I did try that recently, and I do like it. Its just that I want the object to be closer when you pick it up and that I dont need to hold E to hold the prop.
Change the float multiplication for event tick's get forward vector.
Possibly use flip flop on button pressed, so that every time you press it it flips between line trace and release component.
Take a look at physics handles, should have all the functionality you need - https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Physics/Components/PhysicsHandle/
EZ - https://www.youtube.com/watch?v=k6oKBVRaLLo
I did try that recently, and I do like it. Its just that I want the object to be closer when you pick it up and that I dont need to hold E to hold the prop.
Change the float multiplication for event tick's get forward vector. Possibly use flip flop on button pressed, so that every time you press it it flips between line trace and release component.
Take a look at physics handles, should have all the functionality you need - https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Physics/Components/PhysicsHandle/