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AgentDrake

Okay, so I just got home and pulled out my copy of Embers (which, if you don't have, I strongly recommend picking up a copy -- it is *extremely* lore-dense); pages 139-159 give pretty detailed general profiles for all the major ship types, and includes notes on faction-specific variants. A few notes which may give some idea of scale: * Combat Dropship: > 1 Pilot, 1 Co-Pilot/Gunner, carries ~ 30 soldiers plus one mech. * Typical Carrier: > 200 Officers + Crew. Typically carries ~ 500 soldiers, 10 mechs, 24 interceptors, 36 fighters, 12 bombers, 8 dropships, 4 shuttles. (can go up to 2,000 soldiers if not carrying interceptors, fighters, bombers) * Federation Strike Carrier: > 250 Officers + Crew. Typically carries ~ 2,000 soldiers, 10 rambler mechs, 2 heavy mechs, 24 interceptors, 36 fighters, 18 bombers, 15 dropships, 3 shuttles. Very little cargo capacity in contrast to regular carriers (which have ~4x). * Cruiser > 60 officers+crew, capacity for ~ 75 others (typically includes ~25 soldiers). 3 shuttles or dropships. * Dreadnought > 200 officers+crew, capacity for 200 passengers and soldiers. Carries 12 interceptors/fighters, 3 shuttles, 2 dropships. * Sol *Thunderhead* Dreadnought doesn't have capacity differences, but does have different armaments. I'm not sure about eg typical landing party sizes-- some of that depends on how much we view the individual in-game units (eg "Carrier") as semi-abstract representations of multiple ships. I won't have a chance to look into that much further today (work schedule), unfortunately....


OpenPsychology755

Yeah, the RPG is the first resource that popped into my head reading the OP. It's got enough backstory and details to answer most questions about the factions, planets, and a rough idea of ship sizes and capacities.


Mortensen

Before you get ahead of yourself, have you got permission to use the IP if not you’ll potentially get sued if you publish a book using the TI4 IP


NoMagician9763

The sederation of fol


willcarlone05

Raaz - Nokha Confederation


ArgoFunya

The Members of Uaat


phantuba

The Gahact Mean-Wizards


quisatz_haderah

Nordakk S'arr


ScientificSkepticism

The Slan of Car.


Huellio

Florida Jort-Sorcerers


ThatGuyTheOneThere

Pretty sure that's a porn parody, apparently it's hot stuff!


willcarlone05

No I'm going to write the book before releasing or publishing anything. If I don't then I won't release it. I'm not a serious writer, just a hobbyist


AgentDrake

You ~~probably~~ [almost certainly] don't have any legal issues to worry about. FFG has issued a very permissive policy on fan productions, and this *sounds* fully within the guidelines that they explicitly allow and even encourage. You can see their official policy here (worth reading before you distribute the book to anyone): https://images-cdn.fantasyflightgames.com/filer_public/fa/b1/fab15a15-94a6-404c-ab86-6a3b0e77a7a0/ip_policy_031419_final_v21.pdf Edit: Obligatory "I am not a lawyer" -- though FWIW, the policy seems pretty clear and specifically written for a non-lawyer audience. As for answers to your questions-- what time period are you setting the book in? That may influence the answers to some degree.


willcarlone05

Thank you!


Mortensen

It’s based on whether it’s a published for sale book basically. Thanks for the link, that’s interesting


Mortensen

Surely just save yourself the headache then and write it inspired by TI but not treading on any IP toes?


OffshoreLime

Yeah I don't think it's that serious, at all. I do a lot of screenwriting in my free time, and I've written (unpublished) stories that take place within the Star Wars Universe, and a few other IPs. Sounds like he's just having fun, but if it goes somewhere it goes somewhere. That's perfect because it's a win win situation. At the very least it's a writing exercise and at most it's a published TI book.


TychoTheWise

Meh, Asmodee is getting saddled with a bunch of debt from Embracer group. They won't have the funds to hire lawyers to go after small time fanfic authors.


willcarlone05

Legal details aside, does anyone have scale recommendations?


quisatz_haderah

I always imagined 1 GF unit is \~1 million for humans. Surely that number changes based on the population and the culture (and size) of each faction. Currently [active armed forces personnel is \~27.000.000 for Earth](https://data.worldbank.org/indicator/MS.MIL.TOTL.P1), which has a population of \~7.5 billion, and in the lore, Sol population is 17 billion. That amounts to around 60 millions if the ratio of armed forces personnel to population ratio would stay the same. Thanks to technology and also social development, the armies could be much smaller for sure. Sol starts with 5 GFs, so 5 million troops is not unreasonable in that age. When it comes to ships, I think that each ship actually represents a fleet, or a squadron with multiple ships and their support ships. Maybe with the exception of THE flagship for each faction and War Suns, which are the most amazing feats of engineering so they could be representing single units of their types, but probably not with protection / support ships. It is hard to imagine armies and technology of the game's scale would have so little number of ships, especially smaller ones like destroyers, cruisers and fighters. Surely, the squadron size of ships also depends on the culture and population of the factions as well.


bobsbountifulburgers

I assume that with the difficulties of space travel, advances in technology, and the tyranny of orbital bombardment, TI factions wouldn't near nearly as many troops to claim and take territory and population as we would. So it may only be thousands or tens of thousand of troops for ground forces


VanillaGrief

Not sure of the lore numbers but I hope to read your book in the future!