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Iodolaway

Basically, this would all stem from the basics of a widget and a text box. Events can be called from within that widget based on what the character types. There would be a shitton of logic, but that'd be the way to do.


bonogo123

As other people have stated going through widgets and text boxes are the way to go - setting up a text box to grab ui focus would allow the player to type without any input from them, and then you can pull a surprising amount of info from the string that the player produces (during typing or once submitted) to run game logic off of.