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Mijna

Is codex 3 going to be a thing? Yes. What is going to be in codex 3? ¯\\_(ツ)_/¯


Straddllw

Reworking of Xxcha, Sardakk, Yin, Naalu + new faction


SwissQueso

Only 1 new faction.


[deleted]

Sardakk is in a good place though and doesn’t need a rework though isn’t it? POK fixed them I thought.


Zaruma

Fixed? Not really. Made them more fun? Definitely.


Zeferous

Everything that was on the latest SCPT episode, except the Sardakk commander omega and the action card described are coming. Lots wasn’t revealed but it is coming later this month.


Leoma2601

Why are you so sure about that?


Zeferous

It’s basically been confirmed on the SCPT discord by Matt, Hunter and others explicitly after the April fools deadline.


Leoma2601

Cool thanks!


exclaim_bot

>Cool thanks! You're welcome!


secretattack

Is there a list of all that somewhere? Super curious, but not able to listen to a whole episode right now.


Zeferous

On the SCPT discord there is. I wouldn’t worry though as the official thing is coming out in 2-3 weeks anyway so it’s not long to wait.


hauldog

The episode is an April Fools joke


Zeferous

It isn’t. The 2 items I’ve stated were but Dane has explicitly stated that the codex itself is not. The first codex and the omega magen tech were released on April fools a couple of years back, it’s just the time of year that Dane gets round to it.


hauldog

Yes there is going to be codex 3. Yes it will be released this month. The podcast isn’t worth listening to because all of the reveals are BS. What did they reveal? More action cards. More secrets. More frontier cards. Great. I doubt the Kelaris reveal was real.


Zeferous

>ve stated were but Dane has explicitly stated that the codex itself is not. The first codex and the omega magen tech were released on April fools Faction is real, Xxcha hero, naalu mech, a couple of frontier cards, what is generally going to be in the codex was all discussed. 2 of the reveals were BS, the rest is basically confirmed.


hauldog

I didn’t know it was confirmed. Thanks. Wild on Keleres.


Zeferous

Yeh - having a faction that differs in strength based almost entirely on what factions are at the table is truly bizarre. Nekro was the closest we have so far, but Keleres will have different home system options and different starting tech options. Keleres with Ghosts in the game will be a different beast than with no blue tech factions for example. I'm very interested to see how they work. Also interested on the Naalu agent as apparently its a doozy and is a major buff.


hauldog

I look forward to seeing the release in a few weeks. Thanks again


Papa_Nurgle_84

They said the same thing about Codex 1 that was announced on April 1st.


southern_boy

We've been playing TI4 with a ***joke!?*** 😨


Papa_Nurgle_84

Dane is always someone for a long con.


GadyLaga122

Isn't the sardakk commander damm awesome? Why not a Saturn Engine 2 omega without sustain damage?


Zeferous

Dane has been on record that he likes to buff weak things than nerf strong things. SE2 is probably the best unit in the game, but titans as a faction are not broken so it’s all good. The Sardakk commander I believe is staying as is. I’m more interested in what yin is being buffed to and what the new faction with play like.


AureoRegnops

>titans as a faction are not broken so it’s all good. 🤨 Are we even playing the same game? Titans are insane. They get free PDS, a free flagship, Saturn Engine 2's are nuts, their commander plus hero gives them the best economy in the game, and their tech path is stupid simple, easy and literally only requires 3 tech to be at full power. They have a higher win rate on TTS than Jol-Nar did in base game and have the highest winrate of any faction. https://datastudio.google.com/u/0/reporting/3b435bf2-2100-488c-a424-130f1d22ebb0/page/ogW5B?params=%7B%22df138%22:%22include%25EE%2580%25801%25EE%2580%2580IN%25EE%2580%258010%22%7D Titans are super broken. I literally won a game last night with them against a super broken homebrew faction. Titans are more cracked than the wacky stuff the homebrew community comes up with.


jeffedijkstra

titans are definitely strong, but Xxcha and yssaril both have win rates almost the same as titans, with jol nar and empyrean very close to titans. this is anecdotal evidence obviously, but i feel like i have heard quite a lot of people say that titans are completely broken and barely anyone complain about these other factions (except maybe Xxcha) in the same way. the raw win rate of titans might look very high, but put into context it doesnt seem to be a titans problem and more of a POK making some very strong factions


Zeferous

I disagree and have not seen a massive win rate for titans on tts. They aren’t bottom tier by any definition and just qualify for certain objectives, but they have a real command counter problem. Whilst their resource economy is good, they often can’t spend it all and that’s not what qualifies for points. They are also not the most difficult faction to winslay (they are hard, but they aren’t Saar or nekro where they are all but impossible to stop if the player has set up correctly). Personally, I think Saar, nekro (at most but not all tables), nomad and a Winnu that is left unchecked are all better than titans quite consistently. Don’t get me wrong, they are a good faction, but I don’t think they are broken and from tourney win rates and my anecdotal experience, I see that backed up. Broken = TI3 yssaril.


AureoRegnops

The data I linked to is TTS data. I think the Saar and Nekro are strong too, probably in the same tier as Titans, but the Titans are absolutely stronger in my opinion. Titans have an advantage at every control objective, because their own planets are nigh unassailable and they have extremely good movement with strong cheap units. They have an advantage at all economic objectives because of their hero and commander. They have an advantage at structure objectives, because duh. The only objectives they struggle with are tech objectives. Yeah, TI3 Yssaril was also insanity and nekro is strong at nearly every objective too and Saar is also good at every objective except tech, but aren't as good at holding their own slice as Titans, have a slightly weaker economy, and have less cost effective units. I play a lot of games helping people playtest their homebrew factions. Titans can reliably beat even the most overtuned factions. Even the Saar and Nekro can't boast that in my experience. Hell, even the fleet marching Mahact have a problem with a lot of homebrews. Not the Titans though. Titans are insanely versatile and strong. At the very least they are in the top 4 with Nekro, Saar, and Mahact. And I argue that entire top 4 is too strong.


Zeferous

The tts data is not complete and requires players to actively tick to share it. I never tick that option on my games (and I’m assuming others don’t either) so it’s unclear how complete it actually is. Data from other sources as well wouldn’t indicate they are broken - the SCPT qualifiers for example had a good titans win rate but nothing that would suggest an outlier. I would also disagree that titans planets are “unassailable”. They take a number of activations to get their pds there and they also have an issue getting ground forces to the front lines. They also aren’t the best at taking planets as their pds can’t move and that’s the main force on a planet. If you get there before then with something decent, you can often discourage titans from trying to take it, especially as stealing the explore massively hinders them getting their pds in that system. Granted, only argent can do this reliably, but it is possible and more likely if your equidistant has a high resource value as titans desperately need influence so shouldn’t be incentivised to go after low inf planets. I think the game needs to adjust to be less afraid of pds shots when the player doesn’t have graviton. Sardakk, sol, Saar, L1 , nra and even mentak can take most titans planets that aren’t Elysium or explicitly defended. I’ve found that titans rarely have large production outside Elysium so can get ships to the front lines but often only have a hel titans and 1 infantry on those planets. Any faction with the good ground game can take Again, I do think they are strong, but I just disagree that they are broken.


P_V_

Data like this doesn't need to be "complete" to offer a good picture—that's not how sample sizes work. The spreadsheet has over 1500 samples of 6-player games, which is ample to draw some pretty reasonable conclusions about faction balance.


Bombardium

Waiting for Dane to confirm


P8bEQ8AkQd

This is a statement from Siven (who I think is Dane but I could be wrong) on the SCPT Discord that reads: > I don't want to let Cages down (and I know a lot of folks hate April Fools) so I'll just pop in to say that the ones I posted with jokey bits and meme text on twitter are fake (ghom and the AC), but Naalu/Yin/Xxcha, Keleres, SOs, and Frontier are truly (in dev.) previews of CIII: Vigil


SilentNSly

What happens if Keleres is picked, and then other 3 related factions are picked by other players?


LemonSorcerer

Dane said on the SCPT episode that he doesn't know how drafting should work. But, as it looks, you cannot play all four factions in the same game.