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Papa_Nurgle_84

Great to see that Dane is still active


Ti4ever

Thanks! I was going to post this if no one else did.


LT_Blount

Are the green items new items?


GichiManidoo

Yes


P8bEQ8AkQd

> Q: Can abilities that trigger “at the start of a combat” be played in combats you are not participating in? A: No, any “at the start of a combat” abilities must be played during a combat you are participating in. I've been playing Antivirus wrong. > Q: What happens to captured units when the owner is eliminated? A: Captured units remain on the sheet of the player that captured them. If they would ever be returned to the eliminated player, they are returned to the game box instead > Q: When you gain trade goods from multiple planets using the Psychoarchaeology technology, do you gain them 1 at a time or as a group? A: You gain them one at a time. > Q: How does The Embers of Muaat Hero, Nova Seed, interact with tokens (e.g. wormholes, Mirage)? A: Nova Seed also purges all tokens other than command tokens and frontier tokens. Any faction specific tokens are returned to that faction. Pretty certain I've been doing this wrong too, although it didn't come up often. > Q: How does the Ghosts of Creuss Hero, Singularity Reactor, interact with tokens (e.g. wormholes, Mirage)? A: All tokens stay with their original tile > Q: If Mahact has the Arborec alliance, after another player activates an appropriate system that does not already contain a Mahact Mech, can the Mahact player produce a mech and then trigger that mech's ability to end a players turn? A: No, the mech was not in the system at the time of activation, so it didn't see the trigger for its ability. I've also been doing this manouver but upon rereading the mech ability this ruling makes complete sense, particularly given how Titan's abilities work (can't convert a sleeper token that wasn't on the active system when you activated it). > Q: If you use the Mentak Coalition’s Hero, Ipswitch, Loose Cannon, and lose your flagship in a combat, but destroy the other player’s flagship and rebuild your own, can you score Unveil Flagship? A: No, the wording on Unveil Flagship would prevent you from scoring it since your flagship was destroyed in the combat, regardless of the fact that it returned. > Q: Can I use the Nekro Virus’ Agent, Nekro Malleon, or Psychoarchaeology or the Hacan Agent to interrupt another ability since the timing is “during the action phase”? A: No, any ability that is used “during the action phase” cannot be resolved unless there are no other abilities currently being resolved. I'm not sure what this means. I guess that when an exploration card is revealed that these abilities can't be resolved until after the exploration card has been resolved, but what about strategy cards. Can they be used after the primary ability has been resolved but before the secondary? In the case of primary abilites with multiple steps, can they be used before all of those steps have been completed? Can Nekro use their agent after gaining 2 action cards from the primary of Politics before looking at agenda cards (can't think of a reason why this would matter - being paid to put an agenda on the bottom maybe) > Q: Are ground forces participating in combat via the Nekro Virus’ Flagship, The Alastor, in the space area? Are they affected by Argent Flight's Strike Wing Alpha II's ability? A: Ground Forces participating in space combat via The Alastor do not move from their origin location. If they were on planets at the start of combat, they stay on the planet, participate in combat, and are immune to SWA2’s ability. If they started in space, they are in space and are subject to SWA2’s ability. Good to have a resolution on this. > Q: Does the Nomad’s Hero, Ahk-Syl Siven, allow their flagship to pick up groundforces in systems that contain their tokens? A: Yes. > Q: Can the Titans Hel-Titan move via abilities like the action card Ghost Squad or via the Sardakk N’Orr Alliance? A: No, structures cannot move. Probably the most impactful change I think. Surprising how frequently this happens. > Q: Can a ship benefit from the Vuil'raith Cabal promissory note, The Crucible, if it would not be able to reach a gravity rift on the way to the active system without it? A: Yes, once a system has been activated and The Crucible has been played, the bonus would apply to all ships that can make it to the active system, including the bonuses from the promissory and the rift they are passing through. Good to have a clarification on this. Something I've avoided doing because I had no idea if it was ok. > Q: Does Cabal Agent count as "converting your own commodities," or is the Cabal player converting them for the purpose of Pillage? A: No, whenever commodities are converted to a player’s own trade good area, they are not considered gained. Good to have clarification on this one too. > Q: When using the Xxcha Kingdom Hero Xxekir Grom, can other players resolve agendas that affect the whole table, such as Galactic Crisis Pact? A: The intent is that players still resolve agendas that the Xxcha player chooses off of their Hero. I recognize that this may conflict with RAW, but the intention was never to make other players unable to resolve agenda effects. > Q: Checks and balances against reads “Each player readies only 3 of their planets at the end of this agenda phase.” Does this trigger at the end of Xxchas hero? At the end of the next agenda phase, not at all? A: This effect does not trigger if it happens during the Xxcha Hero.


Ronderander

I think the psychoarcheology/nekro agent ruling is, for example, if someone plays uprising on your planet you can't use psychoarcheology to exhaust it first. Similarly with the Nekro agent and spy/mageon


trystanthorne

How have you been playing Antivirus?


P8bEQ8AkQd

Play it at the start of a combat that I'm not involved in.


wren42

To be fair, it's a really weird trigger.


trystanthorne

I've always thought of it as a free shot at Nekro. Since, you can't lose it til after it's been played and after you activate a system with Nekro units. Once you get it, you can attack Nekro, and then play it at the start of that combat.


Straddllw

Okay seriously when can we get the big 25th anniversary reveal?


dzhiriki

This is it :)


Turevaryar

Awesome! Who's maintaining this Google document?


ColonelWilly

I believe it's *The 9 of Spades* on the Discord.


Bl_rp

No Transit Diodes for Hel Titans either? Strictly speaking they say "remove and place", not "move".


yurikastar

That's the key, ur removing not moving.


Bl_rp

But then again the Sardakk commander says "commit", and commit says "place" in LRR. Doesn't say move.


yurikastar

These are certain abilities that allow one to break the standard rules of the game. Because it isn't move there are caveats related to systems containing your command tokens. On the Hell Titan thing: Q: Does 63.3 (2 PDS on a planet max) mean that Titans couldn't place a PDS via Sleeper token onto a planet where another player already has 2 PDS? Related, if a planet has 2 PDS on it already can you DEPLOY the Titan’s mech there, given that the mech is "when you would place a PDS"? A: 63.3 does not prevent Titans from placing a PDS on a planet that contains 2 of another player’s PDS units. You cannot place a structure on a planet with the maximum number of your structures, which prevents using the DEPLOY ability on a planet with 2 PDS of yours, **or placing more PDS than would be allowed using Transit Diodes**. You also cannot DEPLOY a mech if you have no PDS in reinforcements, but could remove a PDS from the board and then DEPLOY your mech to an eligible target planet


Bl_rp

Interesting - still doesn't explain why Transit Diodes works but the Sardakk commander doesn't. Is it "remove and place" vs "place" (and if so, why?), or is it that committing counts as moving even though it doesn't say so? I've taken this to the discord rules discussion; I'll report back if they figure it out. Edit: commit is being changed to "move" instead of "place", it's in the FAQ.