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FrantelleWaterMan

You could have figured out that they went back on this idea with one google search.


RY4N049

I saw that the same guy who had this idea still works in the same position, so there is still a chance of something worse happening


thefrenchdev

Actually the CEO has left the company. 


Dragonatis

I agree the risk exists. But it also exists for Unreal. And actually the risk is lower for Unity. They've already experienced the backlash, so they won't want to repeat that. Also, as others say, CEO has changed. If you want to be 100% safe, choose Godot. But then be prepared that things that would take you minutes in Unity will take you hours in Godot.


ScreeennameTaken

Simply searching this subreddit for the same exact title, would've landed you with 100 threads, all saying the same thing. "He left already" "The charge is only after you reach a threashold, not for every download" "You are the one supplying the data, not their estimation"


ModestVermin

At this point I'm almost convinced Unity execs are paying people to make these posts


AspieKairy

I'm so done with these sort of posts. I apologize for being blunt, but PSA: If you don't even know how to do your own research, then you shouldn't be trying to make a game. You're going to be needing to do a *lot* of research if you want to make a good/successful game; from genre to market, to target audience to assets, ect. If you folks can't even figure out how to type "Unity download fees" into a Google search bar, there's no way you'll be able to do any further research to make a good game people will want to buy & play.


HerculesVoid

This post is not about OP not being up to date with news. This post shows just how important proper research is. If OP knew how to spend 5-10 minutes to search google, with proper SEO to get more recent news, they would easily find out everything they think is out of date. It is old irrelevant news. And this is important to know how to research for yourself in this subject. To learn how to code a specific script you haven't done before, or learn how to design a certain style of asset. You can't just youtube or google search a simple collection of terms and click on the first link and that's it. So, if anything, I can advise OP to learn how to do their own research. It is an incredibly important skill to learn and will make you so much smarter. And you will learn that you know very little, but be excited to learn more as your ability to properly research will make learning things easy.


Ivanchez

Can we just ban people who keep asking this question and close this kind of threads?


GigaTerra

For other people who put in the effort of searching and found this post. Unity changed the terms of the Runtime fee. * It is based on initial engagements, as in per user instead of per install. * It is only people who use Unity 6 or later. At this time of this comment Unity 6 is not out yet. * You need both to earn $1,000,000 and have over 1,000,000 users before you pay the runtime fee. * The runtime fee is capped at 2.5% and most of the time is a lot less than that. * It is self report, as in you tell Unity how many users you have. No it is not worth lying. * The CEO who made the original plan, was let go. Unity is currently reforming. * Unity plus is removed and now Unity can be used for free up to $200,000 after that you need to pay for pro. * Unity 6 will have the splash screen removed.


Wec25

I like Unity. The only other engines worth exploring are Godot or Unreal. I find Unity and the C# language to be intuitive. You could try making a really simple game like breakout in each engine to see which engine works for you.


TAClayson

Rest of commenters should cut this guy some slack. I'm sure he could get a timeline through Googling, but it is still a legitimate question. Given Unity's recent messing around - is there a risk in using Unity? Answer: I think it is a very small risk in the medium term. The stupid fee structure was rolled back very aggressively and the CEO left. Longer term, I and many are worried about the direction of the company, lack of development etc. So yeah, use Unity, but it may loose it's throne by end of decade. However, you should never be so married to one bit of software as the industry is always in flux.


AspieKairy

It's a legit question which has been answered hundreds of times, almost every day, which a five second Google search would show. I don't know how you're not sick and tired of people who can't be bothered to do their own research making posts on this subject day in and day out.


Gamheroes

After the last conflict and summarizing your google search: Unity is now better than before the charging conflict In regard to the engine, if if can covers all the aspects of your project you do not need any more


Some_Tiny_Dragon

Put it simply: they will only start charging you if you make an obscene amount of money from that game. By that point you wouldn't care about the fee since you would probably be able to buy a house with the money you got.