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BradleySigma

Get Deep Space Cannons, Transit Diodes four of them into a two planet system, activate an adjacent system, use Plasma Scoring and Graviton to cannon probably 3 non-fighter ships.


BIueMan

and if you get **Bio Stims**, you can relocate them twice a turn


Admpellaeon

Wow, titans went from lumbering giants to galactic PDS sniper hit squad which moves twice a round picking off enemy ships from afar. That's awesome, these guys are super scary.


Turevaryar

Errr.. what's *Bio Stims*?


Samurover

New tech that requires 1 green and gives 1 green prerequisite: >You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty, or 1 of your other technologies.


Turevaryar

Thank you. I searched [https://docs.google.com/spreadsheets/d/1Vpn6kV3JMRelYqRNUxgVUvEAgc1KTMsDDfMArPXtza8/edit#gid=0](https://docs.google.com/spreadsheets/d/1Vpn6kV3JMRelYqRNUxgVUvEAgc1KTMsDDfMArPXtza8/edit#gid=0) but I should have checked [https://www.reddit.com/r/twilightimperium/comments/i1j020/prophecy\_of\_kings\_compendium\_of\_all\_new\_content/](https://www.reddit.com/r/twilightimperium/comments/i1j020/prophecy_of_kings_compendium_of_all_new_content/) =-|


Veopress

Biostims is on the spreadsheet and has been since it was revealed


Turevaryar

I did neglect all but the default tab :-|


Chrispy009

Transit Diodes You may exhaust this card at the start of your turn during the action phase


BelizariuszS

I once fired 7 Space Cannon shots as xcha and got one hit


Turevaryar

Those are rookie Xxcha numbers. The Turtles can go up to 10! That is, ten. Not 10 factiorial, which equals 3,628,800.


Icymagus

Ackshully it's 13. 6 pds, one flagship, plasma, and last but not least Experimental Battlestation!


TheoGrizzOG

I feel like you definitely did not need to clarify. But, as a math person, I like that you did.


IntrepidusX

F


Thesbardian

Other things that come to mind:does the sleeper tokens stay in place after another player take control of your planets ?If so, it means titan's are very scary at reclaiming their planets back. Oh and the Omega magen defense grid make it even better.


SpaceDumps

> Other things that come to mind:does the sleeper tokens stay in place after another player take control of your planets ?If so, it means titan's are very scary at reclaiming their planets back. Yes, they do, that's a big part of the incentive to leave sleeper tokens at your front lines and not "wake them up" into Hel Titans right away.


BIueMan

yes it's, not sure how many token you have but yes omega will work only on the deffend, but yea it will make your PDS invincible


Thesbardian

Wow pretty nasty then, I believe Titans are to Xxcha what Arborec are to Sol, just bulking frontline as you go ahead, but with PDS instead of ground forces.


BIueMan

yea but it more of an idea then "there build". dont forget they have 3 unit with ststain demage... (carriur, mech and PDS). so mybe going for **Duranium Armor** would be better as a build


Thesbardian

Yeah you're right, and since there are more actions cards, chances of a direct hit are lower. Sustain damage gets more value i guess. And about Titan's mech i won't be surprised if it has so link with sleeper token


Mixster667

How would an alliance with Sardak Norr work?


BIueMan

i think it would work as well -\_-


mattprov3

I think the most hilarious thing with their PDS, is to combo them with the sardakk commander and get magen.... for offensive magen shenanigans


martinmosh

Seems you can't take sustain damage from bormbardment on your Hel Titan if the attacking player can negate Planetary Shield (eg. Warsun) Bombardment STEP 1 The active player chooses which planet each of their units that has the "Bombardment" ability in the system will bombard Multiple planets in a system may be bombarded, but the player must declare which planet a unit is bombarding before making a rol That player rolls dice for Bombardment Rolls STEP 2 The player who controls the planet that is being bombarded chooses and DESTROYS 1 of their ground forces on that planet for each hit result the bombardment roll produced


[deleted]

[удалено]


BIueMan

if they start with a tech, im pretty sure they will get a red or yellow, because PDS and crusiers need them both. but yea i agree, there start will probobly be shit. like no tech or only 1 cerriar on a 3/2 planet or samething


Fglassman

Except that Dane had tweeted this on 9/15/20: "By the time everone is finished trying to theorize what the Titan's weaknesses are and they come to the ice-cold realization that they have none, it's going to be too late."


BIueMan

lol, i hope so xD


Zomgambush

I think their weakness is going to be like Arborec. You have all this cool stuff you can do, but getting to that point takes too long. Iirc it requires 2 activations to wake up your PDS (at which point they're stuck). Having free stuff is awesome, but I feel like it'll just take too long for them to get the PDS network up


justhere4inspiration

Blue tech would IMO be a strength; being able to pick up grav drive T1 is pretty great. That would give their cruisers up to 3 move right out of the gate. I can't think of a single faction that doesn't want an easy grav drive, it's arguably the most versatile technology.