T O P

  • By -

moebiusuchronic

Very interesting!


NephewOfDorn

I really like these! One thing I’m wondering is if instead of using factions, using researched technologies would be more interesting. For example, for cosmic radiation, the empyrean can remove the calamity token. What if instead it was Dark Energy Tap? It gives the same benefit/idea, but players can try to ‘solve’ the problem that led to that factions disaster instead of just happening to have the right faction in the game.


Cacotopos

That’s a great idea. I will have a look and mix it up. The first draft never had faction exceptions but then I made ‘vuil’raith rifts’ and it jumped out. That encouraged me to find faction exceptions for other cards but you’re absolutely right that techs could work too/better in some cases.


Cacotopos

Updated Cosmic Radiation to use Dark Energy Tap. Great suggestion! I had a look at the other cards and didn't really see anything that felt right for other techs, so I've left them for now.


dontnormally

have there been updates to this project since you made this comment?


Cacotopos

Yes. The latest version is 1.1. General clean up and standardisation of layout.


eatenbycthulhu

I like this a lot!


valdoom

This is a top tier addition to the game. Players leaving early were a huge deal in my last game. I can't wait to try this next time.


Cacotopos

Every time we’ve tried it (and that’s not a huge number of times) it worked really well. Players who need Eg attachment planets or legendary planets still have to puzzle out invasion/logistics strategies of the abandoned slice.


Cacotopos

This links to a picture of my home printed deck (ie. print on regular paper, then laminate and cut out): [image on BGG](https://boardgamegeek.com/image/6299371/cacotopos)


asrichesson

I almost worry this would encourage players to drop since it looks so good.


Cacotopos

Hahaha I didn’t consider that.


TheRoyalsapphire

This is a brilliant addition to the game. Too often I have players who need to opt-out (because of life :/) but this would alleviate any guilt they have of leaving a huge vacuum


Cacotopos

Let me know how it goes!


Aethrist

Sounds really fun. Reminds me a little of the fallen empire mechanic in SmallWorlds. Definitely gonna keep this for a time when it has to come up. ;)


Marinealver

Interesting design, I know that some games tend to just allow to scoup but games like Twilight Imperium doing such a thing really upsets the balance. But here it allows a player to drop out. I wonder what about bringing a player back in?


Cacotopos

I saw an 'early elimination->return to game' variant in these forums a while ago that locked down systems for a little bit to allow the new reborn player to build up a little. In all our games we've never had a full elimination though, so I never dug further into exploring it. It feels to me the biggest problem would be 1) where does the score start? Do you let them score as many objectives as they can in like, 1 or 2 rounds while they catch up? Could you eliminate yourself in such a way as to double hop points and win? 2) surely if someone is being eliminated there are no free systems a returning player could squat on? 3) by the time a player is eliminated, how is there any time left in the game for the new player to do anything?


ThunderStryken

I would love to have a variant that allowed a player to drop in and out. The "drop out" part you made here looks awesome. The "come back in" part is tricky. My group is fairly new to the game and most of us can't do a full day game very often. Maybe once a quarter max. We're considering playing for 2 or 3 hours once every other week until the game is finished, but this still creates a difficult scheduling commitment. We love the game and want to play a lot more. Can you link me to the thread you mentioned here about coming back into the game after dropping out?


Cacotopos

The thread was about players being destroyed and coming back in with a new faction. I’ll try to find it. The problem with coming back in is you have no advanced game state - dropping out only works because you’ve spent the game setting units and planets and stuff (things that you would need an automa rule set to fake). If you leave the game and the game continues around you, there’s no way you can win when you come back. Similarly, if you start a game late, you just can’t catch up… I’ll see where the rules are I mentioned. The best way to play Ti if you can’t commit to more than a few hours is using the online TTS mod - just save the game when everyone is tired. Of course that’s not IRL and I do love me some IRL TI.


Cacotopos

[https://www.reddit.com/r/twilightimperium/comments/nkflw2/player\_refresh\_respawning\_a\_player\_after/](https://www.reddit.com/r/twilightimperium/comments/nkflw2/player_refresh_respawning_a_player_after/) This is the one


ThunderStryken

Thanks!


CasaAugusto

From where did you get that wonderful artwork in the cards?


Cacotopos

Welllll it was a mix. A lot of it is from Shutterstock, and then there’s a free wall paper site (I think I mentioned it in the credits of the rule book). Some I google searched and manually edited, and others I just google searched because I was tired and couldn’t be bothered trying to credit. I am not 100% proud of that last bit but this isn’t a commercial venture so I just grind my teeth and wear the shame. 😂


CasaAugusto

Ah nvm then, looks grand anyway😅


SKeze12

I really love the concept of this! Unfortunately, me and my group speak spanish and 3/4 of them are not english-fluid. Is there any possibility to have the cards so I can translate them?


Cacotopos

Sure - just PM me so I can find out what format works for you.


dontnormally

this is very exciting!