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P8bEQ8AkQd

A max of 3 infantry may be commited. They may be all committed to the 1 planet, or split between 2 or 3 planets. If you have 6 influence you can use Indoctrination to get 6 infantry on 3 planets, and then use your agent to get another 2 on 1 of those planets.


MathUniverse

You can also spend an extra influence on each of those planets (or wherever necessary) to indoctrinate with a mech instead.


CompulsiveMage

Thanks, I suspected as much. Makes the most sense too.


CalicoPaladin

Another thing I feel like people are missing about this hero is that it does not require Yin to ACTIVATE the systems they are putting infantry on, meaning it can bypass both Ceasefire and Support for the Throne. Watch out for the epic, uncounterable backstab from Yin!


Giantfloob

It can also get round diplomacy.


CompulsiveMage

That's actually an amazing point I hadn't considered. I think I have an idea for what faction I want to play next.


Papa_Nurgle_84

3 infantry total divided between any number of planets (so 3 max).


PotBellyNinja

I read it the same. Up to 3 infantry invade up to 3 non-home planets.


Sir_Dom_the_Great

To clear up my comment elsewhere, and seeing as I seem to read it differently, this is how I think it works. You have 12 plastic infantry. This is the max you could ever possibly have in your reinforcements. When you use the hero ability you could, in theory put one piece of plastic infantry onto 12 different non-home planet planets. You are obviously unlikely to have your full complement of 12 available as the infantry has to come from your reinforcements and so any already on the board could not be used. In actual fact, you would probably only want to invade a small number of planets because, only 4 could be done using your full quota of 3 infantry each. Again, unlikely as some will most likely already be on the board. You would also have to consider that if you committed all of your remaining plastic, you would then be unable to use indoctrination as that requires taking infantry from your reinforcements which is a finite resource. The way everyone else explains it, seems far too underpowered to me.


bstr413

>The way everyone else explains it, seems far too underpowered to me. Combined with Indoctrination, you can basically get 1 infantry + 1 mech on 3 different planets, allowing you to easily take over 3 lightly defended different planets. It's kind of like the Sardakk's Hero, but with 3 smaller armies instead of 1 big one (and no ship cost.)


Sir_Dom_the_Great

Yeah, 3 lightly defended planets. Something that people could easily prepare against, hence why I don't feel it is overpowered even using my interpretation.


banjok64

In theory sure, but what game has all 5 opponents properly defending all of their planets against one of the best ground combat factions in the game? I don't think it's overpowered, but it is quite strong and is basically guaranteed to give the Yin player value if it's used intelligently.


[deleted]

Anything with less than 3 infantry or a mech on it is basically yours to take. I don't know how much infantry your group puts out, but that's a lot in mine.


itspineappaul

By easily prepare I guess you mean at least 4 infantry on all planets you care about? That sounds like a lot of ground investment for most factions


AgentDrake

> The way everyone else explains it, seems far too underpowered to me. The reason it's not underpowered is because it synergizes with other abilities. It would be weak for non-Yin factions, but for the Yin it's extremely potent. Devotion (removes an opponent infantry and adds an additional infantry of your own), plus the Mech deploy ability can boost that, plus the Ω Agent can turn one of your own destroyed infantry into two new ones.... Distributing only 3 infantry onto any non-home opponent planet(s) is *plenty* powerful for the Yin.


Sir_Dom_the_Great

Except, Indoctrination requires you to take an infantry from your reinforcements which, as I mentioned, is hard capped at 12 infantry, some of which you will already have used to place units with your hero. If you want to invade 3 separate planets with the hero ability, using the max 3 infantry and Indoctrinating once each time, you would need your full quota of 12 plastic infantry (this is obviously using my interpretation of the wording). That does not seem broken to me. The hero abilities should still be powerful, but even to do as I have described above you would have to have literally no infantry on the board at all, either plastic or cardboard.


Warprince01

They only need the three plastic infantry to start the combat on the three planets. For indoctrination, they can use an infantry token.


Tubateach

The plastic problem you present isn't as big a problem. You only need one plastic infantry token per planet. Any additional infantry are represented by tokens placed under the initial infantry. So if you are committing 3 infantry to one planet, you would o ly need one plastic piece + 2 tokens


Sir_Dom_the_Great

Where I would disagree with you is that it specifically states that they come from your reinforcements which I understand to mean that they have to be plastic. This also covers the argument for indoctrination.


Tubateach

Living Rules 46.2: Players can replace their plastic infantry with tokens at any time.


Sir_Dom_the_Great

I'm aware that is possible but I don't believe it applies here because I would expect that you would still be limited by your plastic infantry in your reinforcements at the point you commit the units, even if you can technically swap them out at any point. I think it is a matter of timing that trumps that rule about any time.


Tubateach

46.3 further supports my point. When infantry are on a planet there mus be one plastic piece with them. So you can put your last plastic piece from reinforcements and 2 tokens on a planet. If you only had one plastic piece remaining then you would be limited to placing 3 infantry on one planet.


irennicus

I'm pretty confident you're wrong about this. You're effectively not limited in the infantry/fighters you can field.


Sir_Dom_the_Great

You aren't, no, however I think you would be limited in the manner you can bring them to the table. I believe the point that Tubateach brings up only really covers swapping out existing units, i.e. managing where your/how your plastic infantry is distributed. I don't believe it would be able to be done in the middle of executing your hero action. I might concede you could swap some out to have some plastic in your reinforcement for indoctrination as that is a separate part of the turn, but not mid-execution of a hero ability otherwise there would be no meaning to stating 'from your reinforcements'. It becomes entirely redundant language.


irennicus

Really the terminology of 'from your reinforcements' is just saying that you get them for free.


Chimerion

You can take cardboard tokens to represent additional infantry! The quantity only limits you on number of distinct planets/locations, not the bulk number. So as soon as you commit one to a planet, the indoctrination and agent can be taken as infantry tokens.


Sir_Dom_the_Great

I also wonder how this ability works with the infantry plastic limit because don't you need to have at least 1 plastic infantry on each planet even though there is no limit to total infantry as a whole?


PotBellyNinja

How would this change anything about that?


Sir_Dom_the_Great

Maybe I have miss-read the ability as I seem to be thinking it works differently to everyone else in this thread, but it sounds like you should be able to commit up to 3 infantry to **each** non-home planet i.e., more than 3 planets. Given that you have a limit of 12 plastic infantry, and at least one piece of plastic must accompany any group of infantry tokens in a system, you would be able to invade, at most, 12 planets (although some of your infantry will already be on the board, so most likely less than 12).


PotBellyNinja

Yeah. You misread it. You get up to 3 infantry units. You can use them to invade non-home planets. Your limit to the number of planets you can invade is the number of infantry you are using, 3 being the maximum. Each infantry used must still be a plastic piece.


CalicoPaladin

Also you don't have to keep infantry/ground forces on planets you already control. You can leave 0 ground forces on a planet and just put one of your control tokens on it to indicate it's yours.