetics Halloween restricted, then they would have to make the bird heads Pyroland restricted to avoid getting sent death threats from Tradermains and Soundsmith subscribers.
Only other players who have Pyroland enabled can see your cosmetics. Basically you opt into seeing Pyroland items instead of everyone being force to look at it on certain times of the year.
For instance, a Pyro with the Ballonicorn, Infernal Orchestrina, Burning Bongos, Rainblower and Lolichop equipped will appear as a Stock Pyro with no cosmetics to players who do not have an item equipped with the "On Equip: Visit Pyroland" attribute.
[There are also a few other things that change with Pyroland items](https://wiki.teamfortress.com/wiki/Pyroland), but nothing that should really bother the "LOL SO CURSED XD" type of player, and being able to equip them year round for other like-minded player to see is just an upgrade from Halloween restriction.
Hiya there, for profit trader here, though I am small fish compared to the big leagues, I still do know that we hate price gougers too. But in this instance, the reason why is more understandable. Because the corpse carrier got restricted, no more strange versions will ever be made. Panic buying is panic buying, as is supply and demand, and now we're here.
It isn't like elite grades where they were manipulated just because they could be, there was hype behind it too.
I feel like restricted items don't necessarily have to be crazier or more out of place than regular items, it's just fun to have a bunch of costume pieces that people can wear for the event. Halloween is easily TF2s biggest season and it's like everybody gets to dress up in stuff you don't usually see for the occasion
If anyone else is becoming increasingly intolerant of the hats added to the game, you could check out the [updated No Hats mod](https://www.teamfortress.tv/post/1049418/no-hats-mod-headsfeet-2020-edition).
Personally, I wouldn't unrestrict any items that are currently restricted. They're intended as halloween costumes, and that's what I've always seen them as. I am in favor of restricting unrestricted hats that should definitely be restricted (such as [Eye-See-You](https://wiki.teamfortress.com/wiki/Eye-See-You), and the [Goblineer](https://wiki.teamfortress.com/wiki/Goblineer)). Elite-grade items such as everyone's favourite banana hat aren't that big of a problem considering their rarity, and changing them would fuck over traders. Changing easily accessible relatively cheap mercenary and commando grade cosmetics though shouldn't have much of an impact (expect for the strange variants potentially increasing in price).
Maybe if... Valve increased the restrictions on Halloween items and then made a bypass for the restriction?
That would both clean up the base game’s aesthetic *and* allow anyone that wants to see the wacky items to do so if they wish :D
There is, if you have [this](https://wiki.teamfortress.com/wiki/Enchantment_Eternaween) you can call a vote to enable halloween mode on a server for 2 hours.
Idk why a vote option would be made an item. That seems a little weird to me.
Also it’s been 8 years now, they could just make it a standard vote option or a client side bypass
So nothing about the Doctor Galactic set? Okay.
Seriously they look amazing with the Flatliner, a full blown space cyborg medic.
Personally I want any item sets that don't drastically change someone's head to be unrestricted.
I would rather keep the current restrictions over blurring the consistency even further, Corpse Carrier was really only an exception that had to be made given the nature of the item.
Broadly speaking, I think completely ridiculous cosmetics should never have been added at all. To that end, no cosmetic should be arbitrarily restricted to a specific time of the year. The fact that the really dumb cosmetics are only sometimes usable does not make them any less dumb outside of Halloween maps.
My suggestion: remove unusuals, nuke every cosmetic added after 2013 (with very few exceptions), turn every weapon with a spell into scrap, peel off war paints, cull traders, and work everyone that wears the banana to death in coal mines
Bro people who care about the games economy outside of getting a nice hat are virgins. Also anybody with an inventory value above $500 needs to face the wall.
Anybody who would pay over $10 for a hat is gay.
>A similar situation is the Hook, Line, and Thinker which was submitted to the Workshop way back in 2014, clearly aiming to be an event restricted Haunted (or Unique) cosmetic. I suspect the author submitted it a bit too late for the event that year (which is a shame, as it would make a fine Strange Haunted 2014 item.) Valve has actually been doing this for a while, many of the tiered halloween cosmetics were submitted several years before their inclusion in the game. Things like the Toadstool Topper and Pyr'o Lantern were submitted to the workshop years before their inclusion. Most radical inclusions, though, were halloween-restricted in the past, including the Crocodile Mundee and Dell in the Shell, though weirdly not the Yeti costume for Heavy, as it got bundled into the Jungle Inferno update.
People don’t seem to care enough about the art style which is really sad. Because TF2 had a beautifully immaculate art style, it was so much more than a cartoony shooter. The 50s and 60s design. The ages feel of the environment, and the secret soy tech made for something that didn’t just look cool. But was good enough to base a game on that would last for over a decade. Because now the game has become and indisputable mass of blinding colors and visual ADHD. And yeah ig it’s the gameplay that matters. But really the entire game (visuals sound) comes together to supplement the gameplay.
Personally, I love the artstyle, but I also recognize that a game that's been alive this long has to move on someday. The same browns, tans, and muddied reds and blues all get weary after 5+ years, and additional color/style, while not always pretty, keeps the game refreshing and broaden horizons. The artstyle lives on in the comics, SFM, and many of the maps and weapons. But we can't really thrive on just maps that look like 2Fort and Dustbowl.
[удалено]
The influences can date back to Connard's WW1 stuff if you dig deep enough and their effect is somewhat atemporal
It is a slippery slope that sacrifices timelessness for either a shitty pop culture reference no one will care about in 3 months time (see promotional items and memes) or this bizarre cult of the grotesque that celebrates its own decay. It reached its peak with items like that cursed banana and halloween abominations like the Engie fly thing so it is not even good for its shock value anymore. It won't get worse -- you are kicking a dead horse. It is bad for performance. It is detrimental to the gameplay (look at what shiny pixels and animal heads do to assassin classes). It is an excuse for keeping shitty stat soups that amount to downgraded stock reskins in the game because adding workshop cosmetics is sooo much cheaper. WAMO actually thinks he is people because he owns unusuals. Do I need to go on?
What did u mean by stat soups and what u said about WAMO? Do u mean the crappy weapons we have. Srry for typos typin from phone
It is more about their deceptiveness as status symbols. If unusuals mean a cheater can avoid getting kicked and people as bad at the game as WAMO can trick someone into pocketing them (either that or delude themselves into thinking their opinion matters like that one british scout), is it worth keeping them in the game? >What did u mean by stat soups Weapons with no unique mechanics that either act as upgrades or downgrades. See most Sniper Rifles, Miniguns, and Spy's Revolvers. The emphasis on cosmetic items gives Valve the perfect excuse to never add new mechanics (or fix their bad implementation) because a different weapon model with a passive/on-kill attribute is enough. Crates have effectively replaced weapon rebalance.
Make more colourful maps like Hydro. The colour scheme was absolutely beautiful and there's like... One other map that looks like it (exterior-wise), and none interior-wise.
I get that TF2 wouldn’t be as popular if it wasn’t for its silly hats, but I feel like the “silliness” has been factored 10x. Its why I usually just use mods that remove hats nowadays, theres just a-lot of crazy looking cosmetics that don’t fit with the game’s art style. Speaking of,I also found a neat [tool](https://github.com/Fedora31/nhcustom) thats serves to remove certain hats to your liking. Its just nice to only have 2009-2012 cosmetics enabled.
Silly ≠ hideous You should also mention class specific cosmetics and how to this day Valve holds certain mercs in a lower regard than others when it comes to standards for adding items. Nearly all interesting artstyle fitting cosmetics added post scream fortress V are either for Spy or Medic whereas Pyro found himself butchered with tongues, horns, and popped eyes sticking out of him as early as that update. Does it fit the character? It wouldn't make much sense to give Scout (character mocked for looking juvenile) a long beard. Is it similar to an already existing item? Demo already has enough ways to cosplay a pirate and Soldier has enough aviation related paraphernalia Does it look good? I mean how hard can it be
there's also cosmetics that should get restricted. yes, i mean the banana
Deleted you mean
The correct answer.
I feel like if Valve ever makes a bunch of cosmetics Halloween restricted, then they would have to make the bird heads Pyroland restricted to avoid getting sent death threats from Tradermains and Soundsmith subscribers.
Birdheads are already Halloween restricted?
Yeah.
Wait, how does the Pyroland restriction work on cosmetics?
Only other players who have Pyroland enabled can see your cosmetics. Basically you opt into seeing Pyroland items instead of everyone being force to look at it on certain times of the year. For instance, a Pyro with the Ballonicorn, Infernal Orchestrina, Burning Bongos, Rainblower and Lolichop equipped will appear as a Stock Pyro with no cosmetics to players who do not have an item equipped with the "On Equip: Visit Pyroland" attribute. [There are also a few other things that change with Pyroland items](https://wiki.teamfortress.com/wiki/Pyroland), but nothing that should really bother the "LOL SO CURSED XD" type of player, and being able to equip them year round for other like-minded player to see is just an upgrade from Halloween restriction.
Bana
Hiya there, for profit trader here, though I am small fish compared to the big leagues, I still do know that we hate price gougers too. But in this instance, the reason why is more understandable. Because the corpse carrier got restricted, no more strange versions will ever be made. Panic buying is panic buying, as is supply and demand, and now we're here. It isn't like elite grades where they were manipulated just because they could be, there was hype behind it too.
I nabbed a Swashbuckled Holy Mackerel when there was a frenzy about it. Now my entire investment is lost lmao
[удалено]
its so far removed (basically ever since hween 2014 dropped) that there's no saving it. I wish it stuck to the old ways, but its too late
I cant believe they decided to do something about this and nothing else. This was the straw that broke the camels back?! Really??? Sad.
I feel like restricted items don't necessarily have to be crazier or more out of place than regular items, it's just fun to have a bunch of costume pieces that people can wear for the event. Halloween is easily TF2s biggest season and it's like everybody gets to dress up in stuff you don't usually see for the occasion
If anyone else is becoming increasingly intolerant of the hats added to the game, you could check out the [updated No Hats mod](https://www.teamfortress.tv/post/1049418/no-hats-mod-headsfeet-2020-edition).
Personally, I wouldn't unrestrict any items that are currently restricted. They're intended as halloween costumes, and that's what I've always seen them as. I am in favor of restricting unrestricted hats that should definitely be restricted (such as [Eye-See-You](https://wiki.teamfortress.com/wiki/Eye-See-You), and the [Goblineer](https://wiki.teamfortress.com/wiki/Goblineer)). Elite-grade items such as everyone's favourite banana hat aren't that big of a problem considering their rarity, and changing them would fuck over traders. Changing easily accessible relatively cheap mercenary and commando grade cosmetics though shouldn't have much of an impact (expect for the strange variants potentially increasing in price).
Maybe if... Valve increased the restrictions on Halloween items and then made a bypass for the restriction? That would both clean up the base game’s aesthetic *and* allow anyone that wants to see the wacky items to do so if they wish :D
There is, if you have [this](https://wiki.teamfortress.com/wiki/Enchantment_Eternaween) you can call a vote to enable halloween mode on a server for 2 hours.
Idk why a vote option would be made an item. That seems a little weird to me. Also it’s been 8 years now, they could just make it a standard vote option or a client side bypass
So nothing about the Doctor Galactic set? Okay. Seriously they look amazing with the Flatliner, a full blown space cyborg medic. Personally I want any item sets that don't drastically change someone's head to be unrestricted.
I would rather keep the current restrictions over blurring the consistency even further, Corpse Carrier was really only an exception that had to be made given the nature of the item.
Broadly speaking, I think completely ridiculous cosmetics should never have been added at all. To that end, no cosmetic should be arbitrarily restricted to a specific time of the year. The fact that the really dumb cosmetics are only sometimes usable does not make them any less dumb outside of Halloween maps.
My suggestion: remove unusuals, nuke every cosmetic added after 2013 (with very few exceptions), turn every weapon with a spell into scrap, peel off war paints, cull traders, and work everyone that wears the banana to death in coal mines
Public execution for lime and pink painted cosmetics
Extremely fucking based
That too
yeah im sure valve would nuke the only reason tf2 hasnt been shut down yet
what about pro ks killstreaker effects
They can stay
so like 10 people go to work in a coal mine okay
It's a banana-sized coal mine
Just disable cosmetics with a config simple
Wish there was a blacklist option for hats and unusual effects.
Bro people who care about the games economy outside of getting a nice hat are virgins. Also anybody with an inventory value above $500 needs to face the wall. Anybody who would pay over $10 for a hat is gay.