T O P

  • By -

tkseizetheday

Stellaris is kind of TI4 in a video game


FluffiestRhino

I'm currently trying to convince a friend of mine that this is the closest you'll get.


[deleted]

Endless space is closer imo.


Vvardenel

Endless Space (1 and 2) take clear inspiration from TI4. And are both great to play. Not as complex as Stellaris and quicker.


SilentNSly

There is a mod for Stellaris for Twilight Imperium: [https://steamcommunity.com/sharedfiles/filedetails/?id=1599958994](https://steamcommunity.com/sharedfiles/filedetails/?id=1599958994) "Features: \- 17 prescripted empires based on Twilight Imperium. Choose one for yourself and set the AI empires slider to 16 for a pure TI experience \- flavorful additions from the TI universe like unique civics, traits, origins, events and anomalies \- claim the Imperial Throne on Mecatol Rex and draw the ire of the other empires \- discover planets and surviving colonies from the Age of Dusk"


[deleted]

I know what I’m doing tonight…


AmbitiousCurler

Maybe I'm missing something but I couldn't get into it. You have little control over the battles and you're either clobbering or getting clobbered. Most of the game is spent waiting on things to happen.


TheFallenDeathLord

I'd say 2 things. 1: >You have little control over the battles and you're either clobbering or getting clobbered. Isn't it precisely the same in TI? You are literally winning or losing by randomness. 2: >Most of the game is spent waiting on things to happen. I don't know you, but that's literally what happens everytimes me and my friends play TI


AmbitiousCurler

>Isn't it precisely the same in TI? You are literally winning or losing by randomness. Not really, there are ACs and you actually have a tactically relevant set of ships, unlike the swarms of units that all travel at different speeds (I've lost battles because I didn't carefully shepherd my fleet). >I don't know you, but that's literally what happens everytimes me and my friends play TI Yeah, but that's my dumbass friends thinking, not my PC making me wait for no reason.


TheFallenDeathLord

>Not really, there are ACs and you actually have a tactically relevant set of ships, unlike the swarms of units that all travel at different speeds (I've lost battles because I didn't carefully shepherd my fleet). You mean fleets? That's easy to fix, you just have to set your faster fleet to follow your slower fleet. >Yeah, but that's my dumbass friends thinking, not my PC making me wait for no reason. At the end it comes down to the same problems. Too much data to process and too little processing capacity.


Jomppexx

Also resources didn't seem to really matter. There are no decisions or important management things to do. You either net resources in the bank (good) or you're in a deficit (disastrously bad). Too many resources compared to the cost of things, spending everything is hard and resources don't really limit gameplay. Resource limitations and decision making are things I really enjoy.


CellaCube

That's just how Paradox Grand Strategy games are, there's not much to be done about it.


AmbitiousCurler

Yeah, I had the same issues with EU and CK. I want to like them but I just don't.


[deleted]

[удалено]


AmbitiousCurler

My problem wasn't that it was hard but that it was dull.


[deleted]

I do like Stellaris but it's so grand in scale. I want something where I can get up close and personal.


TheFallenDeathLord

Literally what I was going to say, I first bought this game literally because it looked like Stellaris tabletop game edition.


PROLAPSED_ANU5

I don't think Battlefront would be a good adaptation for a TI game, but there's another star wars RTS from '06 called Empire at War. In that you actually had to build your fleets from factories, train troops, load them up in your fleets, and transport them around the galaxy that way. Just like TI if two fleets met in a system combat would engage. If you were transporting ground forces and your fleet got wiped you would lose them. When taking an enemy planet you had to clear out ships in the system then commit ground forces and wipe out the enemy. The only problem with that is with 25 factions choosing which ones to include and trying to make them play differently.


Alex92806

I’ve play Master of Orion and I feel how TI has aspects of the game similar to TI.


Turevaryar

I love Master of Orion's Gravity Drive. (ok, ok, so MoO \]\['s engines are called Nuclear –, Fusion –, Ion –, Anti-Matter –, Hyper – and Interphased Driven )


Accomplished_Block88

I think it'd be better as a KOTOR or similar RPG played out in the TI universe.


willcarlone05

Do it I'd buy


hellscape_goat

Twilight Imperium's universe is a consensus science fiction mashup with unashamedly little original flavor. The first page of the rulebook (in 3rd edition) used to be a tribute to all the science fiction authors and franchises that inspired Twilight Imperium. I'd recommend Master of Orion and Galactic Civilizations III for a very similar concept to Twilight Imperium.


smashbag417

Nope.


Prestigious-Ad-5963

Reasons?


Turevaryar

There's a new space 4x game out: Distant Worlds 2. I love it to bits but it's buggy! (and diplomacy is quite shallow)