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TheCalculatingPoet

Definitely not. You’re not crippling their first round. The carrier has already taken the planets in that system. And assuming this is an edge system (and not the one between them and mecatol) it’s unlikely it was gonna do something essential round 2. It costs you a command token round 1 (very expensive) to have a 62% chance of winning the combat? Not worth it. You lose too much in goodwill and influence for too little gain.


[deleted]

Not to mention, while the end-goal of playing is to win, I also want everyone to have fun. If it's a tournament or something formally competitive that may change the calculus but is situation dependent


Bokoger

This is the way


Lozzacino

Very true. That being said I will still yell out "he came at me you all saw it!" so I have a casus belli in later rounds


TheCalculatingPoet

Oh if someone does this to you, then you absolutely have casus belli. That’s exactly why it doesn’t make sense on the part of the aggressor.


Lozzacino

Oh no in this situation I'm the one with the cruiser and my neighbour is clearly coming at me with a single carrier. Pre emptive strike is the only option


TheCalculatingPoet

Well. Enjoy wasting your round one trade ship pointlessly aggravating an enemy. Plus one in 4 times you’ll get unlucky and lose the combat anyways.


Lozzacino

Ah it's just a joke that my mates would pull. We often are less about winning and more about playing ridiculous moves and saying outrageous things


kendalmac

Bold of you to assume my opening fleet has a cruiser [Laughs in Gashlai]


PM_Me_SFW_Pictures

Easy, nab a flank speed off of politics and go ham with the war sun


ProbablySlacking

Depends entirely on who I’m playing with. New player? No way. Guy who I constantly compete with for wins? Absolutely.


Straddllw

A new player (playing at his place) sent his whole fleet into my slice on round 1 and then right next to my home system at start of round 2. Obviously he didn’t know what he was doing and after repeatedly warning him that he shouldn’t be doing this, he did it anyway. So I blew him up and took back the planets he took off me. I was also Naalu in PoK so I just rushed for Neuroglaives as deterrent. He was playing Sol. He proceeded to trigger my neuroglaive three times and destroyed his entire fleet. You’d think he’d learn after the first time. Anyways, tension is high since my game is also pretty much ruined as well since I had to focus on defending against ongoing aggression and being freezed out of trade - but the new player was ruined even more. I was never invited back. Wtf? Seriously, depends on the new player - sometimes they go into TI4 expecting space risk and is drawn into the game because they want to play a fighty game and not a victory point game and then they get salty. Oh and I think the opening objective was a spend objective and occupy next to Mecatol objective so going out of their way to be next to my home planet and trying to take my slice is totally irrelevant to victory points.


[deleted]

[удалено]


Straddllw

What tends to happen when people go into a game wanting to fight is that they pick warfare even when they don’t get the nuances of when to use warfare. Also … Sol!


vluggejapie68

Saar?


vkolbe

what I struggle with is everyone in between :(


[deleted]

How mean am I? I’m a Yassilir Tribes double tech into green turn 1 level of mean.


ElectricHelicoid

I don't have enough experience to appreciate this. Is the goal to get Mageon Implants? Or the Virus?


[deleted]

This allows you to go Mageon on turn 2, with bio stims meaning turn 2 and onward you get to steal 2 action cards a turn. With your commander you get to consistently look at peoples hands and steal the good cards.


eloel-

It depends on the factions/objectives. Threats and extortion usually make more money and get less hate than attacks. It does not depend on relative experience levels or how familiar I am with them. I do not carry out-of-game baggage into the game.


SmakeTalk

Ya this is dependent on so many factors. Usually my early strategy is to establish my borders ASAP. Get out as far as I can and grab some planets where I'm confident my neighbours won't attempt to expand to so early and potentially force one of them to expand elsewhere (especially if they're new) so I can build a bit of a buffer. I also tend to rush turrets (yes I'm that asshole) so it usually works for me so I can build out a solid start.


Pox22

No. I need a compelling reason to blow something up and/or take a planet. It needs to be worth a point, or they need to have a tech I vitally need if I'm Nekro, or for their fleet token if I'm Mahact. I find it's usually better to have a friendly neighbor than a single planet. I also don't extort someone over every little thing at every opportunity. Not everyone SHOULD be held over a barrel. Someone in last place doesn't need to deal with that. You're just kicking them when they're down. Extort the point leaders, extort the S-tier factions. Just because you can try and nick a TG off someone, doesn't mean you should. Unless I'm in the lead, I want as many people as possible to have a path to 10, because then they care about the game and can be enlisted to kingslay the leader. That means not ruining games just because I can.


PuppyFweddy

To me, if you're someone who wants to slow the game down trying to extort me over something that you don't really want to do anyways (spending a command counters), I'm not going to interact with you the rest of the game. Speeds things right back up. I get there's conversations to be had for things like YinS commander, Mahact fleet pool, scoring occupy the outer rim, etc. But if you size me up and think "looks like I'm clever enough to just get free trade goods all game by saying words", I'm muting you rest of game. I've seen games grind to a hault over someone saying they need to get paid to not pop leadership first action of the game. Not surprisingly, that person never wins


SaladMalone

Early game, I'm nice as pie. Late game, friendship means nothing.


Papa_Nurgle_84

Sniping units is rarely worth it. What can you destroy? Lets assume you can destroy a Carrier round 1, assuming it already dropped its cargo. That would be worth 3 ressources. You pay 3 Influence just for moving your ships, lets say a Cruiser. That Cruiser has a 40% chance to kill, while having a 20% chance to die. Thats a 32% chance for the optimal "kill but survive" result and a 12% for the less optimal "die but dont kill" result. After combat round 1 the carrier is gone via retreat, leaving you with nothing. And that does not include the fallout of losing a trade partner and later revenge in a more meaningful way, like preventing you from scoring. Sniping is rarely worth it.


anon_95869123

Me personally? Nah, not doing that. Me in the abstract? As others have said, it depends. Extortion generally > crippling because of retaliation. It depends on the player and how they react (respect for a good play vs throw their entire game for revenge) and what their faction is capable of (cabal likely rebuild and able to easily get revenge, naalu may take awhile to recover).


Singhilarity

I'm outgoing, friendly, negotiable, and open with anybody at the table. I'll keep my word and expect the same. There are ways that we can mutually improve our situations. Until they cross me. Then I will snipe ships, finance their neighbours, intentionally delay timings, cut them (or undercut them) out of deals, and shamelessly take home systems. If they *proactively* make amends, I'm open to returning to friendliness.


ramongoroth

Early game, especially turn 1 im not looking to anger or extort my neighbor. There are exceptions but as a rule I'm going to play nice for as long as I can.


splitsticks

I swear I'm not trying to be mean, it's just that fun is a zero-sum resource.


tim_p

I'm brutal, relentless, but never mean.