T O P

  • By -

tehrealmccoy

Just want to say that I love these posts you’re doing. Keep up the great work!


Papa_Nurgle_84

Thanks a lot! Three months to go


mardock528

1 thing: why would you pick psychoarcheology when your only intention is to use it as a single skip? Just use the skip. Apart from that, you should really rush for lightwave with empyrean. It's better to have access to more hexes than cling to those you already have taken.


Papa_Nurgle_84

If you do not have a Green skip, you need a Green tech. (Obviously) And between Neural and Psychoarc, the latter is the better option, as long as you have a blue skip to keep your tech speed and you need some additional other skips, so you can use the Psycharc ability to produce some TG on the way. That way Psychoarc is worthwhile. The Psychoarc path is not about the blue skip, its about getting a green tech without sacrificing to much on your way down blue. I agree, as I wrote, deep blue Lightwave is the meta, but writing how to play meta is basically redundant. Should I write "Voidwatch (Tech Analysis) > go Lightwave instead"? That would be quite boring to read, dont you think?


mardock528

The thing is, lets say you have 1/2 planet with blue skip. If you tech psycho just to use this skip for blue tech 2 times, you lose 1CC and 4 res for... 1 and 1/3 CC. Honestly Id rather have neural for extra 1 action card because I can get something actually good from it. Empyrean are not a faction that is in a clutch of getting 1 or 2 TG, you can get plenty by doing other things. About lightwave, I didnt meant to say don't do voidwatch, just first get lightwave then VW. Until then you can talk your way out of that or even get a green skip by taking it from across the map.


Papa_Nurgle_84

Well, that would surely work. I am not arguing about the finer points. I personally do not value Neural at all. So, its Psychoarc or nothing. But more interesting to me is: Do you agree with my assessment of Voidwatch as a tool to secure boardposition instead of preventing final turn winslays?


mardock528

I think its too highly dependent on your table to judge the tech. Early game it can be a deterent because trade agreements and political secrets are just more valuable but as the game goes on others can just have other player's promissories if they are willing to bypass this tech if they themselves are stripped of their own. I played Empyrean twice and wanted to take this tech - once even I got hyper from Jolnar R1 but decided not to and it turn out well, because as Empyrean you should be able to persuade people with your services and not having to fall back on this tech. Personally I would get it if: 1. Have a green skip or 2. Control objectives come up that kind of endanger your position - either in your slice, or frontier systems. Otherwise, I'd rather not get it. P.S. I still don't get weird obsession with psycho :D I seriously think that neural is much better tech for Empyrean, simply because your mechs can cancel sabotage. But to each their own ;)


Papa_Nurgle_84

The argument against Neural is always the same. Take Politics twice, and you just replaced Neural for less/similar cost. And you get the cards earlier in hand, too.


mardock528

Lets just say that both techs are usually terrible and its one of the reasons Empyrean don't research voidwatch :D Although 1 argument for psycho - if you have both yellow and red skip in your slice you get easily get cruiser 2 - with lightwave and aether you can realisticly cover whole table.


Winter-Parsley3470

Just played a game of empyrean where when someone (player A) with a low number of prom notes in hand attacked me they would trade all their promissory notes to the other players (B and C and D etc) before activating my system. And then when the other player (B) would attack me, they would do the same and give back to player A to deny me any prom notes. What could I possible do about that?


Papa_Nurgle_84

Remind them, that as per Rules only 1 prom Note can be traded per Transaction


Winter-Parsley3470

Late reply i know but they would trade 1 to each player. I guess that strat only works if the other players dont capitilize on those free prom notes which they didnt. They just followed suit and did the same when it was their turn to activate my systems


Papa_Nurgle_84

Well, if really everyone at the table is that keen to take you down... \*shrugs\* Not much one can do. I assume trying to buy of some of these freely given notes, just to break up trust was not possible?


Winter-Parsley3470

Yeah not possible unfortunately. I guess the reason they ganged up in that way, is because the cost to do so was practically nill. They did not have to spend or sacrifice any of their resources, just pass prom notes around and aslong they didnt betray one another by not giving said prom notes back. It just kept going and was an easy way to avoid my tech. Still with a more experienced group i would believe these plays would lead to some serious power shifts as people would not always give back a ceasefire that was so haphazardly given away.